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thunderboltsid

golang_sync_Once_TryDo

Jan 22nd, 2021 (edited)
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  1. package internal
  2.  
  3. import (
  4.     "sync"
  5.     "sync/atomic"
  6. )
  7.  
  8. // Once is an object that will perform exactly one action unless the action fails.
  9. type Once struct {
  10.     // done indicates whether the action has been performed.
  11.     // It is first in the struct because it is used in the hot path.
  12.     // The hot path is inlined at every call site.
  13.     // Placing done first allows more compact instructions on some architectures (amd64/x86),
  14.     // and fewer instructions (to calculate offset) on other architectures.
  15.     done uint32
  16.     m    sync.Mutex
  17. }
  18.  
  19. // TryDo calls the function f if and only if TryDo is being called for the
  20. // first time for this instance of Once. In other words, given
  21. //  var once Once
  22. // if once.TryDo(f) is called multiple times, only the first call will invoke f,
  23. // unless the invocation results in an error A new instance of
  24. // Once is required for each function to execute.
  25. //
  26. // TryDo is intended for initialization that must be run exactly once. Since f
  27. // is niladic, it may be necessary to use a function literal to capture the
  28. // arguments to a function to be invoked by Do:
  29. //  config.once.TryDo(func() error { return config.init(filename) })
  30. //
  31. // Because no call to TryDo returns until the one call to f returns, if f causes
  32. // TryDo to be called, it will deadlock.
  33. //
  34. // If f panics, TryDo considers it to have failed.
  35. //
  36. func (o *Once) TryDo(f func() error) error {
  37.     // Note: Here is an incorrect implementation of Do:
  38.     //
  39.     //  if atomic.CompareAndSwapUint32(&o.done, 0, 1) {
  40.     //      f()
  41.     //  }
  42.     //
  43.     // TryDo guarantees that when it returns, f has finished.
  44.     // This implementation would not implement that guarantee:
  45.     // given two simultaneous calls, the winner of the cas would
  46.     // call f, and the second would return immediately, without
  47.     // waiting for the first's call to f to complete.
  48.     // This is why the slow path falls back to a mutex, and why
  49.     // the atomic.StoreUint32 must be delayed until after f returns.
  50.  
  51.     if atomic.LoadUint32(&o.done) == 0 {
  52.         // Outlined slow-path to allow inlining of the fast-path.
  53.         return o.doSlow(f)
  54.     }
  55.  
  56.     return nil
  57. }
  58.  
  59. func (o *Once) doSlow(f func() error) error {
  60.     o.m.Lock()
  61.     defer o.m.Unlock()
  62.     if o.done == 0 {
  63.         if err := f(); err != nil {
  64.             return err
  65.         }
  66.         defer atomic.StoreUint32(&o.done, 1)
  67.     }
  68.     return nil
  69. }
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