Fizzlesticks

Fortnite STW Guide

May 29th, 2022 (edited)
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  1. Above all else, prioritize collecting Research Points (Unlocked early in the quest-line)
  2. ---
  3. -F.O.R.T. stats can be leveled up using research points
  4. -Occasionally leveling up will upgrade the research center, increasing the amount of points gained over time
  5. -Research center storage will max out after 24 hours - try to visit the research center before this occurs.
  6. -Focus on Tech and Offense, but be sure to level by 10s for the 10th level bonuses.
  7.  
  8. Tech (S tier)
  9. --
  10. Increases your trap damage, ability damage, and shield recharge rate.
  11.  
  12. Important in all modes, but especially useful in Stormbase Defense missions, Endurance missions, and various alert missions centred around defense (Defend the Data, Ride the Lightning, Refuel the Homebase, Rebuild the Homebase, Evacuate the Shelter, etc.)
  13.  
  14. Offense (S tier)
  15. --
  16. Increases the damage each of your weapons do.
  17.  
  18. Extremely important in all missions, but less so in Endurance and other modes relying more on traps and building.
  19.  
  20. Resistance (C tier)
  21. --
  22. Increases your shields.
  23.  
  24. Your shields recharge normally which may make this a mathematically more beneficial stat than Fortitude, but both are considered much less valuable than the previous two stats.
  25.  
  26. Fortitude (F tier)
  27. --
  28. This stat increases your overall health and health regen, however this is by far the least important of the four stats as you will get various means of healing rather early on in the game.
  29.  
  30. Quality of Life settings
  31. ---
  32. -Set survivor squads to auto-fill
  33. -You can set to auto-recycle various items accrued that are under a certain rarity.
  34.  
  35. Things to know
  36. ---
  37. about the Collection Book
  38. ---
  39. -The Collection Book will collect the highest-leveled recycled copy of each schematic
  40. -Do not collect or recycle important schematics until you have duplicates of them
  41. -Pay attention to the CORE (6th) perks. If you have duplicates, keep the one which has the best CORE perk
  42. -If you recycle more than one item which fits one slot, you will get back the materials for all but the slotted item.
  43. -Things can be removed from the collection book and returned to inventory, but at a cost
  44. -Don't waste research vouchers - can be used to get limited items
  45. -Level collected things if you have an excess in XP, but do not evolve until late-game
  46.  
  47. Daily Quests
  48. ---
  49. Daily quests are usually fairly easy to complete as long as you have one of each of the four hero types and one of each weapon type. You may reroll one quest a day and store three at once. You should be rewarded with X-Ray tickets, which I would save for gold Upgrade llamas and featured llamas that contain Mythic (Gold) survivors. These are probably the hardest currency to farm in the game as it seems you can only farm them endlessly through Stormbase Assist missions.
  50.  
  51. Weekly Quest
  52. ---
  53. The weekly quest is typically doing Alert Missions of a certain difficulty or higher. Alert Missions are specifically those which have a purple fog around them in the mission select. Rewards tend to be very good and worthwhile.
  54.  
  55. Dungeons
  56. ---
  57. Dungeons aren't really that great in my experience. There seems to be an unavoidable 5 minute wait before starting any dungeon mission. It can be a good way to farm gold, but in my experience it's much easier and often more profitable to queue up for Stormbase Assist missions.
  58.  
  59. -Collect two keys per floor. One is hidden as surface loot and the other is collected by destroying 3-4 husk spawners.
  60. -If you are solo, each floor will respawn you once upon death. If you die twice on one floor you will fail the dungeon.
  61. -Warp traps seem to be often beneficial for the first floor or two (ie. teleporting you close to the key), and negative on the third and fourth floors (teleport you into trap rooms, back to earlier rooms, or even further back than the entrance to the floor).
  62. -If you are in a group, players will have to revive each other with statues.
