bryanesfeo

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Jul 10th, 2019
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  1. wait(0.2)
  2.  
  3. Player = game:GetService("Players").nachito2416
  4. PlayerGui = Player.PlayerGui
  5. Cam = workspace.CurrentCamera
  6. Backpack = Player.Backpack
  7. Character = Player.Character
  8. Humanoid = Character.Humanoid
  9. RootPart = Character["HumanoidRootPart"]
  10. Torso = Character["Torso"]
  11. Head = Character["Head"]
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart["RootJoint"]
  17. Neck = Torso["Neck"]
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22.  
  23. IT = Instance.new
  24. CF = CFrame.new
  25. VT = Vector3.new
  26. RAD = math.rad
  27. C3 = Color3.new
  28. UD2 = UDim2.new
  29. BRICKC = BrickColor.new
  30. ANGLES = CFrame.Angles
  31. EULER = CFrame.fromEulerAnglesXYZ
  32. COS = math.cos
  33. ACOS = math.acos
  34. SIN = math.sin
  35. ASIN = math.asin
  36. ABS = math.abs
  37. MRANDOM = math.random
  38. FLOOR = math.floor
  39.  
  40. --//=================================\\
  41. --|| USEFUL VALUES
  42. --\\=================================//
  43.  
  44. Animation_Speed = 3
  45. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  46. local Speed = 12
  47. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  48. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  49. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  50. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  51. local DAMAGEMULTIPLIER = 1
  52. local ANIM = "Idle"
  53. local ATTACK = false
  54. local EQUIPPED = false
  55. local HOLD = false
  56. local COMBO = 1
  57. local Rooted = false
  58. local SINE = 0
  59. local KEYHOLD = false
  60. local CHANGE = 2 / Animation_Speed
  61. local WALKINGANIM = false
  62. local VALUE1 = false
  63. local VALUE2 = false
  64. local ROBLOXIDLEANIMATION = IT("Animation")
  65. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  66. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  67. --ROBLOXIDLEANIMATION.Parent = Humanoid
  68. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  69. WEAPONGUI.Name = "[M U R D E R]"
  70. local Effects = IT("Folder", Character)
  71. Effects.Name = "Effects"
  72. local ANIMATOR = Humanoid.Animator
  73. local ANIMATE = Character.Animate
  74. local UNANCHOR = true
  75.  
  76. --//=================================\\
  77. --\\=================================//
  78.  
  79.  
  80. --//=================================\\
  81. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  82. --\\=================================//
  83.  
  84. ArtificialHB = Instance.new("BindableEvent", script)
  85. ArtificialHB.Name = "ArtificialHB"
  86.  
  87. script:WaitForChild("ArtificialHB")
  88.  
  89. frame = Frame_Speed
  90. tf = 0
  91. allowframeloss = false
  92. tossremainder = false
  93. lastframe = tick()
  94. script.ArtificialHB:Fire()
  95.  
  96. game:GetService("RunService").Heartbeat:connect(function(s, p)
  97. tf = tf + s
  98. if tf >= frame then
  99. if allowframeloss then
  100. script.ArtificialHB:Fire()
  101. lastframe = tick()
  102. else
  103. for i = 1, math.floor(tf / frame) do
  104. script.ArtificialHB:Fire()
  105. end
  106. lastframe = tick()
  107. end
  108. if tossremainder then
  109. tf = 0
  110. else
  111. tf = tf - frame * math.floor(tf / frame)
  112. end
  113. end
  114. end)
  115.  
  116. --//=================================\\
  117. --\\=================================//
  118.  
  119. --//=================================\\
  120. --|| SOME FUNCTIONS
  121. --\\=================================//
  122.  
  123. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  124. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  125. end
  126.  
  127. function PositiveAngle(NUMBER)
  128. if NUMBER >= 0 then
  129. NUMBER = 0
  130. end
  131. return NUMBER
  132. end
  133.  
  134. function NegativeAngle(NUMBER)
  135. if NUMBER <= 0 then
  136. NUMBER = 0
  137. end
  138. return NUMBER
  139. end
  140.  
  141. function Swait(NUMBER)
  142. if NUMBER == 0 or NUMBER == nil then
  143. ArtificialHB.Event:wait()
  144. else
  145. for i = 1, NUMBER do
  146. ArtificialHB.Event:wait()
  147. end
  148. end
  149. end
  150.  
  151. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  152. local NEWMESH = IT(MESH)
  153. if MESH == "SpecialMesh" then
  154. NEWMESH.MeshType = MESHTYPE
  155. if MESHID ~= "nil" and MESHID ~= "" then
  156. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  157. end
  158. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  159. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  160. end
  161. end
  162. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  163. NEWMESH.Scale = SCALE
  164. NEWMESH.Parent = PARENT
  165. return NEWMESH
  166. end
  167.  
