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Bendy928443534

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Jul 31st, 2019
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  1. ---------------
  2. -------Jevil v4-------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by XKxngSupremeX
  6. --FE code by Mokiros
  7. --Edited by XKxngSupremeX and StarzoZero --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --Discord: Clon#2166
  11. --------------------------------
  12. hello good sir
  13. leak pls
  14. Enjoy ;)
  15. --------------------------------
  16. ]])
  17.  
  18. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  19. local Player,game,owner = owner,game
  20. local RealPlayer = Player
  21. do
  22. local rp = RealPlayer
  23. script.Parent = rp.Character
  24.  
  25. --RemoteEvent for communicating
  26. local Event = Instance.new("RemoteEvent")
  27. Event.Name = "UserInput_Event"
  28.  
  29. --Fake event to make stuff like Mouse.KeyDown work
  30. local function fakeEvent()
  31. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  32. t.connect = t.Connect
  33. return t
  34. end
  35.  
  36. --Creating fake input objects with fake variables
  37. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  38. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  39. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  40. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  41. end}
  42. --Merged 2 functions into one by checking amount of arguments
  43. CAS.UnbindAction = CAS.BindAction
  44.  
  45. --This function will trigger the events that have been :Connect()'ed
  46. local function te(self,ev,...)
  47. local t = m[ev]
  48. if t and t._fakeEvent then
  49. for _,f in pairs(t.Functions) do
  50. f(...)
  51. end
  52. end
  53. end
  54. m.TrigEvent = te
  55. UIS.TrigEvent = te
  56.  
  57. Event.OnServerEvent:Connect(function(plr,io)
  58. if plr~=rp then return end
  59. m.Target = io.Target
  60. m.Hit = io.Hit
  61. if not io.isMouse then
  62. local b = io.UserInputState == Enum.UserInputState.Begin
  63. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  64. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  65. end
  66. for _,t in pairs(CAS.Actions) do
  67. for _,k in pairs(t.Keys) do
  68. if k==io.KeyCode then
  69. t.Function(t.Name,io.UserInputState,io)
  70. end
  71. end
  72. end
  73. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  74. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  75. end
  76. end)
  77. Event.Parent = NLS([==[
  78. local Player = game:GetService("Players").LocalPlayer
  79. local Event = script:WaitForChild("UserInput_Event")
  80.  
  81. local Mouse = Player:GetMouse()
  82. local UIS = game:GetService("UserInputService")
  83. local input = function(io,a)
  84. if a then return end
  85. --Since InputObject is a client-side instance, we create and pass table instead
  86. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  87. end
  88. UIS.InputBegan:Connect(input)
  89. UIS.InputEnded:Connect(input)
  90.  
  91. local h,t
  92. --Give the server mouse data 30 times every second, but only if the values changed
  93. --If player is not moving their mouse, client won't fire events
  94. while wait(1/30) do
  95. if h~=Mouse.Hit or t~=Mouse.Target then
  96. h,t=Mouse.Hit,Mouse.Target
  97. Event:FireServer({isMouse=true,Target=t,Hit=h})
  98. end
  99. end]==],Player.Character)
  100.  
  101. ----Sandboxed game object that allows the usage of client-side methods and services
  102. --Real game object
  103. local _rg = game
  104.  
  105. --Metatable for fake service
  106. local fsmt = {
  107. __index = function(self,k)
  108. local s = rawget(self,"_RealService")
  109. if s then return s[k] end
  110. end,
  111. __newindex = function(self,k,v)
  112. local s = rawget(self,"_RealService")
  113. if s then s[k]=v end
  114. end,
  115. __call = function(self,...)
  116. local s = rawget(self,"_RealService")
  117. if s then return s(...) end
  118. end
  119. }
  120. local function FakeService(t,RealService)
  121. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  122. return setmetatable(t,fsmt)
  123. end
  124.  
  125. --Fake game object
  126. local g = {
  127. GetService = function(self,s)
  128. return self[s]
  129. end,
  130. Players = FakeService({
  131. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  132. },"Players"),
  133. UserInputService = FakeService(UIS,"UserInputService"),
  134. ContextActionService = FakeService(CAS,"ContextActionService"),
  135. }
  136. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  137. g.service = g.GetService
  138.  
  139. g.RunService = FakeService({
  140. RenderStepped = _rg:GetService("RunService").Heartbeat,
  141. BindToRenderStep = function(self,name,_,fun)
  142. self._btrs[name] = self.Heartbeat:Connect(fun)
  143. end,
  144. UnbindFromRenderStep = function(self,name)
  145. self._btrs[name]:Disconnect()
  146. end,
  147. },"RunService")
  148.  
  149. setmetatable(g,{
  150. __index=function(self,s)
  151. return _rg:GetService(s) or typeof(_rg[s])=="function"
  152. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  153. end,
  154. __newindex = fsmt.__newindex,
  155. __call = fsmt.__call
  156. })
  157. --Changing owner to fake player object to support owner:GetMouse()
  158. game,owner = g,g.Players.LocalPlayer
  159. end
  160.  
  161. Player = owner
  162. PlayerGui = Player.PlayerGui
  163. Cam = workspace.CurrentCamera
  164. Backpack = Player.Backpack
  165. Character = Player.Character
  166. Humanoid = Character.Humanoid
  167. Mouse = Player:GetMouse()
  168. RootPart = Character["HumanoidRootPart"]
  169. Torso = Character["Torso"]
  170. Head = Character["Head"]
  171. RightArm = Character["Right Arm"]
  172. LeftArm = Character["Left Arm"]
  173. RightLeg = Character["Right Leg"]
  174. LeftLeg = Character["Left Leg"]
  175. RootJoint = RootPart["RootJoint"]
  176. Neck = Torso["Neck"]
  177. RightShoulder = Torso["Right Shoulder"]
  178. LeftShoulder = Torso["Left Shoulder"]
  179. RightHip = Torso["Right Hip"]
  180. LeftHip = Torso["Left Hip"]
  181.  
  182. Character = Player.Character
  183. Humanoid = Character.Humanoid
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191. Player = game:GetService("Players").LocalPlayer
  192. PlayerGui = Player.PlayerGui
  193. Cam = workspace.CurrentCamera
  194. Backpack = Player.Backpack
  195. Character = Player.Character
  196. char = Player.Character
  197. Humanoid = Character.Humanoid
  198. Mouse = Player:GetMouse()
  199. RootPart = Character["HumanoidRootPart"]
  200. Torso = Character["Torso"]
  201. Head = Character["Head"]
  202. RightArm = Character["Right Arm"]
  203. LeftArm = Character["Left Arm"]
  204. RightLeg = Character["Right Leg"]
  205. LeftLeg = Character["Left Leg"]
  206. RootJoint = RootPart["RootJoint"]
  207. Neck = Torso["Neck"]
  208. RightShoulder = Torso["Right Shoulder"]
  209. LeftShoulder = Torso["Left Shoulder"]
  210. RightHip = Torso["Right Hip"]
  211. LeftHip = Torso["Left Hip"]
  212.  
  213. local Orin = "http://www.roblox.com/asset/?id=3180605627"
  214. Head.face.Texture = Orin
  215. function weld(a, b, acf)
  216. local w = Instance.new("Weld", a)
  217. w.Part0 = a
  218. w.Part1 = b
  219. w.C0 = acf
  220. end
  221. --------------------------------
  222. char.Head.face.Texture = "rbxassetid://3180605627"
  223. --------------------------------
  224.  
  225. -------------------------------------------------------
  226.  
  227. local FavIDs = {
  228. 340106355, --Nefl Crystals
  229. 927529620, --Dimension
  230. 876981900, --Fantasy
  231. 398987889, --Ordinary Days
  232. 1117396305, --Oh wait, it's you.
  233. 885996042, --Action Winter Journey
  234. 919231299, --Sprawling Idiot Effigy
  235. 743466274, --Good Day Sunshine
  236. 727411183, --Knife Fight
  237. 1402748531, --The Earth Is Counting On You!
  238. 595230126 --Robot Language
  239. }
  240.  
  241.  
  242.  
  243. --The reality of my life isn't real but a Universe -makhail07
  244. wait(0.2)
  245. local plr = game:service'Players'.LocalPlayer
  246. print('Local User is '..plr.Name)
  247. print('SCRIPTNAME Loaded')
  248. print('SCRIPT DESCRIPTION')
  249. local char = plr.Character
  250. local hum = char.Humanoid
  251. local hed = char.Head
  252. local root = char.HumanoidRootPart
  253. local rootj = root.RootJoint
  254. local tors = char.Torso
  255. local ra = char["Right Arm"]
  256. local la = char["Left Arm"]
  257. local rl = char["Right Leg"]
  258. local ll = char["Left Leg"]
  259. local neck = tors["Neck"]
  260. local mouse = plr:GetMouse()
  261. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  262. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  263. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  264. local maincolor = BrickColor.new("Bright purple")
  265.  
