gmzorz

Titanfall Commands (dvars) 2

Mar 14th, 2014
1,537
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 9.84 KB | None | 0 0
  1. fovhold
  2. fovratein
  3. fovrateout
  4. fovrateout
  5. finalfov
  6. r_cleardecals
  7. r_lightcachemodel
  8. r_drawmodelstatsoverlay
  9. r_vismodellighting
  10. cl_fovScale
  11. cl_autorezoom
  12. tf_medigun_autoheal //tf2?
  13. hud_classautokill
  14. replay_forceDelay
  15. cl_lagcompensation
  16. cl_predictweapons
  17. cl_predict
  18. cl_interp
  19. cl_interp_ratio
  20. cl_updaterate
  21. cl_cmdrate
  22. sv_hibernate_when_empty
  23. sv_hibernate_ms
  24. sv_hiberate_ms_vgui
  25. sv_hibernate_postgame_delay
  26. host_flush_threshold
  27. sv_pausable_dev
  28. sv_pausable_dev_ds
  29. sv_voicedebug
  30. sv_pure
  31. sv_pure_kick_clients
  32. sv_pure_trace
  33. sv_cheats
  34. sv_lan
  35. sv_pausable
  36. sv_contact
  37. sv_cacheencodedents
  38. sv_voicecodec
  39. vaudio_speex
  40. sv_voiceenable
  41. sv_downloadurl
  42. sv_consistency
  43. sv_mincmdrate
  44. sv_maxcmdrate
  45. sv_client_cmdrate_difference
  46. cl_hud_minmode
  47. sv_writeSendTableStreamFile
  48. serverFilter
  49. +map
  50. +match_useMatchmaking
  51. Quit
  52. cancel
  53. r_rootlod
  54. mod_trace_load
  55. mod_check_vcollide
  56. mod_dont_load_vertices
  57. mat_motion_blur_percent_of_screen_max //4.0
  58. normalmap
  59. vertexColorModulate
  60. noViewportFixup
  61. localRefract //0.05
  62. screenspace_general //4 (?)
  63. disable_color_writes
  64. alpha_blend_color_overlay
  65. alpha_blend
  66. depthTest
  67. ShatteredGlass
  68. - shatteredglass_ps40
  69. - shatteredglass_vs40
  70. envmapMaskFram //1.0 == mirror, 0.0 == water
  71. fresnelReflection //0.0 == multiply by lightmap, 1.0 == multiply by 1
  72. Sky
  73. - sky_ps40
  74. - sky_vs40
  75. mat_use_compressed_hdr_textures //turn these off for uncompressed textures (high qual) (?)
  76. ShadowDepth
  77. vp_parallel_oriented
  78. vp_parallel
  79. facing_upright
  80. parallel_upright
  81. mat_deapthfeather_enable //Lower value makes harder edges (def == 50.0)
  82. inverseDepthBlend //0 = always face camera, 1 = rotate around, 2 =parallel to ground, 3=usenormal
  83. Allowoverbright //set to 1 for hdr effects
  84.  
  85. viewmodel_offset_y
  86. viewmodel_offset_z
  87. viewmodel_offset_x
  88. viewmodel_camera_animation
  89. viewmodelShake_sourceRollRange
  90. shake_viewmodelFactor_human //0.10
  91. shake_viewmodelFactor_titan
  92. shake_viewmodelFactor_ads_human //0.01
  93. shake_viewmodelFactor_ads_titan
  94. cl_SetupAllBones
  95. r_sequence_debug
  96. r_debug_sequencesets
  97. r_jiggle_bones
  98. z_ragdoll_impact_strength
  99. cl_disable_ragdolls
  100. cl_ragdoll_force_fade_time
  101. cl_ragdoll_force_fade_time_local_view_player //20
  102. cl_always_ragdoll_radius
  103. cl_ejectbrass
  104. cl_minimal_rtt_shadows
  105. cl_footstep_event_max_dist //2500
  106. cl_footstep_event_max_dist_titan
  107. cl_anim_face_dist //250
  108. cl_anim_detail_dist //1500
  109. cl_anim_blend_transition_dist
  110. anim_showPoseParamErrors
  111. animEvent_debug /1 = sparse, 2 = verbose
  112. c_interpolateSoAllAnimsLoop
  113. sv_teststepsimulation
  114. cl_parallel_clientside_animations
  115. ragdoll_debug
  116. sfm_record_hz //30
  117. vcollide_wireframe
  118. enable_skeleton_draw
  119. new_lerping_showAnimTransitions
  120. lerp_debugEnt
