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- admin = "Soristl1#0000"
- x = "173" -- Coloque um valor para o Cannon valor X (Mais direita ou esquerda)
- y = "318" -- Coloque um valor para o Cannon valor Y (Mais para cima ou para baixo)
- Mapa = '' -- coloque seu mapa aqui
- objectList = {}
- tfm.exec.disableAutoNewGame()
- tfm.exec.disableAutoScore (true)
- tfm.exec.disableAutoTimeLeft (true)
- tfm.exec.disableAfkDeath (true)
- tfm.exec.disableMortCommand (true)
- tfm.exec.disablePhysicalConsumables (true)
- tfm.exec.newGame(Mapa)
- fim = false
- for player, data in pairs(tfm.get.room.playerList) do
- tfm.exec.killPlayer(player)
- end
- function limpar()
- if #objectList > 0 then
- for obj = 1, #objectList, 1 do
- tfm.exec.removeObject(objectList[obj])
- end
- end
- objectList = {}
- for piso = 1, 24, 1 do
- tfm.exec.removePhysicObject(piso)
- end
- if fim == true then
- for piso2 = 50, 97, 1 do
- tfm.exec.removePhysicObject(piso2)
- end
- end
- end
- system.bindMouse (admin, true)
- function eventMouse(jogador, x5, y5)
- if jogador == admin then
- print("X: "..x5.." Y: "..y5.."")
- end
- end
- function spawn()
- valor = 178
- valor7 = 1
- cor = {0xD00D0D, 0x1C59D9, 0xFFE300, 0x19C52E, 0xFF8300, 0xFF00F6, 0x9100FF, 0x00F3F3}
- for h = 50, 57, 1 do
- tfm.exec.addPhysicObject(h, valor, 401, {
- type = 12,
- color = cor[valor7],
- width = 200,
- height = 10,
- friction = 5000,
- restitution = .2,
- miceCollision = false,
- groundCollision = true})
- valor = valor + 444
- valor7 = valor7 + 1
- end
- valor1 = 83
- for j = 58, 65, 1 do
- tfm.exec.addPhysicObject(j, valor1, 390, {
- type = 2,
- color = 0xFFFFFF,
- width = 10,
- height = 20,
- friction = 0,
- restitution = 1.3,
- miceCollision = false,
- groundCollision = true})
- valor1 = valor1 + 444
- end
- valor6 = 83
- valor8 = 1
- for jj = 90, 97, 1 do
- tfm.exec.addPhysicObject(jj, valor6 + 1, 391, {
- type = 12,
- color = cor[valor8],
- width = 10,
- height = 20,
- friction = 5000,
- restitution = 0,
- miceCollision = false,
- groundCollision = true})
- valor6 = valor6 + 444
- valor8 = valor8 + 1
- end
- valor2 = 273
- for q = 66, 73, 1 do
- tfm.exec.addPhysicObject(q, valor2, 390, {
- type = 2,
- color = math.random(0xFFFFFF),
- width = 10,
- height = 20,
- friction = 5000,
- restitution = 1.3,
- miceCollision = false,
- groundCollision = true})
- valor2 = valor2 + 444
- end
- valor5 = 273
- valor9 = 1
- for gg = 82, 89, 1 do
- tfm.exec.addPhysicObject(gg, valor5 - 1, 391, {
- type = 12,
- color = cor[valor9],
- width = 10,
- height = 20,
- friction = 5000,
- restitution = 0,
- miceCollision = false,
- groundCollision = true})
- valor5 = valor5 + 444
- valor9 = valor9 + 1
- end
- valor3 = 178
- valor4 = 1
- for p = 74, 81, 1 do
- tfm.exec.addPhysicObject(p, valor3, 66, {
- type = 13,
- color = cor[valor4],
- width = 20,
- height = 0,
- friction = 0,
- restitution = .2,
- miceCollision = false,
- groundCollision = false})
- valor3 = valor3 + 444
- valor4 = valor4 + 1
- end
- end
- t1 = tfm.exec.addShamanObject(17, x, y, 0, 0, 0, false)
- spawn()
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