TwoReaper

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Jan 13th, 2018
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  1. /**
  2. * config
  3. *
  4. * Exile Mod
  5. * www.exilemod.com
  6. * © 2015 Exile Mod Team
  7. *
  8. * This work is licensed under the Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License.
  9. * To view a copy of this license, visit http://creativecommons.org/licenses/by-nc-nd/4.0/.
  10. */
  11.  
  12.  
  13. class CfgClans
  14. {
  15. /*
  16. Defines the amount of pop tabs needed to register a new clan
  17.  
  18. Default: 20,000
  19. */
  20. registrationFee = 20000;
  21.  
  22. /*
  23. A list of all characters allowed in a clan *name*
  24.  
  25. NOTE:
  26. */
  27. clanNameAlphabet = "abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ0123456789 ._-!\\/";
  28.  
  29. /*
  30.  
  31. Maximum markers per clan
  32.  
  33. */
  34. maximumIcons = 20;
  35.  
  36. /*
  37. Maximum number of characters on a Marker in a presistent system
  38.  
  39. Note: MAX 255!
  40.  
  41. */
  42. maximumIconText = 50;
  43.  
  44. /*
  45.  
  46. Maximum poly markers per clan
  47.  
  48. */
  49. maximumPolys = 10;
  50.  
  51.  
  52. /*
  53.  
  54. Maximum points in poly
  55. */
  56. maximumPolyNode = 10;
  57. };
  58. class Exile_AbstractCraftingRecipe
  59. {
  60. name = "";
  61. pictureItem = "";
  62. returnedItems[] = {};
  63. components[] = {}; // Required components
  64. tools[] = {}; // Required tools (matches, gas cooker etc.)
  65. requiredInteractionModelGroup = ""; // See CfgInteractionModels
  66. requiresOcean = 0; // isSurfaceWater test
  67. requiresFire = 0; // inflamed object nearby
  68. requiresConcreteMixer = 0; // Check if concrete mixer is nearby
  69. };
  70.  
  71. class CfgCraftingRecipes
  72. {
  73. //#include "EBM\recipes.hpp"
  74.  
  75. class BreachingChargeBigMomma: Exile_AbstractCraftingRecipe
  76. {
  77. name = "Breaching Charge (Big Momma)";
  78. pictureItem = "Exile_Item_BreachingCharge_BigMomma";
  79. returnedItems[] =
  80. {
  81. {1, "Exile_Item_BreachingCharge_BigMomma"}
  82. };
  83. tools[] =
  84. {
  85. "Exile_Item_Foolbox"
  86. };
  87. components[] =
  88. {
  89. {3, "Exile_Item_BreachingCharge_Metal"},
  90. {1, "Exile_Item_MobilePhone"},
  91. {1, "Exile_Item_DuctTape"},
  92. {1, "Exile_Item_ZipTie"}
  93. };
  94. };
  95.  
  96. class BreachingChargeMetal: Exile_AbstractCraftingRecipe
  97. {
  98. name = "Breaching Charge (Metal)";
  99. pictureItem = "Exile_Item_BreachingCharge_Metal";
  100. returnedItems[] =
  101. {
  102. {1, "Exile_Item_BreachingCharge_Metal"}
  103. };
  104. tools[] =
  105. {
  106. "Exile_Item_Foolbox"
  107. };
  108. components[] =
  109. {
  110. {1, "Exile_Item_DuctTape"},
  111. {1, "SatchelCharge_Remote_Mag"}
  112. };
  113. };
  114.  
  115. class BreachingChargeWood: Exile_AbstractCraftingRecipe
  116. {
  117. name = "Breaching Charge (Wood)";
  118. pictureItem = "Exile_Item_BreachingCharge_Wood";
  119. returnedItems[] =
  120. {
  121. {1, "Exile_Item_BreachingCharge_Wood"}
  122. };
  123. tools[] =
  124. {
  125. "Exile_Item_Foolbox"
  126. };
  127. components[] =
  128. {
  129. {1, "Exile_Item_DuctTape"},
  130. {1, "DemoCharge_Remote_Mag"}
  131. };
  132. };
  133.  
  134. class CookBBQSandwich: Exile_AbstractCraftingRecipe
  135. {
  136. name = "Cook BBQ Sandwich";
  137. pictureItem = "Exile_Item_BBQSandwich_Cooked";
  138. requiresFire = 1;
  139. returnedItems[] =
  140. {
  141. {1, "Exile_Item_BBQSandwich_Cooked"}
  142. };
  143. tools[] =
  144. {
  145. "Exile_Item_CookingPot"
  146. };
  147. components[] =
  148. {
  149. {1, "Exile_Item_BBQSandwich"}
  150. };
  151. };
  152.  
  153. class CookCatFood: Exile_AbstractCraftingRecipe
  154. {
  155. name = "Cook Cat Food";
  156. pictureItem = "Exile_Item_CatFood_Cooked";
  157. requiresFire = 1;
  158. returnedItems[] =
  159. {
  160. {1, "Exile_Item_CatFood_Cooked"}
  161. };
  162. tools[] =
  163. {
  164. "Exile_Item_CookingPot"
  165. };
  166. components[] =
  167. {
  168. {1, "Exile_Item_CatFood"}
  169. };
  170. };
  171.  
  172. class CookChristmasTinner: Exile_AbstractCraftingRecipe
  173. {
  174. name = "Cook Christmas Tinner";
  175. pictureItem = "Exile_Item_ChristmasTinner_Cooked";
  176. requiresFire = 1;
  177. returnedItems[] =
  178. {
  179. {1, "Exile_Item_ChristmasTinner_Cooked"}
  180. };
  181. tools[] =
  182. {
  183. "Exile_Item_CookingPot"
  184. };
  185. components[] =
  186. {
  187. {1, "Exile_Item_ChristmasTinner"}
  188. };
  189. };
  190. class CookCoffee: Exile_AbstractCraftingRecipe
  191. {
  192. name = "Brew Coffee";
  193. pictureItem = "Exile_Item_PlasticBottleCoffee";
  194. requiresFire = 1;
  195. returnedItems[] =
  196. {
  197. {1, "Exile_Item_PlasticBottleCoffee"}
  198. };
  199. tools[] =
  200. {
  201. "Exile_Item_CookingPot"
  202. };
  203. components[] =
  204. {
  205. {1, "Exile_Item_PlasticBottleFreshWater"},
  206. {1, "Exile_Item_InstantCoffee"}
  207. };
  208. };
  209. class CookDogFood: Exile_AbstractCraftingRecipe
  210. {
  211. name = "Cook Dog Food";
  212. pictureItem = "Exile_Item_DogFood_Cooked";
  213. requiresFire = 1;
  214. returnedItems[] =
  215. {
  216. {1, "Exile_Item_DogFood_Cooked"}
  217. };
  218. tools[] =
  219. {
  220. "Exile_Item_CookingPot"
  221. };
  222. components[] =
  223. {
  224. {1, "Exile_Item_DogFood"}
  225. };
  226. };
  227.  
  228. class CookGloriousKnakworst: Exile_AbstractCraftingRecipe
  229. {
  230. name = "Cook Glorious Knakworst";
  231. pictureItem = "Exile_Item_GloriousKnakworst_Cooked";
  232. requiresFire = 1;
  233. returnedItems[] =
  234. {
  235. {1, "Exile_Item_GloriousKnakworst_Cooked"}
  236. };
  237. tools[] =
  238. {
  239. "Exile_Item_CookingPot"
  240. };
  241. components[] =
  242. {
  243. {1, "Exile_Item_GloriousKnakworst"}
  244. };
  245. };
  246.  
  247. class CookMacasCheese: Exile_AbstractCraftingRecipe
  248. {
  249. name = "Cook Macas Cheese";
  250. pictureItem = "Exile_Item_MacasCheese_Cooked";
  251. requiresFire = 1;
  252. returnedItems[] =
  253. {
  254. {1, "Exile_Item_MacasCheese_Cooked"}
  255. };
  256. tools[] =
  257. {
  258. "Exile_Item_CookingPot"
  259. };
  260. components[] =
  261. {
  262. {1, "Exile_Item_MacasCheese"}
  263. };
  264. };
  265.  
  266. class CookPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  267. {
  268. name = "Cook Dirty Water";
  269. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  270. requiresFire = 1;
  271. returnedItems[] =
  272. {
  273. {1, "Exile_Item_PlasticBottleFreshWater"}
  274. };
  275. tools[] =
  276. {
  277. "Exile_Item_CookingPot"
  278. };
  279. components[] =
  280. {
  281. {1, "Exile_Item_PlasticBottleDirtyWater"}
  282. };
  283. };
  284. class CookPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  285. {
  286. name = "Cook Salt Water";
  287. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  288. requiresFire = 1;
  289. returnedItems[] =
  290. {
  291. {1, "Exile_Item_PlasticBottleFreshWater"}
  292. };
  293. tools[] =
  294. {
  295. "Exile_Item_CookingPot"
  296. };
  297. components[] =
  298. {
  299. {1, "Exile_Item_PlasticBottleSaltWater"}
  300. };
  301. };
  302.  
  303. class CookSausageGravy: Exile_AbstractCraftingRecipe
  304. {
  305. name = "Cook Sausage Gravy";
  306. pictureItem = "Exile_Item_SausageGravy_Cooked";
  307. requiresFire = 1;
  308. returnedItems[] =
  309. {
  310. {1, "Exile_Item_SausageGravy_Cooked"}
  311. };
  312. tools[] =
  313. {
  314. "Exile_Item_CookingPot"
  315. };
  316. components[] =
  317. {
  318. {1, "Exile_Item_SausageGravy"}
  319. };
  320. };
  321.  
  322. class CookSurstromming: Exile_AbstractCraftingRecipe
  323. {
  324. name = "Cook Surströmming";
  325. pictureItem = "Exile_Item_Surstromming_Cooked";
  326. requiresFire = 1;
  327. returnedItems[] =
  328. {
  329. {1, "Exile_Item_Surstromming_Cooked"}
  330. };
  331. tools[] =
  332. {
  333. "Exile_Item_CookingPot"
  334. };
  335. components[] =
  336. {
  337. {1, "Exile_Item_Surstromming"}
  338. };
  339. };
  340.  
  341. class CraftBandage: Exile_AbstractCraftingRecipe
  342. {
  343. name = "Craft Bandage";
  344. pictureItem = "Exile_Item_Bandage";
  345. returnedItems[] =
  346. {
  347. {1, "Exile_Item_Bandage"}
  348. };
  349. components[] =
  350. {
  351. {4, "Exile_Item_ToiletPaper"}
  352. };
  353. };
  354.  
  355. class CraftConcreteDoorway: Exile_AbstractCraftingRecipe
  356. {
  357. name = "Craft Concrete Doorway";
  358. pictureItem = "Exile_Item_ConcreteDoorwayKit";
  359. requiresConcreteMixer = true;
  360. returnedItems[] =
  361. {
  362. {1, "Exile_Item_ConcreteDoorwayKit"},
  363. {3, "Exile_Item_WaterCanisterEmpty"},
  364. {1, "Exile_Item_FuelCanisterEmpty"}
  365. };
  366. components[] =
  367. {
  368. {3, "Exile_Item_Cement"},
  369. {3, "Exile_Item_Sand"},
  370. {3, "Exile_Item_MetalPole"},
  371. {3, "Exile_Item_WaterCanisterDirtyWater"},
  372. {1, "Exile_Item_FuelCanisterFull"}
  373. };
  374. };
  375. class CraftConcreteFloor: Exile_AbstractCraftingRecipe
  376. {
  377. name = "Craft Concrete Floor";
  378. pictureItem = "Exile_Item_ConcreteFloorKit";
  379. requiresConcreteMixer = true;
  380. returnedItems[] =
  381. {
  382. {1, "Exile_Item_ConcreteFloorKit"},
  383. {2, "Exile_Item_WaterCanisterEmpty"},
  384. {1, "Exile_Item_FuelCanisterEmpty"}
  385. };
  386. components[] =
  387. {
  388. {2, "Exile_Item_Cement"},
  389. {2, "Exile_Item_Sand"},
  390. {2, "Exile_Item_MetalPole"},
  391. {2, "Exile_Item_WaterCanisterDirtyWater"},
  392. {1, "Exile_Item_FuelCanisterFull"}
  393. };
  394. };
  395. class CraftConcreteFloorPort: Exile_AbstractCraftingRecipe
  396. {
  397. name = "Craft Concrete Floor Port";
  398. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  399. requiresConcreteMixer = true;
  400. returnedItems[] =
  401. {
  402. {1, "Exile_Item_ConcreteFloorPortKit"},
  403. {3, "Exile_Item_WaterCanisterEmpty"},
  404. {1, "Exile_Item_FuelCanisterEmpty"}
  405. };
  406. components[] =
  407. {
  408. {3, "Exile_Item_Cement"},
  409. {3, "Exile_Item_Sand"},
  410. {3, "Exile_Item_MetalPole"},
  411. {3, "Exile_Item_WaterCanisterDirtyWater"},
  412. {1, "Exile_Item_FuelCanisterFull"}
  413. };
  414. };
  415. class CraftConcreteGate: Exile_AbstractCraftingRecipe
  416. {
  417. name = "Craft Concrete Gate";
  418. pictureItem = "Exile_Item_ConcreteGateKit";
  419. requiresConcreteMixer = true;
  420. returnedItems[] =
  421. {
  422. {1, "Exile_Item_ConcreteGateKit"},
  423. {4, "Exile_Item_WaterCanisterEmpty"},
  424. {1, "Exile_Item_FuelCanisterEmpty"}
  425. };
  426. components[] =
  427. {
  428. {4, "Exile_Item_Cement"},
  429. {4, "Exile_Item_Sand"},
  430. {4, "Exile_Item_MetalPole"},
  431. {4, "Exile_Item_WaterCanisterDirtyWater"},
  432. {1, "Exile_Item_FuelCanisterFull"}
  433. };
  434. };
  435. class CraftConcretStairs: Exile_AbstractCraftingRecipe
  436. {
  437. name = "Craft Concrete Stairs";
  438. pictureItem = "Exile_Item_ConcreteStairsKit";
  439. requiresConcreteMixer = true;
  440. returnedItems[] =
  441. {
  442. {1, "Exile_Item_ConcreteStairsKit"},
  443. {1, "Exile_Item_WaterCanisterEmpty"},
  444. {1, "Exile_Item_FuelCanisterEmpty"}
  445. };
  446. components[] =
  447. {
  448. {1, "Exile_Item_Cement"},
  449. {1, "Exile_Item_Sand"},
  450. {1, "Exile_Item_MetalPole"},
  451. {1, "Exile_Item_WaterCanisterDirtyWater"},
  452. {1, "Exile_Item_FuelCanisterFull"}
  453. };
  454. };
  455. class CraftConcretSupport: Exile_AbstractCraftingRecipe
  456. {
  457. name = "Craft Concrete Support";
  458. pictureItem = "Exile_Item_ConcreteSupportKit";
  459. requiresConcreteMixer = true;
  460. returnedItems[] =
  461. {
  462. {1, "Exile_Item_ConcreteSupportKit"},
  463. {1, "Exile_Item_WaterCanisterEmpty"},
  464. {1, "Exile_Item_FuelCanisterEmpty"}
  465. };
  466. components[] =
  467. {
  468. {1, "Exile_Item_Cement"},
  469. {1, "Exile_Item_Sand"},
  470. {1, "Exile_Item_MetalPole"},
  471. {1, "Exile_Item_WaterCanisterDirtyWater"},
  472. {1, "Exile_Item_FuelCanisterFull"}
  473. };
  474. };
  475. class CraftConcreteWall: Exile_AbstractCraftingRecipe
  476. {
  477. name = "Craft Concrete Wall";
  478. pictureItem = "Exile_Item_ConcreteWallKit";
  479. requiresConcreteMixer = true;
  480. returnedItems[] =
  481. {
  482. {1, "Exile_Item_ConcreteWallKit"},
  483. {2, "Exile_Item_WaterCanisterEmpty"},
  484. {1, "Exile_Item_FuelCanisterEmpty"}
  485. };
  486. components[] =
  487. {
  488. {2, "Exile_Item_Cement"},
  489. {2, "Exile_Item_Sand"},
  490. {2, "Exile_Item_MetalPole"},
  491. {2, "Exile_Item_WaterCanisterDirtyWater"},
  492. {1, "Exile_Item_FuelCanisterFull"}
  493. };
  494. };
  495. class CraftFirePlace: Exile_AbstractCraftingRecipe
  496. {
  497. name = "Craft Fire Place";
  498. pictureItem = "Exile_Item_CampFireKit";
  499. returnedItems[] =
  500. {
  501. {1, "Exile_Item_CampFireKit"}
  502. };
  503. components[] =
  504. {
  505. {2, "Exile_Item_WoodLog"}
  506. };
  507. };
  508. class CraftFloodLight: Exile_AbstractCraftingRecipe
  509. {
  510. name = "Craft Flood Light";
  511. pictureItem = "Exile_Item_FloodLightKit";
  512. requiresFire = 1;
  513. returnedItems[] =
  514. {
  515. {1, "Exile_Item_FloodLightKit"}
  516. };
  517. components[] =
  518. {
  519. {1, "Exile_Item_MetalPole"},
  520. {1, "Exile_Item_LightBulb"},
  521. {1, "Exile_Item_ExtensionCord"}
  522. };
  523. };
  524. class CraftFortificationUpgrade: Exile_AbstractCraftingRecipe
  525. {
  526. name = "Craft Fortification Upgrade";
  527. pictureItem = "Exile_Item_MetalBoard"; //<< CHANGE IT
  528. requiresFire = 1;
  529. requiredInteractionModelGroup = "WorkBench";
  530. returnedItems[] =
  531. {
  532. {1, "Exile_Item_FortificationUpgrade"}
  533. };
  534. components[] =
  535. {
  536. {2, "Exile_Item_MetalPole"},
  537. {4, "Exile_Item_MetalBoard"}
  538. };
  539. tools[] = {"Exile_Item_Grinder"};
  540. };
  541. class CraftHBarrier5Kit: Exile_AbstractCraftingRecipe
  542. {
  543. name = "Craft H-barrier (5 Blocks)";
  544. pictureItem = "Exile_Item_HBarrier5Kit";
  545. requiredInteractionModelGroup = "WorkBench";
  546. tools[] =
  547. {
  548. "Exile_Item_Pliers"
  549. };
  550. returnedItems[] =
  551. {
  552. {1, "Exile_Item_HBarrier5Kit"}
  553. };
  554. components[] =
  555. {
  556. {3, "Exile_Item_SandBagsKit_Long"},
  557. {2, "Exile_Item_MetalWire"}
  558. };
  559. };
  560. class CraftMetalBoard: Exile_AbstractCraftingRecipe
  561. {
  562. name = "Craft Metal Board";
  563. pictureItem = "Exile_Item_MetalBoard";
  564. requiresFire = 1;
  565. returnedItems[] =
  566. {
  567. {1, "Exile_Item_MetalBoard"}
  568. };
  569. components[] =
  570. {
  571. {2, "Exile_Item_JunkMetal"}
  572. };
  573. tools[] = {"Exile_Item_Grinder"};
  574. };
  575. class CraftMetalHedgehog: Exile_AbstractCraftingRecipe
  576. {
  577. name = "Craft Metal Hedgehog";
  578. pictureItem = "Exile_Item_MetalHedgehogKit";
  579. requiresFire = 1;
  580. returnedItems[] =
  581. {
  582. {1, "Exile_Item_MetalHedgehogKit"}
  583. };
  584. components[] =
  585. {
  586. {4, "Exile_Item_MetalPole"}
  587. };
  588. tools[] = {"Exile_Item_Grinder"};
  589. };
  590. class CraftMetalPole: Exile_AbstractCraftingRecipe
  591. {
  592. name = "Craft Metal Pole";
  593. pictureItem = "Exile_Item_MetalPole";
  594. requiresFire = 1;
  595. returnedItems[] =
  596. {
  597. {1, "Exile_Item_MetalPole"}
  598. };
  599. components[] =
  600. {
  601. {4, "Exile_Item_JunkMetal"}
  602. };
  603. tools[] = {"Exile_Item_Grinder"};
  604. };
  605. class CraftPortableGenerator: Exile_AbstractCraftingRecipe
  606. {
  607. name = "Craft Portable Generator";
  608. pictureItem = "Exile_Item_PortableGeneratorKit";
  609. requiresFire = 1;
  610. returnedItems[] =
  611. {
  612. {1, "Exile_Item_PortableGeneratorKit"}
  613. };
  614. components[] =
  615. {
  616. {4, "Exile_Item_MetalBoard"},
  617. {1, "Exile_Item_FuelCanisterFull"},
  618. {1, "Exile_Item_ExtensionCord"}
  619. };
  620. };
  621. /*class CraftRazorWireKit: Exile_AbstractCraftingRecipe
  622. {
  623. name = "Craft Razor Wire Kit Kit";
  624. pictureItem = "Exile_Item_RazorWireKit_Long";
  625. requiredInteractionModelGroup = "WorkBench";
  626. tools[] =
  627. {
  628. "Exile_Item_Grinder",
  629. "Exile_Item_Pliers",
  630. "Exile_Item_Screwdriver"
  631. };
  632. returnedItems[] =
  633. {
  634. {1, "Exile_Item_RazorWireKit_Long"}
  635. };
  636. components[] =
  637. {
  638. {2, "Exile_Item_MetalPole"},
  639. {4, "Exile_Item_MetalWire"},
  640. {1, "Exile_Item_MetalScrews"}
  641. };
  642. };*/
  643. class CraftRepairKitConcrete: Exile_AbstractCraftingRecipe
  644. {
  645. name = "Craft Concrete Repair Kit";
  646. pictureItem = "Exile_Item_Cement";
  647. requiresConcreteMixer = true;
  648. returnedItems[] =
  649. {
  650. {1, "Exile_Item_RepairKitConcrete"},
  651. {1, "Exile_Item_WaterCanisterEmpty"},
  652. {1, "Exile_Item_FuelCanisterEmpty"}
  653. };
  654. components[] =
  655. {
  656. {4, "Exile_Item_Cement"},
  657. {2, "Exile_Item_Sand"},
  658. {1, "Exile_Item_WaterCanisterDirtyWater"},
  659. {1, "Exile_Item_FuelCanisterFull"}
  660. };
  661. };
  662. class CraftRepairKitMetal: Exile_AbstractCraftingRecipe
  663. {
  664. name = "Craft Metal Repair Kit";
  665. pictureItem = "Exile_Item_RepairKitMetal";
  666. requiresFire = 0;
  667. requiredInteractionModelGroup = "WorkBench";
  668. returnedItems[] =
  669. {
  670. {1, "Exile_Item_RepairKitMetal"}
  671. };
  672. components[] =
  673. {
  674. {4, "Exile_Item_MetalBoard"}
  675. };
  676. tools[] =
  677. {
  678. "Exile_Item_Foolbox",
  679. "Exile_Item_Grinder"
  680. };
  681. };
  682. class CraftRepairKitWood: Exile_AbstractCraftingRecipe
  683. {
  684. name = "Craft Wood Repair Kit";
  685. pictureItem = "Exile_Item_RepairKitWood";
  686. requiresFire = 0;
  687. requiredInteractionModelGroup = "WorkBench";
  688. returnedItems[] =
  689. {
  690. {1, "Exile_Item_RepairKitWood"}
  691. };
  692. components[] =
  693. {
  694. {4, "Exile_Item_WoodPlank"}
  695. };
  696. tools[] =
  697. {
  698. "Exile_Item_Foolbox"
  699. };
  700. };
  701. class CraftSandBagsKitCorner: Exile_AbstractCraftingRecipe
  702. {
  703. name = "Craft Sandbags Kit (Corner)";
  704. pictureItem = "Exile_Item_SandBagsKit_Corner";
  705. requiredInteractionModelGroup = "WorkBench";
  706. returnedItems[] =
  707. {
  708. {1, "Exile_Item_SandBagsKit_Corner"}
  709. };
  710. components[] =
  711. {
  712. {3, "Exile_Item_Sand"}
  713. };
  714. };
  715. class CraftSandBagsKitLong: Exile_AbstractCraftingRecipe
  716. {
  717. name = "Craft Sand Bags Kit (Long)";
  718. pictureItem = "Exile_Item_SandBagsKit_Long";
  719. requiredInteractionModelGroup = "WorkBench";
  720. returnedItems[] =
  721. {
  722. {1, "Exile_Item_SandBagsKit_Long"}
  723. };
  724. components[] =
  725. {
  726. {6, "Exile_Item_Sand"}
  727. };
  728. };
  729. class CraftStorageCrate: Exile_AbstractCraftingRecipe
  730. {
  731. name = "Craft Storage Crate";
  732. pictureItem = "Exile_Item_StorageCrateKit";
  733. requiredInteractionModelGroup = "WorkBench";
  734. returnedItems[] =
  735. {
  736. {1, "Exile_Item_StorageCrateKit"}
  737. };
  738. components[] =
  739. {
  740. {5, "Exile_Item_WoodPlank"}
  741. };
  742. };
  743. class CraftWaterBarrel: Exile_AbstractCraftingRecipe
  744. {
  745. name = "Craft Water Barrel";
  746. pictureItem = "Exile_Item_WaterBarrelKit";
  747. requiredInteractionModelGroup = "WorkBench";
  748. requiresFire = 1;
  749. returnedItems[] =
  750. {
  751. {1, "Exile_Item_WaterBarrelKit"}
  752. };
  753. components[] =
  754. {
  755. {20, "Exile_Item_PlasticBottleEmpty"}
  756. };
  757. };
  758. class CraftWireFenceKit: Exile_AbstractCraftingRecipe
  759. {
  760. name = "Craft Wire Fence Kit";
  761. pictureItem = "Exile_Item_WireFenceKit";
  762. requiredInteractionModelGroup = "WorkBench";
  763. tools[] =
  764. {
  765. "Exile_Item_Grinder",
  766. "Exile_Item_Pliers",
  767. "Exile_Item_Screwdriver"
  768. };
  769. returnedItems[] =
  770. {
  771. {1, "Exile_Item_WireFenceKit"}
  772. };
  773. components[] =
  774. {
  775. {4, "Exile_Item_MetalPole"},
  776. {6, "Exile_Item_MetalWire"},
  777. {1, "Exile_Item_MetalScrews"}
  778. };
  779. };
  780. class CraftWoodDoorWay: Exile_AbstractCraftingRecipe
  781. {
  782. name = "Craft Wood Doorway";
  783. pictureItem = "Exile_Item_WoodDoorwayKit";
  784. requiredInteractionModelGroup = "WorkBench";
  785. returnedItems[] =
  786. {
  787. {1, "Exile_Item_WoodDoorwayKit"}
  788. };
  789. components[] =
  790. {
  791. {6, "Exile_Item_WoodPlank"}
  792. };
  793. };
  794. class CraftWoodDrawBridge: Exile_AbstractCraftingRecipe
  795. {
  796. name = "Craft Wood Draw Bridge";
  797. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  798. requiredInteractionModelGroup = "WorkBench";
  799. returnedItems[] =
  800. {
  801. {1, "Exile_Item_WoodDrawBridgeKit"}
  802. };
  803. components[] =
  804. {
  805. {8, "Exile_Item_WoodPlank"},
  806. {1, "Exile_Item_JunkMetal"},
  807. {1, "Exile_Item_MetalScrews"}
  808. };
  809. };
  810. class CraftWoodFloor: Exile_AbstractCraftingRecipe
  811. {
  812. name = "Craft Wood Floor";
  813. pictureItem = "Exile_Item_WoodFloorKit";
  814. requiredInteractionModelGroup = "WorkBench";
  815. returnedItems[] =
  816. {
  817. {1, "Exile_Item_WoodFloorKit"}
  818. };
  819. components[] =
  820. {
  821. {4, "Exile_Item_WoodPlank"}
  822. };
  823. };
  824. class CraftWoodFloorPort: Exile_AbstractCraftingRecipe
  825. {
  826. name = "Craft Wood Floor Port";
  827. pictureItem = "Exile_Item_WoodFloorPortKit";
  828. requiredInteractionModelGroup = "WorkBench";
  829. returnedItems[] =
  830. {
  831. {1, "Exile_Item_WoodFloorPortKit"}
  832. };
  833. components[] =
  834. {
  835. {6, "Exile_Item_WoodPlank"}
  836. };
  837. };
  838. class CraftWoodFloorPortSmall: Exile_AbstractCraftingRecipe
  839. {
  840. name = "Craft Wood Floor Port (Small)";
  841. pictureItem = "Exile_Item_WoodFloorPortSmallKit";
  842. requiredInteractionModelGroup = "WorkBench";
  843. returnedItems[] =
  844. {
  845. {1, "Exile_Item_WoodFloorPortSmallKit"}
  846. };
  847. components[] =
  848. {
  849. {6, "Exile_Item_WoodPlank"}
  850. };
  851. };
  852. class CraftWoodGate: Exile_AbstractCraftingRecipe
  853. {
  854. name = "Craft Wood Gate";
  855. pictureItem = "Exile_Item_WoodGateKit";
  856. requiredInteractionModelGroup = "WorkBench";
  857. returnedItems[] =
  858. {
  859. {1, "Exile_Item_WoodGateKit"}
  860. };
  861. components[] =
  862. {
  863. {8, "Exile_Item_WoodPlank"}
  864. };
  865. };
  866. class CraftWoodLadder: Exile_AbstractCraftingRecipe
  867. {
  868. name = "Craft Wood Ladder";
  869. pictureItem = "Exile_Item_WoodLadderKit";
  870. requiredInteractionModelGroup = "WorkBench";
  871. returnedItems[] =
  872. {
  873. {1, "Exile_Item_WoodLadderKit"}
  874. };
  875. components[] =
  876. {
  877. {6, "Exile_Item_WoodPlank"}
  878. };
  879. };
  880. class CraftWoodPlank: Exile_AbstractCraftingRecipe
  881. {
  882. name = "Craft Wood Plank";
  883. pictureItem = "Exile_Item_WoodPlank";
  884. requiredInteractionModelGroup = "WorkBench";
  885. returnedItems[] =
  886. {
  887. {1, "Exile_Item_WoodPlank"}
  888. };
  889. components[] =
  890. {
  891. {2, "Exile_Item_WoodLog"}
  892. };
  893. tools[] = {"Exile_Item_Handsaw"};
  894. };
  895. class CraftWoodStairs: Exile_AbstractCraftingRecipe
  896. {
  897. name = "Craft Wood Stairs";
  898. pictureItem = "Exile_Item_WoodStairsKit";
  899. requiredInteractionModelGroup = "WorkBench";
  900. returnedItems[] =
  901. {
  902. {1, "Exile_Item_WoodStairsKit"}
  903. };
  904. components[] =
  905. {
  906. {6, "Exile_Item_WoodPlank"}
  907. };
  908. };
  909. class CraftWoodSupport: Exile_AbstractCraftingRecipe
  910. {
  911. name = "Craft Wood Support";
  912. pictureItem = "Exile_Item_WoodSupportKit";
  913. requiredInteractionModelGroup = "WorkBench";
  914. returnedItems[] =
  915. {
  916. {1, "Exile_Item_WoodSupportKit"}
  917. };
  918. components[] =
  919. {
  920. {6, "Exile_Item_WoodPlank"}
  921. };
  922. };
  923. class CraftWoodWall: Exile_AbstractCraftingRecipe
  924. {
  925. name = "Craft Wood Wall";
  926. pictureItem = "Exile_Item_WoodWallKit";
  927. requiredInteractionModelGroup = "WorkBench";
  928. returnedItems[] =
  929. {
  930. {1, "Exile_Item_WoodWallKit"}
  931. };
  932. components[] =
  933. {
  934. {4, "Exile_Item_WoodPlank"}
  935. };
  936. };
  937. class CraftWoodWallHalf: Exile_AbstractCraftingRecipe
  938. {
  939. name = "Craft 1/2 Wood Wall";
  940. pictureItem = "Exile_Item_WoodWallHalfKit";
  941. requiredInteractionModelGroup = "WorkBench";
  942. returnedItems[] =
  943. {
  944. {1, "Exile_Item_WoodWallHalfKit"}
  945. };
  946. components[] =
  947. {
  948. {2, "Exile_Item_WoodPlank"}
  949. };
  950. };
  951. class CraftWoodWindow: Exile_AbstractCraftingRecipe
  952. {
  953. name = "Craft Wood Window";
  954. pictureItem = "Exile_Item_WoodWindowKit";
  955. requiredInteractionModelGroup = "WorkBench";
  956. returnedItems[] =
  957. {
  958. {1, "Exile_Item_WoodWindowKit"}
  959. };
  960. components[] =
  961. {
  962. {6, "Exile_Item_WoodPlank"}
  963. };
  964. };
  965. class CraftWorkBench: Exile_AbstractCraftingRecipe
  966. {
  967. name = "Craft Work Bench";
  968. pictureItem = "Exile_Item_WorkBenchKit";
  969. returnedItems[] =
  970. {
  971. {1, "Exile_Item_WorkBenchKit"}
  972. };
  973. components[] =
  974. {
  975. {4, "Exile_Item_WoodLog"}
  976. };
  977. };
  978. class CookAlsatianSteak: Exile_AbstractCraftingRecipe
  979. {
  980. name = "Cook Alsatian Steak";
  981. pictureItem = "Exile_Item_AlsatianSteak_Cooked";
  982. requiresFire = 1;
  983. returnedItems[] =
  984. {
  985. {1, "Exile_Item_AlsatianSteak_Cooked"}
  986. };
  987. tools[] =
  988. {
  989. "Exile_Item_CookingPot"
  990. };
  991. components[] =
  992. {
  993. {1, "Exile_Item_AlsatianSteak_Raw"}
  994. };
  995. };
  996.  
  997. ///////////////////////////////////////////////////////////////////////////////
  998.  
  999. class CookCatSharkFilet: Exile_AbstractCraftingRecipe
  1000. {
  1001. name = "Cook Cat Shark Filet";
  1002. pictureItem = "Exile_Item_CatSharkFilet_Cooked";
  1003. requiresFire = 1;
  1004. returnedItems[] =
  1005. {
  1006. {1, "Exile_Item_CatSharkFilet_Cooked"}
  1007. };
  1008. tools[] =
  1009. {
  1010. "Exile_Item_CookingPot"
  1011. };
  1012. components[] =
  1013. {
  1014. {1, "Exile_Item_CatSharkFilet_Raw"}
  1015. };
  1016. };
  1017.  
  1018. ///////////////////////////////////////////////////////////////////////////////
  1019.  
  1020. class CookChickenFilet: Exile_AbstractCraftingRecipe
  1021. {
  1022. name = "Cook Chicken Filet";
  1023. pictureItem = "Exile_Item_ChickenFilet_Cooked";
  1024. requiresFire = 1;
  1025. returnedItems[] =
  1026. {
  1027. {1, "Exile_Item_ChickenFilet_Cooked"}
  1028. };
  1029. tools[] =
  1030. {
  1031. "Exile_Item_CookingPot"
  1032. };
  1033. components[] =
  1034. {
  1035. {1, "Exile_Item_ChickenFilet_Raw"}
  1036. };
  1037. };
  1038.  
  1039. ///////////////////////////////////////////////////////////////////////////////
  1040.  
  1041. class CookFinSteak: Exile_AbstractCraftingRecipe
  1042. {
  1043. name = "Cook Fin Steak";
  1044. pictureItem = "Exile_Item_FinSteak_Cooked";
  1045. requiresFire = 1;
  1046. returnedItems[] =
  1047. {
  1048. {1, "Exile_Item_FinSteak_Cooked"}
  1049. };
  1050. tools[] =
  1051. {
  1052. "Exile_Item_CookingPot"
  1053. };
  1054. components[] =
  1055. {
  1056. {1, "Exile_Item_FinSteak_Raw"}
  1057. };
  1058. };
  1059.  
  1060. ///////////////////////////////////////////////////////////////////////////////
  1061.  
  1062. class CookGoatSteak: Exile_AbstractCraftingRecipe
  1063. {
  1064. name = "Cook Goat Steak";
  1065. pictureItem = "Exile_Item_GoatSteak_Cooked";
  1066. requiresFire = 1;
  1067. returnedItems[] =
  1068. {
  1069. {1, "Exile_Item_GoatSteak_Cooked"}
  1070. };
  1071. tools[] =
  1072. {
  1073. "Exile_Item_CookingPot"
  1074. };
  1075. components[] =
  1076. {
  1077. {1, "Exile_Item_GoatSteak_Raw"}
  1078. };
  1079. };
  1080.  
  1081. ///////////////////////////////////////////////////////////////////////////////
  1082.  
  1083. class CookMackerelFilet: Exile_AbstractCraftingRecipe
  1084. {
  1085. name = "Cook Mackerel Filet";
  1086. pictureItem = "Exile_Item_MackerelFilet_Cooked";
  1087. requiresFire = 1;
  1088. returnedItems[] =
  1089. {
  1090. {1, "Exile_Item_MackerelFilet_Cooked"}
  1091. };
  1092. tools[] =
  1093. {
  1094. "Exile_Item_CookingPot"
  1095. };
  1096. components[] =
  1097. {
  1098. {1, "Exile_Item_MackerelFilet_Raw"}
  1099. };
  1100. };
  1101.  
  1102. ///////////////////////////////////////////////////////////////////////////////
  1103.  
  1104. class CookMulletFilet: Exile_AbstractCraftingRecipe
  1105. {
  1106. name = "Cook Mullet Filet";
  1107. pictureItem = "Exile_Item_MulletFilet_Cooked";
  1108. requiresFire = 1;
  1109. returnedItems[] =
  1110. {
  1111. {1, "Exile_Item_MulletFilet_Cooked"}
  1112. };
  1113. tools[] =
  1114. {
  1115. "Exile_Item_CookingPot"
  1116. };
  1117. components[] =
  1118. {
  1119. {1, "Exile_Item_MulletFilet_Raw"}
  1120. };
  1121. };
  1122.  
  1123. ///////////////////////////////////////////////////////////////////////////////
  1124.  
  1125. class CookOrnateFilet: Exile_AbstractCraftingRecipe
  1126. {
  1127. name = "Cook Ornate Filet";
  1128. pictureItem = "Exile_Item_OrnateFilet_Cooked";
  1129. requiresFire = 1;
  1130. returnedItems[] =
  1131. {
  1132. {1, "Exile_Item_OrnateFilet_Cooked"}
  1133. };
  1134. tools[] =
  1135. {
  1136. "Exile_Item_CookingPot"
  1137. };
  1138. components[] =
  1139. {
  1140. {1, "Exile_Item_OrnateFilet_Raw"}
  1141. };
  1142. };
  1143.  
  1144. ///////////////////////////////////////////////////////////////////////////////
  1145.  
  1146. class CookRabbitSteak: Exile_AbstractCraftingRecipe
  1147. {
  1148. name = "Cook Rabbit Steak";
  1149. pictureItem = "Exile_Item_RabbitSteak_Cooked";
  1150. requiresFire = 1;
  1151. returnedItems[] =
  1152. {
  1153. {1, "Exile_Item_RabbitSteak_Cooked"}
  1154. };
  1155. tools[] =
  1156. {
  1157. "Exile_Item_CookingPot"
  1158. };
  1159. components[] =
  1160. {
  1161. {1, "Exile_Item_RabbitSteak_Raw"}
  1162. };
  1163. };
  1164.  
  1165. ///////////////////////////////////////////////////////////////////////////////
  1166.  
  1167. class CookRoosterFilet: Exile_AbstractCraftingRecipe
  1168. {
  1169. name = "Cook Rooster Filet";
  1170. pictureItem = "Exile_Item_RoosterFilet_Cooked";
  1171. requiresFire = 1;
  1172. returnedItems[] =
  1173. {
  1174. {1, "Exile_Item_RoosterFilet_Cooked"}
  1175. };
  1176. tools[] =
  1177. {
  1178. "Exile_Item_CookingPot"
  1179. };
  1180. components[] =
  1181. {
  1182. {1, "Exile_Item_RoosterFilet_Raw"}
  1183. };
  1184. };
  1185.  
  1186. ///////////////////////////////////////////////////////////////////////////////
  1187.  
  1188. class CookSalemaFilet: Exile_AbstractCraftingRecipe
  1189. {
  1190. name = "Cook Salema Filet";
  1191. pictureItem = "Exile_Item_SalemaFilet_Cooked";
  1192. requiresFire = 1;
  1193. returnedItems[] =
  1194. {
  1195. {1, "Exile_Item_SalemaFilet_Cooked"}
  1196. };
  1197. tools[] =
  1198. {
  1199. "Exile_Item_CookingPot"
  1200. };
  1201. components[] =
  1202. {
  1203. {1, "Exile_Item_SalemaFilet_Raw"}
  1204. };
  1205. };
  1206.  
  1207. ///////////////////////////////////////////////////////////////////////////////
  1208.  
  1209. class CookSheepSteak: Exile_AbstractCraftingRecipe
  1210. {
  1211. name = "Cook Sheep Steak";
  1212. pictureItem = "Exile_Item_SheepSteak_Cooked";
  1213. requiresFire = 1;
  1214. returnedItems[] =
  1215. {
  1216. {1, "Exile_Item_SheepSteak_Cooked"}
  1217. };
  1218. tools[] =
  1219. {
  1220. "Exile_Item_CookingPot"
  1221. };
  1222. components[] =
  1223. {
  1224. {1, "Exile_Item_SheepSteak_Raw"}
  1225. };
  1226. };
  1227.  
  1228. ///////////////////////////////////////////////////////////////////////////////
  1229.  
  1230. class CookSnakeFilet: Exile_AbstractCraftingRecipe
  1231. {
  1232. name = "Cook Snake Filet";
  1233. pictureItem = "Exile_Item_SnakeFilet_Cooked";
  1234. requiresFire = 1;
  1235. returnedItems[] =
  1236. {
  1237. {1, "Exile_Item_SnakeFilet_Cooked"}
  1238. };
  1239. tools[] =
  1240. {
  1241. "Exile_Item_CookingPot"
  1242. };
  1243. components[] =
  1244. {
  1245. {1, "Exile_Item_SnakeFilet_Raw"}
  1246. };
  1247. };
  1248.  
