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npSim

heres ur mission kid

Aug 26th, 2018
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  1. #base robot_giant.pop #base robot_standard.pop WaveSchedule { StartingCurrency 1200 RespawnWaveTime 6 CanBotsAttackWhileInSpawnRoom no Advanced 1 Mission { Objective DestroySentries InitialCooldown 30 Where spawnbot_mission_sentry_buster BeginAtWave 1 RunForThisManyWaves 4 CooldownTime 45 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective DestroySentries InitialCooldown 15 Where spawnbot_mission_sentry_buster BeginAtWave 5 RunForThisManyWaves 3 CooldownTime 30 TFBot { Template T_TFBot_SentryBuster } } Mission { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 2 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 4 RunForThisManyWaves 1 CooldownTime 60 DesiredCount 1 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission { Objective Sniper InitialCooldown 45 Where spawnbot_mission_sniper BeginAtWave 5 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Template T_TFBot_Sniper Skill Hard CharacterAttributes { "damage bonus" 1.0 } } } Mission { Objective Sniper InitialCooldown 15 Where spawnbot_mission_sniper BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 20 DesiredCount 3 TFBot { Template T_TFBot_Sniper Skill Expert CharacterAttributes { "damage bonus" 1.0 } } } Mission { Objective Spy InitialCooldown 30 Where spawnbot_mission_spy BeginAtWave 4 RunForThisManyWaves 2 CooldownTime 45 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission { Objective Spy InitialCooldown 15 Where spawnbot_mission_spy BeginAtWave 7 RunForThisManyWaves 1 CooldownTime 15 DesiredCount 2 TFBot { Class Spy Skill Expert Name Spy } } Mission { Objective Engineer InitialCooldown 45 Where spawnbot BeginAtWave 6 RunForThisManyWaves 1 CooldownTime 45 DesiredCount 1 TFBot { Template T_TFBot_Engineer_Sentry_Teleporter TeleportWhere spawnbot TeleportWhere flankers Attributes TeleportToHint Health 600 } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot Name "W1_01" TotalCount 32 MaxActive 16 SpawnCount 8 WaitBetweenSpawns 8 TotalCurrency 160 TFBot { Class Soldier Skill Easy } } WaveSpawn { Where spawnbot WaitForAllSpawned "W1_01" WaitBetweenSpawns 15 TotalCount 2 MaxActive 2 SpawnCount 1 TotalCurrency 140 TFBot { Template T_TFBot_Giant_Scout_Fast } } WaveSpawn { Where flankers Name "W1_02" WaitForAllDead "W1_01" TotalCount 20 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 1 TotalCurrency 100 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where spawnbot WaitForAllDead "W1_02" TotalCount 50 MaxActive 12 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 250 TFBot { Class Scout Skill Easy } } WaveSpawn { Where flankers Name "W1_03" WaitForAllDead "W1_02" TotalCount 20 MaxActive 6 SpawnCount 4 WaitBetweenSpawns 2 TotalCurrency 100 TFBot { Class HeavyWeapons Skill Easy } } WaveSpawn { Where flankers Name "W1_04" WaitForAllDead "W1_03" WaitBeforeStarting 10 TotalCount 2 MaxActive 2 SpawnCount 2 TotalCurrency 270 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot WaitForAllDead "W1_03" WaitBeforeStarting 20 TotalCount 16 MaxActive 16 SpawnCount 4 WaitBetweenSpawns 12 TotalCurrency 80 TFBot { Class Demoman Skill Easy } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot Name "W2_01" TotalCount 25 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Pyro Attributes AlwaysCrit Attributes AlwaysFireWeapon } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } } } WaveSpawn { Where spawnbot Name "W2_01" WaitBeforeStarting 15 TotalCount 20 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Scout Skill Normal } } WaveSpawn { Name "W2_02" WaitForAllSpawned "W2_01" WaitBeforeStarting 20 TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot WaitForAllSpawned "W2_02" WaitBeforeStarting 30 TotalCount 60 MaxActive 18 SpawnCount 6 WaitBetweenSpawns 8 TotalCurrency 300 Support 1 Squad { TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } TFBot { Class Soldier Skill Normal } } } WaveSpawn { Where spawnbot Name "W2_03" WaitForAllSpawned "W2_02" WaitBeforeStarting 90 TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 300 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Soldier_Extended_Buff_Banner } TFBot { Template T_TFBot_Giant_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Giant_Soldier_Extended_Battalion } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot Name "W3_01" TotalCount 40 