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- Adam Whitmore - 04/01/2016
- if you do tbs with dk without freeing any kongs you can time the warp just right to cancel tbs, if you do it right warp back where the tag barrel range is and mash z and the warp flips back where you can see dk in the warp animation after that it softlocks
- theballaam96 - 04/01/2016
- Do you count freeing DK as freeing a Kong?
- Adam Whitmore - 04/01/2016
- i guess
- i guess hes free from the training grounds
- and sometimes it makes the warp and the tag barrel invisible
- not to be confuse by freeing dk
- that i just said there
- theballaam96 - 04/01/2016
- Well, he's free. But to 'free' him, you either enter a Tag Barrel or hit the Training Grounds switch
- Hence if you don't do either of these things, go to Kut Out, and grab another kong, and enter a tag barrel, you'll get a yellow question mark where DK should be
- Adam Whitmore - 04/01/2016
- i know
- Kiwikiller67 - 04/01/2016
- https://www.twitch.tv/kiwikiller67/v/57914057 know people have had issues swimming around to get back out from the other side but I dont think anyone tried going to the left which works
- Twitch
- Kiwikiller67
- Adam Whitmore - 04/01/2016
- that was known for me(edited)
- GloriousLiar - 04/01/2016
- what were you guys talking about with "gaining control with shockwave" in car race
- DigitalVortex - 04/01/2016
- Adam, if that's the case, why wouldn't you tell anyone -_-
- People have been voiding there for SO LONG
- Tiffanyjane - 04/01/2016
- Uh, all the people that void there are NLE runners
- and that's because they need to void there
- I'm confused by this statement
- Kiwikiller67 - 04/01/2016
- we had a couple bingos where people were trying to get back to the main room
- but everyone tried to go swim around to the right
- which you cant make but if you go to the left you can. that's all this was supposed to be about
- I figured someone had probably done this a while ago but it just isnt well known so I put it here
- Tiffanyjane - 04/01/2016
- makes enough sense
- there's always pause/exit but that works
- Kiwikiller67 - 04/01/2016
- absolutely true
- GloriousLiar - 04/01/2016
- Please keep petty arguments out of this channel k thanks
- DigitalVortex - 04/01/2016
- I didn't know about it. This is the first time I'm hearing of that method to get back inbounds. And i needed it in like 4 different bingos in a row
- So its good to know now
- That is all
- April 7, 2016
- Znernicus - 04/07/2016
- I found a weird oddity that i didn't know existed... if you charge a shockwave while entering galleon you do the unleash animation when coming out the other side
- it doesn't work leaving the level
- and it doesn't happen when entering japes for example...
- weird
- i was under the impression it did nothing through any level portal
- GloriousLiar - 04/07/2016
- can you do that through normal loading zones?
- Znernicus - 04/07/2016
- no
- some it actually forces you to shockwave when you hit the loading zone
- but never any effect on the other side
- hipstur - 04/07/2016
- i thought someone said that the galleon DK portal was weird before
- i remember someone theorizing that perhaps the galleon portal was intended to be underwater? IDK
- Znernicus - 04/07/2016
- I wonder if that property is the same that would allow you to take objects through loading zones
- like if galleon lobby had a boulder, could you get shrunky kong by carrying it in?
- Isotarge - 04/07/2016
- does it have to be a boulder?
- Tried with a steel keg from the mill but it didn't come with me through the portal when entering the level
- Tiffanyjane - 04/07/2016
- it doesn't have to be a boulder, no
- it has been done with a boulder and a vase afaik
- I did vase method on VC
- April 8, 2016
- Connor75 - 04/08/2016
- https://www.youtube.com/watch?v=nHRQ-Innhgg&nohtml5=False
- YouTube
- petSM64
- [N64] bush push
- Adam Whitmore - 04/08/2016
- that reminds me of adamclipmore
- GloriousLiar - 04/08/2016
- i wonder if other clips work like that..
