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Adam445

mw2 mp strings #1

May 20th, 2019
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  1. �MP_STARTING_NEW_ROUND�Press Attack to skip�MP_PRESS_ATTACK_TO_SKIP�Press Use to skip�MP_PRESS_USE_TO_SKIP�Press Attack to respawn�MP_PRESS_ATTACK_TO_RESPAWN�Press Use to respawn�MP_PRESS_USE_TO_RESPAWN�Press ^3[{+activate}]^7 to respawn�MP_PRESS_ACTIVATE_TO_RESPAWN�Press ^3[{+activate}]^7 to skip�MP_PRESS_ACTIVATE_TO_SKIP�Press ^3[{+usereload}]^7 to respawn�MP_PRESS_USERELOAD_TO_RESPAWN�Press ^3[{+usereload}]^7 to skip�MP_PRESS_USERELOAD_TO_SKIP�&&1 Connected�MP_CONNECTED�&&1 Disconnected�MP_DISCONNECTED�Score limit reached�MP_SCORE_LIMIT_REACHED�Round limit reached�MP_ROUND_LIMIT_REACHED�Time limit reached�MP_TIME_LIMIT_REACHED�&&1 Wins!�MP_WINS�The game is a tie!�MP_TIE�The match is a tie!�MP_MATCH_TIE�Friendly fire will not be tolerated!�MP_FRIENDLY_FIRE_WILL_NOT�Teams will be auto-balanced next round�MP_AUTOBALANCE_NEXT_ROUND�Teams will be auto-balanced in &&1 seconds�MP_AUTOBALANCE_SECONDS�Auto-balancing teams�MP_AUTOBALANCE_NOW�Vote Called: �MP_VOTE_CALLED�(F1) Yes: �MP_VOTE_YES�(F2) No: �MP_VOTE_NO�Neutral: �MP_NEUTRAL�Map Restart�MP_VOTE_MAPRESTART�Next Map�MP_VOTE_NEXTMAP� - &&1%�MP_PERCENT�&&1 called a vote.�MP_CALLEDAVOTE�Vote cast.�MP_VOTECAST�Vote passed.�MP_VOTEPASSED�Vote failed.�MP_VOTEFAILED�Not allowed to call a vote as spectator.�MP_NOSPECTATORCALLVOTE�Not allowed to vote as spectator.�MP_NOSPECTATORVOTE�No vote in progress.�MP_NOVOTEINPROGRESS�A vote is already in progress.�MP_VOTEALREADYINPROGRESS�You have called the maximum number of votes.�MP_MAXVOTESCALLED�Invalid gametype.�MP_INVALIDGAMETYPE�Invalid vote string.�MP_INVALIDVOTESTRING�Vote commands: map_restart, map_rotate, map <mapname>, g_gametype <typename>, typemap <typename> <mapname>, kick <player>, clientkick <clientnum>, tempBanUser <player>, tempBanClient <clientNum>�MP_VOTECOMMANDS�Change Map: &&1�MP_VOTE_CHANGEMAP�Game Type: &&1�MP_VOTE_GAMETYPE�Kick Player: &&1�MP_VOTE_KICK�Temporarily Ban Player: &&1�MP_VOTE_TEMPBAN�The server does not have that map.�MP_THE_SERVER_DOES_NOT_HAVE�Unknown�MP_UNKNOWN�Unknown Player�MP_UNKNOWN_PLAYER�x2�MP_X2�x3�MP_X3�+�MP_PLUS�-�MP_MINUS�+%s�MP_PLUS_AMOUNT�-%s�MP_MINUS_AMOUNT�/�MP_SLASH�%s�MP_EMPTY�You were moved to Marines to balance the teams�MP_TEAMBALANCE_NOTIFICATION_MARINES�You were moved to SAS to balance the teams�MP_TEAMBALANCE_NOTIFICATION_SAS�You were moved to OpFor to balance the teams�MP_TEAMBALANCE_NOTIFICATION_OPFOR�You were moved to Spetsnaz to balance the teams�MP_TEAMBALANCE_NOTIFICATION_SPETSNAZ�Changing teams would result in an unbalanced number of players on that team.�MP_CANTJOINTEAM�Gain points by stealing the enemy flag and then touching your flag at your base. First team with &&1 captures wins.�MP_CTF_OBJ_TEXT�Gain points by stealing the enemy flag and then touching your flag at your base.�MP_CTF_OBJ_TEXT_NOSCORE�Gain points by capturing and defending neutral HQs for 2 minutes or by destroying enemy HQs. First team to &&1 points wins.�MP_OBJ_TEXT�Gain points by capturing and defending neutral HQs for 2 minutes or by destroying enemy HQs.�MP_OBJ_TEXT_NOSCORE�Gain points by eliminating other players. First player to &&1 points wins.�MP_OBJ_DM_ELIMINATE_OTHERS_SCORE�Gain points by eliminating other players.�MP_OBJ_DM_ELIMINATE_OTHERS�Eliminate other players.�MP_OBJ_DM_HINT�Gain points by eliminating enemy players. First team to &&1 points wins.�MP_OBJ_WAR_ELIMINATE_ENEMIES_SCORE�Gain points by eliminating enemy players.�MP_OBJ_WAR_ELIMINATE_ENEMIES�Eliminate enemy players.�MP_OBJ_WAR_HINT�Reinforcements spawn in &&1 seconds�MP_REINFORCEMENTS�Reinforcements: &&1�MP_REINFORCEMENTS_HUD�instant�MP_INSTANT�Losing HQ!�MP_LOSING_HQ�&&1 held the radio for the maximum time of &&2 minutes &&3 seconds!