  168. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  169. local NEWPART = IT("Part")
  170. NEWPART.formFactor = FORMFACTOR
  171. NEWPART.Reflectance = REFLECTANCE
  172. NEWPART.Transparency = TRANSPARENCY
  173. NEWPART.CanCollide = false
  174. NEWPART.Locked = true
  175. NEWPART.Anchored = true
  176. if ANCHOR == false then
  177. NEWPART.Anchored = false
  178. end
  179. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  180. NEWPART.Name = NAME
  181. NEWPART.Size = SIZE
  182. NEWPART.Position = Torso.Position
  183. NEWPART.Material = MATERIAL
  184. NEWPART:BreakJoints()
  185. NEWPART.Parent = PARENT
  186. return NEWPART
  187. end
  188.  
  189. local function weldBetween(a, b)
  190. local weldd = Instance.new("ManualWeld")
  191. weldd.Part0 = a
  192. weldd.Part1 = b
  193. weldd.C0 = CFrame.new()
  194. weldd.C1 = b.CFrame:inverse() * a.CFrame
  195. weldd.Parent = a
  196. return weldd
  197. end
  198.  
  199.  
  200. function QuaternionFromCFrame(cf)
  201. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  202. local trace = m00 + m11 + m22
  203. if trace > 0 then
  204. local s = math.sqrt(1 + trace)
  205. local recip = 0.5 / s
  206. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  207. else
  208. local i = 0
  209. if m11 > m00 then
  210. i = 1
  211. end
  212. if m22 > (i == 0 and m00 or m11) then
  213. i = 2
  214. end
  215. if i == 0 then
  216. local s = math.sqrt(m00 - m11 - m22 + 1)
  217. local recip = 0.5 / s
  218. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  219. elseif i == 1 then
  220. local s = math.sqrt(m11 - m22 - m00 + 1)
  221. local recip = 0.5 / s
  222. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  223. elseif i == 2 then
  224. local s = math.sqrt(m22 - m00 - m11 + 1)
  225. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  226. end
  227. end
  228. end
  229.  
  230. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  231. local xs, ys, zs = x + x, y + y, z + z
  232. local wx, wy, wz = w * xs, w * ys, w * zs
  233. local xx = x * xs
  234. local xy = x * ys
  235. local xz = x * zs
  236. local yy = y * ys
  237. local yz = y * zs
  238. local zz = z * zs
  239. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  240. end
  241.  
  242. function QuaternionSlerp(a, b, t)
  243. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  244. local startInterp, finishInterp;
  245. if cosTheta >= 0.0001 then
  246. if (1 - cosTheta) > 0.0001 then
  247. local theta = ACOS(cosTheta)
  248. local invSinTheta = 1 / SIN(theta)
  249. startInterp = SIN((1 - t) * theta) * invSinTheta
  250. finishInterp = SIN(t * theta) * invSinTheta
  251. else
  252. startInterp = 1 - t
  253. finishInterp = t
  254. end
  255. else
  256. if (1 + cosTheta) > 0.0001 then
  257. local theta = ACOS(-cosTheta)
  258. local invSinTheta = 1 / SIN(theta)
  259. startInterp = SIN((t - 1) * theta) * invSinTheta
  260. finishInterp = SIN(t * theta) * invSinTheta
  261. else
  262. startInterp = t - 1
  263. finishInterp = t
  264. end
  265. end
  266. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  267. end
  268.  
  269. function Clerp(a, b, t)
  270. local qa = {QuaternionFromCFrame(a)}
  271. local qb = {QuaternionFromCFrame(b)}
  272. local ax, ay, az = a.x, a.y, a.z
  273. local bx, by, bz = b.x, b.y, b.z
  274. local _t = 1 - t
  275. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  276. end
  277.  
  278. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  279. local frame = IT("Frame")
  280. frame.BackgroundTransparency = TRANSPARENCY
  281. frame.BorderSizePixel = BORDERSIZEPIXEL
  282. frame.Position = POSITION
  283. frame.Size = SIZE
  284. frame.BackgroundColor3 = COLOR
  285. frame.BorderColor3 = BORDERCOLOR
  286. frame.Name = NAME
  287. frame.Parent = PARENT
  288. return frame
  289. end
  290.  
  291. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  292. local label = IT("TextLabel")
  293. label.BackgroundTransparency = 1
  294. label.Size = UD2(1, 0, 1, 0)
  295. label.Position = UD2(0, 0, 0, 0)
  296. label.TextColor3 = TEXTCOLOR
  297. label.TextStrokeTransparency = STROKETRANSPARENCY
  298. label.TextTransparency = TRANSPARENCY
  299. label.FontSize = TEXTFONTSIZE
  300. label.Font = TEXTFONT
  301. label.BorderSizePixel = BORDERSIZEPIXEL
  302. label.TextScaled = false
  303. label.Text = TEXT
  304. label.Name = NAME
  305. label.Parent = PARENT
  306. return label
  307. end
  308.  
