theballaam96

#documentation text dump Early Apr - Early May

Sep 7th, 2016
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  1.  
  2. Adam Whitmore - 04/01/2016
  3. if you do tbs with dk without freeing any kongs you can time the warp just right to cancel tbs, if you do it right warp back where the tag barrel range is and mash z and the warp flips back where you can see dk in the warp animation after that it softlocks
  4. theballaam96 - 04/01/2016
  5. Do you count freeing DK as freeing a Kong?
  6. Adam Whitmore - 04/01/2016
  7. i guess
  8. i guess hes free from the training grounds
  9. and sometimes it makes the warp and the tag barrel invisible
  10. not to be confuse by freeing dk
  11. that i just said there
  12. theballaam96 - 04/01/2016
  13. Well, he's free. But to 'free' him, you either enter a Tag Barrel or hit the Training Grounds switch
  14. Hence if you don't do either of these things, go to Kut Out, and grab another kong, and enter a tag barrel, you'll get a yellow question mark where DK should be
  15. Adam Whitmore - 04/01/2016
  16. i know
  17. Kiwikiller67 - 04/01/2016
  18. https://www.twitch.tv/kiwikiller67/v/57914057 know people have had issues swimming around to get back out from the other side but I dont think anyone tried going to the left which works
  19. Twitch
  20. Kiwikiller67
  21.  
  22. Adam Whitmore - 04/01/2016
  23. that was known for me(edited)
  24. GloriousLiar - 04/01/2016
  25. what were you guys talking about with "gaining control with shockwave" in car race
  26. DigitalVortex - 04/01/2016
  27. Adam, if that's the case, why wouldn't you tell anyone -_-
  28. People have been voiding there for SO LONG
  29. Tiffanyjane - 04/01/2016
  30. Uh, all the people that void there are NLE runners
  31. and that's because they need to void there
  32. I'm confused by this statement
  33. Kiwikiller67 - 04/01/2016
  34. we had a couple bingos where people were trying to get back to the main room
  35. but everyone tried to go swim around to the right
  36. which you cant make but if you go to the left you can. that's all this was supposed to be about
  37. I figured someone had probably done this a while ago but it just isnt well known so I put it here
  38. Tiffanyjane - 04/01/2016
  39. makes enough sense
  40. there's always pause/exit but that works
  41. Kiwikiller67 - 04/01/2016
  42. absolutely true
  43. GloriousLiar - 04/01/2016
  44. Please keep petty arguments out of this channel k thanks
  45. DigitalVortex - 04/01/2016
  46. I didn't know about it. This is the first time I'm hearing of that method to get back inbounds. And i needed it in like 4 different bingos in a row
  47. So its good to know now
  48. That is all
  49. April 7, 2016
  50. Znernicus - 04/07/2016
  51. I found a weird oddity that i didn't know existed... if you charge a shockwave while entering galleon you do the unleash animation when coming out the other side
  52. it doesn't work leaving the level
  53. and it doesn't happen when entering japes for example...
  54. weird
  55. i was under the impression it did nothing through any level portal
  56. GloriousLiar - 04/07/2016
  57. can you do that through normal loading zones?
  58. Znernicus - 04/07/2016
  59. no
  60. some it actually forces you to shockwave when you hit the loading zone
  61. but never any effect on the other side
  62. hipstur - 04/07/2016
  63. i thought someone said that the galleon DK portal was weird before
  64. i remember someone theorizing that perhaps the galleon portal was intended to be underwater? IDK
  65. Znernicus - 04/07/2016
  66. I wonder if that property is the same that would allow you to take objects through loading zones
  67. like if galleon lobby had a boulder, could you get shrunky kong by carrying it in?
  68. Isotarge - 04/07/2016
  69. does it have to be a boulder?
  70. Tried with a steel keg from the mill but it didn't come with me through the portal when entering the level
  71. Tiffanyjane - 04/07/2016
  72. it doesn't have to be a boulder, no
  73. it has been done with a boulder and a vase afaik
  74. I did vase method on VC
  75. April 8, 2016
  76. Connor75 - 04/08/2016
  77. https://www.youtube.com/watch?v=nHRQ-Innhgg&nohtml5=False
  78. YouTube
  79. petSM64
  80. [N64] bush push
  81.  
  82.  
