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- import socket
- import pygame
- pygame.init()
- pygame.display.set_mode((320, 240))
- tcpCliSock = socket.socket(socket.AF_INET, socket.SOCK_STREAM)
- tcpCliSock.connect(("10.0.0.4", 6882))
- while 1:
- pygame.event.pump()
- data = " "
- for i in pygame.event.get(pygame.KEYDOWN):
- data = str(i.key)
- tcpCliSock.send(data)
- data = tcpCliSock.recv(1024)
- if not data: break
- if not data == "echoed ": print data
- tcpCliSock.close()
- pygame.quit()
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