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- wait()
- LoudVolume = true
- Submerged = false
- Music = true
- script.Name = "InkPerson" -- or Bendy.
- Character = game.Players.LocalPlayer.Character
- Head = Character.Head
- anim = Character.Humanoid.Animator
- b23 = Instance.new("BoolValue",Character)b23.Name = "InkPerson"
- rage = false
- CV="Blue"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(0,0,0)
- text.TextColor3 = Color3.new(0,1,0)
- text.Text = ""
- s = Instance.new("Sound",char.Head)
- s.Name = "BendyMusic"
- s.SoundId = "rbxassetid://746781548"
- s.Pitch = 1
- if LoudVolume == true then
- s.Volume = 5
- else
- s.Volume = 1
- end
- s.Looped = true
- wait(0.1)
- s:play()
- ds = Instance.new("ChorusSoundEffect",s)ds.Enabled = false
- ds2 = Instance.new("TremoloSoundEffect",s)ds2.Frequency = 1.25 ds2.Depth = 0.75 ds2.Duty = 1.5 ds2.Enabled = false
- Music = false
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- cos = math.cos
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid Humanoid.Name = "Bendy"
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- cam=game.Workspace.CurrentCamera
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- bounce=false
- cooldown=false
- deeznuts=false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local m = Instance.new("Model",Character)
- m.Name = "WeaponModel"
- Humanoid.MaxHealth = math.huge
- Humanoid.Health = Humanoid.MaxHealth
- mouse=Player:GetMouse()
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local red = 255
- local green = 255
- local blue = 255
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local charge = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local lim = 0
- local st = 0
- local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local attacktype = 1
- local ZTarget, RocketTarget = nil, nil
- local euler = CFrame.fromEulerAnglesXYZ
- local v = game.Players.localPlayer
- local torso = v.Character.Torso
- -- Bypass
- local trazx = Instance.new("ParticleEmitter")
- local soonds = Instance.new("Sound")
- --
- plr = game.Players.LocalPlayer
- char = game.Players.LocalPlayer.Character
- t = game.Players.LocalPlayer.Character.Torso
- h = game.Players.LocalPlayer.Character.Head
- ra = game.Players.LocalPlayer.Character["Right Arm"]
- la = game.Players.LocalPlayer.Character["Left Arm"]
- rl = game.Players.LocalPlayer.Character["Right Leg"]
- ll = game.Players.LocalPlayer.Character["Left Leg"]
- hrp = Character.HumanoidRootPart
- tors = Character.Torso
- lleg = Character["Left Leg"]
- root = Character.HumanoidRootPart
- hed = Character.Head
- rleg = Character["Right Leg"]
- rarm = Character["Right Arm"]
- larm = Character["Left Arm"]
- RSC0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RSC1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LSC0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LSC1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RHC0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- RHC1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
- LHC0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- LHC1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- NC0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- NC1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RJC1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- RS = tors:FindFirstChild("Right Shoulder")
- LS = tors:FindFirstChild("Left Shoulder")
- RH = tors:FindFirstChild("Right Hip")
- LH = tors:FindFirstChild("Left Hip")
- RJ = hrp:FindFirstChild("RootJoint")
- N = tors:FindFirstChild("Neck")
- cf = CFrame.new
- ang = CFrame.Angles
- rd = math.rad
- rd2 = math.random
- bsize1 = NumberSequenceKeypoint.new(3,3,3)
- bsize2 = NumberSequenceKeypoint.new(10,10,10)
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- local colororg = BrickColor.new("Dark indigo") -- set color u like
- local meshtype = "Sphere" -- only for specialmesh
- mouse = plr:GetMouse()
- function lerpz(joint, prop, cfrmz, alp)
- joint[prop] = joint[prop]:lerp(cfrmz, alp)
- end
- function resetlerp()
- RJ.C0 = RJC0
- RJ.C1 = RJC1
- N.C0 = NC0
- N.C1 = NC1
- RS.C0 = RSC0
- RS.C1 = RSC1
- LS.C0 = LSC0
- LS.C1 = LSC1
- RH.C0 = RHC0
- RH.C1 = RHC1
- LH.C0 = LHC0
- LH.C1 = LHC1
- end
- local S = Instance.new("Sound",hrp)S.SoundId = "rbxassetid://718967797" S:Play() S.Volume = 1
- char.Head:FindFirstChild("face").Texture = "rbxassetid://258433204"
- for i = 1,35,0.5 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(-35), rd(0), rd(180)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(-35), rd(0), rd(-180)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(-25)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-15), rd(0), rd(25)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- char.Head:FindFirstChild("face").Texture = ""
- char:findFirstChild("Body Colors"):remove()
- for i,v in pairs (char:children()) do
- if v.ClassName == "Part" then
- if v.Name ~= "HumanoidRootPart" then
- v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
- local tra = trazx:clone()tra.Parent = v
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 200
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,3,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 3
- if v.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
- end
- end
- end
- end
- char.Head.Transparency = 1
- local P = Instance.new("Part",char)P.Size = Vector3.new(2,1,1)P.Anchored = false P.CanCollide = false P.Name = "HeadPart"
- local W = Instance.new("Weld",P)W.Part0 = P W.Part1 = char.Head
- local HM = Instance.new("SpecialMesh",P)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306" HM.Scale = Vector3.new(0.97,0.97,0.97)
- wait(3)
- char.Head:FindFirstChild("face").Texture = ""
- if char:findFirstChild("Shirt")~=nil then
- char:findFirstChild("Shirt"):remove()
- end
- if char:findFirstChild("Pants")~=nil then
- char:findFirstChild("Pants"):remove()
- end
- for i,v in pairs (char:children()) do
- if v.ClassName == "Accessory" then
- v.Handle.Mesh.TextureId = "rbxassetid://64619306"
- v.Handle.Material = "Sand"
- end
- if v.ClassName == "Part" then
- if v:findFirstChild("Ink")~=nil then
- v:findFirstChild("Ink").Acceleration = Vector3.new(0,-10,0) v:findFirstChild("Ink").LockedToPart = false v:findFirstChild("Ink").ZOffset = 0
- v:findFirstChild("Ink").Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.6,0.025),NumberSequenceKeypoint.new(1,0,0)})
- end
- end
- end
- local S2 = soonds:clone() S2.Parent = hrp S2.SoundId = "rbxassetid://137473066" S2:Play() S2.Volume = 1 S2.PlaybackSpeed = 1.75
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function InkPuddle(Size,CFramez)
