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Jun 3rd, 2017
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  1. frag\src\frag\modules\graphics.nim(129, 20) Error: type mismatch: got (Window, strin
  2. g, int, int, int, int, int literal(36))
  3. but expected one of:
  4. proc init(this: Graphics; rootWindowTitle: string;
  5. rootWindowPosX = window.posUndefined;
  6. rootWindowPosY = window.posUndefined; rootWindowWidth = 960;
  7. rootWindowHeight = 540; resetFlags: ResetFlag = ResetFlag.None;
  8. debugMode: uint32 = BGFX_DEBUG_NONE): bool
  9. proc init(flags: cint): SDL_Return
  10. proc init(window: Window; title: string = "FRAG - " & version;
  11. windowPosX, windowPosY: int32; width, height: int; flags: uint32)
  12. proc init(logFileName: string)
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