- Kiwikiller67 - 04/08/2016
- cfox has been doing something similar for a while
- Isotarge - 04/08/2016
- https://www.twitch.tv/isotarge/v/59266776
- Twitch
- Isotarge
- DigitalVortex - 04/08/2016
- Whether or not it's known, you can moontail cartwheel with diddy. Doesn't really do anything, but the cartwheel gets the high of a double jump
- markusman64ds 🐵 - 04/08/2016
- it would get you some extra horizontal distance I guess
- DigitalVortex - 04/08/2016
- http://f.divtx.in/output.mp4(edited)
- output
- http://f.divtx.in
- April 9, 2016
- Connor75 - 04/09/2016
- My 101% PB gets "double beaver" again in Lanky beaver bother; however, this time it wasn't at the end. I got 2 one after another and the counter went from 14 to 11.
- The first time it happened, it had nothing to do with getting multiple beavers in quickly. The counter had just gone from 2 to 0 with 1 beaver.
- SecretHumorMan - 04/09/2016
- is it possible that some beavers are just worth 2 at random?
- as in most are worth just 1, but maybe every so often the game spawns one on purpose that is worth 2.
- Znernicus - 04/09/2016
- seems unlikely
- April 13, 2016
- markusman64ds 🐵 - 04/13/2016
- You can skip ledge clipping into spider boss because tj finds stupid things sometimes
- GloriousLiar - 04/13/2016
- what do you do instead
- markusman64ds 🐵 - 04/13/2016
- tiny can walk through the wall by a ? box lol
- Tiffanyjane - 04/13/2016
- Chunky can also walk through a wall lol
- I'll highlight in a bit
- Tiffanyjane - 04/13/2016
- Tiny: https://www.twitch.tv/tiffanyfruit/v/60258598
- Twitch
- Tiffanyfruit
- Chunky: https://www.twitch.tv/tiffanyfruit/v/60259744
- Twitch
- Tiffanyfruit
- Kiwikiller67 - 04/13/2016
- nice clips
- Znernicus - 04/13/2016
- thats some nice consistency strats
- Tiffanyjane - 04/13/2016
- I found ways to make them more consistent
- splicing video together I'll post it here after
- here's the OOB done as every Kong: https://youtu.be/3CbApOp9K9g
- YouTube
- TJ Blakely
- DK64 Mill Back Room OOB
- if you don't want to watch it all, Diddy, Tiny and Lanky all work the same
- DK you go backwards like he does for everything else
- Chunky you do Lanky Bush Push
- Adam Whitmore - 04/13/2016
- that reminds me of adamclipmore 😃
- Tiffanyjane - 04/13/2016
- the backwards DK aerial does seem to work fairly often, you're not wrong.
- GloriousLiar - 04/13/2016
- We should try that elsewhere
- Like factory lobby but who knows if that will work
- Tiffanyjane - 04/13/2016
- been there tried that
- though maybe I missed something
- EmoArbiter - 04/13/2016
- wasn't the original ringrush robot push video done with backwards aerial?
- Tiffanyjane - 04/13/2016
- I believe so
- EmoArbiter - 04/13/2016
- I wonder what makes his hitbox wonky enough to just get pushed that easy
- GloriousLiar - 04/13/2016
- His backside is like really flat
- Can push up against walls easily
- theballaam96 - 04/13/2016
- I'd say there's definitely potential with a push in Factory Lobby
- GloriousLiar - 04/13/2016
- You say that
- But you have no idea how much time has been put into breaking factory lobby
- Tiffanyjane - 04/13/2016
- ^
- theballaam96 - 04/13/2016
- Yeah, I get that
- Tiffanyjane - 04/13/2016
- Glorious beat me to it
- at one point, I was spending 5 hours a day on average in that stupid room
- GloriousLiar - 04/13/2016
- Plus rip any% if we find anything
- Maybe we should just stop
- theballaam96 - 04/13/2016
- Especially with the advent of VC and the TBS making 1-kong more viable for VC, I get that Factory Early on VC was (and probably still is) a spree of trying to clip.
