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- fovhold
- fovratein
- fovrateout
- fovrateout
- finalfov
- r_cleardecals
- r_lightcachemodel
- r_drawmodelstatsoverlay
- r_vismodellighting
- cl_fovScale
- cl_autorezoom
- tf_medigun_autoheal //tf2?
- hud_classautokill
- replay_forceDelay
- cl_lagcompensation
- cl_predictweapons
- cl_predict
- cl_interp
- cl_interp_ratio
- cl_updaterate
- cl_cmdrate
- sv_hibernate_when_empty
- sv_hibernate_ms
- sv_hiberate_ms_vgui
- sv_hibernate_postgame_delay
- host_flush_threshold
- sv_pausable_dev
- sv_pausable_dev_ds
- sv_voicedebug
- sv_pure
- sv_pure_kick_clients
- sv_pure_trace
- sv_cheats
- sv_lan
- sv_pausable
- sv_contact
- sv_cacheencodedents
- sv_voicecodec
- vaudio_speex
- sv_voiceenable
- sv_downloadurl
- sv_consistency
- sv_mincmdrate
- sv_maxcmdrate
- sv_client_cmdrate_difference
- cl_hud_minmode
- sv_writeSendTableStreamFile
- serverFilter
- +map
- +match_useMatchmaking
- Quit
- cancel
- r_rootlod
- mod_trace_load
- mod_check_vcollide
- mod_dont_load_vertices
- mat_motion_blur_percent_of_screen_max //4.0
- normalmap
- vertexColorModulate
- noViewportFixup
- localRefract //0.05
- screenspace_general //4 (?)
- disable_color_writes
- alpha_blend_color_overlay
- alpha_blend
- depthTest
- ShatteredGlass
- - shatteredglass_ps40
- - shatteredglass_vs40
- envmapMaskFram //1.0 == mirror, 0.0 == water
- fresnelReflection //0.0 == multiply by lightmap, 1.0 == multiply by 1
- Sky
- - sky_ps40
- - sky_vs40
- mat_use_compressed_hdr_textures //turn these off for uncompressed textures (high qual) (?)
- ShadowDepth
- vp_parallel_oriented
- vp_parallel
- facing_upright
- parallel_upright
- mat_deapthfeather_enable //Lower value makes harder edges (def == 50.0)
- inverseDepthBlend //0 = always face camera, 1 = rotate around, 2 =parallel to ground, 3=usenormal
- Allowoverbright //set to 1 for hdr effects
- viewmodel_offset_y
- viewmodel_offset_z
- viewmodel_offset_x
- viewmodel_camera_animation
- viewmodelShake_sourceRollRange
- shake_viewmodelFactor_human //0.10
- shake_viewmodelFactor_titan
- shake_viewmodelFactor_ads_human //0.01
- shake_viewmodelFactor_ads_titan
- cl_SetupAllBones
- r_sequence_debug
- r_debug_sequencesets
- r_jiggle_bones
- z_ragdoll_impact_strength
- cl_disable_ragdolls
- cl_ragdoll_force_fade_time
- cl_ragdoll_force_fade_time_local_view_player //20
- cl_always_ragdoll_radius
- cl_ejectbrass
- cl_minimal_rtt_shadows
- cl_footstep_event_max_dist //2500
- cl_footstep_event_max_dist_titan
- cl_anim_face_dist //250
- cl_anim_detail_dist //1500
- cl_anim_blend_transition_dist
- anim_showPoseParamErrors
- animEvent_debug /1 = sparse, 2 = verbose
- c_interpolateSoAllAnimsLoop
- sv_teststepsimulation
- cl_parallel_clientside_animations
- ragdoll_debug
- sfm_record_hz //30
- vcollide_wireframe
- enable_skeleton_draw
- new_lerping_showAnimTransitions
- lerp_debugEnt
- lerp_interpolateCycleAcrossSequenceChanges
- g_debug_ragdoll_visualize
- g_ragdoll_fadespeed //600
- r_ragdoll_lvfadespeed
- cl_threaded_bone_setup
- cl_bones_incremental_blend
- SetupBones
- cl_bones_incremental_transform //Don't retransform bones which we don't need to in SetupBones
- cl_bones_oldhack
- cl_bones_speculative
- r_drawothermodels //0=Off, 1=Normal, 2=wireframe
- r_drawmodelsinzfill
- r_drawmodelstatsoverlay
- shell_eject
- def_c_base
- m_offhandDisabled
- m_deathVelocity
- m_cloackFlickerEndTime
- m_cloackFlickerAmount
- m_cloackFadeInDuration
- m_cloackFadeOutStartTime
- m_cloackFadeInEndTime
- m_cloackEndTime
- m_nameVisibilityFlags