  83. Adam Whitmore - 04/08/2016
  84. that reminds me of adamclipmore
  85. GloriousLiar - 04/08/2016
  86. i wonder if other clips work like that..
  87. Kiwikiller67 - 04/08/2016
  88. cfox has been doing something similar for a while
  89. Isotarge - 04/08/2016
  90. https://www.twitch.tv/isotarge/v/59266776
  91. Twitch
  92. Isotarge
  93.  
  94. DigitalVortex - 04/08/2016
  95. Whether or not it's known, you can moontail cartwheel with diddy. Doesn't really do anything, but the cartwheel gets the high of a double jump
  96. markusman64ds 🐵 - 04/08/2016
  97. it would get you some extra horizontal distance I guess
  98. DigitalVortex - 04/08/2016
  99. http://f.divtx.in/output.mp4(edited)
  100. output
  101. http://f.divtx.in
  102. April 9, 2016
  103. Connor75 - 04/09/2016
  104. My 101% PB gets "double beaver" again in Lanky beaver bother; however, this time it wasn't at the end. I got 2 one after another and the counter went from 14 to 11.
  105. The first time it happened, it had nothing to do with getting multiple beavers in quickly. The counter had just gone from 2 to 0 with 1 beaver.
  106. SecretHumorMan - 04/09/2016
  107. is it possible that some beavers are just worth 2 at random?
  108. as in most are worth just 1, but maybe every so often the game spawns one on purpose that is worth 2.
  109. Znernicus - 04/09/2016
  110. seems unlikely
  111. April 13, 2016
  112. markusman64ds 🐵 - 04/13/2016
  113. You can skip ledge clipping into spider boss because tj finds stupid things sometimes
  114. GloriousLiar - 04/13/2016
  115. what do you do instead
  116. markusman64ds 🐵 - 04/13/2016
  117. tiny can walk through the wall by a ? box lol
  118. Tiffanyjane - 04/13/2016
  119. Chunky can also walk through a wall lol
  120. I'll highlight in a bit
  121. Tiffanyjane - 04/13/2016
  122. Tiny: https://www.twitch.tv/tiffanyfruit/v/60258598
  123. Twitch
  124. Tiffanyfruit
  125.  
  126. Chunky: https://www.twitch.tv/tiffanyfruit/v/60259744
  127. Twitch
  128. Tiffanyfruit
  129.  
  130. Kiwikiller67 - 04/13/2016
  131. nice clips
  132. Znernicus - 04/13/2016
  133. thats some nice consistency strats
  134. Tiffanyjane - 04/13/2016
  135. I found ways to make them more consistent
  136. splicing video together I'll post it here after
  137. here's the OOB done as every Kong: https://youtu.be/3CbApOp9K9g
  138. YouTube
  139. TJ Blakely
  140. DK64 Mill Back Room OOB
  141.  
  142.  
  143. if you don't want to watch it all, Diddy, Tiny and Lanky all work the same
  144. DK you go backwards like he does for everything else
  145. Chunky you do Lanky Bush Push
  146. Adam Whitmore - 04/13/2016
  147. that reminds me of adamclipmore 😃
  148. Tiffanyjane - 04/13/2016
  149. the backwards DK aerial does seem to work fairly often, you're not wrong.
  150. GloriousLiar - 04/13/2016
  151. We should try that elsewhere
  152. Like factory lobby but who knows if that will work
  153. Tiffanyjane - 04/13/2016
  154. been there tried that
  155. though maybe I missed something
  156. EmoArbiter - 04/13/2016
  157. wasn't the original ringrush robot push video done with backwards aerial?
  158. Tiffanyjane - 04/13/2016
  159. I believe so
  160. EmoArbiter - 04/13/2016
  161. I wonder what makes his hitbox wonky enough to just get pushed that easy
  162. GloriousLiar - 04/13/2016
  163. His backside is like really flat
  164. Can push up against walls easily
  165. theballaam96 - 04/13/2016
  166. I'd say there's definitely potential with a push in Factory Lobby
  167. GloriousLiar - 04/13/2016
  168. You say that
  169. But you have no idea how much time has been put into breaking factory lobby
  170. Tiffanyjane - 04/13/2016
  171. ^
  172. theballaam96 - 04/13/2016
  173. Yeah, I get that
  174. Tiffanyjane - 04/13/2016
  175. Glorious beat me to it
  176. at one point, I was spending 5 hours a day on average in that stupid room
  177. GloriousLiar - 04/13/2016
  178. Plus rip any% if we find anything
  179. Maybe we should just stop
  180. theballaam96 - 04/13/2016
  181. Especially with the advent of VC and the TBS making 1-kong more viable for VC, I get that Factory Early on VC was (and probably still is) a spree of trying to clip.