- Kiwikiller67 - 04/13/2016
- I spent a couple hours the other day trying things for factory early with no luck
- I didnt get to test around the kasplat box as well as I would have liked to though
- GloriousLiar - 04/13/2016
- I think the most promising things are the vents
- DigitalVortex - 04/13/2016
- i was trying to clip out like in helm lobby to no avail earlier today
- GloriousLiar - 04/13/2016
- Elevator in factory lobby has push potential
- It seems to work by getting squeezed between an object and a wall
- Tiffanyjane - 04/13/2016
- I spent a lot of time with that elevator
- DK's model isn't large enough to push out on it
- he gets stuck near the front corner and at the back...well there isn't much to do
- theballaam96 - 04/13/2016
- I've compiled the majority of glitch videos from YouTube/Twitch (obviously there are going to be a few which are out there but haven't been brought to main attention) along with the stuff from the SDA Forum and David Wonn's Site into a spreadsheet in case people need to find a video/description of a glitch somewhere quickly without having to trawl through the YT Glitch Playlist/Search Function. https://docs.google.com/spreadsheets/d/11f8EBEVmeCtV6CmzL3O1tuL6odTy8aQtbH3skVYaLtM/edit?usp=sharing
- Google Docs
- Donkey Kong 64 - Glitch History
- Important Notices DONKEY KONG 64- GLITCH HISTORY, Last Updated, 13th April 2016 DISCLAIMERS Some glitches are hard to keep track of when they were first discovered. The first version of this took the upload of a video as the initial discovery, unless they were mentioned on David Wonn' s Websi...
- Obviously there are a few errors with 'First discovery date' and 'discovered by' as it's tough to determine these things 100% (especially if they're old glitches), and a few of the titles may be a bit meh. However, feel free to edit if there are any errors or things where you have more knowledge than I do (which is likely). Hopefully it will be of some use to someone
- April 14, 2016
- RingRush - 04/14/2016
- do you want us editing this
- its going to mess up the sorting
- and what page do you want us to edit on
- theballaam96 - 04/14/2016
- Feel free to edit
- As for the pages, doing all 3 would be great, but worst comes to worst, you could do it on the Chronological one, and then I can edit it on the others
- RingRush - 04/14/2016
- I'll do it all on last page then
- I don't feel like sifting through vids but I'll correct some credits I know off the top of my head
- theballaam96 - 04/14/2016
- Ok, cool
- As for sorting, it's easily fixed
- RingRush - 04/14/2016
- if you are bored enough to do this, you might also check through #documentation and find undocumented glitches
- well, I guess tahts silly, since everything in #documenation is documented
- but you know what I mean
- theballaam96 - 04/14/2016
- Well, I've still got to sift through the LOTAD and add stuff from that
- As for the documentation stuff, is everything from this page on that pastebin you made a few months back after Pause Cancel was found?
