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- --Variables
- local questdelay = 1 --How many seconds between quests. 1 is default.
- local marble = game.Players.LocalPlayer.Character.Marble
- --Puts the script in PlayerScripts so it does not reset when you die
- script.Parent = game.Players.LocalPlayer.PlayerScripts
- --Quests that don't have a specific quest part, for example: Zoomies
- --Zoomies
- marble.Position = Vector3.new(2963.02, 248.139, 1453.22)
- wait(questdelay)
- --We are the rats
- marble.Position = Vector3.new(2994.3, 111.509, 1535.16)
- wait(questdelay)
- marble.Parent.Head:Destroy()
- wait(1)
- local marble = game.Players.LocalPlayer.Character.Marble
- --This for loop does most quests.
- for i, quest in ipairs(game.workspace.achievementParts:GetChildren()) do
- game.Players.LocalPlayer.Character.Marble.Position = quest.Part.Position
- wait(questdelay)
- end
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