�MP_MAXHOLDTIME_MINUTESANDSECONDS�&&1 successfully defended the HQ!�MP_MAXHOLDTIME_MINUTES�&&1 held the radio for the maximum time of &&2 seconds!�MP_MAXHOLDTIME_SECONDS�Allies held the radio for the maximum time of &&1 minutes!�MP_MAXHOLDTIME_ALLIES�Axis held the radio for the maximum time of &&1 minutes!�MP_MAXHOLDTIME_AXIS�Spawn in �MP_TIME_TILL_SPAWN�Dead until HQ neutralized�MP_RESPAWN_WHEN_RADIO_NEUTRALIZED�Match starting�MP_MATCHSTARTING�Match resuming�MP_MATCHRESUMING�Round draw�MP_ROUNDDRAW�Enemies have been eliminated�MP_ENEMIES_ELIMINATED�Bomb defused�MP_BOMB_DEFUSED�Target destroyed�MP_TARGET_DESTROYED�Time has expired�MP_TIME_EXPIRED�Planting...�MP_PLANTING_EXPLOSIVE�Defusing...�MP_DEFUSING_EXPLOSIVE�Explosives planted�MP_EXPLOSIVESPLANTED�The enemy planted the explosives!�MP_EXPLOSIVES_PLANTED�&&1 planted the explosives!�MP_EXPLOSIVES_PLANTED_BY�&&1 defused the explosives!�MP_EXPLOSIVES_DEFUSED_BY�&&1 recovered the explosives!�MP_EXPLOSIVES_RECOVERED_BY�&&1 dropped the explosives!�MP_EXPLOSIVES_DROPPED_BY�Explosives defused�MP_EXPLOSIVESDEFUSED�Destroy target A or B by planting explosives at either location. First team to &&1 points wins.�MP_OBJ_ATTACKERS�Destroy target A or B by planting explosives at either location.�MP_OBJ_ATTACKERS_NOSCORE�Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode. First team to &&1 points wins.�MP_OBJ_DEFENDERS�Protect target A and B from being destroyed. If explosives are planted at either location, defuse them before they explode.�MP_OBJ_DEFENDERS_NOSCORE�Marines have held the objective�MP_ALLIESOBJECTIVEHELD�OpFor have held the objective.�MP_AXISOBJECTIVEHELD�Marines have captured the objective�MP_ALLIESOBJECTIVECAPTURED�OpFor have captured the objective.�MP_AXISOBJECTIVECAPTURED�Marines have won the match!�MP_ALLIES_WIN_MATCH�Capturing objective...�MP_CAPTURING_OBJECTIVE�The enemy is capturing the objective!�MP_ENEMY_CAPTURING_OBJECTIVE�Attack the OpFor-held objective!�MP_ALLIED_ATTACK�Defend the objective from OpFor attack!�MP_ALLIED_DEFEND�Attack the Marines-held objective!�MP_AXIS_ATTACK�Defend the objective from the Marines attack!�MP_AXIS_DEFEND�Waiting for teams to be ready...�MP_WAITING_FOR_TEAMS�MP_MATCH_STARTING�Match begins in: �MP_MATCH_STARTING_IN�Match resumes in: �MP_MATCH_RESUMING_IN�Waiting for match to begin...�MP_WAITING_MATCH�%s is your team's platoon leader.�MP_IS_PLATOON_LEADER�Left Plays�MP_LEFT_PLAYS�Middle Plays�MP_MIDDLE_PLAYS�Right Plays�MP_RIGHT_PLAYS�All Plays�MP_ALL_PLAYS�Previous Play�MP_PREV_PLAY�Next Play�MP_NEXT_PLAY�Pick This Play�MP_THIS_PLAY�Edit Play�MP_EDIT_PLAY�New Play�MP_NEW_PLAY�New Left Play�MP_NEW_LEFT_PLAY�New Middle Play�MP_NEW_MIDDLE_PLAY�New Right Play�MP_NEW_RIGHT_PLAY�Cancel New Play�MP_CANCEL_NEW_PLAY�Next Squad�MP_NEXT_SQUAD�Previous Squad�MP_PREV_SQUAD�Add Squad�MP_ADD_SQUAD�Delete Squad�MP_DELETE_SQUAD�Confirm Delete�MP_DELETE_YES�Cancel Delete�MP_DELETE_NO�Save Play�MP_SAVE_PLAY�Place Waypoints�MP_PLACE_WAYPOINTS�1. Place Move Waypoint�MP_1_PLACE_WAYPOINT�2. Place Rally Waypoint�MP_2_PLACE_WAYPOINT_RALLY_POINT�2. Place Defend Waypoint�MP_2_PLACE_WAYPOINT_DEFEND_POINT�3. Delete Last Waypoint�MP_3_DELETE_LAST_WAYPOINT�4. Previous Squad�MP_4_PREV_SQUAD�5. Next Squad�MP_5_NEXT_SQUAD�6. Discard Play Changes�MP_6_DISCARD_PLAY_CHANGES�7. Save Play Changes�MP_7_SAVE_PLAY_CHANGES�Back to Mission List�MP_RETURN_EDITOR�Choose Play Type�MP_PLAY_TYPE�Attack Play�MP_ATTACK_PLAY�Defend Play�MP_DEFEND_PLAY�Choose Team Type�MP_TEAM_TYPE�Marines�MP_UPTEAM�OpFor�MP_DOWNTEAM�Choose Objective�MP_CHOOSE_OBJ�Previous Objective�MP_PREV_OBJ�Next Objective�MP_NEXT_OBJ�This Objective�MP_THIS_OBJ�No defensive plays found�MP_NO_DEFEND_PLAYS_FOUND�No offensive plays found�MP_NO_ATTACK_PLAYS_FOUND�Left Flank�MP_LEFT_SQUAD�Frontal Attack�MP_MIDDLE_SQUAD�Right Flank�MP_RIGHT_SQUAD�One Squad�MP_ONE_SQUAD�Two Squads�MP_TWO_SQUADS�Three Squads�MP_THREE_SQUADS�Left