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- Building https://github.com/NvRTX/UnrealEngine/tree/NvRTX_Caustics-4.26
- Ubunbtu Linux Kernel 5.4.0-66-generic
- NVIDIA Driver Version: 460.73.01
- CUDA Version: 11.2, and an RTX 3090
- $ make
- Performing 613 actions (8 in parallel)
- [1/613] Compile Module.Engine.11_of_48.cpp
- [2/613] Compile Module.Engine.35_of_48.cpp
- In file included from /mnt/2.26/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/Module.Engine.11_of_48.cpp:11:
- /mnt/2.26/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp:321:4: error: field 'bTiledDeferredLightingSupported' will be initialized after field 'bAffectWaterCaustics' [-Werror,-Wreorder-ctor]
- , bTiledDeferredLightingSupported(false)
- ^
- /mnt/2.26/Engine/Source/Runtime/Engine/Private/Components/LightComponent.cpp:323:4: error: field 'bAffectWaterCaustics' will be initialized after field 'WaterCausticsPrecision' [-Werror,-Wreorder-ctor]
- , bAffectWaterCaustics(InLightComponent->bAffectWaterCaustics)
- ^
- In file included from /mnt/2.26/Engine/Intermediate/Build/Linux/B4D820EA/UE4Editor/Development/Engine/Module.Engine.35_of_48.cpp:17:
- /mnt/2.26/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp:108:3: error: field 'bRenderInTranslucencyUpscaledRTPass' will be initialized after field 'bIsComponentLevelVisible' [-Werror,-Wreorder-ctor]
- , bRenderInTranslucencyUpscaledRTPass(false)
- ^
- /mnt/2.26/Engine/Source/Runtime/Engine/Private/PrimitiveSceneProxy.cpp:111:3: error: field 'bTreatAsBackgroundForOcclusion' will be initialized after field 'bRequiresVisibleLevelToRender' [-Werror,-Wreorder-ctor]
- , bTreatAsBackgroundForOcclusion(InComponent->bTreatAsBackgroundForOcclusion)
- ^
- 2 errors generated.
- 2 errors generated.
- Makefile:1008: recipe for target 'UE4Editor' failed
- make: *** [UE4Editor] Error 6
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