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- *He's stubborn and hot-blooded, but HR says that these are good things.*
- Vanguard Operator Chariot will storm the frontlines, and lead the charge. (His enthusiasm is unnecessary, but appreciated.)
- BASIC INFO
- Code Name Chariot
- Gender Male (he/him)
- Combat Experience 1 year
- Place of Birth Kazimierz
- Date of Birth Apr. 1
- Race Kuranta
- Height 155 cm
- Infection Status Medical tests confirm he is Infected.
- PHYSICAL EXAM
- Physical Strength Standard
- Mobility Excellent
- Physical Resilience Excellent
- Tactical Acumen Normal
- Combat Skill Standard
- Arts Adaptability Standard
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- CHARIOT'S TOKEN
- Loosely-bound newspaper clippings about various seasons of the Kazimierz Major. Memories of ideals stronger than yours become as ashes with time, yet it feels far more painful to let them go.
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- PROFILE
- The self-proclaimed "Thoroughblade" Knight, formerly a competition knight of no particular standing. An 'unfortunate incident' during the night before the final round of the preliminaries led to him becoming Infected, which then resulted in him deciding to leave Kazimierz, taking to odd jobs, mercenary work, and bounty hunting. He now works with Rhodes Island as a Vanguard Operator.
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- CLINICAL ANALYSIS (Obtained at 25% Trust)
- Imaging tests have shown the outlines of his internal organs to be indistinct due to abnormal shadows. Originium granules have been detected in his circulatory system, confirming him to be infected with Oripathy.
- [Cell-Originium Fusion Rate] 7.4%
- He presents no obvious external symptoms of Oripathy.
- [Blood Crystal Density] 0.22 u/L
- Degree of infection is minor. Few, if any, physical symptoms present. Still recommended for regular observation, despite subject's forgetfulness.
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- ARCHIVE FILE 1 (Obtained at 50% Trust)
- how he behaves around the ship (lackadaisical, sort of coasting by on talents, instinctive but ultimately not completely refined movements, also just forgetful)
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- ARCHIVE FILE 2 (Obtained at 100% Trust)
- Chariot was found in some unusual circumstances.
- During a scouting mission on the border between Columbia and Kazimierz, Rhodes Island Messengers witnessed Chariot and several bounty hunters scavenging from a village on the outskirts of the Grand Knight Territory that had recently been struck by a Catastrophe. This is a common occurrence in the rural areas, according to Chariot and other Kazimierz Operators.
- When Chariot found a survivor in the wreckage, he approached the leader, and demanded that they stop immediately, as it became looting. When the leader laughed, he punched them in the face, and proceeded to fight one-on-twelve for five minutes before the Messengers intervened on behalf of Chariot. With Rhodes Island's help, the surviving villagers had been provided treatment, and Chariot, without too much awe at Rhodes Island, decided to enlist in Rhodes Island to treat his Oripathy.
- By all standards, meeting Chariot was not at all extraordinary, but it is important to keep in mind that Rhodes Island's Operators come from all walks of life.
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- ARCHIVE FILE 3 (Obtained at 150% Trust)
- he gets into fights easily with other Operators,
- but still gets along with them on the battlefield
- why does he keep doing this (separation of work and off-work)
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- ARCHIVE FILE 4 (Obtained at 200% Trust)
- Chariot is known to be the type to socialize and talk with various people he meets while delivering packages and ferrying messages around Rhodes Island. His discussion topics are often superficial and more to pass the moment in time with whomever he comes across.
- Lately, however, he has been more inclined to inquire, observe, and listen, especially towards fellow Operators from Kazimierz, whom he had previously avoided any outstanding amounts of interaction with before.
- We're not sure of the cause, but when asked, he shrugged and answered, "I'm thinking about my future."
- He has not shown particular interest in joining the Pinus Sylvestris Knightclub, let alone attempting to participate in the Kazimierz Major, if there ever were another one to happen in his lifetime. When asked if he would consider career paths outside of employing his combat skills, he paused, then claimed that he had not thought of that.
- It seems that he has a long way to go before he finds a suitable future.
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- ASSISTANT DIALOGUE
- Appointed: "I'm here, I'm here! Whaddya need, Doc?"
- Default 1: ""
- Default 2: ""
- Default 3: ""
- Promotion 1: ""
- Promotion 2: ""
- 40% Trust: ""
- 100% Trust: ""
- 200% Trust: ""
- Greeting: "Are we going yet?"
- Idle: "...Just what goes on in that head of yours?"
- OPERATOR DIALOGUE
- Onboard: "You've got a good eye, Doc! Lemme at 'em, and you'll see that my results are the real deal."
- Watching Battle Record: "Ah, so it's like that, huh. I understand everything now..."
- Promotion 1: "Whoa, Doc. I'M promoted? Uh, ahah, that really ain't necessary... And I don't get a say in this?!"
- Promotion 2: "We have to keep moving towards the tomorrow that we seek. Doctor, you believe in me, so I will believe in you. I will run with you, towards that future you seek."
- Added to Squad: "C'mon, c'mon! Let's get goin', already."
- Added as Squad Leader: "Oh, uh, haha, yeah! Let's... mosey."
- Assigned to Facility: "Yep, I'm here. Won't slack off this time... yet."
- Tap: "Wah!"
- Trust Tap: "Oh, hey Doc... How long have you been there?"
- Titles: "ARK-nights!"
- COMBAT DIALOGUE
- Depart: "Alrighty! Let's see this quest through."
- Wave Start: "Enemy hostiles incoming? Lemme at 'em!"
- Deploy 1: "Coming in hot!"
- Deploy 2: "I've arrived!"
- Selected 1: "Who's the beatdown...?"
- Selected 2: "You called?"
- Using a Skill 1: "I'm the beatdown!"
- Using a Skill 2: "Chaaaaarge!!"
- Using a Skill 3: "Break their ranks!"
- 4-star Result: "This one's going down in the books!"
- 3-star Result: "Hey, great job, Doc! I'm pretty good, huh?"
- 2-star Result: "If they come back, we'll get 'em then... I hope they don't come back."
- Failure: "I'm sorry. I didn't pull my weight."
- Charger Vanguard (4*)
- niche: just farming enemies as they come out
- DP cost 10 (12 at Elite 1 and higher)
- attack interval 1s
- Trust Bonus: +60 ATK
- First Impressions (Obtained at Elite 1)
- While attacking enemies with 90% or more HP, increase ATK scaling by 50%.
- ELITE 2: ATK scaling increase changed to 100%.
- POTENTIAL 5: ATK scaling increased by 10%.
- SKILL 1: Overtaker (Obtained at Elite 0)
- SP: Passive
- Duration: 10 seconds
- Activates upon deployment. ATK +35%~80%, and gain 10 DP over the course of the duration.
- SKILL 2: One More Push! (Obtained at Elite 1)
- SP: 14/20~14/16; Per second, Manual Activation
- Duration: 6~15 seconds
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