  121. lerp_interpolateCycleAcrossSequenceChanges
  122. g_debug_ragdoll_visualize
  123. g_ragdoll_fadespeed //600
  124. r_ragdoll_lvfadespeed
  125. cl_threaded_bone_setup
  126. cl_bones_incremental_blend
  127. SetupBones
  128. cl_bones_incremental_transform //Don't retransform bones which we don't need to in SetupBones
  129. cl_bones_oldhack
  130. cl_bones_speculative
  131. r_drawothermodels //0=Off, 1=Normal, 2=wireframe
  132. r_drawmodelsinzfill
  133. r_drawmodelstatsoverlay
  134. shell_eject
  135. def_c_base
  136. m_offhandDisabled
  137. m_deathVelocity
  138. m_cloackFlickerEndTime
  139. m_cloackFlickerAmount
  140. m_cloackFadeInDuration
  141. m_cloackFadeOutStartTime
  142. m_cloackFadeInEndTime
  143. m_cloackEndTime
  144. m_nameVisibilityFlags
  145. m_networkedFlags
  146. m_meleeExecutionUnstuckPosition
  147. m_forceCrosshairNameDraw
  148. m_weaponDisabled
  149. m_weaponPermission
  150. m_contextAction
  151. m_speakTime
  152. m_latestPrimaryWeapon
  153. m_selectedWeapon
  154. m_selectedOffhandPendingHybridAttack
  155. m_selectedOffhand
  156. IScript_GetTitanSoul
  157. GetTitanSoul
  158. Script_NameIconAlphaToLocalPlayer
  159. PlayerMelee_ExecutionEndTarget
  160. PlayerMelee_ExecutionEndAttacker
  161. PlayerMelee_ExecutionStartAttacker
  162. GetWeaponAmmoLoaded_Script
  163. GetWeaponAmmoStockpile_script
  164. GetActiveWeaponPrimaryAmmoLoaded_Script
  165. weapon_list
  166. cl_viewmodelsclonedasworld
  167. m_flWaveHeight
  168. m_viewtarget
  169. m_blinktoggle
  170. DT_ThirdPersonView
  171. m_thirdPersonEntLookaheadLerpToCenterRate
  172. m_thirdPersonEntLookaheadMaxAngle
  173. m_thirdPersonEntLookaheadUpperEntSpeed
  174. m_thirdPersonEntLookaheadLowerEntSpeed
  175. m_thirdPersonEntSpringToCenterRate
  176. m_thirdPersonEntMaxPitch
  177. m_thirdPersonEntMinPitch
  178. m_thirdPersonEntMaxYaw
  179. m_thirdPersonEntMinYaw
  180. more of m_: http://gyazo.com/826a8467568070fce6f6e0d54510b50a.png
  181. lerp_speed
  182. air_ads
  183. air_hip
  184. crouch_ads
  185. crouch_hip
  186. stand_ads
  187. stand_hip_sprint
  188. stand_hip_run
  189. stand_hip
  190. m_cinematicEventRef
  191. m_titanBubbleShieldTime
  192. m_titanBuildTime
  193. m_forcedDialogueOnly
  194. m_cinematicEventFlags
  195. m_objectiveEndTime
  196. m_objectiveEntity
  197. m_objectiveIndex
  198. m_outOfBoundsDeadTime
  199. m_hotDropImpactTime
  200. m_disembarkStartTime
  201. m_ejectStartTime
  202. m_fjCockpitEntryTime
  203. m_oneHandedWeaponUsage
  204. m_trackedChildProjectile
  205. attackedCount
  206. lastAttacker
  207. m_queuedMeleeTime
  208. m_airMoveBlockPlaneCount
  209. m_airMoveBlockPlaneTime
  210. m_airMoveBlockPlanes
  211. m_animNearZ
  212. m_bitsActiveDevices
  213. m_zoomFullStartTime
  214. m_zoomBaseTime
  215. m_zoomBaseFrac
  216. m_zoomToggleOn
  217. m_bZooming
  218. m_bAllowAutoMovement
  219. m_flStepSize
  220. m_bDrawViewmodel
  221. m_dodgePowerDelayScale
  222. m_powerRegenRateScale
  223. m_accelScale
  224. m_moveSpeedScale
  225. m_vecPunchWeapon_AngleVel
  226. m_vecPunchWeapon_Angle
  227. m_vecPunchBase_AngleVel
  228. m_vecPunchBase_Angle
  229. m_flFallVelocity
  230. m_flSuitJumpPower
  231. m_flSuitPower
  232. m_duckToggeOn
  233. m_nMultiJumpRemaining
  234. m_nDuckJumpFinishTimeMsecs
  235. m_nDuckTransitionTimeMsecs
  236. m_forceStance
  237. m_bInDuckJump
  238. m_iHideHUD
  239. m_observerModeStaticAngles
  240. m_observerModeStaticPosition
