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Dec 1st, 2023
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  1. Running AutomationTool...
  2. Using bundled DotNet SDK version: 6.0.302
  3. Starting AutomationTool...
  4. Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\jamie\AppData\Local\Temp\UnrealLink\Fytutef\RiderLink.uplugin -Package=C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk
  5. Initializing script modules...
  6. Total script module initialization time: 0.56 s.
  7. Executing commands...
  8. Copying 394 file(s) using max 64 thread(s)
  9. Reading plugin from C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\RiderLink.uplugin...
  10. Building plugin for host platforms: Win64
  11. Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\HostProject.uproject" -plugin="C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\RiderLink.uplugin" -noubtmakefiles -manifest="C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\jamie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt"
  12. Log file: C:\Users\jamie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
  13. Parsing headers for UnrealEditor
  14. Running Internal UnrealHeaderTool C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\HostProject.uproject C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest -WarningsAsErrors -installed
  15. Total of 0 written
  16. Reflection code generated for UnrealEditor in 2.3697718 seconds
  17. Writing manifest to C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml
  18. Building UnrealEditor...
  19. Using Visual Studio 2022 14.34.31946 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
  20. Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
  21. Executing up to 8 processes, one per physical core
  22. Requested 1.5 GB memory per action, 10.54 GB available: limiting max parallel actions to 7
  23. ------ Building 83 action(s) started ------
  24. [1/83] Compile [x64] RdTextBuffer.cpp
  25. [2/83] Compile [x64] hashing.cpp
  26. [3/83] Compile [x64] PassiveSocket.cpp
  27. [4/83] Compile [x64] InternScheduler.cpp
  28. [5/83] Compile [x64] RName.cpp
  29. [6/83] Compile [x64] SignalCookie.cpp
  30. [7/83] Compile [x64] async.cpp
  31. [8/83] Compile [x64] IScheduler.cpp
  32. [9/83] Compile [x64] SynchronousScheduler.cpp
  33. [10/83] Compile [x64] fmt.cpp
  34. [11/83] Compile [x64] WireBase.cpp
  35. [12/83] Compile [x64] cfg.cpp
  36. [13/83] Compile [x64] SerializationCtx.cpp
  37. [14/83] Compile [x64] Identities.cpp
  38. [15/83] Compile [x64] RdAny.cpp
  39. [16/83] Compile [x64] SocketWire.cpp
  40. [17/83] Compile [x64] Polymorphic.cpp
  41. [18/83] Compile [x64] thread_util.cpp
  42. [19/83] Compile [x64] stdout_sinks.cpp
  43. [20/83] Compile [x64] LifetimeImpl.cpp
  44. [21/83] Compile [x64] SequentialLifetimes.cpp
  45. [22/83] Compile [x64] WireUtil.cpp
  46. [23/83] Compile [x64] SimpleSocket.cpp
  47. [24/83] Compile [x64] IRdWireable.cpp
  48. [25/83] Compile [x64] RdReactiveBase.cpp
  49. [26/83] Compile [x64] PumpScheduler.cpp
  50. [27/83] Compile [x64] countdownlatch.cpp
  51. [28/83] Compile [x64] Serializers.cpp
  52. [29/83] Compile [x64] Lifetime.cpp
  53. [30/83] Compile [x64] LifetimeDefinition.cpp
  54. [31/83] Compile [x64] file_sinks.cpp
  55. [32/83] Compile [x64] PkgInputStream.cpp
  56. [33/83] Compile [x64] RdId.cpp
  57. [34/83] Compile [x64] DateTime.cpp
  58. [35/83] Compile [x64] RdBindableBase.cpp
  59. [36/83] Compile [x64] spdlog.cpp
  60. [37/83] Compile [x64] IProtocol.cpp
  61. [38/83] Compile [x64] RdExtBase.cpp
  62. [39/83] Compile [x64] SimpleScheduler.cpp
  63. [40/83] Compile [x64] ActiveSocket.cpp
  64. [41/83] Compile [x64] IUnknownInstance.cpp
  65. [42/83] Compile [x64] ExtWire.cpp
  66. [43/83] Compile [x64] MessageBroker.cpp
  67. [44/83] Compile [x64] SingleThreadSchedulerBase.cpp
  68. [45/83] Compile [x64] thirdparty.cpp
  69. [46/83] Compile [x64] DefaultAbstractDeclaration.cpp
  70. [47/83] Compile [x64] color_sinks.cpp
  71. [48/83] Compile [x64] Buffer.cpp
  72. [49/83] Compile [x64] ISerializable.cpp
  73. [50/83] Resource Default.rc2
  74. [51/83] Compile [x64] SingleThreadScheduler.cpp
  75. [52/83] Compile [x64] ISerializersOwner.cpp
  76. [53/83] Resource Default.rc2
  77. [54/83] Compile [x64] RD.cpp
  78. [55/83] Resource Default.rc2
  79. [56/83] Compile [x64] ByteBufferAsyncProcessor.cpp
  80. [57/83] Compile [x64] Protocol.cpp
  81. [58/83] Compile [x64] InternRoot.cpp
  82. [59/83] Link [x64] UnrealEditor-RD.lib
  83. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.exp
  84. [60/83] Link [x64] UnrealEditor-RD.dll
  85. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.sup.exp
  86. [61/83] Resource Default.rc2
  87. [62/83] Resource Default.rc2
  88. [63/83] Resource Default.rc2
  89. [64/83] Resource Default.rc2
  90. [65/83] Compile [x64] Module.RiderShaderInfo.cpp
  91. [66/83] Link [x64] UnrealEditor-RiderShaderInfo.lib
  92. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.exp
  93. [67/83] Link [x64] UnrealEditor-RiderShaderInfo.dll
  94. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.sup.exp
  95. [68/83] Compile [x64] Module.RiderLogging.cpp
  96. [69/83] Link [x64] UnrealEditor-RiderLogging.lib
  97. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.exp
  98. [70/83] Compile [x64] Module.RiderLC.cpp
  99. [71/83] Link [x64] UnrealEditor-RiderLC.lib
  100. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.exp
  101. [72/83] Compile [x64] Module.RiderLink.cpp
  102. [73/83] Link [x64] UnrealEditor-RiderLink.lib
  103. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.exp
  104. [74/83] Link [x64] UnrealEditor-RiderLink.dll
  105. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.sup.exp
  106. [75/83] Link [x64] UnrealEditor-RiderLC.dll
  107. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.sup.exp
  108. [76/83] Compile [x64] Module.RiderGameControl.cpp
  109. C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Source\RiderGameControl\Private\RiderGameControl.cpp(296): error C4855: implicit capture of 'this' via '[=]' is deprecated in '/std:c++20'
  110. [77/83] Compile [x64] Module.RiderBlueprint.cpp
  111. [78/83] Link [x64] UnrealEditor-RiderBlueprint.lib
  112. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.exp
  113. [79/83] Link [x64] UnrealEditor-RiderLogging.dll
  114. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.sup.exp
  115. [80/83] Link [x64] UnrealEditor-RiderBlueprint.dll
  116. Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.sup.exp
  117. Total time in Parallel executor: 60.03 seconds
  118. Total execution time: 93.05 seconds
  119. Took 93.22s to run dotnet.exe, ExitCode=6
  120. UnrealBuildTool failed. See log for more details. (C:\Users\jamie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
  121. AutomationTool executed for 0h 1m 34s
  122. AutomationTool exiting with ExitCode=6 (6)
  123. BUILD FAILED
  124. Failed to build RiderLink plugin for C:\Program Files\Epic Games\UE_5.3
  125. Failed to build RiderLink plugin
  126.  
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