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Lukas17

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Mar 22nd, 2018
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  1. --MemeusV2--
  2.  
  3. --A script By makhail07
  4.  
  5. --Discord Creterisk#2958
  6.  
  7.  
  8. local FavIDs = {
  9. 340106355, --Nefl Crystals
  10. 927529620, --Dimension
  11. 876981900, --Fantasy
  12. 398987889, --Ordinary Days
  13. 1117396305, --Oh wait, it's you.
  14. 885996042, --Action Winter Journey
  15. 919231299, --Sprawling Idiot Effigy
  16. 743466274, --Good Day Sunshine
  17. 727411183, --Knife Fight
  18. 1402748531, --The Earth Is Counting On You!
  19. 595230126 --Robot Language
  20. }
  21.  
  22.  
  23.  
  24. --The reality of my life isn't real but a Universe -makhail07
  25. wait()
  26. local plr = game:service'Players'.LocalPlayer
  27. print('Local User is '..plr.Name)
  28. local char = plr.Character
  29. local hum = char.Humanoid
  30. local ra = char["Right Arm"]
  31. local la= char["Left Arm"]
  32. local rl= char["Right Leg"]
  33. local ll = char["Left Leg"]
  34. local hed = char.Head
  35. local root = char.HumanoidRootPart
  36. local rootj = root.RootJoint
  37. local tors = char.Torso
  38. local mouse = plr:GetMouse()
  39. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  40. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  41. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  42.  
  43.  
  44. -------------------------------------------------------
  45. --Start Good Stuff--
  46. -------------------------------------------------------
  47. CF = CFrame.new
  48. angles = CFrame.Angles
  49. attack = false
  50. Euler = CFrame.fromEulerAnglesXYZ
  51. Rad = math.rad
  52. IT = Instance.new
  53. BrickC = BrickColor.new
  54. Cos = math.cos
  55. Acos = math.acos
  56. Sin = math.sin
  57. Asin = math.asin
  58. Abs = math.abs
  59. Mrandom = math.random
  60. Floor = math.floor
  61. -------------------------------------------------------
  62. --End Good Stuff--
  63. -------------------------------------------------------
  64. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  65. RSH, LSH = nil, nil
  66. RW = Instance.new("Weld")
  67. LW = Instance.new("Weld")
  68. RH = tors["Right Hip"]
  69. LH = tors["Left Hip"]
  70. RSH = tors["Right Shoulder"]
  71. LSH = tors["Left Shoulder"]
  72. RSH.Parent = nil
  73. LSH.Parent = nil
  74. RW.Name = "RW"
  75. RW.Part0 = tors
  76. RW.C0 = CF(1.5, 0.5, 0)
  77. RW.C1 = CF(0, 0.5, 0)
  78. RW.Part1 = ra
  79. RW.Parent = tors
  80. LW.Name = "LW"
  81. LW.Part0 = tors
  82. LW.C0 = CF(-1.5, 0.5, 0)
  83. LW.C1 = CF(0, 0.5, 0)
  84. LW.Part1 = la
  85. LW.Parent = tors
  86. Effects = {}
  87.  
  88. -------------------------------------------------------
  89. --Start HeartBeat--
  90. -------------------------------------------------------
  91. ArtificialHB = Instance.new("BindableEvent", script)
  92. ArtificialHB.Name = "Heartbeat"
  93. script:WaitForChild("Heartbeat")
  94.  
  95. frame = 1 / 60
  96. tf = 0
  97. allowframeloss = false
  98. tossremainder = false
  99.  
  100.  
  101. lastframe = tick()
  102. script.Heartbeat:Fire()
  103.  
  104.  
  105. game:GetService("RunService").Heartbeat:connect(function(s, p)
  106. tf = tf + s
  107. if tf >= frame then
  108. if allowframeloss then
  109. script.Heartbeat:Fire()
  110. lastframe = tick()
  111. else
  112. for i = 1, math.floor(tf / frame) do
  113. script.Heartbeat:Fire()
  114. end
  115. lastframe = tick()
  116. end
  117. if tossremainder then
  118. tf = 0
  119. else
  120. tf = tf - frame * math.floor(tf / frame)
  121. end
  122. end
  123. end)
  124. -------------------------------------------------------
  125. --End HeartBeat--
  126. -------------------------------------------------------
  127.  
  128. -------------------------------------------------------
  129. --Start Kyu's shitty stuff--
  130. -------------------------------------------------------
  131.  
  132. function ragdoll(model)
  133. local char = model
  134. torso = char.HumanoidRootPart
  135. torso2 = char.Torso
  136. LW.Parent = nil
  137. RW.Parent = nil
  138. LH.Parent = nil
  139. RH.Parent = nil
  140. if hum ~= nil then
  141. hum.PlatformStand = true
  142. end
  143.  
  144. local Head = char:FindFirstChild("Head")
  145. if Head then
  146. local Neck = Instance.new("Weld")
  147. Neck.Name = "Neck"
  148. Neck.Part0 = torso
  149. Neck.Part1 = Head
  150. Neck.C0 = CFrame.new(0, 1.5, 0)
  151. Neck.C1 = CFrame.new()
  152. Neck.Parent = torso
  153. end
  154. local Limb = char:FindFirstChild("Right Arm")
  155. if Limb then
  156.  
