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Plug_RBLX

roror

Dec 18th, 2017
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  1. wait(2)
  2. LoudVolume = false
  3. Submerged = false
  4. Music = true
  5. script.Name = "Reaper"
  6. Player = game.Players.LocalPlayer
  7. c = game.Players.LocalPlayer.Character
  8. Head = c.Head
  9. c.Animate.Disabled = true
  10. anim = c.Humanoid.Animator anim.Parent = nil
  11. rage = false
  12. p = game.Players.LocalPlayer
  13. Music = false
  14. PhaseEnabled = true
  15. TeleportEnabled = true
  16.  
  17.  
  18. local GUI = Instance.new("ScreenGui",Player.PlayerGui)
  19. local Frame = Instance.new("Frame",GUI)Frame.Size = UDim2.new(0.1,0,0.05,0) Frame.Position = UDim2.new(0.9,0,0.425,0)
  20. Frame.BackgroundTransparency = 0.5 Frame.BorderSizePixel = 0 Frame.BackgroundColor3 = Color3.new(85/255,40/255,113/255)
  21. local UltT = Instance.new("TextLabel",Frame)UltT.Size = UDim2.new(1,0,1,0)UltT.BackgroundTransparency = 1 UltT.Text = "0%"
  22. UltT.TextColor3 = Color3.new(1,1,1) UltT.TextScaled = true UltT.TextWrapped = true
  23.  
  24. local Frame2 = Instance.new("Frame",GUI)Frame2.Size = UDim2.new(0.1,0,0.05,0) Frame2.Position = UDim2.new(0.9,0,0.535,0)
  25. Frame2.BackgroundTransparency = 0.5 Frame2.BorderSizePixel = 0 Frame2.BackgroundColor3 = Color3.new(85/255,40/255,113/255)
  26. local AmmoT = Instance.new("TextLabel",Frame2)AmmoT.Size = UDim2.new(1,0,1,0)AmmoT.BackgroundTransparency = 1 AmmoT.Text = "8/8"
  27. AmmoT.TextColor3 = Color3.new(1,1,1) AmmoT.TextScaled = true AmmoT.TextWrapped = true
  28.  
  29. local Effects = {}
  30. attack = false
  31. local attacking = false
  32. vt = Vector3.new
  33. bc = BrickColor.new
  34. br = BrickColor.random
  35. it = Instance.new
  36. cf = CFrame.new
  37. euler = CFrame.fromEulerAnglesXYZ
  38. angles = CFrame.Angles
  39. matr = math.random
  40. mouse = Player:GetMouse()
  41.  
  42. c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50
  43.  
  44. RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  45. RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  46. LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  47. LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  48. RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  49. RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  50. LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  51. LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  52. NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  53. NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  54. RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  55. RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  56. RS = c.Torso:FindFirstChild("Right Shoulder")
  57. LS = c.Torso:FindFirstChild("Left Shoulder")
  58. RH = c.Torso:FindFirstChild("Right Hip")
  59. LH = c.Torso:FindFirstChild("Left Hip")
  60. RJ = c.HumanoidRootPart:FindFirstChild("RootJoint")
  61. N = c.Torso:FindFirstChild("Neck")
  62. cf = CFrame.new
  63. ang = CFrame.Angles
  64. rd = math.rad
  65. rd2 = math.random
  66.  
  67. c.Humanoid.JumpPower = 45
  68. function swait(num)
  69. if num==0 or num==nil then
  70. game:service'RunService'.Heartbeat:wait(0)
  71. else
  72. for i=0,num do
  73. game:service'RunService'.Heartbeat:wait(0)
  74. end
  75. end
  76. end
  77.  
  78. function lerpz(joint, prop, cfrmz, alp)
  79. joint[prop] = joint[prop]:lerp(cfrmz, alp)
  80. end
  81. function resetlerp()
  82. RJ.C0 = RJC0
  83. RJ.C1 = RJC1
  84. N.C0 = NC0
  85. N.C1 = NC1
  86. RS.C0 = RSC0
  87. RS.C1 = RSC1
  88. LS.C0 = LSC0
  89. LS.C1 = LSC1
  90. RH.C0 = RHC0
  91. RH.C1 = RHC1
  92. LH.C0 = LHC0
  93. LH.C1 = LHC1
  94. end
  95.  