  266. -------------------------------------------------------
  267. --Start Good Stuff--
  268. -------------------------------------------------------
  269. cam = game.Workspace.CurrentCamera
  270. CF = CFrame.new
  271. angles = CFrame.Angles
  272. attack = false
  273. Euler = CFrame.fromEulerAnglesXYZ
  274. Rad = math.rad
  275. IT = Instance.new
  276. BrickC = BrickColor.new
  277. Cos = math.cos
  278. Acos = math.acos
  279. Sin = math.sin
  280. Asin = math.asin
  281. Abs = math.abs
  282. Mrandom = math.random
  283. Floor = math.floor
  284. -------------------------------------------------------
  285. --End Good Stuff--
  286. -------------------------------------------------------
  287. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  288. RSH, LSH = nil, nil
  289. RW = Instance.new("Weld")
  290. LW = Instance.new("Weld")
  291. RH = tors["Right Hip"]
  292. LH = tors["Left Hip"]
  293. RSH = tors["Right Shoulder"]
  294. LSH = tors["Left Shoulder"]
  295. RSH.Parent = nil
  296. LSH.Parent = nil
  297. RW.Name = "RW"
  298. RW.Part0 = tors
  299. RW.C0 = CF(1.5, 0.5, 0)
  300. RW.C1 = CF(0, 0.5, 0)
  301. RW.Part1 = ra
  302. RW.Parent = tors
  303. LW.Name = "LW"
  304. LW.Part0 = tors
  305. LW.C0 = CF(-1.5, 0.5, 0)
  306. LW.C1 = CF(0, 0.5, 0)
  307. LW.Part1 = la
  308. LW.Parent = tors
  309. Effects = {}
  310. -------------------------------------------------------
  311. --Start HeartBeat--
  312. -------------------------------------------------------
  313. ArtificialHB = Instance.new("BindableEvent", script)
  314. ArtificialHB.Name = "Heartbeat"
  315. script:WaitForChild("Heartbeat")
  316.  
  317. frame = 1 / 60
  318. tf = 0
  319. allowframeloss = false
  320. tossremainder = false
  321.  
  322.  
  323. lastframe = tick()
  324. script.Heartbeat:Fire()
  325.  
  326.  
  327. game:GetService("RunService").Heartbeat:connect(function(s, p)
  328. tf = tf + s
  329. if tf >= frame then
  330. if allowframeloss then
  331. script.Heartbeat:Fire()
  332. lastframe = tick()
  333. else
  334. for i = 1, math.floor(tf / frame) do
  335. script.Heartbeat:Fire()
  336. end
  337. lastframe = tick()
  338. end
  339. if tossremainder then
  340. tf = 0
  341. else
  342. tf = tf - frame * math.floor(tf / frame)
  343. end
  344. end
  345. end)
  346. -------------------------------------------------------
  347. --End HeartBeat--
  348. -------------------------------------------------------
  349.  
  350. -------------------------------------------------------
  351. --Start Important Functions--
  352. -------------------------------------------------------
  353. function swait(num)
  354. if num == 0 or num == nil then
  355. game:service("RunService").Stepped:wait(0)
  356. else
  357. for i = 0, num do
  358. game:service("RunService").Stepped:wait(0)
  359. end
  360. end
  361. end
  362. function thread(f)
  363. coroutine.resume(coroutine.create(f))
  364. end
  365. function clerp(a, b, t)
  366. local qa = {
  367. QuaternionFromCFrame(a)
  368. }
  369. local qb = {
  370. QuaternionFromCFrame(b)
  371. }
  372. local ax, ay, az = a.x, a.y, a.z
  373. local bx, by, bz = b.x, b.y, b.z
  374. local _t = 1 - t
  375. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  376. end
  377. function QuaternionFromCFrame(cf)
  378. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  379. local trace = m00 + m11 + m22
  380. if trace > 0 then
  381. local s = math.sqrt(1 + trace)
  382. local recip = 0.5 / s
  383. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  384. else
  385. local i = 0
  386. if m00 < m11 then
  387. i = 1
  388. end
  389. if m22 > (i == 0 and m00 or m11) then
  390. i = 2
  391. end
  392. if i == 0 then
  393. local s = math.sqrt(m00 - m11 - m22 + 1)
  394. local recip = 0.5 / s
  395. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  396. elseif i == 1 then
  397. local s = math.sqrt(m11 - m22 - m00 + 1)
  398. local recip = 0.5 / s
  399. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  400. elseif i == 2 then
  401. local s = math.sqrt(m22 - m00 - m11 + 1)
  402. local recip = 0.5 / s
  403. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  404. end
  405. end
  406. end
  407. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  408. local xs, ys, zs = x + x, y + y, z + z
  409. local wx, wy, wz = w * xs, w * ys, w * zs
  410. local xx = x * xs
  411. local xy = x * ys
  412. local xz = x * zs
  413. local yy = y * ys
  414. local yz = y * zs
  415. local zz = z * zs
  416. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  417. end
  418. function QuaternionSlerp(a, b, t)
  419. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  420. local startInterp, finishInterp
  421. if cosTheta >= 1.0E-4 then
  422. if 1 - cosTheta > 1.0E-4 then
  423. local theta = math.acos(cosTheta)
  424. local invSinTheta = 1 / Sin(theta)
  425. startInterp = Sin((1 - t) * theta) * invSinTheta
  426. finishInterp = Sin(t * theta) * invSinTheta
  427. else
  428. startInterp = 1 - t
  429. finishInterp = t
  430. end
  431. elseif 1 + cosTheta > 1.0E-4 then
  432. local theta = math.acos(-cosTheta)
  433. local invSinTheta = 1 / Sin(theta)
  434. startInterp = Sin((t - 1) * theta) * invSinTheta
  435. finishInterp = Sin(t * theta) * invSinTheta
  436. else
  437. startInterp = t - 1
  438. finishInterp = t
  439. end
  440. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  441. end
  442. function rayCast(Position, Direction, Range, Ignore)
  443. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  444. end
  445. local RbxUtility = LoadLibrary("RbxUtility")
  446. local Create = RbxUtility.Create
  447.  
  448. function getRegion(point,range,ignore)
  449. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  450. end
  451.  
  452. function GetTorso(char)
  453. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  454. end
  455.  
  456. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  457. -------------------------------------------------------
  458. --Start Damage Function--
  459. -------------------------------------------------------
  460. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  461. if hit.Parent == nil then
  462. return
  463. end
  464. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  465. for _, v in pairs(hit.Parent:children()) do
  466. if v:IsA("Humanoid") then
  467. h = v
  468. end
  469. end
  470. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  471.  
  472. hit.Parent:FindFirstChild("Head"):BreakJoints()
  473. end
  474.  
  475. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  476. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  477. if hit.Parent.DebounceHit.Value == true then
  478. return
  479. end
  480. end
  481. if insta == true then
  482. hit.Parent:FindFirstChild("Head"):BreakJoints()
  483. end
  484. local c = Create("ObjectValue"){
  485. Name = "creator",
  486. Value = game:service("Players").LocalPlayer,
  487. Parent = h,
  488. }
  489. game:GetService("Debris"):AddItem(c, .5)
  490. if HitSound ~= nil and HitPitch ~= nil then
  491. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  492. end
  493. local Damage = math.random(minim, maxim)
  494. local blocked = false
  495. local block = hit.Parent:findFirstChild("Block")
  496. if block ~= nil then
  497. if block.className == "IntValue" then
  498. if block.Value > 0 then
  499. blocked = true
  500. block.Value = block.Value - 1
  501. print(block.Value)
  502. end
  503. end
  504. end
  505. if blocked == false then
  506. h.Health = h.Health - Damage
  507. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  508. else
  509. h.Health = h.Health - (Damage / 2)
  510. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  511. end
  512. if Type == "Knockdown" then
  513. local hum = hit.Parent.Humanoid
  514. hum.PlatformStand = true
  515. coroutine.resume(coroutine.create(function(HHumanoid)
  516. swait(1)
  517. HHumanoid.PlatformStand = false
  518. end), hum)
  519. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  520. local bodvol = Create("BodyVelocity"){
  521. velocity = angle * knockback,
  522. P = 5000,
  523. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  524. Parent = hit,
  525. }
  526. local rl = Create("BodyAngularVelocity"){
  527. P = 3000,
  528. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  529. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  530. Parent = hit,
  531. }
  532. game:GetService("Debris"):AddItem(bodvol, .5)
  533. game:GetService("Debris"):AddItem(rl, .5)
  534. elseif Type == "Normal" then
  535. local vp = Create("BodyVelocity"){
  536. P = 500,
  537. maxForce = Vector3.new(math.huge, 0, math.huge),
  538. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  539. }
  540. if knockback > 0 then
  541. vp.Parent = hit.Parent.Torso
  542. end
  543. game:GetService("Debris"):AddItem(vp, .5)
  544. elseif Type == "Up" then
  545. local bodyVelocity = Create("BodyVelocity"){
  546. velocity = Vector3.new(0, 20, 0),
  547. P = 5000,
  548. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  549. Parent = hit,
  550. }
  551. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  552. elseif Type == "DarkUp" then
  553. coroutine.resume(coroutine.create(function()
  554. for i = 0, 1, 0.1 do
  555. swait()
  556. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  557. end
  558. end))
  559. local bodyVelocity = Create("BodyVelocity"){
  560. velocity = Vector3.new(0, 20, 0),
  561. P = 5000,
  562. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  563. Parent = hit,
  564. }
  565. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  566. elseif Type == "Snare" then
  567. local bp = Create("BodyPosition"){
  568. P = 2000,
  569. D = 100,
  570. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  571. position = hit.Parent.Torso.Position,
  572. Parent = hit.Parent.Torso,
  573. }
  574. game:GetService("Debris"):AddItem(bp, 1)
  575. elseif Type == "Freeze" then
  576. local BodPos = Create("BodyPosition"){
  577. P = 50000,
  578. D = 1000,
  579. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  580. position = hit.Parent.Torso.Position,
  581. Parent = hit.Parent.Torso,
  582. }
  583. local BodGy = Create("BodyGyro") {
  584. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  585. P = 20e+003,
  586. Parent = hit.Parent.Torso,
  587. cframe = hit.Parent.Torso.CFrame,
  588. }
  589. hit.Parent.Torso.Anchored = true
  590. coroutine.resume(coroutine.create(function(Part)
  591. swait(1.5)
  592. Part.Anchored = false
  593. end), hit.Parent.Torso)
  594. game:GetService("Debris"):AddItem(BodPos, 3)
  595. game:GetService("Debris"):AddItem(BodGy, 3)
  596. end
  597. local debounce = Create("BoolValue"){
  598. Name = "DebounceHit",
  599. Parent = hit.Parent,
  600. Value = true,
  601. }
  602. game:GetService("Debris"):AddItem(debounce, Delay)
  603. c = Create("ObjectValue"){
  604. Name = "creator",
  605. Value = Player,
  606. Parent = h,
  607. }
  608. game:GetService("Debris"):AddItem(c, .5)
  609. end
  610. end
  611. -------------------------------------------------------
  612. --End Damage Function--
  613. -------------------------------------------------------
  614.  