  157. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  158. local Joint = Instance.new("Glue")
  159. Joint.Name = "RightShoulder"
  160. Joint.Part0 = torso
  161. Joint.Part1 = Limb
  162. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  163. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  164. Joint.Parent = torso
  165.  
  166. local B = Instance.new("Part")
  167. B.TopSurface = 0
  168. B.BottomSurface = 0
  169. B.formFactor = "Symmetric"
  170. B.Size = Vector3.new(1, 1, 1)
  171. B.Transparency = 1
  172. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  173. B.Parent = char
  174. local W = Instance.new("Weld")
  175. W.Part0 = Limb
  176. W.Part1 = B
  177. W.C0 = CFrame.new(0, -0.5, 0)
  178. W.Parent = Limb
  179.  
  180. end
  181. local Limb = char:FindFirstChild("Left Arm")
  182. if Limb then
  183.  
  184. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  185. local Joint = Instance.new("Glue")
  186. Joint.Name = "LeftShoulder"
  187. Joint.Part0 = torso
  188. Joint.Part1 = Limb
  189. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  190. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  191. Joint.Parent = torso
  192.  
  193. local B = Instance.new("Part")
  194. B.TopSurface = 0
  195. B.BottomSurface = 0
  196. B.formFactor = "Symmetric"
  197. B.Size = Vector3.new(1, 1, 1)
  198. B.Transparency = 1
  199. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  200. B.Parent = char
  201. local W = Instance.new("Weld")
  202. W.Part0 = Limb
  203. W.Part1 = B
  204. W.C0 = CFrame.new(0, -0.5, 0)
  205. W.Parent = Limb
  206.  
  207. end
  208. local Limb = char:FindFirstChild("Right Leg")
  209. if Limb then
  210.  
  211. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  212. local Joint = Instance.new("Glue")
  213. Joint.Name = "RightHip"
  214. Joint.Part0 = torso
  215. Joint.Part1 = Limb
  216. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  217. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  218. Joint.Parent = torso
  219.  
  220. local B = Instance.new("Part")
  221. B.TopSurface = 0
  222. B.BottomSurface = 0
  223. B.formFactor = "Symmetric"
  224. B.Size = Vector3.new(1, 1, 1)
  225. B.Transparency = 1
  226. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  227. B.Parent = char
  228. local W = Instance.new("Weld")
  229. W.Part0 = Limb
  230. W.Part1 = B
  231. W.C0 = CFrame.new(0, -0.5, 0)
  232. W.Parent = Limb
  233.  
  234. end
  235. local Limb = char:FindFirstChild("Left Leg")
  236. if Limb then
  237.  
  238. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  239. local Joint = Instance.new("Glue")
  240. Joint.Name = "LeftHip"
  241. Joint.Part0 = torso
  242. Joint.Part1 = Limb
  243. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  244. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  245. Joint.Parent = torso
  246.  
  247. local B = Instance.new("Part")
  248. B.TopSurface = 0
  249. B.BottomSurface = 0
  250. B.formFactor = "Symmetric"
  251. B.Size = Vector3.new(1, 1, 1)
  252. B.Transparency = 1
  253. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  254. B.Parent = char
  255. local W = Instance.new("Weld")
  256. W.Part0 = Limb
  257. W.Part1 = B
  258. W.C0 = CFrame.new(0, -0.5, 0)
  259. W.Parent = Limb
  260.  
  261. end
  262. --[
  263. local Bar = Instance.new("Part")
  264. Bar.TopSurface = 0
  265. Bar.BottomSurface = 0
  266. Bar.formFactor = "Symmetric"
  267. Bar.Size = Vector3.new(1, 1, 1)
  268. Bar.Transparency = 1
  269. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  270. Bar.Parent = char
  271. local Weld = Instance.new("Weld")
  272. Weld.Part0 = torso
  273. Weld.Part1 = Bar
  274. Weld.C0 = CFrame.new(0, 0.5, 0)
  275. Weld.Parent = torso
  276. --]]
  277.  
  278. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  279.  
  280. end
  281.  
  282. -------------------------------------------------------
  283. --End Kyu's shitty stuff--
  284. -------------------------------------------------------
  285.  
