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Mar 30th, 2020
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  1. {
  2.  
  3.     ["Taser"] = {
  4.         isGun = true,
  5.         animationType = "SmallGun",
  6.         fireType = "single",
  7.         coolDown = 1,
  8.         reloadTime = 2.6,
  9.         maxAmmo = 1,
  10.         exAmmo = 20,
  11.         maxExAmmo = 20,
  12.         range = 50,
  13.     },
  14.    
  15.     ["AK47"] = {
  16.         isGun = true,
  17.         animationType = "LongGun",
  18.         fireType = "automatic",
  19.         sprayRange = 0.8,--degrees
  20.         coolDown = 0.15,
  21.         reloadTime = 1.25,
  22.         maxAmmo = 30,
  23.         exAmmo = 400,
  24.         maxExAmmo = 400,
  25.         range = 500,
  26.         damage = 13,
  27.     },
  28.    
  29.     ["AK47-U"] = {
  30.         isGun = true,
  31.         animationType = "LongGun",
  32.         fireType = "automatic",
  33.         sprayRange = 0.65,--degrees
  34.         coolDown = 0.15,
  35.         reloadTime = 1.25,
  36.         maxAmmo = 30,
  37.         exAmmo = 400,
  38.         maxExAmmo = 400,
  39.         range = 500,
  40.         damage = 15,
  41.     },
  42.    
  43.     ["SPAS-12"] = {
  44.         isGun = true,
  45.         animationType = "LongGun",
  46.         fireType = "shotgun",
  47.         amtBullets = 5,
  48.         sprayRange = 4,--degrees
  49.         coolDown = 0.3,
  50.         reloadTime = 2,
  51.         maxAmmo = 8,
  52.         exAmmo = 120,
  53.         maxExAmmo = 120,
  54.         range = 500,
  55.         damage = 6,
  56.     },
  57.    
  58.     ["M1014"] = {
  59.         isGun = true,
  60.         animationType = "LongGun",
  61.         fireType = "shotgun",
  62.         amtBullets = 5,
  63.         sprayRange = 4.5,--degrees
  64.         coolDown = 0.3,
  65.         reloadTime = 2,
  66.         maxAmmo = 10,
  67.         exAmmo = 140,
  68.         maxExAmmo = 140,
  69.         range = 500,
  70.         damage = 5,
  71.     },
  72.    
  73.     ["M16"] = {
  74.         isGun = true,
  75.         animationType = "LongGun",
  76.         fireType = "automatic",
  77.         sprayRange = 0.2,--degrees
  78.         coolDown = 0.11,
  79.         reloadTime = 2,
  80.         maxAmmo = 40,
  81.         exAmmo = 500,
  82.         maxExAmmo = 500,
  83.         range = 500,
  84.         damage = 11,
  85.     },
  86.    
  87.     ["ACR"] = {
  88.         isGun = true,
  89.         animationType = "LongGun",
  90.         fireType = "automatic",
  91.         sprayRange = 0.15,--degrees
  92.         coolDown = 0.11,
  93.         reloadTime = 2,
  94.         maxAmmo = 40,
  95.         exAmmo = 500,
  96.         maxExAmmo = 500,
  97.         range = 500,
  98.         damage = 12,
  99.     },
  100.    
  101.     ["M60"] = {
  102.         isGun = true,
  103.         animationType = "LongGun",
  104.         fireType = "automatic",
  105.         sprayRange = 0.5,--degrees
  106.         coolDown = 0.125,
  107.         reloadTime = 2.6,
  108.         maxAmmo = 100,
  109.         exAmmo = 1000,
  110.         maxExAmmo = 1000,
  111.         range = 500,
  112.         damage = 11,
  113.     },
  114.    
  115.     ["L86A2"] = {
  116.         isGun = true,
  117.         animationType = "LongGun",
  118.         fireType = "automatic",
  119.         sprayRange = 0.5,--degrees
  120.         coolDown = 0.125,
  121.         reloadTime = 2.6,
  122.         maxAmmo = 100,
  123.         exAmmo = 1000,
  124.         maxExAmmo = 1000,
  125.         range = 500,
  126.         damage = 8,
  127.     },
  128.    