- local P4 = Instance.new("Part",game.Workspace)P4.BrickColor = BrickColor.new("Really black")P4.CanCollide = false P4.Name = "Ink"
- P4.CFrame = CFramez P4.Anchored = true local M6 = Instance.new("SpecialMesh",P4) M6.MeshId = "rbxassetid://465435723" M6.TextureId = "rbxassetid://64619306"
- M6.Scale = Vector3.new(Size/30,0.01,Size/30)game.Debris:AddItem(P4,15)
- P4.Size = P4.Size + Vector3.new(0.2,0.2,0.2)
- end
- function Submerge()
- if Submerged == false then
- Submerged = true
- attack = true
- hrp.Anchored = true
- Humanoid.WalkSpeed = 150 Humanoid.JumpPower = 250
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(0.5) tra.Acceleration = Vector3.new(0,-125,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(25) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://466869979" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- for i = 1,1 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 5000) * ang(rd(0), rd(0), rd(0)), 1)
- end
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- InkPuddle(12,hrp.CFrame*CFrame.new(0,-2.5,0))
- while Submerged == true do
- wait()
- end
- InkPuddle(24,hrp.CFrame*CFrame.new(0,-2.5,0))
- Humanoid.WalkSpeed = 16 Humanoid.JumpPower = 50
- attack = false
- else
- Submerged = false
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(75) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- wait(0.25)
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- end
- end
- CarriedPlayah = nil
- function PullSubmerge()
- if Submerged == false and CarriedPlayah == nil then
- local hit = false
- for i,v in pairs (game.Workspace:children()) do
- if v ~= char and v:findFirstChild("Humanoid")~=nil and v:findFirstChild("HumanoidRootPart")~=nil then
- if (v.HumanoidRootPart.Position-hrp.Position).magnitude <= 4 then
- if hit == true then return end
- InkPuddle(18,hrp.CFrame*CFrame.new(0,-2.5,0))
- v.Parent = nil
- CarriedPlayah = v
- hrp.Anchored = true
- Humanoid.WalkSpeed = 150
- Submerged = true
- attack = true
- --
- for i,v in pairs (v:children()) do
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- if v.Name ~= "HumanoidRootPart" then
- v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
- local tra = trazx:clone()tra.Parent = v
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 200
- tra.Lifetime = NumberRange.new(1)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,2,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(0) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 3
- if v.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
- end
- end
- end
- end
- v.Head:FindFirstChild("face"):remove()
- local HM = Instance.new("SpecialMesh",v.Head)HM.MeshId = "rbxassetid://539723444" HM.TextureId = "rbxassetid://64619306"
- if v:findFirstChild("Shirt")~=nil then
- v:findFirstChild("Shirt"):remove()
- end
- if v:findFirstChild("Pants")~=nil then
- v:findFirstChild("Pants"):remove()
- end
- for i,v in pairs (v:children()) do
- if v.ClassName == "Accessory" then
- v.Handle.Mesh.TextureId = "rbxassetid://64619306"
- v.Handle.Material = "Sand"
- end
- if v.ClassName == "Part" or v.ClassName == "MeshPart" then
- if v.Name ~= "HumanoidRootPart" then
- if v:findFirstChild("Mesh")~= nil then
- if v:findFirstChild("Mesh").ClassName == "SpecialMesh" then
- v.Mesh.TextureId = "rbxassetid://64619306"
- end
- end
- v.Material = "Sand" v.BrickColor = BrickColor.new("Really black")
- v:findFirstChild("Ink").Acceleration = Vector3.new(0,-10,0) v:findFirstChild("Ink").LockedToPart = false v:findFirstChild("Ink").ZOffset = 0
- v:findFirstChild("Ink").Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0.2,0.025),NumberSequenceKeypoint.new(1,0,0)})
- if v.Name ~= "Head" then
- local M = Instance.new("SpecialMesh",v)M.MeshId = "rbxassetid://9856898" M.TextureId = "rbxassetid://64619306"
- M.Scale = Vector3.new(v.Size.X*2,v.Size.Y*2,v.Size.Z*2)
- end
- end
- end
- end
- --
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(0.5) tra.Acceleration = Vector3.new(0,-125,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(25) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://466869979" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- for i = 1,1 do
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 5000) * ang(rd(0), rd(0), rd(0)), 1)
- end
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- end
- end
- end
- while Submerged == true do
- wait()
- end
- Humanoid.WalkSpeed = 16
- attack = false
- elseif CarriedPlayah ~= nil then
- Submerged = false
- InkPuddle(30,hrp.CFrame*CFrame.new(0,-2.5,0))
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = hrp.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(75) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- CarriedPlayah.Parent = game.Workspace
- CarriedPlayah.HumanoidRootPart.CFrame = hrp.CFrame
- CarriedPlayah = nil
- wait(0.25)
- hrp.Anchored = false
- tra.Enabled = false
- game.Debris:AddItem(P,2)
- end
- end
- function Whistle()
- local Whis = Instance.new("Sound",game.Workspace) Whis.Volume = 2 Whis.SoundId = "rbxassetid://850062880" Whis:Play()
- end
- local Mosci = true
- function Musicz()
- if LoudVolume == true then
- if Mosci == true then
- Mosci = false
- for i = 1,10 do
- s.Volume = s.Volume - 5/10
- wait()
- end
- else
- Mosci = true
- for i = 1,10 do
- s.Volume = s.Volume + 5/10
- wait()
- end
- end
- else
- if Mosci == true then
- Mosci = false
- for i = 1,10 do
- s.Volume = s.Volume - 0.1
- wait()
- end
- else
- Mosci = true
- for i = 1,10 do
- s.Volume = s.Volume + 0.1
- wait()
- end
- end
- end
- end
- moosict = 1
- function MusicSwitch()
- if moosict == 1 then
- moosict = 2
- s.SoundId = "rbxassetid://742318689"
- elseif moosict == 2 then
- moosict = 3
- s.SoundId = "rbxassetid://695408779"
- elseif moosict == 3 then
- moosict = 4
- s.SoundId = "rbxassetid://914975605"
- elseif moosict == 4 then
- moosict = 1
- s.SoundId = "rbxassetid://746781548"
- end
- end
- Dance1 = false
- Dance2 = false
- function DanceOne()
- if Dance1 == false then
- Dance1 = true attack = true
- anim.Parent = nil
- local Cane = Instance.new("Part",char)Cane.Size = Vector3.new(4,0.2,0.2)Cane.CanCollide = false Cane.BrickColor = BrickColor.new("Pine Cone")
- Cane.Anchored = false Cane.Material = "Wood"
- local CW = Instance.new("Weld",RightArm)CW.Part0 = RightArm CW.Part1 = Cane CW.C0 = CFrame.new(-1.5,-1,0)
- while Dance1 == true do
- CW.C0 = CFrame.new(-0.5,-1,0)
- for i = 1,3 do -- RIGHT
- swait()
- lerpz(RJ, "C0", RJC0 * cf(-0.5, 0, 0) * ang(rd(0), rd(-5), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, -0.35) * ang(rd(0), rd(-15), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, -0.2, 0) * ang(rd(-5), rd(-45), rd(25)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0.2, -1) * ang(rd(75), rd(10), rd(-45)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(-50), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.3)