  615. -------------------------------------------------------
  616. --Start Damage Function Customization--
  617. -------------------------------------------------------
  618. function ShowDamage(Pos, Text, Time, Color)
  619. local Rate = (1 / 30)
  620. local Pos = (Pos or Vector3.new(0, 0, 0))
  621. local Text = (Text or "")
  622. local Time = (Time or 2)
  623. local Color = (Color or Color3.new(255, 255, 1))
  624. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  625. EffectPart.Anchored = true
  626. local BillboardGui = Create("BillboardGui"){
  627. Size = UDim2.new(3, 0, 3, 0),
  628. Adornee = EffectPart,
  629. Parent = EffectPart,
  630. }
  631. local TextLabel = Create("TextLabel"){
  632. BackgroundTransparency = 1,
  633. Size = UDim2.new(1, 0, 1, 0),
  634. Text = Text,
  635. Font = "Bodoni",
  636. TextColor3 = Color,
  637. TextScaled = true,
  638. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  639. Parent = BillboardGui,
  640. }
  641. game.Debris:AddItem(EffectPart, (Time))
  642. EffectPart.Parent = game:GetService("Workspace")
  643. delay(0, function()
  644. local Frames = (Time / Rate)
  645. for Frame = 1, Frames do
  646. wait(Rate)
  647. local Percent = (Frame / Frames)
  648. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  649. TextLabel.TextTransparency = Percent
  650. end
  651. if EffectPart and EffectPart.Parent then
  652. EffectPart:Destroy()
  653. end
  654. end)
  655. end
  656. -------------------------------------------------------
  657. --End Damage Function Customization--
  658. -------------------------------------------------------
  659.  
  660. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  661. for _, c in pairs(workspace:children()) do
  662. local hum = c:findFirstChild("Humanoid")
  663. if hum ~= nil then
  664. local head = c:findFirstChild("Head")
  665. if head ~= nil then
  666. local targ = head.Position - Part.Position
  667. local mag = targ.magnitude
  668. if magni >= mag and c.Name ~= plr.Name then
  669. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  670. end
  671. end
  672. end
  673. end
  674. end
  675.  
  676.  
  677. CFuncs = {
  678. Part = {
  679. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  680. local Part = Create("Part")({
  681. Parent = Parent,
  682. Reflectance = Reflectance,
  683. Transparency = Transparency,
  684. CanCollide = false,
  685. Locked = true,
  686. BrickColor = BrickColor.new(tostring(BColor)),
  687. Name = Name,
  688. Size = Size,
  689. Material = Material
  690. })
  691. RemoveOutlines(Part)
  692. return Part
  693. end
  694. },
  695. Mesh = {
  696. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  697. local Msh = Create(Mesh)({
  698. Parent = Part,
  699. Offset = OffSet,
  700. Scale = Scale
  701. })
  702. if Mesh == "SpecialMesh" then
  703. Msh.MeshType = MeshType
  704. Msh.MeshId = MeshId
  705. end
  706. return Msh
  707. end
  708. },
  709. Mesh = {
  710. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  711. local Msh = Create(Mesh)({
  712. Parent = Part,
  713. Offset = OffSet,
  714. Scale = Scale
  715. })
  716. if Mesh == "SpecialMesh" then
  717. Msh.MeshType = MeshType
  718. Msh.MeshId = MeshId
  719. end
  720. return Msh
  721. end
  722. },
  723. Weld = {
  724. Create = function(Parent, Part0, Part1, C0, C1)
  725. local Weld = Create("Weld")({
  726. Parent = Parent,
  727. Part0 = Part0,
  728. Part1 = Part1,
  729. C0 = C0,
  730. C1 = C1
  731. })
  732. return Weld
  733. end
  734. },
  735. Sound = {
  736. Create = function(id, par, vol, pit)
  737. coroutine.resume(coroutine.create(function()
  738. local S = Create("Sound")({
  739. Volume = vol,
  740. Pitch = pit or 1,
  741. SoundId = id,
  742. Parent = par or workspace
  743. })
  744. wait()
  745. S:play()
  746. game:GetService("Debris"):AddItem(S, 6)
  747. end))
  748. end
  749. },
  750. ParticleEmitter = {
  751. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  752. local fp = Create("ParticleEmitter")({
  753. Parent = Parent,
  754. Color = ColorSequence.new(Color1, Color2),
  755. LightEmission = LightEmission,
  756. Size = Size,
  757. Texture = Texture,
  758. Transparency = Transparency,
  759. ZOffset = ZOffset,
  760. Acceleration = Accel,
  761. Drag = Drag,
  762. LockedToPart = LockedToPart,
  763. VelocityInheritance = VelocityInheritance,
  764. EmissionDirection = EmissionDirection,
  765. Enabled = Enabled,
  766. Lifetime = LifeTime,
  767. Rate = Rate,
  768. Rotation = Rotation,
  769. RotSpeed = RotSpeed,
  770. Speed = Speed,
  771. VelocitySpread = VelocitySpread
  772. })
  773. return fp
  774. end
  775. }
  776. }
  777. function RemoveOutlines(part)
  778. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  779. end
  780. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  781. local Part = Create("Part")({
  782. formFactor = FormFactor,
  783. Parent = Parent,
  784. Reflectance = Reflectance,
  785. Transparency = Transparency,
  786. CanCollide = false,
  787. Locked = true,
  788. BrickColor = BrickColor.new(tostring(BColor)),
  789. Name = Name,
  790. Size = Size,
  791. Material = Material
  792. })
  793. RemoveOutlines(Part)
  794. return Part
  795. end
  796. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  797. local Msh = Create(Mesh)({
  798. Parent = Part,
  799. Offset = OffSet,
  800. Scale = Scale
  801. })
  802. if Mesh == "SpecialMesh" then
  803. Msh.MeshType = MeshType
  804. Msh.MeshId = MeshId
  805. end
  806. return Msh
  807. end
  808. function CreateWeld(Parent, Part0, Part1, C0, C1)
  809. local Weld = Create("Weld")({
  810. Parent = Parent,
  811. Part0 = Part0,
  812. Part1 = Part1,
  813. C0 = C0,
  814. C1 = C1
  815. })
  816. return Weld
  817. end
  818.  
  819.  
  820. -------------------------------------------------------
  821. --Start Effect Function--
  822. -------------------------------------------------------
  823. EffectModel = Instance.new("Model", char)
  824. Effects = {
  825. Block = {
  826. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  827. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  828. prt.Anchored = true
  829. prt.CFrame = cframe
  830. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  831. game:GetService("Debris"):AddItem(prt, 10)
  832. if Type == 1 or Type == nil then
  833. table.insert(Effects, {
  834. prt,
  835. "Block1",
  836. delay,
  837. x3,
  838. y3,
  839. z3,
  840. msh
  841. })
  842. elseif Type == 2 then
  843. table.insert(Effects, {
  844. prt,
  845. "Block2",
  846. delay,
  847. x3,
  848. y3,
  849. z3,
  850. msh
  851. })
  852. else
  853. table.insert(Effects, {
  854. prt,
  855. "Block3",
  856. delay,
  857. x3,
  858. y3,
  859. z3,
  860. msh
  861. })
  862. end
  863. end
  864. },
  865. Sphere = {
  866. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  867. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  868. prt.Anchored = true
  869. prt.CFrame = cframe
  870. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  871. game:GetService("Debris"):AddItem(prt, 10)
  872. table.insert(Effects, {
  873. prt,
  874. "Cylinder",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. },
  883. Cylinder = {
  884. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  885. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  886. prt.Anchored = true
  887. prt.CFrame = cframe
  888. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  889. game:GetService("Debris"):AddItem(prt, 10)
  890. table.insert(Effects, {
  891. prt,
  892. "Cylinder",
  893. delay,
  894. x3,
  895. y3,
  896. z3,
  897. msh
  898. })
  899. end
  900. },
  901. Wave = {
  902. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  903. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  904. prt.Anchored = true
  905. prt.CFrame = cframe
  906. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  907. game:GetService("Debris"):AddItem(prt, 10)
  908. table.insert(Effects, {
  909. prt,
  910. "Cylinder",
  911. delay,
  912. x3 / 60,
  913. y3 / 60,
  914. z3 / 60,
  915. msh
  916. })
  917. end
  918. },
  919. Ring = {
  920. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  921. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  922. prt.Anchored = true
  923. prt.CFrame = cframe
  924. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  925. game:GetService("Debris"):AddItem(prt, 10)
  926. table.insert(Effects, {
  927. prt,
  928. "Cylinder",
  929. delay,
  930. x3,
  931. y3,
  932. z3,
  933. msh
  934. })
  935. end
  936. },
  937. Break = {
  938. Create = function(brickcolor, cframe, x1, y1, z1)
  939. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  940. prt.Anchored = true
  941. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  942. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  943. local num = math.random(10, 50) / 1000
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Shatter",
  948. num,
  949. prt.CFrame,
  950. math.random() - math.random(),
  951. 0,
  952. math.random(50, 100) / 100
  953. })
  954. end
  955. },
  956. Spiral = {
  957. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  958. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  959. prt.Anchored = true
  960. prt.CFrame = cframe
  961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. game:GetService("Debris"):AddItem(prt, 10)
  963. table.insert(Effects, {
  964. prt,
  965. "Cylinder",
  966. delay,
  967. x3,
  968. y3,
  969. z3,
  970. msh
  971. })
  972. end
  973. },
  974. Push = {
  975. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  976. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  977. prt.Anchored = true
  978. prt.CFrame = cframe
  979. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. table.insert(Effects, {
  982. prt,
  983. "Cylinder",
  984. delay,
  985. x3,
  986. y3,
  987. z3,
  988. msh
  989. })
  990. end
  991. }
  992. }
  993. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  994. local fp = IT("Part")
  995. fp.formFactor = formfactor
  996. fp.Parent = parent
  997. fp.Reflectance = reflectance
  998. fp.Transparency = transparency
  999. fp.CanCollide = false
  1000. fp.Locked = true
  1001. fp.BrickColor = brickcolor
  1002. fp.Name = name
  1003. fp.Size = size
  1004. fp.Position = tors.Position
  1005. RemoveOutlines(fp)
  1006. fp.Material = "SmoothPlastic"
  1007. fp:BreakJoints()
  1008. return fp
  1009. end
  1010.  