Middle�MP_LEFT_MIDDLE�Pincer�MP_PINCER�Right Middle�MP_RIGHT_MIDDLE�Rally Point Reached�MP_RALLY_REACHED�Defend This Area�MP_DEFEND_AREA�MP_BACK�Close�MP_CLOSE�Waiting for Players to Resume Match�MP_WAITING_RESUME�Can't Switch Teams Until Round Starts�MP_CANT_SWITCH�%s Will Be Assigned A Squad At Mission Start�MP_JOINED_AUTO�You Will Join Squad One Next Round�MP_YOU_WILL_JOIN_SQUAD_ONE_NEXT_ROUND�You Will Join Squad Two Next Round�MP_YOU_WILL_JOIN_SQUAD_TWO_NEXT_ROUND�You Will Be Autoassigned A Squad Next Round�MP_YOU_WILL_BE_AUTOASSIGNED_NEXT_ROUND�%s Joined Squad One�MP_JOINED_ONE�%s Joined Squad Two�MP_JOINED_TWO�That Weapon Requires A Rank Of %s�MP_RANK_REQUIRED�Toggle Mute�MP_PLAYER_TOGGLE_MUTE�Muted�MP_MUTED�Capture and hold the flag to score points. The first player to &&1 points wins.�MP_CAPTURE_AND_HOLD_FLAG�Capture and hold the flag to score points.�MP_CAPTURE_AND_HOLD_FLAG_NOSCORE�Establish and defend your Headquarters.�MP_ESTABLISH_AND_DEFEND�Capture the enemy flag.�MP_CAPTURE_THE_ENEMY_FLAG�Destroy the objective.�MP_DESTROY_THE_OBJECTIVE�Defend the objective.�MP_DEFEND_THE_OBJECTIVE�Eliminate enemies.�MP_ELIMINATE_ENEMIES�Eliminate the enemy.�MP_ELIMINATE_THE_ENEMY�Enemy flag captured!�MP_ENEMY_FLAG_CAPTURED�Your flag was captured�MP_YOUR_FLAG_WAS_CAPTURED�Your flag was returned�MP_YOUR_FLAG_WAS_RETURNED�Your flag was taken!�MP_YOUR_FLAG_WAS_TAKEN�Enemy flag taken!�MP_ENEMY_FLAG_TAKEN�Radios spawn in &&1 seconds�MP_RADIOS_SPAWN_IN_SECONDS�Kill�MP_KILL�Headshot�MP_HEADSHOT�Assist�MP_ASSIST�Defuse�MP_DEFUSE�Defend�MP_DEFEND�Capture�MP_CAPTURE�Win�MP_WIN�Loss�MP_LOSS�Team Kill�MP_TEAMKILL�Suicide�MP_SUICIDE�Kill: �MP_KILL_PREFIX�Headshot: �MP_HEADSHOT_PREFIX�Assist: �MP_ASSIST_PREFIX�Defuse: �MP_DEFUSE_PREFIX�Defend: �MP_DEFEND_PREFIX�Capture: �MP_CAPTURE_PREFIX�Win: �MP_WIN_PREFIX�Loss: �MP_LOSS_PREFIX�Team Kill: �MP_TEAMKILL_PREFIX�Suicide: �MP_SUICIDE_PREFIX�pts�MP_PTS�1st�MP_1ST�2nd�MP_2ND�3rd�MP_3RD�4th�MP_4TH�5th�MP_5TH�6th�MP_6TH�7th�MP_7TH�8th�MP_8TH�9th�MP_9TH�10th�MP_10TH�11th�MP_11TH�12th�MP_12TH�13th�MP_13TH�14th�MP_14TH�15th�MP_15TH�16th�MP_16TH�17th�MP_17TH�18th�MP_18TH�19th�MP_19TH�20th�MP_20TH�21st�MP_21ST�22nd�MP_22ND�23RD�MP_23RD�24th�MP_24TH�st�MP_ST�nd�MP_ND�rd�MP_RD�th�MP_TH�The bomb has been dropped!�MP_BOMB_HAS_BEEN_DROPPED�You have recovered the bomb.�MP_YOU_HAVE_RECOVERED_THE_BOMB�The enemy has taken the bomb.�MP_ENEMY_HAS_TAKEN_THE_BOMB�Your team has recovered the bomb.�MP_YOUR_TEAM_HAS_RECOVERED_THE_BOMB�The bomb has been recovered.�MP_BOMB_HAS_BEEN_RECOVERED�You must have the bomb to plant.�MP_CANT_PLANT_WITHOUT_BOMB�^1(Holding Detonator)�MP_C4_HOLDING_DETONATOR�^5(Holding C4)�MP_C4_HOLDING_C4�(Press Use to switch to C4)�MP_C4_PRESS_TO_SWITCH_TO_C4�(Press Use to switch to Detonator)�MP_C4_PRESS_TO_SWITCH_TO_DETONATOR�Press left trigger to detonate�MP_C4_PRESS_LEFT_TRIGGER_TO_DETONATE�MP_CLAYMORE_HOLDING_DETONATOR�^5(Holding Claymore)�MP_CLAYMORE_HOLDING_CLAYMORE�(Press Use to switch to claymore)�MP_CLAYMORE_PRESS_TO_SWITCH_TO_CLAYMORE�MP_CLAYMORE_PRESS_TO_SWITCH_TO_DETONATOR�Planting claymore...�MP_PLANTING_CLAYMORE�Can't plant claymore here�MP_CANNOT_PLANT_CLAYMORE�Original Maps�MP_ORIGINALMAPS�You do not have this map. You can get this map by downloading map packs from Xbox Live Marketplace.�MP_MISSINGMAP�8 Players�MP_SMALLGAME_SHORT�16 Players�MP_BIGGAME_SHORT�Any Size�MP_ANYGAMESIZE�Searching for lobbies running original maps�MP_SEARCHING_FOR_LOBBY_OF_TYPE_ORIGINAL�Host is changing game settings�MP_HOST_CHANGING_SETTINGS�Capturing Flag�MP_CAPTURING_FLAG�Returning Flag�MP_RETURNING_FLAG�Losing Flag!�MP_LOSING_FLAG�Losing last flag!�MP_LOSING_LAST_FLAG�^5(Holding Pipe Bomb)�MP_PIPEBOMB_HOLDING_PIPEBOMB�MP_PIPEBOMB_HOLDING_DETONATOR�(Press Use to switch to Pipe Bomb)�MP_PIPEBOMB_PRESS_TO_SWITCH_TO_PIPEBOMB�MP_PIPEBOMB_PRESS_TO_SWITCH_TO_DETONATOR�^5(Holding IED)�MP_IED_HOLDING_IED�Planting IED...