  182. Kiwikiller67 - 04/13/2016
  183. I spent a couple hours the other day trying things for factory early with no luck
  184. I didnt get to test around the kasplat box as well as I would have liked to though
  185. GloriousLiar - 04/13/2016
  186. I think the most promising things are the vents
  187. DigitalVortex - 04/13/2016
  188. i was trying to clip out like in helm lobby to no avail earlier today
  189. GloriousLiar - 04/13/2016
  190. Elevator in factory lobby has push potential
  191. It seems to work by getting squeezed between an object and a wall
  192. Tiffanyjane - 04/13/2016
  193. I spent a lot of time with that elevator
  194. DK's model isn't large enough to push out on it
  195. he gets stuck near the front corner and at the back...well there isn't much to do
  196. theballaam96 - 04/13/2016
  197. I've compiled the majority of glitch videos from YouTube/Twitch (obviously there are going to be a few which are out there but haven't been brought to main attention) along with the stuff from the SDA Forum and David Wonn's Site into a spreadsheet in case people need to find a video/description of a glitch somewhere quickly without having to trawl through the YT Glitch Playlist/Search Function. https://docs.google.com/spreadsheets/d/11f8EBEVmeCtV6CmzL3O1tuL6odTy8aQtbH3skVYaLtM/edit?usp=sharing
  198. Google Docs
  199. Donkey Kong 64 - Glitch History
  200. Important Notices DONKEY KONG 64- GLITCH HISTORY, Last Updated, 13th April 2016 DISCLAIMERS Some glitches are hard to keep track of when they were first discovered. The first version of this took the upload of a video as the initial discovery, unless they were mentioned on David Wonn' s Websi...
  201.  
  202. Obviously there are a few errors with 'First discovery date' and 'discovered by' as it's tough to determine these things 100% (especially if they're old glitches), and a few of the titles may be a bit meh. However, feel free to edit if there are any errors or things where you have more knowledge than I do (which is likely). Hopefully it will be of some use to someone
  203. April 14, 2016
  204. RingRush - 04/14/2016
  205. do you want us editing this
  206. its going to mess up the sorting
  207. and what page do you want us to edit on
  208. theballaam96 - 04/14/2016
  209. Feel free to edit
  210. As for the pages, doing all 3 would be great, but worst comes to worst, you could do it on the Chronological one, and then I can edit it on the others
  211. RingRush - 04/14/2016
  212. I'll do it all on last page then
  213. I don't feel like sifting through vids but I'll correct some credits I know off the top of my head
  214. theballaam96 - 04/14/2016
  215. Ok, cool
  216. As for sorting, it's easily fixed
  217. RingRush - 04/14/2016
  218. if you are bored enough to do this, you might also check through #documentation and find undocumented glitches
  219. well, I guess tahts silly, since everything in #documenation is documented
  220. but you know what I mean
  221. theballaam96 - 04/14/2016
  222. Well, I've still got to sift through the LOTAD and add stuff from that
  223. As for the documentation stuff, is everything from this page on that pastebin you made a few months back after Pause Cancel was found?
  224. RingRush - 04/14/2016
  225. don't remember
  226. theballaam96 - 04/14/2016
  227. Fair enough
  228. 2dos - 04/14/2016
  229. most of the ones by mine with ? were run_haakon. the tiny cage oob opening in factory was either ringrush or znernicus
  230. RingRush - 04/14/2016
  231. I was learning 101 and really bad at navigating to production room
  232. 2dos - 04/14/2016
  233. ok i added that. thanks immensely for making that ballaam
  234. Tiffanyjane - 04/14/2016
  235. Not sure if this was known but here's my useless find for the day https://youtu.be/OK_Q5a0OPvs
  236. YouTube
  237. TJ Blakely
  238. Cancelling
  239.  
  240.  