- CW.C0 = CFrame.new(-1.5,-1,0)
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0.3) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(45)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(-45)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.1)
- CW.C0 = CFrame.new(-0.5,-1,0)
- for i = 1,3 do -- LEFT
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0.5, 0, 0) * ang(rd(0), rd(5), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, -0.35) * ang(rd(0), rd(15), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.2, -1) * ang(rd(75), rd(-10), rd(45)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, -0.2, 0) * ang(rd(-85), rd(-25), rd(-85)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(10), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(-50), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.3)
- CW.C0 = CFrame.new(-1.5,-1,0)
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(N, "C0", NC0 * cf(0, 0, 0.3) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RS, "C0", RSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(45)), 0.3)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LS, "C0", LSC0 * cf(0, 0.6, 0) * ang(rd(0), rd(0), rd(-45)), 0.3)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.3)
- end
- wait(0.1)
- end
- Cane:remove()
- anim.Parent = Humanoid
- attack = false
- else
- Dance1 = false
- end
- end
- function DanceTwo()
- if Dance2 == false then
- Dance2 = true attack = true
- anim.Parent = nil
- while Dance2 == true do
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, 0.1) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(N, "C0", NC0 * cf(0, 0, 0.25) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RS, "C0", RSC0 * cf(0, -0.1, 0) * ang(rd(5), rd(0), rd(0)), 0.35)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LS, "C0", LSC0 * cf(0, -0.1, 0) * ang(rd(5), rd(0), rd(0)), 0.35)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RH, "C0", RHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LH, "C0", LHC0 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- end
- wait(0.415)
- for i = 1,3 do
- swait()
- lerpz(RJ, "C0", RJC0 * cf(0, 0, -0.5) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(N, "C0", NC0 * cf(0.2, 0, -0.2) * ang(rd(0), rd(-20), rd(0)), 0.35)
- lerpz(RS, "C0", RSC0 * cf(0, 0.3, 0) * ang(rd(-5), rd(0), rd(0)), 0.35)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LS, "C0", LSC0 * cf(0, 0.3, 0) * ang(rd(-5), rd(0), rd(0)), 0.35)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(RH, "C0", RHC0 * cf(0, 0.35, 0) * ang(rd(-4), rd(0), rd(0)), 0.35)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- lerpz(LH, "C0", LHC0 * cf(0, 0.35, 0) * ang(rd(-4), rd(0), rd(0)), 0.35)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), 0.35)
- end
- wait(0.415)
- end
- anim.Parent = Humanoid
- attack = false
- else
- Dance2 = false
- end
- end
- Smile = false
- function BSmile()
- if Smile == true then
- char.Head:FindFirstChild("face").Texture = "rbxassetid://875244780"
- Smile = false
- else
- Smile = true
- char.Head:FindFirstChild("face").Texture = ""
- end
- end
- function BFrown()
- if Smile == true then
- char.Head:FindFirstChild("face").Texture = "rbxassetid://876092595"
- Smile = false
- else
- Smile = true
- char.Head:FindFirstChild("face").Texture = ""
- end
- end
- TimeFreeze = false
- function TimeFresh()
- if TimeFreeze == false then
- TimeFreeze = true
- for i,v in pairs (char:children()) do
- if v.ClassName == "Accessory" then
- for i,v2 in pairs (v:children()) do
- if v2.ClassName == "Part" then
- v2.Anchored = true
- end
- end
- end
- for i,v in pairs (char:children()) do
- if v.ClassName == "Part" then
- v.Anchored = true
- end
- end
- end
- else
- TimeFreeze = false
- end
- end
- function InkClone()
- char.Archivable = true
- local C = char:clone()C.Parent = game.Workspace
- C.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame
- C.HumanoidRootPart.Touched:connect(function(Part)
- if Part.Parent ~= char and Part.Name ~= "Handle" and Part.Size.Z <= 150 and Part.Size.X <= 150 and Part.Size.Y <= 150 then
- local P = Instance.new("Part",game.Workspace)P.Transparency = 1 P.Anchored = true P.CanCollide = false P.Size = Vector3.new(0.2,0.2,0.2)
- P.CFrame = C.HumanoidRootPart.CFrame*CFrame.new(0,-2,0)
- local tra = trazx:clone()tra.Parent = P
- tra.Texture = "rbxassetid://286708119"
- tra.LightEmission = 0
- tra.Color = ColorSequence.new(Color3.new(0/255,0/255,0/255))
- tra.Rate = 400
- tra.Lifetime = NumberRange.new(1.5) tra.Acceleration = Vector3.new(0,-150,0)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,6,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(0.8,0,0),NumberSequenceKeypoint.new(1,1,0)})
- tra.Speed = NumberRange.new(45) tra.VelocitySpread = 360 tra.Name = "Ink" tra.LockedToPart = true
- tra.VelocityInheritance = 0.5 tra.ZOffset = 5
- local S4 = soonds:clone() S4.Parent = hrp S4.SoundId = "rbxassetid://130779572" S4.Volume = 10 S4:Play() game.Debris:AddItem(S4,5)
- InkPuddle(4,C.HumanoidRootPart.CFrame*CFrame.new(0,-2.5,0))
- C:remove()
- wait(0.1)
- tra.Enabled = false game.Debris:AddItem(P,2)
- end
- end)
- char.Archivable = false
- end
- mouse.KeyDown:connect(function(key)
- if key == "z" then
- Submerge()
- end
- if key == "x" then
- PullSubmerge()
- end
- if key == "c" then
- InkClone()
- end
- if key == "b" then
- Whistle()
- end
- if key == "f" then
- DanceOne()
- end
- if key == "g" then
- DanceTwo()
- end
- if key == "j" then
- TimeFresh()
- end
- if key == "l" then
- BSmile()
- end
- if key == ";" then
- BFrown()
- end
- if key == "n" then
- MusicSwitch()
- end
- if key == "m" then
- Musicz()
- end
- end)
- game:GetService("RunService").RenderStepped:connect(function()
- Humanoid.MaxHealth = Humanoid.MaxHealth*2
- Humanoid.Health = Humanoid.MaxHealth*2
- if TimeFreeze == false then
- for i,v in pairs (char:children()) do
- if v.ClassName == "Accessory" then
- for i,v2 in pairs (v:children()) do
- if v2.ClassName == "Part" then
- v2.Anchored = false
- for i,v3 in pairs (v2:children()) do
- if v3.ClassName == "Fire" then
- v3:remove()
- end
- if v3.ClassName == "ParticleEmitter" and v3.Name ~= "Ink" then
- v3:remove()
- end
- end
- end
- end
- end
- end
- for i,v in pairs (char:children()) do
- if v.ClassName == "Part" then
- v.Anchored = false
- end
- end
- end
- if attack == false and Dance1 == false and Dance2 == false then
- if RootPart.Velocity.y > 1 then
- Anim = "Jump"
- else
- if RootPart.Velocity.y < -1 then
- Anim = "Fall"
- else
- if Torsovelocity < 1 then
- Anim = "Idle"
- local animsped = 1
- sine = sine + 5