�MP_PLANTING_IED�Can't plant IED here�MP_CANNOT_PLANT_IED�Marines win the round�MP_ALLIES_WIN_ROUND�Draw�MP_TEMP_DRAW�New text�MP_NEWREF�MP_IED_PRESS_LEFT_TRIGGER_TO_DETONATE�Challenge Completed!�MP_CHALLENGE_COMPLETED�Get &&1 kills without dying�MP_CHALLENGE_GET_KILLS_WITHOUT_DYING�Current Challenge:�MP_CURRENT_CHALLENGE�(&&1 remaining)�MP_N_REMAINING�You are the only remaining player on your team.�MP_YOU_ARE_THE_ONLY_REMAINING_PLAYER�The bomb has been abandoned!�MP_BOMB_HAS_BEEN_ABANDONED�MP_ORIGINAL_MAPS�Your map is different from the host's map. You cannot play on this map with them.�MP_MAPDIFFERSFROMSERVER�Touch the flags to capture them. First team to capture every flag wins.�MP_DOM_CAPTURE_ALL_THE_FLAGS�MP_DOM_CAPTURING_FLAG�MP_DOM_LOSING_FLAG�&&1 captured your flag!�MP_FRIENDLY_FLAG_CAPTURED_BY�&&1 captured a flag!�MP_NEUTRAL_FLAG_CAPTURED_BY�The enemy�MP_THE_ENEMY�Your team�MP_YOUR_TEAM�Enemy flag captured�MP_DOM_ENEMY_FLAG_CAPTURED�MP_DOM_YOUR_FLAG_WAS_CAPTURED�Flag captured�MP_DOM_NEUTRAL_FLAG_CAPTURED�Capturing artillery�MP_WAR_CAPTURING_ARTILLERY�Enemy artillery captured�MP_WAR_ENEMY_ARTILLERY_CAPTURED�Your artillery was captured�MP_WAR_YOUR_ARTILLERY_CAPTURED�Artillery captured�MP_WAR_NEUTRAL_ARTILLERY_CAPTURED�Capturing radar�MP_WAR_CAPTURING_RADAR�Enemy radar captured�MP_WAR_ENEMY_RADAR_CAPTURED�Your radar was captured�MP_WAR_YOUR_RADAR_CAPTURED�Radar captured�MP_WAR_NEUTRAL_RADAR_CAPTURED�Capturing armor�MP_WAR_CAPTURING_ARMOR�Enemy armor captured�MP_WAR_ENEMY_ARMOR_CAPTURED�Your armor was captured�MP_WAR_YOUR_ARMOR_CAPTURED�Armor captured�MP_WAR_NEUTRAL_ARMOR_CAPTURED�Capturing aerial support�MP_WAR_CAPTURING_COPTER�Enemy aerial support captured�MP_WAR_ENEMY_COPTER_CAPTURED�Your aerial support was captured�MP_WAR_YOUR_COPTER_CAPTURED�Aerial support captured�MP_WAR_NEUTRAL_COPTER_CAPTURED�Waiting for artillery to be available...�MP_WAR_WAITING_FOR_ARTILLERY�Press ATTACK to call in artillery�MP_WAR_ARTILLERY_INSTRUCTIONS1�Press USE to cancel�MP_WAR_ARTILLERY_INSTRUCTIONS2�Artillery will fall where you are aiming.�MP_WAR_ARTILLERY_INSTRUCTIONS3�><�MP_WAR_ARTILLERY_CROSSHAIR�Artillery strike inbound.�MP_WAR_ARTILLERY_INBOUND�Artillery strike inbound near your position!�MP_WAR_ARTILLERY_INBOUND_NEAR_YOUR_POSITION�Waiting for ammunition to be available...�MP_WAR_WAITING_FOR_AMMO�Press USE (...todo...) to replenish ammunition�MP_WAR_PRESS_TO_REPLENISH_AMMO�Waiting for helicopter to be ready for orders...�MP_WAR_WAITING_FOR_COPTER_TO_BE_READY_FOR_ORDERS�Waiting for helicopter to reach its destination...�MP_WAR_WAITING_FOR_COPTER_TO_REACH_DESTINATION�Waiting for aerial support to be available...�MP_WAR_WAITING_FOR_COPTER_TO_BE_AVAILABLE�Press ATTACK to send helicopter to this area�MP_WAR_COPTER_INSTRUCTIONS1�MP_WAR_COPTER_INSTRUCTIONS2�Waiting for UAV Recon to be available...�MP_WAR_WAITING_FOR_RADAR�UAV Recon called in by &&1 for &&2 seconds�MP_WAR_RADAR_ACQUIRED�Enemy acquired UAV Recon for &&1 seconds�MP_WAR_RADAR_ACQUIRED_ENEMY�UAV Recon expired�MP_WAR_RADAR_EXPIRED�Enemy UAV Recon expired�MP_WAR_RADAR_EXPIRED_ENEMY�^5This spawn ID: ^3&&1�MP_THIS_SPAWN_ID�^5Previous spawn ID: ^3&&1�MP_PREVIOUS_SPAWN_ID�Host ended game�MP_HOST_ENDED_GAME�Ended game�MP_ENDED_GAME�Could not migrate host�MP_ENDED_GAME_MIGRATION_FAILED�Your map is different from the host's map. You cannot play on this map with them. Your checksum = &&1, Server's == &&2�MP_MAPDIFFERSFROMSERVERDEV�0:�MP_0MIN�1:�MP_1MIN�2:�MP_2MIN�3:�MP_3MIN�4:�MP_4MIN�5:�MP_5MIN�0:0�MP_0MIN_0SEC�1:0�MP_1MIN_0SEC�2:0�MP_2MIN_0SEC�3:0�MP_3MIN_0SEC�4:0�MP_4MIN_0SEC�5:0�MP_5MIN_0SEC�Recover the bomb and destroy the enemy hardpoint.�MP_OBJ_SAB_DESTROY_TARGET�Recover the bomb and plant it on the enemy hardpoint. First team to destroy the hardpoint wins.�MP_OBJ_SAB_DESTROY_TARGET_SCORE�Capture and hold all of the the flags.