  286. -------------------------------------------------------
  287. --Start Important Functions--
  288. -------------------------------------------------------
  289. function swait(num)
  290. if num == 0 or num == nil then
  291. game:service("RunService").Stepped:wait(0)
  292. else
  293. for i = 0, num do
  294. game:service("RunService").Stepped:wait(0)
  295. end
  296. end
  297. end
  298. function thread(f)
  299. coroutine.resume(coroutine.create(f))
  300. end
  301. function clerp(a, b, t)
  302. local qa = {
  303. QuaternionFromCFrame(a)
  304. }
  305. local qb = {
  306. QuaternionFromCFrame(b)
  307. }
  308. local ax, ay, az = a.x, a.y, a.z
  309. local bx, by, bz = b.x, b.y, b.z
  310. local _t = 1 - t
  311. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  312. end
  313. function QuaternionFromCFrame(cf)
  314. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  315. local trace = m00 + m11 + m22
  316. if trace > 0 then
  317. local s = math.sqrt(1 + trace)
  318. local recip = 0.5 / s
  319. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  320. else
  321. local i = 0
  322. if m00 < m11 then
  323. i = 1
  324. end
  325. if m22 > (i == 0 and m00 or m11) then
  326. i = 2
  327. end
  328. if i == 0 then
  329. local s = math.sqrt(m00 - m11 - m22 + 1)
  330. local recip = 0.5 / s
  331. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  332. elseif i == 1 then
  333. local s = math.sqrt(m11 - m22 - m00 + 1)
  334. local recip = 0.5 / s
  335. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  336. elseif i == 2 then
  337. local s = math.sqrt(m22 - m00 - m11 + 1)
  338. local recip = 0.5 / s
  339. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  340. end
  341. end
  342. end
  343. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  344. local xs, ys, zs = x + x, y + y, z + z
  345. local wx, wy, wz = w * xs, w * ys, w * zs
  346. local xx = x * xs
  347. local xy = x * ys
  348. local xz = x * zs
  349. local yy = y * ys
  350. local yz = y * zs
  351. local zz = z * zs
  352. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  353. end
  354. function QuaternionSlerp(a, b, t)
  355. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  356. local startInterp, finishInterp
  357. if cosTheta >= 1.0E-4 then
  358. if 1 - cosTheta > 1.0E-4 then
  359. local theta = math.acos(cosTheta)
  360. local invSinTheta = 1 / Sin(theta)
  361. startInterp = Sin((1 - t) * theta) * invSinTheta
  362. finishInterp = Sin(t * theta) * invSinTheta
  363. else
  364. startInterp = 1 - t
  365. finishInterp = t
  366. end
  367. elseif 1 + cosTheta > 1.0E-4 then
  368. local theta = math.acos(-cosTheta)
  369. local invSinTheta = 1 / Sin(theta)
  370. startInterp = Sin((t - 1) * theta) * invSinTheta
  371. finishInterp = Sin(t * theta) * invSinTheta
  372. else
  373. startInterp = t - 1
  374. finishInterp = t
  375. end
  376. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  377. end
  378. function rayCast(Position, Direction, Range, Ignore)
  379. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  380. end
  381. local RbxUtility = LoadLibrary("RbxUtility")
  382. local Create = RbxUtility.Create
  383.  
  384. -------------------------------------------------------
  385. --Start Damage Function--
  386. -------------------------------------------------------
  387. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  388. if hit.Parent == nil then
  389. return
  390. end
  391. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  392. for _, v in pairs(hit.Parent:children()) do
  393. if v:IsA("Humanoid") then
  394. h = v
  395. end
  396. end
  397. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  398. warn'No R15 allowed'
  399. hit.Parent:FindFirstChild("Head"):BreakJoints()
  400. end
  401.  
  402. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  403. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  404. if hit.Parent.DebounceHit.Value == true then
  405. return
  406. end
  407. end
  408. if insta == true then
  409. hit.Parent:FindFirstChild("Head"):BreakJoints()
  410. end
  411. local c = Create("ObjectValue"){
  412. Name = "creator",
  413. Value = game:service("Players").LocalPlayer,
  414. Parent = h,
  415. }
  416. game:GetService("Debris"):AddItem(c, .5)
  417. if HitSound ~= nil and HitPitch ~= nil then
  418. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  419. end
  420. local Damage = math.random(minim, maxim)
  421. local blocked = false
  422. local block = hit.Parent:findFirstChild("Block")
  423. if block ~= nil then
  424. if block.className == "IntValue" then
  425. if block.Value > 0 then
  426. blocked = true
  427. block.Value = block.Value - 1
  428. print(block.Value)
  429. end
  430. end
  431. end
  432. if blocked == false then
  433. h.Health = h.Health - Damage
  434. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  435. else
  436. h.Health = h.Health - (Damage / 2)
  437. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  438. end
  439. if Type == "Knockdown" then
  440. local hum = hit.Parent.Humanoid
  441. hum.PlatformStand = true
  442. coroutine.resume(coroutine.create(function(HHumanoid)
  443. swait(1)
  444. HHumanoid.PlatformStand = false
  445. end), hum)
