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- -- Instances
- local DBUWGUI = Instance.new("ScreenGui")
- local Main = Instance.new("Frame")
- local Close = Instance.new("TextButton")
- local Ki = Instance.new("TextButton")
- local Atk_Agi = Instance.new("TextButton")
- local Made = Instance.new("TextLabel")
- -- Properties
- DBUWGUI.Name = "DBUWGUI"
- DBUWGUI.Parent = game.CoreGui
- Main.Name = "Main"
- Main.Parent = DBUWGUI
- Main.BackgroundColor3 = Color3.new(0, 0, 0)
- Main.BackgroundTransparency = 0.3
- Main.BorderSizePixel = 3
- Main.Position = UDim2.new(0.036, 0, 0.357, 0)
- Main.Size = UDim2.new(0, 241, 0, 195)
- Main.Draggable = true
- Main.Active = true
- Close.Name = "Close"
- Close.Parent = Main
- Close.BackgroundColor3 = Color3.new(0, 255, 255)
- Close.BackgroundTransparency = 0.3
- Close.Font = Enum.Font.Legacy
- Close.Text = "X"
- Close.TextColor3 = Color3.new(0, 0, 0)
- Close.TextSize = 14
- Close.Position = UDim2.new(0.847, 0, -0.003, 0)
- Close.Size = UDim2.new(0, 36, 0, 34)
- Ki.Name = "Ki"
- Ki.Parent = Main
- Ki.BackgroundColor3 = Color3.new(58, 255, 242)
- Ki.BackgroundTransparency = 0.3
- Ki.Font = Enum.Font.SciFi
- Ki.Text = "Ki Training"
- Ki.TextColor3 = Color3.new(0, 0, 0)
- Ki.TextSize = 18
- Ki.Position = UDim2.new(0.083, 0, 0.238, 0)
- Ki.Size = UDim2.new(0, 200, 0, 50)
- Atk_Agi.Name = "Attack/Agility"
- Atk_Agi.Parent = Main
- Atk_Agi.BackgroundColor3 = Color3.new(58, 255, 242)
- Atk_Agi.BackgroundTransparency = 0.3
- Atk_Agi.Font = Enum.Font.SciFi
- Atk_Agi.Text = "Attack/Agility Training"
- Atk_Agi.TextColor3 = Color3.new(0, 0, 0)
- Atk_Agi.TextSize = 18
- Atk_Agi.Position = UDim2.new(0.083, 0, 0.556, 0)
- Atk_Agi.Size = UDim2.new(0, 200, 0, 50)
- Made.Name = "MadeBy"
- Made.Parent = Main
- Made.BackgroundColor3 = Color3.new(0, 0, 0)
- Made.BackgroundTransparency = 1
- Made.Font = Enum.Font.SourceSans
- Made.Text = "Made by xKuroko"
- Made.TextColor3 = Color3.new(0, 255, 255)
- Made.TextSize = 12
- Made.Position = UDim2.new(0.315, 0, 0.913, 0)
- Made.Size = UDim2.new(0, 88, 0, 11)
- -- Scripts
- Ki.MouseButton1Click:connect(function()
- local lp = game.Players.LocalPlayer
- local lpc = lp.Character
- for i = 1, 1000 do -- change the 1000 to how often you want to repeat
- game.ReplicatedStorage.Remotes.Training.Blast:InvokeServer({Energy = {Value = 1000}}, lp.Stats, lpc.HumanoidRootPart, lpc.RightHand, lpc)
- end)
- Atk_Agi.MouseButton1Click:connect(function()
- local lp = game.Players.LocalPlayer
- local lpc = lp.Character
- local ltable = {
- Character = lpc;
- Humanoid = lpc.Humanoid;
- LeftFoot = lpc.LeftFoot;
- LeftHand = lpc.LeftHand;
- LeftLowerArm = lpc.LeftLowerArm;
- LeftLowerLeg = lpc.LeftLowerLeg;
- LeftUpperArm = lpc.LeftUpperArm;
- LeftUpperLeg = lpc.LeftUpperLeg;
- RightFoot = lpc.RightFoot;
- RightHand = lpc.RightHand;
- RightLowerArm = lpc.RightLowerArm;
- RightLowerLeg = lpc.RightLowerLeg;
- RightUpperArm = lpc.RightUpperArm;
- RightUpperLeg = lpc.RightLowerLeg
- }
- for i = 1, 1000 do -- change the 1000 to how often you want to repeat
- game.ReplicatedStorage.Remotes.Training.Combat:InvokeServer(lp.Stats, ltable)
- end)
- CloseGUI.MouseButton1Click:connect(function()
- game.CoreGui.DBUWGUI:Destroy()
- end)
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