Allen_Cee07

Pokemon Unbound 2.1.1 (9 November 2022 update) Walkthrough [Part 5]

Dec 14th, 2022
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  1. xoxoxoxoxoxoxox
  2. [arti] ARTICUNO
  3. xoxoxoxoxoxoxox
  4.  
  5. Fly back home and head north to the spot next to the KBT Expressway entrance. We'll be asked if we want to call to Articuno, say Yes and then the magical password of the day (Sankren fimbulvetr) and here it comes!
  6.  
  7. =x=x=x=x=x=x=x=x=x=x
  8. >>LEGENDARY BATTLE<<
  9. =x=x=x=x=x=x=x=x=x=x
  10.  
  11. ARTICUNO - The Freeze Pokémon
  12. Level: 50
  13. Type: Ice/Flying
  14. Ability: Pressure
  15. Moves Known: Freeze-Dry, Roost, Ice Beam, Hail
  16.  
  17. xoxoxoxoxoxox
  18. [zapd] ZAPDOS
  19. xoxoxoxoxoxox
  20.  
  21. Make it to the summit of Thundercap Mt., say Yes then the magical password of the day (Sankren thoron) and mind the lightning.
  22.  
  23. =x=x=x=x=x=x=x=x=x=x
  24. >>LEGENDARY BATTLE<<
  25. =x=x=x=x=x=x=x=x=x=x
  26.  
  27. ZAPDOS - The Electric Pokémon
  28. Level: 50
  29. Type: Electric/Flying
  30. Ability: Pressure
  31. Moves Known: Drill Peck, Roost, Discharge, Rain Dance
  32.  
  33. xoxoxoxoxoxoxo
  34. [zera] ZERAORA
  35. xoxoxoxoxoxoxo
  36.  
  37. While we're here on Thundercap Mt. go back to that area of 4F where we rescued Milo (the boy in the Pikasuit) and met the man who needed a digging machine so he could reach a yellow Pokémon he once saw on a ledge. We've got that machine now, let him borrow it for a moment and watch as he breaks through the wall. He goes out to take a photo of the Pokémon and leaves us to catch it.
  38.  
  39. =x=x=x=x=x=x=x=x=x=
  40. >>MYTHICAL BATTLE<<
  41. =x=x=x=x=x=x=x=x=x=
  42.  
  43. ZERAORA - The Thunderclap Pokémon
  44. Level: 80
  45. Type: Electric
  46. Ability: Volt Absorb
  47. Moves Known: Hone Claws, Dischage, Wild Charge, Agility
  48.  
  49. I would seen an image of Zeraora on the Pokémon Database site a few times but had no idea what it was. Sweet design.
  50.  
  51. xoxoxoxoxoxoxo
  52. [molt] MOLTRES
  53. xoxoxoxoxoxoxo
  54.  
  55. To the summit of Cinder Volcano we go for the final Legendary Bird. Say Yes, one more magical password (Sankren bolganone) and don't fall off the edge.
  56.  
  57. =x=x=x=x=x=x=x=x=x=x
  58. >>LEGENDARY BATTLE<<
  59. =x=x=x=x=x=x=x=x=x=x
  60.  
  61. MOLTRES - The Flame Pokémon
  62. Level: 50
  63. Type: Fire/Flying
  64. Ability: Pressure
  65. Moves Known: Air Slash, Roost, Heat Wave, Sunny Day
  66.  
  67. xoxoxoxoxoxoxo
  68. [heat] HEATRAN
  69. xoxoxoxoxoxoxo
  70.  
  71. Still in Cinder Volcano, descend to 1F and enter the north area. We'll see this curious creature on the island in the middle of the lava pool.
  72.  
  73. =x=x=x=x=x=x=x=x=x=x
  74. >>LEGENDARY BATTLE<<
  75. =x=x=x=x=x=x=x=x=x=x
  76.  
  77. HEATRAN - The Lava Dome Pokémon
  78. Level: 70
  79. Type: Fire/Steel
  80. Ability: Flash Fire
  81. Moves Known: Metal Sound, Earth Power, Heat Wave, Stone Edge
  82.  
  83. I last encountered Heatran in Pokémon Kanlara Ultimate, where it was about to be used by Team Magma Boss Maxie to take over the world. Design wise it's not bad. Next up, we're going after the Legendary Titans so prepare yourselves for some Braille-powered puzzle action...because 5 generations after Gen 3 the ROMhack universe still can't get enough of Braille-powered puzzles :)
  84.  
  85. xoxoxoxoxoxoxoxo
  86. [regir] REGIROCK
  87. xoxoxoxoxoxoxoxo
  88.  
  89. Fly to Gurun Town and head into the Great Desert, aiming for the southeastern section and the now unsealed tomb of Regirock.
  90.  
  91. DESERT RUINS
  92. ------------
  93.  
  94. Head up to the north wall and let's read that Braille message:
  95.  
  96. BEGIN FROM
  97. THE CENTRE.
  98. CREATE WHAT
  99. YOU SEEK.
  100.  
  101. You have to form the H symbol for Regirock using the boulders, I'll include a screenshot of what you should end up with. You start by pushing that middle boulder of the 5 south boulders to the centre of the room and then get the remaining boulders into position. There's a sudden quake and the chamber to Regirock is opened.
  102.  
  103. =x=x=x=x=x=x=x=x=x=x
  104. >>LEGENDARY BATTLE<<
  105. =x=x=x=x=x=x=x=x=x=x
  106.  
  107. REGIROCK - The Rock Peak Pokémon
  108. Level: 50
  109. Type: Rock
  110. Ability: Clear Body
  111. Moves Known: Curse, Iron Defense, Hammer Arm, Stone Edge
  112.  
  113. A big thank you to my friend Marko who checked out Youtube for the solution, I'm offline at the moment and was getting stumped by this puzzle because I didn't know how close or far the boulders were supposed to be from the centre. I figured out that you're meant to form the symbol after catching Regice and Registeel.
  114.  
  115. xoxoxoxoxoxoxo
  116. [regic] REGICE
  117. xoxoxoxoxoxoxo
  118.  
  119. Return to the Frozen Forest's southeast area where we battled that Burglar who had taken Alolan Ninetales. There's a frozen stream on upper right, slide along it to reach the Frozen Tomb.
  120.  
  121. FROZEN TOMB
  122. -----------
  123.  
  124. The Braille message up top says this:
  125.  
  126. CRACK THE
  127. ICE. LEAVE
  128. PURE WHAT
  129. YOU SEEK.
  130.  