  309. function NoOutlines(PART)
  310. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  311. end
  312.  
  313. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  314. local NEWWELD = IT(TYPE)
  315. NEWWELD.Part0 = PART0
  316. NEWWELD.Part1 = PART1
  317. NEWWELD.C0 = C0
  318. NEWWELD.C1 = C1
  319. NEWWELD.Parent = PARENT
  320. return NEWWELD
  321. end
  322.  
  323. local S = IT("Sound")
  324. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  325. local NEWSOUND = nil
  326. coroutine.resume(coroutine.create(function()
  327. NEWSOUND = S:Clone()
  328. NEWSOUND.Parent = PARENT
  329. NEWSOUND.Volume = VOLUME
  330. NEWSOUND.Pitch = PITCH
  331. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  332. NEWSOUND:play()
  333. if DOESLOOP == true then
  334. NEWSOUND.Looped = true
  335. else
  336. repeat wait(1) until NEWSOUND.Playing == false
  337. NEWSOUND:remove()
  338. end
  339. end))
  340. return NEWSOUND
  341. end
  342.  
  343. function CFrameFromTopBack(at, top, back)
  344. local right = top:Cross(back)
  345. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  346. end
  347.  
  348. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  349. function WACKYEFFECT(Table)
  350. local TYPE = (Table.EffectType or "Sphere")
  351. local SIZE = (Table.Size or VT(1,1,1))
  352. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  353. local TRANSPARENCY = (Table.Transparency or 0)
  354. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  355. local CFRAME = (Table.CFrame or Torso.CFrame)
  356. local MOVEDIRECTION = (Table.MoveToPos or nil)
  357. local ROTATION1 = (Table.RotationX or 0)
  358. local ROTATION2 = (Table.RotationY or 0)
  359. local ROTATION3 = (Table.RotationZ or 0)
  360. local MATERIAL = (Table.Material or "Neon")
  361. local COLOR = (Table.Color or C3(1,1,1))
  362. local TIME = (Table.Time or 45)
  363. local SOUNDID = (Table.SoundID or nil)
  364. local SOUNDPITCH = (Table.SoundPitch or nil)
  365. local SOUNDVOLUME = (Table.SoundVolume or nil)
  366. coroutine.resume(coroutine.create(function()
  367. local PLAYSSOUND = false
  368. local SOUND = nil
  369. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  370. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  371. PLAYSSOUND = true
  372. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  373. end
  374. EFFECT.Color = COLOR
  375. local MSH = nil
  376. if TYPE == "Sphere" then
  377. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  378. elseif TYPE == "Block" or TYPE == "Box" then
  379. MSH = IT("BlockMesh",EFFECT)
  380. MSH.Scale = SIZE
  381. elseif TYPE == "Wave" then
  382. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  383. elseif TYPE == "Ring" then
  384. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  385. elseif TYPE == "Slash" then
  386. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  387. elseif TYPE == "Round Slash" then
  388. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  389. elseif TYPE == "Swirl" then
  390. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  391. elseif TYPE == "Skull" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  393. elseif TYPE == "Crystal" then
  394. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  395. end
  396. if MSH ~= nil then
  397. local MOVESPEED = nil
  398. if MOVEDIRECTION ~= nil then
  399. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  400. end
  401. local GROWTH = SIZE - ENDSIZE
  402. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  403. if TYPE == "Block" then
  404. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  405. else
  406. EFFECT.CFrame = CFRAME
  407. end
  408. for LOOP = 1, TIME+1 do
  409. Swait()
  410. MSH.Scale = MSH.Scale - GROWTH/TIME
  411. if TYPE == "Wave" then
  412. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  413. end
  414. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  415. if TYPE == "Block" then
  416. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  417. else
  418. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  419. end
  420. if MOVEDIRECTION ~= nil then
  421. local ORI = EFFECT.Orientation
  422. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  423. EFFECT.Orientation = ORI
  424. end
  425. end
  426. if PLAYSSOUND == false then
  427. EFFECT:remove()
  428. else
  429. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  430. EFFECT:remove()
  431. end
  432. else
  433. if PLAYSSOUND == false then
  434. EFFECT:remove()
  435. else
  436. repeat Swait() until EFFECT:FindFirstChildOfClass("Sound") == nil
  437. EFFECT:remove()
  438. end
  439. end
  440. end))
  441. end
  442.  
  443. Debris = game:GetService("Debris")
  444.  