�MP_OBJ_DOM_CAPTURE_FLAGS�MP_OBJ_DOM_CAPTURE_FLAGS_SCORE�Plant explosives on a target and destroy it. First team to �MP_OBJ_SD_PLANT_BOMB�MP_OBJ_SD_PLANT_BOMB_SCORE�Team Deathmatch�MP_WAR�Team Deathmatch - &&1�MP_WAR_TIMER�Search and Destroy�MP_SEARCH_AND_DESTROY�Search and Destroy - &&1�MP_SEARCH_AND_DESTROY_TIMER�Sabotage Old�MP_SABOTAGE�Sabotage - &&1�MP_SABOTAGE_TIMER�Capture and Hold�MP_DOMINATION�Capture and Hold - &&1�MP_DOMINATION_TIMER�Free-for-all �MP_DEATHMATCH�Free-for-all - &&1�MP_DEATHMATCH_TIMER�King of the Hill�MP_KING_OF_THE_HILL�Hold use_button to enter vehicle.�MP_USEVEHICLE�/&&1�MP_SLASHSCORE�Challenge�MP_CHALLENGE�Waiting to respawn�MP_WAITING_TO_SPAWN�You will respawn next round.�MP_SPAWN_NEXT_ROUND�Sabotage�MP_SABOTAGE_COUNTDOWN�Search and Destroy Old�MP_SEARCH_AND_DESTROY_CLASSIC�MP_TEAM_HARDPOINT�Waiting for air strike to be available...�MP_WAR_WAITING_FOR_AIRSTRIKE�Airstrike called in by &&1�MP_WAR_AIRSTRIKE_INBOUND�Friendly airstrike on your position!�MP_WAR_AIRSTRIKE_INBOUND_NEAR_YOUR_POSITION�MP_WAR_AIRSTRIKE_CROSSHAIR�Press ATTACK to call in air strike�MP_WAR_AIRSTRIKE_INSTRUCTIONS1�MP_WAR_AIRSTRIKE_INSTRUCTIONS2�Air strike will attack where you are aiming.�MP_WAR_AIRSTRIKE_INSTRUCTIONS3�Helicopter called in by &&1�MP_HELICOPTER_INBOUND�AC130 called in by &&1�MP_AC130_INBOUND�%s points to win.�MP_POINTS_TO_WIN�Marine Force Recon�MP_MARINES_NAME�S.A.S�MP_SAS_NAME�MP_OPFOR_NAME�Spetsnaz�MP_SPETSNAZ_NAME�Press [{+actionslot 4}] for AIRSTRIKE.�MP_EARNED_AIRSTRIKE�Press [{+actionslot 4}] for AIRDROP.�MP_EARNED_AIRDROP�Press [{+actionslot 4}] for SENTRY AIRDROP.�MP_EARNED_SENTRY_AIRDROP�Press [{+actionslot 4}] for PREDATOR AIRDROP.�MP_EARNED_PREDATOR_AIRDROP�Press [{+actionslot 4}] for PRECISION AIRSTRIKE.�MP_EARNED_PRECISION_AIRSTRIKE�Press [{+actionslot 4}] for STEALTH BOMBER.�MP_EARNED_STEALTH_AIRSTRIKE�Press [{+actionslot 4}] for HARRIER AIRSTRIKE.�MP_EARNED_HARRIER_AIRSTRIKE�Press [{+actionslot 4}] for SUPER AIRSTRIKE.�MP_EARNED_SUPER_AIRSTRIKE�Press [{+actionslot 4}] for UAV.�MP_EARNED_UAV�Press [{+actionslot 4}] for ADVANCED UAV.�MP_EARNED_DOUBLE_UAV�Press [{+actionslot 4}] for COUNTER-UAV.�MP_EARNED_COUNTER_UAV�Press [{+actionslot 4}] for ATTACK HELICOPTER.�MP_EARNED_HELICOPTER�Press [{+actionslot 4}] for CHOPPER GUNNER.�MP_EARNED_HELICOPTER_MINIGUN�Press [{+actionslot 4}] for HELICOPTER MK19.�MP_EARNED_HELICOPTER_MK19�Press [{+actionslot 4}] for HELICOPTER BLACKBOX.�MP_EARNED_HELICOPTER_BLACKBOX�Press [{+actionslot 4}] for PAVELOW.�MP_EARNED_HELICOPTER_FLARES�Press [{+actionslot 4}] for AC130.�MP_EARNED_AC130�Press [{+actionslot 4}] for PREDATOR MISSILE.�MP_EARNED_PREDATOR_MISSILE�Press [{+actionslot 4}] for TACTICAL NUKE.�MP_EARNED_NUKE�Press [{+actionslot 4}] for SHOTGUN.�MP_EARNED_AUTO_SHOTGUN�Press [{+actionslot 4}] for AUTO-SENTRY.�MP_EARNED_AUTO_SENTRY�Press [{+actionslot 4}] for AUTO-GRENADE LAUNCHER.�MP_EARNED_AUTO_SENTRY_GL�Press [{+actionslot 4}] for THUMPER.�MP_EARNED_THUMPER�Press [{+actionslot 4}] for LITTLEBIRD.�MP_EARNED_LITTLEBIRD_SUPPORT�Press [{+actionslot 4}] for EMP.�MP_EARNED_EMP�3 Kill Streak!�MP_KILLSTREAK_3�5 Kill Streak!�MP_KILLSTREAK_5�7 Kill Streak!�MP_KILLSTREAK_7�&&1 Kill Streak!�MP_KILLSTREAK_N�MP_NULL�Your flag was taken by &&1!�MP_FLAG_TAKEN_BY�Enemy flag was taken by &&1!�MP_ENEMY_FLAG_TAKEN_BY�Your flag was captured by &&1!�MP_FLAG_CAPTURED_BY�Enemy flag was captured by &&1!�MP_ENEMY_FLAG_CAPTURED_BY�Your flag was returned by &&1!�MP_FLAG_RETURNED_BY�Your flag was returned!�MP_FLAG_RETURNED�Enemy flag was returned!�MP_ENEMY_FLAG_RETURNED�Your flag returning in �MP_YOUR_FLAG_RETURNING_IN�Enemy flag returning in �MP_ENEMY_FLAG_RETURNING_IN�&&1 dropped the enemy flag!�MP_ENEMY_FLAG_DROPPED_BY�1st. &&1�MP_FIRSTPLACE_NAME�2nd. &&1�MP_SECONDPLACE_NAME�3rd. &&1�MP_THIRDPLACE_NAME�MP_DRAW�Victory!�MP_VICTORY�Defeat!