Flakehhhhhh

NK

Apr 8th, 2018
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  1. [size=115][b][color=#99652c]Werewolf (Removal from Ranked)[/color][/b][/size]
  2. -------------------------------------------------------------------------------------------------------------------------------------------
  3. • The [color=#99652c]Werewolf[/color] is removed from Ranked.
  4.  
  5. [b][u]Reasons for removing the [color=#99652c]Werewolf[/color] from Ranked:[/u][/b]
  6.  
  7. - The [color=#99652c]Werewolf[/color]'s rampage mechanic gives the player little controllability over who they want to kill. Oftentimes, the [color=#99652c]Werewolf[/color] player is rewarded for plays not due to skill, but due to random chance, since it is often very difficult to determine who will visit who at night.
  8.  
  9. - The fact that the [color=#99652c]Werewolf[/color] can only attack on even nights means that the [color=#99652c]Werewolf[/color] sometimes gets found before they have much of a chance to do anything to prevent it. This means that the [color=#99652c]Werewolf[/color] has less controllability over their general survivability.
  10.  
  11. - The idea of [color=#99652c]Werewolf[/color]'s rampage ability and the existence of more powerful roles like [color=#00BF00]Jailor[/color] coincide with one another, which can oftentimes lead to unreportable gamethrowing. For example, with a revealed [color=#00BF00]Jailor[/color] and no dead [color=#00BF00]Town[/color] [color=#00BFFF]Protectives[/color], it is very likely that a [color=#00BF00]BodyGuard[/color] will be on the confirmed [color=#00BF00]Jailor[/color], thus killing the [color=#99652c]Werewolf[/color] were they to attack the [color=#00BF00]Jailor[/color]. However, since many people visit the [color=#00BF00]Jailor[/color], there is incentive to kill the [color=#00BF00]Jailor[/color] even though it is oftentimes a very bad idea, thus encouraging the player to intentionally or unintentionally decrease their chances of winning by a significant amount.
  12.  
  13. - Additionally, when the [color=#99652c]Werewolf[/color] attacks a role like the [color=#00BF00]Jailor[/color] (oftentimes worsening their chances of surviving), multiple [color=#00BF00]Town[/color] members (very often 3 or more) are killed as a result. What this results in is a very large help for [color=#FF0000]Mafia[/color] rather than [color=#99652c]Werewolf[/color], since the [color=#99652c]Werewolf[/color] often dies as a result of attempting to attack the [color=#00BF00]Jailor[/color]. This effectively means that the [color=#99652c]Werewolf[/color] has far too much of an impact on which of the main factions ([color=#00BF00]Town[/color] or [color=#FF0000]Mafia[/color]) will win.
  14. -------------------------------------------------------------------------------------------------------------------------------------------
  15. [size=115][b][color=#8080FF]Butcher (Replacing Werewolf - Reworked from Testing Grounds)[/color][/b][/size]
  16. -------------------------------------------------------------------------------------------------------------------------------------------
  17. [i]It should be noted that this role's abilities & attributes are being repeatedly updated, so the current version may not be the same as the finished product.[/i]
  18.  
  19. • The rolecard for the [color=#8080FF]Butcher[/color] is shown below [i](OPEN SPOILER)[/i]:
  20.  
  21. [spoiler][b][u]Name:[/u][/b]
  22.  
  23. [color=#8080FF]Butcher[/color]
  24.  
  25. [b][u]Alignment:[/u][/b]
  26.  
  27. [color=#808080]Neutral[/color] [color=#00BFFF]Killing[/color]
  28.  
  29. [u][b]Abilities:[/b][/u]
  30.  
  31. - Kill one or multiple people at night.
  32.  
  33. [u][b]Attributes:[/b][/u]
  34.  
  35. - Gain two kill charges at the beginning of every third night starting from Night 1 (N1, N4, N7, N10...)
  36. - You cannot kill multiple players on the first night.
  37.  
  38. [u][b]Special Attributes:[/b][/u]
  39.  
  40. - Killing a single player, you are immune to protective abilities with killing capability.
  41. - Killing multiple players, you are role block immune.
  42.  
  43. [b][u]Stats:[/u][/b]
  44.  
  45. - Attack: [i]Basic[/i]
  46. - Defense: [i]Basic[/i]
  47.  
  48. [b][u]Goal:[/u][/b]
  49.  
  50. - Kill anyone who would oppose you.
  51.  
  52. [u][b]Win Conditions:[/b][/u]
  53.  
  54. - Wins With: [color=#cac304]Survivor[/color], [color=#BF40FF]Witch[/color], [color=#008080]Stalker[/color], [color=#BFBFBF]Guardian Angel[/color], [color=#dc7700]Pirate[/color], [color=#8080FF]Butcher[/color]
  55. - Must Kill: [color=#00BF00]Town[/color], [color=#FF0000]Mafia[/color], [color=#BF40FF]Coven[/color], [color=#8080BF]Vampires[/color], [color=#b7d800]Plaguebearer[/color]/Pestilence, [color=#0000FF]Serial Killer[/color], [color=#FF8000]Arsonist[/color], [color=#400080]Juggernaut[/color]
  56.  
  57. [u][b]Investigative Results:[/b][/u]
  58.  
  59. - [color=#00BF00]Sheriff[/color]: Your target is not suspicious! (Unless [color=#FF0000]Mafia[/color]/[color=#BF40FF]Coven[/color] other than [color=#FF0000]Godfather[/color] are not present, in which case the result is "Your target is very suspicious!")
  60. - [color=#00BF00]Investigator[/color]: TBA
  61. - [color=#FF0000]Consigliere[/color]: Your target is a thrill seeker skilled with knives. They must be a [color=#8080FF]Butcher[/color].[/spoiler]-------------------------------------------------------------------------------------------------------------------------------------------
  62. [size=115][color=#FF8000][b]Arsonist (Rework)[/b][/color][/size]
  63. -------------------------------------------------------------------------------------------------------------------------------------------
  64. • [b]Notable change/s: [/b] The [color=#FF8000]Arsonist[/color] now gains one douse charge every night, and can store up to three douse charges at once. One douse charge allows you to douse a player, or ignite all doused targets. If you have multiple douse charges, for example three, you can both douse two players and ignite all doused targets in the same night. Full credit goes to [color=#8040FF]BasicFourLife[/color] for this idea, which can be found [url=http://www.blankmediagames.com/phpbb/viewtopic.php?f=27&t=77395]HERE[/url]. The [color=#FF8000]Arsonist[/color] will be able to see who they currently have doused at any point by looking at a flame icon next to a doused player's name in the Player List. If the [color=#FF8000]Arsonist[/color] role blocked, a role blocker (chosen at random if multiple) is doused (thus spending a douse charge) instead of the [color=#FF8000]Arsonist[/color]'s intended actions. Credit to [color=#8000BF]GoogleFeud[/color] for this suggestion which can be found [url=http://blankmediagames.com/phpbb/viewtopic.php?f=27&t=76631]HERE[/url]. The [color=#FF8000]Arsonist[/color] is now immune to douses. When you are doused, "[i]You were doused in gasoline but you are immune![/i]" will appear.
  65.  
  66. • The rolecard for the [color=#FF8000]Arsonist[/color] is shown below [i](OPEN SPOILER)[/i]:
  67.  
  68. [spoiler][b][u]Name:[/u][/b]
  69.  
  70. [color=#FF8000]Arsonist[/color]
  71.  
  72. [b][u]Alignment:[/u][/b]
  73.  
  74. [color=#808080]Neutral[/color] [color=#00BFFF]Killing[/color]
  75.  
  76. [u][b]Abilities:[/b][/u]
  77.  
  78. - Dousing a player in gasoline or igniting all doused targets uses one douse charge.