  96. UltCharge = 0
  97. Ammo = 8
  98. local vls = math.random(1,2)
  99. if vls == 1 then
  100. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612647950" GS.Volume = 3 GS:Play()
  101. else
  102. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612648243" GS.Volume = 3 GS:Play()
  103. end
  104. PS = Instance.new("Sound",c.HumanoidRootPart)PS.SoundId = "rbxassetid://882101831" PS.Volume = 3 PS:Play()
  105. --[[local Hood = Instance.new("Part",c)Hood.Size = Vector3.new(0.2,0.2,0.2)Hood.BrickColor = BrickColor.new("Really black")
  106. local HM = Instance.new("SpecialMesh",Hood)HM.MeshId = "rbxassetid://505563629" HM.Scale = Vector3.new(1.05,1.05,1.05)
  107. local HW = Instance.new("Weld",c.Head)HW.Part0 = c.Head HW.Part1 = Hood HW.C0 = CFrame.new(0,0.25,0)]]
  108. LeftGun = Instance.new("Part",game.Workspace)LeftGun.Size = Vector3.new(0.4,1.4,4)LeftGun.CanCollide = false LeftGun.Anchored = false LeftGun.Name = "HellfireGun" LeftGun.Archivable = false
  109. local LeftM = Instance.new("SpecialMesh",LeftGun)LeftM.MeshId = "rbxassetid://505563629" LeftM.TextureId = "rbxassetid://505563636" LeftM.Scale = Vector3.new(0.35,0.35,0.35)
  110. local LeftW = Instance.new("Weld",c["Left Arm"])LeftW.Part0 = c["Left Arm"] LeftW.Part1 = LeftGun LeftW.C0 = CFrame.new(0,-2,-0.25)*CFrame.Angles(math.rad(-90),0,0)
  111. local RightGun = Instance.new("Part",game.Workspace)RightGun.Size = Vector3.new(0.4,1.4,4)RightGun.CanCollide = false RightGun.Anchored = false RightGun.Name = "HellfireGun" RightGun.Archivable = false
  112. local RightM = Instance.new("SpecialMesh",RightGun)RightM.MeshId = "rbxassetid://505563629" RightM.TextureId = "rbxassetid://505563636" RightM.Scale = Vector3.new(0.35,0.35,0.35)
  113. local RightW = Instance.new("Weld",c["Right Arm"])RightW.Part0 = c["Right Arm"] RightW.Part1 = RightGun RightW.C0 = CFrame.new(0,-2,-0.25)*CFrame.Angles(math.rad(-90),0,0)
  114. local LeftEffect = Instance.new("Part",LeftGun)LeftEffect.Size = Vector3.new(0.2,0.2,0.2)LeftEffect.Transparency = 1 LeftEffect.CanCollide = false
  115. local LEFW = Instance.new("Weld",LeftGun)LEFW.Part0 = LeftGun LEFW.Part1 = LeftEffect LEFW.C0 = CFrame.new(0,0.4,-2.4)
  116. local RightEffect = Instance.new("Part",RightGun)RightEffect.Size = Vector3.new(0.2,0.2,0.2)RightEffect.Transparency = 1 RightEffect.CanCollide = false
  117. local REFW = Instance.new("Weld",RightGun)REFW.Part0 = RightGun REFW.Part1 = RightEffect REFW.C0 = CFrame.new(0,0.4,-2.4)
  118. local ExpColors = {ColorSequenceKeypoint.new(0, Color3.new(255/255,144/255,46/255)),ColorSequenceKeypoint.new(0.121, Color3.new(0/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(0/255,0/255,0/255))}
  119. local LeftExp = Instance.new("ParticleEmitter",LeftEffect) LeftExp.Texture = "rbxassetid://850216805"
  120. LeftExp.LightEmission = 0.85 LeftExp.Color = ColorSequence.new(ExpColors) LeftExp.Rate = 500 LeftExp.Rotation = NumberRange.new(-360,360)
  121. LeftExp.Lifetime = NumberRange.new(1) LeftExp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,4,0)})
  122. LeftExp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) LeftExp.Speed = NumberRange.new(2) LeftExp.SpreadAngle = Vector2.new(25,25) LeftExp.Name = "Explosion"
  123. LeftExp.VelocityInheritance = 0.5 LeftExp.ZOffset = 2 LeftExp.Enabled = false LeftExp.EmissionDirection = "Front"
  124. local RightExp = Instance.new("ParticleEmitter",RightEffect) RightExp.Texture = "rbxassetid://850216805"
  125. RightExp.LightEmission = 0.85 RightExp.Color = ColorSequence.new(ExpColors) RightExp.Rate = 500 RightExp.Rotation = NumberRange.new(-360,360)
  126. RightExp.Lifetime = NumberRange.new(1) RightExp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,4,0)})
  127. RightExp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)}) RightExp.Speed = NumberRange.new(2) RightExp.SpreadAngle = Vector2.new(25,25) RightExp.Name = "Explosion"
  128. RightExp.VelocityInheritance = 0.5 RightExp.ZOffset = 2 RightExp.Enabled = false RightExp.EmissionDirection = "Front"
  129.  
