Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- using System;
- using System.Collections.Generic;
- using System.Linq;
- using System.Runtime.InteropServices;
- using System.Runtime.Remoting.Messaging;
- using System.Text;
- using wServer.realm;
- using wServer.logic.behaviors;
- using wServer.logic.loot;
- using wServer.logic.transitions;
- namespace wServer.logic
- {
- partial class BehaviorDb
- {
- private _ Jesus = () => Behav()
- .Init("Jesus",
- new State(
- new ConditionalEffect(ConditionEffectIndex.Invincible, true),
- new State("Start",
- new Taunt("I am Jesus"),
- new Prioritize(
- new Wander(0.5)
- ),
- new TimedTransition(5000, "Second", false)
- ),
- new State("Second",
- new Taunt("Recive my blessings, but you must say the magic words"),
- new ChatTransition("Third", "Thank you", "thank you", "THANK YOU", "THANKYOU", "Thankyou", "thankyou"),
- new TimedTransition(10000, "Forth")
- ),
- new State("Third",
- new Taunt("Very well my child take my blessings"),
- new Spawn("White Fountain", 1, 1, 900000001),
- new TimedTransition(1000, "Goodbye")
- ),
- new State("Forth",
- new Taunt("Very well good luck my child"),
- new TimedTransition(1000, "Goodbye")
- ),
- new State("Goodbye",
- new Taunt("Goodbye children"),
- new Suicide()
- )
- )
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement