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- Stop, cur! You have wandered into the territory of Zote the Mighty, a knight of great renown! A mighty warrior from outside the town of Dirtmouth, Zote the Mighty has wandered many lands, of which Dirtmouth and its underground land of Hallownest is but the most recent! He has slain many a beast, battled many a warrior, as proven by his broken horn, which was not caused by him falling off a cliff! With his trusty shellwood blade, the Life Ender, Zote the Mighty has come to teach the weaklings in Smash Bros. the true way of the warrior, the way only Zote the Mighty, a knight of great renown, can!
- ...That's probably how Zote would introduce himself. Zote the "Mighty" is an NPC in the game Hollow Knight, a Metroidvania game about bugs and existential terror. Zote, while claiming to be a powerful knight, is in fact a knight of no renown, and must constantly be saved by the player throughout the game. Despite him being a complete and utter failure in every way, Zote has managed to delude himself into believing he IS a great warrior, which becomes apparent once you gain the ability to view NPC thoughts. He even manages to sneak into the Colosseum of Fools, where he acts as the "boss" for a trial. It's definitely a thing. His claims about coming from outside of Hallownest are most likely true, however, though whether or not he's gone everywhere in the world is... debatable.
- Zote is notable for looking a lot like the player character. The player character, however, is a "vessel", a soulless being made from black goo and bereft of emotions. Zote, however, shows plenty emotions, and seems to have connections to things happening well outside of the game's main plot. Guy has some serious parental issues, maybe even worse than the ones the main character has, which is saying something. Zote, while not truly getting a real fight against him, does have a "dream" version of himself inside the mind of Bretta, another insect who's infatuated with him... or at least, the idea of him. This version is known as Grey Prince Zote, and actually gets a proper boss fight, which you can do up to ten times, with every subsequent fight getting tougher.
- Stats of Great Renown
- Weight - 75
- Walk Speed - 0.9
- Run Speed - 1.8
- Air Speed - 1
- Fall Speed - 1.8
- Zote is very lightweight, no matter what he may say about how many times he's lived through death-dealing blows. Guy can't really take a punch, and it shows. His ground speeds are fine, with his walk being slightly sluggish. Oddly enough, Zote has a fairly high running speed, wonder why that is. His air speed is mediocre, since he doesn't particularly have an air game of, uh, "great renown", as it were. This is mostly due to his fall speed, in which Zote tries desperately to battle against the mysterious force that has caused him problems all his life. Zote will end up back to the ground in only a few seconds once he starts any form of jump. His jumps aren't particularly great, however, being only barely up to par with standard swordsman jumps. Basically, the guy is going to have a bit of trouble actually getting some things done.
- Zote is a small guy, being a bug. He's roughly on par with Olimar, height wise, though his horns stick up a bit higher, though they aren't part of his hurtbox. He actually is all around similar to Olimar model wise, though with a slightly less wide head.
- Specials of Great Renown
- Neutral Special - Precept 57: Obey All Precepts
- Zote draws his nail! Is he actually preparing an attack!? Of course he isn't. Once the button is pressed, Zote will thrust his nail, the "Life Ender", forward and then let out a deep gibberish cry. A text box will appear above him, matching the ones in Hollow Knight, which says "Halt, you cur!". This affects a decent sized range around Zote, stretching off 1/2 a Battlefield Platform on either side of him, and in a radial radius from those two points. It doesn't last too long, but it comes out just as the text box does, making it very fast and easy to hit with. If the opponent is in range, they will enter a stunned state like when being hit by a Deku Nut at 0%. My word, they're terrified of Zote's threat! This must be a counter, Zote's going to finally strike!
- Oh, no, he just keeps talking. Well, if you hold down the button, that is. Pressing the button will activate the first text box only, and then cancel out very quickly, with barely any ending lag. In this case, Zote will be using strategy (for once, it seems) and realize that the opponent is ready to strike while stunned. When held, Zote will continue talking, with text boxes continuing to appear over his head as he rambles on in gibberish vocally. The text boxes don't last very long, only about 30 frames, and you can get off quite a few text boxes while the opponent is stunned. This isn't that big a deal, since the text boxes don't do anything. The second text box will read:
- "Hah, cowardly knave! Stricken with fear at the sight of Zote the Mighty! Prepare to be gutted with my all-powerful Life Ender! But you are no worthy opponent, so why should I even bother with such a simpleton? I can tell you wish to be as powerful as me, so let me fill you in on my rules..."
- Now with an audience to talk about himself to, Zote will start to blather on about his 57 precepts, the various rules that he's come up with to live his life. Most of them are generally very stupid things like "You cannot breath water" and "Beware the mysterious force!", but there are a few bizarrely personal ones. Anyway, Zote will start rattling them off after that text box, and all 57 precepts match the dialog in the game (See here). Zote has one more dialog box if he manages to make it through all 57 precepts, which reads:
- "Hmm? Have you been listening to me at all? I do not take kindly to those who ignore me! ...I'll give you one more chance, however. Now, let us start from the top..."
- After that, he will loop back to precept number one, and then continue in a loop forever. Of course, the stun doesn't last forever, and the opponent will gain control back after around the same time a Deku Nut does. If Zote is still talking, then he will probably be punished, as the text boxes do linger for a few more frames, even when the button is let go, and Zote won't be able to move until he finishes. Zote can also only continue blathering if he hits an opponent first, and if it doesn't connect, it will just be the first text box. He can continue this even if the opponent has left the range of the stun, it doesn't take much to send the mighty Zote on a talking spree. Oh yeah, and every time that you attempt to stun an opponent after the first time, the stun will be far less effective. The opponent has become aware of Zote's lameness. After 10 hits, the stun will be reduced to just some fairly bad hitstun, making it virtually useless as a stun.
- So, why even bother with this? Its a stun that gets worse as you use it, and doesn't actually do anything beyond that. Well, actually, it does. With each text box after the first two, strange orange circles will fly out from them and into a meter underneath Zote's icon. These are Essence, the stuff what dreams are literally made on. Essence are dreams incarnate, only obtainable through the use of the mysterious and legendary Dream Nail, and are capable of warping reality when enough are collected. In this case, Essence specifically represents Zote's dreams (or delusions) of knighthood. In fact, Zote doesn't even seem to realize that he's collecting anything, as he'll just continue rattling off his precepts. Zote can gain Essence through this move, or my hitting opponents with his nail.
- Essence is factored in a manner similar to percents, with each hit with a nail giving Zote the percentage dealt towards the opponent back to the Essence collection at the bottom of the screen. Zote can collect up to 100% worth of Essence, though it does not have to be an exact number. In the case of this move, it will gain 5% Essence with each Precept rattled off. This means roughly 10% a second, but of course Zote is left completely open during all this. So what is Essence used for? Well... nothing, right now. Zote can make use of this stuff, but it will be for a bit later. For this move itself, the quick start and end lag on a simple press can definitely help in regards to Zote's escape game... which is something he'll probably be doing often considering how frail he is. The stun, on the very first use at least, is massively useful for gathering Essence as well.
- Also, Zote will only have to go through the first text box every time he uses the move, with the second being cut out after the first time the attack is held. Zote will actually carry on from the previous precept if the attack was ended (EG. he's immediately move on to precept 24 if the previous one he covered in the move was precept 23). This doesn't have any baring on gameplay, it just shows how Zote is REALLY invested in his dumb made up rules.
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