  1249. ///////////////////////////////////////////////////////////////////////////////
  1250.  
  1251. class CookTunaFilet: Exile_AbstractCraftingRecipe
  1252. {
  1253. name = "Cook Tuna Filet";
  1254. pictureItem = "Exile_Item_TunaFilet_Cooked";
  1255. requiresFire = 1;
  1256. returnedItems[] =
  1257. {
  1258. {1, "Exile_Item_TunaFilet_Cooked"}
  1259. };
  1260. tools[] =
  1261. {
  1262. "Exile_Item_CookingPot"
  1263. };
  1264. components[] =
  1265. {
  1266. {1, "Exile_Item_TunaFilet_Raw"}
  1267. };
  1268. };
  1269.  
  1270. ///////////////////////////////////////////////////////////////////////////////
  1271.  
  1272. class CookTurtleFilet: Exile_AbstractCraftingRecipe
  1273. {
  1274. name = "Cook Turtle Filet";
  1275. pictureItem = "Exile_Item_TurtleFilet_Cooked";
  1276. requiresFire = 1;
  1277. returnedItems[] =
  1278. {
  1279. {1, "Exile_Item_TurtleFilet_Cooked"}
  1280. };
  1281. tools[] =
  1282. {
  1283. "Exile_Item_CookingPot"
  1284. };
  1285. components[] =
  1286. {
  1287. {1, "Exile_Item_TurtleFilet_Raw"}
  1288. };
  1289. };
  1290.  
  1291.  
  1292. class EmptyFuelCanister: Exile_AbstractCraftingRecipe
  1293. {
  1294. name = "Empty Fuel Canister";
  1295. pictureItem = "Exile_Item_FuelCanisterEmpty";
  1296. returnedItems[] =
  1297. {
  1298. {1, "Exile_Item_FuelCanisterEmpty"}
  1299. };
  1300. components[] =
  1301. {
  1302. {1, "Exile_Item_FuelCanisterFull"}
  1303. };
  1304. };
  1305. class EmptyPlasticBottleDirtyWater: Exile_AbstractCraftingRecipe
  1306. {
  1307. name = "Empty Dirty Water";
  1308. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1309. returnedItems[] =
  1310. {
  1311. {1, "Exile_Item_PlasticBottleEmpty"}
  1312. };
  1313. components[] =
  1314. {
  1315. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1316. };
  1317. };
  1318. class EmptyPlasticBottleSaltWater: Exile_AbstractCraftingRecipe
  1319. {
  1320. name = "Empty Salt Water";
  1321. pictureItem = "Exile_Item_PlasticBottleEmpty";
  1322. returnedItems[] =
  1323. {
  1324. {1, "Exile_Item_PlasticBottleEmpty"}
  1325. };
  1326. components[] =
  1327. {
  1328. {1, "Exile_Item_PlasticBottleSaltWater"}
  1329. };
  1330. };
  1331. class FillEmptyPlasticBottleWithDirtyWater: Exile_AbstractCraftingRecipe
  1332. {
  1333. name = "Fill Dirty Water";
  1334. pictureItem = "Exile_Item_PlasticBottleDirtyWater";
  1335. requiredInteractionModelGroup = "WaterSource";
  1336. returnedItems[] =
  1337. {
  1338. {1, "Exile_Item_PlasticBottleDirtyWater"}
  1339. };
  1340. components[] =
  1341. {
  1342. {1, "Exile_Item_PlasticBottleEmpty"}
  1343. };
  1344. };
  1345. class FillEmptyPlasticBottleWithFreshWater: Exile_AbstractCraftingRecipe
  1346. {
  1347. name = "Fill Fresh Water";
  1348. pictureItem = "Exile_Item_PlasticBottleFreshWater";
  1349. requiredInteractionModelGroup = "CleanWaterSource";
  1350. returnedItems[] =
  1351. {
  1352. {1, "Exile_Item_PlasticBottleFreshWater"}
  1353. };
  1354. components[] =
  1355. {
  1356. {1, "Exile_Item_PlasticBottleEmpty"}
  1357. };
  1358. };
  1359. class FillEmptyPlasticBottleWithSaltWater: Exile_AbstractCraftingRecipe
  1360. {
  1361. name = "Fill Salt Water";
  1362. pictureItem = "Exile_Item_PlasticBottleSaltWater";
  1363. requiresOcean = 1;
  1364. returnedItems[] =
  1365. {
  1366. {1, "Exile_Item_PlasticBottleSaltWater"}
  1367. };
  1368. components[] =
  1369. {
  1370. {1, "Exile_Item_PlasticBottleEmpty"}
  1371. };
  1372. };
  1373. class FillEmptyWaterCanisterWithDirtyWater: Exile_AbstractCraftingRecipe
  1374. {
  1375. name = "Fill Dirty Water";
  1376. pictureItem = "Exile_Item_WaterCanisterDirtyWater";
  1377. requiredInteractionModelGroup = "WaterSource";
  1378. returnedItems[] =
  1379. {
  1380. {1, "Exile_Item_WaterCanisterDirtyWater"}
  1381. };
  1382. components[] =
  1383. {
  1384. {1, "Exile_Item_WaterCanisterEmpty"}
  1385. };
  1386. };
  1387. class FillFuelCanister: Exile_AbstractCraftingRecipe
  1388. {
  1389. name = "Fill Fuel Canister";
  1390. pictureItem = "Exile_Item_FuelCanisterFull";
  1391. requiredInteractionModelGroup = "FuelSource";
  1392. returnedItems[] =
  1393. {
  1394. {1, "Exile_Item_FuelCanisterFull"}
  1395. };
  1396. components[] =
  1397. {
  1398. {1, "Exile_Item_FuelCanisterEmpty"}
  1399. };
  1400. };
  1401. class UpgradeToConcreteDoor: Exile_AbstractCraftingRecipe
  1402. {
  1403. name = "Upgrade to Concrete Door";
  1404. pictureItem = "Exile_Item_ConcreteDoorKit";
  1405. requiredInteractionModelGroup = "WorkBench";
  1406. returnedItems[] =
  1407. {
  1408. {1, "Exile_Item_ConcreteDoorKit"}
  1409. };
  1410. components[] =
  1411. {
  1412. {1, "Exile_Item_ConcreteDoorwayKit"},
  1413. {2, "Exile_Item_MetalPole"},
  1414. {4, "Exile_Item_MetalBoard"}
  1415. };
  1416. };
  1417. class UpgradeToConcreteFloorPort: Exile_AbstractCraftingRecipe
  1418. {
  1419. name = "Upgrade to Concrete Floor Port";
  1420. pictureItem = "Exile_Item_ConcreteFloorPortKit";
  1421. requiredInteractionModelGroup = "WorkBench";
  1422. returnedItems[] =
  1423. {
  1424. {1, "Exile_Item_ConcreteFloorPortKit"}
  1425. };
  1426. components[] =
  1427. {
  1428. {1, "Exile_Item_ConcreteFloorKit"},
  1429. {2, "Exile_Item_MetalPole"},
  1430. {4, "Exile_Item_MetalBoard"}
  1431. };
  1432. };
  1433. class UpgradeToConcreteGate: Exile_AbstractCraftingRecipe
  1434. {
  1435. name = "Upgrade to Concrete Gate";
  1436. pictureItem = "Exile_Item_ConcreteGateKit";
  1437. requiredInteractionModelGroup = "WorkBench";
  1438. returnedItems[] =
  1439. {
  1440. {1, "Exile_Item_ConcreteGateKit"}
  1441. };
  1442. components[] =
  1443. {
  1444. {1, "Exile_Item_ConcreteWallKit"},
  1445. {2, "Exile_Item_MetalPole"},
  1446. {4, "Exile_Item_MetalBoard"}
  1447. };
  1448. };
  1449. class UpgradeToConcreteWindow: Exile_AbstractCraftingRecipe
  1450. {
  1451. name = "Upgrade to Concrete Window";
  1452. pictureItem = "Exile_Item_ConcreteWindowKit";
  1453. requiredInteractionModelGroup = "WorkBench";
  1454. returnedItems[] =
  1455. {
  1456. {1, "Exile_Item_ConcreteWindowKit"}
  1457. };
  1458. components[] =
  1459. {
  1460. {1, "Exile_Item_ConcreteWallKit"},
  1461. {2, "Exile_Item_MetalPole"},
  1462. {4, "Exile_Item_MetalBoard"}
  1463. };
  1464. };
  1465. class UpgradeToWoodDoor: Exile_AbstractCraftingRecipe
  1466. {
  1467. name = "Upgrade to Wood Door";
  1468. pictureItem = "Exile_Item_WoodDoorKit";
  1469. requiredInteractionModelGroup = "WorkBench";
  1470. returnedItems[] =
  1471. {
  1472. {1, "Exile_Item_WoodDoorKit"}
  1473. };
  1474. components[] =
  1475. {
  1476. {1, "Exile_Item_WoodDoorwayKit"},
  1477. {2, "Exile_Item_WoodPlank"}
  1478. };
  1479. };
  1480. class UpgradeToWoodDrawBridge: Exile_AbstractCraftingRecipe
  1481. {
  1482. name = "Upgrade to Wood Draw Bridge";
  1483. pictureItem = "Exile_Item_WoodDrawBridgeKit";
  1484. requiredInteractionModelGroup = "WorkBench";
  1485. returnedItems[] =
  1486. {
  1487. {1, "Exile_Item_WoodDrawBridgeKit"}
  1488. };
  1489. components[] =
  1490. {
  1491. {1, "Exile_Item_WoodGateKit"},
  1492. {2, "Exile_Item_WoodPlank"},
  1493. {1, "Exile_Item_JunkMetal"},
  1494. {1, "Exile_Item_MetalScrews"}
  1495. };
  1496. };
  1497. class UpgradeToWoodFloorPort: Exile_AbstractCraftingRecipe
  1498. {
  1499. name = "Upgrade to Wood Floor Port";
  1500. pictureItem = "Exile_Item_WoodFloorPortKit";
  1501. requiredInteractionModelGroup = "WorkBench";
  1502. returnedItems[] =
  1503. {
  1504. {1, "Exile_Item_WoodFloorPortKit"}
  1505. };
  1506. components[] =
  1507. {
  1508. {1, "Exile_Item_WoodFloorKit"},
  1509. {2, "Exile_Item_WoodPlank"}
  1510. };
  1511. };
  1512. class UpgradeToWoodGate: Exile_AbstractCraftingRecipe
  1513. {
  1514. name = "Upgrade to Wood Gate";
  1515. pictureItem = "Exile_Item_WoodGateKit";
  1516. requiredInteractionModelGroup = "WorkBench";
  1517. returnedItems[] =
  1518. {
  1519. {1, "Exile_Item_WoodGateKit"}
  1520. };
  1521. components[] =
  1522. {
  1523. {1, "Exile_Item_WoodWallKit"},
  1524. {4, "Exile_Item_WoodPlank"}
  1525. };
  1526. };
  1527. class UpgradeToWoodWall: Exile_AbstractCraftingRecipe
  1528. {
  1529. name = "Upgrade to Wood Wall";
  1530. pictureItem = "Exile_Item_WoodWallHalfKit";
  1531. requiredInteractionModelGroup = "WorkBench";
  1532. returnedItems[] =
  1533. {
  1534. {1, "Exile_Item_WoodWallKit"}
  1535. };
  1536. components[] =
  1537. {
  1538. {2, "Exile_Item_WoodWallHalfKit"}
  1539. };
  1540. };
  1541. class UpgradeToWoodWindow: Exile_AbstractCraftingRecipe
  1542. {
  1543. name = "Upgrade to Wood Window";
  1544. pictureItem = "Exile_Item_WoodWindowKit";
  1545. requiredInteractionModelGroup = "WorkBench";
  1546. returnedItems[] =
  1547. {
  1548. {1, "Exile_Item_WoodWindowKit"}
  1549. };
  1550. components[] =
  1551. {
  1552. {1, "Exile_Item_WoodWallKit"},
  1553. {2, "Exile_Item_WoodPlank"}
  1554. };
  1555. };
  1556. };
  1557. class CfgExileAnimals
  1558. {
  1559. /**
  1560. * Should animals spawn on your server? Y/N?
  1561. */
  1562. enabled = 1;
  1563.  
  1564. /**
  1565. * Should vanilla Arma animals (fish, rabbits, bees, etc.) be disabled?
  1566. * We think it should, since it might confuse players if they cant eat them. *munches on bees*
  1567. */
  1568. disableVanillaAnimals = 1;
  1569.  
  1570. /**
  1571. * Which animals to spawn.
  1572. * Exile automatically spawns a color variation of that animal, if variations exist.
  1573. * Each player (client) has a maximum of one animal at a time.
  1574. * Exile checks which animal type can spawn in front of the player and then
  1575. * picks a random one.
  1576. *
  1577. * For now it is like this:
  1578. *
  1579. * - Goats spawn on hill tops, but not in forests
  1580. * - Sheep spawn on meadows, but not next to forests and not on hill tops
  1581. * - Hens and roosters spawn next to buildings only
  1582. *
  1583. * => More animal types will follow in upcoming Exile versions, hopefully.
  1584. */
  1585. animalTypes[] =
  1586. {
  1587. "Exile_Animal_Rooster_Abstract",
  1588. "Exile_Animal_Hen_Abstract",
  1589. "Exile_Animal_Goat_Abstract",
  1590. "Exile_Animal_Sheep_Abstract"
  1591. };
  1592.  
  1593. /**
  1594. * Animals are always spawned in front of the player, but
  1595. * at least a certain distance away. The radius is applied on top.
  1596. *
  1597. * Example:
  1598. * Distance = 150
  1599. * Radius = 50
  1600. *
  1601. * => Minimum Distance from Player = 150
  1602. * => Maximum Distance from Player = 150 + 50 * 2
  1603. */
  1604. spawnDistance = 150;
  1605. spawnRadius = 50;
  1606.  
  1607. /**
  1608. * Specifies the minimum time in seconds between spawning animals.
  1609. * When the animal diededed, this time has to pass before it spawns
  1610. * a new one.
  1611. *
  1612. * It is a min/max setting, so the intervals will be uneven and a bit random.
  1613. * By default it will take 5 to 10 minutes to respawn a new animal.
  1614. */
  1615. minimumSpawnDelay = 5 * 60;
  1616. maximumSpawnDelay = 10 * 60;
  1617.  
  1618. /**
  1619. * Clients will despawn animals if no player is in this radius around the animal
  1620. * This check is ran every 1 minute, so it is pretty unprecise, but performance-friendly.
  1621. */
  1622. keepAliveRadius = 500;
  1623.  
  1624. /**
  1625. * Defines the minimum lifetime of an animal in seconds. During this time, right after spawning,
  1626. * it will not despawn. (+-0..1 minute delay)
  1627. */
  1628. minimumLifetime = 5 * 60;
  1629. };
  1630. class CfgExileArsenal
  1631. {
  1632. //#include "EBM\prices.hpp"
  1633.  
  1634. class Exile_Uniform_BambiOverall { quality = 1; price = 1; sellPrice = 1; };
  1635.  
  1636. ///////////////////////////////////////////////////////////////////////////////
  1637. // Civillian Clothing
  1638. ///////////////////////////////////////////////////////////////////////////////
  1639. class U_C_Journalist { quality = 1; price = 20; };
  1640. class U_C_Poloshirt_blue { quality = 1; price = 20; };
  1641. class U_C_Poloshirt_burgundy { quality = 1; price = 20; };
  1642. class U_C_Poloshirt_salmon { quality = 1; price = 20; };
  1643. class U_C_Poloshirt_stripped { quality = 1; price = 20; };
  1644. class U_C_Poloshirt_tricolour { quality = 1; price = 20; };
  1645. class U_C_Poor_1 { quality = 1; price = 20; };
  1646. class U_C_Poor_2 { quality = 1; price = 20; };
  1647. class U_C_Poor_shorts_1 { quality = 1; price = 20; };
  1648. class U_C_Scientist { quality = 1; price = 20; };
  1649. class U_OrestesBody { quality = 1; price = 40; };
  1650. class U_Rangemaster { quality = 1; price = 40; };
  1651. class U_NikosAgedBody { quality = 1; price = 40; };
  1652. class U_NikosBody { quality = 1; price = 40; };
  1653. class U_Competitor { quality = 1; price = 40; };
  1654.  
  1655. ///////////////////////////////////////////////////////////////////////////////
  1656. // Soldier Uniforms
  1657. ///////////////////////////////////////////////////////////////////////////////
  1658. class U_B_CombatUniform_mcam { quality = 2; price = 40; };
  1659. class U_B_CombatUniform_mcam_tshirt { quality = 2; price = 40; };
  1660. class U_B_CombatUniform_mcam_vest { quality = 2; price = 40; };
  1661. class U_B_CombatUniform_mcam_worn { quality = 2; price = 40; };
  1662. class U_B_CTRG_1 { quality = 2; price = 40; };
  1663. class U_B_CTRG_2 { quality = 2; price = 40; };
  1664. class U_B_CTRG_3 { quality = 2; price = 40; };
  1665. class U_I_CombatUniform { quality = 2; price = 40; };
  1666. class U_I_CombatUniform_shortsleeve { quality = 2; price = 40; };
  1667. class U_I_CombatUniform_tshirt { quality = 2; price = 40; };
  1668. class U_I_OfficerUniform { quality = 2; price = 40; };
  1669. class U_O_CombatUniform_ocamo { quality = 2; price = 40; };
  1670. class U_O_CombatUniform_oucamo { quality = 2; price = 40; };
  1671. class U_O_OfficerUniform_ocamo { quality = 3; price = 80; };
  1672. class U_B_SpecopsUniform_sgg { quality = 3; price = 80; };
  1673. class U_O_SpecopsUniform_blk { quality = 3; price = 80; };
  1674. class U_O_SpecopsUniform_ocamo { quality = 3; price = 80; };
  1675. class U_I_G_Story_Protagonist_F { quality = 3; price = 100; };
  1676. class Exile_Uniform_Woodland { quality = 3; price = 150; };
  1677.  
  1678. ///////////////////////////////////////////////////////////////////////////////
  1679. // Guerilla Uniforms
  1680. ///////////////////////////////////////////////////////////////////////////////
  1681. class U_C_HunterBody_grn { quality = 2; price = 40; };
  1682. class U_IG_Guerilla1_1 { quality = 2; price = 40; };
  1683. class U_IG_Guerilla2_1 { quality = 2; price = 60; };
  1684. class U_IG_Guerilla2_2 { quality = 2; price = 40; };
  1685. class U_IG_Guerilla2_3 { quality = 2; price = 40; };
  1686. class U_IG_Guerilla3_1 { quality = 2; price = 40; };
  1687. class U_BG_Guerilla2_1 { quality = 2; price = 40; };
  1688. class U_IG_Guerilla3_2 { quality = 2; price = 40; };
  1689. class U_BG_Guerrilla_6_1 { quality = 2; price = 60; };
  1690. class U_BG_Guerilla1_1 { quality = 2; price = 40; };
  1691. class U_BG_Guerilla2_2 { quality = 2; price = 40; };
  1692. class U_BG_Guerilla2_3 { quality = 2; price = 40; };
  1693. class U_BG_Guerilla3_1 { quality = 2; price = 40; };
  1694. class U_BG_leader { quality = 3; price = 40; };
  1695. class U_IG_leader { quality = 3; price = 40; };
  1696. class U_I_G_resistanceLeader_F { quality = 3; price = 100; };
  1697.  
  1698. ///////////////////////////////////////////////////////////////////////////////
  1699. // Ghillie Suits
  1700. ///////////////////////////////////////////////////////////////////////////////
  1701. class U_B_FullGhillie_ard { quality = 4; price = 150; };
  1702. class U_B_FullGhillie_lsh { quality = 4; price = 150; };
  1703. class U_B_FullGhillie_sard { quality = 4; price = 150; };
  1704. class U_B_GhillieSuit { quality = 3; price = 100; };
  1705. class U_I_FullGhillie_ard { quality = 4; price = 150; };
  1706. class U_I_FullGhillie_lsh { quality = 4; price = 150; };
  1707. class U_I_FullGhillie_sard { quality = 4; price = 150; };
  1708. class U_I_GhillieSuit { quality = 3; price = 100; };
  1709. class U_O_FullGhillie_ard { quality = 6; price = 150; };
  1710. class U_O_FullGhillie_lsh { quality = 6; price = 150; };
  1711. class U_O_FullGhillie_sard { quality = 6; price = 150; };
  1712. class U_O_GhillieSuit { quality = 5; price = 100; };
  1713.  
  1714. ///////////////////////////////////////////////////////////////////////////////
  1715. // Wet Suits
  1716. ///////////////////////////////////////////////////////////////////////////////
  1717. class U_I_Wetsuit { quality = 3; price = 80; };
  1718. class U_O_Wetsuit { quality = 3; price = 80; };
  1719. class U_B_Wetsuit { quality = 3; price = 80; };
  1720. class U_B_survival_uniform { quality = 3; price = 80; };
  1721.  
  1722. ///////////////////////////////////////////////////////////////////////////////
  1723. // Bandolliers
  1724. ///////////////////////////////////////////////////////////////////////////////
  1725. class V_BandollierB_blk { quality = 1; price = 20; };
  1726. class V_BandollierB_cbr { quality = 1; price = 20; };
  1727. class V_BandollierB_khk { quality = 1; price = 20; };
  1728. class V_BandollierB_oli { quality = 1; price = 20; };
  1729. class V_BandollierB_rgr { quality = 1; price = 20; };
  1730.  
  1731. ///////////////////////////////////////////////////////////////////////////////
  1732. // Chestrigs
  1733. ///////////////////////////////////////////////////////////////////////////////
  1734. class V_Chestrig_blk { quality = 1; price = 30; };
  1735. class V_Chestrig_khk { quality = 1; price = 30; };
  1736. class V_Chestrig_oli { quality = 1; price = 30; };
  1737. class V_Chestrig_rgr { quality = 1; price = 30; };
  1738.  
  1739. ///////////////////////////////////////////////////////////////////////////////
  1740. // Vests
  1741. ///////////////////////////////////////////////////////////////////////////////
  1742. class V_Press_F { quality = 1; price = 10; };
  1743. class V_Rangemaster_belt { quality = 1; price = 6; };
  1744. class V_TacVest_blk { quality = 2; price = 50; };
  1745. class V_TacVest_blk_POLICE { quality = 3; price = 50; };
  1746. class V_TacVest_brn { quality = 2; price = 50; };
  1747. class V_TacVest_camo { quality = 2; price = 50; };
  1748. class V_TacVest_khk { quality = 2; price = 50; };
  1749. class V_TacVest_oli { quality = 2; price = 50; };
  1750. class V_TacVestCamo_khk { quality = 2; price = 50; };
  1751. class V_TacVestIR_blk { quality = 2; price = 50; };
  1752. class V_I_G_resistanceLeader_F { quality = 2; price = 50; };
  1753.  
  1754. ///////////////////////////////////////////////////////////////////////////////
  1755. // Harnesses
  1756. ///////////////////////////////////////////////////////////////////////////////
  1757. class V_HarnessO_brn { quality = 1; price = 40; };
  1758. class V_HarnessO_gry { quality = 1; price = 40; };
  1759. class V_HarnessOGL_brn { quality = 1; price = 30; };
  1760. class V_HarnessOGL_gry { quality = 1; price = 30; };
  1761. class V_HarnessOSpec_brn { quality = 1; price = 40; };
  1762. class V_HarnessOSpec_gry { quality = 1; price = 40; };
  1763.  
  1764. ///////////////////////////////////////////////////////////////////////////////
  1765. // Plate Carriers
  1766. ///////////////////////////////////////////////////////////////////////////////
  1767. class V_PlateCarrier1_blk { quality = 1; price = 80; };
  1768. class V_PlateCarrier1_rgr { quality = 1; price = 80; };
  1769. class V_PlateCarrier2_rgr { quality = 2; price = 100; };
  1770. class V_PlateCarrier3_rgr { quality = 2; price = 100; };
  1771. class V_PlateCarrierGL_blk { quality = 6; price = 500; };
  1772. class V_PlateCarrierGL_mtp { quality = 6; price = 500; };
  1773. class V_PlateCarrierGL_rgr { quality = 6; price = 500; };
  1774. class V_PlateCarrierH_CTRG { quality = 2; price = 100; };
  1775. class V_PlateCarrierIA1_dgtl { quality = 2; price = 80; };
  1776. class V_PlateCarrierIA2_dgtl { quality = 2; price = 100; };
  1777. class V_PlateCarrierIAGL_dgtl { quality = 3; price = 400; };
  1778. class V_PlateCarrierIAGL_oli { quality = 3; price = 400; };
  1779. class V_PlateCarrierL_CTRG { quality = 2; price = 100; };
  1780. class V_PlateCarrierSpec_blk { quality = 5; price = 200; };
  1781. class V_PlateCarrierSpec_mtp { quality = 5; price = 200; };
  1782. class V_PlateCarrierSpec_rgr { quality = 5; price = 200; };
  1783.  
  1784. ///////////////////////////////////////////////////////////////////////////////
  1785. // Caps
  1786. ///////////////////////////////////////////////////////////////////////////////
  1787. class H_Cap_blk { quality = 1; price = 6; };
  1788. class H_Cap_blk_Raven { quality = 1; price = 6; };
  1789. class H_Cap_blu { quality = 1; price = 6; };
  1790. class H_Cap_brn_SPECOPS { quality = 1; price = 6; };
  1791. class H_Cap_grn { quality = 1; price = 6; };
  1792. class H_Cap_headphones { quality = 1; price = 6; };
  1793. class H_Cap_khaki_specops_UK { quality = 1; price = 6; };
  1794. class H_Cap_oli { quality = 1; price = 6; };
  1795. class H_Cap_press { quality = 1; price = 6; };
  1796. class H_Cap_red { quality = 1; price = 6; };
  1797. class H_Cap_tan { quality = 1; price = 6; };
  1798. class H_Cap_tan_specops_US { quality = 1; price = 6; };
  1799.  
  1800. ///////////////////////////////////////////////////////////////////////////////
  1801. // Glasses
  1802. ///////////////////////////////////////////////////////////////////////////////
  1803. class G_Spectacles { quality = 1; price = 6; };
  1804. class G_Spectacles_Tinted { quality = 1; price = 6; };
  1805. class G_Combat { quality = 1; price = 6; };
  1806. class G_Lowprofile { quality = 1; price = 6; };
  1807. class G_Shades_Black { quality = 1; price = 6; };
  1808. class G_Shades_Green { quality = 1; price = 6; };
  1809. class G_Shades_Red { quality = 1; price = 6; };
  1810. class G_Squares { quality = 1; price = 6; };
  1811. class G_Squares_Tinted { quality = 1; price = 6; };
  1812. class G_Sport_BlackWhite { quality = 1; price = 6; };
  1813. class G_Sport_Blackyellow { quality = 1; price = 6; };
  1814. class G_Sport_Greenblack { quality = 1; price = 6; };
  1815. class G_Sport_Checkered { quality = 1; price = 6; };
  1816. class G_Sport_Red { quality = 1; price = 6; };
  1817. class G_Tactical_Black { quality = 1; price = 6; };
  1818. class G_Aviator { quality = 1; price = 6; };
  1819. class G_Lady_Mirror { quality = 1; price = 6; };
  1820. class G_Lady_Dark { quality = 1; price = 6; };
  1821. class G_Lady_Red { quality = 1; price = 6; };
  1822. class G_Lady_Blue { quality = 1; price = 6; };
  1823. class G_Diving { quality = 1; price = 6; };
  1824. class G_B_Diving { quality = 1; price = 6; };
  1825. class G_O_Diving { quality = 1; price = 6; };
  1826. class G_I_Diving { quality = 1; price = 6; };
  1827. class G_Goggles_VR { quality = 1; price = 6; };
  1828. class G_Balaclava_blk { quality = 2; price = 10; };
  1829. class G_Balaclava_oli { quality = 2; price = 10; };
  1830. class G_Balaclava_combat { quality = 2; price = 10; };
  1831. class G_Balaclava_lowprofile { quality = 2; price = 10; };
  1832. class G_Bandanna_blk { quality = 1; price = 6; };
  1833. class G_Bandanna_oli { quality = 1; price = 6; };
  1834. class G_Bandanna_khk { quality = 1; price = 6; };
  1835. class G_Bandanna_tan { quality = 1; price = 6; };
  1836. class G_Bandanna_beast { quality = 1; price = 6; };
  1837. class G_Bandanna_shades { quality = 1; price = 6; };
  1838. class G_Bandanna_sport { quality = 1; price = 6; };
  1839. class G_Bandanna_aviator { quality = 1; price = 6; };
  1840. class G_Shades_Blue { quality = 1; price = 6; };
  1841. class G_Sport_Blackred { quality = 1; price = 6; };
  1842. class G_Tactical_Clear { quality = 1; price = 6; };
  1843. class G_Balaclava_TI_blk_F { quality = 2; price = 15; };
  1844. class G_Balaclava_TI_tna_F { quality = 2; price = 15; };
  1845. class G_Balaclava_TI_G_blk_F { quality = 2; price = 15; };
  1846. class G_Balaclava_TI_G_tna_F { quality = 2; price = 15; };
  1847. class G_Combat_Goggles_tna_F { quality = 1; price = 6; };
  1848.  
  1849. ///////////////////////////////////////////////////////////////////////////////
  1850. // Military Caps
  1851. ///////////////////////////////////////////////////////////////////////////////
  1852. class H_MilCap_blue { quality = 1; price = 8; };
  1853. class H_MilCap_dgtl { quality = 1; price = 8; };
  1854. class H_MilCap_mcamo { quality = 1; price = 8; };
  1855. class H_MilCap_ocamo { quality = 1; price = 8; };
  1856. class H_MilCap_oucamo { quality = 1; price = 8; };
  1857. class H_MilCap_rucamo { quality = 1; price = 8; };
  1858.  
  1859. ///////////////////////////////////////////////////////////////////////////////
  1860. // Beanies
  1861. ///////////////////////////////////////////////////////////////////////////////
  1862. class H_Watchcap_blk { quality = 1; price = 6; };
  1863. class H_Watchcap_camo { quality = 1; price = 6; };
  1864. class H_Watchcap_khk { quality = 1; price = 6; };
  1865. class H_Watchcap_sgg { quality = 1; price = 6; };
  1866.  
  1867. ///////////////////////////////////////////////////////////////////////////////
  1868. // Bandannas
  1869. ///////////////////////////////////////////////////////////////////////////////
  1870. class H_Bandanna_camo { quality = 1; price = 4; };
  1871. class H_Bandanna_cbr { quality = 1; price = 4; };
  1872. class H_Bandanna_gry { quality = 1; price = 4; };
  1873. class H_Bandanna_khk { quality = 1; price = 4; };
  1874. class H_Bandanna_khk_hs { quality = 1; price = 4; };
  1875. class H_Bandanna_mcamo { quality = 1; price = 4; };
  1876. class H_Bandanna_sgg { quality = 1; price = 4; };
  1877. class H_Bandanna_surfer { quality = 1; price = 4; };
  1878.  
  1879. ///////////////////////////////////////////////////////////////////////////////
  1880. // Boonie Hats
  1881. ///////////////////////////////////////////////////////////////////////////////
  1882. class H_Booniehat_dgtl { quality = 1; price = 6; };
  1883. class H_Booniehat_dirty { quality = 1; price = 6; };
  1884. class H_Booniehat_grn { quality = 1; price = 6; };
  1885. class H_Booniehat_indp { quality = 1; price = 6; };
  1886. class H_Booniehat_khk { quality = 1; price = 6; };
  1887. class H_Booniehat_khk_hs { quality = 1; price = 6; };
  1888. class H_Booniehat_mcamo { quality = 1; price = 6; };
  1889. class H_Booniehat_tan { quality = 1; price = 6; };
  1890.  
  1891. ///////////////////////////////////////////////////////////////////////////////
  1892. // Hats
  1893. ///////////////////////////////////////////////////////////////////////////////
  1894. class H_Hat_blue { quality = 1; price = 6; };
  1895. class H_Hat_brown { quality = 1; price = 6; };
  1896. class H_Hat_camo { quality = 1; price = 6; };
  1897. class H_Hat_checker { quality = 1; price = 6; };
  1898. class H_Hat_grey { quality = 1; price = 6; };
  1899. class H_Hat_tan { quality = 1; price = 6; };
  1900. class H_StrawHat { quality = 1; price = 6; };
  1901. class H_StrawHat_dark { quality = 1; price = 6; };
  1902. class Exile_Headgear_SantaHat { quality = 1; price = 10; };
  1903. class Exile_Headgear_SafetyHelmet { quality = 1; price = 20; };
  1904.  
  1905. ///////////////////////////////////////////////////////////////////////////////
  1906. // Berets
  1907. ///////////////////////////////////////////////////////////////////////////////
  1908. class H_Beret_02 { quality = 2; price = 6; };
  1909. class H_Beret_blk { quality = 2; price = 6; };
  1910. class H_Beret_blk_POLICE { quality = 2; price = 6; };
  1911. class H_Beret_brn_SF { quality = 2; price = 6; };
  1912. class H_Beret_Colonel { quality = 3; price = 8; };
  1913. class H_Beret_grn { quality = 2; price = 6; };
  1914. class H_Beret_grn_SF { quality = 2; price = 6; };
  1915. class H_Beret_ocamo { quality = 2; price = 6; };
  1916. class H_Beret_red { quality = 2; price = 6; };
  1917.  
  1918. ///////////////////////////////////////////////////////////////////////////////
  1919. // Shemags
  1920. ///////////////////////////////////////////////////////////////////////////////
  1921. class H_Shemag_khk { quality = 1; price = 10; };
  1922. class H_Shemag_olive { quality = 1; price = 10; };
  1923. class H_Shemag_olive_hs { quality = 1; price = 10; };
  1924. class H_Shemag_tan { quality = 1; price = 10; };
  1925. class H_ShemagOpen_khk { quality = 1; price = 10; };
  1926. class H_ShemagOpen_tan { quality = 1; price = 10; };
  1927. class H_TurbanO_blk { quality = 1; price = 10; };
  1928.  
  1929. ///////////////////////////////////////////////////////////////////////////////
  1930. // Light Helmets
  1931. ///////////////////////////////////////////////////////////////////////////////
  1932. class H_HelmetB_light { quality = 2; price = 20; };
  1933. class H_HelmetB_light_black { quality = 2; price = 20; };
  1934. class H_HelmetB_light_desert { quality = 2; price = 20; };
  1935. class H_HelmetB_light_grass { quality = 2; price = 20; };
  1936. class H_HelmetB_light_sand { quality = 2; price = 20; };
  1937. class H_HelmetB_light_snakeskin { quality = 2; price = 20; };
  1938.  
  1939. ///////////////////////////////////////////////////////////////////////////////
  1940. // Helmets
  1941. ///////////////////////////////////////////////////////////////////////////////
  1942. class H_HelmetIA { quality = 3; price = 40; };
  1943. class H_HelmetIA_camo { quality = 3; price = 40; };
  1944. class H_HelmetIA_net { quality = 3; price = 40; };
  1945. class H_HelmetB { quality = 3; price = 60; };
  1946. class H_HelmetB_black { quality = 3; price = 60; };
  1947. class H_HelmetB_camo { quality = 3; price = 80; }; // This one is awesome!
  1948. class H_HelmetB_desert { quality = 3; price = 60; };
  1949. class H_HelmetB_grass { quality = 3; price = 60; };
  1950. class H_HelmetB_paint { quality = 3; price = 60; };
  1951. class H_HelmetB_plain_blk { quality = 3; price = 60; };
  1952. class H_HelmetB_sand { quality = 3; price = 60; };
  1953. class H_HelmetB_snakeskin { quality = 3; price = 60; };
  1954.  
  1955. ///////////////////////////////////////////////////////////////////////////////
  1956. // Spec Ops Helmets
  1957. ///////////////////////////////////////////////////////////////////////////////
  1958. class H_HelmetSpecB { quality = 4; price = 80; };
  1959. class H_HelmetSpecB_blk { quality = 4; price = 80; };
  1960. class H_HelmetSpecB_paint1 { quality = 4; price = 80; };
  1961. class H_HelmetSpecB_paint2 { quality = 4; price = 80; };
  1962.  
  1963. ///////////////////////////////////////////////////////////////////////////////
  1964. // Super Helmets
  1965. ///////////////////////////////////////////////////////////////////////////////
  1966. class H_HelmetO_ocamo { quality = 5; price = 150; };
  1967. class H_HelmetO_oucamo { quality = 5; price = 150; };
  1968. class H_HelmetSpecO_blk { quality = 5; price = 100; };
  1969. class H_HelmetSpecO_ocamo { quality = 5; price = 100; };
  1970. class H_HelmetLeaderO_ocamo { quality = 5; price = 200; };
  1971. class H_HelmetLeaderO_oucamo { quality = 5; price = 200; };
  1972.  
  1973. ///////////////////////////////////////////////////////////////////////////////
  1974. // Pointer Attachments
  1975. ///////////////////////////////////////////////////////////////////////////////
  1976. class acc_flashlight { quality = 1; price = 4; };
  1977. class acc_pointer_IR { quality = 1; price = 10; };
  1978.  
  1979. ///////////////////////////////////////////////////////////////////////////////
  1980. // Bitpod Attachments
  1981. ///////////////////////////////////////////////////////////////////////////////
  1982. class bipod_01_F_blk { quality = 2; price = 10; };
  1983. class bipod_01_F_mtp { quality = 2; price = 10; };
  1984. class bipod_01_F_snd { quality = 2; price = 10; };
  1985. class bipod_02_F_blk { quality = 2; price = 10; };
  1986. class bipod_02_F_hex { quality = 2; price = 10; };
  1987. class bipod_02_F_tan { quality = 2; price = 10; };
  1988. class bipod_03_F_blk { quality = 2; price = 10; };
  1989. class bipod_03_F_oli { quality = 2; price = 10; };
  1990.  
  1991. ///////////////////////////////////////////////////////////////////////////////
  1992. // Muzzle Attachments
  1993. ///////////////////////////////////////////////////////////////////////////////
  1994. class muzzle_snds_338_black { quality = 5; price = 50; };
  1995. class muzzle_snds_338_green { quality = 5; price = 50; };
  1996. class muzzle_snds_338_sand { quality = 5; price = 50; };
  1997. class muzzle_snds_93mmg { quality = 4; price = 50; };
  1998. class muzzle_snds_93mmg_tan { quality = 4; price = 50; };
  1999. class muzzle_snds_acp { quality = 1; price = 10; };
  2000. class muzzle_snds_B { quality = 3; price = 20; };
  2001. class muzzle_snds_H { quality = 2; price = 20; };
  2002. class muzzle_snds_H_MG { quality = 2; price = 20; };
  2003. class muzzle_snds_H_SW { quality = 2; price = 20; };
  2004. class muzzle_snds_L { quality = 1; price = 10; };
  2005. class muzzle_snds_M { quality = 1; price = 10; };
  2006.  
  2007. ///////////////////////////////////////////////////////////////////////////////
  2008. // UAVS
  2009. ///////////////////////////////////////////////////////////////////////////////
  2010. class I_UavTerminal { quality = 4; price = 750; };
  2011. class I_UAV_01_backpack_F { quality = 4; price = 3000; };
  2012.  
  2013. ///////////////////////////////////////////////////////////////////////////////
  2014. // Static MGs
  2015. ///////////////////////////////////////////////////////////////////////////////
  2016. class O_HMG_01_weapon_F { quality = 4; price = 5000; };
  2017. class O_HMG_01_support_F { quality = 4; price = 1000; };
  2018. // Does not seem to work with HMG01, only the lower version does
  2019. //class O_HMG_01_support_high_F { quality = QUALITY_LEVEL_9000; price = 5000; };
  2020.  
  2021. ///////////////////////////////////////////////////////////////////////////////
  2022. // Optic Attachments
  2023. ///////////////////////////////////////////////////////////////////////////////
  2024. class optic_Aco { quality = 1; price = 70; };
  2025. class optic_ACO_grn { quality = 1; price = 70; };
  2026. class optic_ACO_grn_smg { quality = 1; price = 70; };
  2027. class optic_Aco_smg { quality = 1; price = 70; };
  2028. class optic_AMS { quality = 5; price = 300; };
  2029. class optic_AMS_khk { quality = 5; price = 300; };
  2030. class optic_AMS_snd { quality = 5; price = 300; };
  2031. class optic_Arco { quality = 1; price = 100; };
  2032. class optic_DMS { quality = 2; price = 150; };
  2033. class optic_Hamr { quality = 3; price = 200; };
  2034. class optic_Holosight { quality = 1; price = 50; };
  2035. class optic_Holosight_smg { quality = 1; price = 50; };
  2036. class optic_KHS_blk { quality = 4; price = 300; };
  2037. class optic_KHS_hex { quality = 4; price = 300; };
  2038. class optic_KHS_old { quality = 4; price = 300; };
  2039. class optic_KHS_tan { quality = 4; price = 300; };
  2040. class optic_LRPS { quality = 5; price = 300; };
  2041. class optic_MRCO { quality = 1; price = 100; };
  2042. class optic_MRD { quality = 1; price = 10; };
  2043. class optic_Nightstalker { quality = 6; price = 1000; };
  2044. class optic_NVS { quality = 4; price = 500; };
  2045. class optic_SOS { quality = 2; price = 200; };
  2046. //class optic_tws { quality = QUALITY_LEVEL_9000; price = 1500; };
  2047. //class optic_tws_mg { quality = QUALITY_LEVEL_9000; price = 1500; };
  2048. class optic_Yorris { quality = 1; price = 10; };
  2049.  