  130. function GunFade(Gun)
  131. Spawn(function()
  132. wait(3)
  133. for i = 1,50 do
  134. Gun.Transparency = Gun.Transparency + 1/50
  135. swait()
  136. end
  137. Gun:remove()
  138. end)
  139. end
  140.  
  141. function Reload()
  142. attack = true
  143. for i = 1,15 do
  144. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  145. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  146. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(45), rd(125)), 0.1) -- Z, X, Y
  147. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  148. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-45), rd(-125)), 0.1) -- Z, X, Y
  149. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  150. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  151. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  152. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  153. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  154. swait()
  155. end
  156. for i = 1,5 do
  157. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z
  158. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z
  159. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(75)), 0.25) -- Z, X, Y
  160. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  161. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(-75)), 0.25) -- Z, X, Y
  162. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  163. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  164. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  165. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  166. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  167. swait()
  168. end
  169. RightGun.Archivable = true LeftGun.Archivable = true
  170. local RD = RightGun:clone() RD.Parent = game.Workspace RD.CanCollide = true RD.Position = RightGun.Position RD.CFrame = RightGun.CFrame
  171. local LD = LeftGun:clone() LD.Parent = game.Workspace LD.CanCollide = true LD.Position = LeftGun.Position LD.CFrame = LeftGun.CFrame
  172. local BV = Instance.new("BodyVelocity",RD)BV.Velocity = c.HumanoidRootPart.CFrame.rightVector*15 BV.Velocity = BV.Velocity+c.HumanoidRootPart.CFrame.lookVector*25 BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) game.Debris:AddItem(BV,0.05)
  173. local BV2 = Instance.new("BodyVelocity",LD)BV2.Velocity = c.HumanoidRootPart.CFrame.rightVector*-15 BV2.Velocity = BV2.Velocity+c.HumanoidRootPart.CFrame.lookVector*25 BV2.maxForce = Vector3.new(math.huge,math.huge,math.huge) game.Debris:AddItem(BV2,0.05)
  174. local hit = false local hit2 = false
  175. RD.Touched:connect(function(T)
  176. if hit == false and T.Parent ~= c and T.Name ~= "HellfireGun" then hit = true
  177. GS = Instance.new("Sound",RD)GS.SoundId = "rbxassetid://247874314" GS.Volume = 0.5 GS:Play()
  178. end
  179. end)
  180. LD.Touched:connect(function(T)
  181. if hit2 == false and T.Parent ~= c and T.Name ~= "HellfireGun" then hit2 = true
  182. GS = Instance.new("Sound",LD)GS.SoundId = "rbxassetid://247874314" GS.Volume = 0.5 GS:Play()
  183. end
  184. end)
  185. GunFade(RD) GunFade(LD)
  186. RightGun.Transparency = 1 LeftGun.Transparency = 1
  187. for i = 1,25 do
  188. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z
  189. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z
  190. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(75)), 0.25) -- Z, X, Y
  191. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  192. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(-75)), 0.25) -- Z, X, Y
  193. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  194. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  195. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  196. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  197. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  198. swait()
  199. end
  200. for i = 1,15 do
  201. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)-- Y, X, Z
  202. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.25) -- Y, X, Z
  203. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(-65), rd(-25)), 0.25) -- Z, X, Y
  204. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  205. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(65), rd(25)), 0.25) -- Z, X, Y
  206. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25) -- Z, X, Y
  207. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  208. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  209. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.25)
  210. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.25)
  211. swait()
  212. end
  213. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://882101831" GS.Volume = 3 GS:Play()
  214. RightGun.Transparency = 0 LeftGun.Transparency = 0 Ammo = 8 attack = false
  215. RightGun.Archivable = false LeftGun.Archivable = false
  216. end
  217. function ShotBullets(Gun)
  218. local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(255/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(255/255,0/255,0/255))}
  219. for i = 1,15 do
  220. local Bul = Instance.new("Part",game.Workspace)Bul.Transparency = 1 Bul.Size = Vector3.new(0.2,0.2,0.2) Bul.CanCollide = false
  221. Bul.CFrame = CFrame.new(Gun.CFrame:toWorldSpace(CFrame.new(0,0,0)).p,mouse.hit.p)
  222. Bul.CFrame = Bul.CFrame*CFrame.Angles(math.rad(math.random(-5,5)),math.rad(math.random(-5,5)),math.rad(math.random(-5,5)))
  223. local Atch1 = Instance.new("Attachment",Bul)Atch1.Position = Vector3.new(0,0.05,0)
  224. local Atch2 = Instance.new("Attachment",Bul)Atch2.Position = Vector3.new(0,-0.05,0)
  225. local Trail = Instance.new("Trail",Bul)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  226. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.1 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  227. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 Trail.Enabled = true Trail.MinLength = 1
  228. local BV = Instance.new("BodyVelocity",Bul)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Bul.CFrame.lookVector*150
  229. game.Debris:AddItem(Bul,0.5) local hit = false
  230. local damage = 2.5
  231. Bul.Touched:connect(function(Hit)
  232. if hit == false then
  233. if Hit.Parent:findFirstChild("Humanoid")~= nil and Hit.Parent ~= c then hit = true
  234. Hit.Parent.Humanoid:TakeDamage(damage) UltCharge = UltCharge + 0.25
  235. end
  236. end
  237. end)
  238. Spawn(function()
  239. for i = 1,100 do
  240. if damage < 0.1 then break end
  241. damage = damage - 0.15
  242. swait()
  243. end
  244. damage = 0.05
  245. end)
  246. end
  247. end
  248.  