  1011. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1012. local mesh = IT(Mesh)
  1013. mesh.Parent = part
  1014. if Mesh == "SpecialMesh" then
  1015. mesh.MeshType = meshtype
  1016. if meshid ~= "nil" then
  1017. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1018. end
  1019. end
  1020. mesh.Offset = offset
  1021. mesh.Scale = scale
  1022. return mesh
  1023. end
  1024.  
  1025. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1026. local type = type
  1027. local rng = Instance.new("Part", char)
  1028. rng.Anchored = true
  1029. rng.BrickColor = color
  1030. rng.CanCollide = false
  1031. rng.FormFactor = 3
  1032. rng.Name = "Ring"
  1033. rng.Material = "Neon"
  1034. rng.Size = Vector3.new(1, 1, 1)
  1035. rng.Transparency = 0
  1036. rng.TopSurface = 0
  1037. rng.BottomSurface = 0
  1038. rng.CFrame = pos
  1039. local rngm = Instance.new("SpecialMesh", rng)
  1040. rngm.MeshType = MType
  1041. rngm.Scale = scale
  1042. local scaler2 = 1
  1043. if type == "Add" then
  1044. scaler2 = 1 * value
  1045. elseif type == "Divide" then
  1046. scaler2 = 1 / value
  1047. end
  1048. coroutine.resume(coroutine.create(function()
  1049. for i = 0, 10 / bonuspeed, 0.1 do
  1050. swait()
  1051. if type == "Add" then
  1052. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1053. elseif type == "Divide" then
  1054. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1055. end
  1056. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1057. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1058. end
  1059. rng:Destroy()
  1060. end))
  1061. end
  1062.  
  1063. function Eviscerate(dude)
  1064. if dude.Name ~= char then
  1065. local bgf = IT("BodyGyro", dude.Head)
  1066. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1067. local val = IT("BoolValue", dude)
  1068. val.Name = "IsHit"
  1069. local ds = coroutine.wrap(function()
  1070. dude:WaitForChild("Head"):BreakJoints()
  1071. wait(0.5)
  1072. target = nil
  1073. coroutine.resume(coroutine.create(function()
  1074. for i, v in pairs(dude:GetChildren()) do
  1075. if v:IsA("Accessory") then
  1076. v:Destroy()
  1077. end
  1078. if v:IsA("Humanoid") then
  1079. v:Destroy()
  1080. end
  1081. if v:IsA("CharacterMesh") then
  1082. v:Destroy()
  1083. end
  1084. if v:IsA("Model") then
  1085. v:Destroy()
  1086. end
  1087. if v:IsA("Part") or v:IsA("MeshPart") then
  1088. for x, o in pairs(v:GetChildren()) do
  1089. if o:IsA("Decal") then
  1090. o:Destroy()
  1091. end
  1092. end
  1093. coroutine.resume(coroutine.create(function()
  1094. v.Material = "Neon"
  1095. v.CanCollide = false
  1096. local PartEmmit1 = IT("ParticleEmitter", v)
  1097. PartEmmit1.LightEmission = 1
  1098. PartEmmit1.Texture = "rbxassetid://284205403"
  1099. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100. PartEmmit1.Rate = 150
  1101. PartEmmit1.Lifetime = NumberRange.new(1)
  1102. PartEmmit1.Size = NumberSequence.new({
  1103. NumberSequenceKeypoint.new(0, 0.75, 0),
  1104. NumberSequenceKeypoint.new(1, 0, 0)
  1105. })
  1106. PartEmmit1.Transparency = NumberSequence.new({
  1107. NumberSequenceKeypoint.new(0, 0, 0),
  1108. NumberSequenceKeypoint.new(1, 1, 0)
  1109. })
  1110. PartEmmit1.Speed = NumberRange.new(0, 0)
  1111. PartEmmit1.VelocitySpread = 30000
  1112. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1113. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1114. local BodPoss = IT("BodyPosition", v)
  1115. BodPoss.P = 3000
  1116. BodPoss.D = 1000
  1117. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1118. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1119. v.Color = maincolor.Color
  1120. coroutine.resume(coroutine.create(function()
  1121. for i = 0, 49 do
  1122. swait(1)
  1123. v.Transparency = v.Transparency + 0.08
  1124. end
  1125. wait(0.5)
  1126. PartEmmit1.Enabled = false
  1127. wait(3)
  1128. v:Destroy()
  1129. dude:Destroy()
  1130. end))
  1131. end))
  1132. end
  1133. end
  1134. end))
  1135. end)
  1136. ds()
  1137. end
  1138. end
  1139.  
  1140. function FindNearestHead(Position, Distance, SinglePlayer)
  1141. if SinglePlayer then
  1142. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1143. end
  1144. local List = {}
  1145. for i, v in pairs(workspace:GetChildren()) do
  1146. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1147. table.insert(List, v)
  1148. end
  1149. end
  1150. return List
  1151. end
  1152.  
  1153. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1154. local type = type
  1155. local rng = Instance.new("Part", char)
  1156. rng.Anchored = true
  1157. rng.BrickColor = color
  1158. rng.CanCollide = false
  1159. rng.FormFactor = 3
  1160. rng.Name = "Ring"
  1161. rng.Material = "Neon"
  1162. rng.Size = Vector3.new(1, 1, 1)
  1163. rng.Transparency = 0
  1164. rng.TopSurface = 0
  1165. rng.BottomSurface = 0
  1166. rng.CFrame = pos
  1167. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1168. local rngm = Instance.new("SpecialMesh", rng)
  1169. rngm.MeshType = MType
  1170. rngm.Scale = Vector3.new(x1, y1, z1)
  1171. local scaler2 = 1
  1172. local speeder = FastSpeed
  1173. if type == "Add" then
  1174. scaler2 = 1 * value
  1175. elseif type == "Divide" then
  1176. scaler2 = 1 / value
  1177. end
  1178. coroutine.resume(coroutine.create(function()
  1179. for i = 0, 10 / bonuspeed, 0.1 do
  1180. swait()
  1181. if type == "Add" then
  1182. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1183. elseif type == "Divide" then
  1184. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1185. end
  1186. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1187. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1188. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1189. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1190. end
  1191. rng:Destroy()
  1192. end))
  1193. end
  1194.  
  1195. function SoulSteal(dude)
  1196. if dude.Name ~= char then
  1197. local bgf = IT("BodyGyro", dude.Head)
  1198. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1199. local val = IT("BoolValue", dude)
  1200. val.Name = "IsHit"
  1201. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1202. local soulst = coroutine.wrap(function()
  1203. local soul = Instance.new("Part",dude)
  1204. soul.Size = Vector3.new(1,1,1)
  1205. soul.CanCollide = false
  1206. soul.Anchored = false
  1207. soul.Position = torso.Position
  1208. soul.Transparency = 1
  1209. local PartEmmit1 = IT("ParticleEmitter", soul)
  1210. PartEmmit1.LightEmission = 1
  1211. PartEmmit1.Texture = "rbxassetid://569507414"
  1212. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1213. PartEmmit1.Rate = 250
  1214. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1215. PartEmmit1.Size = NumberSequence.new({
  1216. NumberSequenceKeypoint.new(0, 1, 0),
  1217. NumberSequenceKeypoint.new(1, 0, 0)
  1218. })
  1219. PartEmmit1.Transparency = NumberSequence.new({
  1220. NumberSequenceKeypoint.new(0, 0, 0),
  1221. NumberSequenceKeypoint.new(1, 1, 0)
  1222. })
  1223. PartEmmit1.Speed = NumberRange.new(0, 0)
  1224. PartEmmit1.VelocitySpread = 30000
  1225. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1226. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1227. local BodPoss = IT("BodyPosition", soul)
  1228. BodPoss.P = 3000
  1229. BodPoss.D = 1000
  1230. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1231. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1232. wait(1.6)
  1233. soul.Touched:connect(function(hit)
  1234. if hit.Parent == char then
  1235. soul:Destroy()
  1236. end
  1237. end)
  1238. wait(1.2)
  1239. while soul do
  1240. swait()
  1241. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1242. BodPoss.Position = tors.Position
  1243. end
  1244. end)
  1245. soulst()
  1246. end
  1247. end
  1248. function FaceMouse()
  1249. local Cam = workspace.CurrentCamera
  1250. return {
  1251. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1252. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1253. }
  1254. end
  1255.  