  63. -The timer ticks down constantly during Timed runs - There's little time to farm in these missions. Rewards seem to be marginally better.
  64. -Try to collect an Epic or higher ranged weapon for a reasonable time in the final floor and boss fight
  65.  
  66. The Crypts
  67. Difficulty - 2
  68. Boss Difficulty - 5
  69. Complexity - 2
  70. Time - 0
  71. Loot - 2
  72.  
  73. The final floor has many pits. Building is highly recommended to traverse safely and to collect chests hidden in dangerous areas beneath bridges. Towards the second-half of the floor there will be many warp traps. Build over these to get past them.
  74.  
  75. You cannot one-cycle the boss - you will have to wait another minute to finish him off. He is surprisingly deadly considering it's the easiest dungeon in the game. I wouldn't recommend getting close to him and would suggest trying to kite him with guns and abilities.
  76.  
  77. Inferno
  78. Difficulty - 4
  79. Boss Difficulty - 4
  80. Complexity - 7
  81. Time - 2
  82. Loot - 4
  83.  
  84. The last floor of the dungeon is much more cryptic than the previous floors. I've only ever found the Skeleton Key by traversing through the lava to get to hidden lower passageways.
  85.  
  86. The boss is pretty basic and straight-forward.
  87.  
  88. The Labyrinth
  89. Difficulty - 9
  90. Boss Difficulty - 7
  91. Complexity - 10
  92. Time - 6
  93. Loot - 1
  94.  
  95. This dungeon has a speedmaze sort of gimmick.
  96. If you take too long and your timer runs out you will be cursed and will take occasional damage until you collect one of the shields scattered throughout the dungeon.
  97. Shields cannot stack. Shields will only reset your doom timer to full.
  98. Progressing to the next floor will not reset your shield, but there is often a shield nearby
  99.  
  100. The Grotto
  101. Difficulty - 8
  102. Boss Difficulty - 8
  103. Complexity - 9
  104. Time - 8
  105. Loot - 10
  106.  
  107. The Lab
  108. Difficulty - 9
  109. Boss Difficulty - 0*-11
  110. Complexity - 9
  111. Time - 10
  112. Loot - 8
  113.  
  114. Try to farm at least 18 blue goo from vats with Mist Monsters in them - You will have a time limit and will earn 1/2/3 blue goo over the course of three 30 second rounds of progressing difficulty.
  115.  
  116. Collect extra goo if you want to access loot rooms (I think it's 4 goo per room)
  117.  
  118. You can and should deposit blue goo into as many of the spots as possible, I believe it is a maximum of 6. Each costs 3 blue goo.
  119. The boss can be trapped by backtracking to the entrance area of the arena. The boss will be unable to get through the doorway and will be open to attack.
  120.  
  121. This dungeon is fun and looks interesting, but is probably the least efficient dungeon in the game with how massive it is.
  122.  
  123.  
  124. Quest Matchmaking Tips
  125. ---
  126. -Pin all venture quests
  127. -Most quests will light up on the sidebar if you highlight a mission that has that quest in it (Some main quests will not for some reason)
  128. -Prioritize main questline to progress and unlock further evolutions and content in the game.
  129. -Try to do Venture zone missions if you can complete the current main quest in them.
  130. -
  131.  
  132. POWER LEVEL:
  133. -Based on various stats and Survivors
  134. -Limits which missions you can do in the game
  135.  
  136. Survivors
  137. ---
  138. -Autofill will handle the busywork for the most part
  139. -Upgrade and evolve Mythic survivors to max, then Legendary survivors, then Epic survivors
  140. -The collection book has slots for each rarity / personality combination, but not for every unique survivor in the game
  141. -Easier to maintain inventory as you unlock more slots and spaces by progressing through the quests and leveling up
  142. -In general, Mythic survivors are best even if they don't have matching personalities. For all other survivors, personality matching seems to be more important. Auto-fill is good at managing this and it's best to think of it in the sense that with the more heroes you collect and stockpile and level the more optimized the squads will get.