- lerpz(RJ, "C0", RJC0 * cf(0, 0, ( 0.1 * cos(sine / 20))) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(N, "C0", NC0 * cf(0, 0, -(0.1 * cos(sine / 40))) * ang(rd(4 + 2 * cos(sine / 20)), rd(0), rd(0)), animsped)
- lerpz(RS, "C0", RSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), animsped)
- lerpz(RS, "C1", RSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(LS, "C0", LSC0 * cf(0, 0, 0) * ang(rd(8 * cos(sine / 80)), rd(0), rd(8 * cos(sine / 80))), animsped)
- lerpz(LS, "C1", LSC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(RH, "C0", RHC0 * cf(0, (0.1 * cos(sine / 40)), 0) * ang(rd(-5), rd(-5), rd(1)), animsped)
- lerpz(RH, "C1", RHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- lerpz(LH, "C0", LHC0 * cf(0, (0.1 * cos(sine / 40)), 0) * ang(rd(-5), rd(5), rd(1)), animsped)
- lerpz(LH, "C1", LHC1 * cf(0, 0, 0) * ang(rd(0), rd(0), rd(0)), animsped)
- else
- if Torsovelocity > 2 then
- Anim = "Walk"
- end
- end
- end
- end
- end
- end)
- ------------------
- --Shoogry Fighting--
- ------------------
- --By CKbackup--
- ---------------
- player = game.Players.LocalPlayer
- mouse = player:GetMouse()
- chara = player.Character
- equipped = false
- del = false
- attacking = false
- atkd = false
- hum = chara:FindFirstChildOfClass("Humanoid")
- debby = game.Debris
- ws = 40
- hum.WalkSpeed = 40
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 0.03333333333333
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- function swait(num)
- if num == 0 or num == nil then
- ArtificialHB.Event:wait()
- else
- for i = 0, num*30 do
- ArtificialHB.Event:wait()
- end
- end
- end
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- RightArm = New("Model",chara,"RightArm",{})
- MainPart = New("Part",RightArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(0.5, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Right Arm"],C1 = CFrame.new(0, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- Emit2Part = New("Part",RightArm,"Emit2Part",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(0.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",Emit2Part,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",Emit2Part,"Weld",{Part0 = Emit2Part,Part1 = MainPart,C1 = CFrame.new(0, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- LeftArm = New("Model",chara,"LeftArm",{})
- MainPart = New("Part",LeftArm,"MainPart",{Transparency = 1,Transparency = 1,Size = Vector3.new(1, 2, 1),CFrame = CFrame.new(-2.50000024, 3.00000787, -3.50019717, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,})
- Weld = New("ManualWeld",MainPart,"Weld",{Part0 = MainPart,Part1 = chara["Left Arm"],C1 = CFrame.new(-2.38418579e-007, -1.00135803e-005, -0.000197172165, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- EmitPart = New("Part",LeftArm,"EmitPart",{BrickColor = BrickColor.new("Royal purple"),Material = Enum.Material.Neon,Transparency = 1,Transparency = 1,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-2.5, 2.10001373, -3.5001967, 1, 0, 0, 0, 1, 0, 0, 0, 1),CanCollide = false,BackSurface = Enum.SurfaceType.SmoothNoOutlines,BottomSurface = Enum.SurfaceType.SmoothNoOutlines,FrontSurface = Enum.SurfaceType.SmoothNoOutlines,LeftSurface = Enum.SurfaceType.SmoothNoOutlines,RightSurface = Enum.SurfaceType.SmoothNoOutlines,TopSurface = Enum.SurfaceType.SmoothNoOutlines,Color = Color3.new(1, 0, 0.74902),})
- Mesh = New("SpecialMesh",EmitPart,"Mesh",{Scale = Vector3.new(1.29999995, 1.29999995, 1.29999995),MeshType = Enum.MeshType.Sphere,})
- Weld = New("ManualWeld",EmitPart,"Weld",{Part0 = EmitPart,Part1 = MainPart,C1 = CFrame.new(2.38418579e-007, -0.899994135, 4.76837158e-007, 1, 0, 0, 0, 1, 0, 0, 0, 1),})
- lach = LeftArm:GetChildren()
- rach = RightArm:GetChildren()
- local pemit = Instance.new("ParticleEmitter")
- pemit.Enabled = false
- pemit.Color = ColorSequence.new(Color3.new(1,0,1))
- pemit.LightEmission = 1
- pemit.Size = NumberSequence.new(1,0)
- pemit.Texture = "rbxasset://textures/particles/fire_main.dds"
- pemit.Lifetime = NumberRange.new(1)
- pemit.Rate = 1000
- pemit.Rotation = NumberRange.new(0,360)
- pemit.Speed = NumberRange.new(0)
- local p1 = pemit:Clone()
- p1.Parent = EmitPart
- local p2 = pemit:Clone()
- p2.Parent = Emit2Part
- local p3 = pemit:Clone()
- p3.Parent = chara["Right Leg"]
- p3.Rate = 10000
- local p4 = pemit:Clone()
- p4.Parent = chara["Left Leg"]
- p4.Rate = 10000
- --Sounds--
- function LoadSnd(id,loop,vol,pit)
- local snd = New("Sound",chara.Head,"Sound",{SoundId = "rbxassetid://"..id,Looped = loop,Volume = vol,Pitch = pit})
- return snd
- end
- Swing2Snd = LoadSnd(536642316,false,1,1)
- HitPunchSnd = LoadSnd(153092227,false,1,1)
- HitHamonSnd = LoadSnd(32791565,false,1,1)
- HamonSnd = LoadSnd(32791565,false,1,1)
- SHamonSnd = LoadSnd(128912290,true,1,2)
- --Play Sound in Part--
- function PlaySnd(snd,part)
- local sound = snd:Clone()
- sound.PlayOnRemove = true
- sound.Parent = part
- sound:Destroy()
- end
- maincol = "White"
- function CreateTrailObj(parent,color1,color2,ofsx,ofsz)
- local Att1 = New("Attachment",parent,"Att1",{Position = Vector3.new(ofsx,parent.Size.Y/2,ofsz)})
- local Att2 = New("Attachment",parent,"Att2",{Position = Vector3.new(ofsx,-(parent.Size.Y/2),ofsz)})
- local TEff = New("Trail",parent,"TrailEff",{Color = ColorSequence.new({ColorSequenceKeypoint.new(0,BrickColor.new(color1).Color),ColorSequenceKeypoint.new(1,BrickColor.new(color2).Color)}),Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,.5),NumberSequenceKeypoint.new(1,1)}),Attachment0 = Att1,Attachment1 = Att2,Enabled = false,Lifetime = .5,MinLength = .001})
- return TEff
- end
- RPunchT = CreateTrailObj(chara["Right Arm"],"White","White",0,0)
- LPunchT = CreateTrailObj(chara["Left Arm"],"White","White",0,0)
- RKickT = CreateTrailObj(chara["Right Leg"],"White","White",0,0)
- LKickT = CreateTrailObj(chara["Left Leg"],"White","White",0,0)
- --Punch Hit Effect--
- function PunchEff(pos)
- local p = Instance.new("Part",game.Workspace)
- p.Size = Vector3.new(1,1,1)
- p.BrickColor = BrickColor.new(maincol)
- p.Material = "Neon"
- p.Anchored = true
- p.CanCollide = false
- p.CFrame = pos
- local pm = Instance.new("SpecialMesh",p)
- pm.MeshType = "Sphere"
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- swait()
- p.Transparency = i
- pm.Scale = Vector3.new(2*i,2*i,2*i)
- end
- swait()
- p:Destroy()
- end))
- end
- --Damage Function--
- function dealdmg(dude,damage,env,toim,kby,kbx)
- coroutine.resume(coroutine.create(function()
- if dude ~= chara and dude:FindFirstChild("IsHit") == nil then
- finaldmg = damage + math.random(-env,env)
- dudehum = dude:FindFirstChildOfClass("Humanoid")
- dudehum.MaxHealth = 100
- dudehum.Health = dudehum.Health - finaldmg