  241. Bismuth - 04/14/2016
  242. #63: Failed Funky Weapons Glitch: you can take this off, it's not really a glitch/find, it's that FWG can write on Files 2 and 3 if you don't check the file, which is what happened (you can see there are files 2 and 3, and I recall one of them being broken shortly after that video)
  243. at the time I didn't know that so I posted the video but I eventually learned about FWG and files 2 and 3
  244. well I guess it's not 100% useless to have there
  245. insane list though
  246. theballaam96 - 04/14/2016
  247. Okey doke. I shall edit that and add TJ's video too. Thanks for the info 😃(edited)
  248. April 15, 2016
  249. Bismuth - 04/15/2016
  250. neat little bit about controls I didn't know about until now
  251. in sniper scope, if you zoom in any amount and then press Z + C-down, it will instantly put the zoom to normal (all the way out)
  252. note that not holding Z and pressing C-down simply exits first person normally
  253. you have to be holding Z for it to do that instead
  254. hipstur - 04/15/2016
  255. didn't know about that, neat i guess
  256. April 16, 2016
  257. theballaam96 - 04/16/2016
  258. Not sure if this is just a coincidental ledge clip https://www.twitch.tv/theballaam96/v/61049695
  259. Twitch
  260. theballaam96
  261.  
  262. It also appears that grabbing ladders before taking your large distance fall stores the damage https://www.twitch.tv/theballaam96/v/61050182
  263. Twitch
  264. theballaam96
  265.  
  266. Also, I've seen the Ring Out Warp with Lanky Phase, but never in Tiny Phase, so I thought I should add that hear too https://www.twitch.tv/theballaam96/v/61050855
  267. Twitch
  268. theballaam96
  269.  
  270. Connor75 - 04/16/2016
  271. I see people get the fall damage on that exact ladder all the time when they dont know any better. I think Kiwi might have gotten that warp in Tiny phase before. But that ledge clip was pretty impressive 😃
  272. Adam Whitmore - 04/16/2016
  273. i saw znernicus done that fall damage storage a while back
  274. XavierR221 - 04/16/2016
  275. nice ledge clipping tho
  276. April 17, 2016
  277. Znernicus - 04/17/2016
  278. yea its easy to take fall damage off a ladder when jumping from Chunky's BP to baboon blast in Fungi, if you don't go far enough... I'm sure it happened to me there
  279. GloriousLiar - 04/17/2016
  280. i see people do it sometimes falling from fungi to W3
  281. they grab a vine and let go and start fall animation again
  282. Isotarge - 04/17/2016
  283. Caves BBlast GB is spawned before completing it at 1393.799, 827.333, 2287.889
  284. It's not dupeable
  285. Only collectable as DK
  286. theballaam96 - 04/17/2016
  287. Around 500 units above the BBlast Pad
  288. markusman64ds 🐵 - 04/17/2016
  289. TBS rocketbarrel?
  290. Tiffanyjane - 04/17/2016
  291. for comparison's sake, how high is 500 units?
  292. comparable to coconut switch-w4?
  293. Isotarge - 04/17/2016
  294. first telegrab location to coconut switch platform is exactly 200 units
  295. first telegrab to w4 platform is 700 units
  296. so between those two
  297. snide's 400
  298. Isotarge - 04/17/2016
  299. Update: If you zip there from the start of the level, you can collect it, but if it loads first you can't
  300. theballaam96 - 04/17/2016
  301. So no TBS Rocketbarrel? 😦
  302. The heighest Y value you can get from the NLE/101% Diddy Blueprint Rocketbarrel Clip point is Y=800
  303. 27.3 units short
  304. Tiffanyjane - 04/17/2016
  305. not surprised
  306. if you could see it with that rocketbarrel oob then we'd have seen it already