  249. ShotCoolDown = false
  250. Combo = 1
  251. mouse.Button1Down:connect(function()
  252. if c.Humanoid.Health <= 0 then return end
  253. if ShotCoolDown == true then return end
  254. if attack == true then return end
  255. if Ammo == 0 then
  256. local S = Instance.new("Sound",LeftEffect)S.SoundId = "rbxassetid://596722009" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  257. else
  258. ShotCoolDown = true Ammo = Ammo - 1
  259. if Combo == 1 then Combo = 2 LeftExp.Enabled = true
  260. ShotBullets(LeftEffect)
  261. local S = Instance.new("Sound",LeftEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  262. for i = 1,3 do
  263. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-125)), 0.35) -- Z, X, Y
  264. swait()
  265. end
  266. else Combo = 1 RightExp.Enabled = true
  267. ShotBullets(RightEffect)
  268. local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  269. for i = 1,3 do
  270. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(125)), 0.35) -- Z, X, Y
  271. swait()
  272. end
  273. end
  274. local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  275. LeftExp.Enabled = false
  276. RightExp.Enabled = false
  277. wait(0.35)
  278. ShotCoolDown = false
  279. end
  280. end)
  281.  
  282. function Phase()
  283. if PhaseEnabled == false then return end
  284. PhaseEnabled = false
  285. attack = true c.Humanoid.WalkSpeed = 48
  286. local PhaseColors = {ColorSequenceKeypoint.new(0, Color3.new(65/255,0/255,98/255)),ColorSequenceKeypoint.new(0.121, Color3.new(5/255,0/255,32/255)),ColorSequenceKeypoint.new(1, Color3.new(65/255,0/255,98/255))}
  287. for i,v in pairs(c:children()) do
  288. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  289. local PhaseEn = Instance.new("ParticleEmitter",v) PhaseEn.Texture = "rbxassetid://242102147"
  290. PhaseEn.LightEmission = 0 PhaseEn.Color = ColorSequence.new(PhaseColors) PhaseEn.Rate = 250 PhaseEn.Rotation = NumberRange.new(-360,360)
  291. PhaseEn.Lifetime = NumberRange.new(1) PhaseEn.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(0.0138,1,0),NumberSequenceKeypoint.new(1,0,0)})
  292. PhaseEn.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(1,1,0)}) PhaseEn.Speed = NumberRange.new(0) PhaseEn.SpreadAngle = Vector2.new(25,25) PhaseEn.Name = "DarkEnergy"
  293. PhaseEn.VelocityInheritance = 0.5 PhaseEn.ZOffset = 2 PhaseEn.Enabled = true PhaseEn.EmissionDirection = "Front" PhaseEn.Acceleration = Vector3.new(0,5,0)
  294. end
  295. end
  296. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834224978" GS.Volume = 3 GS:Play()
  297. local PrevHealth = c.Humanoid.Health
  298. local hp = c.Humanoid.HealthChanged:connect(function(Amnt)
  299. if Amnt < PrevHealth then
  300. c.Humanoid.Health = PrevHealth
  301. end
  302. end)
  303. for i = 1,150 do
  304. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.5) * ang(rd(-15), rd(0), rd(0)), 0.1)-- Y, X, Z
  305. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  306. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(105)), 0.1) -- Z, X, Y
  307. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  308. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-105)), 0.1) -- Z, X, Y
  309. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  310. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(15)), 0.1)
  311. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  312. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-15)), 0.1)
  313. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  314. swait()
  315. end
  316. hp:disconnect()
  317. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834225054" GS.Volume = 3 GS:Play()
  318. for i,v in pairs(c:children()) do
  319. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  320. if v:findFirstChild("DarkEnergy")~= nil then
  321. v.DarkEnergy.Enabled = false game.Debris:AddItem(v.DarkEnergy,3)
  322. end
  323. end
  324. end
  325. Ammo = 8
  326. c.Humanoid.WalkSpeed = 24
  327. attack = false
  328. Spawn(function()
  329. wait(8)
  330. PhaseEnabled = true
  331. end)
  332. end
  333.  