  131. I'll take a screenshot of how the ice should look to solve this puzzle so please check that.
  132.  
  133. =x=x=x=x=x=x=x=x=x=x
  134. >>LEGENDARY BATTLE<<
  135. =x=x=x=x=x=x=x=x=x=x
  136.  
  137. REGICE - The Iceberg Pokémon
  138. Level: 50
  139. Type: Ice
  140. Ability: Clear Body
  141. Moves Known: Curse, Amnesia, Hammer Arm, Blizzard
  142.  
  143. xoxoxoxoxoxoxoxox
  144. [regis] REGISTEEL
  145. xoxoxoxoxoxoxoxox
  146.  
  147. The Island Cave we're going to is on the island just southwest from the Route 18 waterfall.
  148.  
  149. ISLAND CAVE
  150. -----------
  151.  
  152. On the north wall we find this message:
  153.  
  154. NATURE MOLDS
  155. TO OUR WILL.
  156. TURN THE
  157. CRYSTALS TO
  158. WHAT YOU SEEK.
  159.  
  160. The idea is to turn the crystals until they are all red. The colour change pattern is Blue -> Yellow -> Purple -> Red. The middle crystal changes colours for all the crystals. Please check the screenshots that I'll provide with the walkthrough for the following solution: after turning the outer crystals to the same colour (e.g. image 01), touch any one of those outer crystals until you get the middle crystal and the 3 opposite outer crystals to the same colour (e.g. image 02). Sticking with image 02, touch that upper right crystal until those 4 crystals turn purple then go for the middle crystal and make them all red.
  161.  
  162. =x=x=x=x=x=x=x=x=x=x
  163. >>LEGENDARY BATTLE<<
  164. =x=x=x=x=x=x=x=x=x=x
  165.  
  166. REGISTEEL - The Iron Pokémon
  167. Level: 50
  168. Type: Steel
  169. Ability: Clear Body
  170. Moves Known: Iron Defense, Amnesia, Hammer Arm, Heavy Slam
  171.  
  172. I really liked the Regi's Battle theme during my old Ruby version adventure. It added to how mysterious and dangerous they looked.
  173.  
  174. xoxoxoxoxoxoxoxox
  175. [regig] REGIGIGAS
  176. xoxoxoxoxoxoxoxox
  177.  
  178. Leave only the Titans in your party (position them in the order of Regirock, Regice and Registeel), return to Icy Hole and awaken the original Titan. Be ready because Regigigas is at Lv100!
  179.  
  180. =x=x=x=x=x=x=x=x=x=x
  181. >>LEGENDARY BATTLE<<
  182. =x=x=x=x=x=x=x=x=x=x
  183.  
  184. REGIGIGAS - The Colossal Pokémon
  185. Level: 100
  186. Type: Normal
  187. Ability: Slow Start
  188. Moves Known: Heavy Slam, Hammer Arm, Giga Impact, Crush Grip
  189.  
  190. For me the most surprising thing about Regigigas is that it's a Normal-type. I thought maybe it would be a Ground-type. A new Mission has been added to this update which is related to Regigigas: fly back to Tehl Town and speak to the Worker standing in the middle of town. He wants us to bring him Regigigas so he can make one more statue, this is Mission 56 Satue of Regi:
  191.  
  192. >56 STATUE OF REGI
  193. ||||||||||||||||||
  194.  
  195. Location: Tehl Town
  196. - A man needs inspiration for his final statue! Bring him the Pokémon that sleeps under Bellin Town.
  197.  
  198. Add Regigigas to your party and talk to the Worker. He'll have that statue done in no time and as a reward he'll offer a service of upgrading Amulet Coins. The first upgrade is free, making any Amulet Coins that you have Lv3. For another upgrade the Worker charges 4 Big Nuggets.
  199.  
  200. xoxoxoxoxoxoxo
  201. [celeb] CELEBI
  202. xoxoxoxoxoxoxo
  203.  
  204. In Redwood Village add the Spiked Ear Pichu to your party and speak to the old man on the north side. Celebi will appear next to him after sensing its old friend in the party, catch it if you can.
  205.  
  206. =x=x=x=x=x=x=x=x=x=
  207. >>MYTHICAL BATTLE<<
  208. =x=x=x=x=x=x=x=x=x=
  209.  
  210. CELEBI - The Time Travel Pokémon
  211. Level: 65
  212. Type: Psychic/Grass
  213. Ability: Natural Cure
  214. Moves Known: Life Dew, Leech Seed, Recover, Future Sight
  215. Item Held: Lum Berry
  216.  
  217. Can't think of Celebi without remembering how much I wanted to watch Pokémon 4Ever back in the day. The local video club didn't have it so it would be some years before I finally got to see the movie on TV. Only in the ROMhack universe have I encountered Celebi.
  218.  
  219. xoxoxoxoxoxoxo
  220. [jira] JIRACHI
  221. xoxoxoxoxoxoxo
  222.  
  223. Speak to the old man who lives in the western house in Crater Town. He tells us a brief story about how Jirachi and another Pokémon appeared here when the town was destroyed. The townspeople thought they could use Jirachi's wish power to restore the town but they ended up locking it away in the southeastern house. The old man goes out to unlock the house for us now that we're the Champion and warns us that Jirachi will battle us first once we wake it up. Prepare yourselves.
  224.  
  225. =x=x=x=x=x=x=x=x=x=x=x=
  226. >>DYNA MYTHICAL FIGHT<<
  227. =x=x=x=x=x=x=x=x=x=x=x=
  228.  
  229. JIRACHI - The Wish Pokémon
  230. Level: 70
  231. Type: Steel/Psychic
  232. Ability: Serene Grace
  233. Moves Known: Max Steelspike/Meteor Mash, Cosmic Power, Max Strike/Double-Edge, Max Mindstorm/Future Sight
  234. Item Held: Star Piece
  235.  
  236. Unfortunately I don't live in Japan, Europe or America so even though I had a Gen 3 game at the time I missed out on getting Jirachi officially. Several years later I did get it, unofficially :) thanks to games like Adventure Red Chapter, Light Platinum, Glazed and Mega Power. Are there any good ROMhacks or fan-made games out there that you know of which have their story based around Jirachi?
  237.  