  307. and thanks for the comparison Iso, gonna work a bit on it
  308. Isotarge - 04/17/2016
  309. If you can find a way to get there without loading the bblast chunk you might be able to grab it
  310. but I don't have high hopes
  311. theballaam96 - 04/17/2016
  312. Surely if you're travelling to it, it loads the BBlast chunk?
  313. Tiffanyjane - 04/17/2016
  314. not necessarily
  315. theballaam96 - 04/17/2016
  316. It seems like it's not only the Normal NLE/101% Clip spot which maxes out at y=800. I tried Skewed Rocketbarrel Clip near the Rocketbarrel near Funky's and it maxed out at 800
  317. Seemingly, the only way to get close to y=827.3 is either to Telegrab or use the bounce effect when you go up alot with Rocketbarrel. The bounce effect seems to take you ~820-824
  318. Bismuth - 04/17/2016
  319. miniature timesaver that maybe others knew: you can jump as the cutscene of pufftoss taking damage starts and you will travel much farther during the cutscene - only really useful between phases 4 and 5 or if you're really late and attempt to salvage the key grab
  320. April 19, 2016
  321. theballaam96 - 04/19/2016
  322. Taking a warp during the pan of the camera towards the Kongs during the activation of the Giant Kosha cutscene delays it until the next time round. This can be done repeatedly
  323. Getting this to happen, whilst never viewing the full Kosha Cutscene and never leaving the level causes serious lag when you Monkeyport to the Giant Kosha area (from all the fallen rocks being in the area at once)(edited)
  324. Kiwikiller67 - 04/19/2016
  325. https://www.youtube.com/watch?v=4v84vyWOH2k Damage boost hatch skip on VC with DK. Don't do it. just do robot push
  326. YouTube
  327. Kiwikiller67
  328. DK Damage Boost Hatch Skip on VC
  329.  
  330.  
  331. April 21, 2016
  332. theballaam96 - 04/21/2016
  333. Grabbing the GB in the Vultures Talons (Tiny Temple) without killing the bird never lowers the water, but does complete the puzzle
  334. Isotarge - 04/21/2016
  335. Fungi spider miniBoss can be quick killed by wrong grabbing it
  336. markusman64ds 🐵 - 04/21/2016
  337. if you leave and come back would the water be lowered?
  338. theballaam96 - 04/21/2016
  339. No
  340. Also the vulture damages you too
  341. So not only is it difficult to grab, it also makes entering the Battle Pad impossible forever (Unless there's a way to enter that pad with the water up)
  342. Ok, correction. it does lower. You just have to leave the entire level?
  343. If you kill the bird after doing the quick grab, the water immediately lowers (along with it playing the Oh Banana sound)
  344. markusman64ds 🐵 - 04/21/2016
  345. do you get the dance if you grab it from him?
  346. theballaam96 - 04/21/2016
  347. No
  348. Think it's because of the height thing
  349. markusman64ds 🐵 - 04/21/2016
  350. and I'm guessing the water lowering cutscene never plays
  351. theballaam96 - 04/21/2016
  352. If you're directly above the pad when you grab it, you might get the dance
  353. Basically, grab, No Dance, No Cutscene. If you leave the level/void, then re-enter Tiny Temple. Water Lowered, no Cutscene showing. If you kill the bird after quick grab, Sound + pretty much instant cutscene
  354. April 22, 2016
  355. Mouse - 04/22/2016
  356. I think we found in our flag research that a quite of few flag checks don't occur until you reenter the level. another example is the japes cave bars will lower if you collect diddy's GB and exit/enter but other LZ's won't trigger that
  357. April 23, 2016
  358. hipstur - 04/23/2016
  359. i done that 3 times
  360. Adam Whitmore - 04/23/2016
  361. i failed getting giant kosha cutscene skip today and in the cutscene there are bunch of falling rocks in the cutscene and it completely lags the cutscene(edited)
  362. looks like i completely stored the falling rocks section
  363. theballaam96 - 04/23/2016
  364. What way did you intend to skip the GK Cutscene?
  365. Adam Whitmore - 04/23/2016
  366. lankys switch to beetle race
  367. i think its because i hit the switch too early when that falling rocks music starts
  368. theballaam96 - 04/23/2016
  369. Interesting
  370. Kiwikiller67 - 04/23/2016
  371. we've had that before in runs where you are too slow climbing
  372. April 24, 2016
  373. Adam Whitmore - 04/24/2016
  374. GK cutscene skip also works with lankys switch to go to ice tomato minigame
  375. GloriousLiar - 04/24/2016
  376. Grant Kirkhope cutscene skip?
  377. Adam Whitmore - 04/24/2016
  378. giant kosha
  379. not grant kirkhope
  380. DigitalVortex - 04/24/2016
  381. He was joking -_-'
  382. April 25, 2016
  383. hitokage220 - 04/25/2016
  384. you cant grab darkroom GB early in JP version
  385. April 26, 2016
  386. Adam Whitmore - 04/26/2016
  387. do you mean in factory?
