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Oct 22nd, 2017
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  1. using System;
  2. using System.Collections.Generic;
  3. using System.Linq;
  4. using System.Runtime.InteropServices;
  5. using System.Runtime.Remoting.Messaging;
  6. using System.Text;
  7. using wServer.realm;
  8. using wServer.logic.behaviors;
  9. using wServer.logic.loot;
  10. using wServer.logic.transitions;
  11.  
  12. namespace wServer.logic
  13. {
  14. partial class BehaviorDb
  15. {
  16. private _ Jesus = () => Behav()
  17. .Init("Jesus",
  18. new State(
  19. new ConditionalEffect(ConditionEffectIndex.Invincible, true),
  20. new State("Start",
  21. new Taunt("I am Jesus"),
  22. new Prioritize(
  23. new Wander(0.5)
  24. ),
  25. new TimedTransition(5000, "Second", false)
  26. ),
  27. new State("Second",
  28. new Taunt("Recive my blessings, but you must say the magic words"),
  29. new ChatTransition("Third", "Thank you", "thank you", "THANK YOU", "THANKYOU", "Thankyou", "thankyou"),
  30. new TimedTransition(10000, "Forth")
  31. ),
  32. new State("Third",
  33. new Taunt("Very well my child take my blessings"),
  34. new Spawn("White Fountain", 1, 1, 900000001),
  35. new TimedTransition(1000, "Goodbye")
  36. ),
  37. new State("Forth",
  38. new Taunt("Very well good luck my child"),
  39. new TimedTransition(1000, "Goodbye")
  40. ),
  41. new State("Goodbye",
  42. new Taunt("Goodbye children"),
  43. new Suicide()
  44. )
  45. )
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