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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. # FeatherBoard 3
  4. # Runs like a feather on your server
  5. # (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. # featherboard.group.<group>
  11. # Make sure to remove them from the other groups
  12. # when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. # of both the header as the footer.
  16. #
  17. # {PLAYER} - Player name
  18. # {PLAYERNICK} - Player nickname
  19. # {SERVER} - Server name
  20. # {PLAYERCOUNT} - Server player count
  21. # {BUNGEECOUNT} - Bungee network player count
  22. # 4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. # or placeholders.
  26. #
  27. # Substring: This allows you to split a word (even a placeholder) in parts
  28. # example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. # usage: This can be used to split placeholders when creating a typewriter
  30. # or to split the colors in a placeholder.
  31. #
  32. # Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. # two arguments (the length and space between scrolls).
  34. # example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. # PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53. enabled: true
  54. # Reset log on startup
  55. reset: false
  56.  
  57. ## Update checking
  58. update:
  59. check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67. # logs the memory usage of placeholders on startup
  68. log-memory: false
  69. # Clear unused placeholders that are not enabled.
  70. clear-unused: true
  71. # Config cache only
  72. # This will only use placeholders in the config
  73. # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74. # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75. config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79. # This option does not send scoreboard remove packets
  80. # to the client on quit. This can increase performance on servers
  81. # where players quit a lot (hubs, ...)
  82. #
  83. # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84. # /data folder
  85. #
  86. # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87. keepScoreboardOnQuit: false
  88. # Some placeholders have a slow process behind them. Meaning they might contact a database
  89. # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90. # separate from the sending. But can slow down the animation because it has to wait
  91. # for the placeholder to be loaded. When having multiple lines like a text that shows
  92. # the information about the placeholders you put below it, this can cause problems.
  93. # Enabling this will output a message in the console and ingame to operators
  94. # saying when a placeholder is causing delays.
  95. detect-placeholderdelay: false
  96. # Putting this to true will SPAM your console with timings report per placeholder/animation
  97. # refresh. Used for debugging purposes.
  98. # This requires detect-placeholderdelay to true
  99. verbose-placeholder-timings: false
  100. # Ignore placeholder problems
  101. # When set to true, the placeholder will not be disabled
  102. # this also means that no ERRORS will be logged -> no troubleshooting
  103. ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107. # If you want the toggle to stay even when your users
  108. # log off you can enable this. Keep in mind that this requires a
  109. # MySQL or SQLite database.
  110. # If you are configuring the plugin for the first time it is advised
  111. # to stay away from these settings until you managed the scoreboard
  112. # set up.
  113. persistent: false
  114. # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115. # with isolation, url, driver, ...
  116. # Database name
  117. database: "featherboard"
  118. # Database username
  119. username: bukkit
  120. # Database isolation type
  121. isolation: SERIALIZABLE
  122. # Database driver
  123. driver: org.sqlite.JDBC
  124. # Database password
  125. password: walrus
  126. # Database driver URL
  127. # {DIR} will be replaced with the plugin directory
  128. # {NAME} will be replaced wit the plugin name
  129. url: jdbc:sqlite:{DIR}{NAME}.db
  130. # Save interval in ticks
  131. save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'example_world'
  137.  
  138. # Show delay on join. Usefull if you wish to let the user
  139. # enjoy a Title MOTD without having the scoreboard obstructing
  140. # the view.
  141. show-delay: 0
  142.  
  143. # Anti Flicker will use a new engine that will allow you to use fast animations
  144. # without any flicker.
  145. # You can disable this feature if you do not have fast refresh rates.
  146. antiflicker: true
  147.  
  148. # A list of different scoreboards
  149. boards:
  150. # Default FeatherBoard comes with a board called "default". All players have the permission
  151. # featherboard.group.default (by default) meaning all players should see the scoreboard unless
  152. # the permission is negated.
  153. #
  154. # You can create as many boards as you want as long as the name is unique. It is advised to give logical
  155. # names such as "vip-board", "mcmmo-levelup", ...
  156. default:
  157. # Every section here are different lines. The first section will be used as the title
  158. # the following sections will be used as the lines on the scoreboard (max 15)
  159. # Just as the scoreboard names you can name these 'lines' whatever you want. But to make
  160. # things simple I will use logical names such as "title", "spacer", "header", ...
  161. title:
  162. # Every line has its own frames. The animation will loop through these frames on intervals
  163. # that you configure below.
  164. # Put all your frames under 'text:'. You can make as many lines as you want and use
  165. # placeholders and preset effects.
  166. # Keep in mind that there is a limit in line width!