  446. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  447. local bodvol = Create("BodyVelocity"){
  448. velocity = angle * knockback,
  449. P = 5000,
  450. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  451. Parent = hit,
  452. }
  453. local rl = Create("BodyAngularVelocity"){
  454. P = 3000,
  455. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  456. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  457. Parent = hit,
  458. }
  459. game:GetService("Debris"):AddItem(bodvol, .5)
  460. game:GetService("Debris"):AddItem(rl, .5)
  461. elseif Type == "Normal" then
  462. local vp = Create("BodyVelocity"){
  463. P = 500,
  464. maxForce = Vector3.new(math.huge, 0, math.huge),
  465. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  466. }
  467. if knockback > 0 then
  468. vp.Parent = hit.Parent.Torso
  469. end
  470. game:GetService("Debris"):AddItem(vp, .5)
  471. elseif Type == "Up" then
  472. local bodyVelocity = Create("BodyVelocity"){
  473. velocity = Vector3.new(0, 20, 0),
  474. P = 5000,
  475. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  476. Parent = hit,
  477. }
  478. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  479. elseif Type == "DarkUp" then
  480. coroutine.resume(coroutine.create(function()
  481. for i = 0, 1, 0.1 do
  482. swait()
  483. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  484. end
  485. end))
  486. local bodyVelocity = Create("BodyVelocity"){
  487. velocity = Vector3.new(0, 20, 0),
  488. P = 5000,
  489. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  490. Parent = hit,
  491. }
  492. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  493. elseif Type == "Snare" then
  494. local bp = Create("BodyPosition"){
  495. P = 2000,
  496. D = 100,
  497. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  498. position = hit.Parent.Torso.Position,
  499. Parent = hit.Parent.Torso,
  500. }
  501. game:GetService("Debris"):AddItem(bp, 1)
  502. elseif Type == "Freeze" then
  503. local BodPos = Create("BodyPosition"){
  504. P = 50000,
  505. D = 1000,
  506. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  507. position = hit.Parent.Torso.Position,
  508. Parent = hit.Parent.Torso,
  509. }
  510. local BodGy = Create("BodyGyro") {
  511. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  512. P = 20e+003,
  513. Parent = hit.Parent.Torso,
  514. cframe = hit.Parent.Torso.CFrame,
  515. }
  516. hit.Parent.Torso.Anchored = true
  517. coroutine.resume(coroutine.create(function(Part)
  518. swait(1.5)
  519. Part.Anchored = false
  520. end), hit.Parent.Torso)
  521. game:GetService("Debris"):AddItem(BodPos, 3)
  522. game:GetService("Debris"):AddItem(BodGy, 3)
  523. end
  524. local debounce = Create("BoolValue"){
  525. Name = "DebounceHit",
  526. Parent = hit.Parent,
  527. Value = true,
  528. }
  529. game:GetService("Debris"):AddItem(debounce, Delay)
  530. c = Create("ObjectValue"){
  531. Name = "creator",
  532. Value = Player,
  533. Parent = h,
  534. }
  535. game:GetService("Debris"):AddItem(c, .5)
  536. end
  537. end
  538. -------------------------------------------------------
  539. --End Damage Function--
  540. -------------------------------------------------------
  541.  
  542. -------------------------------------------------------
  543. --Start Damage Function Customization--
  544. -------------------------------------------------------
  545. function ShowDamage(Pos, Text, Time, Color)
  546. local Rate = (1 / 30)
  547. local Pos = (Pos or Vector3.new(0, 0, 0))
  548. local Text = (Text or "")
  549. local Time = (Time or 2)
  550. local Color = (Color or Color3.new(1, 0, 1))
  551. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  552. EffectPart.Anchored = true
  553. local BillboardGui = Create("BillboardGui"){
  554. Size = UDim2.new(3, 0, 3, 0),
  555. Adornee = EffectPart,
  556. Parent = EffectPart,
  557. }
  558. local TextLabel = Create("TextLabel"){
  559. BackgroundTransparency = 1,
  560. Size = UDim2.new(1, 0, 1, 0),
  561. Text = Text,
  562. Font = "Highway",
  563. TextColor3 = Color,
  564. TextScaled = true,
  565. Parent = BillboardGui,
  566. }
  567. game.Debris:AddItem(EffectPart, (Time))
  568. EffectPart.Parent = game:GetService("Workspace")
  569. delay(0, function()
  570. local Frames = (Time / Rate)
  571. for Frame = 1, Frames do
  572. wait(Rate)
  573. local Percent = (Frame / Frames)
  574. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  575. TextLabel.TextTransparency = Percent
  576. end
  577. if EffectPart and EffectPart.Parent then
  578. EffectPart:Destroy()
  579. end
  580. end)
  581. end
  582. -------------------------------------------------------
  583. --End Damage Function Customization--
  584. -------------------------------------------------------
  585.  
  586. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  587. for _, c in pairs(workspace:children()) do
  588. local hum = c:findFirstChild("Humanoid")
  589. if hum ~= nil then
  590. local head = c:findFirstChild("Head")
  591. if head ~= nil then
  592. local targ = head.Position - Part.Position
  593. local mag = targ.magnitude
  594. if magni >= mag and c.Name ~= plr.Name then
  595. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  596. end
  597. end
  598. end
  599. end
  600. end
  601.  
  602.  