  238. Return to the old man to confirm that we got Jirachi and we learn that it must be with us in order for the other Pokémon to appear. Once Jirachi is in the party go out to Route 5 and head east (going along the path which leads to the Hidden Grotto) all the way until we're in a portion of Route 13. A crater has been created by the arrival of that other Pokémon, in the upper left corner above the crater are Zygarde cells #55. There's a hidden Comet Shard in the crater, get it and then greet this visitor from out of space.
  239.  
  240. =x=x=x=x=x=x=x=x=x=
  241. >>MYTHICAL BATTLE<<
  242. =x=x=x=x=x=x=x=x=x=
  243.  
  244. [deox] DEOXYS - The DNA Pokémon
  245. [Normal Forme]
  246. Level: 85
  247. Type: Psychic
  248. Ability: Pressure
  249. Moves Known: Cosmic Power, Recover, Psycho Boost, Hyper Beam
  250.  
  251. That old man will note that we've caught Deoxys and suggests we bring it to the meteorites that are in the middle of town. They are what allows Deoxys to change Formes. Just like Jirachi I missed out on Deoxys officially, this time it was because I didn't know about the Aurora Ticket and Birth Island until many years later. Unofficially I did eventually encounter it and officially that happened in Omega Ruby. The Regi's Battle theme was cool...then I heard the Deoxys Battle theme. Regi's Battle theme had to take a back seat xD.
  252.  
  253. xoxoxoxoxoxoxo
  254. [shay] SHAYMIN
  255. xoxoxoxoxoxoxo
  256.  
  257. We've proven ourselves in battle many times during our adventure so the Ace Trainer who guards the northern area of Flower Paradise lets us pass.
  258.  
  259. =x=x=x=x=x=x=x=x=x=
  260. >>MYTHICAL BATTLE<<
  261. =x=x=x=x=x=x=x=x=x=
  262.  
  263. SHAYMIN - The Gratitude Pokémon
  264. [Land Forme]
  265. Level: 30
  266. Type: Grass
  267. Ability: Natural Cure
  268. Moves Known: Growth, Magical Leaf, Leech Seed, Synthesis
  269.  
  270. No official encounters with this one, the first time I saw it was in Pokémon Flora Sky (the Complement Dex version) where it was the main Mythical Pokémon. Have Shaymin in your party and speak to the Beauty in the main area of Flower Paradise, she'll see Shaymin and gift us with Gracidea. Changing between Formes for Shaymin is still not possible, perhaps in the next major update.
  271.  
  272. xoxoxoxoxoxox
  273. [kyur] KYUREM
  274. xoxoxoxoxoxox
  275.  
  276. We found an empty cave on the north side of the Victory Road Snowy Path. It is empty no longer.
  277.  
  278. =x=x=x=x=x=x=x=x=x=x
  279. >>LEGENDARY BATTLE<<
  280. =x=x=x=x=x=x=x=x=x=x
  281.  
  282. KYUREM - The Boundary Pokémon
  283. Level: 80
  284. Type: Dragon/Ice
  285. Ability: Pressure
  286. Moves Known: Blizzard, Imprison, Outrage, Glaciate
  287.  
  288. I enjoyed playing White version, it was really a breath of fresh air in terms of looks, a darker story and features like reusable TMs. But I didn't finish the sequel so no official Kyurem meeting. Will dive back into it someday. The DNA Splicers are currently unavailable for Unbound.
  289.  
  290. xoxoxoxoxoxoxoxox
  291. [volca] VOLCANION
  292. xoxoxoxoxoxoxoxox
  293.  
  294. We'll find it on an island on the south side of Cinder Volcano 2F. Be ready for a Dynamax Battle.
  295.  
  296. =x=x=x=x=x=x=x=x=x=x=x=
  297. >>DYNA MYTHICAL FIGHT<<
  298. =x=x=x=x=x=x=x=x=x=x=x=
  299.  
  300. VOLCANION - The Steam Pokémon
  301. Level: 80
  302. Type: Fire/Water
  303. Ability: Water Absorb
  304. Moves Known: Max Flare/Flare Blitz, Steam Pump, Hydro Pump, Haze
  305.  
  306. A couple of major Trainers in Pokémon Mega Power had Volcanion in their teams but I didn't know it was such a special Pokémon at the time. Players could only obtain it via the Adventurers' Club passwords there.
  307.  
  308. xoxoxoxoxoxoxox
  309. [melo] MELOETTA
  310. xoxoxoxoxoxoxox
  311.  
  312. Get your dancing shoes on and head over to Polder Town at night, because the good news is we'll find Meloetta in the middle of town...but the bad news is in order to battle it we have to accept Meloetta's dance challenge. It involves pressing all the right keys in time as they move across the screen. This certainly brings back memories of the dancing mini games from GTA San Andreas haha. If you're having trouble clearing this just slow down your emulator, the challenge only lasts one round. Afterwards Meloetta acknowledges your skills and accepts your battle challenge.
  313.  
  314. =x=x=x=x=x=x=x=x=x=
  315. >>MYTHICAL BATTLE<<
  316. =x=x=x=x=x=x=x=x=x=
  317.  
  318. MELOETTA - The Melody Pokémon
  319. [Aria Forme]
  320. Level: 80
  321. Type: Normal/Psychic
  322. Ability: Serene Grace
  323. Moves Known: Psychic, Hyper Voice, Role Play, Close Combat
  324.  
  325. Not much to say about this one because I'm not even sure now if I encountered it during my White version playthrough. Unbound is the second game in which I've obtained it unofficially, the first game was Resolute. Relic Song is taught by the Special Moves Tutor at the Battle Frontier.
  326.  
  327. xoxoxoxoxoxoxox
  328. [arceus] ARCEUS
  329. xoxoxoxoxoxoxox
  330.  
  331. We should have enough Sea Shells and Sea Salt at this point so if you want a Shell Bell return to Davy's Shipyard and speak to the male Scientist. Turns out you can get more each day from the seafloor. The female Scientist is now able to convert Shards into copies of the Creation Plates. If you found some while Diving, great, otherwise bring those Shards we've been finding around the region to this woman. Here is a list of how many Shards you'll need for each Plate:
  332.  