  2050. ///////////////////////////////////////////////////////////////////////////////
  2051. // Hardware
  2052. ///////////////////////////////////////////////////////////////////////////////
  2053. class Exile_Item_Rope { quality = 1; price = 20; };
  2054. class Exile_Item_DuctTape { quality = 1; price = 300; };
  2055. class Exile_Item_ExtensionCord { quality = 1; price = 40; };
  2056. class Exile_Item_FuelCanisterEmpty { quality = 1; price = 40; };
  2057. class Exile_Item_JunkMetal { quality = 1; price = 400; };
  2058. class Exile_Item_LightBulb { quality = 1; price = 20; };
  2059. class Exile_Item_MetalBoard { quality = 1; price = 600; };
  2060. //class Exile_Item_MetalHedgehogKit { quality = 1; price = 1200; };
  2061. class Exile_Item_SafeKit { quality = 4; price = 25000; };
  2062. class Exile_Item_CodeLock { quality = 1; price = 5000; };
  2063. //class Exile_Item_Laptop { quality = 2; price = 9000; };
  2064. //class Exile_Item_BaseCameraKit { quality = 2; price = 5000; };
  2065. class Exile_Item_CamoTentKit { quality = 1; price = 250; };
  2066. class Exile_Item_MetalPole { quality = 1; price = 800; };
  2067. class Exile_Item_MetalScrews { quality = 1; price = 100; };
  2068. //class Exile_Item_MetalWire { quality = 1; price = 100; };
  2069. //class Exile_Item_Cement { quality = 1; price = 20; };
  2070. //class Exile_Item_Sand { quality = 1; price = 20; };
  2071. //class Exile_Item_CarWheel { quality = 1; price = 1000; };
  2072.  
  2073. // Added in 1.0.3, but not used
  2074. //class Exile_Item_SprayCan_Black { quality = 2; price = 20; };
  2075. //class Exile_Item_SprayCan_Red { quality = 2; price = 20; };
  2076. //class Exile_Item_SprayCan_Green { quality = 2; price = 20; };
  2077. //class Exile_Item_SprayCan_White { quality = 2; price = 20; };
  2078. //class Exile_Item_SprayCan_Blue { quality = 2; price = 20; };
  2079. //class Exile_Item_BurlapSack { quality = 2; price = 5; };
  2080. //class Exile_Item_Bullets_556 { quality = 2; price = 5; };
  2081. //class Exile_Item_Bullets_762 { quality = 2; price = 5; };
  2082. //class Exile_Item_WeaponParts { quality = 2; price = 20; };
  2083.  
  2084. ///////////////////////////////////////////////////////////////////////////////
  2085. // Food
  2086. ///////////////////////////////////////////////////////////////////////////////
  2087. class Exile_Item_SheepSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2088. class Exile_Item_AlsatianSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2089. class Exile_Item_CatSharkFilet_Cooked { quality = 4; price = 230; }; //100, 30
  2090. class Exile_Item_FinSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2091. class Exile_Item_GoatSteak_Cooked { quality = 4; price = 230; }; //100, 30
  2092. class Exile_Item_TurtleFilet_Cooked { quality = 4; price = 230; }; //100, 30
  2093. class Exile_Item_TunaFilet_Cooked { quality = 3; price = 220; }; //90, 30
  2094. class Exile_Item_RabbitSteak_Cooked { quality = 3; price = 215; }; //80, 30
  2095. class Exile_Item_EMRE { quality = 3; price = 54; }; //75, 60
  2096. class Exile_Item_ChickenFilet_Cooked { quality = 3; price = 205; }; //70, 30
  2097. class Exile_Item_RoosterFilet_Cooked { quality = 3; price = 205; }; //70, 30
  2098. class Exile_Item_MulletFilet_Cooked { quality = 3; price = 200; }; //65, 30
  2099. class Exile_Item_SalemaFilet_Cooked { quality = 3; price = 200; }; //65, 30
  2100. class Exile_Item_GloriousKnakworst { quality = 3; price = 40; }; //60, 30
  2101. class Exile_Item_MackerelFilet_Cooked { quality = 3; price = 190; }; //55, 30
  2102. class Exile_Item_Surstromming { quality = 3; price = 34; }; //55, 25
  2103. class Exile_Item_SausageGravy { quality = 3; price = 30; }; //50, 25
  2104. class Exile_Item_OrnateFilet_Cooked { quality = 3; price = 180; }; //40, 30
  2105. class Exile_Item_SnakeFilet_Cooked { quality = 3; price = 180; }; //40, 30
  2106. class Exile_Item_Catfood { quality = 2; price = 24; }; //40, 40
  2107. class Exile_Item_ChristmasTinner { quality = 3; price = 20; }; //40, 60
  2108. class Exile_Item_BBQSandwich { quality = 3; price = 20; }; //40, 60
  2109. class Exile_Item_MacasCheese { quality = 3; price = 20; }; //40, 60
  2110. class Exile_Item_Dogfood { quality = 2; price = 18; }; //30, 30
  2111. class Exile_Item_BeefParts { quality = 2; price = 18; }; //30, 30
  2112. class Exile_Item_Cheathas { quality = 2; price = 18; }; //30, 30
  2113. class Exile_Item_CatSharkFilet_Raw { quality = 2; price = 125; }; //25, 30
  2114. class Exile_Item_Noodles { quality = 1; price = 14; }; //25, 50
  2115. class Exile_Item_SeedAstics { quality = 1; price = 12; }; //20, 40
  2116. class Exile_Item_TunaFilet_Raw { quality = 2; price = 120; }; //20, 30
  2117. class Exile_Item_AlsatianSteak_Raw { quality = 2; price = 115; }; //15, 30
  2118. class Exile_Item_TurtleFilet_Raw { quality = 2; price = 115; }; //15, 30
  2119. class Exile_Item_SheepSteak_Raw { quality = 2; price = 115; }; //15, 30
  2120. class Exile_Item_FinSteak_Raw { quality = 2; price = 115; }; //15, 30
  2121. class Exile_Item_GoatSteak_Raw { quality = 2; price = 115; }; //15, 30
  2122. class Exile_Item_Raisins { quality = 1; price = 10; }; //15, 30
  2123. class Exile_Item_ChickenFilet_Raw { quality = 2; price = 110; }; //10, 30
  2124. class Exile_Item_RoosterFilet_Raw { quality = 2; price = 110; }; //10, 30
  2125. class Exile_Item_Moobar { quality = 1; price = 8; }; //10, 30
  2126. class Exile_Item_InstantCoffee { quality = 1; price = 20; }; //5, 10
  2127. class Exile_Item_MackerelFilet_Raw { quality = 2; price = 108; }; //5, 30
  2128. class Exile_Item_MulletFilet_Raw { quality = 2; price = 108; }; //5, 30
  2129. class Exile_Item_OrnateFilet_Raw { quality = 2; price = 108; }; //5, 30
  2130. class Exile_Item_RabbitSteak_Raw { quality = 2; price = 108; }; //5, 30
  2131. class Exile_Item_SalemaFilet_Raw { quality = 2; price = 108; }; //5, 30
  2132. class Exile_Item_SnakeFilet_Raw { quality = 2; price = 108; }; //5, 30
  2133. class Exile_Item_Can_Empty { quality = 1; price = 1; sellPrice = 1; };
  2134.  
  2135. ///////////////////////////////////////////////////////////////////////////////
  2136. // Drinks
  2137. ///////////////////////////////////////////////////////////////////////////////
  2138. class Exile_Item_PlasticBottleCoffee { quality = 3; price = 70; sellPrice = 10; };//100, 60
  2139. class Exile_Item_PowerDrink { quality = 3; price = 60; }; //95, 10
  2140. class Exile_Item_PlasticBottleFreshWater { quality = 2; price = 50; sellPrice = 4; }; //80, 15
  2141. class Exile_Item_Beer { quality = 1; price = 50; }; //75, 30
  2142. class Exile_Item_EnergyDrink { quality = 1; price = 40; }; //75, 20
  2143. class Exile_Item_ChocolateMilk { quality = 1; price = 25; }; //75, 20
  2144. class Exile_Item_MountainDupe { quality = 1; price = 30; }; //50, 20
  2145. class Exile_Item_PlasticBottleEmpty { quality = 1; price = 4; };
  2146.  
  2147. ///////////////////////////////////////////////////////////////////////////////
  2148. // First Aid
  2149. ///////////////////////////////////////////////////////////////////////////////
  2150. class Exile_Item_InstaDoc { quality = 5; price = 1250; };
  2151. class Exile_Item_Vishpirin { quality = 3; price = 300; };
  2152. class Exile_Item_Bandage { quality = 2; price = 100; };
  2153. class Exile_Item_Heatpack { quality = 1; price = 50; };
  2154.  
  2155. //class Exile_Item_Defibrillator { quality = 1; price = 7500; };
  2156.  
  2157. ///////////////////////////////////////////////////////////////////////////////
  2158. // Tools
  2159. ///////////////////////////////////////////////////////////////////////////////
  2160. class Exile_Item_Matches { quality = 1; price = 60; };
  2161. class Exile_Item_CookingPot { quality = 2; price = 80; };
  2162. class Exile_Melee_Axe { quality = 2; price = 100; };
  2163. class Exile_Melee_SledgeHammmer { quality = 3; price = 500; };
  2164. class Exile_Item_CanOpener { quality = 1; price = 80; };
  2165. class Exile_Item_Handsaw { quality = 2; price = 500; };
  2166. class Exile_Item_Pliers { quality = 2; price = 350; };
  2167. class Exile_Item_Grinder { quality = 2; price = 1250; };
  2168. class Exile_Item_Foolbox { quality = 2; price = 4000; };
  2169. //class Exile_Item_CordlessScrewdriver { quality = 1; price = 750; };
  2170. //class Exile_Item_FireExtinguisher { quality = 1; price = 650; };
  2171. //class Exile_Item_Hammer { quality = 1; price = 600; };
  2172. //class Exile_Item_OilCanister { quality = 1; price = 1750; };
  2173. //class Exile_Item_Screwdriver { quality = 1; price = 250; };
  2174. //class Exile_Item_Shovel { quality = 1; price = 700; };
  2175. //class Exile_Item_Wrench { quality = 1; price = 250; };
  2176. //class Exile_Item_SleepingMat { quality = 1; price = 1250; };
  2177. //class Exile_Item_ToiletPaper { quality = 1; price = 5; };
  2178. //class Exile_Item_ZipTie { quality = 1; price = 250; };
  2179.  
  2180. ///////////////////////////////////////////////////////////////////////////////
  2181. // Navigation
  2182. ///////////////////////////////////////////////////////////////////////////////
  2183. class ItemWatch { quality = 1; price = 2; };
  2184. class ItemGPS { quality = 2; price = 40; };
  2185. class ItemMap { quality = 1; price = 6; };
  2186. class ItemCompass { quality = 1; price = 6; };
  2187. class ItemRadio { quality = 1; price = 40; };
  2188. class Binocular { quality = 1; price = 40; };
  2189. class Rangefinder { quality = 3; price = 200; };
  2190. class Laserdesignator { quality = 6; price = 750; };
  2191. class Laserdesignator_02 { quality = 6; price = 750; };
  2192. class Laserdesignator_03 { quality = 6; price = 750; };
  2193. class NVGoggles { quality = 2; price = 100; };
  2194. class NVGoggles_INDEP { quality = 2; price = 100; };
  2195. class NVGoggles_OPFOR { quality = 2; price = 100; };
  2196. class Exile_Item_XM8 { quality = 2; price = 20; };
  2197. class Exile_Item_MobilePhone { quality = 6; price = 500; };
  2198.  
  2199. ///////////////////////////////////////////////////////////////////////////////
  2200. // Watch out for a Walter fart! He has gas!
  2201. ///////////////////////////////////////////////////////////////////////////////
  2202. class Exile_Headgear_GasMask { quality = 4; price = 500; };
  2203.  
  2204. ///////////////////////////////////////////////////////////////////////////////
  2205. // Rebreather
  2206. ///////////////////////////////////////////////////////////////////////////////
  2207. class V_RebreatherB { quality = 2; price = 250; };
  2208. class V_RebreatherIA { quality = 2; price = 250; };
  2209. class V_RebreatherIR { quality = 2; price = 250; };
  2210.  
  2211. ///////////////////////////////////////////////////////////////////////////////
  2212. // Pilot Stuff
  2213. ///////////////////////////////////////////////////////////////////////////////
  2214. class B_Parachute { quality = 3; price = 150; };
  2215. class H_CrewHelmetHeli_B { quality = 3; price = 150; };
  2216. class H_CrewHelmetHeli_I { quality = 3; price = 150; };
  2217. class H_CrewHelmetHeli_O { quality = 3; price = 150; };
  2218. class H_HelmetCrew_I { quality = 3; price = 100; };
  2219. class H_HelmetCrew_B { quality = 3; price = 100; };
  2220. class H_HelmetCrew_O { quality = 3; price = 100; };
  2221. class H_PilotHelmetHeli_B { quality = 4; price = 100; };
  2222. class H_PilotHelmetHeli_I { quality = 4; price = 100; };
  2223. class H_PilotHelmetHeli_O { quality = 4; price = 100; };
  2224. class U_B_HeliPilotCoveralls { quality = 4; price = 80; };
  2225. class U_B_PilotCoveralls { quality = 2; price = 60; };
  2226. class U_I_HeliPilotCoveralls { quality = 2; price = 60; };
  2227. class U_I_pilotCoveralls { quality = 2; price = 60; };
  2228. class U_O_PilotCoveralls { quality = 2; price = 60; };
  2229. class H_PilotHelmetFighter_B { quality = 5; price = 150; };
  2230. class H_PilotHelmetFighter_I { quality = 5; price = 150; };
  2231. class H_PilotHelmetFighter_O { quality = 5; price = 150; };
  2232.  
  2233. ///////////////////////////////////////////////////////////////////////////////
  2234. // Backpacks
  2235. ///////////////////////////////////////////////////////////////////////////////
  2236. class B_HuntingBackpack { quality = 3; price = 70; };
  2237. class B_OutdoorPack_blk { quality = 1; price = 80; };
  2238. class B_OutdoorPack_blu { quality = 1; price = 80; };
  2239. class B_OutdoorPack_tan { quality = 1; price = 80; };
  2240. class B_AssaultPack_blk { quality = 1; price = 90; };
  2241. class B_AssaultPack_cbr { quality = 1; price = 90; };
  2242. class B_AssaultPack_dgtl { quality = 1; price = 90; };
  2243. class B_AssaultPack_khk { quality = 1; price = 90; };
  2244. class B_AssaultPack_mcamo { quality = 1; price = 90; };
  2245. class B_AssaultPack_rgr { quality = 1; price = 90; };
  2246. class B_AssaultPack_sgg { quality = 1; price = 90; };
  2247. class B_FieldPack_blk { quality = 2; price = 120; };
  2248. class B_FieldPack_cbr { quality = 2; price = 120; };
  2249. class B_FieldPack_ocamo { quality = 2; price = 120; };
  2250. class B_FieldPack_oucamo { quality = 2; price = 120; };
  2251. class B_TacticalPack_blk { quality = 2; price = 150; };
  2252. class B_TacticalPack_rgr { quality = 2; price = 150; };
  2253. class B_TacticalPack_ocamo { quality = 2; price = 150; };
  2254. class B_TacticalPack_mcamo { quality = 2; price = 150; };
  2255. class B_TacticalPack_oli { quality = 2; price = 150; };
  2256. class B_Kitbag_cbr { quality = 3; price = 200; };
  2257. class B_Kitbag_mcamo { quality = 3; price = 200; };
  2258. class B_Kitbag_sgg { quality = 3; price = 200; };
  2259. class B_Bergen_blk { quality = 3; price = 200; };
  2260. class B_Bergen_mcamo { quality = 3; price = 200; };
  2261. class B_Bergen_rgr { quality = 3; price = 200; };
  2262. class B_Bergen_sgg { quality = 3; price = 200; };
  2263. class B_Carryall_cbr { quality = 4; price = 300; };
  2264. class B_Carryall_khk { quality = 4; price = 300; };
  2265. class B_Carryall_mcamo { quality = 4; price = 300; };
  2266. class B_Carryall_ocamo { quality = 4; price = 300; };
  2267. class B_Carryall_oli { quality = 4; price = 300; };
  2268. class B_Carryall_oucamo { quality = 4; price = 300; };
  2269.  
  2270. ///////////////////////////////////////////////////////////////////////////////
  2271. // Ammunition
  2272. ///////////////////////////////////////////////////////////////////////////////
  2273. class 100Rnd_65x39_caseless_mag { quality = 2; price = 30; };
  2274. class 100Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 40; };
  2275. class 10Rnd_127x54_Mag { quality = 4; price = 30; };
  2276. // Broken in Arma
  2277. class 10Rnd_338_Mag { quality = 5; price = 30; };
  2278.  
  2279. class 10Rnd_762x54_Mag { quality = 3; price = 30; };
  2280. //class 10Rnd_762x51_Mag { quality = 1; price = 30; };
  2281. class 10Rnd_93x64_DMR_05_Mag { quality = 4; price = 40; };
  2282. class 11Rnd_45ACP_Mag { quality = 1; price = 8; };
  2283. class 150Rnd_762x54_Box { quality = 3; price = 20; };
  2284. class 150Rnd_762x54_Box_Tracer { quality = 3; price = 30; };
  2285. class 16Rnd_9x21_Mag { quality = 1; price = 20; };
  2286. class 200Rnd_65x39_cased_Box { quality = 2; price = 30; };
  2287. class 200Rnd_65x39_cased_Box_Tracer { quality = 2; price = 30; };
  2288. class 150Rnd_93x64_Mag { quality = 6; price = 50; };
  2289. class 130Rnd_338_Mag { quality = 5; price = 40; };
  2290. class 20Rnd_556x45_UW_mag { quality = 1; price = 20; };
  2291. class 20Rnd_762x51_Mag { quality = 2; price = 20; };
  2292. class 30Rnd_45ACP_Mag_SMG_01 { quality = 1; price = 10; };
  2293. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Green { quality = 1; price = 10; };
  2294. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow { quality = 1; price = 10; };
  2295. class 30Rnd_45ACP_Mag_SMG_01_Tracer_Red { quality = 1; price = 10; };
  2296. class 30Rnd_556x45_Stanag { quality = 1; price = 20; };
  2297. class 30Rnd_556x45_Stanag_Tracer_Green { quality = 1; price = 20; };
  2298. class 30Rnd_556x45_Stanag_green { quality = 1; price = 20; };
  2299. class 30Rnd_556x45_Stanag_Tracer_Red { quality = 1; price = 20; };
  2300. class 30Rnd_556x45_Stanag_Tracer_Yellow { quality = 1; price = 20; };
  2301. class 30Rnd_556x45_Stanag_red { quality = 1; price = 20; };
  2302. class 30Rnd_65x39_caseless_green { quality = 2; price = 20; };
  2303. class 30Rnd_65x39_caseless_green_mag_Tracer { quality = 2; price = 30; };
  2304. class 30Rnd_65x39_caseless_mag { quality = 2; price = 20; };
  2305. class 30Rnd_65x39_caseless_mag_Tracer { quality = 2; price = 30; };
  2306. class 30Rnd_9x21_Mag { quality = 1; price = 40; };
  2307. class 30Rnd_9x21_Yellow_Mag { quality = 1; price = 40; };
  2308. class 30Rnd_9x21_Green_Mag { quality = 1; price = 40; };
  2309. class 30Rnd_9x21_Red_Mag { quality = 1; price = 40; };
  2310. class 5Rnd_127x108_APDS_Mag { quality = 6; price = 50; };
  2311. class 5Rnd_127x108_Mag { quality = 6; price = 40; };
  2312. class 6Rnd_45ACP_Cylinder { quality = 1; price = 8; };
  2313. class 6Rnd_GreenSignal_F { quality = 1; price = 30; };
  2314. class 6Rnd_RedSignal_F { quality = 1; price = 30; };
  2315. class 7Rnd_408_Mag { quality = 6; price = 10; };
  2316. class 9Rnd_45ACP_Mag { quality = 1; price = 6; };
  2317.  
  2318. // Price for bullet cam magazines is normal magazine price + 20 pop tabs per bullet
  2319. class Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2320. class Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2321. class Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  2322. class Exile_Magazine_7Rnd_408_Bullet_Cam_Mag { quality = 6; price = 10 + 7 * 20; };
  2323. class Exile_Magazine_10Rnd_338_Bullet_Cam_Mag { quality = 6; price = 30 + 10 * 20; };
  2324. class Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag { quality = 6; price = 40 + 10 * 20; };
  2325. class Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2326. class Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag { quality = 6; price = 40 + 5 * 20; };
  2327.  
  2328. ///////////////////////////////////////////////////////////////////////////////
  2329. // Flares
  2330. ///////////////////////////////////////////////////////////////////////////////
  2331. class Chemlight_blue { quality = 1; price = 2; };
  2332. class Chemlight_green { quality = 1; price = 2; };
  2333. class Chemlight_red { quality = 1; price = 2; };
  2334. class FlareGreen_F { quality = 1; price = 6; };
  2335. class FlareRed_F { quality = 1; price = 6; };
  2336. class FlareWhite_F { quality = 1; price = 6; };
  2337. class FlareYellow_F { quality = 1; price = 6; };
  2338. class UGL_FlareGreen_F { quality = 2; price = 8; };
  2339. class UGL_FlareRed_F { quality = 2; price = 8; };
  2340. class UGL_FlareWhite_F { quality = 2; price = 8; };
  2341. class UGL_FlareYellow_F { quality = 2; price = 8; };
  2342. class 3Rnd_UGL_FlareGreen_F { quality = 3; price = 8*3; };
  2343. class 3Rnd_UGL_FlareRed_F { quality = 3; price = 8*3; };
  2344. class 3Rnd_UGL_FlareWhite_F { quality = 3; price = 8*3; };
  2345. class 3Rnd_UGL_FlareYellow_F { quality = 3; price = 8*3; };
  2346.  
  2347. ///////////////////////////////////////////////////////////////////////////////
  2348. // Smokes
  2349. ///////////////////////////////////////////////////////////////////////////////
  2350. class SmokeShell { quality = 1; price = 6; };
  2351. class SmokeShellBlue { quality = 1; price = 6; };
  2352. class SmokeShellGreen { quality = 1; price = 6; };
  2353. class SmokeShellOrange { quality = 1; price = 6; };
  2354. class SmokeShellPurple { quality = 1; price = 6; };
  2355. class SmokeShellRed { quality = 1; price = 6; };
  2356. class SmokeShellYellow { quality = 1; price = 6; };
  2357. class 1Rnd_Smoke_Grenade_shell { quality = 2; price = 8; };
  2358. class 1Rnd_SmokeBlue_Grenade_shell { quality = 2; price = 8; };
  2359. class 1Rnd_SmokeGreen_Grenade_shell { quality = 2; price = 8; };
  2360. class 1Rnd_SmokeOrange_Grenade_shell { quality = 2; price = 8; };
  2361. class 1Rnd_SmokePurple_Grenade_shell { quality = 2; price = 8; };
  2362. class 1Rnd_SmokeRed_Grenade_shell { quality = 2; price = 8; };
  2363. class 1Rnd_SmokeYellow_Grenade_shell { quality = 2; price = 8; };
  2364. class 3Rnd_Smoke_Grenade_shell { quality = 3; price = 8*3; };
  2365. class 3Rnd_SmokeBlue_Grenade_shell { quality = 3; price = 8*3; };
  2366. class 3Rnd_SmokeGreen_Grenade_shell { quality = 3; price = 8*3; };
  2367. class 3Rnd_SmokeOrange_Grenade_shell { quality = 3; price = 8*3; };
  2368. class 3Rnd_SmokePurple_Grenade_shell { quality = 3; price = 8*3; };
  2369. class 3Rnd_SmokeRed_Grenade_shell { quality = 3; price = 8*3; };
  2370. class 3Rnd_SmokeYellow_Grenade_shell { quality = 3; price = 8*3; };
  2371.  
  2372. ///////////////////////////////////////////////////////////////////////////////
  2373. // Explosives
  2374. ///////////////////////////////////////////////////////////////////////////////
  2375. class HandGrenade { quality = 3; price = 40; };
  2376. class MiniGrenade { quality = 2; price = 30; };
  2377. class B_IR_Grenade { quality = 1; price = 50; };
  2378. class O_IR_Grenade { quality = 1; price = 50; };
  2379. class I_IR_Grenade { quality = 1; price = 50; };
  2380. class 1Rnd_HE_Grenade_shell { quality = 2; price = 70; };
  2381. class 3Rnd_HE_Grenade_shell { quality = 3; price = 70*3; };
  2382. class APERSBoundingMine_Range_Mag { quality = 3; price = 500; };
  2383. class APERSMine_Range_Mag { quality = 3; price = 600; };
  2384. class APERSTripMine_Wire_Mag { quality = 3; price = 300; };
  2385. class ClaymoreDirectionalMine_Remote_Mag { quality = 3; price = 350; };
  2386. class DemoCharge_Remote_Mag { quality = 4; price = 700; };
  2387. class IEDLandBig_Remote_Mag { quality = 3; price = 600; };
  2388. class IEDLandSmall_Remote_Mag { quality = 3; price = 300; };
  2389. class IEDUrbanBig_Remote_Mag { quality = 3; price = 800; };
  2390. class IEDUrbanSmall_Remote_Mag { quality = 3; price = 400; };
  2391. class SatchelCharge_Remote_Mag { quality = 5; price = 1000; };
  2392. class SLAMDirectionalMine_Wire_Mag { quality = 3; price = 700; };
  2393.  
  2394. ///////////////////////////////////////////////////////////////////////////////
  2395. // Pistols
  2396. ///////////////////////////////////////////////////////////////////////////////
  2397. class hgun_ACPC2_F { quality = 1; price = 50; };
  2398. class hgun_P07_F { quality = 1; price = 50; };
  2399. class hgun_Pistol_heavy_01_F { quality = 2; price = 80; };
  2400. class hgun_Pistol_heavy_02_F { quality = 2; price = 80; };
  2401. class hgun_Pistol_Signal_F { quality = 1; price = 100; };
  2402. class hgun_Rook40_F { quality = 1; price = 50; };
  2403.  
  2404. ///////////////////////////////////////////////////////////////////////////////
  2405. // Sub Machine Guns
  2406. ///////////////////////////////////////////////////////////////////////////////
  2407. class hgun_PDW2000_F { quality = 1; price = 100; };
  2408. class SMG_01_F { quality = 1; price = 150; };
  2409. class SMG_02_F { quality = 1; price = 150; };
  2410.  
  2411. ///////////////////////////////////////////////////////////////////////////////
  2412. // Light Machine Guns
  2413. ///////////////////////////////////////////////////////////////////////////////
  2414. class arifle_MX_SW_Black_F { quality = 2; price = 250; };
  2415. class arifle_MX_SW_F { quality = 2; price = 250; };
  2416. class LMG_Mk200_F { quality = 2; price = 300; };
  2417. class LMG_Zafir_F { quality = 3; price = 350; };
  2418. class MMG_01_hex_F { quality = 6; price = 800; };
  2419. class MMG_01_tan_F { quality = 6; price = 800; };
  2420. class MMG_02_black_F { quality = 6; price = 450; };
  2421. class MMG_02_camo_F { quality = 5; price = 450; };
  2422. class MMG_02_sand_F { quality = 5; price = 450; };
  2423.  
  2424. ///////////////////////////////////////////////////////////////////////////////
  2425. // Assault Rifles
  2426. ///////////////////////////////////////////////////////////////////////////////
  2427. class arifle_Katiba_C_F { quality = 2; price = 150; };
  2428. class arifle_Katiba_F { quality = 2; price = 150; };
  2429. class arifle_Katiba_GL_F { quality = 2; price = 200; };
  2430. class arifle_Mk20_F { quality = 1; price = 150; };
  2431. class arifle_Mk20_GL_F { quality = 1; price = 200; };
  2432. class arifle_Mk20_GL_plain_F { quality = 1; price = 200; };
  2433. class arifle_Mk20_plain_F { quality = 1; price = 150; };
  2434. class arifle_Mk20C_F { quality = 1; price = 150; };
  2435. class arifle_Mk20C_plain_F { quality = 1; price = 150; };
  2436. class arifle_MX_Black_F { quality = 2; price = 450; };
  2437. class arifle_MX_F { quality = 2; price = 450; };
  2438. class arifle_MX_GL_Black_F { quality = 2; price = 450; };
  2439. class arifle_MX_GL_F { quality = 2; price = 450; };
  2440. class arifle_MXC_Black_F { quality = 2; price = 350; };
  2441. class arifle_MXC_F { quality = 2; price = 350; };
  2442. class arifle_SDAR_F { quality = 1; price = 650; };
  2443. class arifle_TRG20_F { quality = 1; price = 250; };
  2444. class arifle_TRG21_F { quality = 1; price = 250; };
  2445. class arifle_TRG21_GL_F { quality = 1; price = 350; };
  2446.  
  2447. ///////////////////////////////////////////////////////////////////////////////
  2448. // Sniper Rifles
  2449. ///////////////////////////////////////////////////////////////////////////////
  2450. class arifle_MXM_Black_F { quality = 2; price = 550; };
  2451. class arifle_MXM_F { quality = 2; price = 550; };
  2452. class srifle_DMR_01_F { quality = 3; price = 600; };
  2453. class srifle_DMR_02_camo_F { quality = 3; price = 800; };
  2454. class srifle_DMR_02_F { quality = 3; price = 800; };
  2455. class srifle_DMR_02_sniper_F { quality = 3; price = 800; };
  2456. class srifle_DMR_03_F { quality = 3; price = 750; };
  2457. class srifle_DMR_03_khaki_F { quality = 3; price = 750; };
  2458. class srifle_DMR_03_multicam_F { quality = 3; price = 750; };
  2459. class srifle_DMR_03_tan_F { quality = 3; price = 750; };
  2460. class srifle_DMR_03_woodland_F { quality = 3; price = 750; };
  2461. class srifle_DMR_04_F { quality = 4; price = 700; };
  2462. class srifle_DMR_04_Tan_F { quality = 4; price = 700; };
  2463. class srifle_DMR_05_blk_F { quality = 4; price = 850; };
  2464. class srifle_DMR_05_hex_F { quality = 4; price = 850; };
  2465. class srifle_DMR_05_tan_f { quality = 4; price = 850; };
  2466. class srifle_DMR_06_camo_F { quality = 5; price = 800; };
  2467. class srifle_DMR_06_olive_F { quality = 5; price = 800; };
  2468. class srifle_EBR_F { quality = 3; price = 700; };
  2469. class srifle_GM6_camo_F { quality = 6; price = 900; };
  2470. class srifle_GM6_F { quality = 6; price = 900; };
  2471. class srifle_LRR_camo_F { quality = 6; price = 850; };
  2472. class srifle_LRR_F { quality = 6; price = 850; };
  2473.  
  2474. ///////////////////////////////////////////////////////////////////////////////
  2475. // ArmA 2 Weapons
  2476. ///////////////////////////////////////////////////////////////////////////////
  2477. class Exile_Weapon_AK107 { quality = 1; price = 300; };
  2478. class Exile_Weapon_AK107_GL { quality = 2; price = 400; };
  2479. class Exile_Weapon_AK74 { quality = 2; price = 350; };
  2480. class Exile_Weapon_AK74_GL { quality = 2; price = 400; };
  2481. class Exile_Weapon_AK47 { quality = 3; price = 500; };
  2482. class Exile_Weapon_AKM { quality = 3; price = 500; };
  2483. class Exile_Weapon_AKS { quality = 3; price = 500; };
  2484. class Exile_Weapon_AKS_Gold { quality = 3; price = 550; };
  2485. class Exile_Weapon_DMR { quality = 3; price = 650; };
  2486. class Exile_Weapon_LeeEnfield { quality = 1; price = 250; };
  2487. class Exile_Weapon_CZ550 { quality = 2; price = 400; };
  2488. class Exile_Weapon_SVD { quality = 4; price = 800; };
  2489. class Exile_Weapon_SVDCamo { quality = 4; price = 850; };
  2490. class Exile_Weapon_VSSVintorez { quality = 3; price = 600; };
  2491. class Exile_Weapon_RPK { quality = 2; price = 250; };
  2492. class Exile_Weapon_PK { quality = 3; price = 300; };
  2493. class Exile_Weapon_PKP { quality = 3; price = 350; };
  2494. class Exile_Weapon_Colt1911 { quality = 1; price = 100; };
  2495. class Exile_Weapon_Makarov { quality = 1; price = 100; };
  2496. class Exile_Weapon_Taurus { quality = 1; price = 100; };
  2497. class Exile_Weapon_TaurusGold { quality = 1; price = 150; };
  2498. class Exile_Weapon_M1014 { quality = 2; price = 200; };
  2499. class Exile_Weapon_SA61 { quality = 1; price = 150; };
  2500. class Exile_Weapon_m107 { quality = 5; price = 850; };
  2501. class Exile_Weapon_ksvk { quality = 5; price = 850; };
  2502. class Exile_Weapon_M4 { quality = 2; price = 300; };
  2503. class Exile_Weapon_M16A4 { quality = 2; price = 350; };
  2504. class Exile_Weapon_M16A2 { quality = 1; price = 300; };
  2505.  
  2506. ///////////////////////////////////////////////////////////////////////////////
  2507. // ArmA 2 Ammunition
  2508. ///////////////////////////////////////////////////////////////////////////////
  2509. class Exile_Magazine_30Rnd_762x39_AK { quality = 3; price = 20; };
  2510. class Exile_Magazine_30Rnd_545x39_AK { quality = 1; price = 20; };
  2511. class Exile_Magazine_30Rnd_545x39_AK_Green { quality = 1; price = 20; };
  2512. class Exile_Magazine_30Rnd_545x39_AK_Red { quality = 1; price = 20; };
  2513. class Exile_Magazine_30Rnd_545x39_AK_White { quality = 1; price = 20; };
  2514. class Exile_Magazine_30Rnd_545x39_AK_Yellow { quality = 1; price = 20; };
  2515. class Exile_Magazine_45Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2516. class Exile_Magazine_75Rnd_545x39_RPK_Green { quality = 1; price = 20; };
  2517. class Exile_Magazine_20Rnd_762x51_DMR { quality = 3; price = 20; };
  2518. class Exile_Magazine_20Rnd_762x51_DMR_Yellow { quality = 3; price = 20; };
  2519. class Exile_Magazine_20Rnd_762x51_DMR_Red { quality = 3; price = 20; };
  2520. class Exile_Magazine_20Rnd_762x51_DMR_Green { quality = 3; price = 20; };
  2521. class Exile_Magazine_10Rnd_303 { quality = 1; price = 20; };
  2522. class Exile_Magazine_100Rnd_762x54_PK_Green { quality = 3; price = 20; };
  2523. class Exile_Magazine_7Rnd_45ACP { quality = 1; price = 20; };
  2524. class Exile_Magazine_8Rnd_9x18 { quality = 1; price = 20; };
  2525. class Exile_Magazine_6Rnd_45ACP { quality = 1; price = 20; };
  2526. class Exile_Magazine_5Rnd_22LR { quality = 1; price = 20; };
  2527. class Exile_Magazine_10Rnd_762x54 { quality = 1; price = 20; };
  2528. class Exile_Magazine_10Rnd_9x39 { quality = 1; price = 20; };
  2529. class Exile_Magazine_20Rnd_9x39 { quality = 1; price = 20; };
  2530. class Exile_Magazine_8Rnd_74Slug { quality = 1; price = 20; };
  2531. class Exile_Magazine_8Rnd_74Pellets { quality = 1; price = 20; }; // broken?
  2532. class Exile_Magazine_10Rnd_765x17_SA61 { quality = 1; price = 10; };
  2533. class Exile_Magazine_20Rnd_765x17_SA61 { quality = 1; price = 20; };
  2534. class Exile_Magazine_10Rnd_127x99_m107 { quality = 3; price = 30; };
  2535. class Exile_Magazine_5Rnd_127x108_APDS_KSVK { quality = 3; price = 40; };
  2536. class Exile_Magazine_5Rnd_127x108_KSVK { quality = 3; price = 30; };
  2537.  
  2538.  