  1256. BTAUNT = Instance.new("Sound", tors)
  1257. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2638125520"
  1258. BTAUNT.Volume = 2
  1259. BTAUNT.Pitch = 1
  1260. BTAUNT.Looped = true
  1261. BTAUNT.TimePosition = 0
  1262.  
  1263. BTAUNT2 = Instance.new("Sound", tors)
  1264. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1265. BTAUNT2.Volume = 10
  1266. BTAUNT2.Pitch = 1
  1267. BTAUNT2.Looped = false
  1268. BTAUNT2.TimePosition = 0
  1269.  
  1270. BTAUNT3 = Instance.new("Sound", tors)
  1271. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1272. BTAUNT3.Volume = 2
  1273. BTAUNT3.Pitch = 1
  1274. BTAUNT3.Looped = true
  1275. BTAUNT3.TimePosition = 0
  1276.  
  1277. TEST = Instance.new("Sound", tors)
  1278. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1279. TEST.Volume = 25
  1280. TEST.Pitch = 1
  1281. TEST.Looped = false
  1282. TEST.TimePosition = 0
  1283. -------------------------------------------------------
  1284. --End Effect Function--
  1285. -------------------------------------------------------
  1286. function Cso(ID, PARENT, VOLUME, PITCH)
  1287. local NSound = nil
  1288. coroutine.resume(coroutine.create(function()
  1289. NSound = IT("Sound", PARENT)
  1290. NSound.Volume = VOLUME
  1291. NSound.Pitch = PITCH
  1292. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1293. swait()
  1294. NSound:play()
  1295. game:GetService("Debris"):AddItem(NSound, 50)
  1296. end))
  1297. return NSound
  1298. end
  1299. function CameraEnshaking(Length, Intensity)
  1300. coroutine.resume(coroutine.create(function()
  1301. local intensity = 1 * Intensity
  1302. local rotM = 0.01 * Intensity
  1303. for i = 0, Length, 0.1 do
  1304. swait()
  1305. intensity = intensity - 0.05 * Intensity / Length
  1306. rotM = rotM - 5.0E-4 * Intensity / Length
  1307. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1308. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1309. end
  1310. hum.CameraOffset = Vector3.new(0, 0, 0)
  1311. end))
  1312. end
  1313. -------------------------------------------------------
  1314. --End Important Functions--
  1315. -------------------------------------------------------
  1316.  
  1317.  
  1318. -------------------------------------------------------
  1319. --Start Customization--
  1320. -------------------------------------------------------
  1321. local Player_Size = 1
  1322. if Player_Size ~= 1 then
  1323. root.Size = root.Size * Player_Size
  1324. tors.Size = tors.Size * Player_Size
  1325. hed.Size = hed.Size * Player_Size
  1326. ra.Size = ra.Size * Player_Size
  1327. la.Size = la.Size * Player_Size
  1328. rl.Size = rl.Size * Player_Size
  1329. ll.Size = ll.Size * Player_Size
  1330. ----------------------------------------------------------------------------------
  1331. rootj.Parent = root
  1332. neck.Parent = tors
  1333. RW.Parent = tors
  1334. LW.Parent = tors
  1335. RH.Parent = tors
  1336. LH.Parent = tors
  1337. ----------------------------------------------------------------------------------
  1338. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1339. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1340. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1341. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1342. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1343. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1344. ----------------------------------------------------------------------------------
  1345. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1346. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1347. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1348. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1349. --hat.Parent = Character
  1350. end
  1351. ----------------------------------------------------------------------------------
  1352. ----------------------------------------------------------------------------------
  1353. local equipped = false
  1354. local idle = 0
  1355. local change = 1
  1356. local val = 0
  1357. local toim = 0
  1358. local idleanim = 0.3
  1359. local sine = 0
  1360. local Sit = 1
  1361. ----------------------------------------------------------------------------------
  1362. hum.WalkSpeed = 8
  1363. hum.JumpPower = 57
  1364. hum.Animator.Parent = nil
  1365. ----------------------------------------------------------------------------------
  1366.  
  1367.  
  1368. -------------------------------------------------------
  1369. --End Customization--
  1370. -------------------------------------------------------
  1371. local Blobby = Instance.new("Part", char)
  1372. Blobby.Name = "Blob"
  1373. Blobby.CanCollide = false
  1374. Blobby.BrickColor = BrickColor.new("Really black")
  1375. Blobby.Transparency = 0
  1376. Blobby.Material = "Plastic"
  1377. Blobby.Size = Vector3.new(1, 1, 2)
  1378. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1379. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1380.  
  1381. local Weld = Instance.new("Weld", Blobby)
  1382. Weld.Part0 = ra
  1383. Weld.Part1 = Blobby
  1384. Weld.C1 = CFrame.new(0, 0.8, 0)
  1385. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1386.  
  1387. local M2 = Instance.new("SpecialMesh")
  1388. M2.Parent = Blobby
  1389. M2.MeshId = "rbxassetid://0"
  1390. M2.TextureId = "rbxassetid://0"
  1391. M2.Scale = Vector3.new(1, 0.8, 1)
  1392.  
  1393. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1394. naeeym2.AlwaysOnTop = true
  1395. naeeym2.Size = UDim2.new(5,35,2,15)
  1396. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1397. naeeym2.Adornee = hed
  1398. naeeym2.Name = "Name"
  1399. --naeeym2.PlayerToHideFrom = Player
  1400. local tecks2 = Instance.new("TextLabel",naeeym2)
  1401. tecks2.BackgroundTransparency = 1
  1402. tecks2.TextScaled = true
  1403. tecks2.BorderSizePixel = 0
  1404. tecks2.Text = "Fight Me"
  1405. tecks2.Font = Enum.Font.Bodoni
  1406. tecks2.TextSize = 30
  1407. tecks2.TextStrokeTransparency = 0
  1408. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1409. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1410. tecks2.Size = UDim2.new(1,0,0.5,0)
  1411. tecks2.Parent = naeeym2]]
  1412. ----------------------------------------------------------------------------------
  1413. local AddInstance = function(Object, ...)
  1414. local Obj = Instance.new(Object)
  1415. for i,v in next,(...) do
  1416. Obj[i] = v
  1417. end
  1418. return Obj
  1419. end
  1420. ----------------------------------------------------
  1421. local Reaper = AddInstance("Part",{
  1422. Parent = hed,
  1423. CFrame = hed.CFrame,
  1424. formFactor = "Symmetric",
  1425. Size = Vector3.new(1, 1, 1),
  1426. CanCollide = false,
  1427. TopSurface = "Smooth",
  1428. BottomSurface = "Smooth",
  1429. Locked = true,
  1430. })
  1431. local Weld = AddInstance("Weld",{
  1432. Parent = Reaper,
  1433. Part0 = hed,
  1434. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1435. Part1 = Reaper,
  1436. })
  1437. local Mesh = AddInstance("SpecialMesh",{
  1438. Parent = Reaper,
  1439. MeshId = "rbxassetid://1241662062",
  1440. TextureId = "rbxassetid://241553801",
  1441. Scale = Vector3.new(1.05,1.05,1.05),
  1442. VertexColor = Vector3.new(0.3, 0, 0.3),
  1443. })
  1444. -------------------------------------------------------
  1445. wait(1)
  1446. plr = game.Players.LocalPlayer
  1447. char = plr.Character
  1448. mouse = plr:GetMouse()
  1449. whitecolor = Color3.new(255,255,1)
  1450. epicmode = false
  1451. normal = true
  1452. for i,v in pairs(char:GetChildren()) do
  1453. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1454. v:Destroy()
  1455. end
  1456. end
  1457. local shirt = Instance.new("Shirt",char)
  1458. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1459. local pants = Instance.new("Pants",char)
  1460. pants.PantsTemplate = "rbxassetid://2544611861"
  1461.  
  1462. for i,v in pairs(char:GetChildren()) do
  1463. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1464. v:Destroy()
  1465. end
  1466. end
  1467. -------------------------------------------------------
  1468. --Start Attacks N Stuff--
  1469. -------------------------------------------------------
  1470. local naeeym2 = Instance.new("BillboardGui",char)
  1471. naeeym2.AlwaysOnTop = true
  1472. naeeym2.Size = UDim2.new(5,35,2,35)
  1473. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1474. naeeym2.Adornee = hed
  1475. naeeym2.Name = "Name"
  1476.  
  1477. local tecks2 = Instance.new("TextLabel",naeeym2)
  1478. tecks2.BackgroundTransparency = 1
  1479. tecks2.TextScaled = true
  1480. tecks2.BorderSizePixel = 0
  1481. tecks2.Text = ""
  1482. tecks2.Font = "Fantasy"
  1483. tecks2.TextSize = 30
  1484. tecks2.TextStrokeTransparency = 0
  1485. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1486. tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color
  1487. tecks2.Size = UDim2.new(1,0,0.5,0)
  1488. tecks2.Text = "???"
