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Aug 4th, 2019
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  1. ITEM.name = "Torso Base";
  2. ITEM.uniqueID = "torso_base";
  3. ITEM.model = "models/props_c17/suitcase_passenger_physics.mdl";
  4. ITEM.invSpace = 3; -- The amount of additional space this item gives when equipped
  5. ITEM.weight = 2;
  6. ITEM.useText = "Wear";
  7. ITEM.category = "Clothing";
  8. ITEM.description = "A nice torso that can hold stuff.";
  9. ITEM.bodyGroup = 1; -- Bodygroup category
  10. ITEM.bodyGroupState = 3; -- Bodygroup number
  11. ITEM.bodyGroupName = "torso"; -- torso, legs, hands, headgear, bag, glasses, satchel, pouch, badge, armbands, headstrap, kevlar
  12. ITEM.sewItem = "sewing_kit"; -- Item used to sew the clothing item
  13. ITEM.maxClothesQuality = 100; -- 100%
  14. ITEM.qualityDecreaseEquip = 7; -- The amount clothes quality decreases when you equip this armor.
  15. ITEM.repairItem = "armor_scraps"; -- Which item that is used to repair this item's armor.
  16. ITEM.isAnonymous = false; -- Is the player anonymous when wearing this item?
  17. ITEM.canSew = true;
  18. ITEM.canRepair = true;
  19. ITEM.hasGasmask = false;
  20. ITEM.protection = 0;
  21. ITEM.maxArmor = 0;
  22. --ITEM.repairAmount = 50; -- the amount of armor that is repaired when using the repair item.
  23. --ITEM.sewFlag = "F"; leave this out of the item if you don't want the item to need a flag to be sewed
  24. --ITEM.repairFlag = "F"; leave this out of the item if you don't want the item to need a flag to be repaired
  25.  
  26. -- ITEM:AddData("Rarity", 1); -- 1 = Common, 2 = Uncommon, 3 = Rare, 4 = Unique, 5 = Legendary
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