  2539. ///////////////////////////////////////////////////////////////////////////////
  2540. // Apex Items & Weapons
  2541. ///////////////////////////////////////////////////////////////////////////////
  2542. class hgun_Pistol_01_F { quality = 1; price = 65; };
  2543. class hgun_P07_khk_F { quality = 1; price = 65; };
  2544. class SMG_05_F { quality = 1; price = 150; };
  2545. class LMG_03_F { quality = 2; price = 300; };
  2546. class arifle_MX_khk_F { quality = 2; price = 450; };
  2547. class arifle_MX_GL_khk_F { quality = 2; price = 500; };
  2548. class arifle_MXC_khk_F { quality = 2; price = 350; };
  2549. class arifle_MXM_khk_F { quality = 2; price = 500; };
  2550. class srifle_LRR_tna_F { quality = 6; price = 850; };
  2551. class srifle_GM6_ghex_F { quality = 6; price = 900; };
  2552. class srifle_DMR_07_blk_F { quality = 4; price = 750; };
  2553. class srifle_DMR_07_hex_F { quality = 4; price = 750; };
  2554. class srifle_DMR_07_ghex_F { quality = 4; price = 750; };
  2555. class arifle_AK12_F { quality = 3; price = 650; };
  2556. class arifle_AK12_GL_F { quality = 3; price = 700; };
  2557. class arifle_AKM_F { quality = 3; price = 400; };
  2558. class arifle_AKM_FL_F { quality = 3; price = 400; };
  2559. class arifle_AKS_F { quality = 3; price = 350; };
  2560. class arifle_ARX_blk_F { quality = 5; price = 900; };
  2561. class arifle_ARX_ghex_F { quality = 5; price = 900; };
  2562. class arifle_ARX_hex_F { quality = 5; price = 900; };
  2563. class arifle_CTAR_blk_F { quality = 2; price = 450; };
  2564. class arifle_CTAR_hex_F { quality = 2; price = 450; };
  2565. class arifle_CTAR_ghex_F { quality = 2; price = 450; };
  2566. class arifle_CTAR_GL_blk_F { quality = 2; price = 450; };
  2567. class arifle_CTAR_GL_ghex_F { quality = 2; price = 450; };
  2568. class arifle_CTAR_GL_hex_F { quality = 2; price = 450; };
  2569. class arifle_CTARS_blk_F { quality = 2; price = 450; };
  2570. class arifle_CTARS_ghex_F { quality = 2; price = 450; };
  2571. class arifle_CTARS_hex_F { quality = 2; price = 450; };
  2572. class arifle_SPAR_01_blk_F { quality = 1; price = 400; };
  2573. class arifle_SPAR_01_khk_F { quality = 1; price = 400; };
  2574. class arifle_SPAR_01_snd_F { quality = 1; price = 400; };
  2575. class arifle_SPAR_01_GL_blk_F { quality = 1; price = 500; };
  2576. class arifle_SPAR_01_GL_khk_F { quality = 1; price = 500; };
  2577. class arifle_SPAR_01_GL_snd_F { quality = 1; price = 500; };
  2578. class arifle_SPAR_02_blk_F { quality = 2; price = 550; };
  2579. class arifle_SPAR_02_khk_F { quality = 2; price = 550; };
  2580. class arifle_SPAR_02_snd_F { quality = 2; price = 550; };
  2581. class arifle_SPAR_03_blk_F { quality = 3; price = 600; };
  2582. class arifle_SPAR_03_khk_F { quality = 3; price = 600; };
  2583. class arifle_SPAR_03_snd_F { quality = 3; price = 600; };
  2584. class muzzle_snds_H_khk_F { quality = 2; price = 50; };
  2585. class muzzle_snds_H_snd_F { quality = 2; price = 50; };
  2586. class muzzle_snds_58_blk_F { quality = 1; price = 20; };
  2587. class muzzle_snds_m_khk_F { quality = 1; price = 15; };
  2588. class muzzle_snds_m_snd_F { quality = 1; price = 15; };
  2589. class muzzle_snds_B_khk_F { quality = 3; price = 50; };
  2590. class muzzle_snds_B_snd_F { quality = 3; price = 50; };
  2591. class muzzle_snds_58_wdm_F { quality = 1; price = 20; };
  2592. class muzzle_snds_65_TI_blk_F { quality = 2; price = 75; };
  2593. class muzzle_snds_65_TI_hex_F { quality = 2; price = 75; };
  2594. class muzzle_snds_65_TI_ghex_F { quality = 2; price = 75; };
  2595. class muzzle_snds_H_MG_blk_F { quality = 2; price = 20; };
  2596. class muzzle_snds_H_MG_khk_F { quality = 2; price = 20; };
  2597. class optic_Arco_blk_F { quality = 1; price = 100; };
  2598. class optic_Arco_ghex_F { quality = 1; price = 100; };
  2599. class optic_DMS_ghex_F { quality = 2; price = 150; };
  2600. class optic_Hamr_khk_F { quality = 3; price = 200; };
  2601. class optic_ERCO_blk_F { quality = 1; price = 125; };
  2602. class optic_ERCO_khk_F { quality = 1; price = 125; };
  2603. class optic_ERCO_snd_F { quality = 1; price = 125; };
  2604. class optic_SOS_khk_F { quality = 2; price = 200; };
  2605. class optic_LRPS_tna_F { quality = 5; price = 300; };
  2606. class optic_LRPS_ghex_F { quality = 5; price = 300; };
  2607. class optic_Holosight_blk_F { quality = 1; price = 50; };
  2608. class optic_Holosight_khk_F { quality = 1; price = 50; };
  2609. class optic_Holosight_smg_blk_F { quality = 1; price = 50; };
  2610. class bipod_01_F_khk { quality = 2; price = 10; };
  2611. class O_NVGoggles_hex_F { quality = 3; price = 150; };
  2612. class O_NVGoggles_urb_F { quality = 3; price = 150; };
  2613. class O_NVGoggles_ghex_F { quality = 3; price = 150; };
  2614. class NVGoggles_tna_F { quality = 2; price = 100; };
  2615. //class NVGogglesB_blk_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2616. //class NVGogglesB_grn_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2617. //class NVGogglesB_gry_F { quality = 1; price = 1000; }; //Normal NightV but fullscreen thermal
  2618. //class Laserdesignator_01_khk_F { quality = 1; price = 1000; }; //Thermal
  2619. //class Laserdesignator_02_ghex_F { quality = 1; price = 1000; }; //Thermal
  2620. class U_B_T_Soldier_F { quality = 2; price = 40; };
  2621. class U_B_T_Soldier_AR_F { quality = 2; price = 40; };
  2622. class U_B_T_Soldier_SL_F { quality = 2; price = 40; };
  2623. class U_B_T_Sniper_F { quality = 3; price = 100; };
  2624. class U_B_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2625. class U_B_CTRG_Soldier_F { quality = 2; price = 40; };
  2626. class U_B_CTRG_Soldier_2_F { quality = 2; price = 40; };
  2627. class U_B_CTRG_Soldier_3_F { quality = 2; price = 40; };
  2628. class U_B_GEN_Soldier_F { quality = 2; price = 35; };
  2629. class U_B_GEN_Commander_F { quality = 2; price = 35; };
  2630. class U_O_T_Soldier_F { quality = 2; price = 40; };
  2631. class U_O_T_Officer_F { quality = 3; price = 40; };
  2632. class U_O_T_Sniper_F { quality = 3; price = 100; };
  2633. class U_O_T_FullGhillie_tna_F { quality = 4; price = 150; };
  2634. class U_O_V_Soldier_Viper_F { quality = 4; price = 150; };
  2635. class U_O_V_Soldier_Viper_hex_F { quality = 4; price = 150; };
  2636. class U_I_C_Soldier_Para_1_F { quality = 2; price = 30; };
  2637. class U_I_C_Soldier_Para_2_F { quality = 2; price = 30; };
  2638. class U_I_C_Soldier_Para_3_F { quality = 2; price = 30; };
  2639. class U_I_C_Soldier_Para_4_F { quality = 2; price = 30; };
  2640. class U_I_C_Soldier_Para_5_F { quality = 2; price = 30; };
  2641. class U_I_C_Soldier_Bandit_1_F { quality = 1; price = 15; };
  2642. class U_I_C_Soldier_Bandit_2_F { quality = 1; price = 15; };
  2643. class U_I_C_Soldier_Bandit_3_F { quality = 1; price = 15; };
  2644. class U_I_C_Soldier_Bandit_4_F { quality = 1; price = 15; };
  2645. class U_I_C_Soldier_Bandit_5_F { quality = 1; price = 15; };
  2646. class U_I_C_Soldier_Camo_F { quality = 2; price = 30; };
  2647. class U_C_man_sport_1_F { quality = 1; price = 10; };
  2648. class U_C_man_sport_2_F { quality = 1; price = 10; };
  2649. class U_C_man_sport_3_F { quality = 1; price = 10; };
  2650. class U_C_Man_casual_1_F { quality = 1; price = 10; };
  2651. class U_C_Man_casual_2_F { quality = 1; price = 10; };
  2652. class U_C_Man_casual_3_F { quality = 1; price = 10; };
  2653. class U_C_Man_casual_4_F { quality = 1; price = 10; };
  2654. class U_C_Man_casual_5_F { quality = 1; price = 10; };
  2655. class U_C_Man_casual_6_F { quality = 1; price = 10; };
  2656. class U_B_CTRG_Soldier_urb_1_F { quality = 2; price = 40; };
  2657. class U_B_CTRG_Soldier_urb_2_F { quality = 2; price = 40; };
  2658. class U_B_CTRG_Soldier_urb_3_F { quality = 2; price = 40; };
  2659. class H_Helmet_Skate { quality = 2; price = 20; };
  2660. class H_HelmetB_TI_tna_F { quality = 4; price = 100; };
  2661. //class H_HelmetO_ViperSP_hex_F { quality = 4; price = 1000; }; //Themal
  2662. //class H_HelmetO_ViperSP_ghex_F { quality = 4; price = 1000; }; //Themal
  2663. class H_HelmetB_tna_F { quality = 3; price = 50; };
  2664. class H_HelmetB_Enh_tna_F { quality = 4; price = 100; };
  2665. class H_HelmetB_Light_tna_F { quality = 2; price = 20; };
  2666. class H_HelmetSpecO_ghex_F { quality = 5; price = 100; };
  2667. class H_HelmetLeaderO_ghex_F { quality = 5; price = 175; };
  2668. class H_HelmetO_ghex_F { quality = 5; price = 75; };
  2669. class H_HelmetCrew_O_ghex_F { quality = 3; price = 75; };
  2670. class H_MilCap_tna_F { quality = 1; price = 8; };
  2671. class H_MilCap_ghex_F { quality = 1; price = 8; };
  2672. class H_Booniehat_tna_F { quality = 1; price = 4; };
  2673. class H_Beret_gen_F { quality = 2; price = 12; };
  2674. class H_MilCap_gen_F { quality = 1; price = 10; };
  2675. class H_Cap_oli_Syndikat_F { quality = 1; price = 6; };
  2676. class H_Cap_tan_Syndikat_F { quality = 1; price = 6; };
  2677. class H_Cap_blk_Syndikat_F { quality = 1; price = 6; };
  2678. class H_Cap_grn_Syndikat_F { quality = 1; price = 6; };
  2679. class H_FakeHeadgear_Syndikat_F { quality = 1; price = 6; };
  2680. class V_TacChestrig_grn_F { quality = 1; price = 15; };
  2681. class V_TacChestrig_oli_F { quality = 1; price = 15; };
  2682. class V_TacChestrig_cbr_F { quality = 1; price = 15; };
  2683. class V_PlateCarrier1_tna_F { quality = 3; price = 50; };
  2684. class V_PlateCarrier2_tna_F { quality = 3; price = 60; };
  2685. class V_PlateCarrierSpec_tna_F { quality = 5; price = 100; };
  2686. class V_PlateCarrierGL_tna_F { quality = 6; price = 500; };
  2687. class V_HarnessO_ghex_F { quality = 2; price = 50; };
  2688. class V_HarnessOGL_ghex_F { quality = 1; price = 30; };
  2689. class V_BandollierB_ghex_F { quality = 1; price = 10; };
  2690. class V_TacVest_gen_F { quality = 1; price = 25; };
  2691. class V_PlateCarrier1_rgr_noflag_F { quality = 2; price = 50; };
  2692. class V_PlateCarrier2_rgr_noflag_F { quality = 2; price = 60; };
  2693. class B_Bergen_Base_F { quality = 5; price = 400; };
  2694. class B_Bergen_mcamo_F { quality = 5; price = 400; };
  2695. class B_Bergen_dgtl_F { quality = 5; price = 400; };
  2696. class B_Bergen_hex_F { quality = 5; price = 400; };
  2697. class B_Bergen_tna_F { quality = 5; price = 400; };
  2698. class B_AssaultPack_tna_F { quality = 1; price = 90; };
  2699. class B_Carryall_ghex_F { quality = 4; price = 300; };
  2700. class B_FieldPack_ghex_F { quality = 2; price = 120; };
  2701. class B_ViperHarness_base_F { quality = 3; price = 250; };
  2702. class B_ViperHarness_blk_F { quality = 3; price = 250; };
  2703. class B_ViperHarness_ghex_F { quality = 3; price = 250; };
  2704. class B_ViperHarness_hex_F { quality = 3; price = 250; };
  2705. class B_ViperHarness_khk_F { quality = 3; price = 250; };
  2706. class B_ViperHarness_oli_F { quality = 3; price = 250; };
  2707. class B_ViperLightHarness_base_F { quality = 2; price = 200; };
  2708. class B_ViperLightHarness_blk_F { quality = 2; price = 200; };
  2709. class B_ViperLightHarness_ghex_F { quality = 2; price = 200; };
  2710. class B_ViperLightHarness_hex_F { quality = 2; price = 200; };
  2711. class B_ViperLightHarness_khk_F { quality = 2; price = 200; };
  2712. class B_ViperLightHarness_oli_F { quality = 2; price = 200; };
  2713.  
  2714. class 30Rnd_9x21_Mag_SMG_02 {quality = 1; price = 10; };
  2715. class 30Rnd_9x21_Mag_SMG_02_Tracer_Red {quality = 1; price = 15; };
  2716. class 30Rnd_9x21_Mag_SMG_02_Tracer_Yellow {quality = 1; price = 15; };
  2717. class 30Rnd_9x21_Mag_SMG_02_Tracer_Green {quality = 1; price = 15; };
  2718. class 30Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2719. class 30Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2720. class 100Rnd_580x42_Mag_F {quality = 2; price = 15; };
  2721. class 100Rnd_580x42_Mag_Tracer_F {quality = 2; price = 15; };
  2722. class 20Rnd_650x39_Cased_Mag_F {quality = 4; price = 20; };
  2723. class 10Rnd_50BW_Mag_F {quality = 5; price = 35; };
  2724. class 150Rnd_556x45_Drum_Mag_F {quality = 2; price = 75; };
  2725. class 150Rnd_556x45_Drum_Mag_Tracer_F {quality = 2; price = 75; };
  2726. class 30Rnd_762x39_Mag_F {quality = 3; price = 25; };
  2727. class 30Rnd_762x39_Mag_Green_F {quality = 3; price = 25; };
  2728. class 30Rnd_762x39_Mag_Tracer_F {quality = 3; price = 25; };
  2729. class 30Rnd_762x39_Mag_Tracer_Green_F {quality = 3; price = 25; };
  2730. class 30Rnd_545x39_Mag_F {quality = 1; price = 10; };
  2731. class 30Rnd_545x39_Mag_Green_F {quality = 1; price = 10; };
  2732. class 30Rnd_545x39_Mag_Tracer_F {quality = 1; price = 10; };
  2733. class 30Rnd_545x39_Mag_Tracer_Green_F {quality = 1; price = 10; };
  2734. class 200Rnd_556x45_Box_F {quality = 1; price = 90; };
  2735. class 200Rnd_556x45_Box_Red_F {quality = 1; price = 90; };
  2736. class 200Rnd_556x45_Box_Tracer_F {quality = 1; price = 90; };
  2737. class 200Rnd_556x45_Box_Tracer_Red_F {quality = 1; price = 90; };
  2738. class 10Rnd_9x21_Mag {quality = 1; price = 10; };
  2739.  
  2740. // Jets DLC items
  2741. class V_DeckCrew_yellow_F { quality = 2; price = 30; };
  2742. class V_DeckCrew_blue_F { quality = 2; price = 30; };
  2743. class V_DeckCrew_green_F { quality = 2; price = 30; };
  2744. class V_DeckCrew_red_F { quality = 2; price = 30; };
  2745. class V_DeckCrew_white_F { quality = 2; price = 30; };
  2746. class V_DeckCrew_brown_F { quality = 2; price = 30; };
  2747. class V_DeckCrew_violet_F { quality = 2; price = 30; };
  2748.  
  2749. ///////////////////////////////////////////////////////////////////////////////
  2750. // BIKES
  2751. ///////////////////////////////////////////////////////////////////////////////
  2752. class Exile_Bike_OldBike { quality = 1; price = 40; };
  2753. class Exile_Bike_MountainBike { quality = 1; price = 50; };
  2754.  
  2755. ///////////////////////////////////////////////////////////////////////////////
  2756. // QUAD BIKES
  2757. ///////////////////////////////////////////////////////////////////////////////
  2758. class Exile_Bike_QuadBike_Black { quality = 1; price = 2500; };
  2759. class Exile_Bike_QuadBike_Blue { quality = 1; price = 2500; };
  2760. class Exile_Bike_QuadBike_Red { quality = 1; price = 2500; };
  2761. class Exile_Bike_QuadBike_White { quality = 1; price = 2500; };
  2762. class Exile_Bike_QuadBike_Nato { quality = 1; price = 2500; };
  2763. class Exile_Bike_QuadBike_Csat { quality = 1; price = 2500; };
  2764. class Exile_Bike_QuadBike_Fia { quality = 1; price = 2500; };
  2765. class Exile_Bike_QuadBike_Guerilla01 { quality = 1; price = 2500; };
  2766. class Exile_Bike_QuadBike_Guerilla02 { quality = 1; price = 2500; };
  2767.  
  2768. ///////////////////////////////////////////////////////////////////////////////
  2769. // KARTS
  2770. ///////////////////////////////////////////////////////////////////////////////
  2771. class Exile_Car_Kart_BluKing { quality = 1; price = 1100; };
  2772. class Exile_Car_Kart_RedStone { quality = 1; price = 1100; };
  2773. class Exile_Car_Kart_Vrana { quality = 1; price = 1100; };
  2774. class Exile_Car_Kart_Green { quality = 1; price = 1100; };
  2775. class Exile_Car_Kart_Blue { quality = 1; price = 1100; };
  2776. class Exile_Car_Kart_Orange { quality = 1; price = 1100; };
  2777. class Exile_Car_Kart_White { quality = 1; price = 1100; };
  2778. class Exile_Car_Kart_Yellow { quality = 1; price = 1100; };
  2779. class Exile_Car_Kart_Black { quality = 1; price = 1100; };
  2780.  
  2781. ///////////////////////////////////////////////////////////////////////////////
  2782. // MOTOR BOATS
  2783. ///////////////////////////////////////////////////////////////////////////////
  2784. class Exile_Boat_MotorBoat_Police { quality = 1; price = 700; };
  2785. class Exile_Boat_MotorBoat_Orange { quality = 1; price = 700; };
  2786. class Exile_Boat_MotorBoat_White { quality = 1; price = 700; };
  2787.  
  2788. ///////////////////////////////////////////////////////////////////////////////
  2789. // RUBBER DUCKS
  2790. ///////////////////////////////////////////////////////////////////////////////
  2791. class Exile_Boat_RubberDuck_CSAT { quality = 1; price = 500; };
  2792. class Exile_Boat_RubberDuck_Digital { quality = 1; price = 500; };
  2793. class Exile_Boat_RubberDuck_Orange { quality = 1; price = 500; };
  2794. class Exile_Boat_RubberDuck_Blue { quality = 1; price = 500; };
  2795. class Exile_Boat_RubberDuck_Black { quality = 1; price = 500; };
  2796.  
  2797. ///////////////////////////////////////////////////////////////////////////////
  2798. // SDV
  2799. ///////////////////////////////////////////////////////////////////////////////
  2800. class Exile_Boat_SDV_CSAT { quality = 2; price = 11000; };
  2801. class Exile_Boat_SDV_Digital { quality = 2; price = 11000; };
  2802. class Exile_Boat_SDV_Grey { quality = 2; price = 11000; };
  2803.  
  2804. ///////////////////////////////////////////////////////////////////////////////
  2805. // UH-1H Huey
  2806. ///////////////////////////////////////////////////////////////////////////////
  2807. class Exile_Chopper_Huey_Green { quality = 2; price = 21000; };
  2808. class Exile_Chopper_Huey_Desert { quality = 2; price = 21000; };
  2809. class Exile_Chopper_Huey_Armed_Green { quality = 2; price = 25000; };
  2810. class Exile_Chopper_Huey_Armed_Desert { quality = 2; price = 25000; };
  2811.  
  2812. ///////////////////////////////////////////////////////////////////////////////
  2813. // Hellcat
  2814. ///////////////////////////////////////////////////////////////////////////////
  2815. class Exile_Chopper_Hellcat_Green { quality = 3; price = 27500; };
  2816. class Exile_Chopper_Hellcat_FIA { quality = 3; price = 27500; };
  2817.  
  2818. ///////////////////////////////////////////////////////////////////////////////
  2819. // Hummingbird
  2820. ///////////////////////////////////////////////////////////////////////////////
  2821. class Exile_Chopper_Hummingbird_Green { quality = 3; price = 23000; };
  2822.  
  2823. ///////////////////////////////////////////////////////////////////////////////
  2824. // Hummingbird (Civillian)
  2825. ///////////////////////////////////////////////////////////////////////////////
  2826. class Exile_Chopper_Hummingbird_Civillian_Blue { quality = 1; price = 17000; };
  2827. class Exile_Chopper_Hummingbird_Civillian_Red { quality = 1; price = 17000; };
  2828. class Exile_Chopper_Hummingbird_Civillian_ION { quality = 1; price = 17000; };
  2829. class Exile_Chopper_Hummingbird_Civillian_BlueLine { quality = 1; price = 17000; };
  2830. class Exile_Chopper_Hummingbird_Civillian_Digital { quality = 1; price = 17000; };
  2831. class Exile_Chopper_Hummingbird_Civillian_Elliptical { quality = 1; price = 17000; };
  2832. class Exile_Chopper_Hummingbird_Civillian_Furious { quality = 1; price = 17000; };
  2833. class Exile_Chopper_Hummingbird_Civillian_GrayWatcher { quality = 1; price = 17000; };
  2834. class Exile_Chopper_Hummingbird_Civillian_Jeans { quality = 1; price = 17000; };
  2835. class Exile_Chopper_Hummingbird_Civillian_Light { quality = 1; price = 17000; };
  2836. class Exile_Chopper_Hummingbird_Civillian_Shadow { quality = 1; price = 17000; };
  2837. class Exile_Chopper_Hummingbird_Civillian_Sheriff { quality = 1; price = 17000; };
  2838. class Exile_Chopper_Hummingbird_Civillian_Speedy { quality = 1; price = 17000; };
  2839. class Exile_Chopper_Hummingbird_Civillian_Sunset { quality = 1; price = 17000; };
  2840. class Exile_Chopper_Hummingbird_Civillian_Vrana { quality = 1; price = 17000; };
  2841. class Exile_Chopper_Hummingbird_Civillian_Wasp { quality = 1; price = 17000; };
  2842. class Exile_Chopper_Hummingbird_Civillian_Wave { quality = 1; price = 17000; };
  2843.  
  2844. ///////////////////////////////////////////////////////////////////////////////
  2845. // Huron
  2846. ///////////////////////////////////////////////////////////////////////////////
  2847. class Exile_Chopper_Huron_Black { quality = 5; price = 50000; };
  2848. class Exile_Chopper_Huron_Green { quality = 5; price = 50000; };
  2849.  
  2850. ///////////////////////////////////////////////////////////////////////////////
  2851. // Mohawk
  2852. ///////////////////////////////////////////////////////////////////////////////
  2853. class Exile_Chopper_Mohawk_FIA { quality = 4; price = 45000; };
  2854.  
  2855. ///////////////////////////////////////////////////////////////////////////////
  2856. // Orca
  2857. ///////////////////////////////////////////////////////////////////////////////
  2858. class Exile_Chopper_Orca_CSAT { quality = 3; price = 28000; };
  2859. class Exile_Chopper_Orca_Black { quality = 3; price = 28000; };
  2860. class Exile_Chopper_Orca_BlackCustom { quality = 3; price = 28000; };
  2861.  
  2862. ///////////////////////////////////////////////////////////////////////////////
  2863. // Taru
  2864. ///////////////////////////////////////////////////////////////////////////////
  2865. class Exile_Chopper_Taru_Transport_CSAT { quality = 3; price = 17000; };
  2866. class Exile_Chopper_Taru_Transport_Black { quality = 3; price = 17000; };
  2867.  
  2868. class Exile_Chopper_Taru_CSAT { quality = 4; price = 33000; };
  2869. class Exile_Chopper_Taru_Black { quality = 4; price = 33000; };
  2870.  
  2871. class Exile_Chopper_Taru_Covered_CSAT { quality = 4; price = 43000; };
  2872. class Exile_Chopper_Taru_Covered_Black { quality = 4; price = 43000; };
  2873.  
  2874. ///////////////////////////////////////////////////////////////////////////////
  2875. // Cessna
  2876. ///////////////////////////////////////////////////////////////////////////////
  2877. class Exile_Plane_Cessna { quality = 1; price = 16500; };
  2878.  
  2879. ///////////////////////////////////////////////////////////////////////////////
  2880. // An-2
  2881. ///////////////////////////////////////////////////////////////////////////////
  2882. class Exile_Plane_AN2_Green { quality = 2; price = 17000; };
  2883. class Exile_Plane_AN2_White { quality = 2; price = 17000; };
  2884. class Exile_Plane_AN2_Stripe { quality = 2; price = 17000; };
  2885.  
  2886. ///////////////////////////////////////////////////////////////////////////////
  2887. // Hatchback
  2888. ///////////////////////////////////////////////////////////////////////////////
  2889. class Exile_Car_Hatchback_Beige { quality = 3; price = 12000; };
  2890. class Exile_Car_Hatchback_Green { quality = 3; price = 12000; };
  2891. class Exile_Car_Hatchback_Blue { quality = 3; price = 12000; };
  2892. class Exile_Car_Hatchback_BlueCustom { quality = 3; price = 12000; };
  2893. class Exile_Car_Hatchback_BeigeCustom { quality = 3; price = 12000; };
  2894. class Exile_Car_Hatchback_Yellow { quality = 3; price = 12000; };
  2895. class Exile_Car_Hatchback_Grey { quality = 3; price = 12000; };
  2896. class Exile_Car_Hatchback_Black { quality = 3; price = 12000; };
  2897. class Exile_Car_Hatchback_Dark { quality = 3; price = 12000; };
  2898. class Exile_Car_Hatchback_Rusty1 { quality = 3; price = 12000; };
  2899. class Exile_Car_Hatchback_Rusty2 { quality = 3; price = 12000; };
  2900. class Exile_Car_Hatchback_Rusty3 { quality = 3; price = 12000; };
  2901.  
  2902. ///////////////////////////////////////////////////////////////////////////////
  2903. // Golf
  2904. ///////////////////////////////////////////////////////////////////////////////
  2905. class Exile_Car_Golf_Red { quality = 1; price = 8000; };
  2906. class Exile_Car_Golf_Black { quality = 1; price = 8000; };
  2907.  
  2908. ///////////////////////////////////////////////////////////////////////////////
  2909. // Ikarus
  2910. ///////////////////////////////////////////////////////////////////////////////
  2911. class Exile_Car_Ikarus_Blue { quality = 1; price = 17000; };
  2912. class Exile_Car_Ikarus_Red { quality = 1; price = 17000; };
  2913. class Exile_Car_Ikarus_Party { quality = 1; price = 17000; };
  2914.  
  2915. ///////////////////////////////////////////////////////////////////////////////
  2916. // Ural (Open)
  2917. ///////////////////////////////////////////////////////////////////////////////
  2918. class Exile_Car_Ural_Open_Blue { quality = 2; price = 25000; };
  2919. class Exile_Car_Ural_Open_Yellow { quality = 2; price = 25000; };
  2920. class Exile_Car_Ural_Open_Worker { quality = 2; price = 25000; };
  2921. class Exile_Car_Ural_Open_Military { quality = 2; price = 25000; };
  2922.  
  2923. ///////////////////////////////////////////////////////////////////////////////
  2924. // Ural (Covered)
  2925. ///////////////////////////////////////////////////////////////////////////////
  2926. class Exile_Car_Ural_Covered_Blue { quality = 2; price = 28000; };
  2927. class Exile_Car_Ural_Covered_Yellow { quality = 2; price = 28000; };
  2928. class Exile_Car_Ural_Covered_Worker { quality = 2; price = 28000; };
  2929. class Exile_Car_Ural_Covered_Military { quality = 2; price = 28000; };
  2930.  
  2931. ///////////////////////////////////////////////////////////////////////////////
  2932. // V3S
  2933. ///////////////////////////////////////////////////////////////////////////////
  2934. class Exile_Car_V3S_Open { quality = 2; price = 28000; };
  2935. class Exile_Car_V3S_Covered { quality = 2; price = 28000; };
  2936.  
  2937. ///////////////////////////////////////////////////////////////////////////////
  2938. // SUVXL
  2939. ///////////////////////////////////////////////////////////////////////////////
  2940. class Exile_Car_SUVXL_Black { quality = 3; price = 20000; };
  2941.  
  2942. ///////////////////////////////////////////////////////////////////////////////
  2943. // Tractor
  2944. ///////////////////////////////////////////////////////////////////////////////
  2945. class Exile_Car_Tractor_Red { quality = 1; price = 2000; };
  2946.  
  2947. ///////////////////////////////////////////////////////////////////////////////
  2948. // Tractor (Old)
  2949. ///////////////////////////////////////////////////////////////////////////////
  2950. class Exile_Car_OldTractor_Red { quality = 1; price = 1200; };
  2951.  
  2952. ///////////////////////////////////////////////////////////////////////////////
  2953. // Tow Tractor
  2954. ///////////////////////////////////////////////////////////////////////////////
  2955. class Exile_Car_TowTractor_White { quality = 1; price = 1800; };
  2956.  
  2957. ///////////////////////////////////////////////////////////////////////////////
  2958. // Octavius
  2959. ///////////////////////////////////////////////////////////////////////////////
  2960. class Exile_Car_Octavius_White { quality = 2; price = 6000; };
  2961. class Exile_Car_Octavius_Black { quality = 2; price = 6000; };
  2962.  
  2963. ///////////////////////////////////////////////////////////////////////////////
  2964. // UAZ
  2965. ///////////////////////////////////////////////////////////////////////////////
  2966. class Exile_Car_UAZ_Green { quality = 2; price = 7000; };
  2967.  
  2968. ///////////////////////////////////////////////////////////////////////////////
  2969. // UAZ (Open)
  2970. ///////////////////////////////////////////////////////////////////////////////
  2971. class Exile_Car_UAZ_Open_Green { quality = 2; price = 8000; };
  2972.  
  2973. ///////////////////////////////////////////////////////////////////////////////
  2974. // Land Rover
  2975. ///////////////////////////////////////////////////////////////////////////////
  2976. class Exile_Car_LandRover_Red { quality = 3; price = 11000; };
  2977. class Exile_Car_LandRover_Urban { quality = 3; price = 11000; };
  2978. class Exile_Car_LandRover_Green { quality = 3; price = 11000; };
  2979. class Exile_Car_LandRover_Sand { quality = 3; price = 11000; };
  2980. class Exile_Car_LandRover_Desert { quality = 3; price = 11000; };
  2981.  
  2982. ///////////////////////////////////////////////////////////////////////////////
  2983. // Land Rover (Ambulance)
  2984. ///////////////////////////////////////////////////////////////////////////////
  2985. class Exile_Car_LandRover_Ambulance_Green { quality = 3; price = 12000; };
  2986. class Exile_Car_LandRover_Ambulance_Desert { quality = 3; price = 12000; };
  2987. class Exile_Car_LandRover_Ambulance_Sand { quality = 3; price = 12000; };
  2988.  
  2989. ///////////////////////////////////////////////////////////////////////////////
  2990. // Lada
  2991. ///////////////////////////////////////////////////////////////////////////////
  2992. class Exile_Car_Lada_Green { quality = 2; price = 6000; };
  2993. class Exile_Car_Lada_Taxi { quality = 2; price = 6000; };
  2994. class Exile_Car_Lada_Red { quality = 2; price = 6000; };
  2995. class Exile_Car_Lada_White { quality = 2; price = 6000; };
  2996. class Exile_Car_Lada_Hipster { quality = 2; price = 6000; };
  2997.  
  2998. ///////////////////////////////////////////////////////////////////////////////
  2999. // Volha
  3000. ///////////////////////////////////////////////////////////////////////////////
  3001. class Exile_Car_Volha_Blue { quality = 2; price = 6000; };
  3002. class Exile_Car_Volha_White { quality = 2; price = 6000; };
  3003. class Exile_Car_Volha_Black { quality = 2; price = 6000; };
  3004.  
  3005. ///////////////////////////////////////////////////////////////////////////////
  3006. // Hatchback (Sport)
  3007. ///////////////////////////////////////////////////////////////////////////////
  3008. class Exile_Car_Hatchback_Sport_Red { quality = 4; price = 14000; };
  3009. class Exile_Car_Hatchback_Sport_Blue { quality = 4; price = 14000; };
  3010. class Exile_Car_Hatchback_Sport_Orange { quality = 4; price = 14000; };
  3011. class Exile_Car_Hatchback_Sport_White { quality = 4; price = 14000; };
  3012. class Exile_Car_Hatchback_Sport_Beige { quality = 4; price = 14000; };
  3013. class Exile_Car_Hatchback_Sport_Green { quality = 4; price = 14000; };
  3014.  
  3015. ///////////////////////////////////////////////////////////////////////////////
  3016. // HEMMT
  3017. ///////////////////////////////////////////////////////////////////////////////
  3018. class Exile_Car_HEMMT { quality = 3; price = 48000; };
  3019.  
  3020. ///////////////////////////////////////////////////////////////////////////////
  3021. // Hunter
  3022. ///////////////////////////////////////////////////////////////////////////////
  3023. class Exile_Car_Hunter { quality = 5; price = 26500; };
  3024.  
  3025. ///////////////////////////////////////////////////////////////////////////////
  3026. // Ifrit
  3027. ///////////////////////////////////////////////////////////////////////////////
  3028. class Exile_Car_Ifrit { quality = 4; price = 23000; };
  3029.  
  3030. ///////////////////////////////////////////////////////////////////////////////
  3031. // Offroad
  3032. ///////////////////////////////////////////////////////////////////////////////
  3033. class Exile_Car_Offroad_Red { quality = 3; price = 16000; };
  3034. class Exile_Car_Offroad_Beige { quality = 3; price = 16000; };
  3035. class Exile_Car_Offroad_White { quality = 3; price = 16000; };
  3036. class Exile_Car_Offroad_Blue { quality = 3; price = 16000; };
  3037. class Exile_Car_Offroad_DarkRed { quality = 3; price = 16000; };
  3038. class Exile_Car_Offroad_BlueCustom { quality = 3; price = 16000; };
  3039. class Exile_Car_Offroad_Guerilla01 { quality = 3; price = 16000; };
  3040. class Exile_Car_Offroad_Guerilla02 { quality = 3; price = 16000; };
  3041. class Exile_Car_Offroad_Guerilla03 { quality = 3; price = 16000; };
  3042. class Exile_Car_Offroad_Guerilla04 { quality = 3; price = 16000; };
  3043. class Exile_Car_Offroad_Guerilla05 { quality = 3; price = 16000; };
  3044. class Exile_Car_Offroad_Guerilla06 { quality = 3; price = 16000; };
  3045. class Exile_Car_Offroad_Guerilla07 { quality = 3; price = 16000; };
  3046. class Exile_Car_Offroad_Guerilla08 { quality = 3; price = 16000; };
  3047. class Exile_Car_Offroad_Guerilla09 { quality = 3; price = 16000; };
  3048. class Exile_Car_Offroad_Guerilla10 { quality = 3; price = 16000; };
  3049. class Exile_Car_Offroad_Guerilla11 { quality = 3; price = 16000; };
  3050. class Exile_Car_Offroad_Guerilla12 { quality = 3; price = 16000; };
  3051. class Exile_Car_Offroad_Rusty1 { quality = 3; price = 16000; };
  3052. class Exile_Car_Offroad_Rusty2 { quality = 3; price = 16000; };
  3053. class Exile_Car_Offroad_Rusty3 { quality = 3; price = 16000; };
  3054.  
  3055. ///////////////////////////////////////////////////////////////////////////////
  3056. // Offroad (Armed)
  3057. ///////////////////////////////////////////////////////////////////////////////
  3058. class Exile_Car_Offroad_Armed_Guerilla01 { quality = 5; price = 25000; };
  3059. class Exile_Car_Offroad_Armed_Guerilla02 { quality = 5; price = 25000; };
  3060. class Exile_Car_Offroad_Armed_Guerilla03 { quality = 5; price = 25000; };
  3061. class Exile_Car_Offroad_Armed_Guerilla04 { quality = 5; price = 25000; };
  3062. class Exile_Car_Offroad_Armed_Guerilla05 { quality = 5; price = 25000; };
  3063. class Exile_Car_Offroad_Armed_Guerilla06 { quality = 5; price = 25000; };
  3064. class Exile_Car_Offroad_Armed_Guerilla07 { quality = 5; price = 25000; };
  3065. class Exile_Car_Offroad_Armed_Guerilla08 { quality = 5; price = 25000; };
  3066. class Exile_Car_Offroad_Armed_Guerilla09 { quality = 5; price = 25000; };
  3067. class Exile_Car_Offroad_Armed_Guerilla10 { quality = 5; price = 25000; };
  3068. class Exile_Car_Offroad_Armed_Guerilla11 { quality = 5; price = 25000; };
  3069. class Exile_Car_Offroad_Armed_Guerilla12 { quality = 5; price = 25000; };
  3070.  
  3071. ///////////////////////////////////////////////////////////////////////////////
  3072. // Offroad (Repair)
  3073. ///////////////////////////////////////////////////////////////////////////////
  3074. class Exile_Car_Offroad_Repair_Civillian { quality = 4; price = 12500; };
  3075. class Exile_Car_Offroad_Repair_Red { quality = 4; price = 12500; };
  3076. class Exile_Car_Offroad_Repair_Beige { quality = 4; price = 12500; };
  3077. class Exile_Car_Offroad_Repair_White { quality = 4; price = 12500; };
  3078. class Exile_Car_Offroad_Repair_Blue { quality = 4; price = 12500; };
  3079. class Exile_Car_Offroad_Repair_DarkRed { quality = 4; price = 12500; };
  3080. class Exile_Car_Offroad_Repair_BlueCustom { quality = 4; price = 12500; };
  3081. class Exile_Car_Offroad_Repair_Guerilla01 { quality = 4; price = 12500; };
  3082. class Exile_Car_Offroad_Repair_Guerilla02 { quality = 4; price = 12500; };
  3083. class Exile_Car_Offroad_Repair_Guerilla03 { quality = 4; price = 12500; };
  3084. class Exile_Car_Offroad_Repair_Guerilla04 { quality = 4; price = 12500; };
  3085. class Exile_Car_Offroad_Repair_Guerilla05 { quality = 4; price = 12500; };
  3086. class Exile_Car_Offroad_Repair_Guerilla06 { quality = 4; price = 12500; };
  3087. class Exile_Car_Offroad_Repair_Guerilla07 { quality = 4; price = 12500; };
  3088. class Exile_Car_Offroad_Repair_Guerilla08 { quality = 4; price = 12500; };
  3089. class Exile_Car_Offroad_Repair_Guerilla09 { quality = 4; price = 12500; };
  3090. class Exile_Car_Offroad_Repair_Guerilla10 { quality = 4; price = 12500; };
  3091. class Exile_Car_Offroad_Repair_Guerilla11 { quality = 4; price = 12500; };
  3092. class Exile_Car_Offroad_Repair_Guerilla12 { quality = 4; price = 12500; };
  3093.  
  3094. ///////////////////////////////////////////////////////////////////////////////
  3095. // Strider
  3096. ///////////////////////////////////////////////////////////////////////////////
  3097. class Exile_Car_Strider { quality = 6; price = 44000; };
  3098.  
  3099. ///////////////////////////////////////////////////////////////////////////////
  3100. // SUV
  3101. ///////////////////////////////////////////////////////////////////////////////
  3102. class Exile_Car_SUV_Red { quality = 3; price = 14000; };
  3103. class Exile_Car_SUV_Black { quality = 3; price = 14000; };
  3104. class Exile_Car_SUV_Grey { quality = 3; price = 14000; };
  3105. class Exile_Car_SUV_Orange { quality = 3; price = 14000; };
  3106.  
  3107. ///////////////////////////////////////////////////////////////////////////////
  3108. // SUV (Armed)
  3109. ///////////////////////////////////////////////////////////////////////////////
  3110. class Exile_Car_SUV_Armed_Black { quality = 4; price = 25000; };
  3111.  
  3112. ///////////////////////////////////////////////////////////////////////////////
  3113. // BRDM2
  3114. ///////////////////////////////////////////////////////////////////////////////
  3115. class Exile_Car_BRDM2_HQ { quality = 5; price = 25000; };
  3116.  
  3117. ///////////////////////////////////////////////////////////////////////////////
  3118. // BTR40
  3119. ///////////////////////////////////////////////////////////////////////////////
  3120. class Exile_Car_BTR40_MG_Green { quality = 6; price = 38000; };
  3121. class Exile_Car_BTR40_MG_Camo { quality = 6; price = 38000; };
  3122. class Exile_Car_BTR40_Green { quality = 2; price = 15000; };
  3123. class Exile_Car_BTR40_Camo { quality = 2; price = 15000; };
  3124.  
  3125. ///////////////////////////////////////////////////////////////////////////////
  3126. // HMMWV
  3127. ///////////////////////////////////////////////////////////////////////////////
  3128. class Exile_Car_HMMWV_M134_Green { quality = 5; price = 33000; };
  3129. class Exile_Car_HMMWV_M134_Desert { quality = 5; price = 33000; };
  3130. class Exile_Car_HMMWV_M2_Green { quality = 6; price = 40000; };
  3131. class Exile_Car_HMMWV_M2_Desert { quality = 6; price = 40000; };
  3132. class Exile_Car_HMMWV_MEV_Green { quality = 3; price = 21000; };
  3133. class Exile_Car_HMMWV_MEV_Desert { quality = 3; price = 21000; };
  3134. class Exile_Car_HMMWV_UNA_Green { quality = 3; price = 21000; };
  3135. class Exile_Car_HMMWV_UNA_Desert { quality = 3; price = 21000; };
  3136.  
  3137. ///////////////////////////////////////////////////////////////////////////////
  3138. // Tempest
  3139. ///////////////////////////////////////////////////////////////////////////////
  3140. class Exile_Car_Tempest { quality = 4; price = 48300; };
  3141.  
  3142. ///////////////////////////////////////////////////////////////////////////////
  3143. // Van
  3144. ///////////////////////////////////////////////////////////////////////////////
  3145. class Exile_Car_Van_Black { quality = 2; price = 12000; };
  3146. class Exile_Car_Van_White { quality = 2; price = 12000; };
  3147. class Exile_Car_Van_Red { quality = 2; price = 12000; };
  3148. class Exile_Car_Van_Guerilla01 { quality = 2; price = 12000; };
  3149. class Exile_Car_Van_Guerilla02 { quality = 2; price = 12000; };
  3150. class Exile_Car_Van_Guerilla03 { quality = 2; price = 12000; };
  3151. class Exile_Car_Van_Guerilla04 { quality = 2; price = 12000; };
  3152. class Exile_Car_Van_Guerilla05 { quality = 2; price = 12000; };
  3153. class Exile_Car_Van_Guerilla06 { quality = 2; price = 12000; };
  3154. class Exile_Car_Van_Guerilla07 { quality = 2; price = 12000; };
  3155. class Exile_Car_Van_Guerilla08 { quality = 2; price = 12000; };
  3156.  
  3157. ///////////////////////////////////////////////////////////////////////////////
  3158. // Van (Box)
  3159. ///////////////////////////////////////////////////////////////////////////////
  3160. class Exile_Car_Van_Box_Black { quality = 3; price = 17000; };
  3161. class Exile_Car_Van_Box_White { quality = 3; price = 17000; };
  3162. class Exile_Car_Van_Box_Red { quality = 3; price = 17000; };
  3163. class Exile_Car_Van_Box_Guerilla01 { quality = 3; price = 17000; };
  3164. class Exile_Car_Van_Box_Guerilla02 { quality = 3; price = 17000; };
  3165. class Exile_Car_Van_Box_Guerilla03 { quality = 3; price = 17000; };
  3166. class Exile_Car_Van_Box_Guerilla04 { quality = 3; price = 17000; };
  3167. class Exile_Car_Van_Box_Guerilla05 { quality = 3; price = 17000; };
  3168. class Exile_Car_Van_Box_Guerilla06 { quality = 3; price = 17000; };
  3169. class Exile_Car_Van_Box_Guerilla07 { quality = 3; price = 17000; };
  3170. class Exile_Car_Van_Box_Guerilla08 { quality = 3; price = 17000; };
  3171.  
  3172. ///////////////////////////////////////////////////////////////////////////////
  3173. // Van (Fuel)
  3174. ///////////////////////////////////////////////////////////////////////////////
  3175. class Exile_Car_Van_Fuel_Black { quality = 3; price = 15000; };
  3176. class Exile_Car_Van_Fuel_White { quality = 3; price = 15000; };
  3177. class Exile_Car_Van_Fuel_Red { quality = 3; price = 15000; };
  3178. class Exile_Car_Van_Fuel_Guerilla01 { quality = 3; price = 15000; };
  3179. class Exile_Car_Van_Fuel_Guerilla02 { quality = 3; price = 15000; };
  3180. class Exile_Car_Van_Fuel_Guerilla03 { quality = 3; price = 15000; };
  3181.  
  3182. ///////////////////////////////////////////////////////////////////////////////
  3183. // Zamak
  3184. ///////////////////////////////////////////////////////////////////////////////
  3185. class Exile_Car_Zamak { quality = 4; price = 43000; };
  3186.  
  3187. ///////////////////////////////////////////////////////////////////////////////
  3188. // Water Scooter
  3189. ///////////////////////////////////////////////////////////////////////////////
  3190. class Exile_Boat_WaterScooter { quality = 2; price = 800; };
  3191.  
  3192. ///////////////////////////////////////////////////////////////////////////////
  3193. // RHIB
  3194. ///////////////////////////////////////////////////////////////////////////////
  3195. class Exile_Boat_RHIB { quality = 3; price = 1500; };
  3196.  
  3197. ///////////////////////////////////////////////////////////////////////////////
  3198. // Ceaser BTT
  3199. ///////////////////////////////////////////////////////////////////////////////
  3200. class Exile_Plane_Ceasar { quality = 2; price = 15000; };
  3201.  
  3202. ///////////////////////////////////////////////////////////////////////////////
  3203. // V-44 X Blackfish
  3204. ///////////////////////////////////////////////////////////////////////////////
  3205. class Exile_Plane_BlackfishInfantry { quality = 6; price = 60000; };
  3206. class Exile_Plane_BlackfishVehicle { quality = 6; price = 60000; };
  3207.  
  3208. ///////////////////////////////////////////////////////////////////////////////
  3209. // Prowler
  3210. ///////////////////////////////////////////////////////////////////////////////
  3211. class Exile_Car_ProwlerLight { quality = 3; price = 22000; };
  3212. class Exile_Car_ProwlerUnarmed { quality = 3; price = 22000; };
  3213.  
  3214. ///////////////////////////////////////////////////////////////////////////////
  3215. // Qilin
  3216. ///////////////////////////////////////////////////////////////////////////////
  3217. class Exile_Car_QilinUnarmed { quality = 3; price = 21000; };
  3218.  
