TTHelvianTT

ranger

May 24th, 2013
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  2. Preq: Starter class; unlocked at the start.
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  4. Rangers are those who rely on the hunt, they track their, await in the fringes of nature, and strike.
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  6. 1: The ranger may select from a category of creatures he/she likes to hunt. This category can be: Aberration, Animals, Constructs, Dragons, Humanoids, Fey, Magical Beasts, Monstrous humanoids, Oozes, Plants, Undead, or Vermin. Rangers take a +2 bonus on all attacks against creatures of that category. Outsiders and extraplanar creatures are immune to this effect. They may select a second favored animal at level 5, and a third at level 10.
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  8. 2: Rangers gain an ability: Point blank, as well as aim. Spending a round aiming at a target will grant a +2 bonus on the Ranger’s first attack in the next round. Additionally, rangers gain a +1 bonus to ranged attacks against targets within 30 feet of them.
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  10. 3: At third level, a Ranger’s aim becomes more precise, and they take no penalty to their ranged attack rolls against a target engaged in melee combat.
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  12. 4: Wild empathy, the ranger can settle an animal down due to training in handling such creatures. The creature must be of the animal category, and non-intelligent for this ability to work. Rangers can attempt less intelligent magical beasts, but take a -4 penalty when attempting to do so. Creatures who are successfully charmed become neutral until attacked again. A second check can be made on a neutralized animal to attempt charming it once; with a 50% chance of success. The first animal neutralized immediately becomes the animal companion of the ranger, and can learn unique abilities later on. An animal companion that dies will stay dead, and the ranger will be unable to get a new animal companion until he/she takes a new level in the ranger class.
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  14. 5: Rapid fire; the Ranger can now let loose a second ranged attack in addition to their first. Crossbows are treated as a power attack instead, and gain +2 to their attack roll. (CD: 2
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  16. 6: The ranger gains a new ability: Multishot. The ranger can now knock a second arrow and fire at the cost of a cumulative -2 penalty per additional arrow. An additional arrow can be knocked every two levels after this. Reaching 4 at 10th level, and a penalty of -8. (CD: 4)
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  18. 7: The Ranger now takes no penalties when firing their bow on the run. This allows them to effectively retreat and attack without error. They may also chain special attacks with their ranged weapons whilst retreating. They also ignore the normal -4 penalty when stabbing with a projectile.
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  20. 8: Deadly precision. The ranger learns how to strike a truly vital area, as a result, he may chain vital shot towards the target. A successful attack is automatically confirmed in the heavy damage category, while threatening and confirming a critical hit at 16-20. (CD: 4)
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  22. 9: The precision of the ranger is able to strike true. All normal shots from the ranger at a static or slow moving targets gain a +5 bonus on the attack roll. Grappling or moving targets grant no penalty to the ranger’s attack, and the ranger will never strike the target he doesn’t wish to hit.
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  24. 10: The ranger’s weapons are treated as “Bane” weapons. They automatically confirm any critical hit on their selected favored enemies. Additionally, they deal additional damage. The attack roll of a bane weapon is enhanced by +2.
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