- local vall = Instance.new("ObjectValue",dude)
- vall.Name = "IsHit"
- game.Debris:AddItem(vall,toim)
- local bfos = Instance.new("BodyVelocity",dude.Head)
- bfos.P = 20000
- bfos.MaxForce = Vector3.new(bfos.P,bfos.P,bfos.P)
- bfos.Velocity = Vector3.new(0,kby,0) + chara.HumanoidRootPart.CFrame.lookVector * kbx
- game.Debris:AddItem(bfos,.5)
- local naeeym2 = Instance.new("BillboardGui",dude)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = dude.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = "-"..finaldmg
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,0.6,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- for i = 1, 5 do
- wait(.1)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end
- end))
- end
- --Explode Hitbox--
- function ExHitbox(rad,pos,damage,env,toim,kby,kbx)
- local E = Instance.new("Explosion")
- E.Position = pos
- E.Parent = game.Workspace
- E.BlastRadius = rad
- E.BlastPressure = 0
- E.Visible = false
- E.Hit:connect(function(hit)
- if hit.Parent:FindFirstChildOfClass("Humanoid")~=nil then
- dealdmg(hit.Parent,damage,env,toim,kby,kbx)
- end
- end)
- end
- --Punch Touch--
- dela = .05
- punchactive = false
- function punchhit(hit)
- if punchactive == true then
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- dealdmg(hit.Parent,15,2,dela,0,5)
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- if maincol == "Royal purple" then
- PlaySnd(HitHamonSnd,hit.Parent.Head)
- end
- PunchEff(hit.CFrame)
- end
- end
- end
- Emit2Part.Touched:connect(punchhit)
- EmitPart.Touched:connect(punchhit)
- --Kick Touch--
- kickactive = false
- function kickhit(hit)
- if kickactive == true then
- if hit.Parent:FindFirstChildOfClass("Humanoid") ~= nil and hit.Parent ~= chara and hit.Parent:FindFirstChild("IsHit")==nil then
- PlaySnd(HitPunchSnd,hit.Parent.Head)
- PunchEff(hit.CFrame)
- if maincol == "Royal purple" then
- PlaySnd(HitHamonSnd,hit.Parent.Head)
- end
- dealdmg(hit.Parent,20,2,dela,0,20)
- end
- end
- end
- chara["Right Leg"].Touched:connect(kickhit)
- chara["Left Leg"].Touched:connect(kickhit)
- --Chat Function--
- function chatfunc(text)
- coroutine.resume(coroutine.create(function()
- if chara:FindFirstChild("TalkingBillBoard")~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.FontSize = "Size24"
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(1,1,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- coroutine.resume(coroutine.create(function()
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- swait(0.01)
- end
- swait(1)
- for i = 1, 5 do
- swait(.01)
- tecks2.Position = tecks2.Position - UDim2.new(0,0,.05,0)
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.2
- tecks2.TextTransparency = tecks2.TextTransparency + .2
- end
- naeeym2:Destroy()
- end))
- end))
- end
- function onChatted(msg)
- chatfunc(msg)
- if msg == "Hellfire!" then
- HamonSnd:Play()
- maincol = "Royal purple"
- for i = 0,.1,.01 do
- swait()
- EmitPart.Transparency = 1-i
- Emit2Part.Transparency = 1-i
- end
- p1.Enabled = true
- p2.Enabled = true
- RPunchT.Color = ColorSequence.new(Color3.new(1,0,1))
- LPunchT.Color = ColorSequence.new(Color3.new(1,0,1))
- RKickT.Color = ColorSequence.new(Color3.new(1,0,1))
- LKickT.Color = ColorSequence.new(Color3.new(1,0,1))
- elseif msg == "Hellfire off." then
- maincol = "White"
- p1.Enabled = false
- p2.Enabled = false
- for i = .9,1,.01 do
- swait()
- EmitPart.Transparency = i
- Emit2Part.Transparency = i
- end
- RPunchT.Color = ColorSequence.new(BrickColor.new("White").Color)
- LPunchT.Color = ColorSequence.new(BrickColor.new("White").Color)
- RKickT.Color = ColorSequence.new(BrickColor.new("White").Color)
- LKickT.Color = ColorSequence.new(BrickColor.new("White").Color)
- end
- end
- player.Chatted:connect(onChatted)
- --Clerp Animations--
- TC = chara.HumanoidRootPart.RootJoint
- HC = chara.Torso.Neck
- RAC = chara.Torso["Right Shoulder"]
- LAC = chara.Torso["Left Shoulder"]
- RLC = chara.Torso["Right Hip"]
- LLC = chara.Torso["Left Hip"]
- TCF = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- HCF = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0)
- RACF = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LACF = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RLCF = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0)
- LLCF = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
- RWF = CFrame.new(-1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LWF = CFrame.new(1.5, 0, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RLWF = CFrame.new(-.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- LLWF = CFrame.new(.5, 2, 0) * CFrame.fromEulerAnglesXYZ(0,0,0)
- RW = Instance.new("Weld",HC.Parent)
- RW.Part1 = HC.Parent
- RW.Part0 = chara["Right Arm"]
- RW.C0 = RWF
- LW = Instance.new("Weld",HC.Parent)
- LW.Part1 = HC.Parent
- LW.Part0 = chara["Left Arm"]
- LW.C0 = LWF
- RLW = nil
- LLW = nil
- grp = Instance.new("Model",chara)
- function AddLegWelds()
- RLW = Instance.new("Weld",chara["Right Leg"])
- RLW.Part1 = HC.Parent
- RLW.Part0 = chara["Right Leg"]
- RLW.C0 = RLWF
- LLW = Instance.new("Weld",chara["Left Leg"])
- LLW.Part1 = HC.Parent
- LLW.Part0 = chara["Left Leg"]
- LLW.C0 = LLWF
- end
- function DestroyLegWelds()
- RLC = New("Motor6D",chara.Torso,"Right Hip",{Part0 = chara.Torso,Part1 = chara["Right Leg"],C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0),})
- LLC = New("Motor6D",chara.Torso,"Left Hip",{Part0 = chara.Torso,Part1 = chara["Left Leg"],C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0),})
- RLW:Destroy()
- LLW:Destroy()
- end
- function clerp(a,b,c)
- return a:lerp(b,c)
- end
- ITCF = TCF
- IHCF = HCF
- IRWF = RWF
- ILWF = LWF
- function res()
- TC.C0 = ITCF
- HC.C0 = IHCF
- RW.C0 = IRWF
- LW.C0 = ILWF
- end
- res()
- --Flip--
- function Flip()
- del = true
- res()
- AddLegWelds()
- Swing2Snd:Play()
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LW.C0 = clerp(ILWF,LWF,.4+i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- end
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,60,0) + chara.HumanoidRootPart.CFrame.lookVector*30
- debby:AddItem(bf,.5)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LW.C0 = clerp(LWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,i)
- end
- bf.MaxForce = Vector3.new(bf.P,0,bf.P)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- end
- swait(.5)
- bf:Destroy()
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF,TCF - Vector3.new(0,1,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),i)
- LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),LWF,i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),i)
- end