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 3 TotalCurrency 200 TFBot { Template T_TFBot_Heavyweapons_Shotgun } } WaveSpawn { Where flankers Name "W3_01" WaitBeforeStarting 8 TotalCount 30 MaxActive 9 SpawnCount 3 WaitBetweenSpawns 3 TotalCurrency 150 TFBot { Template T_TFBot_Scout_Sandman_FastCharge Skill Expert } } WaveSpawn { Where spawnbot WaitBeforeStarting 10 TotalCount 3 MaxActive 1 SpawnCount 1 WaitBetweenSpawns 20 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_FAN } } WaveSpawn { Where spawnbot Name "W3_02" WaitForAllDead "W3_01" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Medic } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot Name "W3_03" WaitForAllSpawned "W3_02" WaitBeforeStarting 10 TotalCount 12 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 6 TotalCurrency 120 Support limited TFBot { Template T_TFBot_Spy } } WaveSpawn { Where flankers Name "W3_04" WaitForAllSpawned "W3_03" WaitBeforeStarting 30 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 150 TFBot { Class HeavyWeapons Skill Normal } } WaveSpawn { Where flankers Name "W3_04" WaitForAllSpawned "W3_03" WaitBeforeStarting 30 TotalCount 60 MaxActive 12 SpawnCount 6 WaitBetweenSpawns 5 TotalCurrency 300 TFBot { Class Scout Skill Normal } } WaveSpawn { Where spawnbot WaitForAllSpawned "W3_04" TotalCount 3 MaxActive 3 SpawnCount 1 WaitBetweenSpawns 3 TotalCurrency 30 TFBot { Template T_TFBot_Giant_Scout_FAN } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot Name "W4_01" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 2 TotalCurrency 150 TFBot { Template T_TFBot_Demoman_Knight } } WaveSpawn { Where flankers Name "W4_02" WaitBeforeStarting 10 TotalCount 8 MaxActive 6 SpawnCount 2 WaitBetweenSpawns 35 TotalCurrency 400 Squad { FormationSize 250 TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Attributes AlwaysCrit } } } WaveSpawn { Name "W4_03" WaitForAllSpawned "W4_01" TotalCount 1 TotalCurrency 170 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 35000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot WaitForAllSpawned "W4_03" WaitBeforeStarting 20 TotalCount 32 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 160 TFBot { Class Demoman ClassIcon demoknight Skill Hard Item "Sultan's Ceremonial" Item "Ali Baba's Wee Booties" Item "The Persian Persuader" Item "The Splendid Screen" ItemAttributes { ItemName "The Splendid Screen" "Attack not cancel charge" 1 } WeaponRestrictions MeleeOnly CharacterAttributes { "critboost on kill" 3 } } } WaveSpawn { Where spawnbot WaitForAllSpawned "W4_03" WaitBeforeStarting 40 TotalCount 24 MaxActive 12 SpawnCount 4 WaitBetweenSpawns 10 TotalCurrency 120 TFBot { Class Soldier Skill Hard Item "The Cow Mangler 5000" } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { FirstSpawnOutput { Target w3_engie_hints Action trigger } Where spawnbot Name "W5_01" TotalCount 40 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 4 TotalCurrency 200 RandomChoice { TFBot { Class Scout Attributes AlwaysCrit Skill Hard } TFBot { Class Scout Attributes AlwaysCrit Skill Hard } TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } } WaveSpawn { Where spawnbot Name "W5_02" WaitForAllSpawned "W5_01" TotalCount 5 MaxActive 5 SpawnCount 5 TotalCurrency 65 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where spawnbot Name "W5_03" WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 30 MaxActive 10 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 120 TFBot { Class Scout Skill Hard } } WaveSpawn { Where flankers Name "W5_03" WaitForAllSpawned "W5_02" WaitBeforeStarting 30 TotalCount 20 MaxActive 8 SpawnCount 4 WaitBetweenSpawns 5 TotalCurrency 100 Squad { TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } TFBot { Class Heavyweapons Skill Normal } } } WaveSpawn { Where flankers Name "W5_05" WaitForAllSpawned "W5_03" WaitBeforeStarting 20 TotalCount 40 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 200 TFBot { Class Demoman Skill Easy } } WaveSpawn { Where flankers Name "W5_05" WaitForAllSpawned "W5_03" TotalCount 5 MaxActive 5 SpawnCount 1 WaitBetweenSpawns 5 TotalCurrency 75 Support limited TFBot { Template T_TFBot_Engineer_Sentry_Tele_Battle TeleportWhere spawnbot TeleportWhere flankers Attributes IgnoreFlag } } WaveSpawn { Where spawnbot WaitForAllSpawned "W5_05" WaitBeforeStarting 15 TotalCount 5 MaxActive 5 SpawnCount 5 WaitBetweenSpawns 10 TotalCurrency 65 Squad { TFBot { Template T_TFbot_Heavyweapons_Heater Attributes