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- SCORING WEAPONS - THE CALCULATION EXPLANATION
- **Goals**
- - Create a way in which weapons can be scored in their effectiveness for both PVP and PVE
- - Minimise bias and subjective scores
- - Make quantitative data from qualitative sources
- **Step 1: Archetype Score**
- - Archetypes feel different to their counterparts within weapon types - giving them a score/ranking made sense
- - To not rely on my own interpretations, I created the Archetype Scoring Survey - respondents could score each archetype on its effectiveness in PVP and PVE
- - Scores from the responses feed into the data
- **Step 2: Weapon Stats Score**
- - Firstly, the average stats for the archetype group are calculated
- - Weapons are then compared to the average, giving a difference of how good or bad each stat is compared to the average within its archetype
- - I could then add importance weightings to each stat. e.g., in PVP, Range would have a higher importance than Reload Speed
- - Craftable or Adept (or both) weapons would get a few extra stats in the calculation to simulate the bonus Masterwork stats/adept mod stat boosts
- **Step 3: Perk Scores**
- - Again, I didn't want to rely on my own interpretations/biases, so I created the Perk Scoring Survey, where people could score each perk on its effectiveness in PVP and PVE
- - The highest scoring perks for each perk slot become the perk score for that slot
- - Weapons that have access to enhanced perks get a very slight additional modifier to their Perk Score
- - For the PVE Perk Score, weapons that have a damage perk in each slot will get a minor boost - e.g., Fatebringer having Explosive Payload in Slot 3 and Frenzy in Slot 4
- **Step 4: Balancing the Scores**
- - We now have our 3 pillars (Archetype Score, Stats Score, Archetype Score) - combined give us an overall weapon score in both PVP and PVE
- - Next, the 3 pillars needed balancing - e.g., for PVE, Weapon Archetype may not be as important as the Perk options on a weapon
- - The Weightings for the final score I gave were as follows:
- - PVP: Stat Score 20%, Archetype Score 55%, Perk Score 25%
- - PVE: Stat Score 5%, Archetype Score 25%, Perk Score 70%
- - I found some odd results with different weightings - e.g., if stat score had a higher weighting for PVP, stat monsters like Igneous hammer would always come out at number 1, even if they're perk or archetype score were lower than many others
- **OPTIONAL Step 5: Popularity Modifier**
- - A popularity modifier is calculated based on how much more popular the weapon is compared to the average usage of all non-sunset legendary weapons of the same weapon type
- - A checkbox on the Best in Slot tab will allow the calculator to factor this modifier in
- - The purpose of this is not to completely eliminate low usage weapons, but to prioritise showing popular, more accessible options
- FULL CALCULATIONS FURTHER DOWN
- **The Outcome**
- - We can rank weapons based on their overall score, and find out things such as what is the highest scoring sniper rifle in slot 2, or what is the top 5 kinetic submachine guns
- - We can rank perks and automatically find the highest scoring perks to go for
- **Limitations**
- - Some perks have a very high rating, e.g. Snapshot sight. So these are always picked as the higher scoring perks, regardless of weapon type
- - For example, this can be seen on the Blast Battue grenade launcher, where the highest scoring PVP perks are Moving Target, Killing Wind and Snapshot Sights, but there may be better options specifically for grenade launchers that are being missed out.
- - This is relatively rare, so I'm not too worried, and if I added weapon types to the perk survey it would have made an already-long survey much much longer
- - Some weapons have oddly high stats in a random stat compared to their archetype counterparts, which influences the results of the stat score. e.g. Crisis Inverted has a high Reload Speed compared to all other Adaptive Hand Cannons
- - To minimise this, importance weightings were given to each individual stat in the calculation of the stat score for PVE and PVP
- Overall, I'm very happy with the accuracy, but I'm always willing to take suggestions!
- ---
- **Calculations Breakdown**
- PVE OVERALL SCORE
- - (Stat Score * 0.05) (Archetype Score * 0.25) + (Perk Score * 0.7) = Overall Score
- - IF Popularity Modifier is selected then: Overall Score * Popularity Modifier
- PVP OVERALL SCORE
- - (Stat Score * 0.2) (Archetype Score * 0.55) + (Perk Score * 0.25) = Overall Score
- - IF Popularity Modifier is selected then: Overall Score * Popularity Modifier
- PVP STAT SCORE
- - Average of:
- - (Range (IF Adept, Range +10, IF Craftable, Range +3) - Average Range of weapons in the same archetype) * 1.3
- - (Stability (IF Adept or Craftable, Stability +3) - Average Stability of weapons in the same archetype) * 1.3
- - (Handling (IF Adept or Craftable, Handling +3) - Average Handling of weapons in the same archetype) * 1.3
- - (Reload Speed (IF Adept or Craftable, Reload Speed +3) - Average Reload Speed of weapons in the same archetype) * 0.1
- - (Aim Assist - Average Stability of weapons in the same archetype) * 1.1
- - (Recoil Direction - Average Reload Speed of weapons in the same archetype) * 0.8
- - (Mag Size - Average Mag Size of weapons in the same archetype) * 0.1
- - (Airborne Effectiveness - Average Airborne Effectiveness of weapons in the same archetype) * 0.8
- PVE STAT SCORE:
- - Average of:
- - (Range (IF Adept, Range +10, IF Craftable, Range +3) - Average Range of weapons in the same archetype)
- - (Stability (IF Adept or Craftable, Stability +3) - Average Stability of weapons in the same archetype)
- - (Handling (IF Adept or Craftable, Handling +3) - Average Handling of weapons in the same archetype) * 0.8
- - (Reload Speed (IF Adept or Craftable, Reload Speed +3) - Average Reload Speed of weapons in the same archetype) * 0.8
- - (Aim Assist - Average Stability of weapons in the same archetype) * 0.8
- - (Recoil Direction - Average Reload Speed of weapons in the same archetype) * 0.8
- - (Mag Size - Average Mag Size of weapons in the same archetype)
- - (Airborne Effectiveness - Average Airborne Effectiveness of weapons in the same archetype) * 0.1
- PVP PERK SCORE:
- - Average of:
- - Highest scoring perk in Slot 3 (IF Craftable * 1.15)
- - Highest scoring perk in Slot 4 (IF Craftable * 1.15)
- PVE PERK SCORE:
- - Average of:
- - Highest scoring perk in Slot 3 (IF Craftable * 1.1)
- - Highest scoring perk in Slot 4 (IF Craftable * 1.1)
- - IF Weapon has damage perks in both Slots 3 & 4, then * 1.05
- POPULARITY MODIFIER
- - Usage % / Average usage of all weapons of the same type %
- - If 100% higher than average then: Overall Score * 1.2
- - If 300% higher than average then: Overall Score * 1.4
- - If 600% higher than average then: Overall Score * 1.6
- - If over 900% higher than average then: Overall Score * 1.8
- - This is a separate modifier for both PVP and PVE
- (This calculation does not include Exotic or Sunset weapons)
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