- RingRush - 04/14/2016
- don't remember
- theballaam96 - 04/14/2016
- Fair enough
- 2dos - 04/14/2016
- most of the ones by mine with ? were run_haakon. the tiny cage oob opening in factory was either ringrush or znernicus
- RingRush - 04/14/2016
- I was learning 101 and really bad at navigating to production room
- 2dos - 04/14/2016
- ok i added that. thanks immensely for making that ballaam
- Tiffanyjane - 04/14/2016
- Not sure if this was known but here's my useless find for the day https://youtu.be/OK_Q5a0OPvs
- YouTube
- TJ Blakely
- Cancelling
- Bismuth - 04/14/2016
- #63: Failed Funky Weapons Glitch: you can take this off, it's not really a glitch/find, it's that FWG can write on Files 2 and 3 if you don't check the file, which is what happened (you can see there are files 2 and 3, and I recall one of them being broken shortly after that video)
- at the time I didn't know that so I posted the video but I eventually learned about FWG and files 2 and 3
- well I guess it's not 100% useless to have there
- insane list though
- theballaam96 - 04/14/2016
- Okey doke. I shall edit that and add TJ's video too. Thanks for the info 😃(edited)
- April 15, 2016
- Bismuth - 04/15/2016
- neat little bit about controls I didn't know about until now
- in sniper scope, if you zoom in any amount and then press Z + C-down, it will instantly put the zoom to normal (all the way out)
- note that not holding Z and pressing C-down simply exits first person normally
- you have to be holding Z for it to do that instead
- hipstur - 04/15/2016
- didn't know about that, neat i guess
- April 16, 2016
- theballaam96 - 04/16/2016
- Not sure if this is just a coincidental ledge clip https://www.twitch.tv/theballaam96/v/61049695
- Twitch
- theballaam96
- It also appears that grabbing ladders before taking your large distance fall stores the damage https://www.twitch.tv/theballaam96/v/61050182
- Twitch
- theballaam96
- Also, I've seen the Ring Out Warp with Lanky Phase, but never in Tiny Phase, so I thought I should add that hear too https://www.twitch.tv/theballaam96/v/61050855
- Twitch
- theballaam96
- Connor75 - 04/16/2016
- I see people get the fall damage on that exact ladder all the time when they dont know any better. I think Kiwi might have gotten that warp in Tiny phase before. But that ledge clip was pretty impressive 😃
- Adam Whitmore - 04/16/2016
- i saw znernicus done that fall damage storage a while back
- XavierR221 - 04/16/2016
- nice ledge clipping tho
- April 17, 2016
- Znernicus - 04/17/2016
- yea its easy to take fall damage off a ladder when jumping from Chunky's BP to baboon blast in Fungi, if you don't go far enough... I'm sure it happened to me there
- GloriousLiar - 04/17/2016
- i see people do it sometimes falling from fungi to W3
- they grab a vine and let go and start fall animation again
- Isotarge - 04/17/2016
- Caves BBlast GB is spawned before completing it at 1393.799, 827.333, 2287.889
- It's not dupeable
- Only collectable as DK
- theballaam96 - 04/17/2016
- Around 500 units above the BBlast Pad
- markusman64ds 🐵 - 04/17/2016
- TBS rocketbarrel?
- Tiffanyjane - 04/17/2016
- for comparison's sake, how high is 500 units?
- comparable to coconut switch-w4?
- Isotarge - 04/17/2016
- first telegrab location to coconut switch platform is exactly 200 units
- first telegrab to w4 platform is 700 units
- so between those two
- snide's 400
- Isotarge - 04/17/2016
- Update: If you zip there from the start of the level, you can collect it, but if it loads first you can't
- theballaam96 - 04/17/2016
- So no TBS Rocketbarrel? 😦
- The heighest Y value you can get from the NLE/101% Diddy Blueprint Rocketbarrel Clip point is Y=800
- 27.3 units short
- Tiffanyjane - 04/17/2016
- not surprised
- if you could see it with that rocketbarrel oob then we'd have seen it already
- and thanks for the comparison Iso, gonna work a bit on it
- Isotarge - 04/17/2016
- If you can find a way to get there without loading the bblast chunk you might be able to grab it
- but I don't have high hopes
- theballaam96 - 04/17/2016
- Surely if you're travelling to it, it loads the BBlast chunk?
