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- // Script Name: Stable Mable
- // Author: BigJerry
- // Donations sent to BigJerry
- var CrashMax=5; // how many rounds to wait before starting a run based on if below CrashPercentage
- var DivideByFactor=1000; // determines base bet size, using bank roll divided by this value
- var DivideByFactorBase=DivideByFactor;
- var LastCrash=0;
- var CashoutPercentageBase=1470; // this is 14.70x
- var CrashPercentage = 1470;
- var CashoutPercentage=125;
- var BitsToBet=0;
- var LossCount=0;
- var CrashCount=0;
- var LossAdjust=0;
- var CashoutMultiplierBase=1.10; // 1.13 will double your BR 1.10 is safe
- var BitsBet =0;
- var CashoutMultiplier=CashoutMultiplierBase;
- var BitsToBetBase;
- var RoundCount=0;
- var WinCount=0;
- var SaveMe=4;
- engine.on('game_starting', function(data) {
- DivideByFactor+=10; // Why not make it safer the longer you let it run, will always be reaching to decrease your base bet.
- // Press F12 to see all the stats in debug window (or CTRL-Shift I)
- BitsToBetBase=engine.getBalance()/100/DivideByFactor;
- if (engine.lastGamePlay() == 'WON' ) {
- LossCount=0;
- LossAdjust=0;
- WinCount++;
- SaveMe=4;
- BitsBet=0;
- BitsToBet=BitsToBetBase;
- CashoutMultiplier=CashoutMultiplierBase;
- } else {
- WinCount=0;
- }
- if (CrashCount >= CrashMax) {
- if (LossCount==0) {
- CashoutPercentage=CashoutPercentageBase;
- BitsToBet=BitsToBetBase;
- CashoutMultiplier=CashoutMultiplierBase;
- }
- LossCount++;
- BitsToBet*=CashoutMultiplier;
- BitsBet+=BitsToBet;
- if (engine.getBalance()/100 < 35000000) {
- engine.stop()
- BitsToBet=0;
- }
- engine.placeBet(Math.floor(BitsToBet)*100 ,Math.floor(CashoutPercentage));
- }
- console.log(' ');
- console.log('--- Round ' + RoundCount + ' ---');
- console.log('Bits Bet: ', BitsToBet);
- console.log('Cashout Percentage: ', CashoutPercentage);
- console.log('Cashout Multiplier: ', CashoutMultiplier);
- console.log('Loss Count: ', LossCount);
- console.log('DivideBy: ', DivideByFactor);
- console.log('Win Count: ', WinCount);
- console.log('Bits Bet: ', BitsBet);
- console.log('Early Cashout: ', BitsBet/BitsToBet)
- RoundCount++;
- });
- engine.on('game_crash', function(data) {
- LastCrash=data.game_crash;
- if (data.game_crash <= CrashPercentage-1) {
- CrashCount++;
- } else {
- CrashCount =0;
- LossCount=0;
- }
- console.log('CrashCount: ', CrashCount);
- });
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