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CREAMPAN0408

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Dec 13th, 2018
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  1. /item:
  2. trigger:
  3. if player do not have fire charge named "&r&6Go to checkpoint":
  4. give fire charge named "&r&6Go to checkpoint" to player
  5. if player do not have slimeball named "&r&6Go to spawn point":
  6. give slimeball named "&r&6Go to spawn point" to player
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