  143. -Supercharge your best survivors. When you collect/recycle survivors, you'll get the superchargers back.
  144.  
  145. There are 8 squads, two for each of the F.O.R.T. stats, each with 8 slots. There are 24 unique Mythic survivors. This means:
  146. -You will try to fill your squads with all Mythic survivors.
  147. -A large portion will not match the personalities of the squads
  148. -You will eventually need to collect more duplicates to replace the non-matching personalities
  149.  
  150. This could change if they ever add the ability to change a survivor's personality type.
  151.  
  152. In-Mission tasks
  153. ---
  154. S-tier
  155. --
  156. Skeet-shooting
  157. -
  158. .ARs, SMGs, and Shotguns recommended
  159. .Get 10 for one gift, 20 for two
  160. +Grants some of the best loot
  161. -Time-consuming
  162.  
  163. Survivor: Talk to Survivor
  164. -
  165. +Very fast and easy
  166.  
  167. A-tier
  168. --
  169. Repair the Antenna
  170. -
  171. +Saves a survivor and grants a gift
  172. +Quick and easy
  173.  
  174. Destroy the encampment
  175. -
  176. .Kill waves of enemies, varying depending on size of encampment.
  177. +Straightforward, grants good rewards
  178. -Prone to bugs; Might have to leave and return if the encampment glitches out
  179.  
  180. B-tier
  181. --
  182. Survivor: Missing Medkit
  183. -Often time-consuming
  184.  
  185. Survivor: Rescue the Survivor
  186. -Time-consuming
  187.  
  188. Survivor: Nobody's Home
  189. -Often time-consuming
  190. -Chance to lead into Protect the Survivor
  191.  
  192.  
  193. D-tier
  194. --
  195. Build the Radar Tower
  196. -
  197. .Can be Survivor, Chest, Mining, or vision radar.
  198. .Tells you how much materials will be required to complete
  199. -Often grants poor rewards
  200. -Costly and time-consuming
  201.  
  202. Weapons
  203. ---
  204. In general:
  205. Ranged:
  206. S Tier
  207. ---
  208. Bows
  209. DPS: S
  210. Durability: ?
  211. Cost: F
  212.  
  213. Explosive Weapons
  214. DPS: S
  215. Durability: ?
  216. Cost: F
  217.  
  218. A Tier
  219. ---
  220. Assault Rifle
  221.  
  222. SMG
  223. DPS: S
  224. Durability: ?
  225. Cost: C
  226.  
  227. B Tier
  228. ---
  229. Shotgun
  230.  
  231. D Tier
  232. ---
  233. Sniper
  234. DPS: D
  235.  
  236. Pistol
  237. DPS: D
  238.  
  239. Melee:
  240. S Tier
  241. ---
  242. Swords
  243. DPS: S
  244. Speed: S
  245. Durability: ?
  246. Cost: ?
  247.  
  248. B Tier
  249. ---
  250. Clubs
  251. DPS: C
  252. Speed: B
  253. Durability: ?
  254. Cost: ?
  255.  
  256. C Tier
  257. ---
  258. Axes
  259. DPS: C
  260. Speed: F
  261. Durability: ?
  262. Cost: ?
  263.  
  264. D Tier
  265. ---
  266. Hardware
  267. DPS: D
  268. Speed: F
  269. Durability: ?
  270. Cost: ?
  271.  
  272.  
  273. Scythes
  274. DPS: C
  275. Speed: C
  276. Durability: ?
  277. Cost: ?
  278.  
  279. F Tier
  280. ---
  281. Spears
  282. DPS: F
  283. Speed: D
  284. Durability: ?
  285. Cost: ?
  286.  
  287. Traps
  288. ---
  289. S Tier
  290. ---
  291. Ceiling Electric Field (Ceiling)
  292. DPS: A
  293. Crowd Control: Medium Impact
  294. Reload Speed: D
  295. Durability: B
  296. Cost: B
  297. Range: 3x3x1
  298.  