  3219. ///////////////////////////////////////////////////////////////////////////////
  3220. // MB 4WD
  3221. ///////////////////////////////////////////////////////////////////////////////
  3222. class Exile_Car_MB4WD { quality = 2; price = 15000; };
  3223. class Exile_Car_MB4WDOpen { quality = 2; price = 15000; };
  3224.  
  3225. ///////////////////////////////////////////////////////////////////////////////
  3226. // Flags
  3227. ///////////////////////////////////////////////////////////////////////////////
  3228. class Exile_Item_FlagStolen1 { quality = 1; price = 5000; sellPrice = 5000; };
  3229. class Exile_Item_FlagStolen2 { quality = 1; price = 10000; sellPrice = 10000; };
  3230. class Exile_Item_FlagStolen3 { quality = 1; price = 15000; sellPrice = 15000; };
  3231. class Exile_Item_FlagStolen4 { quality = 1; price = 20000; sellPrice = 20000; };
  3232. class Exile_Item_FlagStolen5 { quality = 1; price = 25000; sellPrice = 25000; };
  3233. class Exile_Item_FlagStolen6 { quality = 1; price = 30000; sellPrice = 30000; };
  3234. class Exile_Item_FlagStolen7 { quality = 1; price = 35000; sellPrice = 35000; };
  3235. class Exile_Item_FlagStolen8 { quality = 1; price = 40000; sellPrice = 40000; };
  3236. class Exile_Item_FlagStolen9 { quality = 1; price = 45000; sellPrice = 45000; };
  3237. class Exile_Item_FlagStolen10 { quality = 1; price = 50000; sellPrice = 50000; };
  3238. };
  3239.  
  3240. class CfgExileCustomCode
  3241. {
  3242. ExileServer_system_territory_database_load = "ExAdClient\VirtualGarage\CustomCode\ExileServer_system_territory_database_load.sqf";
  3243. ExileClient_gui_xm8_slide = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_slide.sqf";
  3244. ExileClient_gui_xm8_show = "ExAdClient\XM8\CustomCode\ExileClient_gui_xm8_show.sqf";
  3245. };
  3246.  
  3247. class CfgExileEnvironment
  3248. {
  3249. class Altis
  3250. {
  3251. class FireFlies
  3252. {
  3253. // 1 = enabled, 0 = disabled
  3254. enable = 0;
  3255.  
  3256. // At this hour fire flies begin to spawn
  3257. startHour = 18;
  3258.  
  3259. // At this hour fire flies stop spawning
  3260. endHour = 4;
  3261. };
  3262.  
  3263. class Anomalies
  3264. {
  3265. // 1 = enabled, 0 = disabled
  3266. enable = 0;
  3267.  
  3268. // At this hour anomalies begin to spawn
  3269. startHour = 19;
  3270.  
  3271. // At this hour anomalies stop spawning
  3272. endHour = 6;
  3273. };
  3274.  
  3275. class Breathing
  3276. {
  3277. // 1 = enabled, 0 = disabled
  3278. enable = 0;
  3279. };
  3280.  
  3281. class Snow
  3282. {
  3283. // 1 = enabled, 0 = disabled
  3284. enable = 0;
  3285.  
  3286. // https://community.bistudio.com/wiki/surfaceType
  3287. surfaces[] = {};
  3288. };
  3289.  
  3290. class Radiation
  3291. {
  3292. // 1 = enabled, 0 = disabled
  3293. enable = 1;
  3294. };
  3295.  
  3296. class Temperature
  3297. {
  3298. // Temperature in °C for the time of day, per hour
  3299. // Add the first index to the last index, so it is 25 indizes!
  3300. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  3301.  
  3302. // Temperature change in °C when it is 100% overcast
  3303. overcast = -2;
  3304.  
  3305. // Temperature change in °C when it is 100% raining
  3306. rain = -5;
  3307.  
  3308. // Temperature change in °C when it is 100% windy
  3309. wind = -1;
  3310.  
  3311. // Temperature change per 100m altitude in °C
  3312. altitude = -0.5;
  3313.  
  3314. // Difference from the daytime temperature to the water temperature
  3315. water = -5;
  3316. };
  3317. };
  3318.  
  3319. class Namalsk: Altis
  3320. {
  3321. class FireFlies: FireFlies
  3322. {
  3323. enable = 1;
  3324. };
  3325.  
  3326. class Anomalies: Anomalies
  3327. {
  3328. enable = 1;
  3329. };
  3330.  
  3331. class Breathing: Breathing
  3332. {
  3333. enable = 1;
  3334. };
  3335.  
  3336. class Snow: Snow
  3337. {
  3338. enable = 1;
  3339. surfaces[] = {"#nam_snow"};
  3340. };
  3341.  
  3342. class Radiation: Radiation
  3343. {
  3344. enable = 1;
  3345. contaminatedZones[] =
  3346. {
  3347. {{3960.14, 8454.75, 152.862}, 80, 140}, // Object A1
  3348. {{4974.70, 6632.82, 4.74293}, 40, 150}, // Object A2
  3349. {{6487.92, 9302.03, 36.0014}, 60, 110} // Sebjan Chemical Factory
  3350. };
  3351. };
  3352.  
  3353. class Temperature: Temperature
  3354. {
  3355. daytimeTemperature[] = {-2.00,-1.77,-1.12,-0.10,1.24,2.78,4.40,6.00,7.46,8.65,9.50,9.90,9.90,9.50,8.65,7.46,6.00,4.40,2.78,1.24,-0.10,-1.12,-1.77,-2.00,-2.00};
  3356. };
  3357. };
  3358.  
  3359. class Tanoa: Altis
  3360. {
  3361. class FireFlies: FireFlies
  3362. {
  3363. enable = 0;
  3364. };
  3365.  
  3366. class Anomalies: Anomalies
  3367. {
  3368. enable = 0;
  3369. };
  3370.  
  3371. class Breathing: Breathing
  3372. {
  3373. enable = 0;
  3374. };
  3375.  
  3376. class Snow: Snow
  3377. {
  3378. enable = 0;
  3379. };
  3380.  
  3381. class Radiation: Radiation
  3382. {
  3383. enable = 1;
  3384. };
  3385.  
  3386. class Temperature: Temperature
  3387. {
  3388. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  3389. };
  3390. };
  3391.  
  3392. class Malden: Altis
  3393. {
  3394. class FireFlies: FireFlies
  3395. {
  3396. enable = 1;
  3397. };
  3398.  
  3399. class Anomalies: Anomalies
  3400. {
  3401. enable = 0;
  3402. };
  3403.  
  3404. class Breathing: Breathing
  3405. {
  3406. enable = 0;
  3407. };
  3408.  
  3409. class Snow: Snow
  3410. {
  3411. enable = 0;
  3412. };
  3413.  
  3414. class Radiation: Radiation
  3415. {
  3416. enable = 0;
  3417. };
  3418.  
  3419. class Temperature: Temperature
  3420. {
  3421. daytimeTemperature[] = {15.93,16.89,18.42,20.40,22.68,25.10,27.48,29.63,31.40,32.66,33.32,33.80,33.80,33.32,32.66,31.40,29.63,27.48,25.10,22.68,20.40,18.42,16.89,15.93,15.93};
  3422. };
  3423. };
  3424.  
  3425. };
  3426. class CfgExileHUD
  3427. {
  3428. class ShortItemNames
  3429. {
  3430. SmokeShell[] = {"WHITE", "SMOKE"};
  3431. 1Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  3432. 3Rnd_Smoke_Grenade_shell[] = {"WHITE", "SMOKE"};
  3433.  
  3434. SmokeShellBlue[] = {"BLUE", "SMOKE"};
  3435. 1Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  3436. 3Rnd_SmokeBlue_Grenade_shell[] = {"BLUE", "SMOKE"};
  3437.  
  3438. SmokeShellGreen[] = {"GREEN", "SMOKE"};
  3439. 1Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  3440. 3Rnd_SmokeGreen_Grenade_shell[] = {"GREEN", "SMOKE"};
  3441.  
  3442. SmokeShellOrange[] = {"ORANGE", "SMOKE"};
  3443. 1Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  3444. 3Rnd_SmokeOrange_Grenade_shell[] = {"ORANGE", "SMOKE"};
  3445.  
  3446. SmokeShellPurple[] = {"PURPLE", "SMOKE"};
  3447. 1Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  3448. 3Rnd_SmokePurple_Grenade_shell[] = {"PURPLE", "SMOKE"};
  3449.  
  3450. SmokeShellRed[] = {"RED", "SMOKE"};
  3451. 1Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3452. 3Rnd_SmokeRed_Grenade_shell[] = {"RED", "SMOKE"};
  3453.  
  3454. SmokeShellYellow[] = {"YELLOW", "SMOKE"};
  3455. 1Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3456. 3Rnd_SmokeYellow_Grenade_shell[] = {"YELLOW", "SMOKE"};
  3457.  
  3458. UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3459. 3Rnd_UGL_FlareCIR_F[] = {"IR", "FLARE"};
  3460.  
  3461. UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3462. 3Rnd_UGL_FlareGreen_F[] = {"GREEN", "FLARE"};
  3463.  
  3464. UGL_FlareRed_F[] = {"RED", "FLARE"};
  3465. 3Rnd_UGL_FlareRed_F[] = {"RED", "FLARE"};
  3466.  
  3467. UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3468. 3Rnd_UGL_FlareWhite_F[] = {"WHITE", "FLARE"};
  3469.  
  3470. UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3471. 3Rnd_UGL_FlareYellow_F[] = {"YELLOW", "FLARE"};
  3472.  
  3473. Chemlight_blue[] = {"BLUE", "LIGHT"};
  3474. Chemlight_green[] = {"GREEN", "LIGHT"};
  3475. Chemlight_red[] = {"RED", "LIGHT"};
  3476. Chemlight_yellow[] = {"YELLOW", "LIGHT"};
  3477.  
  3478. 1Rnd_HE_Grenade_shell[] = {"40MM"};
  3479. 3Rnd_HE_Grenade_shell[] = {"40MM"};
  3480.  
  3481. O_IR_Grenade[] = {"IR"};
  3482. I_IR_Grenade[] = {"IR"};
  3483. B_IR_Grenade[] = {"IR"};
  3484.  
  3485. HandGrenade[] = {"RGO"};
  3486. MiniGrenade[] = {"RGN"};
  3487.  
  3488. Exile_Item_ZipTie[] = {"ZIP", "TIE"};
  3489. };
  3490. };
  3491. class CfgExileLootSettings
  3492. {
  3493. /**
  3494. * Lifetime of loot in minutes. Synchronize this with
  3495. * the garbage collector settings of your server
  3496. * CfgSettings!
  3497. */
  3498. lifeTime = 8;
  3499.  
  3500. /**
  3501. * Interval in seconds when the client searches for
  3502. * new buildings to spawn loot in
  3503. */
  3504. spawnInterval = 30;
  3505.  
  3506. /**
  3507. * This is a percentage value to determine how many loot
  3508. * positions should contain loot when the system spawns loot.
  3509. *
  3510. * If a building has 20 positions defined, Exile will
  3511. * spawn loot in 10 random positions of them.
  3512. *
  3513. * This means smaller buildings spawn less loot and larger
  3514. * ones spawn more loot.
  3515. *
  3516. * You can also cap it at a maximum value. See below.
  3517. */
  3518. maximumPositionCoverage = 30;
  3519.  
  3520. /**
  3521. * Limit the number of loot positions per building. If the
  3522. * above percentage value exceeds this value, it will be capped.
  3523. *
  3524. * Example: Coverage is 50%. Building has 60 loot positions defined.
  3525. * This results in 30 loot positions and that is too much. So we
  3526. * cap this at 10
  3527. */
  3528. maximumNumberOfLootSpotsPerBuilding = 3;
  3529.  
  3530. /**
  3531. * Exile spawns a random number of items per loot spot. This
  3532. * is the upper cap for that. So 3 means it could spawn 1, 2
  3533. * or 3.
  3534. */
  3535. maximumNumberOfItemsPerLootSpot = 2;
  3536.  
  3537. /**
  3538. * Radius in meter to spawn loot AROUND each player.
  3539. * Do NOT touch this value if you dont know what you do.
  3540. * The higher the number, the higher the drop rates, the
  3541. * easier your server will lag.
  3542. *
  3543. * 50m = Minimum
  3544. * 200m = Maximum
  3545. */
  3546. spawnRadius = 60;
  3547.  
  3548. /**
  3549. * Defines the radius around trader cities where the system should
  3550. * not spawn loot. Set this to 0 if you want to have loot spawning
  3551. * in trader citites, ugh.
  3552. */
  3553. minimumDistanceToTraderZones = 500;
  3554.  
  3555. /**
  3556. * Defines the radius around territories where no loot spawns.
  3557. * This does not regard the actual size of a territory. So do not
  3558. * set this to a lower value than the maximum radius of a territory,
  3559. * which is 150m by default.
  3560. */
  3561. minimumDistanceToTerritories = 150;
  3562. };
  3563. class CfgExileMobileXM8
  3564. {
  3565. /**
  3566. * Add the 4 digit permission code here, so players can authorize
  3567. * your server to send them messages to their Mobile XM8 app.
  3568. */
  3569. code = "";
  3570. };
  3571. class CfgExileMusic
  3572. {
  3573. Ambient[] = {"ExileTrack03","ExileTrack04"};
  3574. Combat[] = {"ExileTrack06","ExileTrack07"};
  3575. Intro[] = {"ExileTrack02","ExileTrack03"};
  3576. };
  3577. class CfgExileParty
  3578. {
  3579. showESP = 1;
  3580. allow3DMarkers = 1;
  3581. };
  3582. class CfgExileRussianRoulette
  3583. {
  3584. /*
  3585. Minimum amount to join a session of
  3586. russian roulette
  3587. */
  3588. buyInAmount = 100;
  3589. };
  3590. class CfgFlags
  3591. {
  3592. class USA
  3593. {
  3594. name = "USA";
  3595. texture = "\A3\Data_F\Flags\flag_us_co.paa";
  3596. uids[] = {};
  3597. };
  3598. };
  3599.  
  3600. class ExileAbstractAction
  3601. {
  3602. title = "";
  3603. condition = "true";
  3604. action = "";
  3605. priority = 1.5;
  3606. showWindow = false;
  3607. };
  3608.  
  3609. /**
  3610. * Sort this by probability of occurence to speed things up a bit
  3611. */
  3612. class CfgInteractionMenus
  3613. {
  3614. //#include "EBM\menus.hpp"
  3615.  
  3616. class Car
  3617. {
  3618. targetType = 2;
  3619. target = "Car";
  3620.  
  3621. class Actions
  3622. {
  3623. class ScanLock: ExileAbstractAction
  3624. {
  3625. title = "Scan Lock";
  3626. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !ExilePlayerInSafezone && ((locked ExileClientInteractionObject) != 1)";
  3627. action = "_this call ExileClient_object_lock_scan";
  3628. };
  3629.  
  3630. // Pack a vehicle
  3631. class PackDeployedVehicle: ExileAbstractAction
  3632. {
  3633. title = "Pack Vehicle";
  3634. condition = "call ExAd_XM8_DV_fnc_canPack";
  3635. action = "call ExAd_XM8_DV_fnc_pack";
  3636. };
  3637.  
  3638. // Locks a vehicle
  3639. class Lock: ExileAbstractAction
  3640. {
  3641. title = "Lock";
  3642. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3643. action = "true spawn ExileClient_object_lock_toggle";
  3644. };
  3645.  
  3646. // Unlocks a vehicle
  3647. class Unlock: ExileAbstractAction
  3648. {
  3649. title = "Unlock";
  3650. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3651. action = "false spawn ExileClient_object_lock_toggle";
  3652. };
  3653.  
  3654. // Repairs a vehicle to 100%. Requires Duckttape
  3655. class Repair: ExileAbstractAction
  3656. {
  3657. title = "Repair";
  3658. condition = "true";
  3659. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3660. };
  3661.  
  3662. // Hot-wires a vehicle
  3663. class Hotwire: ExileAbstractAction
  3664. {
  3665. title = "Hotwire";
  3666. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3667. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3668. };
  3669.  
  3670. // Flips a vehicle so the player doesnt have to call an admin
  3671. // Check if vector up is fucked
  3672. class Flip: ExileAbstractAction
  3673. {
  3674. title = "Flip";
  3675. condition = "call ExileClient_object_vehicle_interaction_show";
  3676. action = "_this call ExileClient_object_vehicle_flip";
  3677. };
  3678.  
  3679. // Fills fuel from a can into a car
  3680. class Refuel: ExileAbstractAction
  3681. {
  3682. title = "Refuel";
  3683. condition = "call ExileClient_object_vehicle_interaction_show";
  3684. action = "_this call ExileClient_object_vehicle_refuel";
  3685. };
  3686.  
  3687. // Drains fuel from a car into an empty jerry can
  3688. class DrainFuel: ExileAbstractAction
  3689. {
  3690. title = "Drain Fuel";
  3691. condition = "call ExileClient_object_vehicle_interaction_show";
  3692. action = "_this call ExileClient_object_vehicle_drain";
  3693. };
  3694. };
  3695. };
  3696.  
  3697. class Air
  3698. {
  3699. target = "Air";
  3700. targetType = 2;
  3701.  
  3702. class Actions
  3703. {
  3704. class ScanLock: ExileAbstractAction
  3705. {
  3706. title = "Scan Lock";
  3707. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && ((locked ExileClientInteractionObject) != 1) && !ExilePlayerInSafezone";
  3708. action = "_this call ExileClient_object_lock_scan";
  3709. };
  3710.  
  3711. // Locks a vehicle
  3712. class Lock: ExileAbstractAction
  3713. {
  3714. title = "Lock";
  3715. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  3716. action = "true spawn ExileClient_object_lock_toggle";
  3717. };
  3718.  
  3719. // Unlocks a vehicle
  3720. class Unlock: ExileAbstractAction
  3721. {
  3722. title = "Unlock";
  3723. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3724. action = "false spawn ExileClient_object_lock_toggle";
  3725. };
  3726.  
  3727. // Hot-wires a vehicle
  3728. class Hotwire: ExileAbstractAction
  3729. {
  3730. title = "Hotwire";
  3731. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  3732. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  3733. };
  3734.  
  3735. // Repairs a vehicle to 100%. Requires Duckttape
  3736. class Repair: ExileAbstractAction
  3737. {
  3738. title = "Repair";
  3739. condition = "true";
  3740. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  3741. };
  3742.  
  3743. // Flips a vehicle so the player doesnt have to call an admin
  3744. // Check if vector up is fucked
  3745. class Flip: ExileAbstractAction
  3746. {
  3747. title = "Flip";
  3748. condition = "call ExileClient_object_vehicle_interaction_show";
  3749. action = "_this call ExileClient_object_vehicle_flip";
  3750. };
  3751.  
  3752. // Fills fuel from a can into a car
  3753. class Refuel: ExileAbstractAction
  3754. {
  3755. title = "Refuel";
  3756. condition = "call ExileClient_object_vehicle_interaction_show";
  3757. action = "_this call ExileClient_object_vehicle_refuel";
  3758. };
  3759.  
  3760. // Drains fuel from a car into an empty jerry can
  3761. class DrainFuel: ExileAbstractAction
  3762. {
  3763. title = "Drain Fuel";
  3764. condition = "call ExileClient_object_vehicle_interaction_show";
  3765. action = "_this call ExileClient_object_vehicle_drain";
  3766. };
  3767.  
  3768. class RotateLeft: ExileAbstractAction
  3769. {
  3770. title = "Rotate Left";
  3771. condition = "call ExileClient_object_vehicle_interaction_show";
  3772. action = "[ExileClientInteractionObject,-15] call ExileClient_object_vehicle_rotate";
  3773. };
  3774.  
  3775. class RotateRight: ExileAbstractAction
  3776. {
  3777. title = "Rotate Right";
  3778. condition = "call ExileClient_object_vehicle_interaction_show";
  3779. action = "[ExileClientInteractionObject,15] call ExileClient_object_vehicle_rotate";
  3780. };
  3781. };
  3782. };
  3783.  
  3784. class Safe
  3785. {
  3786. targetType = 2;
  3787. target = "Exile_Container_Safe";
  3788.  
  3789. class Actions
  3790. {
  3791. class ScanLock: ExileAbstractAction
  3792. {
  3793. title = "Scan Lock";
  3794. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1) && !ExilePlayerInSafezone";
  3795. action = "_this call ExileClient_object_lock_scan";
  3796. };
  3797.  
  3798. // Locks a vehicle
  3799. class Lock : ExileAbstractAction
  3800. {
  3801. title = "Lock";
  3802. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3803. action = "true spawn ExileClient_object_lock_toggle";
  3804. };
  3805.  
  3806. class HackSafe : ExileAbstractAction
  3807. {
  3808. title = "Hack Safe";
  3809. condition = "call ExAd_fnc_canHackSafe";
  3810. action = "_this spawn ExAd_fnc_startHack";
  3811. };
  3812.  
  3813. class Unlock : ExileAbstractAction
  3814. {
  3815. title = "Unlock";
  3816. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3817. action = "false spawn ExileClient_object_lock_toggle";
  3818. };
  3819.  
  3820. class Pack : ExileAbstractAction
  3821. {
  3822. title = "Pack";
  3823. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3824. action = "_this spawn ExileClient_object_container_pack";
  3825. };
  3826.  
  3827. class SetPinCode : ExileAbstractAction
  3828. {
  3829. title = "Set PIN";
  3830. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3831. action = "_this spawn ExileClient_object_lock_setPin";
  3832. };
  3833. };
  3834. };
  3835.  
  3836. class Laptop
  3837. {
  3838. targetType = 2;
  3839. target = "Exile_Construction_Laptop_Static";
  3840.  
  3841. class Actions
  3842. {
  3843. class CameraSystem: ExileAbstractAction
  3844. {
  3845. title = "CCTV Access";
  3846. condition = "((ExileClientInteractionObject animationPhase 'LaptopLidRotation') >= 0.5)";
  3847. action = "_this call ExileClient_gui_baseCamera_show";
  3848. };
  3849.  
  3850. class StopHack: ExileAbstractAction
  3851. {
  3852. title = "Interupt Hack";
  3853. condition = "(ExileClientInteractionObject getVariable ['ExAd_HACKING_IN_PROGRESS', false])";
  3854. action = "_this spawn ExAd_fnc_stopHack";
  3855. };
  3856. };
  3857. };
  3858.  
  3859. class SupplyBox
  3860. {
  3861. targetType = 2;
  3862. target = "Exile_Container_SupplyBox";
  3863.  
  3864. class Actions
  3865. {
  3866. class Mount: ExileAbstractAction
  3867. {
  3868. title = "Mount";
  3869. condition = "(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3870. action = "_this call ExileClient_object_supplyBox_mount";
  3871. };
  3872.  
  3873. class Install: ExileAbstractAction
  3874. {
  3875. title = "Install";
  3876. condition = "isNull (attachedTo ExileClientInteractionObject) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3877. action = "_this call ExileClient_object_supplyBox_install";
  3878. };
  3879.  
  3880. class Unmount: ExileAbstractAction
  3881. {
  3882. title = "Unmount";
  3883. condition = "!(isNull (attachedTo ExileClientInteractionObject)) && ((ExileClientInteractionObject getvariable ['ExileOwnerUID',1]) isEqualTo 1)";
  3884. action = "_this call ExileClient_object_supplyBox_unmount";
  3885. };
  3886. };
  3887. };
  3888.  
  3889. class Drawbridge
  3890. {
  3891. targetType = 2;
  3892. target = "Exile_Construction_WoodDrawBridge_Abstract";
  3893.  
  3894. class Actions
  3895. {
  3896. class Lower: ExileAbstractAction
  3897. {
  3898. title = "Lower";
  3899. condition = "ExileClientInteractionObject call ExileClient_object_construction_openBridgeShow";
  3900. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 0];";
  3901. };
  3902.  
  3903. class Raise: ExileAbstractAction
  3904. {
  3905. title = "Raise";
  3906. condition = "((ExileClientInteractionObject animationSourcePhase 'DrawBridge_Source') < 0.5)";
  3907. action = "ExileClientInteractionObject animateSource ['DrawBridge_Source', 2]";
  3908. };
  3909. };
  3910. };
  3911.  
  3912. class Construction
  3913. {
  3914. targetType = 2;
  3915. target = "Exile_Construction_Abstract_Static";
  3916.  
  3917. class Actions
  3918. {
  3919. class ScanLock: ExileAbstractAction
  3920. {
  3921. title = "Scan Lock";
  3922. condition = "('Exile_Item_ThermalScannerPro' in (magazines player)) && !((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 1)";
  3923. action = "_this call ExileClient_object_lock_scan";
  3924. };
  3925.  
  3926. class Grind : ExileAbstractAction
  3927. {
  3928. title = "Grind Lock";
  3929. condition = "call ExAd_fnc_canGrindLock";
  3930. action = "_this spawn ExAd_fnc_grindLock";
  3931. };
  3932.  
  3933. class RestoreLock : ExileAbstractAction
  3934. {
  3935. title = "Restore Lock";
  3936. condition = "_object call ExAd_fnc_canRestoreLock";
  3937. action = "_this spawn ExAd_fnc_restoreLock";
  3938. };
  3939.  
  3940. class Unlock : ExileAbstractAction
  3941. {
  3942. title = "Unlock";
  3943. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo -1)";
  3944. action = "false spawn ExileClient_object_lock_toggle";
  3945. };
  3946.  
  3947. class Lock : ExileAbstractAction
  3948. {
  3949. title = "Lock";
  3950. condition = "((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  3951. action = "true spawn ExileClient_object_lock_toggle";
  3952. };
  3953.  
  3954. // Picks up the construction so you can move it
  3955. class Move: ExileAbstractAction
  3956. {
  3957. title = "Move";
  3958. condition = "call ExileClient_util_world_isInOwnTerritory";
  3959. action = "_this spawn ExileClient_object_construction_move";
  3960. };
  3961.  
  3962. // Removes the construction.
  3963. class Deconstruct: ExileAbstractAction
  3964. {
  3965. title = "Remove";
  3966. condition = "call ExileClient_util_world_isInOwnTerritory";
  3967. action = "_this spawn ExileClient_object_construction_deconstruct";
  3968. };
  3969.  
  3970. class AddALock : ExileAbstractAction
  3971. {
  3972. title = "Add a Lock";
  3973. condition = "call ExileClient_object_construction_lockAddShow";
  3974. action = "_this spawn ExileClient_object_construction_lockAdd";
  3975. };
  3976.  
  3977. class Upgrade : ExileAbstractAction
  3978. {
  3979. title = "Upgrade";
  3980. condition = "call ExileClient_object_construction_upgradeShow";
  3981. action = "_this call ExileClient_object_construction_upgrade";
  3982. };
  3983.  
  3984. class MakeBoom : ExileAbstractAction
  3985. {
  3986. title = "Plant charge";
  3987. condition = "call ExileClient_system_breaching_condition";
  3988. action = "_this call ExileClient_system_breaching_action";
  3989. };
  3990.  
  3991. class Repair : ExileAbstractAction
  3992. {
  3993. title = "Repair";
  3994. condition = "(!((ExileClientInteractionObject getVariable ['ExileConstructionDamage',0]) isEqualTo 0)) && (call ExileClient_util_world_isInOwnTerritory)";
  3995. action = "_this call ExileClient_object_construction_repair";
  3996. };
  3997.  
  3998. };
  3999. };
  4000.  
  4001. /*
  4002. Tent, Storage crate etc.
  4003. */
  4004. class Container
  4005. {
  4006. targetType = 2;
  4007. target = "Exile_Container_Abstract";
  4008.  
  4009. class Actions
  4010. {
  4011. class Pack
  4012. {
  4013. title = "Pack";
  4014. condition = "!((typeOf ExileClientInteractionObject) isEqualTo 'Exile_Container_SupplyBox')";
  4015. action = "_this spawn ExileClient_object_container_pack";
  4016. };
  4017. // Picks up the container so you can move it
  4018. class Move: ExileAbstractAction
  4019. {
  4020. title = "Move";
  4021. condition = "(getNumber(configFile >> 'CfgVehicles' >> typeOf ExileClientInteractionObject >> 'exileIsLockable') isEqualTo 0) || ((ExileClientInteractionObject getvariable ['ExileIsLocked',1]) isEqualTo 0)";
  4022. action = "_this spawn ExileClient_object_construction_move";
  4023. };
  4024. };
  4025. };
  4026.  
  4027. class Flag
  4028. {
  4029. targetType = 2;
  4030. target = "Exile_Construction_Flag_Static";
  4031.  
  4032. class Actions
  4033. {
  4034. /*
  4035. class Manage : ExileAbstractAction
  4036. {
  4037. title = "Manage";
  4038. condition = "true";
  4039. action = "_this call ExileClient_gui_baseManagement_event_show";
  4040. };
  4041. */
  4042. class StealFlag: ExileAbstractAction
  4043. {
  4044. title = "Steal Flag";
  4045. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',1]) isEqualTo 0)";
  4046. action = "['StealFlag', _this select 0] call ExileClient_action_execute";
  4047. };
  4048.  
  4049. class HackVG : ExileAbstractAction
  4050. {
  4051. title = "Hack Virtual Garage";
  4052. condition = "call ExAd_fnc_canHackVG";
  4053. action = "_this spawn ExAd_fnc_startHack";
  4054. };
  4055.  
  4056. class RestoreFlag: ExileAbstractAction
  4057. {
  4058. title = "Restore Flag";
  4059. condition = "((ExileClientInteractionObject getvariable ['ExileFlagStolen',0]) isEqualTo 1)";
  4060. action = "['restoreFlagRequest', [netID ExileClientInteractionObject]] call ExileClient_system_network_send";
  4061. };
  4062. };
  4063. };
  4064.  
  4065. class Boat
  4066. {
  4067. targetType = 2;
  4068. target = "Ship";
  4069.  
  4070. class Actions
  4071. {
  4072. // Locks a vehicle
  4073. class Lock: ExileAbstractAction
  4074. {
  4075. title = "Lock";
  4076. condition = "((locked ExileClientInteractionObject) isEqualTo 0) && ((locked ExileClientInteractionObject) != 1)";
  4077. action = "true spawn ExileClient_object_lock_toggle";
  4078. };
  4079.  
  4080. // Unlocks a vehicle
  4081. class Unlock: ExileAbstractAction
  4082. {
  4083. title = "Unlock";
  4084. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4085. action = "false spawn ExileClient_object_lock_toggle";
  4086. };
  4087.  
  4088. // Hot-wires a vehicle
  4089. class Hotwire: ExileAbstractAction
  4090. {
  4091. title = "Hotwire";
  4092. condition = "((locked ExileClientInteractionObject) isEqualTo 2) && ((locked ExileClientInteractionObject) != 1)";
  4093. action = "['HotwireVehicle', _this select 0] call ExileClient_action_execute";
  4094. };
  4095.  
  4096. // Repairs a vehicle to 100%. Requires Duckttape
  4097. class Repair: ExileAbstractAction
  4098. {
  4099. title = "Repair";
  4100. condition = "true";
  4101. action = "['RepairVehicle', _this select 0] call ExileClient_action_execute";
  4102. };
  4103.  
  4104. // Fills fuel from a can into a car
  4105. class Refuel: ExileAbstractAction
  4106. {
  4107. title = "Refuel";
  4108. condition = "call ExileClient_object_vehicle_interaction_show";
  4109. action = "_this call ExileClient_object_vehicle_refuel";
  4110. };
  4111.  
  4112. // Drains fuel from a car into an empty jerry can
  4113. class DrainFuel: ExileAbstractAction
  4114. {
  4115. title = "Drain Fuel";
  4116. condition = "call ExileClient_object_vehicle_interaction_show";
  4117. action = "_this call ExileClient_object_vehicle_drain";
  4118. };
  4119.  
  4120. // Pushes a boat into look direction to move into water
  4121. class Push: ExileAbstractAction
  4122. {
  4123. title = "Fus Ro Dah!";
  4124. condition = "((crew ExileClientInteractionObject) isEqualTo [])";
  4125. action = "_this call ExileClient_object_vehicle_push";
  4126. };
  4127. };
  4128. };
  4129.  
  4130. class Bikes
  4131. {
  4132. targetType = 2;
  4133. target = "Bicycle";
  4134.  
  4135. class Actions
  4136. {
  4137. class Flip: ExileAbstractAction
  4138. {
  4139. title = "Flip";
  4140. condition = "true";
  4141. action = "_this call ExileClient_object_vehicle_flip";
  4142. };
  4143.  
  4144. class PackDeployedVehicle: ExileAbstractAction
  4145. {
  4146. title = "Pack Bike";
  4147. condition = "call ExAd_XM8_DV_fnc_canPack";
  4148. action = "call ExAd_XM8_DV_fnc_pack";
  4149. };
  4150. };
  4151. };
  4152.  
  4153. class Player
  4154. {
  4155. targetType = 2;
  4156. target = "Exile_Unit_Player";
  4157.  
  4158. class Actions
  4159. {
  4160. class Free: ExileAbstractAction
  4161. {
  4162. title = "Free";
  4163. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  4164. action = "_this call ExileClient_object_handcuffs_free";
  4165. };
  4166.  
  4167. class Search: ExileAbstractAction
  4168. {
  4169. title = "Search Gear";
  4170. condition = "(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['ExileIsHandcuffed', false]) && !ExileClientIsHandcuffed";
  4171. action = "_this call ExileClient_object_handcuffs_searchGear";
  4172. };
  4173.  
  4174. class Identify: ExileAbstractAction
  4175. {
  4176. title = "Identify Body";
  4177. condition = "!(alive ExileClientInteractionObject)";
  4178. action = "_this call ExileClient_object_player_identifyBody";
  4179. };
  4180.  
  4181. class HideCorpse: ExileAbstractAction
  4182. {
  4183. title = "Hide Body";
  4184. condition = "!(alive ExileClientInteractionObject) && ('Exile_Melee_Shovel' isEqualTo (currentWeapon player))";
  4185. action = "['HideBody', (_this select 0)] call ExileClient_action_execute";
  4186. };
  4187. };
  4188. };
  4189.  
  4190. class Animal
  4191. {
  4192. targetType = 2;
  4193. target = "Exile_Animal_Abstract";
  4194.  
  4195. class Actions
  4196. {
  4197. class Gut: ExileAbstractAction
  4198. {
  4199. title = "Gut Animal";
  4200. condition = "!(alive ExileClientInteractionObject) && (ExileClientInteractionObject getVariable ['CanBeGutted', false])";
  4201. action = "['GutAnimal', ExileClientInteractionObject] call ExileClient_action_execute";
  4202. };
  4203. };
  4204. };
  4205. };
  4206. /**
  4207. * Classname is used for reference
  4208. * name is displayed in crafting requirements
  4209. * models is used for crafting and interaction menus
  4210. */
  4211. class CfgInteractionModels
  4212. {
  4213. class WaterSource
  4214. {
  4215. name = "Water tanks, barrels, coolers or pumps";
  4216. models[] =
  4217. {
  4218. "barrelwater_f",
  4219. "barrelwater_grey_f",
  4220. "waterbarrel_f",
  4221. "watertank_f",
  4222. "Tank_rust_F",// added new
  4223. "Sink_F",// added new
  4224. "Waterpump_01_F",//added new
  4225. "stallwater_f",
  4226. "waterpump_01_f",
  4227. "water_source_f",
  4228.  
  4229. // Namalsk
  4230. "wellpump",
  4231. "Land_jhad_stand_water",
  4232. "Land_Jbad_Misc_Well_L",
  4233. "Land_jbad_Fridge",
  4234. "Land_jbad_reservoir",
  4235. "Land_jbad_teapot",
  4236. "Land_KBud",
  4237.  
  4238.  
  4239. //Tanoa
  4240. "watertank_01_f",
  4241. "watertank_02_f",
  4242. "watertank_03_f",
  4243. "watertank_04_f"
  4244. };
  4245. };
  4246.  
  4247. class CleanWaterSource
  4248. {
  4249. name = "Water cooler";
  4250. models[] =
  4251. {
  4252. "watercooler"
  4253. };
  4254. };
  4255.  
  4256. class WorkBench
  4257. {
  4258. name = "Work Bench";
  4259. models[] =
  4260. {
  4261. "workstand_f.p3d"
  4262. };
  4263. };
  4264.  
  4265. class ShippingContainerSource
  4266. {
  4267. name = "Shipping Containers";
  4268. models[] =
  4269. {
  4270. // Arma 3
  4271. "CargoBox_V1_F",
  4272. "Cargo20_blue_F",
  4273. "Cargo20_brick_red_F",
  4274. "Cargo20_cyan_F",
  4275. "Cargo20_grey_F",
  4276. "Cargo20_light_blue_F",
  4277. "Cargo20_light_green_F",
  4278. "Cargo20_military_green_F",
  4279. "Cargo20_military_ruins_F",
  4280. "Cargo20_orange_F",
  4281. "Cargo20_red_F",
  4282. "Cargo20_sand_F",
  4283. "Cargo20_white_F",
  4284. "Cargo20_yellow_F",
  4285. "Cargo40_blue_F",
  4286. "Cargo40_brick_red_F",
  4287. "Cargo40_cyan_F",
  4288. "Cargo40_grey_F",
  4289. "Cargo40_light_blue_F",
  4290. "Cargo40_light_green_F",
  4291. "Cargo40_military_green_F",
  4292. "Cargo40_orange_F",
  4293. "Cargo40_red_F",
  4294. "Cargo40_sand_F",
  4295. "Cargo40_white_F",
  4296. "Cargo40_yellow_F",
  4297.  
  4298. // Namalsk
  4299. "nam_container.p3d",
  4300. "misc_cargo1d.p3d",
  4301. "misc_cargo1b.p3d",
  4302. "misc_cargo1bo.p3d",
  4303. "misc_cargo2c.p3d",
  4304. "misc_cargo1ao.p3d",
  4305.  
  4306. //Tanoa
  4307. "Land_ContainerLine_01_F",
  4308. "Land_ContainerLine_02_F",
  4309. "Land_ContainerLine_03_F",
  4310.  
  4311. // Also allow wrecks
  4312. "wreck_"
  4313. /*
  4314. "wreck_bmp2_f.p3d",
  4315. "wreck_brdm2_f.p3d",
  4316. "wreck_car2_f.p3d",
  4317. "wreck_car3_f.p3d",
  4318. "wreck_car_f.p3d",
  4319. "wreck_cardismantled_f.p3d",
  4320. "wreck_hmmwv_f.p3d",
  4321. "wreck_hunter_f.p3d",
  4322. "wreck_offroad2_f.p3d",
  4323. "wreck_offroad_f.p3d",
  4324. "wreck_skodovka_f.p3d",
  4325. "wreck_slammer_f.p3d",
  4326. "wreck_slammer_hull_f.p3d",
  4327. "wreck_slammer_turret_f.p3d",
  4328. "wreck_t72_hull_f.p3d",
  4329. "wreck_t72_turret_f.p3d",
  4330. "wreck_truck_dropside_f.p3d",
  4331. "wreck_truck_f.p3d",
  4332. "wreck_uaz_f.p3d",
  4333. "wreck_ural_f.p3d"
  4334. "wreck_van_f.p3d",
  4335. */
  4336.  
  4337.  
  4338. // TODO: Ask community for CUP/AiA model names
  4339. };
  4340. };
  4341.  
  4342. class WoodSource
  4343. {
  4344. name = "Trees";
  4345. models[] =
  4346. {
  4347. " t_",
  4348. " bo_t_",
  4349.  
  4350. // A2 trees
  4351. " str_",
  4352. " Smrk_",
  4353. " les_",
  4354. " brg_"
  4355. };
  4356. };
  4357.  
  4358. // TODO: Add https://community.bistudio.com/wikidata/images/thumb/6/60/Arma3_CfgVehicles_Land_Tank_rust_F.jpg/150px-Arma3_CfgVehicles_Land_Tank_rust_F.jpg
  4359. class FuelSource
  4360. {
  4361. name = "Fuel pumps, stations or barrels";
  4362. models[] =
  4363. {
  4364. "fuelstation_feed_f.p3d",
  4365. "metalbarrel_f.p3d",
  4366. "flexibletank_01_f.p3d",
  4367. "fs_feed_f.p3d",
  4368. //Tanoa
  4369. "fuelstation_01_pump_f.p3d",
  4370. "fuelstation_02_pump_f.p3d"
  4371. };
  4372. };
  4373. };
  4374. class CfgLocker
  4375. {
  4376. numbersOnly = "0123456789";
  4377.  
  4378. maxDeposit = 500000;
  4379. };
  4380.  
  4381. class CfgPlayer
  4382. {
  4383. // In minutes ammount of time it takes to go from 100 - 0 if stationary
  4384. hungerDecay = 90;
  4385. thirstDecay = 60;
  4386.  
  4387. // Damage taken from 0 (health||thirst)/sec
  4388. healthDecay = 5.0;
  4389.  
  4390. // Health regen if over BOTH
  4391. thirstRegen = 90;
  4392. hungerRegen = 90;
  4393.  
  4394. // IF above meet recover HP%/MIN
  4395. recoveryPerMinute = 2;
  4396.  
  4397. // Set custom aim precision coefficient for weapon sway
  4398. // https://community.bistudio.com/wiki/Arma_3_Stamina
  4399. // Set to -1 if you want to use Arma 3 default value
  4400. // setCustomAimCoef
  4401. customAimCoefficient = 0.5;
  4402.  
  4403. // 0 or 1
  4404. enableFatigue = 0;
  4405. enableStamina = 0;
  4406.  
  4407. disableMapDrawing = 1;
  4408.  
  4409. // Use the current gradient to affect the players movement when autorunning.
  4410. // 0 == default exile auto run
  4411. useGradientAffectedAutoRun = 0;
  4412. };
  4413. class CfgSlothMachine
  4414. {
  4415. spinCost = 100;
  4416. Jackpot = 10100;
  4417.  