  334. function Teleport()
  335. if TeleportEnabled == false then return end
  336. if (c.HumanoidRootPart.Position-mouse.hit.p).magnitude >= 100 then return end
  337. TeleportEnabled = false
  338. local vl = math.random(1,4)
  339. if vl == 1 then
  340. local GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://612647830" GS.Volume = 3 GS:Play()
  341. end
  342. attack = true c.HumanoidRootPart.Anchored = true c.Humanoid.WalkSpeed = 0 c.Humanoid.JumpPower = 0 local Pos = mouse.hit.p
  343. for i = 1,40 do
  344. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  345. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  346. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  347. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  348. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  349. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  350. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  351. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  352. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  353. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  354. swait()
  355. end
  356. local PhaseColors = {ColorSequenceKeypoint.new(0, Color3.new(65/255,0/255,98/255)),ColorSequenceKeypoint.new(0.121, Color3.new(5/255,0/255,32/255)),ColorSequenceKeypoint.new(1, Color3.new(65/255,0/255,98/255))}
  357. for i,v in pairs(c:children()) do
  358. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  359. local PhaseEn = Instance.new("ParticleEmitter",v) PhaseEn.Texture = "rbxassetid://242102147"
  360. PhaseEn.LightEmission = 0 PhaseEn.Color = ColorSequence.new(PhaseColors) PhaseEn.Rate = 250 PhaseEn.Rotation = NumberRange.new(-360,360)
  361. PhaseEn.Lifetime = NumberRange.new(1) PhaseEn.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2,0),NumberSequenceKeypoint.new(0.0138,2,0),NumberSequenceKeypoint.new(1,0,0)})
  362. PhaseEn.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.8,0),NumberSequenceKeypoint.new(1,1,0)}) PhaseEn.Speed = NumberRange.new(0) PhaseEn.SpreadAngle = Vector2.new(25,25) PhaseEn.Name = "DarkEnergy"
  363. PhaseEn.VelocityInheritance = 0.5 PhaseEn.ZOffset = 2 PhaseEn.Enabled = true PhaseEn.EmissionDirection = "Front" PhaseEn.Acceleration = Vector3.new(0,5,0)
  364. end
  365. end
  366. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834224978" GS.Volume = 3 GS:Play()
  367. for i = 1,50 do
  368. lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.25*i) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  369. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  370. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  371. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  372. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  373. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  374. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  375. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  376. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  377. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  378. swait()
  379. end
  380. c.HumanoidRootPart.CFrame = CFrame.new(Pos)
  381. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.new(0,2.5,0)
  382. GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://834225054" GS.Volume = 3 GS:Play()
  383. for i = 1,50 do
  384. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  385. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  386. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  387. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  388. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  389. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  390. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  391. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  392. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  393. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  394. swait()
  395. end
  396. c.HumanoidRootPart.Anchored = false
  397. c.Humanoid.WalkSpeed = 24 c.Humanoid.JumpPower = 50
  398. local PrevHealth = c.Humanoid.Health
  399. for i,v in pairs(c:children()) do
  400. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  401. if v:findFirstChild("DarkEnergy")~= nil then
  402. v.DarkEnergy.Enabled = false game.Debris:AddItem(v.DarkEnergy,3)
  403. end
  404. end
  405. end
  406. attack = false
  407. Spawn(function()
  408. wait(10)
  409. TeleportEnabled = true
  410. end)
  411. end
  412.  