  445. function CharacterFade(COLOR,TIMER)
  446. coroutine.resume(coroutine.create(function()
  447. local FADE = IT("Model",Effects)
  448. FADE.Name = "FadingEffect"
  449. for _, c in pairs(Character:GetChildren()) do
  450. if c.ClassName == "Part" and c ~= RootPart then
  451. local FADER = c:Clone()
  452. FADER.Color = COLOR
  453. FADER.CFrame = c.CFrame
  454. FADER.Parent = FADE
  455. FADER.Anchored = true
  456. FADER.Transparency = 0.25+c.Transparency
  457. FADER:BreakJoints()
  458. FADER.Material = "Neon"
  459. if FADER.Name == "Head" then
  460. FADER:ClearAllChildren()
  461. FADER.Size = VT(1,1,1)
  462. end
  463. FADER.CanCollide = false
  464. end
  465. end
  466. local TRANS = 0.75/TIMER
  467. for i = 1, TIMER do
  468. Swait()
  469. for _, c in pairs(FADE:GetChildren()) do
  470. if c.ClassName == "Part" then
  471. c.Transparency = c.Transparency + TRANS
  472. end
  473. end
  474. end
  475. FADE:remove()
  476. end))
  477. end
  478.  
  479. function Chunks(PART)
  480. for i = 1, MRANDOM(3,5) do
  481. coroutine.resume(coroutine.create(function()
  482. local CHUNK = CreatePart(3, workspace, PART.Material, 0, PART.Transparency, PART.BrickColor, "Chunk", VT(0.3,0.3,0.3)*MRANDOM(7,13)/10, false)
  483. CHUNK.CFrame = PART.CFrame*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  484. local CFRAME = PART.CFrame*CF(MRANDOM(-4,4)/2,MRANDOM(-4,4)/2,-6)
  485. CHUNK.Velocity = CF(PART.Position,CFRAME.p).lookVector*MRANDOM(15,65)
  486. wait(0.1)
  487. CHUNK.CanCollide = true
  488. wait(MRANDOM(15,25)/5)
  489. for i = 1, 25 do
  490. Swait()
  491. CHUNK.Transparency = CHUNK.Transparency + 1/25
  492. end
  493. CHUNK:remove()
  494. end))
  495. end
  496. end
  497.  
  498. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  499. if FLOOR ~= nil then
  500. for i = 1, AMOUNT do
  501. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  502. DEBREE.Material = FLOOR.Material
  503. DEBREE.Color = FLOOR.Color
  504. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  505. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  506. coroutine.resume(coroutine.create(function()
  507. Swait(15)
  508. DEBREE.Parent = workspace
  509. DEBREE.CanCollide = true
  510. Debris:AddItem(DEBREE,SWAIT)
  511. end))
  512. end
  513. end
  514. end
  515.  
  516. --//=================================\\
  517. --|| GUIS AND MISC
  518. --\\=================================//
  519.  
  520. for i = 1, 10 do
  521. local FACE = CreatePart(3, Head, "Fabric", 0, 0+(i-1)/10.2, "Dark stone grey", "FaceGradient", VT(1.01,0.65,1.01),false)
  522. FACE.Color = C3(0,0,0)
  523. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  524. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.28-(i-1)/30,0), CF(0, 0, 0))
  525. end
  526. local LASTPART = Head
  527. for i = 1, 15 do
  528. local MATH = (1-(i/16))
  529. if LASTPART == Head then
  530. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  531. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(5), RAD(-25)), CF(0, 0, 0))
  532. LASTPART = Horn
  533. Horn.Color = C3((i/15),0,0)
  534. local MSH = IT("BlockMesh",Horn)
  535. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  536. else
  537. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  538. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  539. LASTPART = Horn
  540. Horn.Color = C3((i/15),0,0)
  541. local MSH = IT("BlockMesh",Horn)
  542. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  543. end
  544. end
  545. local LASTPART = Head
  546. for i = 1, 15 do
  547. local MATH = (1-(i/16))
  548. if LASTPART == Head then
  549. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  550. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.45, 0.5, -0.15) * ANGLES(RAD(-35), RAD(-5), RAD(25)), CF(0, 0, 0))
  551. LASTPART = Horn
  552. Horn.Color = C3((i/15),0,0)
  553. local MSH = IT("BlockMesh",Horn)
  554. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  555. else
  556. local Horn = CreatePart(3, Character, "Granite", 0, 0, "Dirt brown", "Horn", VT(1,0.25,1),false)
  557. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/2.1, 0) * ANGLES(RAD(25), RAD(-5), RAD(0)), CF(0, -Horn.Size.Y/2.2, 0))
  558. LASTPART = Horn
  559. Horn.Color = C3((i/15),0,0)
  560. local MSH = IT("BlockMesh",Horn)
  561. MSH.Scale = VT(0.16*MATH,1,0.16*MATH)
  562. end
  563. end
  564.  