- Tiffanyjane - 04/17/2016
- not necessarily
- theballaam96 - 04/17/2016
- It seems like it's not only the Normal NLE/101% Clip spot which maxes out at y=800. I tried Skewed Rocketbarrel Clip near the Rocketbarrel near Funky's and it maxed out at 800
- Seemingly, the only way to get close to y=827.3 is either to Telegrab or use the bounce effect when you go up alot with Rocketbarrel. The bounce effect seems to take you ~820-824
- Bismuth - 04/17/2016
- miniature timesaver that maybe others knew: you can jump as the cutscene of pufftoss taking damage starts and you will travel much farther during the cutscene - only really useful between phases 4 and 5 or if you're really late and attempt to salvage the key grab
- April 19, 2016
- theballaam96 - 04/19/2016
- Taking a warp during the pan of the camera towards the Kongs during the activation of the Giant Kosha cutscene delays it until the next time round. This can be done repeatedly
- Getting this to happen, whilst never viewing the full Kosha Cutscene and never leaving the level causes serious lag when you Monkeyport to the Giant Kosha area (from all the fallen rocks being in the area at once)(edited)
- Kiwikiller67 - 04/19/2016
- https://www.youtube.com/watch?v=4v84vyWOH2k Damage boost hatch skip on VC with DK. Don't do it. just do robot push
- YouTube
- Kiwikiller67
- DK Damage Boost Hatch Skip on VC
- April 21, 2016
- theballaam96 - 04/21/2016
- Grabbing the GB in the Vultures Talons (Tiny Temple) without killing the bird never lowers the water, but does complete the puzzle
- Isotarge - 04/21/2016
- Fungi spider miniBoss can be quick killed by wrong grabbing it
- markusman64ds 🐵 - 04/21/2016
- if you leave and come back would the water be lowered?
- theballaam96 - 04/21/2016
- No
- Also the vulture damages you too
- So not only is it difficult to grab, it also makes entering the Battle Pad impossible forever (Unless there's a way to enter that pad with the water up)
- Ok, correction. it does lower. You just have to leave the entire level?
- If you kill the bird after doing the quick grab, the water immediately lowers (along with it playing the Oh Banana sound)
- markusman64ds 🐵 - 04/21/2016
- do you get the dance if you grab it from him?
- theballaam96 - 04/21/2016
- No
- Think it's because of the height thing
- markusman64ds 🐵 - 04/21/2016
- and I'm guessing the water lowering cutscene never plays
- theballaam96 - 04/21/2016
- If you're directly above the pad when you grab it, you might get the dance
- Basically, grab, No Dance, No Cutscene. If you leave the level/void, then re-enter Tiny Temple. Water Lowered, no Cutscene showing. If you kill the bird after quick grab, Sound + pretty much instant cutscene
- April 22, 2016
- Mouse - 04/22/2016
- I think we found in our flag research that a quite of few flag checks don't occur until you reenter the level. another example is the japes cave bars will lower if you collect diddy's GB and exit/enter but other LZ's won't trigger that
- April 23, 2016
- hipstur - 04/23/2016
- i done that 3 times
- Adam Whitmore - 04/23/2016
- i failed getting giant kosha cutscene skip today and in the cutscene there are bunch of falling rocks in the cutscene and it completely lags the cutscene(edited)
- looks like i completely stored the falling rocks section
- theballaam96 - 04/23/2016
- What way did you intend to skip the GK Cutscene?
- Adam Whitmore - 04/23/2016
- lankys switch to beetle race
- i think its because i hit the switch too early when that falling rocks music starts
- theballaam96 - 04/23/2016
- Interesting
- Kiwikiller67 - 04/23/2016
- we've had that before in runs where you are too slow climbing
- April 24, 2016
- Adam Whitmore - 04/24/2016
- GK cutscene skip also works with lankys switch to go to ice tomato minigame
- GloriousLiar - 04/24/2016
- Grant Kirkhope cutscene skip?
- Adam Whitmore - 04/24/2016
- giant kosha
- not grant kirkhope
- DigitalVortex - 04/24/2016
- He was joking -_-'
- April 25, 2016
- hitokage220 - 04/25/2016
- you cant grab darkroom GB early in JP version
- April 26, 2016
- Adam Whitmore - 04/26/2016
- do you mean in factory?
