Dr_Leadfoot

Anders Vs. Kns1472 250923

Sep 21st, 2025 (edited)
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  1. (;FF[4]CA[UTF-8]GM[1]DT[2025-09-21]GN[]PC[https://online-go.com/review/1542254]PB[Anders]PW[Kns1472]OT[Error: time control missing]RE[Resignation]SZ[13]KM[0.5]RU[Japanese]C[Commentary by Dr_Leadfoot.
  2.  
  3. Unless otherwise specified:
  4.  
  5. 'X' denotes moves that shouldn't have happened where they did.
  6. 'Δ' denotes where a move should have happened, or possible alternatives.
  7. 'Δ' also denotes a possible offensive move.
  8. '▢' denotes a possible defensive move.]AP[Sabaki:0.52.2];B[jj]TR[cc][dc][jc][kc][cd][dd][jd][kd][cj][dj][ck][dk]C[A solid opening move. Theoretically, White should respond by taking one of the marked points.
  9.  
  10. Direction of play in the opening is: corners first, then sides. On larger boards, the center is for later.];W[jk]C[This is very aggressive overplay by White, but it does start a contact fight.
  11.  
  12. A good rule of thumb is: If you have less than five liberties, you MUST respond to the contact. This is the Rule of Urgency™.
  13.  
  14. When both sides involved have 5 or 6 liberties, that's your signal to find a Big Move elsewhere.];B[ik];W[kk];B[kj];W[il](;B[hk];W[hl]SQ[ii][gk](;B[ij]TR[ii][gk]MA[ij]C[The idea here is good but this makes an empty triangle, which is bad shape. Try one of the marked points instead.
  15.  
  16. See
  17. https://senseis.xmp.net/?EmptyTriangle
  18.  
  19. ];W[gk]SQ[hj];B[gj]C[Black has 5 liberties, but that empty triangle can be a problem later on so blocking at G4 was fine here.];W[fk];B[fj];W[ek]TR[cc][dc][jc][kc][cd][dd][jd][kd]C[Weak vs. Strong and Big vs. Urgent are concepts that will come up a lot when thinking about direction of play. For our purposes, both groups here are strong (think: settled) and therefore not Urgent.
  20.  
  21. You want to look for a Big Move.];B[ej]TR[cc][dc][jc][kc][cd][dd][jd][kd]MA[ej]C[No.
  22.  
  23. At this point, your wall has more than 5 liberties. The other corners are very big now, so play one of them.
  24.  
  25. This wall isn't going to die anytime soon.];W[dj];B[di];W[cj];B[ci];W[bj];B[bi];W[ai];B[ah];W[aj];B[bh]C[This contact fight gave White two corners and now he gets to play the next Big Move.
  26.  
  27. Black got a very impressive wall, but that only helps if you know how to use the thickness.];W[jd](;B[eh]TR[cc][dc][cd][dd]MA[eh]C[No. Technically, White can cut here, but you should be fine if you take that other corner.
  28.  
  29. Ideally, you would have played the corners before getting to this point but that's a whole different game from what we see here.](;W[id]C[This is a mistake by White. Black took advantage of it nicely.
  30.  
  31. ];B[cc]C[Yes!
  32.  
  33. You almost always want to claim the corners much much sooner than this, though.];W[dc];B[dd];W[ec];B[ed];W[fd];B[fe];W[gd];B[ge];W[he];B[hf];W[if];B[hg];W[ig];B[ih];W[jh];B[ji]MA[cd][ee][gf][hh]C[This is one of the drawbacks of prolonged pushing battles. You tend to leave a lot of cutting points, and those can bite you.
  34.  
  35. Play the fights out to 5 or 6 liberties, then either fix whatever cut you think is Urgent (to settle the group) or tenuki and get the next big move in.];W[hh]C[ Just remember: Corners are Big Moves in the opening, and when the local fight stops being Urgent it's time to play a Big Move!];B[ii]C[If you have trouble reading out cuts, familiarize yourself with nets and ladders. That will help a lot!
  36.  
  37. https://senseis.xmp.net/?Ladder
  38.  
  39. https://senseis.xmp.net/?Geta];W[gh]C[The rest will come with practice. Play lots of games, make some mistakes, and have fun!
  40.  
  41. ];B[jg]C[*** END OF REVIEW ***];W[jf];B[kh];W[gf];B[ff];W[gg];B[fg];W[fh];B[fi];W[ee];B[ef];W[de];B[ce];W[cd];B[df];W[bd];B[bc];W[cf];B[be];W[bf];B[af];W[ae];B[ag];W[ac];B[cb];W[db];B[da];W[ca];B[ba];W[ea];B[ca];W[ab];B[kc];W[kd];B[jc];W[ic];B[lc];W[ld];B[jb];W[ib];B[mc];W[ja];B[ka];W[la];B[ia];W[ha];B[lb];W[ja];B[ma];W[md];B[ia];W[kg];B[hb];W[ja];B[ga];W[ia];B[kf];W[jh];B[lh];W[lg];B[mh];W[mg];B[li];W[lf];B[lk];W[ll];B[mk];W[ml];B[kl];W[jl];B[lm];W[km];B[lj];W[dl];B[hi];W[gi];B[jg];W[cg];B[le];W[ke];B[dh];W[ch];B[dg];W[bb];B[fc];W[aa];B[gc];W[fa];B[hc];W[gb];B[];W[fb])(;W[dd]C[What if White had taken this corner instead of J10?]))(;B[cd];W[ei];B[eh];W[fi];B[gi]C[I'll admit it might look a bit scary, but Black is strong enough on both sides to survive this fight. That's one benefit of having overbuilt your initial wall.]))(;B[gk]C[If Black plays here, White can't cut unless he plays more supporting stones first. Otherwise, he's caught in a net.];W[ij];B[ii];W[hj];B[gi]C[Try playing this out on a real board if you have one. Can White save the cutting group?])(;B[ii]SQ[gk]C[I wouldn't play this one just yet because W can now hane at G3. It DOES protect the cut you're worried about, though.
  42.  
  43. Shape matters. Try to avoid making the empty triangle before late middlegame. There's almost always a better way to fix your cuts.]))(;B[ij]C[Not the best choice, but Black can connect here as well if he's worried about the cut.]))
Tags: go baduk weiqi
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