  565.  
  566.  
  567. local sick = IT("Sound",RootPart)
  568. sick.SoundId = "rbxassetid://407749940"
  569. sick.Looped = true
  570. sick.Pitch = 1
  571. sick.Volume = 3
  572. sick:Play()
  573.  
  574. warn("TASTE OF BLOOD.")
  575. warn("IT'S MURDER, WAS IT WORTH IT?")
  576. warn("THIS IS YOUR FAULTH, YOU CHOSE THIS PATH.")
  577.  
  578. --//=================================\\
  579. --|| INSANITY
  580. --\\=================================//
  581.  
  582.  
  583.  
  584. --//=================================\\
  585. --|| DAMAGING
  586. --\\=================================//
  587.  
  588. function ApplyDamage(Humanoid,Damage,OneShot)
  589. Damage = Damage * DAMAGEMULTIPLIER
  590. local DEAD = false
  591. if Humanoid.Health < 2000 and OneShot == false then
  592. if Humanoid.Health - Damage > 0 then
  593. Humanoid.Health = Humanoid.Health - Damage
  594. else
  595. Humanoid.Parent:BreakJoints()
  596. DEAD = true
  597. end
  598. else
  599. DEAD = true
  600. Humanoid.Parent:BreakJoints()
  601. end
  602. if DEAD == true then
  603. local PARTS = {}
  604. for index, CHILD in pairs(Humanoid.Parent:GetChildren()) do
  605. if CHILD:IsA("BasePart") then
  606. table.insert(PARTS,CHILD)
  607. end
  608. end
  609. coroutine.resume(coroutine.create(function()
  610. wait(2)
  611. repeat
  612. Swait()
  613. local PIECE = nil
  614. if MRANDOM(1,5) == 1 then
  615. for E = 1, #PARTS do
  616. if MRANDOM(1,5) == 1 then
  617. PIECE = PARTS[E]
  618. table.remove(PARTS,E)
  619. break
  620. end
  621. end
  622. end
  623. if PIECE ~= nil then
  624. if PIECE.Name == "Head" then
  625. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z), Size2 = (VT(PIECE.Size.Z,PIECE.Size.Y,PIECE.Size.Z))*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), RotationX = MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  626. else
  627. WACKYEFFECT({Time = MRANDOM(10,30)*5, EffectType = "Box", Size = PIECE.Size, Size2 = PIECE.Size*MRANDOM(7,14)/10, Transparency = PIECE.Transparency, Transparency2 = 1, CFrame = PIECE.CFrame, MoveToPos = PIECE.Position+VT(0,MRANDOM(5,8)/1.5,0), MRANDOM(-25,25)/35, RotationY = MRANDOM(-25,25)/35, RotationZ = MRANDOM(-25,25)/35, Material = "Neon", Color = C3(0.4,0,0), SoundID = 3264923, SoundPitch = MRANDOM(12,16)/10, SoundVolume = 2})
  628. end
  629. PIECE:remove()
  630. end
  631. until #PARTS == 0
  632. end))
  633. end
  634. end
  635.  
  636. --//=================================\\
  637. --|| ATTACK FUNCTIONS AND STUFF
  638. --\\=================================//
  639.  
  640. function Neckless()
  641. local TARGET = Mouse.Target
  642. if TARGET ~= nil then
  643. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  644. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  645. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  646. if ROOT and HUM.Health > 0 then
  647. local FOE = Mouse.Target.Parent
  648. local HEAD = FOE:FindFirstChild("Head")
  649. if HEAD then
  650. ATTACK = true
  651. Rooted = false
  652. CharacterFade(C3(1,0,0),150)
  653. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  654. for _, c in pairs(FOE:GetChildren()) do
  655. if c.ClassName == "Part" then
  656. c.Anchored = true
  657. end
  658. end
  659. CreateSound(235097614, Torso, 2, 3, false)
  660. for i=0, 0.5, 0.1 / Animation_Speed do
  661. Swait()
  662. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  663. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  664. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  665. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, -0.6) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  666. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  667. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  668. end
  669. if ROOT.Name == "HumanoidRootPart" then
  670. ROOT:remove()
  671. end
  672. FOE:BreakJoints()
  673. ApplyDamage(HUM,0,true)
  674. Chunks(HEAD)
  675. HEAD.CFrame = HEAD.CFrame * ANGLES(RAD(0), RAD(90), RAD(0))
  676. CreateSound(363808674, HEAD, 5, 1, false)
  677. ROOT.Anchored = false
  678. for i=0, 0.5, 0.1 / Animation_Speed do
  679. Swait()
  680. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  682. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.1, 0.65, -1.5) * ANGLES(RAD(130), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  683. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  684. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  685. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  686. end
  687. for _, c in pairs(FOE:GetChildren()) do
  688. if c.ClassName == "Part" then
  689. c.Anchored = false
  690. end
  691. end
  692. ATTACK = false
  693. Rooted = false
  694. end
  695. end
  696. end
  697. end
  698. end
  699. function BraveSpeed()
  700. CreateSound(235097614, Torso, 0.2, 3, false)
  701. for i = 1, 7 do
  702. CharacterFade(C3(1,0,0),25+(i*10))
  703. RootPart.CFrame = RootPart.CFrame*CF(0,0,-4)
  704. end
  705. end
  706. function Slashed()
  707. local TARGET = Mouse.Target
  708. if TARGET ~= nil then