  1489. BTAUNT:Play()
  1490. coroutine.resume(coroutine.create(function()
  1491. while textfag ~= nil do
  1492. swait()
  1493. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1494. textfag.Rotation = math.random(-3,3)
  1495. end
  1496. end))
  1497.  
  1498. function die()
  1499. attack = true
  1500. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1501. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1502. for i = 0, 2.6, 0.1 do
  1503. swait()
  1504. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1505. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1506. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1507. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1508. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1509. end
  1510. Cso("357417055", tors, 10, 1)
  1511. CameraEnshaking(2, 15)
  1512. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1513. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1514. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1515. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1516. if v:FindFirstChild("Head") then
  1517. Eviscerate(v)
  1518. end
  1519. end
  1520. for i = 0, 3, 0.1 do
  1521. swait()
  1522. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1523. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1524. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1525. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1526. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1527. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1528. end
  1529. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1530. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1531. attack = false
  1532. end
  1533.  
  1534.  
  1535. function dance()
  1536. attack = true
  1537. hum.WalkSpeed = 0
  1538. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1539. for i = 0, 2, 0.1 do
  1540. swait()
  1541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1542. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1543. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1544. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1545. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1546. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1547. end
  1548. for i = 0, 6, 0.1 do
  1549. swait()
  1550. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1551. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1552. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1553. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1554. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1555. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1556. end
  1557. for i = 0, 2, 0.1 do
  1558. swait()
  1559. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1560. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1561. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1562. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1563. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1564. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1565. end
  1566. attack = false
  1567. hum.WalkSpeed = 20
  1568. end
  1569.  
  1570. function aaa()
  1571. attack = true
  1572. hum.WalkSpeed = 0
  1573. for i = 0,20, 0.1 do
  1574. swait()
  1575. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1576. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  1577. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1578. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1579. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  1580. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  1581. end
  1582. hum.WalkSpeed = 16
  1583. attack = false
  1584. end
  1585.  
  1586. function finalChaos()
  1587. attack = true
  1588. spawn(function()
  1589. local p = Instance.new("Part",char)
  1590. p.Anchored = true
  1591. p.CanCollide = false
  1592. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  1593. local m = Instance.new("SpecialMesh",p)
  1594. m.MeshId = "https://roblox.com/asset/?id=28140935"
  1595. m.Scale = Vector3.new(2,2,2)
  1596. for i=1,30 do
  1597. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  1598. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  1599. wait()
  1600. end
  1601. local beam = Instance.new("Part",char)
  1602. beam.Anchored = true
  1603. beam.CanCollide = false
  1604. beam.BrickColor = BrickColor.new("White")
  1605. beam.Material = Enum.Material.Neon
  1606. beam.Size = Vector3.new(1,1,1)
  1607. beam.Position = p.Position+Vector3.new(0,1000,0)
  1608. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  1609. local m = Instance.new("SpecialMesh",beam)
  1610. m.MeshType = "Cylinder"
  1611. m.Scale = Vector3.new(2000,15,15)
  1612. damage(6,20,35,p.Position)
  1613. p.Transparency = 1
  1614. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  1615. for i=1,10 do
  1616. m.Scale = m.Scale-Vector3.new(0,1,1)
  1617. beam.Transparency = i / 10
  1618. wait()
  1619. end
  1620. p:Destroy()
  1621. end)
  1622. attack = false
  1623. end
  1624.  
  1625. function beam()
  1626. attack = true
  1627. hum.WalkSpeed = 0
  1628. local Ring1 = Instance.new("Part", char)
  1629. Ring1.Anchored = true
  1630. Ring1.BrickColor = maincolor
  1631. Ring1.CanCollide = false
  1632. Ring1.FormFactor = 3
  1633. Ring1.Name = "Ring"
  1634. Ring1.Material = "Neon"
  1635. Ring1.Size = Vector3.new(1, 0.05, 1)
  1636. Ring1.Transparency = 1
  1637. Ring1.TopSurface = 0
  1638. Ring1.BottomSurface = 0
  1639. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1640. Ring1Mesh.MeshType = "Brick"
  1641. Ring1Mesh.Name = "SizeMesh"
  1642. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1643. local InnerRing1 = Ring1:Clone()
  1644. InnerRing1.Parent = char
  1645. InnerRing1.Transparency = 0
  1646. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1647. InnerRing1.Size = Vector3.new(1, 1, 1)
  1648. local InnerRing1Mesh = InnerRing1.SizeMesh
  1649. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1650. InnerRing1Mesh.MeshType = "Sphere"
  1651. Ring1:Destroy()
  1652. for i = 0, 6, 0.1 do
  1653. swait()
  1654. --orb.CFrame = Pupil.CFrame
  1655. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1656. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1657. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1658. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1659. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1660. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1661. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1662. end
  1663. InnerRing1.Transparency = 1
  1664. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  1665. Cso("2545012765", char, 10, 1)
  1666. Cso("2606661976", char, 2.3, 1)
  1667. local a = IT("Part", char)
  1668. a.Name = "Direction"
  1669. a.Anchored = true
  1670. a.BrickColor = BrickC("Pastel violet")
  1671. a.Material = "SmoothPlastic"
  1672. a.Transparency = 0
  1673. a.Shape = "Cylinder"
  1674. a.CanCollide = false
  1675. local a2 = IT("Part", char)
  1676. a2.Name = "Direction"
  1677. a2.Anchored = true
  1678. a2.BrickColor = maincolor
  1679. a2.Color = maincolor.Color
  1680. a2.Material = "Neon"
  1681. a2.Transparency = 0.7
  1682. a2.Shape = "Cylinder"
  1683. a2.CanCollide = false
  1684. local ba = IT("Part", char)
  1685. ba.Name = "HitDirect"
  1686. ba.Anchored = true
  1687. ba.BrickColor = maincolor
  1688. ba.Material = "Neon"
  1689. ba.Transparency = 1
  1690. ba.CanCollide = false
  1691. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1692. local ignore = char
  1693. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1694. a.BottomSurface = 10
  1695. a.TopSurface = 10
  1696. a2.BottomSurface = 10
  1697. a2.TopSurface = 10
  1698. local distance = (InnerRing1.CFrame.p - position).magnitude
  1699. a.Size = Vector3.new(distance, 1, 1)
  1700. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1701. a2.Size = Vector3.new(distance, 1, 1)
  1702. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1703. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1704. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1705. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1706. game:GetService("Debris"):AddItem(a, 20)
  1707. game:GetService("Debris"):AddItem(a2, 20)
  1708. game:GetService("Debris"):AddItem(ba, 20)
  1709. local msh = Instance.new("SpecialMesh", a)
  1710. msh.MeshType = "Brick"
  1711. msh.Scale = Vector3.new(1, 5, 5)
  1712. local msh2 = Instance.new("SpecialMesh", a2)
  1713. msh2.MeshType = "Brick"
  1714. msh2.Scale = Vector3.new(1, 7, 7)
  1715. for i = 0, 10, 0.1 do
  1716. swait()
  1717. CameraEnshaking(1, 5)
  1718. a2.Color = maincolor.Color
  1719. root.CFrame = FaceMouse()[1]
  1720. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  1721. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1722. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1723. distance = (InnerRing1.CFrame.p - position).magnitude
  1724. a.Size = Vector3.new(distance, 1, 1)
  1725. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1726. a2.Size = Vector3.new(distance, 1, 1)
  1727. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1728. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1729. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1730. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1731. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  1732. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  1733. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  1734. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  1735. if v:FindFirstChild("Head") then
  1736. Eviscerate(v)
  1737. end
  1738. end
  1739. end
  1740. a:Destroy()
  1741. a2:Destroy()
  1742. ba:Destroy()
  1743. InnerRing1:Destroy()
  1744. attack = false
  1745. hum.WalkSpeed = 10
  1746. hum.CameraOffset = Vector3.new(0,0,0)
  1747. end
  1748.  
  1749. function Call_Upon_The_Eyes()
  1750. attack = true
  1751. hum.WalkSpeed = 0
  1752. for i = 0, 6, 0.1 do
  1753. swait()
  1754. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1755. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1756. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1757. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1758. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1759. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1760. end
  1761. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1762. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1763. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1764. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1765. CameraEnshaking(4, 25)
  1766. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1767. if v:FindFirstChild("Head") then
  1768. Eviscerate(v)
  1769. end
  1770. end
  1771. for i = 0, 6, 0.1 do
  1772. swait()
  1773. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1774. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1775. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1776. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1777. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  1778. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1779. end
  1780. attack = false
  1781. hum.WalkSpeed = 10
  1782. end
  1783.  
  1784. function CHAOS()
  1785. attack = true
  1786. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  1787. Cso("2545012765", hed, 10, 1)
  1788. Effects.Ring.Create(BrickC("Royal purple"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  1789.  
  1790. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  1791. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  1792. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  1793.  