  603. CFuncs = {
  604. Part = {
  605. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  606. local Part = Create("Part")({
  607. Parent = Parent,
  608. Reflectance = Reflectance,
  609. Transparency = Transparency,
  610. CanCollide = false,
  611. Locked = true,
  612. BrickColor = BrickColor.new(tostring(BColor)),
  613. Name = Name,
  614. Size = Size,
  615. Material = Material
  616. })
  617. RemoveOutlines(Part)
  618. return Part
  619. end
  620. },
  621. Mesh = {
  622. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  623. local Msh = Create(Mesh)({
  624. Parent = Part,
  625. Offset = OffSet,
  626. Scale = Scale
  627. })
  628. if Mesh == "SpecialMesh" then
  629. Msh.MeshType = MeshType
  630. Msh.MeshId = MeshId
  631. end
  632. return Msh
  633. end
  634. },
  635. Mesh = {
  636. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  637. local Msh = Create(Mesh)({
  638. Parent = Part,
  639. Offset = OffSet,
  640. Scale = Scale
  641. })
  642. if Mesh == "SpecialMesh" then
  643. Msh.MeshType = MeshType
  644. Msh.MeshId = MeshId
  645. end
  646. return Msh
  647. end
  648. },
  649. Weld = {
  650. Create = function(Parent, Part0, Part1, C0, C1)
  651. local Weld = Create("Weld")({
  652. Parent = Parent,
  653. Part0 = Part0,
  654. Part1 = Part1,
  655. C0 = C0,
  656. C1 = C1
  657. })
  658. return Weld
  659. end
  660. },
  661. Sound = {
  662. Create = function(id, par, vol, pit)
  663. coroutine.resume(coroutine.create(function()
  664. local S = Create("Sound")({
  665. Volume = vol,
  666. Pitch = pit or 1,
  667. SoundId = id,
  668. Parent = par or workspace
  669. })
  670. wait()
  671. S:play()
  672. game:GetService("Debris"):AddItem(S, 6)
  673. end))
  674. end
  675. },
  676. ParticleEmitter = {
  677. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  678. local fp = Create("ParticleEmitter")({
  679. Parent = Parent,
  680. Color = ColorSequence.new(Color1, Color2),
  681. LightEmission = LightEmission,
  682. Size = Size,
  683. Texture = Texture,
  684. Transparency = Transparency,
  685. ZOffset = ZOffset,
  686. Acceleration = Accel,
  687. Drag = Drag,
  688. LockedToPart = LockedToPart,
  689. VelocityInheritance = VelocityInheritance,
  690. EmissionDirection = EmissionDirection,
  691. Enabled = Enabled,
  692. Lifetime = LifeTime,
  693. Rate = Rate,
  694. Rotation = Rotation,
  695. RotSpeed = RotSpeed,
  696. Speed = Speed,
  697. VelocitySpread = VelocitySpread
  698. })
  699. return fp
  700. end
  701. }
  702. }
  703. function RemoveOutlines(part)
  704. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  705. end
  706. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  707. local Part = Create("Part")({
  708. formFactor = FormFactor,
  709. Parent = Parent,
  710. Reflectance = Reflectance,
  711. Transparency = Transparency,
  712. CanCollide = false,
  713. Locked = true,
  714. BrickColor = BrickColor.new(tostring(BColor)),
  715. Name = Name,
  716. Size = Size,
  717. Material = Material
  718. })
  719. RemoveOutlines(Part)
  720. return Part
  721. end
  722. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  723. local Msh = Create(Mesh)({
  724. Parent = Part,
  725. Offset = OffSet,
  726. Scale = Scale
  727. })
  728. if Mesh == "SpecialMesh" then
  729. Msh.MeshType = MeshType
  730. Msh.MeshId = MeshId
  731. end
  732. return Msh
  733. end
  734. function CreateWeld(Parent, Part0, Part1, C0, C1)
  735. local Weld = Create("Weld")({
  736. Parent = Parent,
  737. Part0 = Part0,
  738. Part1 = Part1,
  739. C0 = C0,
  740. C1 = C1
  741. })
  742. return Weld
  743. end
  744.  
  745.  
  746. -------------------------------------------------------
  747. --Start Effect Function--
  748. -------------------------------------------------------
  749. EffectModel = Instance.new("Model", char)
  750. Effects = {
  751. Block = {
  752. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  753. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  754. prt.Anchored = true
  755. prt.CFrame = cframe
  756. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  757. game:GetService("Debris"):AddItem(prt, 10)
  758. if Type == 1 or Type == nil then
  759. table.insert(Effects, {
  760. prt,
  761. "Block1",
  762. delay,
  763. x3,
  764. y3,
  765. z3,
  766. msh
  767. })
  768. elseif Type == 2 then
  769. table.insert(Effects, {
  770. prt,
  771. "Block2",
  772. delay,
  773. x3,
  774. y3,
  775. z3,
  776. msh
  777. })
  778. else
  779. table.insert(Effects, {
  780. prt,
  781. "Block3",
  782. delay,
  783. x3,
  784. y3,
  785. z3,
  786. msh
  787. })
  788. end
  789. end
  790. },
  791. Sphere = {
  792. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  793. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  794. prt.Anchored = true
  795. prt.CFrame = cframe
  796. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  797. game:GetService("Debris"):AddItem(prt, 10)
  798. table.insert(Effects, {
  799. prt,
  800. "Cylinder",
  801. delay,
  802. x3,
  803. y3,
  804. z3,
  805. msh
  806. })
  807. end
  808. },
  809. Cylinder = {
  810. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  811. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  812. prt.Anchored = true
  813. prt.CFrame = cframe
  814. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  815. game:GetService("Debris"):AddItem(prt, 10)
  816. table.insert(Effects, {
  817. prt,
  818. "Cylinder",
  819. delay,
  820. x3,
  821. y3,
  822. z3,
  823. msh
  824. })
  825. end
  826. },
  827. Wave = {
  828. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  829. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  830. prt.Anchored = true
  831. prt.CFrame = cframe
  832. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  833. game:GetService("Debris"):AddItem(prt, 10)
  834. table.insert(Effects, {
  835. prt,
  836. "Cylinder",
  837. delay,
  838. x3 / 60,
  839. y3 / 60,
  840. z3 / 60,
  841. msh
  842. })
  843. end
  844. },
  845. Ring = {
  846. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  847. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  848. prt.Anchored = true
  849. prt.CFrame = cframe
  850. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  851. game:GetService("Debris"):AddItem(prt, 10)
  852. table.insert(Effects, {
  853. prt,
  854. "Cylinder",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. end
  862. },
  863. Break = {
  864. Create = function(brickcolor, cframe, x1, y1, z1)
  865. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  866. prt.Anchored = true
  867. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  868. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  869. local num = math.random(10, 50) / 1000
  870. game:GetService("Debris"):AddItem(prt, 10)
  871. table.insert(Effects, {
  872. prt,
  873. "Shatter",
  874. num,
  875. prt.CFrame,
  876. math.random() - math.random(),
  877. 0,
  878. math.random(50, 100) / 100
  879. })
  880. end
  881. },
  882. Spiral = {
  883. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  884. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  885. prt.Anchored = true
  886. prt.CFrame = cframe
  887. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  888. game:GetService("Debris"):AddItem(prt, 10)
  889. table.insert(Effects, {
  890. prt,
  891. "Cylinder",
  892. delay,
  893. x3,
  894. y3,
  895. z3,
  896. msh
  897. })
  898. end
  899. },
  900. Push = {
  901. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  902. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  903. prt.Anchored = true
  904. prt.CFrame = cframe
  905. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  906. game:GetService("Debris"):AddItem(prt, 10)
  907. table.insert(Effects, {
  908. prt,
  909. "Cylinder",
  910. delay,
  911. x3,
  912. y3,
  913. z3,
  914. msh
  915. })
  916. end
  917. }
  918. }
  919. -------------------------------------------------------
  920. --End Effect Function--
  921. -------------------------------------------------------
  922.  