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.6-i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- LW.C0 = clerp(ILWF,LWF,.6-i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.6-i)
- end
- DestroyLegWelds()
- res()
- hum.WalkSpeed = ws
- walking = false
- del = false
- end
- function BackFlip()
- del = true
- res()
- AddLegWelds()
- Swing2Snd:Play()
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.4+i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.4+i)
- LW.C0 = clerp(ILWF,LWF,.4+i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.4+i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.4+i)
- end
- local bf = Instance.new("BodyVelocity",chara.Torso)
- bf.P = 100000
- bf.MaxForce = Vector3.new(bf.P,bf.P,bf.P)
- bf.Velocity = Vector3.new(0,60,0) + chara.HumanoidRootPart.CFrame.lookVector*-30
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF - Vector3.new(0,1,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),i)
- RW.C0 = clerp(RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LW.C0 = clerp(LWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LLW.C0 = clerp((LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),LLWF,i)
- end
- bf.MaxForce = Vector3.new(bf.P,0,bf.P)
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(360),0,0),i)
- end
- swait(.5)
- bf:Destroy()
- for i = 0,1,.25 do
- swait()
- TC.C0 = clerp(TCF,TCF - Vector3.new(0,1,0),i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),i)
- RW.C0 = clerp((RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),i)
- LW.C0 = clerp((LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),LWF,i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),i)
- end
- for i = 0,.6,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF - Vector3.new(0,1,0),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(30),0,0),.6-i)
- RW.C0 = clerp(IRWF,RWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-10)),.6-i)
- LW.C0 = clerp(ILWF,LWF,.6-i)
- RLW.C0 = clerp(RLWF,RLWF - Vector3.new(0,1,-.5),.6-i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),.6-i)
- end
- DestroyLegWelds()
- res()
- hum.WalkSpeed = ws
- walking = false
- del = false
- end
- --Keys--
- gkeydown = false
- combo = 0
- function onKeyDown(key)
- if del == false then
- if key == "r" then
- BackFlip()
- elseif key == "t" then
- Flip()
- elseif key == "g" then
- gkeydown = true
- end
- end
- end
- function onKeyUp(key)
- if key == "g" then
- gkeydown = false
- end
- end
- function onButton1Down()
- if del == false then
- del = true
- torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(0,1,0)).magnitude
- res()
- if torvel > 3 then
- Swing2Snd:Play()
- kickactive = true
- RKickT.Enabled = true
- if maincol == "Royal purple" then
- PlaySnd(SHamonSnd,chara.Head)
- p3.Enabled = true
- end
- AddLegWelds()
- for i = 0,1,.2 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(math.rad(-20),0,0),i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(0,1,0)) * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),i)
- LLW.C0 = clerp(LLWF,(LLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(90),0,0),i)
- end
- for i = 0,1,.2 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-180),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-360),0,0),i)
- end
- DestroyLegWelds()
- kickactive = false
- RKickT.Enabled = false
- p3.Enabled = false
- elseif torvel < 3 then
- if combo == 0 then
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),.4+i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- swait()
- Swing2Snd:Play()
- punchactive = true
- LPunchT.Enabled = true
- if maincol == "Royal purple" then
- PlaySnd(SHamonSnd,chara.Head)
- end
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(80)),TCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-80)),HCF,.4+i)
- LW.C0 = clerp((LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- RW.C0 = clerp((RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.4+i)
- end
- LW.C0 = (LWF - Vector3.new(.5,-1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- end
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- swait()
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,.5)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.6-i)
- end
- punchactive = false
- LPunchT.Enabled = false
- combo = 1
- elseif combo == 1 then
- AddLegWelds()
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- LLW.C0 = clerp(LLWF,LLWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i)
- RLW.C0 = clerp(RLWF,(RLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),.4+i)
- end
- swait()
- Swing2Snd:Play()
- kickactive = true
- RKickT.Enabled = true
- if maincol == "Royal purple" then
- PlaySnd(SHamonSnd,chara.Head)
- p3.Enabled = true
- end
- local bfos = Instance.new("BodyVelocity",chara.HumanoidRootPart)
- bfos.P = 10000
- bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P)
- bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 200
- debby:AddItem(bfos,.1)
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),.4+i)
- LLW.C0 = clerp(LLWF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),LLWF * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),.4+i)
- RLW.C0 = clerp((RLWF - Vector3.new(0,1,-1))*CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),(RLWF - Vector3.new(0,1,1))*CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),.4+i)
- end
- swait()
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),ITCF,.4+i)
- HC.C0 = clerp(HCF,IHCF,.4+i)
- LLW.C0 = clerp(LLWF * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),LLWF,.4+i)
- RLW.C0 = clerp((RLWF - Vector3.new(0,1,1))*CFrame.fromEulerAnglesXYZ(math.rad(-90),0,0),RLWF,.4+i)
- end
- DestroyLegWelds()
- kickactive = false
- RKickT.Enabled = false
- p3.Enabled = false
- combo = 2
- elseif combo == 2 then
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.4+i)
- end
- swait()
- Swing2Snd:Play()
- punchactive = true
- RPunchT.Enabled = true
- if maincol == "Royal purple" then
- PlaySnd(SHamonSnd,chara.Head)
- end
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-80)),TCF,.4+i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(80)),HCF,.4+i)
- LW.C0 = clerp((LWF - Vector3.new(.5,-1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),(LWF + Vector3.new(-.5,-.5,.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(70),0),.4+i)
- RW.C0 = clerp((RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- RW.C0 = (RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- HC.C0 = clerp(HCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- end
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90))
- HC.C0 = HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90))
- swait()
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF + Vector3.new(.5,1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.6-i)
