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- command /rank:
- trigger:
- set {_book} to a new book
- wait 1 tick
- set {_component} to a new text component with "Let's get you set up %nl%With your nickname!%nl%First, you'll need to%nl%choose wich &lRANK%nl%&ryou would like to be%nl%shown as when nicked."
- wait 1 tick
- set {_component2} to a new text component with "%nl%%nl%&0➤ &7Default"
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to be show as &7Default" to text component {_component2}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/say DEfault!" to text component {_component2}
- wait 1 tick
- set {_component3} to a new text component with "%nl%&0➤ &aVIP"
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to be show as &aVIP" to text component {_component3}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_component3}
- wait 1 tick
- set {_component4} to a new text component with "%nl%&0➤ &aVIP&6+"
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to be show as &aVIP&6+" to text component {_component4}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_component4}
- wait 1 tick
- set {_component5} to a new text component with "%nl%&0➤ &bMVP"
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to be show as &bMVP" to text component {_component5}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_component5}
- wait 1 tick
- set {_component6} to a new text component with "%nl%&0➤ &bMVP&c+"
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to be show as &bMVP&c+" to text component {_component6}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_component6}
- wait 1 tick
- add text component {_component} and {_component2} and {_component3} and {_component4} and {_component5} and {_component6} to book {_book}
- wait 2 tick
- open book {_book} to player
- command /rank1:
- trigger:
- set {_book1} to a new book
- wait 1 tick
- set {_componenta} to a new text component with "Awesome! Now, wich%nl%&lSKIN&r would you like%nl%to have while nicked?"
- wait 1 tick
- set {_componenta2} to a new text component with "%nl%%nl%&0➤ My normal skin"
- wait 1 tick
- set {_componenta3} to a new text component with "%nl%&0➤ Steven/Alex skin"
- wait 1 tick
- set {_componenta4} to a new text component with "%nl%&0➤ Random skin"
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to use a Steven/Alex skin" to text component {_componenta3}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_componenta3}
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to use a random present skin" to text component {_componenta4}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_componenta4}
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to use your normal skin" to text component {_componenta2}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_componenta2}
- wait 1 tick
- add text component {_componenta} and {_componenta2} and {_componenta3} and {_componenta4} to book {_book1}
- wait 2 tick
- open book {_book1} to player
- command /rank2:
- trigger:
- set {_book2} to a new book
- wait 1 tick
- set {_componentaa} to a new text component with "Alright, Now you'll need%nl%to choose the &lNAME&r%nl%to use!"
- wait 1 tick
- set {_componentaa2} to a new text component with "%nl%%nl%&0➤ Enter a name"
- wait 1 tick
- set {_componentaa3} to a new text component with "%nl%&0➤ Use a random name"
- wait 1 tick
- set {_componentaa4} to a new text component with "%nl%%nl%To go back to being%nl%your usual self, type:%nl%&l/unnick"
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to use a Steven/Alex skin" to text component {_componentaa3}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_componentaa3}
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to use your normal skin" to text component {_componentaa2}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_componentaa2}
- wait 1 tick
- add text component {_componentaa} and {_componentaa2} and {_componentaa3} and {_componentaa4} to book {_book2}
- wait 2 tick
- open book {_book2} to player
- command /rank3:
- trigger:
- set {_book3} to a new book
- wait 1 tick
- set {_componentaaa} to a new text component with "We've generated a random username for you:"
- wait 1 tick
- set {_componentaaa2} to a new text component with "%nl%&lRIPBye"
- wait 1 tick
- set {_componentaaa3} to a new text component with "%nl%%nl%&a&l &nUSE NAME"
- wait 1 tick
- set {_componentaaa4} to a new text component with "%nl%&c&l &nTRY AGAIN"
- wait 1 tick
- set {_componentaaa5} to a new text component with "%nl%%nl%&0&nOr enter a name to%nl%&nuse."
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to generate another name." to text component {_componentaaa4}
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here to use this name." to text component {_componentaaa3}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_componentaaa4}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_componentaaa3}
- wait 1 tick
- add hover event with action SHOW_TEXT with text "&fClick here enter a name" to text component {_componentaaa5}
- wait 1 tick
- add click event with action RUN_COMMAND with execute "/broadcast VIP!" to text component {_componentaaa5}
- wait 1 tick
- add text component {_componentaaa} and {_componentaaa2} and {_componentaaa3} and {_componentaaa4} and {_componentaaa5} to book {_book3}
- wait 2 tick
- open book {_book3} to player
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