  4418. chances[] =
  4419. {
  4420. {85, ""}, // 85% = Nothing
  4421. {95, "Level1"}, // 10% = 1pt
  4422. {96, "Level2"}, // 1% = 10pt
  4423. {97, "Level3"}, // 1% = 25pt
  4424. {98, "Level4"}, // 1% = 50pt
  4425. {99, "Level5"}, // 1% = 100pt
  4426. {100, "Jackpot"} // 1% = Jackpot
  4427. };
  4428.  
  4429. class Prizes
  4430. {
  4431. class Level1
  4432. {
  4433. symbol = "\exile_assets\texture\item\Exile_Item_ToiletPaper.paa";
  4434. prize = 101;
  4435. };
  4436.  
  4437. class Level2
  4438. {
  4439. symbol = "\exile_assets\texture\item\Exile_Item_CockONut.paa";
  4440. prize = 110;
  4441. };
  4442.  
  4443. class Level3
  4444. {
  4445. symbol = "\exile_assets\texture\item\Exile_Item_Beer.paa";
  4446. prize = 125;
  4447. };
  4448.  
  4449. class Level4
  4450. {
  4451. symbol = "\exile_assets\texture\item\Exile_Item_Knife.paa";
  4452. prize = 150;
  4453. };
  4454.  
  4455. class Level5
  4456. {
  4457. symbol = "\exile_assets\texture\item\Exile_Item_Safe.paa";
  4458. prize = 200;
  4459. };
  4460.  
  4461. class Jackpot
  4462. {
  4463. symbol = "\exile_assets\texture\item\Exile_Item_XmasPresent.paa";
  4464. };
  4465. };
  4466. };
  4467. class CfgTerritories
  4468. {
  4469. // Base Cost / Radius
  4470. // Level 1 is allways for Pop Tabs, >= 2 for Respect
  4471. prices[] =
  4472. {
  4473. // Purchase Price Radius Number of Objects
  4474. {5000, 15, 30 }, // Level 1
  4475. {10000, 30, 60 }, // Level 2
  4476. {15000, 45, 90 }, // Level 3
  4477. {20000, 60, 120 }, // Level 4
  4478. {25000, 75, 150 }, // Level 5
  4479. {30000, 90, 180 }, // Level 6
  4480. {35000, 105, 210 }, // Level 7
  4481. {40000, 120, 240 }, // Level 8
  4482. {45000, 135, 270 }, // Level 9
  4483. {50000, 150, 300 }, // Level 10
  4484. {55000, 165, 330 }, // Level 11
  4485. {60000, 180, 360 }, // Level 12
  4486. {65000, 195, 390 }, // Level 13
  4487. {70000, 210, 420 }, // Level 14
  4488. {75000, 226, 450 } // Level 15
  4489. };
  4490.  
  4491. // A shortcut of the above maximum radius
  4492. maximumRadius = 226;
  4493.  
  4494. // The above * 2 plus coverving the 20m you can move while placing things
  4495. minimumDistanceToOtherTerritories = 325;
  4496.  
  4497. // Maximum number of territories a player can own
  4498. maximumNumberOfTerritoriesPerPlayer = 2;
  4499.  
  4500. /**
  4501. * Defines the minimum distance to safe zones / trader cities where players
  4502. * cannot build territories
  4503. */
  4504. minimumDistanceToTraderZones = 1000;
  4505.  
  4506. /**
  4507. * Defines the minimum distance to spawn zones where players
  4508. * cannot build territories
  4509. */
  4510. minimumDistanceToSpawnZones = 1000;
  4511.  
  4512. // Amount of pop tabs per object to pay
  4513. popTabAmountPerObject = 10;
  4514. };
  4515. class CfgTraderCategories
  4516. {
  4517. //#include "EBM\traders.hpp"
  4518.  
  4519. class Community
  4520. {
  4521. name = "Community Items";
  4522. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4523. items[] =
  4524. {
  4525. // Add your items here <3
  4526. };
  4527. };
  4528.  
  4529. class Community2
  4530. {
  4531. name = "Community Items 2";
  4532. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4533. items[] =
  4534. {
  4535. // Add your items here <3
  4536. };
  4537. };
  4538.  
  4539. class Community3
  4540. {
  4541. name = "Community Items 3";
  4542. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4543. items[] =
  4544. {
  4545. // Add your items here <3
  4546. };
  4547. };
  4548.  
  4549. class Community4
  4550. {
  4551. name = "Community Items 4";
  4552. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4553. items[] =
  4554. {
  4555. // Add your items here <3
  4556. };
  4557. };
  4558.  
  4559. class Community5
  4560. {
  4561. name = "Community Items 5";
  4562. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4563. items[] =
  4564. {
  4565. // Add your items here <3
  4566. };
  4567. };
  4568.  
  4569. class Community6
  4570. {
  4571. name = "Community Items 6";
  4572. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4573. items[] =
  4574. {
  4575. // Add your items here <3
  4576. };
  4577. };
  4578.  
  4579. class Community7
  4580. {
  4581. name = "Community Items 7";
  4582. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4583. items[] =
  4584. {
  4585. // Add your items here <3
  4586. };
  4587. };
  4588.  
  4589. class Community8
  4590. {
  4591. name = "Community Items 8";
  4592. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4593. items[] =
  4594. {
  4595. // Add your items here <3
  4596. };
  4597. };
  4598.  
  4599. class Community9
  4600. {
  4601. name = "Community Items 9";
  4602. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4603. items[] =
  4604. {
  4605. // Add your items here <3
  4606. };
  4607. };
  4608.  
  4609. class Community10
  4610. {
  4611. name = "Community Items 10";
  4612. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4613. items[] =
  4614. {
  4615. // Add your items here <3
  4616. };
  4617. };
  4618.  
  4619. class Uniforms
  4620. {
  4621. name = "Uniforms";
  4622. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\uniform_ca.paa";
  4623. items[] =
  4624. {
  4625. "U_C_Journalist",
  4626. "U_C_Poloshirt_blue",
  4627. "U_C_Poloshirt_burgundy",
  4628. "U_C_Poloshirt_salmon",
  4629. "U_C_Poloshirt_stripped",
  4630. "U_C_Poloshirt_tricolour",
  4631. "U_C_Poor_1",
  4632. "U_C_Poor_2",
  4633. "U_C_Poor_shorts_1",
  4634. "U_C_Scientist",
  4635. "U_OrestesBody",
  4636. "U_Rangemaster",
  4637. "U_NikosAgedBody",
  4638. "U_NikosBody",
  4639. "U_Competitor",
  4640. "U_B_CombatUniform_mcam",
  4641. "U_B_CombatUniform_mcam_tshirt",
  4642. "U_B_CombatUniform_mcam_vest",
  4643. "U_B_CombatUniform_mcam_worn",
  4644. "U_B_CTRG_1",
  4645. "U_B_CTRG_2",
  4646. "U_B_CTRG_3",
  4647. "U_I_CombatUniform",
  4648. "U_I_CombatUniform_shortsleeve",
  4649. "U_I_CombatUniform_tshirt",
  4650. "U_I_OfficerUniform",
  4651. "U_O_CombatUniform_ocamo",
  4652. "U_O_CombatUniform_oucamo",
  4653. "U_O_OfficerUniform_ocamo",
  4654. "U_B_SpecopsUniform_sgg",
  4655. "U_O_SpecopsUniform_blk",
  4656. "U_O_SpecopsUniform_ocamo",
  4657. "U_I_G_Story_Protagonist_F",
  4658. "Exile_Uniform_Woodland",
  4659. "U_C_HunterBody_grn",
  4660. "U_IG_Guerilla1_1",
  4661. "U_IG_Guerilla2_1",
  4662. "U_IG_Guerilla2_2",
  4663. "U_IG_Guerilla2_3",
  4664. "U_IG_Guerilla3_1",
  4665. "U_BG_Guerilla2_1",
  4666. "U_IG_Guerilla3_2",
  4667. "U_BG_Guerrilla_6_1",
  4668. "U_BG_Guerilla1_1",
  4669. "U_BG_Guerilla2_2",
  4670. "U_BG_Guerilla2_3",
  4671. "U_BG_Guerilla3_1",
  4672. "U_BG_leader",
  4673. "U_IG_leader",
  4674. "U_I_G_resistanceLeader_F",
  4675. /*"U_B_FullGhillie_ard",
  4676. "U_B_FullGhillie_lsh",
  4677. "U_B_FullGhillie_sard",
  4678. "U_B_GhillieSuit",
  4679. "U_I_FullGhillie_ard",
  4680. "U_I_FullGhillie_lsh",
  4681. "U_I_FullGhillie_sard",
  4682. "U_I_GhillieSuit",
  4683. "U_O_FullGhillie_ard",
  4684. "U_O_FullGhillie_lsh",
  4685. "U_O_FullGhillie_sard",
  4686. "U_O_GhillieSuit",*/
  4687. "U_I_Wetsuit",
  4688. "U_O_Wetsuit",
  4689. "U_B_Wetsuit",
  4690. "U_B_survival_uniform",
  4691. "U_B_HeliPilotCoveralls",
  4692. "U_I_HeliPilotCoveralls",
  4693. "U_B_PilotCoveralls",
  4694. "U_I_pilotCoveralls",
  4695. "U_O_PilotCoveralls",
  4696. //Apex
  4697. "U_B_T_Soldier_F",
  4698. "U_B_T_Soldier_AR_F",
  4699. "U_B_T_Soldier_SL_F",
  4700. //"U_B_T_Sniper_F",
  4701. //"U_B_T_FullGhillie_tna_F",
  4702. "U_B_CTRG_Soldier_F",
  4703. "U_B_CTRG_Soldier_2_F",
  4704. "U_B_CTRG_Soldier_3_F",
  4705. "U_B_GEN_Soldier_F",
  4706. "U_B_GEN_Commander_F",
  4707. "U_O_T_Soldier_F",
  4708. "U_O_T_Officer_F",
  4709. //"U_O_T_Sniper_F",
  4710. //"U_O_T_FullGhillie_tna_F",
  4711. "U_O_V_Soldier_Viper_F",
  4712. "U_O_V_Soldier_Viper_hex_F",
  4713. "U_I_C_Soldier_Para_1_F",
  4714. "U_I_C_Soldier_Para_2_F",
  4715. "U_I_C_Soldier_Para_3_F",
  4716. "U_I_C_Soldier_Para_4_F",
  4717. "U_I_C_Soldier_Para_5_F",
  4718. "U_I_C_Soldier_Bandit_1_F",
  4719. "U_I_C_Soldier_Bandit_2_F",
  4720. "U_I_C_Soldier_Bandit_3_F",
  4721. "U_I_C_Soldier_Bandit_4_F",
  4722. "U_I_C_Soldier_Bandit_5_F",
  4723. "U_I_C_Soldier_Camo_F",
  4724. "U_C_man_sport_1_F",
  4725. "U_C_man_sport_2_F",
  4726. "U_C_man_sport_3_F",
  4727. "U_C_Man_casual_1_F",
  4728. "U_C_Man_casual_2_F",
  4729. "U_C_Man_casual_3_F",
  4730. "U_C_Man_casual_4_F",
  4731. "U_C_Man_casual_5_F",
  4732. "U_C_Man_casual_6_F",
  4733. "U_B_CTRG_Soldier_urb_1_F",
  4734. "U_B_CTRG_Soldier_urb_2_F",
  4735. "U_B_CTRG_Soldier_urb_3_F"
  4736. };
  4737. };
  4738.  
  4739. class Vests
  4740. {
  4741. name = "Vests";
  4742. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\vest_ca.paa";
  4743. items[] =
  4744. {
  4745. "V_Press_F",
  4746. "V_Rangemaster_belt",
  4747. "V_TacVest_blk",
  4748. "V_TacVest_blk_POLICE",
  4749. "V_TacVest_brn",
  4750. "V_TacVest_camo",
  4751. "V_TacVest_khk",
  4752. "V_TacVest_oli",
  4753. "V_TacVestCamo_khk",
  4754. "V_TacVestIR_blk",
  4755. "V_I_G_resistanceLeader_F",
  4756. "V_BandollierB_blk",
  4757. "V_BandollierB_cbr",
  4758. "V_BandollierB_khk",
  4759. "V_BandollierB_oli",
  4760. "V_BandollierB_rgr",
  4761. "V_Chestrig_blk",
  4762. "V_Chestrig_khk",
  4763. "V_Chestrig_oli",
  4764. "V_Chestrig_rgr",
  4765. "V_HarnessO_brn",
  4766. "V_HarnessO_gry",
  4767. "V_HarnessOGL_brn",
  4768. "V_HarnessOGL_gry",
  4769. "V_HarnessOSpec_brn",
  4770. "V_HarnessOSpec_gry",
  4771. "V_PlateCarrier1_blk",
  4772. "V_PlateCarrier1_rgr",
  4773. "V_PlateCarrier2_rgr",
  4774. "V_PlateCarrier3_rgr",
  4775. "V_PlateCarrierGL_blk",
  4776. "V_PlateCarrierGL_mtp",
  4777. "V_PlateCarrierGL_rgr",
  4778. "V_PlateCarrierH_CTRG",
  4779. "V_PlateCarrierIA1_dgtl",
  4780. "V_PlateCarrierIA2_dgtl",
  4781. "V_PlateCarrierIAGL_dgtl",
  4782. "V_PlateCarrierIAGL_oli",
  4783. "V_PlateCarrierL_CTRG",
  4784. "V_PlateCarrierSpec_blk",
  4785. "V_PlateCarrierSpec_mtp",
  4786. "V_PlateCarrierSpec_rgr",
  4787. //Apex
  4788. "V_TacChestrig_grn_F",
  4789. "V_TacChestrig_oli_F",
  4790. "V_TacChestrig_cbr_F",
  4791. "V_PlateCarrier1_tna_F",
  4792. "V_PlateCarrier2_tna_F",
  4793. "V_PlateCarrierSpec_tna_F",
  4794. "V_PlateCarrierGL_tna_F",
  4795. "V_HarnessO_ghex_F",
  4796. "V_HarnessOGL_ghex_F",
  4797. "V_BandollierB_ghex_F",
  4798. "V_TacVest_gen_F",
  4799. "V_PlateCarrier1_rgr_noflag_F",
  4800. "V_PlateCarrier2_rgr_noflag_F",
  4801. // Jets
  4802. "V_DeckCrew_yellow_F",
  4803. "V_DeckCrew_blue_F",
  4804. "V_DeckCrew_green_F",
  4805. "V_DeckCrew_red_F",
  4806. "V_DeckCrew_white_F",
  4807. "V_DeckCrew_brown_F",
  4808. "V_DeckCrew_violet_F"
  4809. };
  4810. };
  4811.  
  4812. class Headgear
  4813. {
  4814. name = "Headgear";
  4815. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\headgear_ca.paa";
  4816. items[] =
  4817. {
  4818. "Exile_Headgear_SantaHat",
  4819. "Exile_Headgear_SafetyHelmet",
  4820. "H_Cap_blk",
  4821. "H_Cap_blk_Raven",
  4822. "H_Cap_blu",
  4823. "H_Cap_brn_SPECOPS",
  4824. "H_Cap_grn",
  4825. "H_Cap_headphones",
  4826. "H_Cap_khaki_specops_UK",
  4827. "H_Cap_oli",
  4828. "H_Cap_press",
  4829. "H_Cap_red",
  4830. "H_Cap_tan",
  4831. "H_Cap_tan_specops_US",
  4832. "H_Watchcap_blk",
  4833. "H_Watchcap_camo",
  4834. "H_Watchcap_khk",
  4835. "H_Watchcap_sgg",
  4836. "H_MilCap_blue",
  4837. "H_MilCap_dgtl",
  4838. "H_MilCap_mcamo",
  4839. "H_MilCap_ocamo",
  4840. "H_MilCap_oucamo",
  4841. "H_MilCap_rucamo",
  4842. "H_Bandanna_camo",
  4843. "H_Bandanna_cbr",
  4844. "H_Bandanna_gry",
  4845. "H_Bandanna_khk",
  4846. "H_Bandanna_khk_hs",
  4847. "H_Bandanna_mcamo",
  4848. "H_Bandanna_sgg",
  4849. "H_Bandanna_surfer",
  4850. "H_Booniehat_dgtl",
  4851. "H_Booniehat_dirty",
  4852. "H_Booniehat_grn",
  4853. "H_Booniehat_indp",
  4854. "H_Booniehat_khk",
  4855. "H_Booniehat_khk_hs",
  4856. "H_Booniehat_mcamo",
  4857. "H_Booniehat_tan",
  4858. "H_Hat_blue",
  4859. "H_Hat_brown",
  4860. "H_Hat_camo",
  4861. "H_Hat_checker",
  4862. "H_Hat_grey",
  4863. "H_Hat_tan",
  4864. "H_StrawHat",
  4865. "H_StrawHat_dark",
  4866. "H_Beret_02",
  4867. "H_Beret_blk",
  4868. "H_Beret_blk_POLICE",
  4869. "H_Beret_brn_SF",
  4870. "H_Beret_Colonel",
  4871. "H_Beret_grn",
  4872. "H_Beret_grn_SF",
  4873. "H_Beret_ocamo",
  4874. "H_Beret_red",
  4875. "H_Shemag_khk",
  4876. "H_Shemag_olive",
  4877. "H_Shemag_olive_hs",
  4878. "H_Shemag_tan",
  4879. "H_ShemagOpen_khk",
  4880. "H_ShemagOpen_tan",
  4881. "H_TurbanO_blk",
  4882. "H_HelmetB",
  4883. "H_HelmetB_black",
  4884. "H_HelmetB_camo",
  4885. "H_HelmetB_desert",
  4886. "H_HelmetB_grass",
  4887. "H_HelmetB_light",
  4888. "H_HelmetB_light_black",
  4889. "H_HelmetB_light_desert",
  4890. "H_HelmetB_light_grass",
  4891. "H_HelmetB_light_sand",
  4892. "H_HelmetB_light_snakeskin",
  4893. "H_HelmetB_paint",
  4894. "H_HelmetB_plain_blk",
  4895. "H_HelmetB_sand",
  4896. "H_HelmetB_snakeskin",
  4897. "H_HelmetCrew_B",
  4898. "H_HelmetCrew_I",
  4899. "H_HelmetCrew_O",
  4900. "H_HelmetIA",
  4901. "H_HelmetIA_camo",
  4902. "H_HelmetIA_net",
  4903. "H_HelmetLeaderO_ocamo",
  4904. "H_HelmetLeaderO_oucamo",
  4905. "H_HelmetO_ocamo",
  4906. "H_HelmetO_oucamo",
  4907. "H_HelmetSpecB",
  4908. "H_HelmetSpecB_blk",
  4909. "H_HelmetSpecB_paint1",
  4910. "H_HelmetSpecB_paint2",
  4911. "H_HelmetSpecO_blk",
  4912. "H_HelmetSpecO_ocamo",
  4913. "H_CrewHelmetHeli_B",
  4914. "H_CrewHelmetHeli_I",
  4915. "H_CrewHelmetHeli_O",
  4916. "H_HelmetCrew_I",
  4917. "H_HelmetCrew_B",
  4918. "H_HelmetCrew_O",
  4919. "H_PilotHelmetHeli_B",
  4920. "H_PilotHelmetHeli_I",
  4921. "H_PilotHelmetHeli_O",
  4922.  
  4923. //Apex
  4924. "H_Helmet_Skate",
  4925. "H_HelmetB_TI_tna_F",
  4926. //"H_HelmetO_ViperSP_hex_F",
  4927. //"H_HelmetO_ViperSP_ghex_F",
  4928. "H_HelmetB_tna_F",
  4929. "H_HelmetB_Enh_tna_F",
  4930. "H_HelmetB_Light_tna_F",
  4931. "H_HelmetSpecO_ghex_F",
  4932. "H_HelmetLeaderO_ghex_F",
  4933. "H_HelmetO_ghex_F",
  4934. "H_HelmetCrew_O_ghex_F",
  4935. "H_MilCap_tna_F",
  4936. "H_MilCap_ghex_F",
  4937. "H_Booniehat_tna_F",
  4938. "H_Beret_gen_F",
  4939. "H_MilCap_gen_F",
  4940. "H_Cap_oli_Syndikat_F",
  4941. "H_Cap_tan_Syndikat_F",
  4942. "H_Cap_blk_Syndikat_F",
  4943. "H_Cap_grn_Syndikat_F"
  4944. };
  4945. };
  4946.  
  4947. class Glasses
  4948. {
  4949. name = "Glasses";
  4950. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\Goggles_ca.paa";
  4951. items[] =
  4952. {
  4953. "G_Spectacles",
  4954. "G_Spectacles_Tinted",
  4955. "G_Combat",
  4956. "G_Lowprofile",
  4957. "G_Shades_Black",
  4958. "G_Shades_Green",
  4959. "G_Shades_Red",
  4960. "G_Squares",
  4961. "G_Squares_Tinted",
  4962. "G_Sport_BlackWhite",
  4963. "G_Sport_Blackyellow",
  4964. "G_Sport_Greenblack",
  4965. "G_Sport_Checkered",
  4966. "G_Sport_Red",
  4967. "G_Tactical_Black",
  4968. "G_Aviator",
  4969. "G_Lady_Mirror",
  4970. "G_Lady_Dark",
  4971. "G_Lady_Red",
  4972. "G_Lady_Blue",
  4973. "G_Diving",
  4974. "G_B_Diving",
  4975. "G_O_Diving",
  4976. "G_I_Diving",
  4977. "G_Goggles_VR",
  4978. "G_Balaclava_blk",
  4979. "G_Balaclava_oli",
  4980. "G_Balaclava_combat",
  4981. "G_Balaclava_lowprofile",
  4982. "G_Bandanna_blk",
  4983. "G_Bandanna_oli",
  4984. "G_Bandanna_khk",
  4985. "G_Bandanna_tan",
  4986. "G_Bandanna_beast",
  4987. "G_Bandanna_shades",
  4988. "G_Bandanna_sport",
  4989. "G_Bandanna_aviator",
  4990. "G_Shades_Blue",
  4991. "G_Sport_Blackred",
  4992. "G_Tactical_Clear",
  4993. "G_Balaclava_TI_blk_F",
  4994. "G_Balaclava_TI_tna_F",
  4995. "G_Balaclava_TI_G_blk_F",
  4996. "G_Balaclava_TI_G_tna_F",
  4997. "G_Combat_Goggles_tna_F"
  4998. };
  4999. };
  5000.  
  5001. class PointerAttachments
  5002. {
  5003. name = "Pointer Attachments";
  5004. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5005. items[] =
  5006. {
  5007. "acc_flashlight",
  5008. "acc_pointer_IR"
  5009. };
  5010. };
  5011.  
  5012. class BipodAttachments
  5013. {
  5014. name = "Bipod Attachments";
  5015. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itembipod_ca.paa";
  5016. items[] =
  5017. {
  5018. "bipod_01_F_blk",
  5019. "bipod_01_F_mtp",
  5020. "bipod_01_F_snd",
  5021. "bipod_02_F_blk",
  5022. "bipod_02_F_hex",
  5023. "bipod_02_F_tan",
  5024. "bipod_03_F_blk",
  5025. "bipod_03_F_oli",
  5026. //Apex
  5027. "bipod_01_F_khk"
  5028. };
  5029. };
  5030.  
  5031. class MuzzleAttachments
  5032. {
  5033. name = "Suppressor Attachments";
  5034. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemmuzzle_ca.paa";
  5035. items[] =
  5036. {
  5037. "muzzle_snds_338_black",
  5038. "muzzle_snds_338_green",
  5039. "muzzle_snds_338_sand",
  5040. "muzzle_snds_93mmg",
  5041. "muzzle_snds_93mmg_tan",
  5042. "muzzle_snds_acp",
  5043. "muzzle_snds_B",
  5044. "muzzle_snds_H",
  5045. "muzzle_snds_H_MG",
  5046. "muzzle_snds_H_SW",
  5047. "muzzle_snds_L",
  5048. "muzzle_snds_M",
  5049. //Apex
  5050. "muzzle_snds_H_khk_F",
  5051. "muzzle_snds_H_snd_F",
  5052. "muzzle_snds_58_blk_F",
  5053. "muzzle_snds_m_khk_F",
  5054. "muzzle_snds_m_snd_F",
  5055. "muzzle_snds_B_khk_F",
  5056. "muzzle_snds_B_snd_F",
  5057. "muzzle_snds_58_wdm_F",
  5058. "muzzle_snds_65_TI_blk_F",
  5059. "muzzle_snds_65_TI_hex_F",
  5060. "muzzle_snds_65_TI_ghex_F",
  5061. "muzzle_snds_H_MG_blk_F",
  5062. "muzzle_snds_H_MG_khk_F"
  5063. };
  5064. };
  5065.  
  5066. class UAVs
  5067. {
  5068. name = "Unmanned Aerial Vehicles";
  5069. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\gps_ca.paa";
  5070. items[] =
  5071. {
  5072. "I_UavTerminal",
  5073. "I_UAV_01_backpack_F"
  5074. };
  5075. };
  5076.  
  5077. class StaticMGs
  5078. {
  5079. name = "Static Machine Guns";
  5080. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5081. items[] =
  5082. {
  5083. "O_HMG_01_support_F",
  5084. //"O_HMG_01_support_high_F", // Does not seem to work with HMG01, only the lower version does
  5085. "O_HMG_01_weapon_F"
  5086. };
  5087. };
  5088.  
  5089. class OpticAttachments
  5090. {
  5091. name = "Scopes";
  5092. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemoptic_ca.paa";
  5093. items[] =
  5094. {
  5095. "optic_Aco",
  5096. "optic_ACO_grn",
  5097. "optic_ACO_grn_smg",
  5098. "optic_Aco_smg",
  5099. "optic_AMS",
  5100. "optic_AMS_khk",
  5101. "optic_AMS_snd",
  5102. "optic_Arco",
  5103. "optic_DMS",
  5104. "optic_Hamr",
  5105. "optic_Holosight",
  5106. "optic_Holosight_smg",
  5107. "optic_KHS_blk",
  5108. "optic_KHS_hex",
  5109. "optic_KHS_old",
  5110. "optic_KHS_tan",
  5111. "optic_LRPS",
  5112. "optic_MRCO",
  5113. "optic_MRD",
  5114. "optic_Nightstalker",
  5115. "optic_NVS",
  5116. "optic_SOS",
  5117. //"optic_tws",
  5118. //"optic_tws_mg",
  5119. "optic_Yorris",
  5120. //Apex
  5121. "optic_Arco_blk_F",
  5122. "optic_Arco_ghex_F",
  5123. "optic_DMS_ghex_F",
  5124. "optic_Hamr_khk_F",
  5125. "optic_ERCO_blk_F",
  5126. "optic_ERCO_khk_F",
  5127. "optic_ERCO_snd_F",
  5128. "optic_SOS_khk_F",
  5129. "optic_LRPS_tna_F",
  5130. "optic_LRPS_ghex_F",
  5131. "optic_Holosight_blk_F",
  5132. "optic_Holosight_khk_F",
  5133. "optic_Holosight_smg_blk_F"
  5134. };
  5135. };
  5136.  
  5137. class Hardware
  5138. {
  5139. name = "Hardware";
  5140. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5141. items[] =
  5142. {
  5143.  
  5144. "Exile_Item_DuctTape",
  5145. "Exile_Item_ExtensionCord",
  5146. "Exile_Item_FuelCanisterEmpty",
  5147. "Exile_Item_JunkMetal",
  5148. "Exile_Item_LightBulb",
  5149. "Exile_Item_MetalBoard",
  5150. "Exile_Item_MetalPole",
  5151. "Exile_Item_SafeKit",
  5152. "Exile_Item_CamoTentKit",
  5153. "Exile_Item_CodeLock",
  5154. "Exile_Item_MetalScrews"
  5155.  
  5156. /*
  5157. --Not for Sale--
  5158. "Exile_Item_MetalWire",
  5159. "Exile_Item_Laptop",
  5160. "Exile_Item_BaseCameraKit",
  5161. "Exile_Item_MetalHedgehogKit",
  5162. "Exile_Item_Cement",
  5163. "Exile_Item_Sand",
  5164. "Exile_Item_MobilePhone",
  5165. --Unused--
  5166. "Exile_Item_SprayCan_Black",
  5167. "Exile_Item_SprayCan_Red",
  5168. "Exile_Item_SprayCan_Green",
  5169. "Exile_Item_SprayCan_White",
  5170. "Exile_Item_SprayCan_Blue",
  5171. "Exile_Item_CordlessScrewdriver",
  5172. "Exile_Item_FireExtinguisher",
  5173. "Exile_Item_OilCanister",
  5174. "Exile_Item_Hammer",
  5175. "Exile_Item_Carwheel",
  5176. "Exile_Item_SleepingMat",
  5177. "Exile_Item_Defibrillator",
  5178. "Exile_Item_Wrench",
  5179. "Exile_Item_Rope"
  5180. */
  5181. };
  5182. };
  5183.  
  5184. class Food
  5185. {
  5186. name = "Fast Food";
  5187. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5188. items[] =
  5189. {
  5190. "Exile_Item_EMRE",
  5191. "Exile_Item_GloriousKnakworst",
  5192. "Exile_Item_Surstromming",
  5193. "Exile_Item_SausageGravy",
  5194. "Exile_Item_Catfood",
  5195. "Exile_Item_ChristmasTinner",
  5196. "Exile_Item_BBQSandwich",
  5197. "Exile_Item_MacasCheese",
  5198. "Exile_Item_Dogfood",
  5199. "Exile_Item_BeefParts",
  5200. "Exile_Item_Cheathas",
  5201. "Exile_Item_Noodles",
  5202. "Exile_Item_SeedAstics",
  5203. "Exile_Item_Raisins",
  5204. "Exile_Item_Moobar",
  5205. "Exile_Item_InstantCoffee"
  5206.  
  5207. // Hunted Animals
  5208. // Note: Adding these to the trader will defeat the purpose of hunting!
  5209. /*
  5210. "Exile_Item_SheepSteak_Cooked",
  5211. "Exile_Item_AlsatianSteak_Cooked",
  5212. "Exile_Item_CatSharkFilet_Cooked",
  5213. "Exile_Item_FinSteak_Cooked",
  5214. "Exile_Item_GoatSteak_Cooked",
  5215. "Exile_Item_TurtleFilet_Cooked",
  5216. "Exile_Item_TunaFilet_Cooked",
  5217. "Exile_Item_RabbitSteak_Cooked",
  5218. "Exile_Item_ChickenFilet_Cooked",
  5219. "Exile_Item_RoosterFilet_Cooked",
  5220. "Exile_Item_MulletFilet_Cooked",
  5221. "Exile_Item_SalemaFilet_Cooked",
  5222. "Exile_Item_MackerelFilet_Cooked",
  5223. "Exile_Item_OrnateFilet_Cooked",
  5224. "Exile_Item_SnakeFilet_Cooked",
  5225. "Exile_Item_CatSharkFilet_Raw",
  5226. "Exile_Item_TunaFilet_Raw",
  5227. "Exile_Item_AlsatianSteak_Raw",
  5228. "Exile_Item_TurtleFilet_Raw",
  5229. "Exile_Item_SheepSteak_Raw",
  5230. "Exile_Item_FinSteak_Raw",
  5231. "Exile_Item_GoatSteak_Raw",
  5232. "Exile_Item_ChickenFilet_Raw",
  5233. "Exile_Item_RoosterFilet_Raw",
  5234. "Exile_Item_MackerelFilet_Raw",
  5235. "Exile_Item_MulletFilet_Raw",
  5236. "Exile_Item_OrnateFilet_Raw",
  5237. "Exile_Item_RabbitSteak_Raw",
  5238. "Exile_Item_SalemaFilet_Raw",
  5239. "Exile_Item_SnakeFilet_Raw"
  5240. */
  5241. };
  5242. };
  5243.  
  5244. class NonVeganFood
  5245. {
  5246. name = "Non-Vegan Food";
  5247. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5248. items[] =
  5249. {
  5250. "Exile_Item_CatSharkFilet_Raw",
  5251. "Exile_Item_TunaFilet_Raw",
  5252. "Exile_Item_AlsatianSteak_Raw",
  5253. "Exile_Item_TurtleFilet_Raw",
  5254. "Exile_Item_SheepSteak_Raw",
  5255. "Exile_Item_FinSteak_Raw",
  5256. "Exile_Item_GoatSteak_Raw",
  5257. "Exile_Item_ChickenFilet_Raw",
  5258. "Exile_Item_RoosterFilet_Raw",
  5259. "Exile_Item_MackerelFilet_Raw",
  5260. "Exile_Item_MulletFilet_Raw",
  5261. "Exile_Item_OrnateFilet_Raw",
  5262. "Exile_Item_RabbitSteak_Raw",
  5263. "Exile_Item_SalemaFilet_Raw",
  5264. "Exile_Item_SnakeFilet_Raw"
  5265. };
  5266. };
  5267.  
  5268.  
  5269. class Drinks
  5270. {
  5271. name = "Drinks";
  5272. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5273. items[] =
  5274. {
  5275. "Exile_Item_PlasticBottleCoffee",
  5276. "Exile_Item_PowerDrink",
  5277. "Exile_Item_PlasticBottleFreshWater",
  5278. "Exile_Item_Beer",
  5279. "Exile_Item_EnergyDrink",
  5280. "Exile_Item_ChocolateMilk",
  5281. "Exile_Item_MountainDupe",
  5282. "Exile_Item_PlasticBottleEmpty"
  5283. };
  5284. };
  5285.  
  5286. class Tools
  5287. {
  5288. name = "Tools";
  5289. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5290. items[] =
  5291. {
  5292. "Exile_Item_Matches",
  5293. "Exile_Item_CookingPot",
  5294. "Exile_Item_CanOpener",
  5295. "Exile_Item_Handsaw",
  5296. "Exile_Item_Pliers",
  5297. "Exile_Item_Grinder",
  5298. "Exile_Item_Foolbox",
  5299.  
  5300. /*
  5301. "Exile_Item_CordlessScrewdriver",
  5302. "Exile_Item_FireExtinguisher",
  5303. "Exile_Item_Hammer",
  5304. "Exile_Item_OilCanister",
  5305. "Exile_Item_Screwdriver",
  5306. "Exile_Item_Shovel",
  5307. "Exile_Item_Wrench",
  5308. "Exile_Item_SleepingMat",
  5309. "Exile_Item_ToiletPaper",
  5310. "Exile_Item_ZipTie",
  5311. "Exile_Item_BurlapSack",
  5312. "Exile_Item_Bullets_556",
  5313. "Exile_Item_Bullets_762",
  5314. "Exile_Item_WeaponParts",
  5315. */
  5316.  
  5317. "Binocular",
  5318. "Rangefinder",
  5319. /*
  5320. "Laserdesignator",
  5321. "Laserdesignator_02",
  5322. "Laserdesignator_03",
  5323. */
  5324.  
  5325. "ItemGPS",
  5326. "ItemMap",
  5327. "ItemCompass",
  5328. "ItemRadio",
  5329. "ItemWatch",
  5330. "Exile_Item_XM8"
  5331. };
  5332. };
  5333.  
  5334. class FirstAid
  5335. {
  5336. name = "FirstAid";
  5337. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5338. items[] =
  5339. {
  5340. "Exile_Item_InstaDoc",
  5341. "Exile_Item_Bandage",
  5342. "Exile_Item_Vishpirin",
  5343. "Exile_Item_Heatpack",
  5344. "Exile_Item_Defibrillator"
  5345.  
  5346. // Not available in 0.9.4!
  5347. //"Exile_Item_Defibrillator"
  5348. };
  5349. };
  5350.  
  5351. class Navigation
  5352. {
  5353. name = "Special Environment";
  5354. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5355. items[] =
  5356. {
  5357. "B_Parachute",
  5358. "V_RebreatherB",
  5359. "V_RebreatherIA",
  5360. "V_RebreatherIR",
  5361. "Exile_Headgear_GasMask",
  5362. "G_Diving",
  5363. "G_B_Diving",
  5364. "G_O_Diving",
  5365. "G_I_Diving",
  5366. "NVGoggles",
  5367. "NVGoggles_INDEP",
  5368. "NVGoggles_OPFOR",
  5369. "O_NVGoggles_hex_F",
  5370. "O_NVGoggles_urb_F",
  5371. "O_NVGoggles_ghex_F",
  5372. "NVGoggles_tna_F"
  5373. };
  5374. };
  5375.  
  5376. class Backpacks
  5377. {
  5378. name = "Backpacks";
  5379. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\backpack_ca.paa";
  5380. items[] =
  5381. {
  5382. "B_AssaultPack_blk",
  5383. "B_AssaultPack_cbr",
  5384. "B_AssaultPack_dgtl",
  5385. "B_AssaultPack_khk",
  5386. "B_AssaultPack_mcamo",
  5387. "B_AssaultPack_rgr",
  5388. "B_AssaultPack_sgg",
  5389. "B_Bergen_blk",
  5390. "B_Bergen_mcamo",
  5391. "B_Bergen_rgr",
  5392. "B_Bergen_sgg",
  5393. "B_Carryall_cbr",
  5394. "B_Carryall_khk",
  5395. "B_Carryall_mcamo",
  5396. "B_Carryall_ocamo",
  5397. "B_Carryall_oli",
  5398. "B_Carryall_oucamo",
  5399. "B_FieldPack_blk",
  5400. "B_FieldPack_cbr",
  5401. "B_FieldPack_ocamo",
  5402. "B_FieldPack_oucamo",
  5403. "B_HuntingBackpack",
  5404. "B_Kitbag_cbr",
  5405. "B_Kitbag_mcamo",
  5406. "B_Kitbag_sgg",
  5407. "B_OutdoorPack_blk",
  5408. "B_OutdoorPack_blu",
  5409. "B_OutdoorPack_tan",
  5410. "B_TacticalPack_blk",
  5411. "B_TacticalPack_mcamo",
  5412. "B_TacticalPack_ocamo",
  5413. "B_TacticalPack_oli",
  5414. "B_TacticalPack_rgr",
  5415. //Apex
  5416. "B_Bergen_mcamo_F",
  5417. "B_Bergen_dgtl_F",
  5418. "B_Bergen_hex_F",
  5419. "B_Bergen_tna_F",
  5420. "B_AssaultPack_tna_F",
  5421. "B_Carryall_ghex_F",
  5422. "B_FieldPack_ghex_F",
  5423. "B_ViperHarness_blk_F",
  5424. "B_ViperHarness_ghex_F",
  5425. "B_ViperHarness_hex_F",
  5426. "B_ViperHarness_khk_F",
  5427. "B_ViperHarness_oli_F",
  5428. "B_ViperLightHarness_blk_F",
  5429. "B_ViperLightHarness_ghex_F",
  5430. "B_ViperLightHarness_hex_F",
  5431. "B_ViperLightHarness_khk_F",
  5432. "B_ViperLightHarness_oli_F"
  5433. };
  5434. };
  5435.  