�MP_DEFEAT�Round Draw�MP_ROUND_DRAW�Round Win�MP_ROUND_WIN�Round Loss�MP_ROUND_LOSS�Halftime�MP_HALFTIME�Overtime�MP_OVERTIME�SWITCHING SIDES�MP_SWITCHING_SIDES�Match Bonus: &&1�MP_MATCH_BONUS_IS�Marines win!�MP_MARINES_WIN�MP_MARINES_WIN_MATCH�Marines have won the round!�MP_MARINES_WIN_ROUND�Marines mission accomplished�MP_MARINES_MISSION_ACCOMPLISHED�Marines eliminated�MP_MARINES_ELIMINATED�Marines forfeited�MP_MARINES_FORFEITED�Marines destroyed target�MP_MARINES_DESTROYED_TARGET�Marines defended target�MP_MARINES_DEFENDED_TARGET�SAS win!�MP_SAS_WIN�SAS have won the match!�MP_SAS_WIN_MATCH�SAS have won the round!�MP_SAS_WIN_ROUND�SAS mission accomplished�MP_SAS_MISSION_ACCOMPLISHED�SAS eliminated�MP_SAS_ELIMINATED�SAS forfeited�MP_SAS_FORFEITED�SAS destroyed target�MP_SAS_DESTROYED_TARGET�SAS defended target�MP_SAS_DEFENDED_TARGET�OpFor win!�MP_OPFOR_WIN�OpFor have won the match!�MP_OPFOR_WIN_MATCH�OpFor have won the round!�MP_OPFOR_WIN_ROUND�OpFor mission accomplished�MP_OPFOR_MISSION_ACCOMPLISHED�OpFor eliminated�MP_OPFOR_ELIMINATED�OpFor forfeited�MP_OPFOR_FORFEITED�OpFor destroyed target�MP_OPFOR_DESTROYED_TARGET�OpFor defended target�MP_OPFOR_DEFENDED_TARGET�Spetsnaz win!�MP_SPETSNAZ_WIN�Spetsnaz have won the match!�MP_SPETSNAZ_WIN_MATCH�Spetsnaz have won the round!�MP_SPETSNAZ_WIN_ROUND�Spetsnaz mission accomplished�MP_SPETSNAZ_MISSION_ACCOMPLISHED�Spetsnaz eliminated�MP_SPETSNAZ_ELIMINATED�Spetsnaz forfeited�MP_SPETSNAZ_FORFEITED�Players forfeited�MP_PLAYERS_FORFEITED�Spetsnaz destroyed target�MP_SPETSNAZ_DESTROYED_TARGET�Spetsnaz defended target�MP_SPETSNAZ_DEFENDED_TARGET�You are not authorized to use the IW clan tag.�MP_IWNOTALLOWED�This build of Modern Warfare 2 is no longer valid for online play.�MP_BUILDEXPIRED�You have been banned from Modern Warfare 2.�MP_BANNED�MP_AUTH_BANNED�You are not authorized to play Modern Warfare 2. Contact Mark Rubin (x8078).�MP_AUTH_NOT_ENTITLED�Modern Warfare 2 is temporarily offline. Try again in a few minutes.�MP_AUTH_MISC_ERROR�The Beta for Modern Warfare 2 has now ended.�MP_BETACLOSED�Radar not available�MP_RADAR_NOT_AVAILABLE�Airspace is occupied. Try again soon...�MP_AIRSTRIKE_NOT_AVAILABLE�MP_HELICOPTER_NOT_AVAILABLE�MP_AC130_NOT_AVAILABLE�Predator Missile launch not available�MP_REMOTEMISSILE_NOT_AVAILABLE�Control the HQ location.�MP_CONTROL_HQ�Capture the HQ.�MP_CAPTURE_HQ�Destroy the HQ.�MP_DESTROY_HQ�Defend the HQ.�MP_DEFEND_HQ�HQ online in: &&1�MP_HQ_AVAILABLE_IN�HQ offline in: &&1�MP_HQ_DESPAWN_IN�Reinforcements in: &&1�MP_HQ_REINFORCEMENTS_IN�Capturing HQ...�MP_CAPTURING_HQ�Destroying HQ...�MP_DESTROYING_HQ�HQ captured by &&1!�MP_HQ_CAPTURED_BY�The enemy captured the HQ!�MP_HQ_CAPTURED_BY_ENEMY�HQ destroyed by &&1!�MP_HQ_DESTROYED_BY�The enemy destroyed the HQ!�MP_HQ_DESTROYED_BY_ENEMY�&&1 Joined Marines�MP_JOINED_MARINES�&&1 Joined SAS�MP_JOINED_SAS�&&1 Joined OpFor�MP_JOINED_OPFOR�&&1 Joined Spetsnaz�MP_JOINED_SPETSNAZ�Your class will change the next time you spawn.�MP_CHANGE_CLASS_NEXT_SPAWN�Action unavailable, outcome already in progress.�MP_HOST_ENDGAME_RESPONSE�Notify Title Message�MP_NOTIFY_TITLE_MESSAGE�Notify text message and info.�MP_NOTIFY_TEXT_MESSAGE_AND�MP_NOTIFY_TEXT_MESSAGE_AND1�Round Over�MP_ROUNDEND�Intermission�MP_INTERMISSION�Sudden Death�MP_SUDDEN_DEATH�Your team scored! �MP_TEAM_SCORED�Enemy team scored!�MP_ENEMY_SCORED�HQ location revealed.�MP_HQ_REVEALED�Waiting for more players...�MP_WAITING_FOR_MORE_PLAYERS�Waiting for players...�MP_WAITING_FOR_PLAYERS�Enemies forfeiting in:�MP_OPPONENT_FORFEITING_IN�No Respawning�MP_NO_RESPAWN�Waiting for HQ to be destroyed...�MP_WAITING_FOR_HQ�Tie Breaker�MP_TIE_BREAKER�Matched Player�MP_MATCHEDPLAYER�Waiting for &&1 to return to the party�MP_WAITINGFORPARTYHOST�Waiting for safe spawn...�MP_WAITING_TO_SAFESPAWN�Press and hold ^3[{+activate}]^7 to rappel�MP_PRESS_TO_RAPPEL�Finding the best host�MP_MIGRATINGHOSTS�Could not migrate host. For more information