- end
- punchactive = false
- RPunchT.Enabled = false
- combo = 3
- elseif combo == 3 then
- AddLegWelds()
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-90)),.4+i)
- HC.C0 = clerp(IHCF,HCF,.4+i)
- LLW.C0 = clerp(LLWF,LLWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-60)),.4+i)
- RLW.C0 = clerp(RLWF,RLWF*CFrame.fromEulerAnglesXYZ(0,0,math.rad(60)),.4+i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.4+i)
- RW.C0 = clerp(IRWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.4+i)
- end
- Swing2Snd:Play()
- kickactive = true
- LKickT.Enabled = true
- if maincol == "Royal purple" then
- PlaySnd(SHamonSnd,chara.Head)
- p4.Enabled = true
- end
- local bfos = Instance.new("BodyVelocity",chara.HumanoidRootPart)
- bfos.P = 10000
- bfos.MaxForce = Vector3.new(bfos.P,0,bfos.P)
- bfos.Velocity = chara.HumanoidRootPart.CFrame.lookVector * 200
- debby:AddItem(bfos,.1)
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-100)),TCF * CFrame.fromEulerAnglesXYZ(math.rad(-60),0,math.rad(90)),.4+i)
- end
- TC.C0 = TCF * CFrame.fromEulerAnglesXYZ(math.rad(-60),0,math.rad(90))
- swait()
- for i = 0,.6,.3 do
- swait()
- TC.C0 = clerp(ITCF,TCF * CFrame.fromEulerAnglesXYZ(math.rad(-60),0,math.rad(90)),.6-i)
- HC.C0 = clerp(IHCF,HCF,.6-i)
- LLW.C0 = clerp(LLWF,LLWF * CFrame.fromEulerAnglesXYZ(0,0,math.rad(-60)),.6-i)
- RLW.C0 = clerp(RLWF,RLWF*CFrame.fromEulerAnglesXYZ(0,0,math.rad(60)),.6-i)
- LW.C0 = clerp(ILWF,(LWF - Vector3.new(.5,-1.4,0)) * CFrame.fromEulerAnglesXYZ(0,0,math.rad(90)),.6-i)
- RW.C0 = clerp(IRWF,(RWF - Vector3.new(-.5,.5,-.5)) * CFrame.fromEulerAnglesXYZ(math.rad(-90),math.rad(-70),0),.6-i)
- end
- DestroyLegWelds()
- kickactive = false
- LKickT.Enabled = false
- p4.Enabled = false
- combo = 0
- end
- end
- res()
- hum.WalkSpeed = ws
- walking = false
- del = false
- end
- end
- if mouse then
- --mouse.Button1Down:connect(onButton1Down)
- mouse.KeyDown:connect(onKeyDown)
- mouse.KeyUp:connect(onKeyUp)
- end
- --Loop Function--
- walking = false
- toim = 0
- while true do
- swait()
- if gkeydown == true then
- coroutine.resume(coroutine.create(function()
- onButton1Down()
- end))
- end
- toim = toim + .1
- if del == false then attacking = false elseif del == true then attacking = true end
- if atkd == true then
- TC.C0 = TCF
- HC.C0 = HCF
- RW.C0 = RWF
- LW.C0 = LWF
- atkd = false
- end
- if atkdd == true then
- TC.C0 = ITCF
- HC.C0 = IHCF
- RW.C0 = IRWF
- LW.C0 = ILWF
- atkdd = false
- end
- torvel = (chara.HumanoidRootPart.Velocity*Vector3.new(1,0,1)).magnitude
- if torvel < 1 and walking == true and del == false and atkd == false and attacking == false then
- for i = 0,1,.25 do
- swait()
- if del == false and attacking == false then
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),ITCF,i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),IHCF,i)
- RW.C0 = clerp((RWF - Vector3.new(0,0,.2)) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),IRWF,i)
- LW.C0 = clerp((LWF - Vector3.new(0,0,.2)) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),ILWF,i)
- end
- end
- walking = false
- elseif torvel > 1 and walking == false and del == false and atkd == false and attacking == false then
- for i = 0,1,.25 do
- swait()
- if del == false and attacking == false then
- TC.C0 = clerp(TCF * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),ITCF,1-i)
- HC.C0 = clerp(HCF * CFrame.fromEulerAnglesXYZ(math.rad(-45),0,0),IHCF,1-i)
- RW.C0 = clerp((RWF - Vector3.new(0,0,.2)) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),IRWF,1-i)
- LW.C0 = clerp((LWF - Vector3.new(0,0,.2)) * CFrame.fromEulerAnglesXYZ(math.rad(45),0,0),ILWF,1-i)
- end
- end
- walking = true
- else
- end
- end
- wait()
- -- by Theamazingnater
- plr = game.Players.LocalPlayer
- chara = plr.Character
- mouse = plr:GetMouse()
- Create = Instance.new
- Huge = math.huge
- local music = Create("Sound",chara.HumanoidRootPart)
- music.SoundId = "rbxassetid://1043259261"
- music.Volume = 1
- music.Looped = true
- music:Play()
- local shadowhead = Create("Part",chara.Head)
- shadowhead.BrickColor = BrickColor.new("Really black")
- shadowhead.Size = Vector3.new(1.2, 0.6, 1)
- shadowhead.CanCollide = false
- local shadowheadmesh = Create("SpecialMesh",shadowhead)
- shadowheadmesh.MeshType = "Head"
- shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
- local weld2 = Create("Weld",shadowhead)
- weld2.Part0 = shadowhead
- weld2.Part1 = chara.Head
- weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- -- Chat
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if chara:FindFirstChild("TalkingBillBoard")~= nil then
- chara:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",chara)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = chara.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(.6,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Fantasy"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(0,0,0)
- tecks3.TextStrokeColor3 = Color3.new(1,1,1)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- plr.Chatted:connect(onChatted)
- chatfunc("Come to me... =)")
- local sound = Create("Sound",chara.Torso)
- sound.SoundId = "rbxassetid://357417055"
- sound.Volume = 4
- local hit = Create("Sound",chara.Torso)
- hit.SoundId = "rbxassetid://623904185"
- hit.Volume = 4
- CV="Really red"
- local txt = Instance.new("BillboardGui", chara)
- txt.Adornee = chara.Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 11, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Arcade"
- text.TextStrokeColor3 = Color3.new(255,0,0)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=chara
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=chara.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(0,0,0)
- v.Shape="Block"
- text.Text = plr.Name .. " Level: ???"
- v:Destroy()
- local knife = Create("Part",chara["Right Arm"])
- knife.Name = "knifu"
- knife.CanCollide = false
- local knifemesh = Create("FileMesh",knife)
- knifemesh.MeshId = "http://www.roblox.com/asset/?id=121944778"
- knifemesh.TextureId = "http://www.roblox.com/asset/?id=121944805"
- local knifeweld = Create("Weld",knife)
- knifeweld.Part0 = knife
- knifeweld.Part1 = chara["Right Arm"]
- knifeweld.C0 = CFrame.new(0, -0.800003052, 0.999999046, 1, 0, 0, 0, 0, -1, 0, 0.999999523, 0)
- local hitbox = Create("Part",knife)
- hitbox.Size = Vector3.new(0.2, 1.89, 0.57)
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- hitbox.Name = "TrailPart"
- local hitboxwe = Create("Weld",hitbox)
- hitboxwe.Part0 = hitbox
- hitboxwe.Part1 = knife
- hitboxwe.C0 = CFrame.new(0.00499999523, -0.529999495, -0.0149999857, 1, 0, 0, 0, 1, 0, 0, 0, 0.99999809)
- local TrailAtt = Create("Attachment",hitbox)