  5436. class Ammunition
  5437. {
  5438. name = "Ammunition";
  5439. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\CargoMag_ca.paa";
  5440. items[] =
  5441. {
  5442. "100Rnd_65x39_caseless_mag",
  5443. "100Rnd_65x39_caseless_mag_Tracer",
  5444. "10Rnd_127x54_Mag",
  5445. "10Rnd_338_Mag",
  5446. "10Rnd_762x54_Mag",
  5447. "10Rnd_93x64_DMR_05_Mag",
  5448. "11Rnd_45ACP_Mag",
  5449. //"130Rnd_338_Mag", SPMG
  5450. "150Rnd_762x54_Box",
  5451. "150Rnd_762x54_Box_Tracer",
  5452. //"150Rnd_93x64_Mag", // NAVID
  5453. "16Rnd_9x21_Mag",
  5454. "200Rnd_65x39_cased_Box",
  5455. "200Rnd_65x39_cased_Box_Tracer",
  5456. "20Rnd_556x45_UW_mag",
  5457. "20Rnd_762x51_Mag",
  5458. "30Rnd_45ACP_Mag_SMG_01",
  5459. "30Rnd_45ACP_Mag_SMG_01_tracer_green",
  5460. "30Rnd_45ACP_Mag_SMG_01_Tracer_Red",
  5461. "30Rnd_45ACP_Mag_SMG_01_Tracer_Yellow",
  5462. "30Rnd_556x45_Stanag",
  5463. "30Rnd_556x45_Stanag_Tracer_Green",
  5464. "30Rnd_556x45_Stanag_Tracer_Red",
  5465. "30Rnd_556x45_Stanag_Tracer_Yellow",
  5466. "30Rnd_65x39_caseless_green",
  5467. "30Rnd_65x39_caseless_green_mag_Tracer",
  5468. "30Rnd_65x39_caseless_mag",
  5469. "30Rnd_65x39_caseless_mag_Tracer",
  5470. "30Rnd_9x21_Mag",
  5471. "30Rnd_9x21_Yellow_Mag",
  5472. "30Rnd_9x21_Green_Mag",
  5473. "30Rnd_9x21_Red_Mag",
  5474. "5Rnd_127x108_APDS_Mag",
  5475. "5Rnd_127x108_Mag",
  5476. "6Rnd_45ACP_Cylinder",
  5477. "6Rnd_GreenSignal_F",
  5478. "6Rnd_RedSignal_F",
  5479. "7Rnd_408_Mag",
  5480. "9Rnd_45ACP_Mag",
  5481. "Exile_Magazine_30Rnd_762x39_AK",
  5482. "Exile_Magazine_30Rnd_545x39_AK_Green",
  5483. "Exile_Magazine_30Rnd_545x39_AK_Red",
  5484. "Exile_Magazine_30Rnd_545x39_AK_White",
  5485. "Exile_Magazine_30Rnd_545x39_AK_Yellow",
  5486. "Exile_Magazine_45Rnd_545x39_RPK_Green",
  5487. "Exile_Magazine_75Rnd_545x39_RPK_Green",
  5488. "Exile_Magazine_20Rnd_762x51_DMR",
  5489. "Exile_Magazine_20Rnd_762x51_DMR_Yellow",
  5490. "Exile_Magazine_20Rnd_762x51_DMR_Red",
  5491. "Exile_Magazine_20Rnd_762x51_DMR_Green",
  5492. "Exile_Magazine_10Rnd_303",
  5493. "Exile_Magazine_100Rnd_762x54_PK_Green",
  5494. "Exile_Magazine_7Rnd_45ACP",
  5495. "Exile_Magazine_8Rnd_9x18",
  5496. "Exile_Magazine_30Rnd_545x39_AK",
  5497. "Exile_Magazine_6Rnd_45ACP",
  5498. "Exile_Magazine_5Rnd_22LR",
  5499. "Exile_Magazine_10Rnd_762x54",
  5500. "Exile_Magazine_10Rnd_9x39",
  5501. "Exile_Magazine_20Rnd_9x39",
  5502. //"Exile_Magazine_8Rnd_74Pellets",
  5503. "Exile_Magazine_8Rnd_74Slug",
  5504. //Apex
  5505. "30Rnd_9x21_Mag_SMG_02",
  5506. "30Rnd_9x21_Mag_SMG_02_Tracer_Red",
  5507. "30Rnd_9x21_Mag_SMG_02_Tracer_Yellow",
  5508. "30Rnd_9x21_Mag_SMG_02_Tracer_Green",
  5509. "30Rnd_580x42_Mag_F",
  5510. "30Rnd_580x42_Mag_Tracer_F",
  5511. "100Rnd_580x42_Mag_F",
  5512. "100Rnd_580x42_Mag_Tracer_F",
  5513. "20Rnd_650x39_Cased_Mag_F",
  5514. "10Rnd_50BW_Mag_F",
  5515. "150Rnd_556x45_Drum_Mag_F",
  5516. "150Rnd_556x45_Drum_Mag_Tracer_F",
  5517. "30Rnd_762x39_Mag_F",
  5518. "30Rnd_762x39_Mag_Green_F",
  5519. "30Rnd_762x39_Mag_Tracer_F",
  5520. "30Rnd_762x39_Mag_Tracer_Green_F",
  5521. "30Rnd_545x39_Mag_F",
  5522. "30Rnd_545x39_Mag_Green_F",
  5523. "30Rnd_545x39_Mag_Tracer_F",
  5524. "30Rnd_545x39_Mag_Tracer_Green_F",
  5525. "200Rnd_556x45_Box_F",
  5526. "200Rnd_556x45_Box_Red_F",
  5527. "200Rnd_556x45_Box_Tracer_F",
  5528. "200Rnd_556x45_Box_Tracer_Red_F",
  5529. "10Rnd_9x21_Mag",
  5530. "Exile_Magazine_5Rnd_127x108_Bullet_Cam_Mag",
  5531. "Exile_Magazine_5Rnd_127x108_APDS_Bullet_Cam_Mag",
  5532. "Exile_Magazine_10Rnd_93x64_DMR_05_Bullet_Cam_Mag",
  5533. "Exile_Magazine_7Rnd_408_Bullet_Cam_Mag",
  5534. "Exile_Magazine_10Rnd_338_Bullet_Cam_Mag",
  5535. "Exile_Magazine_10Rnd_127x99_m107_Bullet_Cam_Mag",
  5536. "Exile_Magazine_5Rnd_127x108_KSVK_Bullet_Cam_Mag",
  5537. "Exile_Magazine_5Rnd_127x108_APDS_KSVK_Bullet_Cam_Mag",
  5538. "Exile_Magazine_10Rnd_765x17_SA61",
  5539. "Exile_Magazine_20Rnd_765x17_SA61",
  5540. "Exile_Magazine_10Rnd_127x99_m107",
  5541. "Exile_Magazine_5Rnd_127x108_APDS_KSVK",
  5542. "Exile_Magazine_5Rnd_127x108_KSVK"
  5543. };
  5544. };
  5545.  
  5546. class Flares
  5547. {
  5548. name = "Flares";
  5549. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5550. items[] =
  5551. {
  5552. "Chemlight_blue",
  5553. "Chemlight_green",
  5554. "Chemlight_red",
  5555. "FlareGreen_F",
  5556. "FlareRed_F",
  5557. "FlareWhite_F",
  5558. "FlareYellow_F",
  5559. "UGL_FlareGreen_F",
  5560. "UGL_FlareRed_F",
  5561. "UGL_FlareWhite_F",
  5562. "UGL_FlareYellow_F",
  5563. "3Rnd_UGL_FlareGreen_F",
  5564. "3Rnd_UGL_FlareRed_F",
  5565. "3Rnd_UGL_FlareWhite_F",
  5566. "3Rnd_UGL_FlareYellow_F"
  5567. };
  5568. };
  5569.  
  5570. class Smokes
  5571. {
  5572. name = "Smokes";
  5573. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5574. items[] =
  5575. {
  5576. "SmokeShell",
  5577. "SmokeShellBlue",
  5578. "SmokeShellGreen",
  5579. "SmokeShellOrange",
  5580. "SmokeShellPurple",
  5581. "SmokeShellRed",
  5582. "SmokeShellYellow",
  5583. "1Rnd_Smoke_Grenade_shell",
  5584. "1Rnd_SmokeBlue_Grenade_shell",
  5585. "1Rnd_SmokeGreen_Grenade_shell",
  5586. "1Rnd_SmokeOrange_Grenade_shell",
  5587. "1Rnd_SmokePurple_Grenade_shell",
  5588. "1Rnd_SmokeRed_Grenade_shell",
  5589. "1Rnd_SmokeYellow_Grenade_shell",
  5590. "3Rnd_Smoke_Grenade_shell",
  5591. "3Rnd_SmokeBlue_Grenade_shell",
  5592. "3Rnd_SmokeGreen_Grenade_shell",
  5593. "3Rnd_SmokeOrange_Grenade_shell",
  5594. "3Rnd_SmokePurple_Grenade_shell",
  5595. "3Rnd_SmokeRed_Grenade_shell",
  5596. "3Rnd_SmokeYellow_Grenade_shell"
  5597. };
  5598. };
  5599.  
  5600. class Explosives
  5601. {
  5602. name = "Explosives";
  5603. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\cargothrow_ca.paa";
  5604. items[] =
  5605. {
  5606. "HandGrenade",
  5607. "MiniGrenade",
  5608. "B_IR_Grenade",
  5609. "O_IR_Grenade",
  5610. "I_IR_Grenade",
  5611. "1Rnd_HE_Grenade_shell",
  5612. "3Rnd_HE_Grenade_shell",
  5613. "APERSBoundingMine_Range_Mag",
  5614. "APERSMine_Range_Mag",
  5615. "APERSTripMine_Wire_Mag",
  5616. "ClaymoreDirectionalMine_Remote_Mag",
  5617. "DemoCharge_Remote_Mag",
  5618. "IEDLandBig_Remote_Mag",
  5619. "IEDLandSmall_Remote_Mag",
  5620. "IEDUrbanBig_Remote_Mag",
  5621. "IEDUrbanSmall_Remote_Mag",
  5622. "SatchelCharge_Remote_Mag",
  5623. "SLAMDirectionalMine_Wire_Mag"
  5624. };
  5625. };
  5626.  
  5627. class Pistols
  5628. {
  5629. name = "Pistols";
  5630. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\handgun_ca.paa";
  5631. items[] =
  5632. {
  5633. "hgun_ACPC2_F",
  5634. "hgun_P07_F",
  5635. "hgun_Pistol_heavy_01_F",
  5636. "hgun_Pistol_heavy_02_F",
  5637. "hgun_Pistol_Signal_F",
  5638. "hgun_Rook40_F",
  5639. "Exile_Weapon_Colt1911",
  5640. "Exile_Weapon_Makarov",
  5641. "Exile_Weapon_Taurus",
  5642. "Exile_Weapon_TaurusGold",
  5643. //Apex
  5644. "hgun_Pistol_01_F",
  5645. "hgun_P07_khk_F",
  5646. "Exile_Weapon_SA61"
  5647. };
  5648. };
  5649.  
  5650. class SubMachineGuns
  5651. {
  5652. name = "Sub Machine Guns";
  5653. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5654. items[] =
  5655. {
  5656. "hgun_PDW2000_F",
  5657. "SMG_01_F",
  5658. "SMG_02_F",
  5659. "SMG_05_F"
  5660. };
  5661. };
  5662.  
  5663. class LightMachineGuns
  5664. {
  5665. name = "Light Machine Guns";
  5666. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5667. items[] =
  5668. {
  5669. "arifle_MX_SW_Black_F",
  5670. "arifle_MX_SW_F",
  5671. "LMG_Mk200_F",
  5672. "LMG_Zafir_F",
  5673. "LMG_03_F",
  5674. "Exile_Weapon_RPK",
  5675. "Exile_Weapon_PK",
  5676. "Exile_Weapon_PKP"
  5677.  
  5678. /*
  5679. "MMG_01_hex_F",
  5680. "MMG_01_tan_F",
  5681. "MMG_02_black_F",
  5682. "MMG_02_camo_F",
  5683. "MMG_02_sand_F"
  5684. */
  5685. };
  5686. };
  5687.  
  5688. class AssaultRifles
  5689. {
  5690. name = "Assault Rifles";
  5691. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5692. items[] =
  5693. {
  5694. "arifle_Katiba_C_F",
  5695. "arifle_Katiba_F",
  5696. "arifle_Katiba_GL_F",
  5697. "arifle_Mk20_F",
  5698. "arifle_Mk20_GL_F",
  5699. "arifle_Mk20_GL_plain_F",
  5700. "arifle_Mk20_plain_F",
  5701. "arifle_Mk20C_F",
  5702. "arifle_Mk20C_plain_F",
  5703. "arifle_MX_Black_F",
  5704. "arifle_MX_F",
  5705. "arifle_MX_GL_Black_F",
  5706. "arifle_MX_GL_F",
  5707. "arifle_MXC_Black_F",
  5708. "arifle_MXC_F",
  5709. "arifle_SDAR_F",
  5710. "arifle_TRG20_F",
  5711. "arifle_TRG21_F",
  5712. "arifle_TRG21_GL_F",
  5713. "Exile_Weapon_AK107",
  5714. "Exile_Weapon_AK107_GL",
  5715. "Exile_Weapon_AK74",
  5716. "Exile_Weapon_AK74_GL",
  5717. "Exile_Weapon_AK47",
  5718. "Exile_Weapon_AKS_Gold",
  5719. //Apex
  5720. "arifle_AK12_F",
  5721. "arifle_AK12_GL_F",
  5722. "arifle_AKM_F",
  5723. "arifle_AKM_FL_F",
  5724. "arifle_AKS_F",
  5725. "arifle_ARX_blk_F",
  5726. "arifle_ARX_ghex_F",
  5727. "arifle_ARX_hex_F",
  5728. "arifle_CTAR_blk_F",
  5729. "arifle_CTAR_hex_F",
  5730. "arifle_CTAR_ghex_F",
  5731. "arifle_CTAR_GL_blk_F",
  5732. "arifle_CTARS_blk_F",
  5733. "arifle_CTARS_hex_F",
  5734. "arifle_CTARS_ghex_F",
  5735. "arifle_SPAR_01_blk_F",
  5736. "arifle_SPAR_01_khk_F",
  5737. "arifle_SPAR_01_snd_F",
  5738. "arifle_SPAR_01_GL_blk_F",
  5739. "arifle_SPAR_01_GL_khk_F",
  5740. "arifle_SPAR_01_GL_snd_F",
  5741. "arifle_SPAR_02_blk_F",
  5742. "arifle_SPAR_02_khk_F",
  5743. "arifle_SPAR_02_snd_F",
  5744. "arifle_SPAR_03_blk_F",
  5745. "arifle_SPAR_03_khk_F",
  5746. "arifle_SPAR_03_snd_F",
  5747. "arifle_MX_khk_F",
  5748. "arifle_MX_GL_khk_F",
  5749. "arifle_MXC_khk_F",
  5750. "arifle_MXM_khk_F",
  5751. "Exile_Weapon_M4",
  5752. "Exile_Weapon_M16A4",
  5753. "Exile_Weapon_M16A2"
  5754. };
  5755. };
  5756.  
  5757. class Shotguns
  5758. {
  5759. name = "Shotguns";
  5760. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5761. items[] =
  5762. {
  5763. "Exile_Weapon_M1014"
  5764. };
  5765. };
  5766.  
  5767. class SniperRifles
  5768. {
  5769. name = "Sniper Rifles";
  5770. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5771. items[] =
  5772. {
  5773. "arifle_MXM_Black_F",
  5774. "arifle_MXM_F",
  5775. "srifle_DMR_01_F",
  5776. "srifle_DMR_02_camo_F",
  5777. "srifle_DMR_02_F",
  5778. "srifle_DMR_02_sniper_F",
  5779. "srifle_DMR_03_F",
  5780. "srifle_DMR_03_khaki_F",
  5781. "srifle_DMR_03_multicam_F",
  5782. "srifle_DMR_03_tan_F",
  5783. "srifle_DMR_03_woodland_F",
  5784. "srifle_DMR_04_F",
  5785. "srifle_DMR_04_Tan_F",
  5786. "srifle_DMR_05_blk_F",
  5787. "srifle_DMR_05_hex_F",
  5788. "srifle_DMR_05_tan_f",
  5789. "srifle_DMR_06_camo_F",
  5790. "srifle_DMR_06_olive_F",
  5791. "srifle_EBR_F",
  5792. "srifle_GM6_camo_F",
  5793. "srifle_GM6_F",
  5794. "srifle_LRR_camo_F",
  5795. "srifle_LRR_F",
  5796. "Exile_Weapon_CZ550",
  5797. "Exile_Weapon_SVD",
  5798. "Exile_Weapon_SVDCamo",
  5799. "Exile_Weapon_VSSVintorez",
  5800. "Exile_Weapon_DMR",
  5801. "Exile_Weapon_LeeEnfield",
  5802. //Apex
  5803. "srifle_LRR_tna_F",
  5804. "srifle_GM6_ghex_F",
  5805. "srifle_DMR_07_blk_F",
  5806. "srifle_DMR_07_hex_F",
  5807. "srifle_DMR_07_ghex_F",
  5808. "Exile_Weapon_m107",
  5809. "Exile_Weapon_ksvk"
  5810. };
  5811. };
  5812.  
  5813. class Bikes
  5814. {
  5815. name = "Bikes";
  5816. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5817. items[] =
  5818. {
  5819. "Exile_Bike_OldBike",
  5820. "Exile_Bike_MountainBike"
  5821. };
  5822. };
  5823.  
  5824. class Cars
  5825. {
  5826. name = "Cars";
  5827. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5828. items[] =
  5829. {
  5830. "Exile_Car_Kart_Black",
  5831. "Exile_Bike_QuadBike_Black",
  5832. "Exile_Car_OldTractor_Red",
  5833. "Exile_Car_TowTractor_White",
  5834. "Exile_Car_Tractor_Red",
  5835. "Exile_Car_UAZ_Green",
  5836. "Exile_Car_UAZ_Open_Green",
  5837. "Exile_Car_Octavius_White",
  5838. "Exile_Car_Golf_Red",
  5839. "Exile_Car_LandRover_Green",
  5840. "Exile_Car_LandRover_Ambulance_Green",
  5841. "Exile_Car_Lada_Green",
  5842. "Exile_Car_Volha_White",
  5843. "Exile_Car_Hatchback_Rusty1",
  5844. "Exile_Car_Hatchback_Rusty2",
  5845. "Exile_Car_Hatchback_Rusty3",
  5846. "Exile_Car_Hatchback_Sport_Red",
  5847. "Exile_Car_SUV_Red",
  5848. "Exile_Car_SUVXL_Black",
  5849. "Exile_Car_SUV_Armed_Black",
  5850. "Exile_Car_Offroad_Rusty1",
  5851. "Exile_Car_Offroad_Rusty2",
  5852. "Exile_Car_Offroad_Rusty3",
  5853. "Exile_Car_Offroad_Repair_Civillian",
  5854. "Exile_Car_Offroad_Armed_Guerilla01",
  5855. "Exile_Car_BRDM2_HQ",
  5856. "Exile_Car_BTR40_MG_Green",
  5857. "Exile_Car_BTR40_Green",
  5858. "Exile_Car_HMMWV_M134_Green",
  5859. "Exile_Car_HMMWV_M2_Green",
  5860. "Exile_Car_HMMWV_MEV_Green",
  5861. "Exile_Car_HMMWV_UNA_Green",
  5862. "Exile_Car_Strider",
  5863. "Exile_Car_Hunter",
  5864. "Exile_Car_Ifrit",
  5865. "Exile_Car_ProwlerLight",
  5866. "Exile_Car_ProwlerUnarmed",
  5867. "Exile_Car_QilinUnarmed",
  5868. "Exile_Car_MB4WD",
  5869. "Exile_Car_MB4WDOpen"
  5870. };
  5871. };
  5872.  
  5873. class Trucks
  5874. {
  5875. name = "Trucks";
  5876. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5877. items[] =
  5878. {
  5879. "Exile_Car_Van_Black",
  5880. "Exile_Car_Van_Box_Black",
  5881. "Exile_Car_Van_Fuel_Black",
  5882. "Exile_Car_Ural_Open_Worker",
  5883. "Exile_Car_Ural_Covered_Worker",
  5884. "Exile_Car_V3S_Covered",
  5885. "Exile_Car_Zamak",
  5886. "Exile_Car_Tempest",
  5887. "Exile_Car_HEMMT",
  5888. "Exile_Car_Ikarus_Blue"
  5889. };
  5890. };
  5891.  
  5892. class Choppers
  5893. {
  5894. name = "Helicopters";
  5895. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5896. items[] =
  5897. {
  5898. "Exile_Chopper_Hummingbird_Green",
  5899. "Exile_Chopper_Hummingbird_Civillian_Wasp",
  5900. "Exile_Chopper_Huey_Green",
  5901. "Exile_Chopper_Huey_Armed_Green",
  5902. "Exile_Chopper_Taru_Black",
  5903. "Exile_Chopper_Taru_Covered_Black",
  5904. "Exile_Chopper_Taru_Transport_Black",
  5905. "Exile_Chopper_Orca_BlackCustom",
  5906. "Exile_Chopper_Mohawk_FIA",
  5907. "Exile_Chopper_Huron_Black",
  5908. "Exile_Chopper_Hellcat_Green"
  5909. };
  5910. };
  5911.  
  5912. class Boats
  5913. {
  5914. name = "Boats";
  5915. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5916. items[] =
  5917. {
  5918. "Exile_Boat_RubberDuck_CSAT",
  5919. "Exile_Boat_RubberDuck_Digital",
  5920. "Exile_Boat_RubberDuck_Orange",
  5921. "Exile_Boat_RubberDuck_Blue",
  5922. "Exile_Boat_RubberDuck_Black",
  5923. "Exile_Boat_MotorBoat_Police",
  5924. "Exile_Boat_MotorBoat_Orange",
  5925. "Exile_Boat_MotorBoat_White",
  5926. "Exile_Boat_SDV_CSAT",
  5927. "Exile_Boat_SDV_Digital",
  5928. "Exile_Boat_SDV_Grey",
  5929. "Exile_Boat_WaterScooter",
  5930. "Exile_Boat_RHIB"
  5931. };
  5932. };
  5933.  
  5934. class Planes
  5935. {
  5936. name = "Planes";
  5937. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5938. items[] =
  5939. {
  5940. "Exile_Plane_Cessna",
  5941. "Exile_Plane_AN2_Green",
  5942. "Exile_Plane_Ceasar",
  5943. "Exile_Plane_BlackfishInfantry",
  5944. "Exile_Plane_BlackfishVehicle"
  5945. };
  5946. };
  5947.  
  5948. class Diving
  5949. {
  5950. name = "Diving";
  5951. icon = "a3\ui_f\data\gui\Rsc\RscDisplayArsenal\itemacc_ca.paa";
  5952. items[] =
  5953. {
  5954. "G_B_Diving",
  5955. "G_O_Diving",
  5956. "G_I_Diving",
  5957. "V_RebreatherB",
  5958. "V_RebreatherIA",
  5959. "V_RebreatherIR",
  5960. "U_I_Wetsuit",
  5961. "U_O_Wetsuit",
  5962. "U_B_Wetsuit"
  5963. };
  5964. };
  5965. };
  5966. class CfgXM8
  5967. {
  5968. extraApps[] = {"ExAd_VG","ExAd_Info","ExAd_CHVD","ExAd_Journal","ExAd_Bike","ExAd_Quad","ExAd_SB","ExAd_Scratchie"};
  5969.  
  5970. class ExAd_VG
  5971. {
  5972. title = "Virtual Garage";
  5973. controlID = 50000; //IDC:50000 -> 50015 || These need to be unique and out of range from each other
  5974. logo = "ExadClient\XM8\Apps\VG\Icon_VG.paa";
  5975. onLoad = "ExAdClient\XM8\Apps\VG\onLoad.sqf";
  5976. onOpen = "ExAdClient\XM8\Apps\VG\onOpen.sqf";
  5977. onClose = "ExAdClient\XM8\Apps\VG\onClose.sqf";
  5978. };
  5979. class ExAd_Scratchie
  5980. {
  5981. title = "Play Scratchie";
  5982. controlID = 80000;
  5983. logo = "ExAdClient\Scratchie\icons\scratchie.paa";
  5984. onLoad = "ExAdClient\Scratchie\onLoad.sqf";
  5985. onOpen = "ExAdClient\Scratchie\onOpen.sqf";
  5986. onClose = "ExAdClient\Scratchie\onClose.sqf";
  5987. };
  5988. class ExAd_Info
  5989. {
  5990. title = "Server Info";
  5991. controlID = 50100; //IDC:50100 -> 50102 || These need to be unique and out of range from each other
  5992. logo = "ExadClient\XM8\Apps\Info\Icon_SI.paa";
  5993. onLoad = "ExAdClient\XM8\Apps\Info\onLoad.sqf";
  5994. onOpen = "ExAdClient\XM8\Apps\Info\onOpen.sqf";
  5995. onClose = "ExAdClient\XM8\Apps\Info\onClose.sqf";
  5996. };
  5997. class ExAd_CHVD
  5998. {
  5999. title = "View Distance Settings";
  6000. controlID = 50200; //IDC:50200 -> 50102 || These need to be unique and out of range from each other
  6001. config = "ExadClient\XM8\Apps\CHVD\config.sqf";
  6002. logo = "ExadClient\XM8\Apps\CHVD\Icon_CHVD.paa";
  6003. onLoad = "ExAdClient\XM8\Apps\CHVD\onLoad.sqf";
  6004. onOpen = "ExAdClient\XM8\Apps\CHVD\onOpen.sqf";
  6005. onClose = "ExAdClient\XM8\Apps\CHVD\onClose.sqf";
  6006. };
  6007. class ExAd_Journal
  6008. {
  6009. title = "Journal";
  6010. controlID = 50300; //IDC:50300 -> 50305 || These need to be unique and out of range from each other
  6011. config = "ExadClient\XM8\Apps\Journal\config.sqf";
  6012. logo = "ExadClient\XM8\Apps\Journal\Icon_Journal.paa";
  6013. onLoad = "ExAdClient\XM8\Apps\Journal\onLoad.sqf";
  6014. onOpen = "ExAdClient\XM8\Apps\Journal\onOpen.sqf";
  6015. onClose = "ExAdClient\XM8\Apps\Journal\onClose.sqf";
  6016. };
  6017. class ExAd_Bike
  6018. {
  6019. title = "Deploy Bike";
  6020. config = "ExadClient\XM8\Apps\DeployVehicle\config.sqf";
  6021. bambiState = 0; //Set to 1 to only allow players to deploy as a bambi.
  6022. blockInSafezone = 0; //Set to 1 to prevent players deploying said vehicle inside of safezones.
  6023. vehicleClass = "Exile_Bike_MountainBike";
  6024. recipe[] = {{"Exile_Item_ExtensionCord",-1}};
  6025. packable = 1;
  6026. autoCleanUp = 1;
  6027. quickFunction = "['ExAd_Bike'] call ExAd_XM8_DV_fnc_spawnVehicle";
  6028. };
  6029. class ExAd_Quad
  6030. {
  6031. title = "Deploy Quad";
  6032. bambiState = 0;
  6033. blockInSafezone = 0;
  6034. vehicleClass = "Exile_Bike_QuadBike_Fia";
  6035. recipe[] = {{"Exile_Item_ExtensionCord",1}};
  6036. packable = 1;
  6037. quickFunction = "['ExAd_Quad'] call ExAd_XM8_DV_fnc_spawnVehicle";
  6038. };
  6039. class ExAd_SB
  6040. {
  6041. title = "Statsbar Settings";
  6042. controlID = 50400; //IDC:50400 -> 50475 || These need to be unique and out of range from each other
  6043. logo = "ExadClient\XM8\Apps\SB_Settings\Icon_SB.paa";
  6044. onLoad = "ExAdClient\XM8\Apps\SB_Settings\onLoad.sqf";
  6045. };
  6046. };
  6047.  
  6048. class CfgTraders
  6049. {
  6050. /**
  6051. * Weapons, scopes, silencers, ammo
  6052. */
  6053. class Exile_Trader_Armory
  6054. {
  6055. name = "ARMORY";
  6056. showWeaponFilter = 1;
  6057. categories[] =
  6058. {
  6059. "PointerAttachments",
  6060. "BipodAttachments",
  6061. "MuzzleAttachments",
  6062. "OpticAttachments",
  6063. "Ammunition",
  6064. "Pistols",
  6065. "Shotguns",
  6066. "SubMachineGuns",
  6067. "LightMachineGuns",
  6068. "AssaultRifles",
  6069. "SniperRifles"
  6070. };
  6071. };
  6072.  
  6073. /**
  6074. * Satchels, nades, UAVs, static MGs
  6075. */
  6076. class Exile_Trader_SpecialOperations
  6077. {
  6078. name = "SPECIAL OPERATIONS";
  6079. showWeaponFilter = 1; // for noob tubes
  6080. categories[] =
  6081. {
  6082. "Flares",
  6083. "Smokes",
  6084. "UAVs",
  6085. "StaticMGs",
  6086. "Explosives",
  6087. "Navigation"
  6088. };
  6089. };
  6090.  
  6091. /**
  6092. * Uniforms, vests, helmets, backpacks
  6093. */
  6094. class Exile_Trader_Equipment
  6095. {
  6096. name = "EQUIPMENT";
  6097. showWeaponFilter = 0;
  6098. categories[] =
  6099. {
  6100. "Headgear",
  6101. "Glasses",
  6102. "Uniforms",
  6103. "Vests",
  6104. "Backpacks",
  6105. "FirstAid"
  6106. };
  6107. };
  6108.  
  6109. /**
  6110. * Cans, cans, cans
  6111. */
  6112. class Exile_Trader_Food
  6113. {
  6114. name = "FAST FOOD";
  6115. showWeaponFilter = 0;
  6116. categories[] =
  6117. {
  6118. "Food",
  6119. "Drinks",
  6120. "NonVeganFood"
  6121. };
  6122. };
  6123.  
  6124. /**
  6125. * Light bulbs, metal, etc.
  6126. */
  6127. class Exile_Trader_Hardware
  6128. {
  6129. name = "HARDWARE";
  6130. showWeaponFilter = 0;
  6131. categories[] =
  6132. {
  6133. "Hardware",
  6134. "ExtendedBaseMod",
  6135. "Tools"
  6136. };
  6137. };
  6138.  
  6139. /**
  6140. * Sells cars and general vehicles
  6141. */
  6142. class Exile_Trader_Vehicle
  6143. {
  6144. name = "VEHICLE";
  6145. showWeaponFilter = 0;
  6146. categories[] =
  6147. {
  6148. "Cars",
  6149. "Trucks"
  6150. };
  6151. };
  6152.  
  6153. /**
  6154. * Sells choppers and planes
  6155. */
  6156. class Exile_Trader_Aircraft
  6157. {
  6158. name = "AIRCRAFT";
  6159. showWeaponFilter = 0;
  6160. categories[] =
  6161. {
  6162. "Choppers",
  6163. "Planes"
  6164. };
  6165. };
  6166.  
  6167. /**
  6168. * Sells ships and boats
  6169. */
  6170. class Exile_Trader_Boat
  6171. {
  6172. name = "BOAT";
  6173. showWeaponFilter = 0;
  6174. categories[] =
  6175. {
  6176. "Boats"
  6177. };
  6178. };
  6179.  
  6180. class Exile_Trader_Diving
  6181. {
  6182. name = "DIVERS";
  6183. showWeaponFilter = 0;
  6184. categories[] =
  6185. {
  6186. "Diving"
  6187. };
  6188. };
  6189.  
  6190. /**
  6191. * Sells Community Items
  6192. */
  6193. class Exile_Trader_CommunityCustoms
  6194. {
  6195. name = "COMMUNITY";
  6196. showWeaponFilter = 0;
  6197. categories[] =
  6198. {
  6199. "Community"
  6200. };
  6201. };
  6202.  
  6203. class Exile_Trader_CommunityCustoms2
  6204. {
  6205. name = "COMMUNITY";
  6206. showWeaponFilter = 0;
  6207. categories[] =
  6208. {
  6209. "Community2"
  6210. };
  6211. };
  6212.  
  6213. class Exile_Trader_CommunityCustoms3
  6214. {
  6215. name = "COMMUNITY";
  6216. showWeaponFilter = 0;
  6217. categories[] =
  6218. {
  6219. "Community3"
  6220. };
  6221. };
  6222.  
  6223. class Exile_Trader_CommunityCustoms4
  6224. {
  6225. name = "COMMUNITY";
  6226. showWeaponFilter = 0;
  6227. categories[] =
  6228. {
  6229. "Community4"
  6230. };
  6231. };
  6232.  
  6233. class Exile_Trader_CommunityCustoms5
  6234. {
  6235. name = "COMMUNITY";
  6236. showWeaponFilter = 0;
  6237. categories[] =
  6238. {
  6239. "Community5"
  6240. };
  6241. };
  6242.  
  6243. class Exile_Trader_CommunityCustoms6
  6244. {
  6245. name = "COMMUNITY";
  6246. showWeaponFilter = 0;
  6247. categories[] =
  6248. {
  6249. "Community6"
  6250. };
  6251. };
  6252.  
  6253. class Exile_Trader_CommunityCustoms7
  6254. {
  6255. name = "COMMUNITY";
  6256. showWeaponFilter = 0;
  6257. categories[] =
  6258. {
  6259. "Community7"
  6260. };
  6261. };
  6262.  
  6263. class Exile_Trader_CommunityCustoms8
  6264. {
  6265. name = "COMMUNITY";
  6266. showWeaponFilter = 0;
  6267. categories[] =
  6268. {
  6269. "Community8"
  6270. };
  6271. };
  6272.  
  6273. class Exile_Trader_CommunityCustoms9
  6274. {
  6275. name = "COMMUNITY";
  6276. showWeaponFilter = 0;
  6277. categories[] =
  6278. {
  6279. "Community9"
  6280. };
  6281. };
  6282.  
  6283. class Exile_Trader_CommunityCustoms10
  6284. {
  6285. name = "COMMUNITY";
  6286. showWeaponFilter = 0;
  6287. categories[] =
  6288. {
  6289. "Community10"
  6290. };
  6291. };
  6292. };
  6293. class CfgTrading
  6294. {
  6295. /*
  6296. * This factor defines the difference between sales/purchase price of
  6297. * items and vehicles. It is used if there is no sales price defined
  6298. * in CfgExileArsenal.
  6299. */
  6300. sellPriceFactor = 0.5;
  6301.  
  6302. rekeyPriceFactor = 0.1;
  6303.  
  6304. class requiredRespect
  6305. {
  6306. Level1 = 0;
  6307. Level2 = 5000;
  6308. Level3 = 10000;
  6309. Level4 = 15000;
  6310. Level5 = 20000;
  6311. Level6 = 25000;
  6312. };
  6313. };
  6314. class CfgVehicleCustoms
  6315. {
  6316. ///////////////////////////////////////////////////////////////////////////////
  6317. // QUAD BIKES
  6318. ///////////////////////////////////////////////////////////////////////////////
  6319. class Exile_Bike_QuadBike_Abstract
  6320. {
  6321. skins[] =
  6322. {
  6323.  
  6324. {"Exile_Bike_QuadBike_Blue", 100, "Blue", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLUE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLUE_CO.paa"}},
  6325. {"Exile_Bike_QuadBike_Red", 100, "Red", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_RED_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVRED_CO.paa"}},
  6326. {"Exile_Bike_QuadBike_White", 100, "White", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_WHITE_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVWHITE_CO.paa"}},
  6327. {"Exile_Bike_QuadBike_Nato", 150, "NATO", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_co.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_co.paa"}},
  6328. {"Exile_Bike_QuadBike_Csat", 150, "CSAT", {"\A3\Soft_F\Quadbike_01\Data\Quadbike_01_OPFOR_CO.paa","\A3\Soft_F\Quadbike_01\Data\Quadbike_01_wheel_OPFOR_CO.paa"}},
  6329. {"Exile_Bike_QuadBike_Fia", 150, "FIA", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_INDP_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_INDP_CO.paa"}},
  6330. {"Exile_Bike_QuadBike_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_IG_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_IG_CO.paa"}},
  6331. {"Exile_Bike_QuadBike_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Quadbike_01\Data\Quadbike_01_INDP_Hunter_CO.paa","\A3\soft_f_gamma\Quadbike_01\Data\Quadbike_01_wheel_INDP_Hunter_CO.paa"}},
  6332. {"Exile_Bike_QuadBike_Black", 100, "Black", {"\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_CIV_BLACK_CO.paa","\A3\Soft_F_Beta\Quadbike_01\Data\Quadbike_01_wheel_CIVBLACK_CO.paa"}},
  6333. {"Exile_Bike_QuadBike_Black", 100, "Hex", {"\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_ghex_CO.paa","\A3\Soft_f_Exp\Quadbike_01\data\Quadbike_01_wheel_ghex_CO.paa"}}
  6334. };
  6335. };
  6336.  
  6337. ///////////////////////////////////////////////////////////////////////////////
  6338. // MOTOR BOATS
  6339. ///////////////////////////////////////////////////////////////////////////////
  6340. class Exile_Boat_MotorBoat_Abstract
  6341. {
  6342. skins[] =
  6343. {
  6344. {"Exile_Boat_MotorBoat_Police", 350, "Police", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_police_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_police_co.paa"}},
  6345. {"Exile_Boat_MotorBoat_Orange", 300, "Orange", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_rescue_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_rescue_co.paa"}},
  6346. {"Exile_Boat_MotorBoat_White", 300, "White", {"\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_ext_co.paa","\a3\boat_f_gamma\Boat_Civil_01\data\Boat_Civil_01_int_co.paa"}}
  6347. };
  6348. };
  6349.  
  6350. ///////////////////////////////////////////////////////////////////////////////
  6351. // RUBBER DUCKS
  6352. ///////////////////////////////////////////////////////////////////////////////
  6353. class Exile_Boat_RubberDuck_Abstract
  6354. {
  6355. skins[] =
  6356. {
  6357. {"Exile_Boat_RubberDuck_CSAT", 200, "CSAT", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_OPFOR_CO.paa"}},
  6358. {"Exile_Boat_RubberDuck_Digital", 200, "Digital",{"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_INDP_CO.paa"}},
  6359. {"Exile_Boat_RubberDuck_Orange", 150, "Orange", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_rescue_CO.paa"}},
  6360. {"Exile_Boat_RubberDuck_Blue", 150, "Blue", {"\A3\boat_F\Boat_Transport_01\data\Boat_Transport_01_civilian_CO.paa"}},
  6361. {"Exile_Boat_RubberDuck_Black", 150, "Black", {"\A3\boat_F\Boat_Transport_01\data\boat_transport_01_co.paa"}}
  6362. };
  6363. };
  6364.  
  6365. ///////////////////////////////////////////////////////////////////////////////
  6366. // SDV
  6367. ///////////////////////////////////////////////////////////////////////////////
  6368. class Exile_Boat_SDV_Abstract
  6369. {
  6370. skins[] =
  6371. {
  6372. {"Exile_Boat_SDV_CSAT", 200, "CSAT", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_opfor_CO.paa"}},
  6373. {"Exile_Boat_SDV_Digital", 200, "Digital", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_INDP_CO.paa"}},
  6374. {"Exile_Boat_SDV_Grey", 100, "Grey", {"\A3\boat_f_beta\SDV_01\data\SDV_ext_CO.paa"}}
  6375. };
  6376. };
  6377.  
  6378. ///////////////////////////////////////////////////////////////////////////////
  6379. // Hellcat
  6380. ///////////////////////////////////////////////////////////////////////////////
  6381. class Exile_Chopper_Hellcat_Abstract
  6382. {
  6383. skins[] =
  6384. {
  6385. {"Exile_Chopper_Hellcat_Green", 350, "Green", {"\A3\Air_F_EPB\Heli_Light_03\data\Heli_Light_03_base_CO.paa"}},
  6386. {"Exile_Chopper_Hellcat_FIA", 500, "FIA", {"\A3\Air_F_EPB\Heli_Light_03\data\heli_light_03_base_indp_co.paa"}}
  6387. };
  6388. };
  6389.  
  6390. ///////////////////////////////////////////////////////////////////////////////
  6391. // Karts
  6392. ///////////////////////////////////////////////////////////////////////////////
  6393. class Exile_Car_Kart_Abstract
  6394. {
  6395. skins[] =
  6396. {
  6397. {"Exile_Car_Kart_BluKing", 100, "Bluking", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_blu_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6398. {"Exile_Car_Kart_RedStone", 100, "RedStone", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6399. {"Exile_Car_Kart_Vrana", 100, "Vrana", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_vrana_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_vrana_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6400. {"Exile_Car_Kart_Green", 100, "Green", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_green_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6401. {"Exile_Car_Kart_Blue", 100, "Blue", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_blue_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6402. {"Exile_Car_Kart_Orange", 100, "Orange", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_orange_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_blu_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6403. {"Exile_Car_Kart_White", 100, "White", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_white_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6404. {"Exile_Car_Kart_Yellow", 100, "Yellow", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_yellow_CO.paa","","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}},
  6405. {"Exile_Car_Kart_Black", 100, "Black", {"\a3\Soft_F_Kart\Kart_01\Data\Kart_01_base_black_CO.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_01_logos_black_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_1_CA.paa","\a3\Soft_F_Kart\Kart_01\Data\Kart_num_3_CA.paa"}}
  6406. };
  6407. };
  6408.  
  6409. ///////////////////////////////////////////////////////////////////////////////
  6410. // Hummingbird (Civillian)
  6411. ///////////////////////////////////////////////////////////////////////////////
  6412. class Exile_Chopper_Hummingbird_Civillian_Abstract
  6413. {
  6414. skins[] =
  6415. {
  6416. {"Exile_Chopper_Hummingbird_Civillian_Blue", 350, "Blue", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_blue_co.paa"}},
  6417. {"Exile_Chopper_Hummingbird_Civillian_Red", 350, "Red", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_co.paa"}},
  6418. {"Exile_Chopper_Hummingbird_Civillian_ION", 350, "ION", {"\a3\air_f\Heli_Light_01\Data\heli_light_01_ext_ion_co.paa"}},
  6419. {"Exile_Chopper_Hummingbird_Civillian_BlueLine", 350, "BlueLine", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_blueLine_co.paa"}},
  6420. {"Exile_Chopper_Hummingbird_Civillian_Digital", 350, "Digital", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_digital_co.paa"}},
  6421. {"Exile_Chopper_Hummingbird_Civillian_Elliptical", 350, "Elliptical", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_elliptical_co.paa"}},
  6422. {"Exile_Chopper_Hummingbird_Civillian_Furious", 350, "Furious", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_furious_co.paa"}},
  6423. {"Exile_Chopper_Hummingbird_Civillian_GrayWatcher", 350, "GrayWatcher", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_graywatcher_co.paa"}},
  6424. {"Exile_Chopper_Hummingbird_Civillian_Jeans", 350, "Jeans", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_jeans_co.paa"}},
  6425. {"Exile_Chopper_Hummingbird_Civillian_Light", 350, "Light", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_light_co.paa"}},
  6426. {"Exile_Chopper_Hummingbird_Civillian_Shadow", 350, "Shadow", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_shadow_co.paa"}},
  6427. {"Exile_Chopper_Hummingbird_Civillian_Sheriff", 350, "Sheriff", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sheriff_co.paa"}},
  6428. {"Exile_Chopper_Hummingbird_Civillian_Speedy", 350, "Speedy", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_speedy_co.paa"}},
  6429. {"Exile_Chopper_Hummingbird_Civillian_Sunset", 350, "Sunset", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_sunset_co.paa"}},
  6430. {"Exile_Chopper_Hummingbird_Civillian_Vrana", 350, "Vrana", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_vrana_co.paa"}},
  6431. {"Exile_Chopper_Hummingbird_Civillian_Wasp", 350, "Wasp", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wasp_co.paa"}},
  6432. {"Exile_Chopper_Hummingbird_Civillian_Wave", 350, "Wave", {"\a3\air_f\Heli_Light_01\Data\Skins\heli_light_01_ext_wave_co.paa"}}
  6433. };
  6434. };
  6435.  
  6436. ///////////////////////////////////////////////////////////////////////////////
  6437. // Huron
  6438. ///////////////////////////////////////////////////////////////////////////////
  6439. class Exile_Chopper_Huron_Abstract
  6440. {
  6441. skins[] =
  6442. {
  6443. {"Exile_Chopper_Huron_Black", 450, "Black", {"\A3\Air_F_Heli\Heli_Transport_03\Data\Heli_Transport_03_ext01_black_CO.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_black_co.paa"}},
  6444. {"Exile_Chopper_Huron_Green", 450, "Green", {"\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext01_co.paa","\a3\air_f_heli\heli_transport_03\data\heli_transport_03_ext02_co.paa"}}
  6445. };
  6446. };
  6447.  
