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Lillelund

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Mar 18th, 2017
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  1. #include <macro.h>/* File: fn_initCop.sqf Author: Bryan "Tonic" Boardwine Description: Cop Initialization file.*/private["_end"];player addRating 9999999;waitUntil {!(isNull (findDisplay 46))};_end = false;if(life_blacklisted) exitWith{ ["Blacklisted",false,true] call BIS_fnc_endMission; sleep 30;}; if((__GETC__(life_coplevel) == 0) && (__GETC__(life_adminlevel) == 0)) then { ["NotWhitelisted",false,true] call BIS_fnc_endMission; sleep 35; };player setVariable["rank",(__GETC__(life_coplevel)),true];[] call life_fnc_spawnMenu;waitUntil{!isNull (findDisplay 38500)}; //Wait for the spawn selection to be open.waitUntil{isNull (findDisplay 38500)}; //Wait for the spawn selection to be done.
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