AlwaysCrit } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_ScorchShot_FastShot } TFBot { Template T_TFBot_Giant_Medic } } } WaveSpawn { Where flankers WaitForAllSpawned "W5_05" WaitBeforeStarting 20 TotalCount 20 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 100 TFBot { Class Soldier Skill Normal Attributes AlwaysCrit } } WaveSpawn { Where flankers WaitForAllSpawned "W5_05" WaitBeforeStarting 20 TotalCount 15 MaxActive 15 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 75 TFBot { Template T_TFBot_Sniper_Huntsman } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Where spawnbot Name "W6_01" TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Class Scout Skill Hard WeaponRestrictions MeleeOnly Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "W6_01" TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Where spawnbot Name "W6_02" WaitForAllSpawned "W6_01" TotalCount 30 MaxActive 20 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 60 TFBot { Class Demoman Skill Normal } } WaveSpawn { Where spawnbot Name "W6_03" WaitForAllSpawned "W6_02" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Demo_RapidFire } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Name "W6_03" WaitForAllSpawned "W6_02" TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossB" StartingPathTrackNode "tank_path_b_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot Name "W6_04" WaitForAllSpawned "W6_03" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn { Where flankers Name "W6_04" WaitForAllSpawned "W6_03" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Where flankers Name "W6_05" WaitForAllSpawned "W6_04" TotalCount 30 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 5 TotalCurrency 60 Squad { TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } TFBot { Template T_TFBot_Soldier_Extended_Concheror } } } WaveSpawn { Where flankers Name "W6_06" WaitForAllSpawned "W6_05" TotalCount 3 MaxActive 3 SpawnCount 3 TotalCurrency 90 Squad { TFBot { Template T_TFBot_Giant_Soldier_Spammer } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } WaveSpawn { Where flankers Name "W6_07" WaitForAllSpawned "W6_06" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Class Scout Skill Hard Attributes AlwaysCrit } } WaveSpawn { Where flankers Name "W6_07" WaitForAllSpawned "W6_06" WaitBeforeStarting 45 TotalCount 20 MaxActive 10 SpawnCount 4 WaitBetweenSpawns 4 TotalCurrency 40 TFBot { Template T_TFBot_Sniper_Huntsman Attributes AlwaysCrit } } WaveSpawn { Where flankers Name "W6_08" WaitForAllSpawned "W6_06" WaitBeforeStarting 60 TotalCount 20 MaxActive 20 SpawnCount 5 WaitBetweenSpawns 6 TotalCurrency 40 TFBot { Class Demoman Skill Normal Attributes AlwaysCrit } } WaveSpawn { Where flankers Name "W6_09" WaitForAllSpawned "W6_08" TotalCount 6 MaxActive 6 SpawnCount 3 WaitBetweenSpawns 20 TotalCurrency 120 Squad { TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector } TFBot { Template T_TFBot_Giant_Medic_Regen } TFBot { Template T_TFBot_Giant_Medic_Regen } } } } Wave { StartWaveOutput { Target wave_start_relay_classic Action Trigger } DoneOutput { Target wave_finished_relay Action trigger } Checkpoint Yes WaveSpawn { Name "W7_01" TotalCount 1 TotalCurrency 200 FirstSpawnOutput { Target boss_spawn_relay Action Trigger } Tank { Health 30000 Speed 75 Name "TankBossA" StartingPathTrackNode "tank_path_a_10" OnKilledOutput { Target boss_dead_relay Action Trigger } OnBombDroppedOutput { Target boss_deploy_relay Action Trigger } } } WaveSpawn { Where spawnbot WaitBeforeStarting 20 TotalCount 50 MaxActive 12 SpawnCount 3 WaitBetweenSpawns 12 TotalCurrency 200 Support 1 RandomChoice { TFBot { Template T_TFBot_Medic_QuickUber } TFBot { Template T_TFBot_Medic_BigHeal } TFBot { Template T_TFBot_Medic_QuickFix } } } WaveSpawn { Where spawnbot WaitBeforeStarting 20 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Giant_Heavyweapons_Deflector Attributes AlwaysCrit } } WaveSpawn { Where spawnbot WaitBeforeStarting 35 TotalCount 4 MaxActive 2 SpawnCount 1 WaitBetweenSpawns 30 TotalCurrency 100 TFBot { Template T_TFBot_Soldier_BurstFire } } WaveSpawn { Where flankers WaitBeforeStarting 32 TotalCount 8 MaxActive 4 SpawnCount 2 WaitBetweenSpawns 30 TotalCurrency 200 Squad { TFBot { Template T_TFBot_Giant_Demo_Burst Tag Flankers Attributes AlwaysCrit } TFBot { Template T_TFBot_Giant_Demo_Burst Tag Flankers Attributes AlwaysCrit } } } } }
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