  6448. ///////////////////////////////////////////////////////////////////////////////
  6449. // Orca
  6450. ///////////////////////////////////////////////////////////////////////////////
  6451. class Exile_Chopper_Orca_Abstract
  6452. {
  6453. skins[] =
  6454. {
  6455. {"Exile_Chopper_Orca_CSAT", 350, "CSAT", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_CO.paa"}},
  6456. {"Exile_Chopper_Orca_Black", 350, "Black", {"\A3\Air_F\Heli_Light_02\Data\Heli_Light_02_ext_CO.paa"}},
  6457. {"Exile_Chopper_Orca_BlackCustom", 350, "Black Custom", {"\A3\Air_F_Heli\Heli_Light_02\Data\Heli_Light_02_ext_OPFOR_V2_CO.paa"}}
  6458. };
  6459. };
  6460.  
  6461. ///////////////////////////////////////////////////////////////////////////////
  6462. // Taru
  6463. ///////////////////////////////////////////////////////////////////////////////
  6464. class Exile_Chopper_Taru_Abstract
  6465. {
  6466. skins[] =
  6467. {
  6468. {"Exile_Chopper_Taru_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  6469. {"Exile_Chopper_Taru_Black", 500, "BLACK", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  6470. };
  6471. };
  6472.  
  6473. ///////////////////////////////////////////////////////////////////////////////
  6474. // Taru (Transport)
  6475. ///////////////////////////////////////////////////////////////////////////////
  6476. class Exile_Chopper_Taru_Transport_Abstract
  6477. {
  6478. skins[] =
  6479. {
  6480. {"Exile_Chopper_Taru_Transport_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_co.paa"}},
  6481. {"Exile_Chopper_Taru_Transport_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_black_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_black_CO.paa"}}
  6482. };
  6483. };
  6484.  
  6485. ///////////////////////////////////////////////////////////////////////////////
  6486. // Taru (Covered)
  6487. ///////////////////////////////////////////////////////////////////////////////
  6488. class Exile_Chopper_Taru_Covered_Abstract
  6489. {
  6490. skins[] =
  6491. {
  6492. {"Exile_Chopper_Taru_Covered_CSAT", 500, "CSAT", {"A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_base_02_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext01_CO.paa","A3\Air_F_Heli\Heli_Transport_04\Data\Heli_Transport_04_Pod_Ext02_CO.paa"}},
  6493. {"Exile_Chopper_Taru_Covered_Black", 500, "Black", {"A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_base_02_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext01_black_co.paa","A3\Air_F_Heli\Heli_Transport_04\Data\heli_transport_04_pod_ext02_black_co.paa"}}
  6494. };
  6495. };
  6496.  
  6497. ///////////////////////////////////////////////////////////////////////////////
  6498. // Hatchback
  6499. ///////////////////////////////////////////////////////////////////////////////
  6500. class Exile_Car_Hatchback_Abstract
  6501. {
  6502. skins[] =
  6503. {
  6504. {"Exile_Car_Hatchback_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_Car_Hatchback_01_co.paa"}},
  6505. {"Exile_Car_Hatchback_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_Car_Hatchback_02_co.paa"}},
  6506. {"Exile_Car_Hatchback_Rusty3", 50, "Rusty Yellow", {"\exile_assets\model\RTV\Exile_Car_Hatchback_03_co.paa"}},
  6507. {"Exile_Car_Hatchback_Beige", 100, "Beige", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE01_CO.paa"}},
  6508. {"Exile_Car_Hatchback_Green", 100, "Green", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE02_CO.paa"}},
  6509. {"Exile_Car_Hatchback_Blue", 100, "Blue", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE03_CO.paa"}},
  6510. {"Exile_Car_Hatchback_BlueCustom", 100, "Blue Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE04_CO.paa"}},
  6511. {"Exile_Car_Hatchback_BeigeCustom", 100, "Beige Custom", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE05_CO.paa"}},
  6512. {"Exile_Car_Hatchback_Yellow", 100, "Yellow", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE06_CO.paa"}},
  6513. {"Exile_Car_Hatchback_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE07_CO.paa"}},
  6514. {"Exile_Car_Hatchback_Black", 100, "Black", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE08_CO.paa"}},
  6515. {"Exile_Car_Hatchback_Dark", 100, "Dark", {"\A3\Soft_F_Gamma\Hatchback_01\data\Hatchback_01_ext_BASE09_CO.paa"}}
  6516. };
  6517. };
  6518.  
  6519. ///////////////////////////////////////////////////////////////////////////////
  6520. // Hatchback (Sport)
  6521. ///////////////////////////////////////////////////////////////////////////////
  6522. class Exile_Car_Hatchback_Sport_Abstract
  6523. {
  6524. skins[] =
  6525. {
  6526. {"Exile_Car_Hatchback_Sport_Red", 100, "Red", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT01_CO.paa"}},
  6527. {"Exile_Car_Hatchback_Sport_Blue", 100, "Blue", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT02_CO.paa"}},
  6528. {"Exile_Car_Hatchback_Sport_Orange", 100, "Orange", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT03_CO.paa"}},
  6529. {"Exile_Car_Hatchback_Sport_White", 100, "White", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT04_CO.paa"}},
  6530. {"Exile_Car_Hatchback_Sport_Beige", 100, "Beige", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT05_CO.paa"}},
  6531. {"Exile_Car_Hatchback_Sport_Green", 100, "Green", {"\A3\soft_f_gamma\Hatchback_01\data\Hatchback_01_ext_SPORT06_CO.paa"}}
  6532. };
  6533. };
  6534.  
  6535. ///////////////////////////////////////////////////////////////////////////////
  6536. // Offroad
  6537. ///////////////////////////////////////////////////////////////////////////////
  6538. class Exile_Car_Offroad_Abstract
  6539. {
  6540. skins[] =
  6541. {
  6542. {"Exile_Car_Offroad_Rusty1", 50, "Rusty White", {"\exile_assets\model\RTV\Exile_offroad_03_co.paa","\exile_assets\model\RTV\Exile_offroad_03_co.paa"}},
  6543. {"Exile_Car_Offroad_Rusty2", 50, "Rusty Red", {"\exile_assets\model\RTV\Exile_offroad_01_co.paa","\exile_assets\model\RTV\Exile_offroad_01_co.paa"}},
  6544. {"Exile_Car_Offroad_Rusty3", 50, "Rusty Blue", {"\exile_assets\model\RTV\Exile_offroad_02_co.paa","\exile_assets\model\RTV\Exile_offroad_02_co.paa"}},
  6545. {"Exile_Car_Offroad_Red", 500, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  6546. {"Exile_Car_Offroad_Beige", 500, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  6547. {"Exile_Car_Offroad_White", 500, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  6548. {"Exile_Car_Offroad_Blue", 500, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  6549. {"Exile_Car_Offroad_DarkRed", 500, "Dark Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  6550. {"Exile_Car_Offroad_BlueCustom", 500, "Blue Custom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  6551. {"Exile_Car_Offroad_Guerilla01", 700, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6552. {"Exile_Car_Offroad_Guerilla02", 700, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6553. {"Exile_Car_Offroad_Guerilla03", 700, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6554. {"Exile_Car_Offroad_Guerilla04", 700, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6555. {"Exile_Car_Offroad_Guerilla05", 700, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6556. {"Exile_Car_Offroad_Guerilla06", 700, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6557. {"Exile_Car_Offroad_Guerilla07", 700, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6558. {"Exile_Car_Offroad_Guerilla08", 700, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6559. {"Exile_Car_Offroad_Guerilla09", 700, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6560. {"Exile_Car_Offroad_Guerilla10", 700, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6561. {"Exile_Car_Offroad_Guerilla11", 700, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6562. {"Exile_Car_Offroad_Guerilla12", 700, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}},
  6563. {"Exile_Car_Offroad_DarkRed", 700, "Exile Black", {"exile_assets\texture\vehicle\Exile_Offroad_Black_co.paa"}},
  6564. {"Exile_Car_Offroad_DarkRed", 700, "Exile Light Blue", {"exile_assets\texture\vehicle\Exile_Offroad_LightBlue_co.paa"}},
  6565. {"Exile_Car_Offroad_DarkRed", 700, "Exile Orange",{"exile_assets\texture\vehicle\Exile_Offroad_Orange_co.paa"}},
  6566. {"Exile_Car_Offroad_DarkRed", 700, "Exile Pink", {"exile_assets\texture\vehicle\Exile_Offroad_Pink_co.paa"}},
  6567. {"Exile_Car_Offroad_DarkRed", 700, "Exile White", {"exile_assets\texture\vehicle\Exile_Offroad_White_co.paa"}},
  6568. {"Exile_Car_Offroad_DarkRed", 700, "Exile Yellow",{"exile_assets\texture\vehicle\Exile_Offroad_Yellow_co.paa"}}
  6569. };
  6570. };
  6571.  
  6572. ///////////////////////////////////////////////////////////////////////////////
  6573. // Land Rover
  6574. ///////////////////////////////////////////////////////////////////////////////
  6575. class Exile_Car_LandRover_Abstract
  6576. {
  6577. skins[] =
  6578. {
  6579. {"Exile_Car_LandRover_Red", 250, "Red", {"Exile_psycho_LRC\data\r_lr_base_co.paa","Exile_psycho_LRC\data\r_lr_special_co.paa"}},
  6580. {"Exile_Car_LandRover_Urban", 250, "Urban", {"Exile_psycho_LRC\data\textures\lr_base_urbancamo_co.paa","Exile_psycho_LRC\data\textures\lr_special_urbancamo_co.paa"}},
  6581. {"Exile_Car_LandRover_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  6582. {"Exile_Car_LandRover_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  6583. {"Exile_Car_LandRover_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  6584. };
  6585. };
  6586.  
  6587. ///////////////////////////////////////////////////////////////////////////////
  6588. // Land Rover (Ambulance)
  6589. ///////////////////////////////////////////////////////////////////////////////
  6590. class Exile_Car_LandRover_Ambulance_Abstract
  6591. {
  6592. skins[] =
  6593. {
  6594. {"Exile_Car_LandRover_Ambulance_Green", 250, "Green", {"Exile_psycho_LRC\data\lr_acr_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_acr_spec_co.paa"}},
  6595. {"Exile_Car_LandRover_Ambulance_Desert", 250, "Desert", {"Exile_psycho_LRC\data\lr_acrs_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}},
  6596. {"Exile_Car_LandRover_Ambulance_Sand", 250, "Sand", {"Exile_psycho_LRC\data\lr_acr_sand_base_co.paa","Exile_psycho_LRC\data\lr_amb_ext_co.paa","Exile_psycho_LRC\data\lr_special_acr_co.paa"}}
  6597. };
  6598. };
  6599.  
  6600. ///////////////////////////////////////////////////////////////////////////////
  6601. // Octavius
  6602. ///////////////////////////////////////////////////////////////////////////////
  6603. class Exile_Car_Octavius_Abstract
  6604. {
  6605. skins[] =
  6606. {
  6607. {"Exile_Car_Octavius_White", 250, "White", {"exile_psycho_Octavia\Data\car_body_co.paa"}},
  6608. {"Exile_Car_Octavius_Black", 250, "Black", {"exile_psycho_Octavia\Data\car_body_bl_co.paa"}}
  6609. };
  6610. };
  6611.  
  6612. ///////////////////////////////////////////////////////////////////////////////
  6613. // UH-1H Huey
  6614. ///////////////////////////////////////////////////////////////////////////////
  6615. class Exile_Chopper_Huey_Abstract
  6616. {
  6617. skins[] =
  6618. {
  6619. {"Exile_Chopper_Huey_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  6620. {"Exile_Chopper_Huey_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  6621. };
  6622. };
  6623.  
  6624. ///////////////////////////////////////////////////////////////////////////////
  6625. // UH-1H Huey (Armed)
  6626. ///////////////////////////////////////////////////////////////////////////////
  6627. class Exile_Chopper_Huey_Armed_Abstract
  6628. {
  6629. skins[] =
  6630. {
  6631. {"Exile_Chopper_Huey_Armed_Green", 700, "Green", {"Exile_psycho_UH1H\data\uh1h_co.paa","Exile_psycho_UH1H\data\uh1h_in_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}},
  6632. {"Exile_Chopper_Huey_Armed_Desert", 700, "Desert", {"Exile_psycho_UH1H\data\uh1d_tka_co.paa","Exile_psycho_UH1H\data\uh1d_in_tka_co.paa","Exile_psycho_UH1H\data\default_co.paa","Exile_psycho_UH1H\data\alpha_ca.paa"}}
  6633. };
  6634. };
  6635.  
  6636. ///////////////////////////////////////////////////////////////////////////////
  6637. // Offroad (Armed)
  6638. ///////////////////////////////////////////////////////////////////////////////
  6639. class Exile_Car_Offroad_Armed_Abstract
  6640. {
  6641. skins[] =
  6642. {
  6643. {"Exile_Car_Offroad_Armed_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6644. {"Exile_Car_Offroad_Armed_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6645. {"Exile_Car_Offroad_Armed_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6646. {"Exile_Car_Offroad_Armed_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6647. {"Exile_Car_Offroad_Armed_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6648. {"Exile_Car_Offroad_Armed_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6649. {"Exile_Car_Offroad_Armed_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6650. {"Exile_Car_Offroad_Armed_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6651. {"Exile_Car_Offroad_Armed_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6652. {"Exile_Car_Offroad_Armed_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6653. {"Exile_Car_Offroad_Armed_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6654. {"Exile_Car_Offroad_Armed_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  6655. };
  6656. };
  6657.  
  6658. ///////////////////////////////////////////////////////////////////////////////
  6659. // Offroad (Repair)
  6660. ///////////////////////////////////////////////////////////////////////////////
  6661. class Exile_Car_Offroad_Repair_Abstract
  6662. {
  6663. skins[] =
  6664. {
  6665. {"Exile_Car_Offroad_Repair_Civillian", 150, "Civillian", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\Offroad_01_ext_repair_CIV_CO.paa"}},
  6666. {"Exile_Car_Offroad_Repair_Red", 150, "Red", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_CO.paa"}},
  6667. {"Exile_Car_Offroad_Repair_Beige", 150, "Beige", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE01_CO.paa"}},
  6668. {"Exile_Car_Offroad_Repair_White", 150, "White", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE02_CO.paa"}},
  6669. {"Exile_Car_Offroad_Repair_Blue", 150, "Blue", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE03_CO.paa"}},
  6670. {"Exile_Car_Offroad_Repair_DarkRed", 150, "DarkRed", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE04_CO.paa"}},
  6671. {"Exile_Car_Offroad_Repair_BlueCustom", 150, "BlueCustom", {"\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa","\a3\Soft_F\Offroad_01\data\Offroad_01_ext_BASE05_CO.paa"}},
  6672. {"Exile_Car_Offroad_Repair_Guerilla01", 250, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_01_CO.paa"}},
  6673. {"Exile_Car_Offroad_Repair_Guerilla02", 250, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_02_CO.paa"}},
  6674. {"Exile_Car_Offroad_Repair_Guerilla03", 250, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_03_CO.paa"}},
  6675. {"Exile_Car_Offroad_Repair_Guerilla04", 250, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_04_CO.paa"}},
  6676. {"Exile_Car_Offroad_Repair_Guerilla05", 250, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_05_CO.paa"}},
  6677. {"Exile_Car_Offroad_Repair_Guerilla06", 250, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_06_CO.paa"}},
  6678. {"Exile_Car_Offroad_Repair_Guerilla07", 250, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_07_CO.paa"}},
  6679. {"Exile_Car_Offroad_Repair_Guerilla08", 250, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_08_CO.paa"}},
  6680. {"Exile_Car_Offroad_Repair_Guerilla09", 250, "Guerilla 09", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_09_CO.paa"}},
  6681. {"Exile_Car_Offroad_Repair_Guerilla10", 250, "Guerilla 10", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_10_CO.paa"}},
  6682. {"Exile_Car_Offroad_Repair_Guerilla11", 250, "Guerilla 11", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_11_CO.paa"}},
  6683. {"Exile_Car_Offroad_Repair_Guerilla12", 250, "Guerilla 12", {"\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa","\A3\Soft_F_Bootcamp\Offroad_01\Data\offroad_01_ext_IG_12_CO.paa"}}
  6684. };
  6685. };
  6686.  
  6687. ///////////////////////////////////////////////////////////////////////////////
  6688. // SUV
  6689. ///////////////////////////////////////////////////////////////////////////////
  6690. class Exile_Car_SUV_Abstract
  6691. {
  6692. skins[] =
  6693. {
  6694. {"Exile_Car_SUV_Red", 100, "Red", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_CO.paa"}},
  6695. {"Exile_Car_SUV_Black", 150, "Black", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_02_CO.paa"}},
  6696. {"Exile_Car_SUV_Grey", 100, "Grey", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_03_CO.paa"}},
  6697. {"Exile_Car_SUV_Orange", 100, "Orange", {"\A3\Soft_F_Gamma\SUV_01\Data\SUV_01_ext_04_CO.paa"}},
  6698. {"Exile_Car_SUV_Black", 150, "Snow Camo", {"exile_assets\texture\vehicle\Exile_SUV_Snow_co.paa"}},
  6699. {"Exile_Car_SUV_Black", 150, "Leaf Camo", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Light_co.paa"}},
  6700. {"Exile_Car_SUV_Black", 150, "Leaf Camo (Dark)", {"exile_assets\texture\vehicle\Exile_SUV_Leaf_Dark_co.paa"}}
  6701. };
  6702. };
  6703.  
  6704. ///////////////////////////////////////////////////////////////////////////////
  6705. // SUV XL
  6706. ///////////////////////////////////////////////////////////////////////////////
  6707. class Exile_Car_SUVXL_Abstract
  6708. {
  6709. skins[] =
  6710. {
  6711. {"Exile_Car_SUVXL_Black", 100, "Black", {"\Exile_psycho_SUV_a3\Data\suv_body_co.paa"}},
  6712. {"Exile_Car_SUVXL_Black", 150, "Blue White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_bluewhite.paa"}},
  6713. {"Exile_Car_SUVXL_Black", 150, "Charcoal", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_charcoal_co.paa"}},
  6714. {"Exile_Car_SUVXL_Black", 150, "Orange", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_orange_co.paa"}},
  6715. {"Exile_Car_SUVXL_Black", 200, "Hello Kitty", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_Pink_hello_co.paa"}},
  6716. {"Exile_Car_SUVXL_Black", 150, "Red", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_red_co.paa"}},
  6717. {"Exile_Car_SUVXL_Black", 150, "Silver", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_silver_co.paa"}},
  6718. {"Exile_Car_SUVXL_Black", 100, "White", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_white_co.paa"}},
  6719. {"Exile_Car_SUVXL_Black", 150, "Yellow", {"\Exile_psycho_SUV_a3\Data\textures\suv_body_yellow_co.paa"}}
  6720. };
  6721. };
  6722.  
  6723. ///////////////////////////////////////////////////////////////////////////////
  6724. // Van
  6725. ///////////////////////////////////////////////////////////////////////////////
  6726. class Exile_Car_Van_Abstract
  6727. {
  6728. skins[] =
  6729. {
  6730. {"Exile_Car_Van_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6731. {"Exile_Car_Van_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6732. {"Exile_Car_Van_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6733. {"Exile_Car_Van_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  6734. {"Exile_Car_Van_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  6735. {"Exile_Car_Van_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  6736. {"Exile_Car_Van_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  6737. {"Exile_Car_Van_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  6738. {"Exile_Car_Van_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  6739. {"Exile_Car_Van_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  6740. {"Exile_Car_Van_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}},
  6741. {"Exile_Car_Van_Black", 150, "Brown", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_brn_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_2_CO.paa"}},
  6742. {"Exile_Car_Van_Black", 150, "Olive", {"\A3\Soft_F_Exp\Van_01\Data\Van_01_ext_oli_co.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa","\A3\Soft_F_Exp\Van_01\Data\Van_01_int_base_3_CO.paa"}}
  6743. };
  6744. };
  6745.  
  6746. ///////////////////////////////////////////////////////////////////////////////
  6747. // Van (Box)
  6748. ///////////////////////////////////////////////////////////////////////////////
  6749. class Exile_Car_Van_Box_Abstract
  6750. {
  6751. skins[] =
  6752. {
  6753. {"Exile_Car_Van_Box_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6754. {"Exile_Car_Van_Box_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6755. {"Exile_Car_Van_Box_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\van_01\Data\van_01_adds_CO.paa"}},
  6756. {"Exile_Car_Van_Box_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_01_CO.paa"}},
  6757. {"Exile_Car_Van_Box_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_02_CO.paa"}},
  6758. {"Exile_Car_Van_Box_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_03_CO.paa"}},
  6759. {"Exile_Car_Van_Box_Guerilla04", 150, "Guerilla 04", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_04_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_04_CO.paa"}},
  6760. {"Exile_Car_Van_Box_Guerilla05", 150, "Guerilla 05", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_05_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_05_CO.paa"}},
  6761. {"Exile_Car_Van_Box_Guerilla06", 150, "Guerilla 06", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_06_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_06_CO.paa"}},
  6762. {"Exile_Car_Van_Box_Guerilla07", 150, "Guerilla 07", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_07_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_07_CO.paa"}},
  6763. {"Exile_Car_Van_Box_Guerilla08", 150, "Guerilla 08", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_08_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_adds_IG_08_CO.paa"}}
  6764. };
  6765. };
  6766.  
  6767. ///////////////////////////////////////////////////////////////////////////////
  6768. // Van (Fuel)
  6769. ///////////////////////////////////////////////////////////////////////////////
  6770. class Exile_Car_Van_Fuel_Abstract
  6771. {
  6772. skins[] =
  6773. {
  6774. {"Exile_Car_Van_Fuel_Black", 100, "Black", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_black_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  6775. {"Exile_Car_Van_Fuel_White", 100, "White", {"\A3\soft_f_gamma\van_01\Data\van_01_ext_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  6776. {"Exile_Car_Van_Fuel_Red", 100, "Red", {"\A3\soft_f_gamma\van_01\Data\Van_01_ext_red_CO.paa","\A3\soft_f_gamma\Van_01\Data\Van_01_tank_CO.paa"}},
  6777. {"Exile_Car_Van_Fuel_Guerilla01", 150, "Guerilla 01", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_01_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_01_CO.paa"}},
  6778. {"Exile_Car_Van_Fuel_Guerilla02", 150, "Guerilla 02", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_02_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_02_CO.paa"}},
  6779. {"Exile_Car_Van_Fuel_Guerilla03", 150, "Guerilla 03", {"\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_ext_IG_03_CO.paa","\A3\Soft_F_Bootcamp\Van_01\Data\Van_01_tank_IG_03_CO.paa"}}
  6780. };
  6781. };
  6782.  
  6783. ///////////////////////////////////////////////////////////////////////////////
  6784. // Tempest
  6785. ///////////////////////////////////////////////////////////////////////////////
  6786. class Exile_Car_Tempest_Abstract
  6787. {
  6788. skins[] =
  6789. {
  6790. {"Exile_Car_Tempest", 200, "Green Hex", {"\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext01_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_ext02_ghex_CO.paa","\A3\Soft_F_Exp\Truck_03\Data\Truck_03_cargo_ghex_CO.paa"}}
  6791. };
  6792. };
  6793.  
  6794. ///////////////////////////////////////////////////////////////////////////////
  6795. // Ikarus
  6796. ///////////////////////////////////////////////////////////////////////////////
  6797. class Exile_Car_Ikarus_Abstract
  6798. {
  6799. skins[] =
  6800. {
  6801. {"Exile_Car_Ikarus_Blue", 200, "Blue", {"Exile_psycho_Ikarus\Data\bus_exterior_co.paa"}},
  6802. {"Exile_Car_Ikarus_Red", 200, "Red", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}},
  6803. {"Exile_Car_Ikarus_Party", 500, "Party", {"Exile_psycho_Ikarus\Data\bus_exterior_eciv_co.paa"}}
  6804. };
  6805. };
  6806.  
  6807. ///////////////////////////////////////////////////////////////////////////////
  6808. // Ural (Open)
  6809. ///////////////////////////////////////////////////////////////////////////////
  6810. class Exile_Car_Ural_Open_Abstract
  6811. {
  6812. skins[] =
  6813. {
  6814. {"Exile_Car_Ural_Open_Blue", 300, "Blue", {"Exile_psycho_Ural\data\Ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  6815. {"Exile_Car_Ural_Open_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  6816. {"Exile_Car_Ural_Open_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  6817. {"Exile_Car_Ural_Open_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  6818. };
  6819. };
  6820.  
  6821. ///////////////////////////////////////////////////////////////////////////////
  6822. // Ural (Covered)
  6823. ///////////////////////////////////////////////////////////////////////////////
  6824. class Exile_Car_Ural_Covered_Abstract
  6825. {
  6826. skins[] =
  6827. {
  6828. {"Exile_Car_Ural_Covered_Blue", 300, "Blue", {"Exile_psycho_Ural\data\ural_kabina_civil_co.paa","Exile_psycho_Ural\data\ural_plachta_civil_co.paa"}},
  6829. {"Exile_Car_Ural_Covered_Yellow", 300, "Yellow", {"Exile_psycho_Ural\data\ural_kabina_civ1_co.paa","Exile_psycho_Ural\data\ural_plachta_civ1_co.paa"}},
  6830. {"Exile_Car_Ural_Covered_Worker", 300, "Worker", {"Exile_psycho_Ural\data\ural_kabina_civ2_co.paa","Exile_psycho_Ural\data\Ural_plachta_civil_co.paa"}},
  6831. {"Exile_Car_Ural_Covered_Military", 300, "Military", {"Exile_psycho_Ural\data\ural_kabina_khk_co.paa","Exile_psycho_Ural\data\ural_plachta_co.paa"}}
  6832. };
  6833. };
  6834.  
  6835. ///////////////////////////////////////////////////////////////////////////////
  6836. // Lada
  6837. ///////////////////////////////////////////////////////////////////////////////
  6838. class Exile_Car_Lada_Abstract
  6839. {
  6840. skins[] =
  6841. {
  6842. {"Exile_Car_Lada_Green", 100, "Green", {"exile_psycho_lada\data\lada_eciv1_co.paa","exile_psycho_lada\data\Lada_glass_ECIV1_CA.paa"}},
  6843. {"Exile_Car_Lada_Taxi", 100, "Taxi", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  6844. {"Exile_Car_Lada_Red", 100, "Red", {"exile_psycho_lada\data\Lada_red_CO.paa"}},
  6845. {"Exile_Car_Lada_Hipster", 100, "Hipster", {"exile_psycho_lada\data\lada_eciv2_co.paa","exile_psycho_lada\data\Lada_glass_ECIV2_CA.paa"}}
  6846. };
  6847. };
  6848.  
  6849. ///////////////////////////////////////////////////////////////////////////////
  6850. // Volha
  6851. ///////////////////////////////////////////////////////////////////////////////
  6852. class Exile_Car_Volha_Abstract
  6853. {
  6854. skins[] =
  6855. {
  6856. {"Exile_Car_Volha_Blue", 100, "Blue", {"Exile_psycho_Gaz_volha\data\Volha_ECIV_CO.paa"}},
  6857. {"Exile_Car_Volha_White", 100, "White", {"Exile_psycho_Gaz_volha\data\Volha_Gray_ECIV_CO.paa"}},
  6858. {"Exile_Car_Volha_Black", 100, "Black", {"Exile_psycho_Gaz_volha\data\Volha_Black_ECIV_CO.paa"}}
  6859. };
  6860. };
  6861.  
  6862. ///////////////////////////////////////////////////////////////////////////////
  6863. // HUNTER
  6864. ///////////////////////////////////////////////////////////////////////////////
  6865. class Exile_Car_Hunter_Abstract
  6866. {
  6867. skins[] =
  6868. {
  6869.  
  6870. {"Exile_Car_Hunter", 1000, "Exile White Edition", {"exile_assets\texture\vehicle\Exile_Hunter_Snow_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Snow_Back_co.paa"}},
  6871. {"Exile_Car_Hunter", 1000, "Exile Hex", {"exile_assets\texture\vehicle\Exile_Hunter_Hex_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}},
  6872. {"Exile_Car_Hunter", 1000, "Exile Black", {"exile_assets\texture\vehicle\Exile_Hunter_Black_co.paa","exile_assets\texture\vehicle\Exile_Hunter_Black_Back_co.paa"}}
  6873. };
  6874. };
  6875.  
  6876. ///////////////////////////////////////////////////////////////////////////////
  6877. // IFRIT
  6878. ///////////////////////////////////////////////////////////////////////////////
  6879. class Exile_Car_Ifrit_Abstract
  6880. {
  6881. skins[] =
  6882. {
  6883.  
  6884. {"Exile_Car_Ifrit", 1000, "Green Hex", {"\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_01_ghex_CO.paa","\A3\Soft_F_Exp\MRAP_02\data\MRAP_02_ext_02_ghex_CO.paa","\A3\Data_F_Exp\Vehicles\Turret_ghex_CO.paa"}}
  6885. };
  6886. };
  6887.  
  6888. ///////////////////////////////////////////////////////////////////////////////
  6889. // HMMWV
  6890. ///////////////////////////////////////////////////////////////////////////////
  6891. class Exile_Car_HMMWV_M2_Abstract
  6892. {
  6893. skins[] =
  6894. {
  6895.  
  6896. {"Exile_Car_HMMWV_M2_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  6897. {"Exile_Car_HMMWV_M2_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  6898. };
  6899. };
  6900.  
  6901. class Exile_Car_HMMWV_M134_Abstract
  6902. {
  6903. skins[] =
  6904. {
  6905.  
  6906. {"Exile_Car_HMMWV_M134_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  6907. {"Exile_Car_HMMWV_M134_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  6908. };
  6909. };
  6910.  
  6911. class Exile_Car_HMMWV_MEV_Abstract
  6912. {
  6913. skins[] =
  6914. {
  6915.  
  6916. {"Exile_Car_HMMWV_MEV_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_cm.paa"}},
  6917. {"Exile_Car_HMMWV_MEV_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_cm.paa"}}
  6918. };
  6919. };
  6920.  
  6921. class Exile_Car_HMMWV_UNA_Abstract
  6922. {
  6923. skins[] =
  6924. {
  6925.  
  6926. {"Exile_Car_HMMWV_UNA_Green", 1000, "Green", {"Exile_psycho_hmmw\data\hmmwv_body_co.paa"}},
  6927. {"Exile_Car_HMMWV_UNA_Desert", 1000, "Desert", {"Exile_psycho_hmmw\data\des\hmmwv_body_co.paa"}}
  6928. };
  6929. };
  6930.  
  6931. ///////////////////////////////////////////////////////////////////////////////
  6932. // BTR40
  6933. ///////////////////////////////////////////////////////////////////////////////
  6934. class Exile_Car_BTR40_MG_Abstract
  6935. {
  6936. skins[] =
  6937. {
  6938.  
  6939. {"Exile_Car_BTR40_MG_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  6940. {"Exile_Car_BTR40_MG_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  6941. };
  6942. };
  6943.  
  6944. class Exile_Car_BTR40_Abstract
  6945. {
  6946. skins[] =
  6947. {
  6948.  
  6949. {"Exile_Car_BTR40_Green", 1000, "Green", {"exile_psycho_btr40\data\btr40ext_co.paa"}},
  6950. {"Exile_Car_BTR40_Camo", 1000, "Camo", {"exile_psycho_btr40\data\btr40extcamo_co.paa"}}
  6951. };
  6952. };
  6953.  
  6954. ///////////////////////////////////////////////////////////////////////////////
  6955. // Golf
  6956. ///////////////////////////////////////////////////////////////////////////////
  6957. class Exile_Car_Golf_Abstract
  6958. {
  6959. skins[] =
  6960. {
  6961.  
  6962. {"Exile_Car_Golf_Red", 1000, "Red", {"exile_psycho_VWGolf\data\vwgolf_body_co.paa"}},
  6963. {"Exile_Car_Golf_Black", 1000, "Black", {"exile_psycho_VWGolf\data\texture\black_co.paa"}}
  6964. };
  6965. };
  6966.  
  6967. ///////////////////////////////////////////////////////////////////////////////
  6968. // AN-2
  6969. ///////////////////////////////////////////////////////////////////////////////
  6970. class Exile_Plane_AN2_Abstract
  6971. {
  6972. skins[] =
  6973. {
  6974. {"Exile_Plane_AN2_Green", 700, "Green", {"Exile_psycho_An2\data\an2_1_co.paa","Exile_psycho_An2\data\an2_2_co.paa","Exile_psycho_An2\data\an2_wings_co.paa"}},
  6975. {"Exile_Plane_AN2_White", 700, "Red, White & Blue", {"Exile_psycho_An2\data\an2_1_a_co.paa",
  6976. "Exile_psycho_An2\data\an2_2_a_co.paa","Exile_psycho_An2\data\an2_wings_a_co.paa"}},
  6977. {"Exile_Plane_AN2_Stripe", 700, "Green Stripe", {"Exile_psycho_An2\data\an2_1_b_co.paa","Exile_psycho_An2\data\an2_2_b_co.paa","Exile_psycho_An2\data\an2_wings_b_co.paa"}}
  6978. };
  6979. };
  6980.  
  6981. ///////////////////////////////////////////////////////////////////////////////
  6982. // RHIB
  6983. ///////////////////////////////////////////////////////////////////////////////
  6984. class B_G_Boat_Transport_02_F
  6985. {
  6986. skins[] =
  6987. {
  6988. {"Exile_Boat_RHIB", 150, "Blue", {"\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_exterior_civilian_CO.paa","\A3\Boat_F_Exp\Boat_Transport_02\Data\Boat_Transport_02_interior_2_civilian_CO.paa"}}
  6989. };
  6990. };
  6991.  
  6992. ///////////////////////////////////////////////////////////////////////////////
  6993. // Water Scooter
  6994. ///////////////////////////////////////////////////////////////////////////////
  6995. class Exile_Boat_WaterScooter_Abstract
  6996. {
  6997. skins[] =
  6998. {
  6999. {"Exile_Boat_WaterScooter", 150, "Blue", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Blue_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Blue_co.paa"}},
  7000. {"Exile_Boat_WaterScooter", 150, "Grey", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Grey_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Grey_co.paa"}},
  7001. {"Exile_Boat_WaterScooter", 150, "Lime", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Lime_co.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Lime_co.paa"}},
  7002. {"Exile_Boat_WaterScooter", 150, "Red", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Red_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  7003. {"Exile_Boat_WaterScooter", 150, "White", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_CO.paa"}},
  7004. {"Exile_Boat_WaterScooter", 150, "Yellow", {"\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_Yellow_CO.paa","\A3\Boat_F_Exp\Scooter_Transport_01\Data\Scooter_Transport_01_VP_Yellow_CO.paa"}}
  7005. };
  7006. };
  7007.  
  7008. ///////////////////////////////////////////////////////////////////////////////
  7009. // Ceasar BTT
  7010. ///////////////////////////////////////////////////////////////////////////////
  7011. class C_Plane_Civil_01_F
  7012. {
  7013. skins[] =
  7014. {
  7015. {"Exile_Plane_Ceasar", 150, "Racing (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7016. {"Exile_Plane_Ceasar", 150, "Racing", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Racer_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  7017. {"Exile_Plane_Ceasar", 150, "Red Line (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_RedLine_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7018. {"Exile_Plane_Ceasar", 150, "Tribal (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7019. {"Exile_Plane_Ceasar", 150, "Tribal", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Tribal_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}},
  7020. {"Exile_Plane_Ceasar", 150, "Blue Wave (Tan Interior)", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_tan_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_tan_co.paa"}},
  7021. {"Exile_Plane_Ceasar", 150, "Blue Wave", {"A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_01_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_ext_02_Wave_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_01_co.paa","A3\Air_F_Exp\Plane_Civil_01\Data\btt_int_02_co.paa"}}
  7022. };
  7023. };
  7024.  
  7025. ///////////////////////////////////////////////////////////////////////////////
  7026. // V-44 X Blackfish (Infantry Transport)
  7027. ///////////////////////////////////////////////////////////////////////////////
  7028. class B_T_VTOL_01_infantry_F
  7029. {
  7030. skins[] =
  7031. {
  7032. {"Exile_Plane_BlackfishInfantry", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  7033. };
  7034. };
  7035.  
  7036. ///////////////////////////////////////////////////////////////////////////////
  7037. // V-44 X Blackfish (Vehicle Transport)
  7038. ///////////////////////////////////////////////////////////////////////////////
  7039. class B_T_VTOL_01_vehicle_F
  7040. {
  7041. skins[] =
  7042. {
  7043. {"Exile_Plane_BlackfishVehicle", 150, "Blue", {"\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT01_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT02_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT03_blue_CO.paa","\A3\Air_F_Exp\VTOL_01\Data\VTOL_01_EXT04_blue_CO.paa"}}
  7044. };
  7045. };
  7046.  
  7047. ///////////////////////////////////////////////////////////////////////////////
  7048. // Prowler (Light)
  7049. ///////////////////////////////////////////////////////////////////////////////
  7050. class B_CTRG_LSV_01_light_F
  7051. {
  7052. skins[] =
  7053. {
  7054. {"Exile_Car_ProwlerLight", 150, "Black", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_black_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_black_CO.paa"}},
  7055. {"Exile_Car_ProwlerLight", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  7056. {"Exile_Car_ProwlerLight", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  7057. };
  7058. };
  7059.  
  7060. ///////////////////////////////////////////////////////////////////////////////
  7061. // Prowler (Unarmed)
  7062. ///////////////////////////////////////////////////////////////////////////////
  7063. class B_T_LSV_01_unarmed_black_F
  7064. {
  7065. skins[] =
  7066. {
  7067. {"Exile_Car_ProwlerUnarmed", 150, "Olive", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  7068. {"Exile_Car_ProwlerUnarmed", 150, "Dazzle", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_dazzle_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_olive_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_olive_CO.paa"}},
  7069. {"Exile_Car_ProwlerUnarmed", 150, "Sand", {"\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_01_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_02_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_03_sand_CO.paa","\A3\Soft_F_Exp\LSV_01\Data\NATO_LSV_Adds_sand_CO.paa"}}
  7070. };
  7071. };
  7072.  
  7073. ///////////////////////////////////////////////////////////////////////////////
  7074. // Qilin (Unarmed)
  7075. ///////////////////////////////////////////////////////////////////////////////
  7076. class O_T_LSV_02_unarmed_black_F
  7077. {
  7078. skins[] =
  7079. {
  7080. {"Exile_Car_QilinUnarmed", 150, "Arid", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_arid_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_arid_CO.paa"}},
  7081. {"Exile_Car_QilinUnarmed", 150, "Green Hex", {"\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_01_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_02_ghex_CO.paa","\A3\Soft_F_Exp\LSV_02\Data\CSAT_LSV_03_ghex_CO.paa"}}
  7082. };
  7083. };
  7084.  
  7085. ///////////////////////////////////////////////////////////////////////////////
  7086. // MB 4WD
  7087. ///////////////////////////////////////////////////////////////////////////////
  7088. class C_Offroad_02_unarmed_orange_F
  7089. {
  7090. skins[] =
  7091. {
  7092. {"Exile_Car_MB4WD", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  7093. {"Exile_Car_MB4WD", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  7094. {"Exile_Car_MB4WD", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  7095. {"Exile_Car_MB4WD", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  7096. {"Exile_Car_MB4WD", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}},
  7097. {"Exile_Car_MB4WD", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  7098. {"Exile_Car_MB4WD", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}}
  7099. };
  7100. };
  7101.  
  7102. class I_C_Offroad_02_unarmed_F
  7103. {
  7104. skins[] =
  7105. {
  7106. {"Exile_Car_MB4WDOpen", 150, "Black", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_black_co.paa"}},
  7107. {"Exile_Car_MB4WDOpen", 150, "Blue", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_blue_co.paa"}},
  7108. {"Exile_Car_MB4WDOpen", 150, "Brown", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_brown_co.paa"}},
  7109. {"Exile_Car_MB4WDOpen", 150, "Green", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_green_co.paa"}},
  7110. {"Exile_Car_MB4WDOpen", 150, "Orange", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_orange_co.paa"}},
  7111. {"Exile_Car_MB4WDOpen", 150, "Red", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_red_co.paa"}},
  7112. {"Exile_Car_MB4WDOpen", 150, "White", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_white_co.paa"}},
  7113. {"Exile_Car_MB4WDOpen", 150, "Olive", {"\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_ext_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa","\A3\Soft_F_Exp\Offroad_02\Data\offroad_02_int_olive_co.paa"}}
  7114. };
  7115. };
  7116. };
  7117.  
  7118. class CfgVehicleTransport
  7119. {
  7120. class Exile_Container_SupplyBox
  7121. {
  7122. vehicles[] = {"Exile_Car_Van_Abstract", "Exile_Car_Offroad_Abstract", "Exile_Car_Zamak_Abstract", "Exile_Car_HEMMT_Abstract", "Exile_Car_Tempest_Abstract"};
  7123.  
  7124. class Exile_Car_Van_Abstract
  7125. {
  7126. attachPosition[] = {0, -1.1, 0.2};
  7127. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  7128. detachPosition[] = {0, -4.4};
  7129. };
  7130.  
  7131. class Exile_Car_Offroad_Abstract
  7132. {
  7133. attachPosition[] = {0, -1.6, 0.4};
  7134. cargoIndizes[] = {1, 2, 3, 4};
  7135. detachPosition[] = {0, -4};
  7136. };
  7137.  
  7138. class Exile_Car_Zamak_Abstract
  7139. {
  7140. attachPosition[] = {0.03, 0.3, 0};
  7141. cargoIndizes[] = {2, 3, 4, 5, 6, 7};
  7142. detachPosition[] = {0.03, -4.8};
  7143. };
  7144.  
  7145. class Exile_Car_HEMMT_Abstract
  7146. {
  7147. attachPosition[] = {0.05, -0.1, 0.3};
  7148. cargoIndizes[] = {1, 2, 8, 9};
  7149. detachPosition[] = {0.05, -6.1};
  7150. };
  7151.  
  7152. class Exile_Car_Tempest_Abstract
  7153. {
  7154. attachPosition[] = {0.08, -0.85, 0.4};
  7155. cargoIndizes[] = {1, 6, 7, 9};
  7156. detachPosition[] = {0.08, -6};
  7157. };
  7158. };
  7159. };
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