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- start to dash is exactly all skills (tbd whether 3 or 4hp is better)
- quick flame at brb entrance
- magnet at darkness
- going to dj -- open the 2 energy door on the way down (must carry a longer SA for the dj cs skip)
- rekindle at dj
- get the grotto teleporter
- spark flame at ginso
- tp ginso -> grotto, do swamp entry
- dbash to get the roof ec
- clear right swamp, head through spider area (taking health cell -> 6hp)
- IF the swamp dbash chain is not done, leaving right swamp for later may be faster
- feather as normal (see when we can level cdash)
- do sorrow
- do misty (get climb for the grenade jump in lower brb)
- get gumon seal then do blackroot
- teleport back to valley and do forlorn
- consider: detour for the cell in the water in valley entry (probably have to)
- IF the swamp EC was obtained earlier:
- from forlorn, teleport to grotto
- clear grotto toward death gauntlet
- clear glades, go up through cflame tree
- consider: use the keystone door and do the valley cell now rather than earlier (probably bad)
- clear grove, get stomp cell, clear horu fields, enter horu
- IF the swamp EC was not obtained earlier:
- from forlorn, teleport to glades
- clear glades, loop back to grotto
- clear grotto towards laser area
- dip into swamp for the roof EC (either rjump fish, grenade jump, or cjump+climb right wall to get)
- clear right swamp + stomp cell
- clear grove, clear horu fields, enter horu
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