  79. - Select yourself to ignite all doused targets.
  80.  
  81. [u][b]Attributes:[/b][/u]
  82.  
  83. - Gain a douse charge every night.
  84. - You can store up to a maximum of 3 douse charges.
  85. - Given you have sufficient douse charges, you can douse multiple people and douse + ignite in a night.
  86. - Death from ignition can't be prevented by healing or night immunities other than douse immunity.
  87. - A doused target will be framed as [color=#FF8000]Arsonist[/color] until you die.
  88. - Your douses are silent.
  89. - All doused targets will have a flame next to their name in the Player List (only visible to you).
  90. - If you are role blocked, a role blocker (chosen at random if multiple) is doused (thus spending a douse charge) instead of your intended actions.
  91.  
  92. [u][b]Special Attributes:[/b][/u]
  93.  
  94. - You have douse immunity.
  95.  
  96. [b][u]Stats:[/u][/b]
  97.  
  98. - Attack: [i]Unstoppable[/i]
  99. - Defense: [i]Basic[/i]
  100.  
  101. [b][u]Goal:[/u][/b]
  102.  
  103. - Kill anyone who would oppose you.
  104.  
  105. [u][b]Win Conditions:[/b][/u]
  106.  
  107. - Wins With: [color=#FF8000]Arsonist[/color], [color=#cac304]Survivor[/color], [color=#BF40FF]Witch[/color], [color=#008080]Stalker[/color], [color=#BFBFBF]Guardian Angel[/color], [color=#dc7700]Pirate[/color]
  108. - Must Kill: [color=#00BF00]Town[/color], [color=#FF0000]Mafia[/color], [color=#BF40FF]Coven[/color], [color=#8080BF]Vampires[/color], [color=#b7d800]Plaguebearer[/color]/Pestilence, [color=#0000FF]Serial Killer[/color], [color=#8080FF]Butcher[/color], [color=#400080]Juggernaut[/color]
  109.  
  110. [u][b]Investigative Results:[/b][/u]
  111.  
  112. - [color=#00BF00]Sheriff[/color]: Your target is not suspicious! (Unless [color=#FF0000]Mafia[/color]/[color=#BF40FF]Coven[/color] other than [color=#FF0000]Godfather[/color] are not present, in which case the result is "Your target is very suspicious!")
  113. - [color=#00BF00]Investigator[/color]: TBA
  114. - [color=#FF0000]Consigliere[/color]: Your target likes to watch things burn. They must be an [color=#FF8000]Arsonist[/color].[/spoiler]• As a result, the [color=#FF8000]Arsonist[/color] is [b]buffed[/b].
  115. -------------------------------------------------------------------------------------------------------------------------------------------
  116. [size=115][color=#0000BF][b]Serial Killer[/b][/color][/size]
  117. -------------------------------------------------------------------------------------------------------------------------------------------
  118. • [b]When the [color=#0000FF]Serial Killer[/color] attacks the [color=#00BF00]Jailor[/color] in jail, the Jailor's death message will now be "You were stabbed by a [color=#0000FF]Serial Killer[/color]!" instead of "You were stabbed by the [color=#0000FF]Serial Killer[/color] you Jailed!"[/b]. This will weaken the idea of the [color=#00BF00]Medium[/color] relaying information to the alive chat as to who the [color=#0000FF]Serial Killer[/color] is, though not entirely preventing it either, since the [color=#00BF00]Jailor[/color] will still know the person they have Jailed making the person they Jailed a likely suspect, they just won't KNOW it was the person they Jailed.
  119.  
  120. • With the removal of [i]Last Wills[/i] and the addition of [i]Notes[/i] (see Section 7 on Last Will removal), the [color=#0000FF]Serial Killer[/color] will no longer be revealed when they are jailed or role blocked.
  121.  
  122. • As a result of these changes, the [color=#0000FF]Serial Killer[/color] is [b]buffed[/b].
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