  413. function ShotDBullets(Gun)
  414. local ColorsArray = {ColorSequenceKeypoint.new(0, Color3.new(255/255,0/255,0/255)),ColorSequenceKeypoint.new(1, Color3.new(255/255,0/255,0/255))}
  415. for i = 1,15 do
  416. local Bul = Instance.new("Part",game.Workspace)Bul.Transparency = 1 Bul.Size = Vector3.new(2,2,2) Bul.CanCollide = false
  417. Bul.CFrame = Gun.CFrame*CFrame.Angles(math.rad(math.random(-25,25)),math.rad(math.random(-25,25)),math.rad(math.random(-25,25)))
  418. local Atch1 = Instance.new("Attachment",Bul)Atch1.Position = Vector3.new(0,0.05,0)
  419. local Atch2 = Instance.new("Attachment",Bul)Atch2.Position = Vector3.new(0,-0.05,0)
  420. local Trail = Instance.new("Trail",Bul)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  421. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.1 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
  422. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1 Trail.Enabled = true Trail.MinLength = 1
  423. local BV = Instance.new("BodyVelocity",Bul)BV.maxForce = Vector3.new(math.huge,math.huge,math.huge) BV.Velocity = Bul.CFrame.lookVector*150
  424. game.Debris:AddItem(Bul,0.5)
  425. end
  426. for i,v in pairs(game.Workspace:children()) do
  427. if v:FindFirstChild("Humanoid")~= nil and v:findFirstChild("HumanoidRootPart")~= nil and v ~= c then
  428. if (v.HumanoidRootPart.Position-c.HumanoidRootPart.Position).magnitude <= 45 then
  429. v.Humanoid:TakeDamage(5)
  430. end
  431. end
  432. end
  433. end
  434.  
  435. function Fade(PP)
  436. Spawn(function()
  437. for i = 1,20 do
  438. PP.Transparency = PP.Transparency + 1/20
  439. swait()
  440. end
  441. PP:remove()
  442. end)
  443. end
  444. function DeathFire()
  445. Spawn(function()
  446. local m2 = Instance.new("Model",game.Workspace)
  447. for i,v in pairs(c:children()) do
  448. if v.ClassName == "Part" and v.Name ~= "HumanoidRootPart" then
  449. local clone = v:clone()clone.BrickColor = BrickColor.new("Really black") clone.Anchored = true clone.CanCollide = false
  450. if clone:findFirstChild("Mesh")~= nil then clone.Mesh.TextureId = "" end clone.Parent = m2 Fade(clone)
  451. elseif v.ClassName == "Accessory" then
  452. local clone = v.Handle:clone()clone.BrickColor = BrickColor.new("Really black") clone.Anchored = true clone.CanCollide = false
  453. if clone:findFirstChild("Mesh")~= nil then clone.Mesh.TextureId = "" end clone.Parent = m2 Fade(clone)
  454. end
  455. m2:BreakJoints()
  456. end
  457. RightExp.Enabled = true
  458. local S = Instance.new("Sound",RightEffect)S.SoundId = "rbxassetid://181135016" S.Volume = 0.5 S:Play() game.Debris:AddItem(S,1) S.PlaybackSpeed = 0.9
  459. LeftExp.Enabled = true
  460. local S2 = Instance.new("Sound",LeftEffect)S2.SoundId = "rbxassetid://181135016" S2.Volume = 0.5 S2:Play() game.Debris:AddItem(S2,1) S2.PlaybackSpeed = 0.9
  461. wait(0.1)
  462. RightExp.Enabled = false
  463. LeftExp.Enabled = false
  464. ShotDBullets(RightEffect)
  465. ShotDBullets(LeftEffect)
  466. end)
  467. end
  468.  
  469. function DeathBlossom()
  470. if UltCharge >= 100 then
  471. UltCharge = 0
  472. local SpinCharge = 1 c.HumanoidRootPart.Anchored = true
  473. local GS = Instance.new("Sound",c.HumanoidRootPart)GS.SoundId = "rbxassetid://506001681" GS.Volume = 3 GS:Play()
  474. for i = 1,15 do
  475. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  476. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  477. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(125)), 0.1) -- Z, X, Y
  478. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  479. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-125)), 0.1) -- Z, X, Y
  480. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  481. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  482. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  483. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  484. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  485. swait()
  486. end
  487. DeathFire()
  488. for i = 1,15 do
  489. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  490. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-45)), 0.1)-- Y, X, Z
  491. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  492. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  493. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  494. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  495. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  496. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  497. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  498. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  499. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  500. swait()
  501. end
  502. DeathFire()
  503. for i = 1,15 do
  504. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  505. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  506. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  507. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  508. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  509. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  510. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  511. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  512. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  513. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  514. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  515. swait()
  516. end
  517. DeathFire()
  518. for i = 1,15 do
  519. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  520. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(35)), 0.1)-- Y, X, Z
  521. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  522. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  523. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  524. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y
  525. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  526. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  527. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  528. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  529. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  530. swait()
  531. end
  532. DeathFire()
  533. for i = 1,15 do
  534. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  535. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  536. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  537. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  538. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  539. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y