- TrailAtt.Position = Vector3.new(0.02, 0.79, -0.285)
- local TrailAtt2 = Create("Attachment",hitbox)
- TrailAtt2.Position = Vector3.new(0.01, -0.54, -0.285)
- local trail = Create("Trail",hitbox)
- trail.Enabled = false
- trail.Color = ColorSequence.new(Color3.new(.6,0,0))
- trail.Attachment0 = TrailAtt
- trail.Attachment1 = TrailAtt2
- trail.Lifetime = 0.1
- local sound = Create("Sound",chara.Torso)
- sound.SoundId = "rbxassetid://357417055"
- sound.Volume = 4
- local hit = Create("Sound",chara.Torso)
- hit.SoundId = "rbxassetid://623904185"
- hit.Volume = 4
- -- Animations
- anim = Create("Animation",chara)
- anim.AnimationId = "rbxassetid://186934658"
- anim.Name = "Slash"
- ranim = chara.Humanoid:LoadAnimation(anim)
- function Slash()
- sound:Play()
- ranim:Play()
- local hitbox = Create("Part",knife)
- hitbox.Name = "HurtBox"
- hitbox.Transparency = 1
- hitbox.CanCollide = false
- hitbox.Size = Vector3.new(0.4, 1.02, 0.53)
- local weld = Create("Weld",hitbox)
- weld.Part0 = hitbox
- weld.Part1 = knife
- weld.C0 = CFrame.new(0, -0.970016479, 0.0149999857, 1, 0, 0, 0, 1, 0, 0, 0, 0.999997616)
- trail.Enabled = true
- function Hit(brick)
- local human = brick.Parent:FindFirstChildOfClass("Humanoid")
- if human then
- for i,v in pairs(human.Parent:GetChildren()) do
- if v.ClassName == "ShirtGraphic" then
- v:Destroy()
- end
- end
- hit:Play()
- human:Destroy()
- end
- end
- hitbox.Touched:connect(Hit)
- wait(0.6)
- trail.Enabled = false
- hitbox:Destroy()
- end
- mouse.Button1Down:connect(Slash)
- function Sprint(key)
- if key == "e" then
- chara.Humanoid.WalkSpeed = 40
- chara["Right Leg"].Transparency = 0.1
- chara["Right Arm"].Transparency = 0.1
- chara["Left Leg"].Transparency = 0.1
- chara["Left Arm"].Transparency = 0.1
- chara.Head.Transparency = 0.1
- chara.Torso.Transparency = 0.1
- wait(0.01)
- chara["Right Leg"].Transparency = 0.2
- chara["Right Arm"].Transparency = 0.2
- chara["Left Leg"].Transparency = 0.2
- chara["Left Arm"].Transparency = 0.2
- chara.Head.Transparency = 0.2
- chara.Torso.Transparency = 0.2
- wait(0.01)
- chara["Right Leg"].Transparency = 0.3
- chara["Right Arm"].Transparency = 0.3
- chara["Left Leg"].Transparency = 0.3
- chara["Left Arm"].Transparency = 0.3
- chara.Head.Transparency = 0.3
- chara.Torso.Transparency = 0.3
- wait(0.01)
- chara["Right Leg"].Transparency = 0.4
- chara["Right Arm"].Transparency = 0.4
- chara["Left Leg"].Transparency = 0.4
- chara["Left Arm"].Transparency = 0.4
- chara.Head.Transparency = 0.4
- chara.Torso.Transparency = 0.4
- wait(0.01)
- chara["Right Leg"].Transparency = 0.5
- chara["Right Arm"].Transparency = 0.5
- chara["Left Leg"].Transparency = 0.5
- chara["Left Arm"].Transparency = 0.5
- chara.Head.Transparency = 0.5
- chara.Torso.Transparency = 0.5
- wait(0.01)
- chara["Right Leg"].Transparency = 0.6
- chara["Right Arm"].Transparency = 0.6
- chara["Left Leg"].Transparency = 0.6
- chara["Left Arm"].Transparency = 0.6
- chara.Head.Transparency = 0.6
- chara.Torso.Transparency = 0.6
- wait(0.01)
- chara["Right Leg"].Transparency = 0.7
- chara["Right Arm"].Transparency = 0.7
- chara["Left Leg"].Transparency = 0.7
- chara["Left Arm"].Transparency = 0.7
- chara.Head.Transparency = 0.7
- chara.Torso.Transparency = 0.7
- wait(0.01)
- chara["Right Leg"].Transparency = 0.8
- chara["Right Arm"].Transparency = 0.8
- chara["Left Leg"].Transparency = 0.8
- chara["Left Arm"].Transparency = 0.8
- chara.Head.Transparency = 0.8
- chara.Torso.Transparency = 0.8
- wait(0.01)
- chara["Right Leg"].Transparency = 0.9
- chara["Right Arm"].Transparency = 0.9
- chara["Left Leg"].Transparency = 0.9
- chara["Left Arm"].Transparency = 0.9
- chara.Head.Transparency = 0.9
- chara.Torso.Transparency = 0.9
- wait(0.01)
- chara["Right Leg"].Transparency = 1
- chara["Right Arm"].Transparency = 1
- chara["Left Leg"].Transparency = 1
- chara["Left Arm"].Transparency = 1
- chara.Head.Transparency = 1
- chara.Torso.Transparency = 1
- end
- end
- function StopSprinting(key)
- if key == "r" then
- chara.Humanoid.WalkSpeed = 16
- chara["Right Leg"].Transparency = 1
- chara["Right Arm"].Transparency = 1
- chara["Left Leg"].Transparency = 1
- chara["Left Arm"].Transparency = 1
- chara.Head.Transparency = 1
- chara.Torso.Transparency = 1
- wait(0.01)
- chara["Right Leg"].Transparency = 0.9
- chara["Right Arm"].Transparency = 0.9
- chara["Left Leg"].Transparency = 0.9
- chara["Left Arm"].Transparency = 0.9
- chara.Head.Transparency = 0.9
- chara.Torso.Transparency = 0.9
- wait(0.01)
- chara["Right Leg"].Transparency = 0.8
- chara["Right Arm"].Transparency = 0.8
- chara["Left Leg"].Transparency = 0.8
- chara["Left Arm"].Transparency = 0.8
- chara.Head.Transparency = 0.8
- chara.Torso.Transparency = 0.8
- wait(0.01)
- chara["Right Leg"].Transparency = 0.7
- chara["Right Arm"].Transparency = 0.7
- chara["Left Leg"].Transparency = 0.7
- chara["Left Arm"].Transparency = 0.7
- chara.Head.Transparency = 0.7
- chara.Torso.Transparency = 0.7
- wait(0.01)
- chara["Right Leg"].Transparency = 0.6
- chara["Right Arm"].Transparency = 0.6
- chara["Left Leg"].Transparency = 0.6
- chara["Left Arm"].Transparency = 0.6
- chara.Head.Transparency = 0.6
- chara.Torso.Transparency = 0.6
- wait(0.01)
- chara["Right Leg"].Transparency = 0.5
- chara["Right Arm"].Transparency = 0.5
- chara["Left Leg"].Transparency = 0.5
- chara["Left Arm"].Transparency = 0.5
- chara.Head.Transparency = 0.5
- chara.Torso.Transparency = 0.5
- wait(0.01)
- chara["Right Leg"].Transparency = 0.4
- chara["Right Arm"].Transparency = 0.4
- chara["Left Leg"].Transparency = 0.4
- chara["Left Arm"].Transparency = 0.4
- chara.Head.Transparency = 0.4
- chara.Torso.Transparency = 0.4
- wait(0.01)
- chara["Right Leg"].Transparency = 0.3
- chara["Right Arm"].Transparency = 0.3
- chara["Left Leg"].Transparency = 0.3
- chara["Left Arm"].Transparency = 0.3
- chara.Head.Transparency = 0.3
- chara.Torso.Transparency = 0.3
- wait(0.01)
- chara["Right Leg"].Transparency = 0.2
- chara["Right Arm"].Transparency = 0.2
- chara["Left Leg"].Transparency = 0.2
- chara["Left Arm"].Transparency = 0.2
- chara.Head.Transparency = 0.2
- chara.Torso.Transparency = 0.2
- wait(0.01)
- chara["Right Leg"].Transparency = 0.1
- chara["Right Arm"].Transparency = 0.1
- chara["Left Leg"].Transparency = 0.1
- chara["Left Arm"].Transparency = 0.1
- chara.Head.Transparency = 0.1
- chara.Torso.Transparency = 0.1
- wait(0.01)
- chara["Right Leg"].Transparency = 0
- chara["Right Arm"].Transparency = 0
- chara["Left Leg"].Transparency = 0
- chara["Left Arm"].Transparency = 0
- chara.Head.Transparency = 0
- chara.Torso.Transparency = 0
- end
- end
- mouse.KeyDown:connect(Sprint)
- mouse.KeyDown:connect(StopSprinting)
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