  709. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  710. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  711. local ROOT = TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  712. if ROOT and HUM.Health > 0 then
  713. local FOE = Mouse.Target.Parent
  714. ATTACK = true
  715. coroutine.resume(coroutine.create(function()
  716. repeat
  717. Swait()
  718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.05, -0.05 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.1) * ANGLES(RAD(50), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  721. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  722. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(15), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  723. until ATTACK == false
  724. end))
  725. for i=0, 0.2, 0.1 / Animation_Speed do
  726. Swait()
  727. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  728. end
  729. for i=0, 1.2, 0.1 / Animation_Speed do
  730. Swait()
  731. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.25, -0.5) * ANGLES(RAD(90), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  732. end
  733. CreateSound(971125740, LeftArm, 5, 1, false)
  734. for i=0, 0.1, 0.1 / Animation_Speed do
  735. Swait()
  736. WACKYEFFECT({Time = 25, EffectType = "Box", Size = VT(1,2,1), Size2 = VT(1,2,1), Transparency = 0.2, Transparency2 = 1, CFrame = LeftArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  737. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  738. end
  739. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(-15), RAD(0), RAD(15))
  740. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = ROOT.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  741. WACKYEFFECT({Time = 30, EffectType = "Sphere", Size = VT(1,0.1,1), Size2 = VT(6,0,6)*ROOT.Size.Z, Transparency = 0, Transparency2 = 1, CFrame = Torso.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = 971126018, SoundPitch = 1.5, SoundVolume = 4})
  742. coroutine.resume(coroutine.create(function()
  743. for i = 1, 5 do
  744. Chunks(ROOT)
  745. end
  746. local FAKEROOT1 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  747. FAKEROOT1.CanCollide = true
  748. local FAKEROOT2 = CreatePart(3, FOE, ROOT.Material, 0, 0, ROOT.BrickColor, "SlicedTorso", VT(ROOT.Size.X,ROOT.Size.Y/2,ROOT.Size.Z),false)
  749. FAKEROOT2.CanCollide = true
  750. FAKEROOT1.CFrame = ROOT.CFrame*CF(0,ROOT.Size.Y/4,0)
  751. FAKEROOT2.CFrame = ROOT.CFrame*CF(0,-ROOT.Size.Y/4,0)
  752. ROOT:Remove()
  753. ApplyDamage(HUM,0,true)
  754. end))
  755. for i=0, 0.4, 0.1 / Animation_Speed do
  756. Swait()
  757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.1, 0.15, -0.85) * ANGLES(RAD(35), RAD(0), RAD(90)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  758. end
  759. ATTACK = false
  760. end
  761. end
  762. end
  763. end
  764. function Dirtface()
  765. local TARGET = Mouse.Target
  766. if TARGET ~= nil then
  767. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  768. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  769. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  770. if ROOT and HUM.Health > 0 then
  771. local FOE = Mouse.Target.Parent
  772. local HEAD = FOE:FindFirstChild("Head")
  773. local HITFLOOR = Raycast(ROOT.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.Z, FOE)
  774. if HEAD and HITFLOOR then
  775. ATTACK = true
  776. Rooted = true
  777. CharacterFade(C3(1,0,0),150)
  778. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  779. ROOT.Anchored = true
  780. CreateSound(235097614, Torso, 2, 3, false)
  781. for i=0, 0.4, 0.1 / Animation_Speed do
  782. Swait()
  783. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  784. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  785. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  786. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  787. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  788. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  789. end
  790. for i=0, 0.1, 0.1 / Animation_Speed do
  791. Swait()
  792. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  793. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  794. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(140), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  795. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  796. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  797. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  798. end
  799. ROOT.Anchored = false
  800. UNANCHOR = false
  801. local DEAD = false
  802. local CFRAME = RootPart.CFrame
  803. CreateSound(260411131, Torso, 2, 3, false)
  804. coroutine.resume(coroutine.create(function()
  805. repeat
  806. Swait()
  807. RootPart.CFrame = CFRAME
  808. HEAD.CFrame = RightArm.CFrame*CF(0,-(1+HEAD.Size.Z/2),0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  809. HEAD.Velocity = VT(0,0,0)
  810. HUM.PlatformStand = true
  811. until DEAD == true
  812. end))
  813. for i=0, 0.2, 0.1 / Animation_Speed do
  814. Swait()
  815. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 1 / Animation_Speed)
  816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  817. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.3) * ANGLES(RAD(140), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.3 / Animation_Speed)