  540. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  541. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  542. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  543. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  544. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  545. swait()
  546. end
  547. DeathFire()
  548. for i = 1,15 do
  549. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  550. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-15)), 0.1)-- Y, X, Z
  551. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  552. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(-90)), 0.1) -- Z, X, Y
  553. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  554. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  555. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  556. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  557. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  558. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  559. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  560. swait()
  561. end
  562. DeathFire()
  563. for i = 1,15 do
  564. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  565. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  566. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(15)), 0.1) -- Y, X, Z
  567. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  568. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  569. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  570. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  571. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  572. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  573. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  574. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  575. swait()
  576. end
  577. DeathFire()
  578. for i = 1,15 do
  579. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  580. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  581. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  582. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  583. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  584. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.35) -- Z, X, Y
  585. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  586. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  587. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  588. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  589. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  590. swait()
  591. end
  592. DeathFire()
  593. for i = 1,15 do
  594. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  595. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  596. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-25)), 0.1) -- Y, X, Z
  597. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(90)), 0.1) -- Z, X, Y
  598. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  599. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(-90)), 0.1) -- Z, X, Y
  600. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  601. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  602. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  603. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  604. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  605. swait()
  606. end
  607. DeathFire()
  608. for i = 1,15 do
  609. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  610. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  611. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(15), rd(0), rd(0)), 0.1) -- Y, X, Z
  612. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  613. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  614. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(0), rd(90)), 0.1) -- Z, X, Y
  615. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  616. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  617. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  618. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  619. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  620. swait()
  621. end
  622. DeathFire()
  623. for i = 1,15 do
  624. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  625. lerpz(RJ, "C0", RJC0 * cf(0, 0, -1) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  626. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(15)), 0.1) -- Y, X, Z
  627. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  628. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  629. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  630. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  631. lerpz(RH, "C0", RHC0 * cf(1, 1, 0) * ang(rd(-5), rd(0), rd(0)), 0.1)
  632. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  633. lerpz(LH, "C0", LHC0 * cf(0, 1, 0) * ang(rd(-5), rd(0), rd(-45)), 0.1)
  634. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  635. swait()
  636. end
  637. DeathFire()
  638. for i = 1,15 do
  639. c.HumanoidRootPart.CFrame = c.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(SpinCharge*5),0)
  640. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  641. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Y, X, Z
  642. lerpz(RS, "C0", RSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(90), rd(90)), 0.1) -- Z, X, Y
  643. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  644. lerpz(LS, "C0", LSC0 * cf(0, 0, -0.75) * ang(rd(0), rd(-90), rd(-90)), 0.1) -- Z, X, Y
  645. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  646. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  647. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  648. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  649. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  650. swait()
  651. end
  652. c.HumanoidRootPart.Anchored = false
  653. attack = false
  654. Reload()
  655. end
  656. end
  657.  
  658. mouse.KeyDown:connect(function(key)
  659. if c.Humanoid.Health <= 0 then return end
  660. if attack == true then return end
  661. if key == "q" then
  662. Phase()
  663. end
  664. if key == "e" then
  665. DeathBlossom()
  666. end
  667. if key == "r" then
  668. Reload()
  669. end
  670. if key == "z" then
  671. Teleport()
  672. end
  673. end)
  674.  
  675. idletime = 0
  676. sine = 0
  677. game:GetService("RunService").RenderStepped:connect(function()
  678. if UltCharge >= 100 then
  679. UltCharge = 100
  680. UltT.Text = "100%"