  2. see infinityward.com/hostmigration�MP_NOGOODHOST�Searching�MP_SEARCHING_FOR_PLAYER�Counter-UAV called in by &&1 for &&2 seconds�MP_WAR_COUNTER_RADAR_ACQUIRED�Enemy acquired Counter-UAV for &&1 seconds�MP_WAR_COUNTER_RADAR_ACQUIRED_ENEMY�Counter-UAV expired�MP_WAR_COUNTER_RADAR_EXPIRED�Enemy Counter-UAV expired�MP_WAR_COUNTER_RADAR_EXPIRED_ENEMY�First blood wins.�MP_FIRST_BLOOD�Both Teams Forfeited�MP_TEAMS_FORFEITED�No one wins.�MP_NO_WINNER�+$�MP_PLUS_DOLLAR�-$�MP_MINUS_DOLLAR�$�MP_DOLLAR�GAME WINNING KILL�MP_FINAL_KILLCAM�Press [{+actionslot 4}] for Tank.�MP_EARNED_TANK�Picking a new host�MP_PICKING_NEW_HOST�Waiting for new host�MP_WAITING_NEW_HOST�Connecting to new host�MP_CONNECTING_NEW_HOST�ROUND WINNING KILL�MP_ROUND_KILLCAM�^2] &&1 > &&2�MP_OBITUARY_FRIENDLY�^1] &&1 > &&2�MP_OBITUARY_ENEMY�] &&1 > &&2�MP_OBITUARY_NEUTRAL�Army Rangers�MP_US_ARMY_NAME�MP_OPFORCE_COMPOSITE_NAME�Navy SEALs�MP_SEALS_UDT_NAME�Secret Service�MP_SECRET_SERVICE_NAME�Militia�MP_MILITIA_NAME�Task Force 141�MP_TASKFORCE_NAME�MP_OPFORCE_ARCTIC_NAME�Rangers�MP_US_ARMY_SHORT_NAME�MP_OPFORCE_COMPOSITE_SHORT_NAME�SEALs�MP_SEALS_UDT_SHORT_NAME�MP_SECRET_SERVICE_SHORT_NAME�MP_MILITIA_SHORT_NAME�TF 141�MP_TASKFORCE_SHORT_NAME�MP_OPFORCE_ARCTIC_SHORT_NAME�Press ^3&&1^7 to smash Tactical Insertion�MP_DESTROY_TI�Bomb site B detonation in: �MP_BOMB_B_TIMER�Bomb site A detonation in: �MP_BOMB_A_TIMER�V.I.P. Eliminated�MP_ELIMINATED_VIP�V.I.P. Rescued�MP_DEFENDED_VIP�Calling Extraction�MP_CALLING_EXTRACTION�Press [{+actionslot 4}] for EMERGENCY AIRDROP.�MP_EARNED_AIRDROP_MEGA�Emergency Airdrop!�MP_CAUSED_DEFCON�Press ^3&&1^7 to pick up Tactical Insertion�MP_PICKUP_TI�Tactical nuke called in by &&1�MP_TACTICAL_NUKE_CALLED�Friendly tactical nuke inbound!�MP_FRIENDLY_TACTICAL_NUKE�Tactical Nuke�MP_TACTICAL_NUKE�Targets Destroyed�MP_TARGETS_DESTROYED�US Army Eliminated�MP_US_ARMY_ELIMINATED�US Army Forfeited�MP_US_ARMY_FORFEITED�Militia Eliminated�MP_MILITIA_ELIMINATED�Militia Forfeited�MP_MILITIA_FORFEITED�TF141 Eliminated�MP_TF141_ELIMINATED�TF141 Forfeited�MP_TF141_FORFEITED�SEALs Eliminated�MP_SEALS_ELIMINATED�SEALs Forfeited�MP_SEALS_FORFEITED�Capturing Nuke�MP_CAPTURING_NUKE�Press and hold ^3[{+activate}]^7 for ammo resupply�MP_AMMO_PICKUP�Press and hold ^3[{+activate}]^7 for a UAV�MP_UAV_PICKUP�Press and hold ^3[{+activate}]^7 for a Counter-UAV�MP_COUNTER_UAV_PICKUP�Press and hold ^3[{+activate}]^7 for a Sentry Gun�MP_SENTRY_PICKUP�Press and hold ^3[{+activate}]^7 for a Predator Missile�MP_PREDATOR_MISSILE_PICKUP�Press and hold ^3[{+activate}]^7 for a Precision Airstrike�MP_PRECISION_AIRSTRIKE_PICKUP�Press and hold ^3[{+activate}]^7 for an Airstrike�MP_AIRSTRIKE_PICKUP�Press and hold ^3[{+activate}]^7 for a Stealth Bomber�MP_STEALTH_AIRSTRIKE_PICKUP�Press and hold ^3[{+activate}]^7 for a Harrier Airstrike�MP_HARRIER_AIRSTRIKE_PICKUP�Press and hold ^3[{+activate}]^7 for an Attack Helicopter�MP_HELICOPTER_PICKUP�Press and hold ^3[{+activate}]^7 for a Pavelow�MP_HELICOPTER_FLARES_PICKUP�Press and hold ^3[{+activate}]^7 for a Chopper Gunner�MP_HELICOPTER_MINIGUN_PICKUP�Press and hold ^3[{+activate}]^7 for an AC130�MP_AC130_PICKUP�Press and hold ^3[{+activate}]^7 for an EMP�MP_EMP_PICKUP�Press and hold ^3[{+activate}]^7 for a Nuclear Strike�MP_NUKE_PICKUP�Grabbing Flag�MP_GRABBING_FLAG�Grabbed the flag first!�MP_GRABBED_FLAG_FIRST�A: &&1.&&2�MP_BOMB_A_COLON_N_N�B: &&1.&&2�MP_BOMB_B_COLON_N_N�Capturing...�MP_CAPTURING_CRATE�Air space too crowded.�MP_AIR_SPACE_TOO_CROWDED�Civilian air traffic in area.�MP_CIVILIAN_AIR_TRAFFIC�You Killed�MP_YOU_KILLED�Killed By�MP_KILLED_BY�Tactical Nuke already inbound!�MP_NUKE_ALREADY_INBOUND�Killstreak cannot be used in Last Stand.�MP_UNAVILABLE_IN_LASTSTAND�Killstreak unavailable during EMP.�MP_UNAVAILABLE_WHEN_EMP�Killstreak unavailable when using turret.