  167. text:
  168. # To create cool looking animations you create yourself
  169. # you can use the graphical tool AnimationCreator
  170. # https://www.spigotmc.org/resources/animationcreator.6001/
  171. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  172. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  173. - '&f» &aLime.Gamster.Org &f«'
  174. # Interval is the animation interval in TICKS (20 ticks is one second).
  175. # Every X ticks the animation goes to the next frame (see above)
  176. # Once all frames are finished it will start over from the first one
  177. interval: 2
  178. # If you don't want a static order of the frames and want to show each frame at random
  179. # you can enable this option.
  180. random: false
  181. # A scoreboard is dynamic. The lines can change length due to smaller placeholders or scrolling text.
  182. # that is why it is advised to have something on your scoreboard that is bigger then all other lines.
  183. # These lines (usually a header or footer) are also good for decoration.
  184. header:
  185. text:
  186. - ' &f» &aOPPrison &f«'
  187. interval: 5
  188. random: false
  189. spacer5:
  190. text: []
  191. interval: 100
  192. random: false
  193. player-label:
  194. text:
  195. - '&a»&FInformatii'
  196. interval: 100
  197. random: false
  198. spacer6:
  199. text: []
  200. interval: 100
  201. random: false
  202. player-line1:
  203. text:
  204. - '&a»&fNume &8» &a{player}'
  205. interval: 2
  206. random: false
  207. player-line2:
  208. text:
  209. - '&a»&fUcideri &8» &a{stat_pkills}'
  210. interval: 2
  211. random: false
  212. player-line3:
  213. text:
  214. - '&a»&fDecese &8» &a{stat_deaths}'
  215. interval: 2
  216. random: false
  217. # For empty lines just add another 'section' but just don't put any text
  218. # in it so it acts like an empty line.
  219. spacer3:
  220. text: []
  221. interval: 100
  222. random: false
  223. server-label:
  224. text:
  225. - '&a»&fServer Info'
  226. interval: 100
  227. random: false
  228. spacer4:
  229. text: []
  230. interval: 100
  231. random: false
  232. server-line2:
  233. text:
  234. - '&a»&7Online &8» &a{bungeecount@skyblock}'
  235. interval: 10
  236. random: false
  237. server-line3:
  238. text:
  239. - '&a»&7Online Global &8» &a{bungeecount}'
  240. interval: 10
  241. random: false
  242. # This is the same as the header. It is not needed since you already use the header as the longest line
  243. # but it looks cleaner having a footer.
  244. # This is a combat scoreboard example showing
  245. # combat related information.
  246. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  247. # (Unless you want it to show all the time)
  248. # You still need to 'trigger' this scoreboard in the vanilla_combat
  249. combat-scoreboard-example:
  250. # Lets just use the title,header and footer from the example above
  251. # for in depth configuration look above.
  252. #
  253. # When designing a board that is used when triggered on an event. You have
  254. # to think (before looking at the placeholders) what is relevant.
  255. # For example: When I think of combat my first thoughts are:
  256. # - Health: To see how much you have left
  257. # - Possible cooldown timers
  258. # - With who am I in combat?
  259. # - Target health
  260. # - mcMMO attacking level?
  261. #
  262. # Next you have to think what is important during that event:
  263. # - Combat: not too much distraction (no animations, smaller scoreboard)
  264. #
  265. # Once you know those things start looking for placeholders. A lot of events such
  266. # as mcmmo have placeholders that can only be used in such events.
  267. title:
  268. text:
  269. # To create cool looking animations you create yourself
  270. # you can use the graphical tool AnimationCreator
  271. # https://www.spigotmc.org/resources/animationcreator.6001/
  272. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  273. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  274. - '<single><delay times="10">&l><</delay></single>'
  275. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  276. - '<single>&f&lherB</single>'
  277. - '<single>&f&lherBo</single>'
  278. - '<single>&f&latherBoa</single>'
  279. - '<single>&f&leatherBoar</single>'
  280. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  281. interval: 2
  282. random: false
  283. header:
  284. text:
  285. - '&a&m+-----------------+'
  286. interval: 10
  287. random: true
  288. combat-label:
  289. text:
  290. - '&8&l> &7&lCombat target:'
  291. interval: 100
  292. random: false
  293. combat-data:
  294. text:
  295. - '{vanilla-combat_opponent_name}'
  296. interval: 2
  297. random: false
  298. spacer1:
  299. text: []
  300. interval: 100
  301. health-label:
  302. text:
  303. - '&8&l> &7&lHealth stats:'
  304. interval: 100
  305. random: false
  306. health-data-1:
  307. text:
  308. - '&aYou: {healthbar}'
  309. interval: 1
  310. random: false
  311. health-data-2:
  312. text:
  313. - '&aTarget: {vanilla-combat_opponent_healthbar}'
  314. interval: 1
  315. random: false
  316. footer:
  317. text:
  318. - '&a&m+-----------------+'
  319. interval: 10
  320. random: true
  321. # This is an example for mcMMO when you level up
  322. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  323. # (Unless you want it to show all the time)
  324. # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  325. mcmmo-levelup:
  326. title:
  327. text:
  328. # To create cool looking animations you create yourself
  329. # you can use the graphical tool AnimationCreator
  330. # https://www.spigotmc.org/resources/animationcreator.6001/
  331. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  332. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  333. - '<single><delay times="10">&l><</delay></single>'
  334. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  335. - '<single>&f&lherB</single>'
  336. - '<single>&f&lherBo</single>'
  337. - '<single>&f&latherBoa</single>'
  338. - '<single>&f&leatherBoar</single>'
  339. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  340. interval: 2
  341. random: false
  342. header:
  343. text:
  344. - '&a&m+-----------------+'
  345. interval: 10
  346. random: true
  347. info-label:
  348. text:
  349. # mcMMO-levelup comes with several event specific placeholders
  350. - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  351. interval: 10
  352. spacer1: # This is a spacer an empty line
  353. text:
  354. - ''
  355. interval: 10
  356. # Do you want to randomize the animation frames?