  681. else
  682. UltT.Text = math.floor(UltCharge).."%"
  683. end
  684. AmmoT.Text = Ammo.."/8"
  685. if attack == false then
  686. if c.HumanoidRootPart.Velocity.Y > 0.25 then idletime = 0
  687. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  688. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.1) -- Y, X, Z
  689. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(75)), 0.1) -- Z, X, Y
  690. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  691. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-75)), 0.1) -- Z, X, Y
  692. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  693. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-25)), 0.1)
  694. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  695. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(25)), 0.1)
  696. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  697. elseif c.HumanoidRootPart.Velocity.Y < -0.25 then idletime = 0
  698. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)-- Y, X, Z
  699. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.1) -- Y, X, Z
  700. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(125)), 0.1) -- Z, X, Y
  701. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  702. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-125)), 0.1) -- Z, X, Y
  703. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1) -- Z, X, Y
  704. lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(25)), 0.1)
  705. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  706. lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-5), rd(0), rd(-25)), 0.1)
  707. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.1)
  708. elseif (c.HumanoidRootPart.Velocity * Vector3.new(1, 0, 1)).magnitude > 1 then idletime = 0
  709. sine = sine + 1
  710. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0+(math.cos(sine/3)*0.05)) * ang(rd(10), rd(0), rd(0)), 0.2)-- Y, X, Z
  711. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-10), rd(0), rd(0)), 0.2) -- Y, X, Z
  712. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(95+(math.cos(sine/3)*-2.5))), 0.2) -- Z, X, Y
  713. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) -- Z, X, Y
  714. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(95+(math.cos(sine/3)*-2.5)))), 0.2) -- Z, X, Y
  715. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2) -- Z, X, Y
  716. lerpz(RH, "C0", RHC0 * cf(0, 0.05+(math.cos(sine/3)*-0.05), 0) * ang(rd(0), rd(0), rd(-(15+math.cos(sine/6)*75))), 0.2)
  717. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  718. lerpz(LH, "C0", LHC0 * cf(0, 0.05+(math.cos(sine/3)*-0.05), 0) * ang(rd(0), rd(0), rd((15-math.cos(sine/6)*75))), 0.2)
  719. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.2)
  720. swait()
  721. else sine = sine + 1 idletime = idletime + 1
  722. if idletime >= 200 then
  723. lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1+(math.cos(sine/64)*-0.1)) * ang(rd(0), rd(0), rd(0)), 0.05)-- Y, X, Z
  724. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Y, X, Z
  725. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(25+(math.cos(sine/64)*-4))), 0.05) -- Z, X, Y
  726. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  727. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(25+(math.cos(sine/64)*-4)))), 0.05) -- Z, X, Y
  728. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  729. lerpz(RH, "C0", RHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  730. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  731. lerpz(LH, "C0", LHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  732. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  733. else
  734. lerpz(RJ, "C0", RJC0 * cf(0, 0, (math.cos(sine/64)*-0.1)) * ang(rd(0), rd(0), rd(0)), 0.05)-- Y, X, Z
  735. lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Y, X, Z
  736. lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(90+(math.cos(sine/64)*-4))), 0.05) -- Z, X, Y
  737. lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  738. lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(-(90+(math.cos(sine/64)*-4)))), 0.05) -- Z, X, Y
  739. lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05) -- Z, X, Y
  740. lerpz(RH, "C0", RHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  741. lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  742. lerpz(LH, "C0", LHC0 * cf(0, 0.1+(math.cos(sine/64)*0.1), 0) * ang(rd(-5), rd(0), rd(0)), 0.05)
  743. lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.05)
  744. end
  745. swait()
  746. end
  747. --[[local ToMouse = (mouse.hit.p - Head.Position).unit
  748. local Angle = math.acos(ToMouse:Dot(Vector3.new(0, 1, 0)))
  749. local FromRightArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (c["Right Arm"].Size.X / 2)), ((Head.Size.Y / 2) - (c["Right Arm"].Size.Z / 2)), 0)))
  750. local ToMouseRightArm = ((mouse.hit.p - FromRightArmPos) * Vector3.new(1 ,0, 1)).unit
  751. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  752. local LateralAngle = math.acos(ToMouseRightArm:Dot(Look))
  753. if tostring(LateralAngle) == "-1.#IND" then
  754. LateralAngle = 0
  755. end
  756. local Cross = Head.CFrame.lookVector:Cross(ToMouseRightArm)
  757. if LateralAngle > (math.pi / 2) then
  758. LateralAngle = (math.pi / 2)
  759. end
  760. if Cross.Y < 0 then
  761. LateralAngle = -LateralAngle
  762. end
  763. RS.C0 = CFrame.new(RS.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), 0)
  764. RS.C0 = RS.C0*CFrame.Angles(0,0,math.rad(90))
  765. local FromLeftArmPos = (Head.Position + Head.CFrame:vectorToWorldSpace(Vector3.new(((Head.Size.X / 2) + (c["Left Arm"].Size.X / 2)), ((Head.Size.Y / 2) - (c["Left Arm"].Size.Z / 2)), 0)))
  766. local ToMouseLeftArm = ((mouse.hit.p - FromLeftArmPos) * Vector3.new(1 ,0, 1)).unit
  767. local Look = (Head.CFrame.lookVector * Vector3.new(1, 0, 1)).unit
  768. local LateralAngle = math.acos(ToMouseLeftArm:Dot(Look))
  769. if tostring(LateralAngle) == "-1.#IND" then
  770. LateralAngle = 0
  771. end
  772. local Cross = Head.CFrame.lookVector:Cross(ToMouseLeftArm)
  773. if LateralAngle > (math.pi * 2) then
  774. LateralAngle = (math.pi * 2)
  775. end
  776. if Cross.Y < 0 then
  777. LateralAngle = -LateralAngle
  778. end
  779. LS.C0 = CFrame.new(LS.C0.p) * CFrame.Angles(((math.pi / 2) - Angle), ((math.pi / 2) + LateralAngle), 0)
  780. LS.C0 = LS.C0*CFrame.Angles(0,0,math.rad(90)) LS.C0 = LS.C0*CFrame.Angles(0,math.rad(180),0)]]
  781. end
  782. end)
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