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- "cl_crosshair_drawoutline" = "1" client archive ss - Draws a black outline around the crosshair for better visibility
- "cl_crosshair_dynamic_maxdist_splitratio" = "0.35" min. 0.000000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the ratio used to determine how long the i
- "cl_crosshair_dynamic_splitalpha_innermod" = "1" min. 0.000000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
- "cl_crosshair_dynamic_splitalpha_outermod" = "0.5" min. 0.300000 max. 1.000000 client archive ss - If using cl_crosshairstyle 2, this is the alpha modification that will be used f
- "cl_crosshair_dynamic_splitdist" = "7" client archive ss - If using cl_crosshairstyle 2, this is the distance that the crosshair pips will
- "cl_crosshair_outlinethickness" = "1" min. 0.100000 max. 3.000000 client archive ss - Set how thick you want your crosshair outline to draw (0.1-3)
- "cl_crosshairalpha" = "155.000000" ( def. "200" ) client archive ss
- "cl_crosshaircolor" = "5" ( def. "1" ) client archive ss - Set crosshair color as defined in game_options.consoles.txt
- "cl_crosshaircolor_b" = "0" ( def. "50" ) client archive ss
- "cl_crosshaircolor_g" = "255" ( def. "250" ) client archive ss
- "cl_crosshaircolor_r" = "0" ( def. "50" ) client archive ss
- "cl_crosshairdot" = "0" ( def. "1" ) client archive ss
- "cl_crosshairgap" = "-1.500000" ( def. "1" ) client archive ss
- "cl_crosshairgap_useweaponvalue" = "0" client archive ss - If set to 1, the gap will update dynamically based on which weapon is currently
- "cl_crosshairscale" = "1000" ( def. "0" ) client archive ss - Crosshair scaling factor (deprecated)
- "cl_crosshairsize" = "2.500000" ( def. "5" ) client archive ss
- "cl_crosshairstyle" = "4" ( def. "2" ) client archive ss - 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feed
- "cl_crosshairthickness" = "0.5" client archive ss
- "cl_crosshairusealpha" = "1" client archive ss
- console dumped to condump000.txt
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