- m_networkedFlags
- m_meleeExecutionUnstuckPosition
- m_forceCrosshairNameDraw
- m_weaponDisabled
- m_weaponPermission
- m_contextAction
- m_speakTime
- m_latestPrimaryWeapon
- m_selectedWeapon
- m_selectedOffhandPendingHybridAttack
- m_selectedOffhand
- IScript_GetTitanSoul
- GetTitanSoul
- Script_NameIconAlphaToLocalPlayer
- PlayerMelee_ExecutionEndTarget
- PlayerMelee_ExecutionEndAttacker
- PlayerMelee_ExecutionStartAttacker
- GetWeaponAmmoLoaded_Script
- GetWeaponAmmoStockpile_script
- GetActiveWeaponPrimaryAmmoLoaded_Script
- weapon_list
- cl_viewmodelsclonedasworld
- m_flWaveHeight
- m_viewtarget
- m_blinktoggle
- DT_ThirdPersonView
- m_thirdPersonEntLookaheadLerpToCenterRate
- m_thirdPersonEntLookaheadMaxAngle
- m_thirdPersonEntLookaheadUpperEntSpeed
- m_thirdPersonEntLookaheadLowerEntSpeed
- m_thirdPersonEntSpringToCenterRate
- m_thirdPersonEntMaxPitch
- m_thirdPersonEntMinPitch
- m_thirdPersonEntMaxYaw
- m_thirdPersonEntMinYaw
- more of m_: http://gyazo.com/826a8467568070fce6f6e0d54510b50a.png
- lerp_speed
- air_ads
- air_hip
- crouch_ads
- crouch_hip
- stand_ads
- stand_hip_sprint
- stand_hip_run
- stand_hip
- m_cinematicEventRef
- m_titanBubbleShieldTime
- m_titanBuildTime
- m_forcedDialogueOnly
- m_cinematicEventFlags
- m_objectiveEndTime
- m_objectiveEntity
- m_objectiveIndex
- m_outOfBoundsDeadTime
- m_hotDropImpactTime
- m_disembarkStartTime
- m_ejectStartTime
- m_fjCockpitEntryTime
- m_oneHandedWeaponUsage
- m_trackedChildProjectile
- attackedCount
- lastAttacker
- m_queuedMeleeTime
- m_airMoveBlockPlaneCount
- m_airMoveBlockPlaneTime
- m_airMoveBlockPlanes
- m_animNearZ
- m_bitsActiveDevices
- m_zoomFullStartTime
- m_zoomBaseTime
- m_zoomBaseFrac
- m_zoomToggleOn
- m_bZooming
- m_bAllowAutoMovement
- m_flStepSize
- m_bDrawViewmodel
- m_dodgePowerDelayScale
- m_powerRegenRateScale
- m_accelScale
- m_moveSpeedScale
- m_vecPunchWeapon_AngleVel
- m_vecPunchWeapon_Angle
- m_vecPunchBase_AngleVel
- m_vecPunchBase_Angle
- m_flFallVelocity
- m_flSuitJumpPower
- m_flSuitPower
- m_duckToggeOn
- m_nMultiJumpRemaining
- m_nDuckJumpFinishTimeMsecs
- m_nDuckTransitionTimeMsecs
- m_forceStance
- m_bInDuckJump
- m_iHideHUD
- m_observerModeStaticAngles
- m_observerModeStaticPosition
- m_airAcceleration
- m_airSpeed
- m_flStepSoundReduceTime
- m_flStepSoundTime
- m_flLastStepTime
- m_stepSmoothingOffset
- m_thirdPerson
- m_hThirdPersonEnt
- m_hardpointEntity
- m_petTitanMode
- m_predictedFirstPersonProxy
- m_firstPersonProxy
- m_viewConeAngleMax
- m_viewConeAngleMin
- m_viewConeLerpTime
- m_viewConeParity
- m_viewConeParented
- m_viewConeActive
- m_hTonemapController
- m_flLaggedMovementValue
- m_nWaterLevel
- m_bConstraintEntity
- m_zipline
- m_useLastZiplineCooldown
- m_lastZipline
- m_lastWeaponPickupTime
- m_prevMoveYaw
- m_sprintTiltPoseParameter
- m_sprintTiltVel
- m_wallDangleDisableWeapon
- m_wallDangleLastPushedForward
- m_wallDangleForceFallOff
- m_wallDangleMayHangHere
- m_wallDangleJumpOffTime
- m_wallDangleHandAppearTime
- m_wallDangleStartTime
- m_wallDangleClimbProgress
- m_wallDangleForwardDist
- m_wallDangleForwardDir
- m_wallDangleEnd
- m_wallDangleBegin
- m_wallDangleReleaseTime
- m_dodgingInAir
- m_dodging
- m_lastWallRunStartPos
- m_wallRunStartTime
- m_upDirPredicted
- m_vecBasVelocity
- m_vecVelocity
- m_nTickBase
- m_flFriction
- m_HL2Local
- m_Local
- m_prevOneHandedWeaponUsage
- m_nOldButtons
- m_lungeAimAssistSmoothDuration
- m_lungeAimAssistStartTime
- m_lungeAimAssistTargetIsTitan
- m_lungeAimAssistTarget
- m_lungeActive
- m_hViewModel