  241. m_airAcceleration
  242. m_airSpeed
  243. m_flStepSoundReduceTime
  244. m_flStepSoundTime
  245. m_flLastStepTime
  246. m_stepSmoothingOffset
  247. m_thirdPerson
  248. m_hThirdPersonEnt
  249. m_hardpointEntity
  250. m_petTitanMode
  251. m_predictedFirstPersonProxy
  252. m_firstPersonProxy
  253. m_viewConeAngleMax
  254. m_viewConeAngleMin
  255. m_viewConeLerpTime
  256. m_viewConeParity
  257. m_viewConeParented
  258. m_viewConeActive
  259. m_hTonemapController
  260. m_flLaggedMovementValue
  261. m_nWaterLevel
  262. m_bConstraintEntity
  263. m_zipline
  264. m_useLastZiplineCooldown
  265. m_lastZipline
  266. m_lastWeaponPickupTime
  267. m_prevMoveYaw
  268. m_sprintTiltPoseParameter
  269. m_sprintTiltVel
  270. m_wallDangleDisableWeapon
  271. m_wallDangleLastPushedForward
  272. m_wallDangleForceFallOff
  273. m_wallDangleMayHangHere
  274. m_wallDangleJumpOffTime
  275. m_wallDangleHandAppearTime
  276. m_wallDangleStartTime
  277. m_wallDangleClimbProgress
  278. m_wallDangleForwardDist
  279. m_wallDangleForwardDir
  280. m_wallDangleEnd
  281. m_wallDangleBegin
  282. m_wallDangleReleaseTime
  283. m_dodgingInAir
  284. m_dodging
  285. m_lastWallRunStartPos
  286. m_wallRunStartTime
  287. m_upDirPredicted
  288. m_vecBasVelocity
  289. m_vecVelocity
  290. m_nTickBase
  291. m_flFriction
  292. m_HL2Local
  293. m_Local
  294. m_prevOneHandedWeaponUsage
  295. m_nOldButtons
  296. m_lungeAimAssistSmoothDuration
  297. m_lungeAimAssistStartTime
  298. m_lungeAimAssistTargetIsTitan
  299. m_lungeAimAssistTarget
  300. m_lungeActive
  301. m_hViewModel
  302. m_wallRunTime
  303. m_upDir
  304. m_duckState
  305. m_wallHangTime
  306. m_wallHanging
  307. m_rodeo
  308. m_melee
  309. m_xp //use
  310. c_thirdpersonshoulderaimdist
  311. c_thirdpersonshoulderheight
  312. c_thirdpersonshoulderoffset
  313. c_thirdpersonshoulder
  314. m_nextTitanRespawnAvailable
  315. m_generation
  316. m_smartAmmoPrevHighestFraction
  317. m_smartAmmoHighestFractionEntities
  318. m_smartAmmoHighestFractionValues
  319. m_iSpawnParity
  320. m_flDeathTime
  321. m_flMaxspeed
  322. m_hasMic
  323. m_contextActionLeechEnable
  324. m_flMaxspeed
  325. m_iWhooshCameraMode
  326. Weapon_EnableViewModel
  327. m_FOV //120 idk
  328. idcolor_pilot_ally //0.1 0.25 1.0 20
  329. idcolor_titan_ally //0.1 0.25 1.0 40
  330. idcolor_grunt_enemy //1.0 0.25 0.1 20
  331. idcolor_default_enemy //1.0 0.25 0.1 20
  332. idcolor_pilot_neutral //1 1 1 1
  333. idcolor_titan_neutral
  334. idcolor_grunt_neutral
  335. idcolor_default_neutral
  336. ss_viewmodelfov
  337. DefaultWeapon
  338. cockpit_default_fov //120
  339. cockpit_forced_fov //150
  340. m_bulletFOV //120
  341. mat_dof_enabled
  342. mat_dof_override
  343. mat_dof_near_blur_depth //100
  344. mat_dof_near_focus_depth //100
  345. mat_dof_far_focus_depth //400
  346. mat_dof_far_blur_depth //400
  347. mat_dof_near_blur_radius //0
  348. mat_dof_far_blur_radius //2
  349. sv_speed_normal
  350. sv_speed_paint_max
  351. superjump_min_height
  352. superjump_max_height
  353. water_speedScale
  354. water_sinkRate
  355. jump_graceperiod
  356. r_blurmenubg
  357. cloak_enabled
  358. r_sky2d
  359. r_sky
  360. gl_clear_randomcolor
  361. r_drawunderwateroverlay
  362. fog_enable
  363. demo_ui_enable
  364. cc_captiontrace //(1=devconsole, 0=no, 2=show in hud)
  365. exec userconfig.cfg
  366. cl_playermodel
  367.  