  818. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  819. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  820. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  821. end
  822. for i=0, 1, 0.1 / Animation_Speed do
  823. Swait()
  824. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  825. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 2.5 * COS(SINE / 12)), RAD(0), RAD(15)), 1 / Animation_Speed)
  826. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1, 0) * ANGLES(RAD(60), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  827. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  828. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  829. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-70), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  830. end
  831. local ERUPT = function()
  832. local HITFLOOR,HITPOS = Raycast(HEAD.CFrame*CF(0,0.2,0).p+VT(0,0.2,0), (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4*ROOT.Size.X, FOE)
  833. if HITFLOOR then
  834. for i = 1, 5 do
  835. CreateFlyingDebree(HITFLOOR,CF(HITPOS),MRANDOM(1,2),VT(MRANDOM(10,60)/20,MRANDOM(10,60)/20,MRANDOM(10,60)/20),5,MRANDOM(45,85))
  836. end
  837. Chunks(HEAD)
  838. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(1,2,1), Size2 = VT(15,0,15), Transparency = 0, Transparency2 = 1, CFrame = CF(HITPOS) * ANGLES(RAD(0), RAD(MRANDOM(0,360)), RAD(0)) , MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 765590102, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 4})
  839. end
  840. end
  841. local ATE = false
  842. local DEPTH = 1
  843. coroutine.resume(coroutine.create(function()
  844. repeat
  845. Swait()
  846. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(45), RAD(0), RAD(15)), 1 / Animation_Speed)
  847. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 + MRANDOM(-5,5) - 2.5 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(-15)), 1 / Animation_Speed)
  848. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 1-DEPTH/5, -DEPTH/8) * ANGLES(RAD(60 + MRANDOM(-5,5)), RAD(0), RAD(25 + MRANDOM(-5,5))) * ANGLES(RAD(0), RAD(80), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  849. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(5), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  850. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.25 - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(40), RAD(70), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  851. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.3) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  852. until ATE == true
  853. end))
  854. wait()
  855. ERUPT()
  856. wait(2)
  857. ERUPT()
  858. DEPTH = 2
  859. wait(2)
  860. ERUPT()
  861. DEPTH = 2.5
  862. wait(3)
  863. ERUPT()
  864. ERUPT()
  865. HEAD:remove()
  866. DEAD = true
  867. ApplyDamage(HUM,0,true)
  868. wait(0.2)
  869. ATE = true
  870. UNANCHOR = true
  871. ATTACK = false
  872. Rooted = false
  873. end
  874. end
  875. end
  876. end
  877. end
  878. function TrustIssues()
  879. ATTACK = true
  880. Rooted = false
  881. CreateSound(649634100,Head,10,0.5,false)
  882. for i=1, 80 do
  883. Swait()
  884. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.15* COS(i / 5)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  885. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25 + MRANDOM(-5,5)), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  886. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  887. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 + 0.15 * SIN(i / 5), 0) * ANGLES(RAD(0), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  888. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  889. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(i / 5), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  890. end
  891. ATTACK = false
  892. Rooted = false
  893. end
  894.  
  895. --//=================================\\
  896. --|| ASSIGN THINGS TO KEYS
  897. --\\=================================//
  898.  
  899. function MouseDown(Mouse)
  900. if ATTACK == false then
  901. end
  902. end
  903.  
  904. function MouseUp(Mouse)
  905. HOLD = false
  906. end
  907.  
  908. function KeyDown(Key)
  909. KEYHOLD = true
  910. if Key == "z" and ATTACK == false then
  911. Neckless()
  912. end
  913.  
  914. if Key == "c" and ATTACK == false then
  915. BraveSpeed()
  916. end
  917.  
  918. if Key == "g" and ATTACK == false then
  919. Slashed()
  920. end
  921.  
  922. if Key == "v" and ATTACK == false then
  923. Dirtface()
  924. end
  925.  
  926. if Key == "t" and ATTACK == false then
  927. TrustIssues()
  928. end
  929. end
  930.  
  931. function KeyUp(Key)
  932. KEYHOLD = false
  933. end
  934.  
  935. Mouse.Button1Down:connect(function(NEWKEY)
  936. MouseDown(NEWKEY)
  937. end)
  938. Mouse.Button1Up:connect(function(NEWKEY)
  939. MouseUp(NEWKEY)
  940. end)
  941. Mouse.KeyDown:connect(function(NEWKEY)
  942. KeyDown(NEWKEY)
  943. end)
  944. Mouse.KeyUp:connect(function(NEWKEY)
  945. KeyUp(NEWKEY)
  946. end)
  947.  