  129.     ["Minigun"] = {
  130.         isGun = true,
  131.         animationType = "LongGun",
  132.         fireType = "automatic",
  133.         sprayRange = 0.5,--degrees
  134.         coolDown = 0.125,
  135.         reloadTime = 2.6,
  136.         maxAmmo = 100,
  137.         exAmmo = 1000,
  138.         maxExAmmo = 1000,
  139.         range = 500,
  140.         damage = 11,
  141.     },
  142.    
  143.     ["Beretta M9"] = {
  144.         isGun = true,
  145.         animationType = "SmallGun",
  146.         fireType = "single",
  147.         sprayRange = 0.3,
  148.         coolDown = 0.1,
  149.         reloadTime = 2,
  150.         maxAmmo = 10,
  151.         exAmmo = 300,
  152.         maxExAmmo = 300,
  153.         range = 500,
  154.         damage = 12,
  155.     },
  156.    
  157.     ["Makarov"] = {
  158.         isGun = true,
  159.         animationType = "SmallGun",
  160.         fireType = "single",
  161.         sprayRange = 0.3,
  162.         coolDown = 0.1,
  163.         reloadTime = 2,
  164.         maxAmmo = 10,
  165.         exAmmo = 300,
  166.         maxExAmmo = 300,
  167.         range = 500,
  168.         damage = 11,
  169.     },
  170.    
  171.     ["Revolver"] = {
  172.         isGun = true,
  173.         animationType = "SmallGun",
  174.         fireType = "single",
  175.         sprayRange = 0.5,
  176.         coolDown = 0.25,
  177.         reloadTime = 2,
  178.         maxAmmo = 6,
  179.         exAmmo = 150,
  180.         maxExAmmo = 150,
  181.         range = 500,
  182.         damage = 19,
  183.     },
  184.    
  185.     ["S&W 638"] = {
  186.         isGun = true,
  187.         animationType = "SmallGun",
  188.         fireType = "single",
  189.         sprayRange = 0.3,
  190.         coolDown = 0.25,
  191.         reloadTime = 2,
  192.         maxAmmo = 6,
  193.         exAmmo = 150,
  194.         maxExAmmo = 150,
  195.         range = 500,
  196.         damage = 17,
  197.     },
  198.    
  199.     ["Dragunov"] = {
  200.         isGun = true,
  201.         hasScope = true,
  202.         animationType = "LongGun",
  203.         fireType = "single",
  204.         sprayRange = 0.01,
  205.         coolDown = 0.3,
  206.         reloadTime = 2,
  207.         maxAmmo = 10,
  208.         exAmmo = 300,
  209.         maxExAmmo = 300,
  210.         range = 1000,
  211.         damage = 25,
  212.     },
  213.    
  214.     ["M98B"] = {
  215.         isGun = true,
  216.         hasScope = true,
  217.         animationType = "LongGun",
  218.         fireType = "single",
  219.         sprayRange = 0,
  220.         coolDown = 1,
  221.         reloadTime = 2,
  222.         maxAmmo = 5,
  223.         exAmmo = 100,
  224.         maxExAmmo = 100,
  225.         range = 1000,
  226.         damage = 45,
  227.     },
  228.    
  229.     ["Dragunov"] = {
  230.         isGun = true,
  231.         hasScope = true,
  232.         animationType = "LongGun",
  233.         fireType = "single",
  234.         sprayRange = 0,
  235.         coolDown = 1,
  236.         reloadTime = 2,
  237.         maxAmmo = 10,
  238.         exAmmo = 200,
  239.         maxExAmmo = 200,
  240.         range = 1000,
  241.         damage = 30,
  242.     },
  243.    
  244.     ["M14"] = {
  245.         isGun = true,
  246.         animationType = "LongGun",
  247.         fireType = "single",
  248.         sprayRange = 1,
  249.         coolDown = 0.6,
  250.         reloadTime = 2,
  251.         maxAmmo = 10,
  252.         exAmmo = 300,
  253.         maxExAmmo = 300,
  254.         range = 500,
  255.         damage = 22,
  256.     },
  257.    
  258.     ["UMP-45"] = {
  259.         isGun = true,
  260.         animationType = "LongGun",
  261.         fireType = "automatic",
  262.         sprayRange = 0.25,--degrees
  263.         coolDown = 0.125,
  264.         reloadTime = 2,
  265.         maxAmmo = 40,
  266.         exAmmo = 600,
  267.         maxExAmmo = 600,
  268.         range = 500,
  269.         damage = 11,
  270.     }
  271. }
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