  299. Broadside (Wall)
  300. DPS: S
  301. Crowd Control: Strong Impact
  302. Reload Speed: D
  303. Cost: C
  304. Range: 3x1x1 (Physics)
  305.  
  306. .Physics
  307. .Good in tunnels
  308. -Inaccurate past 2 tile range
  309.  
  310. Ceiling Drop Trap (Ceiling)
  311. DPS: A
  312. Crowd Control: Strong Impact
  313. Reload Speed: D
  314. Cost: D
  315. Range: 3x1x1
  316.  
  317. .Physics
  318. +Hard for lobbers to attack
  319. +Great for spawnkilling mobs
  320. +Great to use on hills and over pits
  321.  
  322. Anti-Air Trap (Floor)
  323. DPS: *
  324. Crowd Control: None
  325. Reload Speed: S
  326. Durability: S
  327. Cost: D
  328. Range: 3x3x3?
  329.  
  330. .Attacks projectiles
  331. +Counters Lobbers
  332. -Expensive
  333. -Mildly situational
  334.  
  335. Tar Pit Trap (Floor)
  336. DPS: None
  337. Crowd Control: Strong slow, stops charging enemies
  338. Reload Speed: Instant
  339. Durability: ?
  340. Cost: D
  341. Range: 1x1x1
  342.  
  343. +Counters Smashers
  344. -Mildly situational
  345.  
  346. Sound Wall (Wall)
  347. DPS: None
  348. Crowd Control: Stun (Mist Monsters), Dance (Husks)
  349. Reload Speed: D
  350. Durability: ?
  351. Cost: F
  352. Range: 1x1x1
  353.  
  354. +Causes 'Sploder Husks to drop propane tanks
  355. +Stuns Mist Monsters
  356. -Highly situational
  357. -Requires batteries
  358.  
  359. Wall Darts (Wall)
  360. DPS: B
  361. Crowd Control: None
  362. Reload Speed: C
  363. Durability: ?
  364. Cost: C
  365. Range: 3x1x1
  366.  
  367. .Good in open areas
  368. +Accurate and reliable
  369.  
  370. A Tier
  371. ---
  372. Floor Spikes (Floor)
  373. DPS: B
  374. Crowd Control: Moderate Slow
  375. Reload Speed: Instant
  376. Cost: B
  377. Range: 1x1x1
  378.  
  379. +Provides constant and reliable slow
  380.  
  381. Wall Dynamo (Wall)
  382. DPS: S
  383. Crowd Control: ?
  384. Reload Speed: ?
  385. Cost: F
  386. Range: ?
  387.  
  388. +Can be placed on low walls
  389. -Requires batteries
  390.  
  391. B Tier
  392. ---
  393. Floor Freeze Trap (Ceiling)
  394. DPS: None
  395. Crowd Control: Freeze
  396. Reload Speed: D
  397. Durability: ?
  398. Range: 1x1x1
  399.  
  400. +Buffs damage to frozen enemies
  401. -Slow activation
  402.  
  403. Gas Trap (Ceiling)
  404. DPS: D
  405. Crowd Control: Slow
  406. Reload Speed: Instant
  407. Durability: ?
  408. Range: 3x3x1?
  409.  
  410. +Pairs well with Freeze Traps
  411. +Applies Affliction Damage
  412.  
  413. Wall Launcher (Wall)
  414. DPS: ?
  415. Crowd Control: Massive Impact
  416. Reload Speed: ?
  417. Durability: ?
  418. Cost: C
  419. Range: 1x1x1
  420.  
  421. .Good in tunnels
  422. .Allows for creative trap setups
  423. -Highly situational
  424.  
  425. C Tier
  426. ---
  427. Retractable Floor Spikes (Floor)
  428. DPS: A
  429. Crowd Control: Medium Impact
  430. Reload Speed: C
  431. Durability: ?
  432. Cost: ?
  433.  