  357. random: false
  358. skill-label: # You can add elements to the group and name them like you want
  359. # Lets make a static label
  360. text:
  361. - '&9&l> &e&lSkill:'
  362. interval: 10 # The interval is not important since its just 1 static text.
  363. # Do you want to randomize the animation frames?
  364. random: false
  365. skill:
  366. # Lets make a static label
  367. text:
  368. - '{mcmmo-levelup_skill_name}'
  369. interval: 10 # The interval is not important since its just 1 static text.
  370. # Do you want to randomize the animation frames?
  371. random: false
  372. spacer2: # This is a spacer an empty line
  373. text:
  374. - ''
  375. interval: 100
  376. # Do you want to randomize the animation frames?
  377. random: false
  378. skilllevel-label: # You can add elements to the group and name them like you want
  379. # Lets make a static label
  380. text:
  381. - '&b&l> &e&lCurrent level:'
  382. interval: 10 # The interval is not important since its just 1 static text.
  383. # Do you want to randomize the animation frames?
  384. random: false
  385. skilllevel:
  386. # Lets make a static label
  387. text:
  388. - '{mcmmo-levelup_skilllevel}'
  389. interval: 10 # The interval is not important since its just 1 static text.
  390. # Do you want to randomize the animation frames?
  391. random: false
  392. footer:
  393. text:
  394. - '&a&m+-----------------+'
  395. interval: 10
  396. random: true
  397. # This is an example for Towny when you enter a town
  398. # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  399. # (Unless you want it to show all the time)
  400. # You still need to 'trigger' this scoreboard in the 'towny-town'
  401. towny-town-example:
  402. # Lets just use the title,header and footer from the example above
  403. # for in depth configuration look above.
  404. title:
  405. text:
  406. # To create cool looking animations you create yourself
  407. # you can use the graphical tool AnimationCreator
  408. # https://www.spigotmc.org/resources/animationcreator.6001/
  409. # For all placeholders: https://www.spigotmc.org/wiki/mvdw-placeholders/
  410. # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  411. - '<single><delay times="10">&l><</delay></single>'
  412. - '<single>&f&ler</single>' # <single> will allow the frame to only run ONCE
  413. - '<single>&f&lherB</single>'
  414. - '<single>&f&lherBo</single>'
  415. - '<single>&f&latherBoa</single>'
  416. - '<single>&f&leatherBoar</single>'
  417. - ' <delay times="100">&f&lFeatherBoard&1&l3</delay>' # <delay> will repeat the line X times
  418. interval: 2
  419. random: false
  420. header:
  421. text:
  422. - '&a&m+-------------------+'
  423. interval: 10
  424. random: true
  425. town-label:
  426. text:
  427. - '&bYou are in town:'
  428. interval: 100
  429. town-data:
  430. text:
  431. - '{towny_currenttown_name}'
  432. interval: 100
  433. spacer1:
  434. text: []
  435. interval: 100
  436. townboard-label:
  437. text:
  438. - '&bTown board:'
  439. interval: 100
  440. townboard:
  441. text:
  442. - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  443. interval: 3
  444. spacer2:
  445. text: []
  446. interval: 100
  447. population-label:
  448. text:
  449. - '&bPopulation:'
  450. interval: 100
  451. poplulation-data:
  452. text:
  453. - '{towny_currenttown_residents}'
  454. interval: 100
  455. footer:
  456. text:
  457. - '&a&m+-------------------+'
  458. interval: 10
  459. random: true
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