  368. Playermodels:
  369. imc_grunt_anti_titan
  370. imc_grunt_battle_rifle
  371. imc_grunt_captain
  372. imc_pilot_male_br
  373. imc_pilot_male_cq
  374. imc_pilot_male_dm
  375. imc_villain_blisk
  376. imc_villain_graves
  377. imc_villain_spyglass
  378. mcor_grunt_anti_titan
  379. mcor_grunt_battle_rifle
  380. mcor_grunt_captain
  381. mcor_hero_bish
  382. mcor_hero_macallan
  383. mcor_hero_officer
  384. mcor_hero_sarah
  385. mcor_pilot_male_br
  386. mcor_pilot_male_cq
  387. mcor_pilot_male_dm
  388. mri_male
  389. pete_poses
  390. human_male_anims_workspace
  391.  
  392. dropship models:
  393. crow_dropship_afterburner1
  394. crow_dropship_afterburner2
  395. crow_dropship_hero
  396. crow_dropship
  397. hornet_fighter
  398. goblin_dropship
  399.  
  400. titans:
  401. atlas_titan
  402. ogre_titan
  403. stryder_titan
  404.  
  405. other:
  406. container_medium_tanks_blue
  407. empty_model
  408. nessy_doll
  409.  
  410. cl_fovScale "2"
  411. fps_max "250"
  412. Allowoverbright "1"
  413. cl_showtime "1"
  414. demo_ui_enable "1"
  415. hud_targetNameEnemyColorR "0.1"
  416. hud_targetNameEnemyColorG "0.1"
  417. hud_targetNameEnemyColorB "0.1"
  418. hud_targetNameFriendlyColorR "0.90"
  419. hud_targetNameFriendlyColorG "0.90"
  420. hud_targetNameFriendlyColorB "0.90"
  421. hud_targetNameIMCColorR "0.1"
  422. hud_targetNameIMCColorG "0.1"
  423. hud_targetNameIMCColorB "0.1"
  424. hud_nameTimeFade "99999" //if u see this set 0 to 99999 (winks)
  425. hud_targetNameAllCaps "0"
  426. hud_spotterIconColor "80 255 200 64"
  427. hud_targetNameStyle
  428. cl_drawhud "0"
  429. cl_showfps "2"
  430. cl_showpos "1"
  431. fog_enable "0"
  432. record "DEMO"
  433. m_FOV "2"
  434. mat_fullbright "1"
  435. r_drawbrushmodels "2"
  436. lightmap_contrast "1.2"
  437. svc_CrosshairAngle "0.1"
  438. mat_colorcorrection "1"
  439. mat_colorcorrection_editor "1"
  440. mat_sky_color "0.7 0.61 0.8"
  441. mat_override_sky_colors "1"
  442. mat_specular "1"
  443. mat_fastspecular "2"
  444. mat_motion_blur_enabled "1"
  445. mat_envmap_scale "1"
  446. mat_sky_scale "10"
  447. mat_sun_scale "0"
  448. mat_depthbias_normal "1"
  449. mat_configcurrent "1"
  450. mat_depthfeather_enable "0"
  451. r_DrawBeams "2"
  452. mat_vsync "1"
  453. mat_sun_color "0.8 0.8 0"
  454. sv_unlockedchapters "1"
  455. aimassist_lookSensitivity "500"
  456. sv_cheats "0"
Advertisement
Add Comment
Please, Sign In to add comment