  388. hitokage220 - 04/26/2016
  389. yes
  390. Adam Whitmore - 04/26/2016
  391. ok
  392. Hey did you know that you can get on the beehive in fungi by moonkicking onto it or some other ways in the main area
  393. markusman64ds 🐵 - 04/26/2016
  394. beehive?
  395. Adam Whitmore - 04/26/2016
  396. under the clock tree(edited)
  397. where you climb a thing
  398. like you stand on it and when it rises up you clip into the beehive and keep your height
  399. April 27, 2016
  400. Connor75 - 04/27/2016
  401. https://www.youtube.com/watch?v=quNNkZ_g5CM
  402. YouTube
  403. Connor75
  404. Floating DK
  405.  
  406.  
  407. DigitalVortex - 04/27/2016
  408. Amarec 4 WutFace
  409. Connor75 - 04/27/2016
  410. I didn't know what I was doing back then...
  411. Adam Whitmore - 04/27/2016
  412. why did you hid that video?
  413. Connor75 - 04/27/2016
  414. It didn't seem important enough to make public on my Youtube at the time.
  415. Adam Whitmore - 04/27/2016
  416. a lot of times i forget to tell what glitches i found
  417. because idk what was wrong with me 😦
  418. April 30, 2016
  419. Znernicus - 04/30/2016
  420. so I just that glitch/timesaver when turning on the lighthouse and the GB cutscene sorta plays before it looks outside
  421. and I think I noticed that the lightning effect didn't power on in the pull the level part? maybe that's what caused it?
  422. still no idea how to replicate it other than it just happens sometimes
  423. Adam Whitmore - 04/30/2016
  424. does it work with isg every time?
  425. Znernicus - 04/30/2016
  426. I have not tested under ISG
  427. Adam Whitmore - 04/30/2016
  428. like i know it works with isg
  429. Znernicus - 04/30/2016
  430. i think its independent of ISG being active or not
  431. Adam Whitmore - 04/30/2016
  432. https://www.youtube.com/watch?v=4HYyWVM4v-E
  433. YouTube
  434. IntroStoryGlitch
  435. Lighthouse Banana without Ship
  436.  
  437.  
  438. Znernicus - 04/30/2016
  439. interesting... well it's just the part at 4:21 that I'm interested in
  440. getting that cutscene to begin
  441. Adam Whitmore - 04/30/2016
  442. oh thats what i meant
  443. May 3, 2016
  444. Kiwikiller67 - 05/03/2016
  445. https://youtu.be/PLtJ0bMeVNM Not sure if this was known
  446. YouTube
  447. Kiwikiller67
  448. Clip into Power Shed
  449.  
  450. RingRush - 05/03/2016
  451. done in the lotad
  452. Kiwikiller67 - 05/03/2016
  453. ah rip. must have missed that
  454. Tiffanyjane - 05/03/2016
  455. I (stupidly) did that in Factory 100% as well
  456. sorry Kiwi
  457. Kiwikiller67 - 05/03/2016
  458. all good
  459. i was trying to do something else and fell in once so figured I'd make sure
  460. Adam Whitmore - 05/03/2016
  461. wait was it a switch kick?
  462. Kiwikiller67 - 05/03/2016
  463. yeah it was
  464. figured it was already known
  465. Adam Whitmore - 05/03/2016
  466. i thought it would be a different way to clip into a power shed but its not
  467. theballaam96 - 05/03/2016
  468. If DK is even partially in water, he doesn't get knocked back nearly as much. The knockback distance is nearly negligible
  469. May 4, 2016
  470. DigitalVortex - 05/04/2016
  471. https://www.twitch.tv/stds_catchemall/v/64438121(edited)
  472. Twitch
  473. STDs_CatchEmAll
  474.  
  475. theballaam96 - 05/04/2016
  476. Interrupting the total updating after picking up the fairy delays the totals update
  477.  
  478. https://www.twitch.tv/theballaam96/v/64593468
  479. Twitch
  480. theballaam96
  481.  
  482. May 6, 2016
  483. Isotarge - 05/06/2016
  484. https://www.youtube.com/watch?v=LlRgUIgAFE8
  485. YouTube
  486. Isaac Miell
  487. DK64: Upwarps & weird second floor (crashes on real consoles)
  488.  
  489.  
  490. There also appears to be a fake floor at 99,999 associated with pads, gun switches, and simian slam switches(edited)
  491. again 99,999 appears in memory many times
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