�MP_UNAVAILABLE_USING_TURRET�Killstreak unavailable when incapacitated.�MP_UNAVAILABLE_WHEN_INCAP�Your helicopter will arrive when the air space is clear.�MP_HELI_IN_QUEUE�AC130 currently unavailable.�MP_AC130_UNAVAILABLE�Killstreak unavailable for &&1 more seconds.�MP_UNAVAILABLE_FOR_N�Support in: &&1�MP_HQ_REINFORCEMENTS_IN_SPLITSCREEN�[&&1]�MP_CLAN_BRACES�This bomb site is currently in use.�MP_BOMBSITE_IN_USE�sent &&1% of blocks�MP_MIGRATION_SENDING�migrating session�MP_MIGRATING_SESSION�evaluating clients�MP_MIGRATION_EVALUATING�Securing Position�MP_SECURING_POSITION�Target Defended�MP_TARGET_DEFENDED�Challenges Completed!�MP_CHALLENGES_COMPLETED�TOO CLOSE TO TARGET - CANNOT FIRE�MP_TOO_CLOSE_NOFIRE�TOO CLOSE FOR LOCK-ON�MP_TOO_CLOSE_NOLOCK�Reset Class�MPUI_RESET_CAC�Bog�MPUI_BOG�MPUI_SABOTAGE�Sabotage (Custom)�MPUI_SABOTAGE_CUSTOM�Free-for-all�MPUI_DEATHMATCH�MPUI_TEAM_DEATHMATCH�Capture the Flag�MPUI_CAPTURE_THE_FLAG�Headquarters�MPUI_HEADQUARTERS�MPUI_SEARCH_AND_DESTROY�Search and Destroy (Custom)�MPUI_SEARCH_AND_DESTROY_CUSTOM�MPUI_WAR�Domination�MPUI_DOMINATION�MPUI_KING_OF_THE_HILL�One Flag CTF�MPUI_ONE_FLAG�Arena�MPUI_ARENA�Demolition�MPUI_DD�VIP�MPUI_VIP�Hardcore Team Deathmatch�MPUI_WAR_HARDCORE�Hardcore Free-for-all�MPUI_DM_HARDCORE�Main Menu�MPUI_MAIN_MENU�Team�MPUI_TEAM�Weapon�MPUI_WEAPON�View Map�MPUI_VIEW_MAP�Call Vote�MPUI_CALL_VOTE�Auto-Assign�MPUI_AUTOASSIGN�American�MPUI_AMERICAN�British�MPUI_BRITISH�Russian�MPUI_RUSSIAN�MPUI_MARINES�MPUI_SPETSNAZ�MPUI_OPFOR�S.A.S.�MPUI_SAS�MPUI_MARINES_SHORT�MPUI_SPETSNAZ_SHORT�MPUI_OPFOR_SHORT�MPUI_SAS_SHORT�Spectate�MPUI_SPECTATE�MP44�MPUI_MP44�1. American�MPUI_1_AMERICAN�2. American�MPUI_2_AMERICAN�1. British�MPUI_1_BRITISH�2. British�MPUI_2_BRITISH�1. Russian�MPUI_1_RUSSIAN�2. Russian�MPUI_2_RUSSIAN�1. Auto-Assign�MPUI_1_AUTOASSIGN�2. Auto-Assign�MPUI_2_AUTOASSIGN�3. Auto-Assign�MPUI_3_AUTOASSIGN�2. Spectate�MPUI_2_SPECTATE�4. Spectate�MPUI_4_SPECTATE�3. Change Map�MPUI_3_CHANGE_MAP�Change Game Type/Map�MPUI_CHANGE_GAME_TYPEMAP�4. Change Game Type/Map�MPUI_4_CHANGE_GAME_TYPEMAP�Change Game Type�MPUI_CHANGE_GAME_TYPE�Kick Player�MPUI_KICK_PLAYER�5. Kick Player�MPUI_5_KICK_PLAYER�Ok�MPUI_OK�Temporary Ban�MPUI_TEMPORARY_BAN�Temporarily Ban Player�MPUI_TEMPORARILY_BAN_PLAYER�MPUI_NEXT_MAP�2. Next Map�MPUI_2_NEXT_MAP�Change Gametype/Map�MPUI_CHANGE_GAMETYPEMAP�On�MPUI_ON�Off�MPUI_OFF�Reflect�MPUI_REFLECT�Enable Voting�MPUI_ENABLE_VOTING�Reconnect Limit�MPUI_RECONNECT_LIMIT�Restart Map�MPUI_RESTART_MAP�1. Restart Map�MPUI_1_RESTART_MAP�Players Using:�MPUI_PLAYERSUSING�Click to Continue�MPUI_CLICK_TO_CONTINUE�Press (A) to Continue�MPUI_PRESS_A_TO_CONTINUE�PunkBuster�MPUI_PUNKBUSTER�You must enable PunkBuster on the client to connect to a PunkBuster enabled server.
  3. Enable PunkBuster and connect?�MPUI_ENABLEPUNKBUSTERTOCONNECT�You must enable PunkBuster on the client before starting a non-dedicated server.
  4. Enable PunkBuster and start?�MPUI_SYNCPUNKBUSTERSTARTLISTENSERVER�PunkBuster:�MPUI_PUNKBUSTERWITHCOLON�PunkBuster: �MPUI_PUNKBUSTERWITHCOLONANDTWOSPACES�1. Change Weapon�MPUI_1_CHANGE_WEAPON�2. Change Team�MPUI_2_CHANGE_TEAM�3. Mute Players�MPUI_3_MUTE_PLAYERS�4. Call Vote�MPUI_4_CALL_VOTE�5. Leave Game�MPUI_5_LEAVE_GAME�Change Weapon�MPUI_CHANGE_WEAPON�Change Team�MPUI_CHANGE_TEAM�Leave Game�MPUI_LEAVE_GAME�Leave Game?�MPUI_LEAVE_GAME1�Stick Layout:�MPUI_THUMBSTICK_LAYOUT�Button Layout:�MPUI_BUTTON_LAYOUT�Look Sensitivity:�MPUI_LOOK_SENSITIVITY�Look Inversion:�MPUI_LOOK_INVERSION�Controller Vibration:�MPUI_CONTROLLER_VIBRATION�End Game�MPUI_END_GAME�End Game?�MPUI_END_GAME1�Teams�MPUI_TEAMS�1. Yes�MPUI_1_YES�2. No�MPUI_2_NO�Mute Players�MPUI_MUTE_PLAYERS�Enable Voice Chat�MPUI_ENABLE_VOICE_CHAT�Disable Voice Chat�MPUI_DISABLE_VOICE_CHAT�Gridiron�MPUI_SABOTAGE_COUNTDOWN�MPUI_SEARCH_AND_DESTROY_MULTI
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