  1794. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1795. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1796. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1797. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1798. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1799. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1800. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1801. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1802. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1803. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1804. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1805. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  1806. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1807. if v:FindFirstChild("Head") then
  1808. Eviscerate(v)
  1809. end
  1810. end
  1811. attack = false
  1812. end
  1813. function Chain2()
  1814. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1815. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1816. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1817. local HEAD = HUM.Parent:FindFirstChild("Head")
  1818. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  1819. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  1820. if HEAD and TORSO and HUM.Health > 0 then
  1821. local GYRO = IT("BodyGyro",root)
  1822. GYRO.D = 275
  1823. GYRO.P = 20000
  1824. GYRO.MaxTorque = Vector3.new(0,40000,0)
  1825. attack = true
  1826. hum.WalkSpeed = 0
  1827. local hit,pos,hummie;
  1828. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  1829. Hook2.Transparency = 1
  1830. local A2 = NewInstance("Attachment",Hook2)
  1831. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  1832. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  1833. for i = 0, 2.3, .1 do
  1834. swait()
  1835. GYRO.cframe = CF(root.Position,TORSO.Position)
  1836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1837. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1838. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1839. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1840. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1841. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1842. end
  1843. Cso("169105657", ra, 7, 1.2)
  1844. for i = 0, 5, .1 do
  1845. if(hit)then break end
  1846. swait()
  1847. GYRO.cframe = CF(root.Position,TORSO.Position)
  1848. Hook2.CFrame = TORSO.CFrame
  1849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1850. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1851. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1852. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  1853. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1854. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1855. end
  1856. Cso("169105657", ra, 5, .8)
  1857. Cso("2545211765", char, 7, 1)
  1858. GYRO:remove()
  1859. TORSO:BreakJoints()
  1860. for i = 0, 6, .1 do
  1861. swait()
  1862. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  1863. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  1864. end
  1865. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  1866. break
  1867. end
  1868. Chain2.TextureLength = 4
  1869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1870. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1871. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  1872. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  1873. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  1874. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  1875. end
  1876. hum.WalkSpeed = 16
  1877. attack = false
  1878. Hook2:Destroy()
  1879. end
  1880. end
  1881. end
  1882.  
  1883. function dejzrXD()
  1884. attack = true
  1885. hum.WalkSpeed = 20
  1886. for i = 0, 4, 0.1 do
  1887. swait()
  1888. Cso("2545012765", char, 10, 1)
  1889. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  1890. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1891. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1892. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1893. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1894. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1895. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1896. end
  1897. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  1898. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  1899. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  1900. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  1901. CameraEnshaking(4, 5)
  1902. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  1903. if v:FindFirstChild("Head") then
  1904. Eviscerate(v)
  1905. end
  1906. end
  1907. for i = 0, 2, 0.1 do
  1908. swait()
  1909. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  1910. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1911. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  1912. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1913. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1914. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1915. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1916. end
  1917. attack = false
  1918. Speed = 20
  1919. end
  1920.  
  1921. function specialchaos()
  1922. wait(0)
  1923. CHOICE = 6
  1924. Cso("2545018472", hed, 10, 1)
  1925. local killsky = Instance.new('Sky', game:GetService'Lighting')
  1926. killsky.SkyboxBk = "rbxassetid://0"
  1927. killsky.SkyboxDn = "rbxassetid://0"
  1928. killsky.SkyboxFt = "rbxassetid://0"
  1929. killsky.SkyboxLf = "rbxassetid://0"
  1930. killsky.SkyboxRt = "rbxassetid://0"
  1931. killsky.SkyboxUp = "rbxassetid://0"
  1932. ---
  1933. killsky.StarCount = 0
  1934. killsky.SunAngularSize = 0
  1935. killsky.MoonAngularSize = 0
  1936. killsky.MoonTextureId = ""
  1937. killsky.CelestialBodiesShown = false
  1938. if HITFLOOR ~= nil then
  1939. ATTACK = false
  1940. Rooted = false
  1941. local RINGSPIN = true
  1942. local CONSTRUCTING = true
  1943. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Royal purple", "Ring", VT(0,0,0))
  1944. RING.Color = C3(0,0,0)
  1945. MakeForm(RING,"Cyl")
  1946. RING.CFrame = CF(HITPOS)
  1947. coroutine.resume(coroutine.create(function()
  1948. repeat
  1949. Swait()
  1950. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1951. until CONSTRUCTING == false
  1952. repeat
  1953. Swait()
  1954. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1955. until RINGSPIN == false
  1956. for i = 1, 25 do
  1957. Swait()
  1958. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  1959. RING.Size = RING.Size - VT(0.15,0,0.15)
  1960. --DECAL.Transparency = DECAL.Transparency + 1/25
  1961. RING.Transparency = RING.Transparency + 1/25
  1962. end
  1963. RING:remove()
  1964. end))
  1965. for i = 1, 15 do
  1966. Swait()
  1967. RING.Size = RING.Size + VT(0,0,0)
  1968. RING.Transparency = RING.Transparency - 1/15
  1969. end
  1970. end
  1971. hum.WalkSpeed = 20
  1972. attack = false
  1973. end
  1974. function icando()
  1975. attack = true
  1976. hum.WalkSpeed = 0
  1977. TEST:Remove()
  1978. TEST:Play()
  1979. repeat
  1980. for i = 0,4,0.1 do
  1981. swait()
  1982. TEST.Parent = tors
  1983. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1984. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  1985. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1986. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1987. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  1988. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  1989. end
  1990. until TEST.Playing == false
  1991. TEST:Stop()
  1992. TEST:Play()
  1993. TEST:Remove()
  1994. print('I CAN DO ANYTHING')
  1995. attack = false
  1996. hum.WalkSpeed = 20
  1997. end
  1998.  
  1999. function finalChaos2()
  2000. attack = true
  2001. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2002. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2003. M2.Scale = Vector3.new(5, 5, 5)
  2004. Cso("2545018472", hed, 10, 1)
  2005. for i = 0, 15, 0.1 do
  2006. swait()
  2007. hum.CameraOffset = Vector3.new(0, 8, 0)
  2008. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2009. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2010. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2011. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2012. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2013. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2014. end
  2015. Cso("483458132", char, 10, .7)
  2016. Cso("483458132", char, 10, 1)
  2017. CameraEnshaking(6, 65)
  2018. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2019. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2020. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2021. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2022. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2023. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2024. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2025. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2026. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2027. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2028. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2029. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2030. if v:FindFirstChild("Head") then
  2031. Eviscerate(v)
  2032. end
  2033. end
  2034. for i = 0, 15, 0.1 do
  2035. swait()
  2036. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2037. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2038. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2039. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2040. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2041. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2042. end
  2043. M2.Scale = Vector3.new(1, 1, 1)
  2044. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2045. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2046. attack = false
  2047. end
  2048.  
  2049. function DRAG_THEM_TO_HELL()
  2050. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2051. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2052. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2053. local HEAD = HUM.Parent:FindFirstChild("Head")
  2054. if HEAD and TORSO and HUM.Health > 0 then
  2055. local GYRO = IT("BodyGyro",root)
  2056. GYRO.D = 275
  2057. GYRO.P = 20000
  2058. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2059. attack = true
  2060. hum.WalkSpeed = 0
  2061. local hit,pos,hummie;
  2062. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2063. Hook.Transparency = 1
  2064. local A = NewInstance("Attachment",Hook)
  2065. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2066. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2067. local POS = mouse.Hit.p
  2068. local CHAINS = false
  2069. local CHAINLINKS = {}
  2070. local A = IT("Attachment",la)
  2071. A.Position = Vector3.new(1,-1,0)*Player_Size
  2072. A.Orientation = Vector3.new(-90, -89.982, 0)
  2073. local B = IT("Attachment",la)
  2074. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2075. B.Orientation = Vector3.new(-90, 89.988, 0)
  2076. local C = IT("Attachment",la)
  2077. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2078. C.Orientation = Vector3.new(-90, -89.982, 0)
