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- #pragma strict
- var hit: RaycastHit;
- var Player: Transform;
- var Target: Transform;
- function Update () {
- if(Physics.Raycast(transform.position, transform.forward, hit, 4)) {
- transform.position = Vector3.MoveTowards(transform.position, Player.position, 0.09);
- transform.LookAt(Player);
- Target.GetComponent.<Renderer>().material.color = Color.red;
- } else {
- Target.GetComponent.<Renderer>().material.color = Color.green;
- }
- }
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