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- Running AutomationTool...
- Using bundled DotNet SDK version: 6.0.302
- Starting AutomationTool...
- Parsing command line: BuildPlugin -Unversioned -Plugin=C:\Users\jamie\AppData\Local\Temp\UnrealLink\Fytutef\RiderLink.uplugin -Package=C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk
- Initializing script modules...
- Total script module initialization time: 0.56 s.
- Executing commands...
- Copying 394 file(s) using max 64 thread(s)
- Reading plugin from C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\RiderLink.uplugin...
- Building plugin for host platforms: Win64
- Running: C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\ThirdParty\DotNet\6.0.302\windows\dotnet.exe "C:\Program Files\Epic Games\UE_5.3\Engine\Binaries\DotNET\UnrealBuildTool\UnrealBuildTool.dll" UnrealEditor Win64 Development -Project="C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\HostProject.uproject" -plugin="C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\RiderLink.uplugin" -noubtmakefiles -manifest="C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml" -nohotreload -log="C:\Users\jamie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt"
- Log file: C:\Users\jamie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt
- Parsing headers for UnrealEditor
- Running Internal UnrealHeaderTool C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\HostProject.uproject C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Intermediate\Build\Win64\UnrealEditor\Development\UnrealEditor.uhtmanifest -WarningsAsErrors -installed
- Total of 0 written
- Reflection code generated for UnrealEditor in 2.3697718 seconds
- Writing manifest to C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Saved\Manifest-UnrealEditor-Win64-Development.xml
- Building UnrealEditor...
- Using Visual Studio 2022 14.34.31946 toolchain (C:\Program Files\Microsoft Visual Studio\2022\Community\VC\Tools\MSVC\14.34.31933) and Windows 10.0.22000.0 SDK (C:\Program Files (x86)\Windows Kits\10).
- Determining max actions to execute in parallel (8 physical cores, 16 logical cores)
- Executing up to 8 processes, one per physical core
- Requested 1.5 GB memory per action, 10.54 GB available: limiting max parallel actions to 7
- ------ Building 83 action(s) started ------
- [1/83] Compile [x64] RdTextBuffer.cpp
- [2/83] Compile [x64] hashing.cpp
- [3/83] Compile [x64] PassiveSocket.cpp
- [4/83] Compile [x64] InternScheduler.cpp
- [5/83] Compile [x64] RName.cpp
- [6/83] Compile [x64] SignalCookie.cpp
- [7/83] Compile [x64] async.cpp
- [8/83] Compile [x64] IScheduler.cpp
- [9/83] Compile [x64] SynchronousScheduler.cpp
- [10/83] Compile [x64] fmt.cpp
- [11/83] Compile [x64] WireBase.cpp
- [12/83] Compile [x64] cfg.cpp
- [13/83] Compile [x64] SerializationCtx.cpp
- [14/83] Compile [x64] Identities.cpp
- [15/83] Compile [x64] RdAny.cpp
- [16/83] Compile [x64] SocketWire.cpp
- [17/83] Compile [x64] Polymorphic.cpp
- [18/83] Compile [x64] thread_util.cpp
- [19/83] Compile [x64] stdout_sinks.cpp
- [20/83] Compile [x64] LifetimeImpl.cpp
- [21/83] Compile [x64] SequentialLifetimes.cpp
- [22/83] Compile [x64] WireUtil.cpp
- [23/83] Compile [x64] SimpleSocket.cpp
- [24/83] Compile [x64] IRdWireable.cpp
- [25/83] Compile [x64] RdReactiveBase.cpp
- [26/83] Compile [x64] PumpScheduler.cpp
- [27/83] Compile [x64] countdownlatch.cpp
- [28/83] Compile [x64] Serializers.cpp
- [29/83] Compile [x64] Lifetime.cpp
- [30/83] Compile [x64] LifetimeDefinition.cpp
- [31/83] Compile [x64] file_sinks.cpp
- [32/83] Compile [x64] PkgInputStream.cpp
- [33/83] Compile [x64] RdId.cpp
- [34/83] Compile [x64] DateTime.cpp
- [35/83] Compile [x64] RdBindableBase.cpp
- [36/83] Compile [x64] spdlog.cpp
