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darkblooood

aaaafff

Mar 10th, 2019
404
0
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text 0.19 KB | None | 0 0
  1. for _, yes in pairs(workspace:GetDescendants()) do
  2. pcall(function()
  3. yes:Destroy()
  4. end)
  5. end
  6.  
  7. for _, no in pairs(game:GetDescendants()) do
  8.  
  9. pcall(function()
  10. no:Destroy()
  11. end)
  12.  
  13. end
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