  434. D Tier
  435. ---
  436. Wall Spikes (Wall)
  437. DPS: D
  438. Crowd Control: None
  439. Reload Speed: Instant
  440. Durability: ?
  441. Cost: S
  442. Range: 0x0x0
  443.  
  444. .Damages enemies when they attack structure
  445.  
  446. Healing Pad (Floor)
  447. DPS: None
  448. Crowd Control: None
  449. Reload Speed: ?
  450. Durability: ?
  451. Cost: ?
  452. Range: 1x1x1?
  453.  
  454. +Heals players and defenders
  455.  
  456. F Tier
  457. ---
  458. Flame Grill Floor Trap (Floor)
  459. DPS: B
  460. Crowd Control: None
  461. Reload Speed: A
  462. Durability: ?
  463. Cost: ?
  464. Range: 1x1x1
  465.  
  466. +Applies fire damage over time
  467. +Strong against Nature enemies
  468. -Weak against Water enemies
  469.  
  470. Ceiling Zapper (Ceiling)
  471. DPS: S
  472. Crowd Control: Massive Impact
  473. Reload Speed: ?
  474. Durability: ?
  475. Cost: ?
  476. Range: 1x1x1?
  477.  
  478. -Attacks only one enemy at a time
  479.  
  480. Cozy Campfire (Floor)
  481. DPS: None?
  482. Crowd Control: None?
  483. Reload Speed: Instant
  484. Cost: S
  485. Range: 3x3x3?
  486.  
  487. +Heals allies
  488. -Highly situational
  489.  
  490. Wall Lights (Wall)
  491. DPS: ?
  492. Crowd Control: Stun
  493. Reload Speed: ?
  494. Durability: ?
  495. Cost: ?
  496. Range: ?
  497.  
  498. -Outclassed by non-Wall crowd control traps
  499.  
  500. Floor Launcher (Floor)
  501. DPS: None
  502. Crowd Control: Launch
  503. Reload Speed: ?
  504. Durability: ?
  505. Cost: ?
  506. Range: ?
  507.  
  508.  
  509. Classes
  510. ---
  511. Outlander (S Tier)
  512. +Best for farming materials
  513. +Teddy/Zapper have high DPS
  514.  
  515. Ninja (S Tier)
  516. +High mobility
  517. +Massive single-target damage
  518.  
  519. Soldier (B Tier)
  520. +Well-rounded
  521. +High damage
  522.  
  523. Constructor (C Tier)
  524. +Defensive support type class
  525. -Highly situational
  526. -Low mobility
  527.  
  528. Upgrades
  529. ---
  530. Stormbase Storage
  531. ---
  532.  
  533. Backpack Size
  534. ---
  535.  
  536. Pickaxe Damage
  537. ---
  538. +Allows you to farm faster
  539.  
  540. Building and Repair speed
  541. ---
  542. +Upgrade buildings faster
  543.  
  544. Building Health
  545. ---
  546.  
  547. Gadgets
  548. ---
  549. S Tier
  550. ---
  551. Hover Turret
  552.  
  553. +Very high DPS
  554.  
  555. Adrenaline Rush
  556. +AoE heal works on defenders and Survivors
  557.  
  558. Banner
  559. +Heals Structures
  560.  
  561. A Tier
  562. ---
  563. Slow Field
  564.  
  565. C Tier
  566. ---
  567. Teleporter
  568. -Hard to use
  569.  
  570. Supply Drop
  571. -Outlander is more effective
  572.  
  573. F Tier
  574. ---
  575. Air Strike
  576.  
  577. -Hard to position
  578. -Long cooldown
  579. -Unreliable
  580. -Long activation time
  581.  
  582. Mines
  583.  
  584. -Low damage
  585.  
  586. Defemders
  587. ---
  588. Sniper (S Tier)
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