  923. function CreateSound(ID, PARENT, VOLUME, PITCH)
  924. local NSound = nil
  925. coroutine.resume(coroutine.create(function()
  926. NSound = Instance.new("Sound", PARENT)
  927. NSound.Volume = VOLUME
  928. NSound.Pitch = PITCH
  929. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  930. swait()
  931. NSound:play()
  932. game:GetService("Debris"):AddItem(NSound, 10)
  933. end))
  934. return NSound
  935. end
  936.  
  937.  
  938.  
  939.  
  940.  
  941. -------------------------------------------------------
  942. --End Important Functions--
  943. -------------------------------------------------------
  944.  
  945.  
  946. -------------------------------------------------------
  947. --Start Music Option--
  948. -------------------------------------------------------
  949. local Music = Instance.new("Sound",tors)
  950. Music.Volume = 2.5
  951. Music.SoundId = "rbxassetid://"
  952. Music.Looped = true
  953. Music.Pitch = 1 --Pitcher
  954. Music:Play()
  955. -------------------------------------------------------
  956. --End Music Option--
  957. -------------------------------------------------------
  958.  
  959.  
  960. -------------------------------------------------------
  961. --Start Attacks N Stuff--
  962. -------------------------------------------------------
  963. local sine=0
  964. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  965. local Hitboxpart = Instance.new("Part", EffectModel)
  966. RemoveOutlines(Hitboxpart)
  967. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  968. Hitboxpart.CanCollide = false
  969. Hitboxpart.Transparency = 1
  970. Hitboxpart.Anchored = true
  971. Hitboxpart.CFrame = Pose
  972. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  973. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  974. end
  975. function GEtOuT()
  976. attack = true
  977. hum.WalkSpeed = 2.01
  978. CreateSound("749031341", hed, 10, 1)
  979. for i = 0,2,0.1 do
  980. swait()
  981. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(50), Rad(0), Rad(0)), 0.15)
  982. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  983. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  984. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  985. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  986. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  987. end
  988. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 7, 10, 53, "Knockdown")
  989. for i = 0,4,0.1 do
  990. swait()
  991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5) * angles(Rad(-50), Rad(0), Rad(0)), 0.15)
  992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  993. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  994. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  995. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(5)), 0.1)
  996. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-90), Rad(0), Rad(-5)), 0.1)
  997. end
  998. local Blobby = Instance.new("Part", char)
  999. Blobby.Name = "Blob"
  1000. Blobby.CanCollide = false
  1001. Blobby.BrickColor = BrickColor.new("Really black")
  1002. Blobby.Transparency = 0
  1003. Blobby.Material = "Plastic"
  1004. Blobby.Size = Vector3.new(1, 1, 2)
  1005. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1006. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1007.  
  1008. local Weld = Instance.new("Weld", Blobby)
  1009. Weld.Part0 = ra
  1010. Weld.Part1 = Blobby
  1011. Weld.C1 = CFrame.new(0, -.3, 1.4)
  1012. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  1013.  
  1014. local M2 = Instance.new("SpecialMesh")
  1015. M2.Parent = Blobby
  1016. M2.MeshId = "http://www.roblox.com/asset/?id=491267221"
  1017. M2.TextureId = "http://www.roblox.com/asset/?id=491267267"
  1018. M2.Scale = Vector3.new(0.65, 0.65, 0.65)
  1019. for i = 0,6,0.1 do
  1020. swait()
  1021. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1022. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1023. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1024. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1025. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1026. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1027. end
  1028. Blobby.Transparency = 1
  1029. Blobby:Destroy()
  1030. attack = false
  1031. hum.WalkSpeed = 16
  1032. end
  1033.  