  333. DRACO PLATE
  334. - 6 Red Shards + 2 Yellow Shards
  335. DREAD PLATE
  336. - 2 Red Shards + 4 Blue Shards + 2 Green Shards
  337. EARTH PLATE
  338. - 4 Red Shards + 2 Blue Shards + 2 Yellow Shards
  339. FIST PLATE
  340. - 6 Red Shards + 2 Yellow Shards
  341. FLAME PLATE
  342. - 8 Red Shards
  343. ICICLE PLATE
  344. -4 Blue Shards + 4 Green Shards
  345. INSECT PLATE
  346. - 6 Green Shards + 2 Yellow Shards
  347. IRON PLATE
  348. - 2 Red Shards + 2 Blue Shards + 2 Green Shards + 2 Yellows
  349. MEADOW PLATE
  350. - 8 Green Shards
  351. MIND PLATE
  352. - 4 Red Shards + 3 Blue Shards + 1 Green Shard
  353. PIXIE PLATE
  354. - 6 Red Shards + 2 Blue Shards
  355. SKY PLATE
  356. - 6 Blue Shards + 2 Green Shards
  357. SPLASH PLATE
  358. - 8 Blue Shards
  359. SPOOKY PLATE
  360. - 2 Red Shards + 3 Blue Shards + 1 Green Shards + 2 Yellow Shards
  361. STONE PLATE
  362. - 4 Red Shards + 4 Yellow Shards
  363. TOXIC PLATE
  364. - 4 Red Shards + 4 Blue Shards
  365. ZAP PLATE
  366. - 8 Yellow Shards
  367.  
  368. Once you've got all 17 Plates return to the Dream Lab. The Scientist by the bookshelves gives us 3 Dream Balls. Talk to the Scientist sitting near Hypno, he has finally created a way for someone to experience past memories. Thanks to the Plates his machine can take us to our worst nightmare. It is a world of nothingness, occupied by the Scientist in the form of a little boy and Darkrai. What the...? Speak to Darkrai, it'll just look at us then vanish and be replaced by a staircase. Climb it to the top and, well, meet your Pokémon's maker.
  369.  
  370. =x=x=x=x=x=x=x=x=x=
  371. >>MYTHICAL BATTLE<<
  372. =x=x=x=x=x=x=x=x=x=
  373.  
  374. ARCEUS - The Alpha Pokémon
  375. Level: 80
  376. Type: Normal
  377. Ability: Multitype
  378. Moves Known: Refresh, Future Sight, Recover, Hyper Beam
  379.  
  380. My earliest memories of Arceus are from one of the previous hacks I played a while back, Pokémon Resolute. Had no idea about it during my Gen 4 adventure but after learning about it years later I like that it has a connection to the Ruins of Alph, which had been a fun little mystery for me for a while.
  381.  
  382. Fly back to Seaport City and let's check out this Battleground place.
  383.  
  384. BATTLEGROUND {Battle with the best in Borrius!}
  385. ------------
  386.  
  387. As soon as we enter we are met by the Gym Guide, it's been a while. Speak to him for information about the battle formats offered here. You'll find certain Gym Leaders here too who are ready for individual rematches, depending on what day it is today. Please see the Mission List document for the Battleground schedule. There's also a Picnicker, sitting next to a Victini (!) and she gives us Mission 25 Gimme a V:
  388.  
  389. >25 GIMME A V
  390. |||||||||||||
  391.  
  392. Location: Battleground
  393. - Be victorious by defeating all eight of Borrius' Gym Leaders in the Classic Leaders Gauntlet!
  394.  
  395. Get your team ready, talk to the Gym Guide, select Classic and good luck.
  396.  
  397. o-o-o-o-o-o-o-o-o-o-o
  398. >>SPECIAL BATTLE<<
  399. o-o-o-o-o-o-o-o-o-o-o
  400.  
  401. Leader Mirskle
  402. - Lv81 Roserade [Grass/Poison] {Technician} <<Life Orb>>
  403. - Lv81 Florges [Fairy] {Flower Veil} <<Flower Veil>>
  404. - Lv82 Vileplume [Grass/Poison] {Effect Spore} <Utility Umbrella>
  405. - Lv83 Comfey [Fairy] {Triage} <Big Root>
  406. - Lv84 Mega Venusaur [Grass/Poison] {Overgrow/Thick Fat} <Venusaurite>
  407. Prize: P26880
  408.  
  409. **BATTLE NOTES:
  410. - He has 3 Full Restores.
  411.  
  412. ROSERADE: Magical Leaf, Sludge Bomb, Hidden Power[Fire], Protect
  413. FLORGES MOVES: Dazzling Gleam, Helping Hand, Protect, Flash
  414. VILEPLUME MOVES: Apple Acid, Sludge Bomb, Strength Sap, Sweet Scent
  415. COMFEY MOVES: Draining Kiss, Calm Mind, Sweet Scent, Floral Healing
  416. VENUSAUR MOVES: Giga Drain, Sludge Bomb, Earth Power, Sweet Scent
  417.  
  418. o-o-o-o-o-o-o-o-o-o-o
  419. >>SPECIAL BATTLE<<
  420. o-o-o-o-o-o-o-o-o-o-o
  421.  
  422. Leader Véga
  423. - Lv82 Weavile [Dark/Ice] {Pickpocket} <<Focus Sash>>
  424. - Lv84 Hydreigon [Dark/Dragon] {Levitate} <<Life Orb>>
  425. - Lv83 Spiritomb [Ghost/Dark] {Pressure} <<Leftovers>>
  426. - Lv83 Greninja [Water/Dark] {Battle Bond} <<Darkinium Z>>
  427. - Lv84 Mega Absol [Dark] {Pressure/Magic Bounce} <<Absolite>>
  428. Prize: P15520
  429.  
  430. **BATTLE NOTES:
  431. - He has 3 Full Restores.
  432.  
  433. WEAVILE MOVES: Knock Off, Triple Axel, Ice Shard, Poison Jab
  434. HYDREIGON MOVES: Dark Pulse, Earth Power, Flamethrower, Nasty Plot
  435. SPIRITOMB MOVES: Snarl, Calm Mind, Will-o-Wisp, Protect
  436. GRENINJA MOVES: Water Shuriken, Surf, Dark Pulse, Ice Beam
  437. ABSOL MOVES: Knock Off, Close Combat, Play Rough, Swords Dance
  438.  
  439. o-o-o-o-o-o-o-o-o-o-o
  440. >>SPECIAL BATTLE<<
  441. o-o-o-o-o-o-o-o-o-o-o
  442.  
  443. Leader Alice
  444. - Lv83 Staraptor [Normal/Flying] {Reckless} <<Choice Band>>
  445. - Lv82 Gliscor [Ground/Flying] {Poison Heal} <<Toxic Orb>>
  446. - Lv81 Skarmory [Steel/Flying] {Sturdy} <<Rocky Helmet>>
  447. - Lv84 Archeops [Rock/Flying] {Klutz} <<Flynium Z>>
  448. - Lv84 Mega Pidgeot [Normal/Flying] {Keen Eye/No Guard} <<Pidgeotite>>
  449. Prize: P15680
  450.  
