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Rushin' (2.1)

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Jan 28th, 2015
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  1. Name: Rushin'
  2. Gender: Male
  3. Race: Unicorn
  4. Class: Mage
  5. Age: 19
  6.  
  7. Skills:
  8. -Unicorn Catalyst: passive; a unicorn’s horn counts as a catalyst for spellcasting.
  9. -Unicorn Telekinesis: spell; manipulate objects through sheer force of will. Complex tasks and heavier objects may require more focus.
  10. -Hornlight: spell; Never get caught in the dark without a light again. You can use your horn to cast a minor light spell illuminating your immediate area or as a flashlight to search for objects. +1 bonus to perception at night or in dark areas. This cannot be used to blind enemies.
  11.  
  12. -Homing Magic: Spell, Recharge 2 after effect ends; On success, summons a magical projectile, plus an additional one for every point you pass the roll by, to a maximum of 5 on a critical. The projectiles follow you around, and any number of them can be launched as an Instant action, rolling separately for each. Elementalist effects can be applied to these projectiles.
  13. -Haste: recharge 4 after effect ends; next two turns, you and all allies can use a second normal action, excluding Haste
  14. -Time Elementalist: Spells that apply this effect intensify the effects of fatigue on the target’s body. The target will have a decreased damage output on the next turn.
  15.  
  16. Talent: An ornate minute hand and hour hand at 7 o'clock: +1 to all actions while Hasted
  17.  
  18. Inventory:
  19. Two swords designed after the hands of a clock, one is about half as long as the other.
  20. -Dual Wielding: weapon; make two rolls to attack twice; if either is a critical miss, both attacks miss.
  21. A pocket watch tied around his neck.
  22.  
  23. Appearance:
  24. A bright red stallion of below average height, average build. His bronze colored mane is styled to stand up straight like a pompadour (a vain attempt on his part to make himself seem taller or at least draw attention away from his shortness). Tail is also somewhat short, about half regular length, unkempt and raggedy. Bears a pocket watch around his neck and a plain on his back that holds both of his clock-hand swords, which detach from each other upon being drawn.
  25.  
  26. Background:
  27. Rushin' was always in a hurry to get things done quickly, eventually leading him to find a talent in his use of the Haste spell to make it so that everything can be done as fast as possible. His family, consisting only of his grandmother and grandfather, tried to convince him to take life easy and slow down to enjoy the finer things, but it was always in one ear out the other before Rushin' left on a journey that eventually lead him to mastering the Haste spell and using it in conjunction with a special pair of swords he discovered.
  28.  
  29. For Nightmare Night, is wearing a crudely constructed Optimus Prime gettup: several boxes of cardboard cutouts painted and glued together make up the costume.
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