  1034. function ShutTheHellUp()
  1035. attack = true
  1036. hum.WalkSpeed = 2.01
  1037. CreateSound("336377340", hed, 10, 1)
  1038. for i = 0,3,0.1 do
  1039. swait()
  1040. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1041. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1042. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1043. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1044. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1045. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1046. end
  1047. for i = 0,1.2,0.1 do
  1048. swait()
  1049. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1050. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1051. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1052. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1053. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1054. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1055. end
  1056. for i = 0,1.2,0.1 do
  1057. swait()
  1058. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1059. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1060. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1061. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1062. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1063. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1064. end
  1065. for i = 0,1.2,0.1 do
  1066. swait()
  1067. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1068. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1069. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1070. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1071. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1072. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1073. end
  1074. for i = 0,1.2,0.1 do
  1075. swait()
  1076. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1077. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1078. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1079. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1080. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1081. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1082. end
  1083. for i = 0,2,0.1 do
  1084. swait()
  1085. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1086. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1087. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1088. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1089. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1090. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1091. end
  1092. for i = 0,2,0.1 do
  1093. swait()
  1094. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1095. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1096. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1097. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1098. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1099. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1100. end
  1101. hum.WalkSpeed = 16
  1102. attack = false
  1103. end
  1104.  
  1105. function SpinMeDad()
  1106. attack = true
  1107. hum.WalkSpeed = 1.01
  1108. CreateSound("145799973", hed, 10, 1)
  1109. for i = 0,58,0.1 do
  1110. swait()
  1111. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1112. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1113. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1114. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1115. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1116. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1117. end
  1118. hum.WalkSpeed = 16
  1119. attack = false
  1120. end
  1121.  
  1122. function EndMySufferingV2()
  1123. attack = true
  1124. hum.WalkSpeed = 1.01
  1125. CreateSound("577475178", hed, 10, 1)
  1126. for i = 0,18,0.1 do
  1127. swait()
  1128. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1129. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1130. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1131. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1132. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1133. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1134. end
  1135. attack = false
  1136. hum.WalkSpeed = 16
  1137. end
  1138.  
  1139. function MYSPAGHETTTTTTT()
  1140. attack = true
  1141. hum.WalkSpeed = 1.01
  1142. CreateSound("1282149571", hed, 999, 1)
  1143. for i = 0,4,0.1 do
  1144. swait()
  1145. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1146. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1147. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1148. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1149. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1150. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1151. end
  1152. for i = 0,5,0.1 do
  1153. swait()
  1154. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1155. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1156. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1157. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1158. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1159. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1160. end
  1161. for i = 0,6,0.1 do
  1162. swait()
  1163. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1164. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1165. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1166. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1167. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1168. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1169. end
  1170. attack = false
  1171. hum.WalkSpeed = 16
  1172. end
  1173.  
  1174. function FINLAND()
  1175. attack = true
  1176. hum.WalkSpeed = 1.01
  1177. CreateSound("313099773", hed, 10, 1)
  1178. for i = 0,6,0.1 do
  1179. swait()
  1180. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1181. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1182. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1183. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1184. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1185. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1186. end
  1187. attack = false
  1188. hum.WalkSpeed = 16
  1189. end
  1190.  
  1191. function NothingPersonal()
  1192. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1193. local HITBODY = mouse.Target.Parent
  1194. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1195. local HEAD = HITBODY:FindFirstChild("Head")
  1196. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1197. if TORS ~= nil and HUMAN ~= nil then
  1198. attack = true
  1199. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  1200. TORS.Anchored = true
  1201. hum.WalkSpeed = 0
  1202. CreateSound("1255922819", hed, 10, 1)
  1203. end
  1204. wait(3.5)
  1205. for i = 0,9,0.1 do
  1206. swait()
  1207. for i = 1,2 do
  1208. Effects.Sphere.Create(BrickColor.new("Really red"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  1209. end
  1210. end
  1211. wait(.5)
  1212. TORS.Anchored = false
  1213. attack = false
  1214. hum.WalkSpeed = 16
  1215. end
  1216. end
  1217.  
  1218. function VeryMuchWorrying()
  1219. attack = true
  1220. hum.WalkSpeed = 1.01
  1221. CreateSound("1395854043", hed, 10, 1)
  1222. for i = 0,14,0.1 do
  1223. swait()
  1224. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1225. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1226. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1227. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1228. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  1229. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  1230. end
  1231. attack = false
  1232. hum.WalkSpeed = 16
  1233. end
  1234.  
  1235. function AnotherOne()
  1236. attack = true
  1237. hum.WalkSpeed = 1.01
  1238. local icri = CreateSound("1205111204", hed, 10, 1)
  1239. swait(130)
  1240. local FRAME = tors.CFrame
  1241. repeat
  1242. swait()
  1243. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1244. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1245. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1246. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1247. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1248. tors.CFrame = FRAME * CF(0,1,0)
  1249. swait()
  1250. tors.CFrame = FRAME
  1251. until icri.Playing == false
  1252. attack = false
  1253. hum.WalkSpeed = 16
  1254. end
  1255.  
  1256. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1257. attack = true
  1258. print('Fun Fact : "kyu_will_break_your_neck_asdf_longest_function_name_ever_xd" is the name of this function')
  1259. for i = 0,6,0.1 do
  1260. swait()
  1261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1263. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1264. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1265. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  1266. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  1267. end
  1268. CreateSound("1093102664", hed, 10, 1)
  1269. for i = 0,4,0.1 do
  1270. swait()
  1271. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  1272. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  1273. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1274. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1275. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  1276. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  1277. end
  1278. hum.MaxHealth = 0
  1279. ragdoll(char)
  1280. error("Seems like you just died.")
  1281. end
  1282.  