  451. **BATTLE NOTES:
  452. - She has 3 Full Restores.
  453.  
  454. STARAPTOR MOVES: Brave Bird, Double-Edge, Close Combat, U-Turn
  455. GLISCOR MOVES: Earthquake, Rock Slide, Toxic, Protect
  456. SKARMORY MOVES: Brave Bird, Whirlwind, Roost, Defog
  457. ARCHEOPS MOVES: Dual Wingbeat, Stone Edge, Earthquake, Aqua Tail
  458. PIDGEOT MOVES: Hurricane, Heat Wave, Ominous Wind, Work Up
  459.  
  460. o-o-o-o-o-o-o-o-o-o-o
  461. >>SPECIAL BATTLE<<
  462. o-o-o-o-o-o-o-o-o-o-o
  463.  
  464. Leader Mel
  465. - Lv81 Diggersby [Normal/Ground] {Huge Power} <<Silk Scarf>>
  466. - Lv83 Blissey [Normal] {Natural Cure} <<Leftovers>>
  467. - Lv83 Chatot [Normal/Flying] {Punk Rock} <<Choice Scarf>>
  468. - Lv84 Mega Lopunny [Normal/Fighting] {Limber/Scrappy} <<Lopunnite>>
  469. - Lv84 Porygon-Z [Normal] {Adaptability} <<Normalium Z>>
  470. Prize: P15840
  471.  
  472. **BATTLE NOTES:
  473. - He has 3 Full Restores.
  474.  
  475. DIGGERSBY MOVES: Return, Quick Attack, Earthquake, Thunder Punch
  476. BLISSEY MOVES: Seismic Toss, Wish, Soft-Boiled, Stealth Rock
  477. CHATOT MOVES: Boomburst, Chatter, Heat Wave, U-Turn
  478. LOPUNNY MOVES: Return, Close Combat, Thunder Punch, Fake Out
  479. PORYGON-Z MOVES: Tri Attack, Shadow Ball, Signal Beam, Ice Beam
  480.  
  481. o-o-o-o-o-o-o-o-o-o-o
  482. >>SPECIAL BATTLE<<
  483. o-o-o-o-o-o-o-o-o-o-o
  484.  
  485. Leader Galavan
  486. - Lv82 Empoleon [Water/Steel] {Defiant} <<Sitrus Berry>>
  487. - Lv81 Togedemaru [Electric/Steel] {Sturdy} <<Red Card>>
  488. - Lv84 Alolan Raichu [Electric] {Surge Surfer} <<Electrium Z>>
  489. - Lv83 Rotom (Mow) [Electric/Grass] {Motor Drive} <<White Herb>>
  490. - Lv84 Mega Manectric [Electric] {Lightning Rod/Intimidate} <<Manectite>>
  491. Prize: P32000
  492.  
  493. **BATTLE NOTES:
  494. - He has 3 Full Restores.
  495.  
  496. EMPOLEON MOVES: Liquidation, Drill Peck, Rock Slide, Agility
  497. TOGEDEMARU MOVES: Nuzzle, Fake Out, Electroweb, Super Fang
  498. RAICHU MOVES: Thunderbolt, Psyshock, Grass Knot, Protect
  499. ROTOM MOVES: Thunderbolt, Leaf Storm, Hidden Power[Ice], Will-o-Wisp
  500. MANECTRIC MOVES: Thunderbolt, Flamethrower, Snarl, Protect
  501.  
  502. o-o-o-o-o-o-o-o-o-o-o
  503. >>SPECIAL BATTLE<<
  504. o-o-o-o-o-o-o-o-o-o-o
  505.  
  506. Leader Big Mo
  507. - Lv82 Mienshao [Fighting] {Regenerator} <<Protective Pads>>
  508. - Lv83 Pangoro [Fighting/Dark] {Scrappy} <<Fightinium Z>>
  509. - Lv81 Conkeldurr [Fighting] {Iron Fist} <<Assault Vest>>
  510. - Lv84 Hariyama [Fighting] {Guts} <<Flame Orb>>
  511. - Lv84 Mega Lucario [Fighting/Steel] {Steadfast/Adaptability} <<Lucarionite>>
  512. Prize: P16000
  513.  
  514. **BATTLE NOTES:
  515. - He has 3 Full Restores.
  516.  
  517. MIENSHAO MOVES: Aura Sphere, Grass Knot, Poison Jab, U-Turn
  518. PANGORO MOVES: Close Combat, Wicked Blow, Stone Edge, Bullet Punch
  519. CONKELDURR MOVES: Drain Punch, Ice Punch, Fire Punch, Thunder Punch
  520. HARIYAMA MOVES: Close Combat, Knock Off, Bullet Punch, Protect
  521. LUCARIO MOVES: Aura Sphere, Flash Cannon, Dark Pulse, Nasty Plot
  522.  
  523. o-o-o-o-o-o-o-o-o-o-o
  524. >>SPECIAL BATTLE<<
  525. o-o-o-o-o-o-o-o-o-o-o
  526.  
  527. Leader Tessy
  528. - Lv82 Kingdra [Water/Dragon] {Swift Swim} <<Waterium Z>>
  529. - Lv83 Toxapex [Poison/Water] {Regenerator} <<Aguav Berry>>
  530. - Lv81 Seaking [Water] {Swift Swim} <<Mystic Water>>
  531. - Lv84 Goodra [Dragon] {Hydration} <<Leftovers>>
  532. - Lv84 Mega Swampert [Water/Ground] {Torrent/Swift Swim} <<Swampertite>>
  533. Prize: P16000
  534.  
  535. **BATTLE NOTES:
  536. - She has 3 Full Restores.
  537.  
  538. KINGDRA MOVES: Hydro Pump, Hurricane, Draco Meteor, Surf
  539. TOXAPEX MOVES: Knock Off, Toxic, Recover, Haze
  540. SEAKING MOVES: Fishious Rend, Smart Strike, Drill Run, Poison Jab
  541. GOODRA MOVES: Power Whip, Iron Tail, Earthquake, Rest
  542. SWAMPERT MOVES: Liquidation, Earthquake, Ice Punch, Power-Up Punch
  543.  
  544. o-o-o-o-o-o-o-o-o-o-o
  545. >>SPECIAL BATTLE<<
  546. o-o-o-o-o-o-o-o-o-o-o
  547.  