- m_wallRunTime
- m_upDir
- m_duckState
- m_wallHangTime
- m_wallHanging
- m_rodeo
- m_melee
- m_xp //use
- c_thirdpersonshoulderaimdist
- c_thirdpersonshoulderheight
- c_thirdpersonshoulderoffset
- c_thirdpersonshoulder
- m_nextTitanRespawnAvailable
- m_generation
- m_smartAmmoPrevHighestFraction
- m_smartAmmoHighestFractionEntities
- m_smartAmmoHighestFractionValues
- m_iSpawnParity
- m_flDeathTime
- m_flMaxspeed
- m_hasMic
- m_contextActionLeechEnable
- m_flMaxspeed
- m_iWhooshCameraMode
- Weapon_EnableViewModel
- m_FOV //120 idk
- idcolor_pilot_ally //0.1 0.25 1.0 20
- idcolor_titan_ally //0.1 0.25 1.0 40
- idcolor_grunt_enemy //1.0 0.25 0.1 20
- idcolor_default_enemy //1.0 0.25 0.1 20
- idcolor_pilot_neutral //1 1 1 1
- idcolor_titan_neutral
- idcolor_grunt_neutral
- idcolor_default_neutral
- ss_viewmodelfov
- DefaultWeapon
- cockpit_default_fov //120
- cockpit_forced_fov //150
- m_bulletFOV //120
- mat_dof_enabled
- mat_dof_override
- mat_dof_near_blur_depth //100
- mat_dof_near_focus_depth //100
- mat_dof_far_focus_depth //400
- mat_dof_far_blur_depth //400
- mat_dof_near_blur_radius //0
- mat_dof_far_blur_radius //2
- sv_speed_normal
- sv_speed_paint_max
- superjump_min_height
- superjump_max_height
- water_speedScale
- water_sinkRate
- jump_graceperiod
- r_blurmenubg
- cloak_enabled
- r_sky2d
- r_sky
- gl_clear_randomcolor
- r_drawunderwateroverlay
- fog_enable
- demo_ui_enable
- cc_captiontrace //(1=devconsole, 0=no, 2=show in hud)
- exec userconfig.cfg
- cl_playermodel
- Playermodels:
- imc_grunt_anti_titan
- imc_grunt_battle_rifle
- imc_grunt_captain
- imc_pilot_male_br
- imc_pilot_male_cq
- imc_pilot_male_dm
- imc_villain_blisk
- imc_villain_graves
- imc_villain_spyglass
- mcor_grunt_anti_titan
- mcor_grunt_battle_rifle
- mcor_grunt_captain
- mcor_hero_bish
- mcor_hero_macallan
- mcor_hero_officer
- mcor_hero_sarah
- mcor_pilot_male_br
- mcor_pilot_male_cq
- mcor_pilot_male_dm
- mri_male
- pete_poses
- human_male_anims_workspace
- dropship models:
- crow_dropship_afterburner1
- crow_dropship_afterburner2
- crow_dropship_hero
- crow_dropship
- hornet_fighter
- goblin_dropship
- titans:
- atlas_titan
- ogre_titan
- stryder_titan
- other:
- container_medium_tanks_blue
- empty_model
- nessy_doll
- cl_fovScale "2"
- fps_max "250"
- Allowoverbright "1"
- cl_showtime "1"
- demo_ui_enable "1"
- hud_targetNameEnemyColorR "0.1"
- hud_targetNameEnemyColorG "0.1"
- hud_targetNameEnemyColorB "0.1"
- hud_targetNameFriendlyColorR "0.90"
- hud_targetNameFriendlyColorG "0.90"
- hud_targetNameFriendlyColorB "0.90"
- hud_targetNameIMCColorR "0.1"
- hud_targetNameIMCColorG "0.1"
- hud_targetNameIMCColorB "0.1"
- hud_nameTimeFade "99999" //if u see this set 0 to 99999 (winks)
- hud_targetNameAllCaps "0"
- hud_spotterIconColor "80 255 200 64"
- hud_targetNameStyle
- cl_drawhud "0"
- cl_showfps "2"
- cl_showpos "1"
- fog_enable "0"
- record "DEMO"
- m_FOV "2"
- mat_fullbright "1"
- r_drawbrushmodels "2"
- lightmap_contrast "1.2"
- svc_CrosshairAngle "0.1"
- mat_colorcorrection "1"
- mat_colorcorrection_editor "1"
- mat_sky_color "0.7 0.61 0.8"
- mat_override_sky_colors "1"
- mat_specular "1"
- mat_fastspecular "2"
- mat_motion_blur_enabled "1"
- mat_envmap_scale "1"
- mat_sky_scale "10"
- mat_sun_scale "0"
- mat_depthbias_normal "1"
- mat_configcurrent "1"
- mat_depthfeather_enable "0"
- r_DrawBeams "2"
- mat_vsync "1"
- mat_sun_color "0.8 0.8 0"
- sv_unlockedchapters "1"
- aimassist_lookSensitivity "500"
- sv_cheats "0"
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