- [37/83] Compile [x64] IProtocol.cpp
- [38/83] Compile [x64] RdExtBase.cpp
- [39/83] Compile [x64] SimpleScheduler.cpp
- [40/83] Compile [x64] ActiveSocket.cpp
- [41/83] Compile [x64] IUnknownInstance.cpp
- [42/83] Compile [x64] ExtWire.cpp
- [43/83] Compile [x64] MessageBroker.cpp
- [44/83] Compile [x64] SingleThreadSchedulerBase.cpp
- [45/83] Compile [x64] thirdparty.cpp
- [46/83] Compile [x64] DefaultAbstractDeclaration.cpp
- [47/83] Compile [x64] color_sinks.cpp
- [48/83] Compile [x64] Buffer.cpp
- [49/83] Compile [x64] ISerializable.cpp
- [50/83] Resource Default.rc2
- [51/83] Compile [x64] SingleThreadScheduler.cpp
- [52/83] Compile [x64] ISerializersOwner.cpp
- [53/83] Resource Default.rc2
- [54/83] Compile [x64] RD.cpp
- [55/83] Resource Default.rc2
- [56/83] Compile [x64] ByteBufferAsyncProcessor.cpp
- [57/83] Compile [x64] Protocol.cpp
- [58/83] Compile [x64] InternRoot.cpp
- [59/83] Link [x64] UnrealEditor-RD.lib
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.exp
- [60/83] Link [x64] UnrealEditor-RD.dll
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RD\UnrealEditor-RD.sup.exp
- [61/83] Resource Default.rc2
- [62/83] Resource Default.rc2
- [63/83] Resource Default.rc2
- [64/83] Resource Default.rc2
- [65/83] Compile [x64] Module.RiderShaderInfo.cpp
- [66/83] Link [x64] UnrealEditor-RiderShaderInfo.lib
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.exp
- [67/83] Link [x64] UnrealEditor-RiderShaderInfo.dll
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderShaderInfo\UnrealEditor-RiderShaderInfo.sup.exp
- [68/83] Compile [x64] Module.RiderLogging.cpp
- [69/83] Link [x64] UnrealEditor-RiderLogging.lib
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.exp
- [70/83] Compile [x64] Module.RiderLC.cpp
- [71/83] Link [x64] UnrealEditor-RiderLC.lib
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.exp
- [72/83] Compile [x64] Module.RiderLink.cpp
- [73/83] Link [x64] UnrealEditor-RiderLink.lib
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.exp
- [74/83] Link [x64] UnrealEditor-RiderLink.dll
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLink\UnrealEditor-RiderLink.sup.exp
- [75/83] Link [x64] UnrealEditor-RiderLC.dll
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLC\UnrealEditor-RiderLC.sup.exp
- [76/83] Compile [x64] Module.RiderGameControl.cpp
- C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Source\RiderGameControl\Private\RiderGameControl.cpp(296): error C4855: implicit capture of 'this' via '[=]' is deprecated in '/std:c++20'
- [77/83] Compile [x64] Module.RiderBlueprint.cpp
- [78/83] Link [x64] UnrealEditor-RiderBlueprint.lib
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.exp
- [79/83] Link [x64] UnrealEditor-RiderLogging.dll
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderLogging\UnrealEditor-RiderLogging.sup.exp
- [80/83] Link [x64] UnrealEditor-RiderBlueprint.dll
- Creating library C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.sup.lib and object C:\Users\jamie\AppData\Local\Temp\UnrealLink\Mitunuk\HostProject\Plugins\RiderLink\Intermediate\Build\Win64\x64\UnrealEditor\Development\RiderBlueprint\UnrealEditor-RiderBlueprint.sup.exp
- Total time in Parallel executor: 60.03 seconds
- Total execution time: 93.05 seconds
- Took 93.22s to run dotnet.exe, ExitCode=6
- UnrealBuildTool failed. See log for more details. (C:\Users\jamie\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE_5.3\UBT-UnrealEditor-Win64-Development.txt)
- AutomationTool executed for 0h 1m 34s
- AutomationTool exiting with ExitCode=6 (6)
- BUILD FAILED
- Failed to build RiderLink plugin for C:\Program Files\Epic Games\UE_5.3
- Failed to build RiderLink plugin
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