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- Console.WriteLine("What would you like to do?");
- Console.WriteLine("(1) Go towards the gates");
- Console.WriteLine("(2) Turn around and walk back the way I came");
- Console.WriteLine("Please choose a nummber");
- intInput = TextControl.inputFromConsole();
- Console.WriteLine("you choose " + intInput);
- TextControl.Wait();
- Console.Clear();
- switch (intInput)
- {
- case 1:
- Console.WriteLine("You start walking towards the gates");
- Console.WriteLine("As you walk towards the gate, one of the gaurds halts you");
- Console.WriteLine("Welcome to Barovia sir, may I ask what is your intent in the village?");
- input = TextControl.inputStringFromConsole();
- // TODO: Add Answear Dialog
- Console.WriteLine("Hmm I see, and for how loong do you plan on staying here?");
- input = TextControl.inputStringFromConsole();
- //TODO: Add Answears
- Console.WriteLine("Then I wish you a pleasant stay in Barovia sir");
- Hero.setHasBeenInTown(true);
- insideTown(); //Enteres Town
- break;
- case 2:
- Console.WriteLine("You turn back towards the crossroads");
- Console.WriteLine("After walking for a while you finnaly spot the signpost");
- TextControl.Wait();
- Console.Clear();
- Crossroads.enteringCrossRoads();
- break;
- default:
- Console.WriteLine("You rethink your choices once again"); //TODO: Edit
- enteringTown();
- break;
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