  548. Leader Benjamin
  549. - Lv81 Scolipede [Bug/Poison] {Speed Boost} <<Eviolite>>
  550. - Lv83 Drapion [Poison/Dark] {Super Luck} <<Eviolite>>
  551. - Lv84 Volcarona [Bug/Fire] {Flame Body} <<Buginium Z>>
  552. - Lv83 Flygon [Ground/Dragon] {Sound Waves} <<Life Orb>>
  553. - Lv84 Mega Scizor [Bug/Steel] {Light Metal/Technician} <<Scizorite>>
  554. Prize: P16000
  555.  
  556. **BATTLE NOTES:
  557. - He has 3 Full Restores.
  558.  
  559. SCOLIPEDE MOVES: Pin Missile, Poison Jab, Spikes, Protect
  560. DRAPION MOVES: Cross Poison, Night Slash, Pin Missile, Earthquake
  561. VOLCARONA MOVES: Overheat, Bug Buzz, Flare Blitz, Wild Charge
  562. FLYGON MOVES: Earthquake, Clanging Scales, Heat Wave, Crunch
  563. SCIZOR MOVES: Bug Bite, Bullet Seed, Dual Wingbeat, Swords Dance
  564.  
  565. After surviving that gauntlet leave one slot in your party empty and collect your big prize from the Picnicker:
  566.  
  567. VICTINI - The Victory Pokémon
  568. Level: 75
  569. Type: Psychic/Fire
  570. Ability: Victory Star
  571. Moves: Inferno, Reversal, Searing Shot, Double-Edge
  572.  
  573. The following Legendary and Mythical Pokémon are now available via Mystery Gift code, get 'em when you can :)
  574.  
  575. [mewt] MEWTWO - The Genetic Pokémon
  576. Mystery Gift Code: 6ZT5ZX7RN4KK
  577. Level: 50
  578. Type: Psychic
  579. Ability: Pressure
  580. Moves: Confusion
  581. Item Held: Mewtwonite X
  582.  
  583. [gene] GENESECT - The Paleozoic Pokémon
  584. Mystery Gift Code: 7HY9JN6EE5YY
  585. Level: 50
  586. Type: Bug/Steel
  587. Ability: Download
  588. Moves: Metal Claw
  589. Item Held: DNA Splicers
  590.  
  591. [melt] MELTAN - The Hex Nut Pokémon
  592. Mystery Gift Code: 8VE4VF5PA4NH
  593. Level: 50
  594. Type: Steel
  595. Ability: Magnet Pull
  596. Moves: Thunder Shock
  597. Item Held: N-Lunarizer
  598.  
  599. [poip] POIPOLE - The Poison Pin Pokémon
  600. Mystery Gift Code: 4QP1SH1BN8JF
  601. Level: 50
  602. Type: Poison
  603. Ability: Beast Boost
  604. Moves: Acid
  605. Item Held: Mewtwonite Y
  606.  
  607. xoxoxoxoxoxoxoxoxoxoxox
  608. [grky] GROUDON & KYOGRE
  609. xoxoxoxoxoxoxoxoxoxoxox
  610.  
  611. If today is Monday, Wednesday or Friday and if you return to the Battleground you'll find Véga. Despite how things went when we last saw him, we can't forget that he is still a certified Gym Leader xD so all that Cinder Volcano business has to go under the bridge. He's ready for a rematch if you are and after defeating him for the first time you'll get a Darkinium Z then a Dark Gem daily. The next day head back to the Crater Town Gym and speak to him, the game will give us a message saying that due to time constraints this meeting is happening here instead of elsewhere. In the previous version you would have to meet him on a Thursday at the Magnolia Café and according to the Changelog this meeting is going to be changed at some point after the post-game story is completed. Véga gives us the Red Orb and the Blue Orb, apparently Aklove wanted to test Hoopa's power against both Groudon and Kyogre but he only trained Hoopa against Kyogre. With Aklove gone now it's up to us to find the two Legendary Pokémon.
  612.  
  613. For Groudon fly back to Cinder Volcano Shadow Base B2F and stand by the volcano. The Red Orb starts glowing and look who's awake again!
  614.  
  615. =x=x=x=x=x=x=x=x=x=x
  616. >>LEGENDARY BATTLE<<
  617. =x=x=x=x=x=x=x=x=x=x
  618.  
  619. GROUDON - The Continent Pokémon
  620. [Primal Form]
  621. Level: 70
  622. Type: Ground/Fire
  623. Ability: Drought/Desolate Land
  624. Moves: Hammer Arm, Fissure, Rest, Cliff Blades
  625.  
  626. And for Kyogre fly back to Vivill Town, enter the Warehouse and Dive under the flooded lab. Once underwater, go to the bottom right corner to find TM110 Drain Kiss. Then go through the northern doorway, move to the upper right side of the next area and the Blue Orb starts glowing.
  627.  
  628. =x=x=x=x=x=x=x=x=x=x
  629. >>LEGENDARY BATTLE<<
  630. =x=x=x=x=x=x=x=x=x=x
  631.  
  632. KYGORE - The Sea Basin Pokémon
  633. [Primal Form]
  634. Level: 70
  635. Type: Water
  636. Ability: Drizzle/Primordial Sea
  637. Moves: Ice Beam, Sheer Cold, Aqua Ring, Water Pulse
  638.  
  639. On Fridays return to the Magnolia Café, you'll find a Rich Boy seated outside between 8am and 1:59pm. Everything seems to be going well for him, he's got his trusty handkerchief and can't imagine life without it. But on Saturday the boy is gone and on the table is his Grubby Hanky, pick it up to trigger Mission 37 Lost Hanky:
  640.  
  641. >37 LOST HANKY
  642. ||||||||||||||
  643.  
  644. Location: Magnolia Town
  645. - A patron of the Magnolia Café has lost his handkerchief! Return it to him on Friday morning.
  646.  
  647. Wait until Friday morning or (somehow) timeskip your way to the day and give him the handkerchief. He'll reward you with a Lycanium Z.
  648.  
  649. [s.s.m] S.S. MARINE
  650. -------------------
  651.  