  948. --//=================================\\
  949. --\\=================================//
  950.  
  951. function unanchor()
  952. for _, c in pairs(Character:GetChildren()) do
  953. if c:IsA("BasePart") and c ~= RootPart then
  954. c.Anchored = false
  955. end
  956. end
  957. if UNANCHOR == true then
  958. RootPart.Anchored = false
  959. else
  960. RootPart.Anchored = true
  961. end
  962. end
  963.  
  964. --//=================================\\
  965. --|| WRAP THE WHOLE SCRIPT UP
  966. --\\=================================//
  967.  
  968. Humanoid.Changed:connect(function(Jump)
  969. if Jump == "Jump" and (Disable_Jump == true) then
  970. Humanoid.Jump = false
  971. end
  972. end)
  973.  
  974. while true do
  975. Swait()
  976. script.Parent = WEAPONGUI
  977. ANIMATE.Parent = nil
  978. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  979. v:Stop();
  980. end
  981. SINE = SINE + CHANGE
  982. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  983. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  984. local HITFLOOR,HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  985. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  986. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  987. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  988. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  989. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  990. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2 * SIN(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  991. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  992. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  993. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  994. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  995. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  996. end
  997. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  998. ANIM = "Jump"
  999. if ATTACK == false then
  1000. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-5), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 1 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(25 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35), RAD(0), RAD(-25 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.4, -0.6) * ANGLES(RAD(1), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1006. end
  1007. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1008. ANIM = "Fall"
  1009. if ATTACK == false then
  1010. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(-15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1011. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1012. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(45 + 10 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1013. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-35 - 4 * COS(SINE / 6)), RAD(0), RAD(-45 - 10 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1014. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -0.7) * ANGLES(RAD(-25 + 5 * SIN(SINE / 12)), RAD(90), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1015. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.8, -0.3) * ANGLES(RAD(-10), RAD(-80), RAD(0)) * ANGLES(RAD(-1 * SIN(SINE / 6)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1016. end
  1017. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1018. ANIM = "Idle"
  1019. if ATTACK == false then
  1020. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1021. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 + MRANDOM(-5,5) - 4 * COS(SINE / 12)), RAD(MRANDOM(-5,5)), RAD(15)), 1 / Animation_Speed)
  1022. if MRANDOM(1,7) == 1 then
  1023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 + MRANDOM(-25,25) - 4 * COS(SINE / 12)), RAD(MRANDOM(-25,25)), RAD(0)), 1.5 / Animation_Speed)
  1024. end
  1025. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, 0.5) * ANGLES(RAD(-25 - 4 * COS(SINE / 12)), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1026. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, 0.5) * ANGLES(RAD(-30 - 4 * COS(SINE / 12)), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1027. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1028. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), 0) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1029. end
  1030. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1031. ANIM = "Walk"
  1032. if ATTACK == false then
  1033. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(8), RAD(0), RAD(0)), 1 / Animation_Speed)
  1034. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 + MRANDOM(-5,5) - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(MRANDOM(-5,5)), RAD(0)), 1 / Animation_Speed)
  1035. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40 * COS(SINE / WALKSPEEDVALUE)), RAD(-15), RAD(5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1036. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40 * COS(SINE / WALKSPEEDVALUE)), RAD(15), RAD(-5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1037. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1038. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1039. end
  1040. end
  1041. unanchor()
  1042. Humanoid.MaxHealth = 170
  1043. Humanoid.Health = 170
  1044. Humanoid.CameraOffset = VT(MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5,MRANDOM(-5,5)/2.5)/30
  1045. if Rooted == false then
  1046. Disable_Jump = false
  1047. Humanoid.WalkSpeed = Speed
  1048. elseif Rooted == true then
  1049. Disable_Jump = true
  1050. Humanoid.WalkSpeed = 0
  1051. end
  1052. sick.SoundId = "rbxassetid://617167763"
  1053. sick.Looped = true
  1054. sick.Pitch = 1
  1055. sick.Volume = 3
  1056. sick.Playing = true
  1057. if sick.Parent ~= RootPart then
  1058. sick = IT("Sound",RootPart)
  1059. end
  1060. Humanoid.Name = "NONHUM"
  1061. if HITFLOOR ~= nil then
  1062. end
  1063. end
  1064.  
  1065. --//=================================\\
  1066. --\\=================================//
  1067.  
  1068.  
  1069.  
  1070.  
  1071.  
  1072. --//====================================================\\--
  1073. --|| END OF SCRIPT
  1074. --\\====================================================//--
  1075.  
  1076.  
  1077. -------------------------------------------------
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