Zuleau

Weapon Scoring Calculation Explanation

Jan 24th, 2023 (edited)
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  1. SCORING WEAPONS - THE CALCULATION EXPLANATION
  2.  
  3. **Goals**
  4. - Create a way in which weapons can be scored in their effectiveness for both PVP and PVE
  5. - Minimise bias and subjective scores
  6. - Make quantitative data from qualitative sources
  7.  
  8.  
  9. **Step 1: Archetype Score**
  10. - Archetypes feel different to their counterparts within weapon types - giving them a score/ranking made sense
  11. - To not rely on my own interpretations, I created the Archetype Scoring Survey - respondents could score each archetype on its effectiveness in PVP and PVE
  12. - Scores from the responses feed into the data
  13.  
  14.  
  15. **Step 2: Weapon Stats Score**
  16. - Firstly, the average stats for the archetype group are calculated
  17. - Weapons are then compared to the average, giving a difference of how good or bad each stat is compared to the average within its archetype
  18. - I could then add importance weightings to each stat. e.g., in PVP, Range would have a higher importance than Reload Speed
  19. - Craftable or Adept (or both) weapons would get a few extra stats in the calculation to simulate the bonus Masterwork stats/adept mod stat boosts
  20.  
  21.  
  22. **Step 3: Perk Scores**
  23. - Again, I didn't want to rely on my own interpretations/biases, so I created the Perk Scoring Survey, where people could score each perk on its effectiveness in PVP and PVE
  24. - The highest scoring perks for each perk slot become the perk score for that slot
  25. - Weapons that have access to enhanced perks get a very slight additional modifier to their Perk Score
  26. - For the PVE Perk Score, weapons that have a damage perk in each slot will get a minor boost - e.g., Fatebringer having Explosive Payload in Slot 3 and Frenzy in Slot 4
  27.  
  28.  
  29. **Step 4: Balancing the Scores**
  30. - We now have our 3 pillars (Archetype Score, Stats Score, Archetype Score) - combined give us an overall weapon score in both PVP and PVE
  31. - Next, the 3 pillars needed balancing - e.g., for PVE, Weapon Archetype may not be as important as the Perk options on a weapon
  32. - The Weightings for the final score I gave were as follows:
  33. - PVP: Stat Score 20%, Archetype Score 55%, Perk Score 25%
  34. - PVE: Stat Score 5%, Archetype Score 25%, Perk Score 70%
  35. - I found some odd results with different weightings - e.g., if stat score had a higher weighting for PVP, stat monsters like Igneous hammer would always come out at number 1, even if they're perk or archetype score were lower than many others
  36.  
  37.  
  38. **OPTIONAL Step 5: Popularity Modifier**
  39. - A popularity modifier is calculated based on how much more popular the weapon is compared to the average usage of all non-sunset legendary weapons of the same weapon type
  40. - A checkbox on the Best in Slot tab will allow the calculator to factor this modifier in
  41. - The purpose of this is not to completely eliminate low usage weapons, but to prioritise showing popular, more accessible options
  42.  
  43.  
  44. FULL CALCULATIONS FURTHER DOWN
  45.  
  46.  
  47. **The Outcome**
  48. - We can rank weapons based on their overall score, and find out things such as what is the highest scoring sniper rifle in slot 2, or what is the top 5 kinetic submachine guns
  49. - We can rank perks and automatically find the highest scoring perks to go for
  50.  
  51.  
  52. **Limitations**
  53. - Some perks have a very high rating, e.g. Snapshot sight. So these are always picked as the higher scoring perks, regardless of weapon type
  54. - For example, this can be seen on the Blast Battue grenade launcher, where the highest scoring PVP perks are Moving Target, Killing Wind and Snapshot Sights, but there may be better options specifically for grenade launchers that are being missed out.