- hitokage220 - 04/26/2016
- yes
- Adam Whitmore - 04/26/2016
- ok
- Hey did you know that you can get on the beehive in fungi by moonkicking onto it or some other ways in the main area
- markusman64ds 🐵 - 04/26/2016
- beehive?
- Adam Whitmore - 04/26/2016
- under the clock tree(edited)
- where you climb a thing
- like you stand on it and when it rises up you clip into the beehive and keep your height
- April 27, 2016
- Connor75 - 04/27/2016
- https://www.youtube.com/watch?v=quNNkZ_g5CM
- YouTube
- Connor75
- Floating DK
- DigitalVortex - 04/27/2016
- Amarec 4 WutFace
- Connor75 - 04/27/2016
- I didn't know what I was doing back then...
- Adam Whitmore - 04/27/2016
- why did you hid that video?
- Connor75 - 04/27/2016
- It didn't seem important enough to make public on my Youtube at the time.
- Adam Whitmore - 04/27/2016
- a lot of times i forget to tell what glitches i found
- because idk what was wrong with me 😦
- April 30, 2016
- Znernicus - 04/30/2016
- so I just that glitch/timesaver when turning on the lighthouse and the GB cutscene sorta plays before it looks outside
- and I think I noticed that the lightning effect didn't power on in the pull the level part? maybe that's what caused it?
- still no idea how to replicate it other than it just happens sometimes
- Adam Whitmore - 04/30/2016
- does it work with isg every time?
- Znernicus - 04/30/2016
- I have not tested under ISG
- Adam Whitmore - 04/30/2016
- like i know it works with isg
- Znernicus - 04/30/2016
- i think its independent of ISG being active or not
- Adam Whitmore - 04/30/2016
- https://www.youtube.com/watch?v=4HYyWVM4v-E
- YouTube
- IntroStoryGlitch
- Lighthouse Banana without Ship
- Znernicus - 04/30/2016
- interesting... well it's just the part at 4:21 that I'm interested in
- getting that cutscene to begin
- Adam Whitmore - 04/30/2016
- oh thats what i meant
- May 3, 2016
- Kiwikiller67 - 05/03/2016
- https://youtu.be/PLtJ0bMeVNM Not sure if this was known
- YouTube
- Kiwikiller67
- Clip into Power Shed
- RingRush - 05/03/2016
- done in the lotad
- Kiwikiller67 - 05/03/2016
- ah rip. must have missed that
- Tiffanyjane - 05/03/2016
- I (stupidly) did that in Factory 100% as well
- sorry Kiwi
- Kiwikiller67 - 05/03/2016
- all good
- i was trying to do something else and fell in once so figured I'd make sure
- Adam Whitmore - 05/03/2016
- wait was it a switch kick?
- Kiwikiller67 - 05/03/2016
- yeah it was
- figured it was already known
- Adam Whitmore - 05/03/2016
- i thought it would be a different way to clip into a power shed but its not
- theballaam96 - 05/03/2016
- If DK is even partially in water, he doesn't get knocked back nearly as much. The knockback distance is nearly negligible
- May 4, 2016
- DigitalVortex - 05/04/2016
- https://www.twitch.tv/stds_catchemall/v/64438121(edited)
- Twitch
- STDs_CatchEmAll
- theballaam96 - 05/04/2016
- Interrupting the total updating after picking up the fairy delays the totals update
- https://www.twitch.tv/theballaam96/v/64593468
- Twitch
- theballaam96
- May 6, 2016
- Isotarge - 05/06/2016
- https://www.youtube.com/watch?v=LlRgUIgAFE8
- YouTube
- Isaac Miell
- DK64: Upwarps & weird second floor (crashes on real consoles)
- There also appears to be a fake floor at 99,999 associated with pads, gun switches, and simian slam switches(edited)
- again 99,999 appears in memory many times
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