  652. A whistle will blow 5 times to indicate that the ship has reached its destination. Like with any good ship, this one has Trainers occupying the passenger cabins that we can battle. One of those passengers just so happens to be quite the celebrity - Red! Items can't be used in those battles but if you defeat all of the Trainers before the ship completes its voyage you will receive a prize. The number of Trainers onboard changes from day to day. Be aware that talking to the Trainers after the battles and also talking to the non-Trainer passangers will cut into the voyage time, there's even one passenger who deliberately wastes more time with extended dialogue. Also, you will be asked by the main Sailor if you wish to turn over your Cube. Doing so will earn you five times the prizes. FIVE, by George!
  653.  
  654. As soon as we board, the first cabin we'll see ahead of us belongs to the man in charge Captain Oppenheimer. Each time we board the ship he'll give us a Memory for Silvally. In that same cabin, behind the potted plant on the right are Zygarde cells #80, the last ones to be found in this update of the game. Outside the cabin you'll see two Sailors, one on the left and one on the right. The right side Sailor will tell you how many Trainers occupy the cabins with a specific door colour. The left side Sailor gives a hint about the number of Trainers in specific locations (port side a.k.a the left side of the ship and starboard a.k.a the right side of the ship).
  655.  
  656. Next up we return to Seaport City and head north to finally check out the Borrius Battle Frontier.
  657.  
  658. [rtbf] BATTLE FRONTIER
  659. ======================
  660.  
  661. Places of Interest
  662. ------------------
  663. - Battle Tower
  664. - Battle Sands
  665. - Battle Mine
  666. - Battle Circus
  667.  
  668. We're going clockwise as we visit the stalls, starting with the first one on the left from the Gate path. The man running this one teaches Ultimate and Battle Combo moves in exchange for BP:
  669.  
  670. [4 BP] [8 BP]
  671. Grass Pledge Frenzy Plant
  672. Fire Pledge Blast Burn
  673. Water Pledge Hydro Cannon
  674.  
  675. The southwest stall has the Move Maniac's little sister, she teaches Egg Moves for 15 BP each.
  676.  
  677. The western stall is run by a Move Deleter (from 6AM to 10:59AM), a Nature Changer (from midday to 5:59PM) who charges 50 BP per session and a Berry seller (from 7PM to 11:59PM) with the following Berries:
  678.  
  679. [4 BP] [2 BP]
  680. Razz Berry Cornn Berry Pamtre Berry
  681. Bluk Berry Magost Berry Watmel Berry
  682. Nanab Berry Rabuta Berry Durin Berry
  683. Wepear Berry Nomel Berry Belue Berry
  684. Pinap Berry Spelon Berry
  685.  
  686. The northwest stalls have are run by Move Tutors:
  687.  
  688. [4 BP]
  689. Snore
  690. Bind
  691. Whirlpool
  692. Fire Spin
  693. Sand Tomb
  694. Covet
  695. Bug Bite
  696.  
  697. [8 BP]
  698. Heal Bell Pin Missile Snatch Fake Tears
  699. Electroweb Icicle Spear Vacuum Wave Scary Face
  700. Low Kick Tail Slap Focus Energy Venom Drench
  701. Uproar Rock Blast Cosmic Power
  702. Thunder Fang Helping Hand Baton Pass
  703. Ice Fang Block Encore
  704. Fire Fang Worry Seed Screech
  705.  
  706. [12 BP]
  707. Last Resort
  708.  
  709. [4 BP]
  710. Confide
  711.  
  712. [8 BP]
  713. Signal Beam Stored Power After You Iron Defense
  714. Bounce Breaking Swipe Synthesis Nasty Plot
  715. Heat Crash Hex Gravity Agility
  716. Heavy Slam Weather Ball Spikes Telekinesis
  717. Reversal Terrain Pulse Toxic Spikes Magnet Rise
  718. Electro Ball Spite Dragon Dance Role Play
  719.  
  720. Gastro Acid
  721. Corrode Gas
  722. Psych Up
  723. Electric Terrain
  724. Grassy Terrain
  725. Misty Terrain
  726. Psychic Terrain
  727.  
  728. Along the centre path we find the Daily Lottery Corner where you have a chance to win 100 BP if you can guess the correct number or if your guess falls within the following numbers:
  729.  
  730. Within 50 (you win 50 BP)
  731. Within 100 (you win 20 BP)
  732. Within 500 (you win 10 BP)
  733. Within 1000 (you win 5 BP)
  734.  
  735. Across that stall is the Bottle Cap Trader, she's there from 8AM to 7:59PM, who will raise IVs to 31:
  736.  
  737. Bottle Cap (1 IV)
  738. Gold Bottle Cap (5 IVs)
  739.  
  740. The same stall will also be run by the Hidden Power Changer from 9PM to 6:59AM, who can do the job for 15 BP.
  741.  
  742. More Move Tutors on the northeast side:
  743.  
  744. [8 BP]
  745. Fire Punch Air Slash Lash Out Wonder Room
  746. Ice Punch Cross Poison Pain Split
  747. Thunder Punch Mystical Fire Tailwind
  748. Iron Head Psycho Cut Trick
  749. Zen Headbutt Body Slam Magic Coat
  750. Drill Run Skitter Smack Coaching
  751. Razor Shell Jealous Burn Magic Room
  752.  
  753. [12 BP] [16 BP]
  754. Aqua Tail Body Press Endeavor
  755. Icy Wind Expand Force
  756. Seed Bomb Misty Explode
  757. Blaze Kick Grassy Glide
  758. Darkest Lariat Rising Volt
  759. Phantom Force Laser Focus
  760. Power Gem
  761. Psychic Fangs
  762.  
  763. [12 BP]
  764. Foul Play Knock Off
  765. Super Fang Aura Sphere
  766. Stomping Tantrum Leaf Blade
  767. Earth Power Muddy Water
  768. Dual Chop Dual Wingbeat
  769. Heat Wave Scorch Sands
  770. Hyper Voice
  771.  
  772. [16 BP]
  773. Flip Turn Crunch Leaf Storm
  774. Scale Shot High Horsepower Megahorn
  775. Liquidation Play Rough Power Whip
  776. Outrage Triple Axel Solar Blade
  777. Sky Attack Brave Bird Steel Roller
  778. Throat Chop Close Combat Meteor Beam
  779. Gunk Shot Flare Blitz Poltergeist
  780. Superpower Hurricane
  781. Bug Buzz Hydro Pump
  782.  
  783. Below from him is a Blackbelt who is the EV Trainer, you'll need 50 BP for his services. The southeastern stall has the Special Moves Tutor who offers his services for free with these Moves:
  784.  
  785. Volt Tackle
  786. Dragon Ascent
  787. Secret Sword
  788. Relic Song
  789. Steel Beam
  790.  