  55. - This is relatively rare, so I'm not too worried, and if I added weapon types to the perk survey it would have made an already-long survey much much longer
  56. - Some weapons have oddly high stats in a random stat compared to their archetype counterparts, which influences the results of the stat score. e.g. Crisis Inverted has a high Reload Speed compared to all other Adaptive Hand Cannons
  57. - To minimise this, importance weightings were given to each individual stat in the calculation of the stat score for PVE and PVP
  58.  
  59.  
  60. Overall, I'm very happy with the accuracy, but I'm always willing to take suggestions!
  61.  
  62. ---
  63.  
  64. **Calculations Breakdown**
  65. PVE OVERALL SCORE
  66. - (Stat Score * 0.05) (Archetype Score * 0.25) + (Perk Score * 0.7) = Overall Score
  67. - IF Popularity Modifier is selected then: Overall Score * Popularity Modifier
  68.  
  69. PVP OVERALL SCORE
  70. - (Stat Score * 0.2) (Archetype Score * 0.55) + (Perk Score * 0.25) = Overall Score
  71. - IF Popularity Modifier is selected then: Overall Score * Popularity Modifier
  72.  
  73. PVP STAT SCORE
  74. - Average of:
  75. - (Range (IF Adept, Range +10, IF Craftable, Range +3) - Average Range of weapons in the same archetype) * 1.3
  76. - (Stability (IF Adept or Craftable, Stability +3) - Average Stability of weapons in the same archetype) * 1.3
  77. - (Handling (IF Adept or Craftable, Handling +3) - Average Handling of weapons in the same archetype) * 1.3
  78. - (Reload Speed (IF Adept or Craftable, Reload Speed +3) - Average Reload Speed of weapons in the same archetype) * 0.1
  79. - (Aim Assist - Average Stability of weapons in the same archetype) * 1.1
  80. - (Recoil Direction - Average Reload Speed of weapons in the same archetype) * 0.8
  81. - (Mag Size - Average Mag Size of weapons in the same archetype) * 0.1
  82. - (Airborne Effectiveness - Average Airborne Effectiveness of weapons in the same archetype) * 0.8
  83.  
  84. PVE STAT SCORE:
  85. - Average of:
  86. - (Range (IF Adept, Range +10, IF Craftable, Range +3) - Average Range of weapons in the same archetype)
  87. - (Stability (IF Adept or Craftable, Stability +3) - Average Stability of weapons in the same archetype)
  88. - (Handling (IF Adept or Craftable, Handling +3) - Average Handling of weapons in the same archetype) * 0.8
  89. - (Reload Speed (IF Adept or Craftable, Reload Speed +3) - Average Reload Speed of weapons in the same archetype) * 0.8
  90. - (Aim Assist - Average Stability of weapons in the same archetype) * 0.8
  91. - (Recoil Direction - Average Reload Speed of weapons in the same archetype) * 0.8
  92. - (Mag Size - Average Mag Size of weapons in the same archetype)
  93. - (Airborne Effectiveness - Average Airborne Effectiveness of weapons in the same archetype) * 0.1
  94.  
  95. PVP PERK SCORE:
  96. - Average of:
  97. - Highest scoring perk in Slot 3 (IF Craftable * 1.15)
  98. - Highest scoring perk in Slot 4 (IF Craftable * 1.15)
  99.  
  100. PVE PERK SCORE:
  101. - Average of:
  102. - Highest scoring perk in Slot 3 (IF Craftable * 1.1)
  103. - Highest scoring perk in Slot 4 (IF Craftable * 1.1)
  104. - IF Weapon has damage perks in both Slots 3 & 4, then * 1.05
  105.  
  106. POPULARITY MODIFIER
  107. - Usage % / Average usage of all weapons of the same type %
  108. - If 100% higher than average then: Overall Score * 1.2
  109. - If 300% higher than average then: Overall Score * 1.4
  110. - If 600% higher than average then: Overall Score * 1.6
  111. - If over 900% higher than average then: Overall Score * 1.8
  112. - This is a separate modifier for both PVP and PVE
  113. (This calculation does not include Exotic or Sunset weapons)
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