  1283. function SHREK()
  1284. attack = true
  1285. CreateSound("553899956", hed, 100, 1)
  1286. for i = 0,6,0.1 do
  1287. swait()
  1288. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1289. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  1290. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1291. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1292. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  1293. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  1294. end
  1295. attack = false
  1296. hum.WalkSpeed = 16
  1297. end
  1298.  
  1299.  
  1300. MoreTaunts = false
  1301. mouse.KeyDown:connect(function(key)
  1302. if attack == false then
  1303. if MoreTaunts == false then
  1304. if key == 'q' then
  1305. GEtOuT()
  1306. elseif key == 'e' then
  1307. ShutTheHellUp()
  1308. elseif key == 'r' then
  1309. MYSPAGHETTTTTTT()
  1310. elseif key == 'k' then
  1311. SHREK()
  1312. elseif key == 't' then
  1313. SpinMeDad()
  1314. elseif key == 'y' then
  1315. EndMySufferingV2()
  1316. elseif key == 'u' then
  1317. print'ur mom gey'
  1318. elseif key == 'f' then
  1319. FINLAND()
  1320. elseif key == 'z' then
  1321. NothingPersonal()
  1322. elseif key == 'v' then
  1323. VeryMuchWorrying()
  1324. end
  1325. end
  1326. if key == 'g' and MoreTaunts == false then
  1327. print'more tauntys yey'
  1328. MoreTaunts = true
  1329. elseif key == 'g' and MoreTaunts == true then
  1330. print'rip tauntys ;c'
  1331. MoreTaunts = false
  1332. end
  1333. if MoreTaunts == true then
  1334. if key == 'q' then
  1335. AnotherOne()
  1336. elseif key == 't' then
  1337. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  1338. end
  1339. end
  1340. end
  1341. end)
  1342.  
  1343. -------------------------------------------------------
  1344. --End Attacks N Stuff--
  1345. -------------------------------------------------------
  1346.  
  1347.  
  1348.  
  1349.  
  1350.  
  1351.  
  1352.  
  1353.  
  1354.  
  1355.  
  1356. -------------------------------------------------------
  1357. --Start Animations--
  1358. -------------------------------------------------------
  1359. local equipped = false
  1360. local idle = 0
  1361. local change = 1
  1362. local val = 0
  1363. local toim = 0
  1364. local idleanim = 0.4
  1365. hum.Animator.Parent = nil
  1366. while true do
  1367. swait()
  1368. sine = sine + change
  1369. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1370. local velderp = root.Velocity.y
  1371. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  1372. if equipped == true or equipped == false then
  1373. if attack == false then
  1374. idle = idle + 1
  1375. else
  1376. idle = 0
  1377. end
  1378. if 1 < root.Velocity.y and hitfloor == nil then
  1379. Anim = "Jump"
  1380. if attack == false then
  1381. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1382. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-10), Rad(0), Rad(0)), 0.3)
  1383. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1384. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1385. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1386. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1387. end
  1388. elseif -1 > root.Velocity.y and hitfloor == nil then
  1389. Anim = "Fall"
  1390. if attack == false then
  1391. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1392. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  1393. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1394. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1395. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  1396. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  1397. end
  1398. elseif torvel < 1 and hitfloor ~= nil then
  1399. Anim = "Idle"
  1400. change = 1
  1401. if attack == false then
  1402. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1403. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  1404. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1405. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1406. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  1407. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  1408. end
  1409. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  1410. Anim = "Walk"
  1411. change = 1
  1412. if attack == false then
  1413. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  1414. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1415. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1416. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  1417. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  1418. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  1419. end
  1420. end
  1421. end
  1422. if 0 < #Effects then
  1423. for e = 1, #Effects do
  1424. if Effects[e] ~= nil then
  1425. local Thing = Effects[e]
  1426. if Thing ~= nil then
  1427. local Part = Thing[1]
  1428. local Mode = Thing[2]
  1429. local Delay = Thing[3]
  1430. local IncX = Thing[4]
  1431. local IncY = Thing[5]
  1432. local IncZ = Thing[6]
  1433. if 1 >= Thing[1].Transparency then
  1434. if Thing[2] == "Block1" then
  1435. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1436. local Mesh = Thing[1].Mesh
  1437. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1438. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1439. elseif Thing[2] == "Block2" then
  1440. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1441. local Mesh = Thing[7]
  1442. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1443. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1444. elseif Thing[2] == "Block3" then
  1445. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1446. local Mesh = Thing[7]
  1447. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1448. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1449. elseif Thing[2] == "Cylinder" then
  1450. local Mesh = Thing[1].Mesh
  1451. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1452. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1453. elseif Thing[2] == "Blood" then
  1454. local Mesh = Thing[7]
  1455. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1456. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1457. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1458. elseif Thing[2] == "Elec" then
  1459. local Mesh = Thing[1].Mesh
  1460. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1461. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1462. elseif Thing[2] == "Disappear" then
  1463. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1464. elseif Thing[2] == "Shatter" then
  1465. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1466. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1467. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1468. Thing[6] = Thing[6] + Thing[5]
  1469. end
  1470. else
  1471. Part.Parent = nil
  1472. table.remove(Effects, e)
  1473. end
  1474. end
  1475. end
  1476. end
  1477. end
  1478. end
  1479. --End Animations And Script--
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