  791. And finally the stall next door is for Grandma Wilma, she teaches Draco Meteor to your high Friendship Dragon-type Pokémon.
  792.  
  793. We're told that there is a shady character who is usually seen skulking around near the Battle Tower. He appears between midnight and 5AM and offers one of the following services per day (he takes more BP than the actual amount if you have, see the numbers in brackets):
  794.  
  795. Reset EVs - 20 [25] BP
  796. Max IVs - 50 [70] BP
  797. Max Chosen EV - 35 [45] BP
  798. Change Gender - 10 [15] BP
  799. Gigantamax - 200 [245] BP
  800. Force Shiny (Always Available) - 500 [600] BP
  801. IV Reducer - (according to a friend Nicholas who contacted me)
  802.  
  803. Let's see them facilities next.
  804.  
  805. -bfbc- BATTLE CIRCUS - Fun for all ages!
  806. --------------------
  807.  
  808. The Clown we find here can change Abilities. 100 BP for regular Abilities and 200 for Hidden Abilities. The Battle Circus offers Single, Double and Multi-Battle challenges which go on until you defeat the Circus Ringmaster or choose to rest. Before each battle the Ringmaster will activate a random effect which cannot be removed or overridden during the battle. The higher your streak becomes, the more intense the effects may become...and they can stack up too (e.g. battles in which all Pokémon are confused or can't be switched out or the negative emotions gimmick from Véga's Gym or the "Sea of Fire" effect which damages non-Fire-types each turn etc). If you decide you want to pause the challenge and continue later, your progress will be recorded until you come back to carry on. You will be disqualified if you leave the challenges without saving. Also note that you can't interrupt the challenges in the Multi Battle format. Just behind the Battle Circus is the Battle Sands area. Also note that random 3 vs 3 or 4 vs 4 battles are now similar to the Battle Factory, allowing you to either bring over Pokémon from your previous team or previous opponent's team after each battle. This resets after every 10th battle however. The Battle Tower has this same feature for its random 3 vs 3 or 4 vs 4 battles too.
  809.  
  810. -bfbs- BATTLE SANDS - Let others use your Pokémon!
  811. -------------------
  812.  
  813. Single and Double Battles take place here. 2 Pokémon are entered in the Single Battles and 3 for Double Battles. Not any Pokémon though, because when you make your first selection some will then become unavailable for choosing. The Pokémon will not be used by us but by someone else who will fight for us. Whatever BP that Trainer has won up to the point when you choose to retire will be yours. Each Pokémon in the battle will receive a random stat boost at the start. xD I like how the "volunteers" are characters we know that the organiser just spots and tells them that they've been chosen. The only negative I have about the Battle Sands is about the AI of the volunteer Trainers, it doesn't fully adapt to the opponent's Pokémon when it comes to moves used. So it's almost like flipping a coin and hoping they use a decent move each time.
  814.  
  815. -bfbm- BATTLE MINE - Reach new depths!
  816. ------------------
  817.  
  818. Special challenges happen here, they go on until you defeat the Mine Excavator or choose to rest. Each level in the mine is occupied by a Trainer and the further down you go settings like battle type, level, party size etc will be affected. The other settings are determined by the Battle Format you choose. Some Trainers may drop items after being defeated that you can collect. Progress will be recorded if you want to halt the challenge until next time.
  819.  
  820. -bfbt- BATTLE TOWER - Never Lose! Keep Winning!
  821. -------------------
  822.  
  823. On the western side is a bookshelf containing guides on Mega Evolution, Z-Moves, Dynamax and Effectiveness while the shops are on the eastern side. Shop #1 is on top, offering stat boosters and evolutionary items:
  824.  
  825. [2 BP] [16 BP] [32 BP] [48 BP]
  826. HP Up Macho Brace King's Rock Protector Razor Claw
  827. Protein Power Weight Deep Sea Tooth Electirizer Razor Fang
  828. Iron Power Bracer Deep Sea Scale Magmarizer Rare Candy
  829. Calcium Power Belt Dragon Scale Reaper Cloth
  830. Zinc Power Lens Metal Coat Whipped Dream
  831. Carbos Power Band Prism Scale Sachet
  832. Power Anklet Up-Grade Oval Stone
  833. Dubious Disc
  834.  
  835. [100 BP]
  836. Ability Capsule 100 BP
  837. Dream Mist 200 BP
  838. Max Powder 250 BP
  839.  
  840. Shop #2 is in the middle, offering in-battle Hold Items:
  841.  
  842. [4 BP] [16 BP] [24 BP] [32 BP]
  843. Heart Scale Toxic Orb White Herb Focus Sash
  844. Flame Orb Mental Herb Air Balloon
  845. Iron Ball Power Herb Red Card
  846. Ring Target Terrain Extender Eject Button
  847. Absorb Bulb Room Service Eject Pack
  848. Luminous Moss Weakness Policy
  849. Cell Battery Blunder Policy
  850. Snowball Muscle Band
  851. Adrenaline Orb Focus Band
  852. Throat Spray Wise Glasses
  853. Binding Band
  854. Grip Claw
  855. Bright Powder
  856. Utility Parasol
  857.  
  858. [48 BP] [50 BP] [200 BP]
  859. Choice Band Bottle Cap Gold Bottle Cap
  860. Choice Specs Wishing Piece
  861. Choice Scarf
  862. Black Sludge
  863. Leftovers
  864. Life Orb
  865. Scope Lens
  866. Wide Lens
  867. Zoom Lens
  868. Eviolite
  869. Rocky Helmet
  870. Assault Vest
  871. Safety Goggles
  872. Protective Pads
  873. Heavy-Duty Boots
  874.  
  875. Shop #3 has TMs:
  876.  
  877. [24 BP] [32 BP] [48 BP]
  878. TM110 Drain Kiss TM82 Sleep Talk TM103 Sludge Wave
  879. TM115 Quash TM90 Substitute TM116 Trick Room
  880.  
  881. The guide in the pink outfit leads to the Multi Battle Rooms, for Single and Double Battle info speak to the guide in green. The Nurse on the right says the feature there isn't available at the moment. The Battle Tower challenges go on until you defeat the Tower Tycoon or choose to rest. You can enter 3 or 6 Pokémon in the Single Battles format and 4 or 6 Pokémon in the Double Battle format. There are many Battle Rooms here, each occupied by a Trainer.
  882.  
  883. We are finally going to see the fully mapped out Redwood Forest so prep up and let's go!
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