  2079. local D = IT("Attachment",la)
  2080. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2081. D.Orientation = Vector3.new(-90, 89.988, 0)
  2082. local LIGHT = IT("Attachment",la)
  2083. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2084. local LIGHT2 = IT("PointLight",LIGHT)
  2085. LIGHT2.Range = 7
  2086. LIGHT2.Brightness = 5
  2087. LIGHT2.Color = Color3.new(0,0,0)
  2088. for i = 1, 2 do
  2089. local TWIST = -2
  2090. local START = A
  2091. local END = B
  2092. if i == 1 then
  2093. START = B
  2094. END = A
  2095. end
  2096. local ChainLink = IT("Beam",tors)
  2097. ChainLink.Texture = "rbxassetid://73042633"
  2098. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2099. ChainLink.TextureSpeed = 1
  2100. ChainLink.Width0 = 1
  2101. ChainLink.Width1 = 1
  2102. ChainLink.TextureLength = 2.5
  2103. ChainLink.Attachment0 = START
  2104. ChainLink.Attachment1 = END
  2105. ChainLink.CurveSize0 = TWIST
  2106. ChainLink.CurveSize1 = TWIST
  2107. --ChainLink.FaceCamera = true
  2108. ChainLink.Segments = 45
  2109. ChainLink.Transparency = NumberSequence.new(0.25)
  2110. table.insert(CHAINLINKS,ChainLink)
  2111. end
  2112. local Bodycolors = char["Body Colors"]
  2113. BC.HeadColor = BrickColor.new("Alder")
  2114. BC.LeftArmColor = BrickColor.new("Alder")
  2115. BC.LeftLegColor = BrickColor.new("Alder")
  2116. BC.RightArmColor = BrickColor.new("Alder")
  2117. BC.RightLegColor = BrickColor.new("Alder")
  2118. BC.TorsoColor = BrickColor.new("Alder")
  2119. for i = 1, 2 do
  2120. local TWIST = -1
  2121. local START = C
  2122. local END = D
  2123. if i == 1 then
  2124. START = D
  2125. END = C
  2126. end
  2127. local ChainLink = IT("Beam",tors)
  2128. ChainLink.Texture = "rbxassetid://73042633"
  2129. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2130. ChainLink.TextureSpeed = 1
  2131. ChainLink.Width0 = 1
  2132. ChainLink.Width1 = 1
  2133. ChainLink.TextureLength = 5
  2134. ChainLink.Attachment0 = START
  2135. ChainLink.Attachment1 = END
  2136. ChainLink.CurveSize0 = TWIST
  2137. ChainLink.CurveSize1 = TWIST
  2138. --ChainLink.FaceCamera = true
  2139. ChainLink.Segments = 25
  2140. ChainLink.LightEmission = 0.5
  2141. ChainLink.Transparency = NumberSequence.new(0.25)
  2142. table.insert(CHAINLINKS,ChainLink)
  2143. end
  2144. for i = 0, 2.3, .1 do
  2145. swait()
  2146. GYRO.cframe = CF(root.Position,TORSO.Position)
  2147. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2148. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2149. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2150. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2151. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2152. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2153. end
  2154. Cso("169105657", ra, 7, 1.2)
  2155. for i = 0, 4, .1 do
  2156. if(hit)then break end
  2157. swait()
  2158. GYRO.cframe = CF(root.Position,TORSO.Position)
  2159. Hook.CFrame = HEAD.CFrame
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2166. end
  2167. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2168. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2169. hit = GetTorso(v.Parent);
  2170. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2171. break;
  2172. end
  2173. end
  2174. Cso("169105657", ra, 5, .8)
  2175. Cso("131228548", tors, 2, 1.1)
  2176. GYRO:remove()
  2177. for i = 0, 3, .1 do
  2178. swait()
  2179. HUM.PlatformStand = true
  2180. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2181. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2182. end
  2183. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2184. break
  2185. end
  2186. Chain.TextureLength = 4
  2187. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2188. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2189. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2190. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2191. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2192. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2193. end
  2194. hum.WalkSpeed = 16
  2195. attack = false
  2196. Hook:Destroy()
  2197. A:remove()
  2198. B:remove()
  2199. C:remove()
  2200. D:remove()
  2201. end
  2202. end
  2203. end
  2204. function ultra()
  2205. attack = true
  2206. hum.WalkSpeed = 0
  2207. hed.face.Texture = "rbxassetid://3180605627"
  2208. local BC = char["Body Colors"]
  2209. BC.HeadColor = BrickColor.new("Alder")
  2210. BC.LeftArmColor = BrickColor.new("Alder")
  2211. BC.LeftLegColor = BrickColor.new("Alder")
  2212. BC.RightArmColor = BrickColor.new("Alder")
  2213. BC.RightLegColor = BrickColor.new("Alder")
  2214. BC.TorsoColor = BrickColor.new("Alder")
  2215. tecks2:Remove()
  2216. BTAUNT3:Play()
  2217. local naeeym2 = Instance.new("BillboardGui",char)
  2218. naeeym2.AlwaysOnTop = true
  2219. naeeym2.Size = UDim2.new(5,35,2,35)
  2220. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2221. naeeym2.Adornee = hed
  2222. naeeym2.Name = "Name"
  2223. local tecks2 = Instance.new("TextLabel",naeeym2)
  2224. tecks2.BackgroundTransparency = 1
  2225. tecks2.TextScaled = true
  2226. tecks2.BorderSizePixel = 0
  2227. tecks2.Font = "Garamond"
  2228. tecks2.TextSize = 30
  2229. tecks2.TextStrokeTransparency = 0
  2230. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2231. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2232. tecks2.Size = UDim2.new(1,0,0.5,0)
  2233. tecks2.Parent = naeeym2
  2234. textfag = tecks2
  2235. wait(1)
  2236. tecks2.Text = "J҉ E҉ V҉ I҉ L҉"
  2237. coroutine.resume(coroutine.create(function()
  2238. while textfag ~= nil do
  2239. swait()
  2240. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2241. textfag.Rotation = math.random(-3,3)
  2242. end
  2243. end))
  2244. hed.face.Texture = "rbxassetid://3180605627"
  2245. -------------------
  2246. Spawn(function()
  2247. while Equipped and Humanoid.Parent and Torso.Parent do
  2248. if Angle == 360 then
  2249. Angle = 0
  2250. end
  2251. Angle = Angle + 0.05
  2252. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2253. if Hit then
  2254. if not Circle.Parent then
  2255. Circle.Parent = Character
  2256. end
  2257. for i, v in pairs(CircleParts) do
  2258. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2259. end
  2260. else
  2261. Circle.Parent = nil
  2262. end
  2263. wait()
  2264. end
  2265. end)
  2266. attack = false
  2267. hum.WalkSpeed = 75
  2268. end
  2269. -------------------------------------------------------
  2270. --End Attacks N Stuff--
  2271. -------------------------------------------------------
  2272. mouse.KeyDown:connect(function(key)
  2273. if attack == false then
  2274. if key == "q" then
  2275. dance()
  2276. elseif key == 'b' then
  2277. aaa()
  2278. elseif key == "l" then
  2279. finalChaos()
  2280. elseif key == "k" then
  2281. beam()
  2282. elseif key == "m" then
  2283. Call_Upon_The_Eyes()
  2284. elseif key == "f" then
  2285. dejzrXD()
  2286. elseif key == "b" then
  2287. specialchaos()
  2288. elseif key == "n" then
  2289. CHAOS()
  2290. elseif key == "j" then
  2291. icando()
  2292. elseif key == "q" then
  2293. finalChaos2()
  2294. elseif key == "L" then
  2295. Chain2()
  2296. elseif key == "0" then
  2297. DRAG_THEM_TO_HELL()
  2298. elseif key == "t" then
  2299. ultra()
  2300. end
  2301. end
  2302. end)
  2303.  
  2304. mouse.Button1Down:connect(function(key)
  2305. if attack == false then
  2306. die()
  2307. end
  2308. end)
  2309.  
  2310. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2311. local part = Instance.new("Part")
  2312. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2313. part.Material = material or Enum.Material.SmoothPlastic
  2314. part.TopSurface,part.BottomSurface=10,10
  2315. part.Size = size or Vector3.new(1,1,1)
  2316. part.CFrame = cframe or CF(0,0,0)
  2317. part.Anchored = anchored or true
  2318. part.CanCollide = cancollide or false
  2319. part.Parent = parent or char
  2320. return part
  2321. end
  2322.  
  2323. NewInstance = function(instance,parent,properties)
  2324. local inst = Instance.new(instance)
  2325. inst.Parent = parent
  2326. if(properties)then
  2327. for i,v in next, properties do
  2328. pcall(function() inst[i] = v end)
  2329. end
  2330. end
  2331. return inst;
  2332. end
  2333. -------------------------------------------------------
  2334. --Start Damage Function--
  2335. -------------------------------------------------------
  2336. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2337. local type = type
  2338. local rng = Instance.new("Part", char)
  2339. rng.Anchored = true
  2340. rng.BrickColor = color
  2341. rng.CanCollide = false
  2342. rng.FormFactor = 3
  2343. rng.Name = "Ring"
  2344. rng.Material = "Neon"
  2345. rng.Size = Vector3.new(1, 1, 1)
  2346. rng.Transparency = 0
  2347. rng.TopSurface = 0
  2348. rng.BottomSurface = 0
  2349. rng.CFrame = pos
  2350. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2351. local rngm = Instance.new("SpecialMesh", rng)
  2352. rngm.MeshType = "Brick"
  2353. if rainbowmode == true then
  2354. rng.Color = Color3.new(r/255,g/255,b/255)
  2355. end
  2356. local scaler2 = 1
  2357. local speeder = FastSpeed/10
  2358. if type == "Add" then
  2359. scaler2 = 1*value
  2360. elseif type == "Divide" then
  2361. scaler2 = 1/value
  2362. end
  2363. coroutine.resume(coroutine.create(function()
  2364. for i = 0,10/bonuspeed,0.1 do
  2365. swait()
  2366. if type == "Add" then
  2367. scaler2 = scaler2 - 0.01*value/bonuspeed
  2368. elseif type == "Divide" then
  2369. scaler2 = scaler2 - 0.01/value*bonuspeed
  2370. end
  2371. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  2372. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  2373. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  2374. end
  2375. rng:Destroy()
  2376. end))
  2377. end
  2378.  
  2379. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  2380. if hit.Parent == nil then
  2381. return
  2382. end
  2383. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  2384. for _, v in pairs(hit.Parent:children()) do
  2385. if v:IsA("Humanoid") then
  2386. h = v
  2387. end
  2388. end
  2389. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  2390.  
  2391. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2392. end
  2393.  
  2394. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2395. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  2396. if hit.Parent.DebounceHit.Value == true then
  2397. return
  2398. end
  2399. end
  2400. if insta == true then
  2401. hit.Parent:FindFirstChild("Head"):BreakJoints()
  2402. end
  2403. local c = Create("ObjectValue"){
  2404. Name = "creator",
  2405. Value = game:service("Players").LocalPlayer,
  2406. Parent = h,
  2407. }
  2408. game:GetService("Debris"):AddItem(c, .5)
  2409. if HitSound ~= nil and HitPitch ~= nil then
  2410. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  2411. end
  2412. local Damage = math.random(minim, maxim)
  2413. local blocked = false
  2414. local block = hit.Parent:findFirstChild("Block")
  2415. if block ~= nil then
  2416. if block.className == "IntValue" then
  2417. if block.Value > 0 then
  2418. blocked = true
  2419. block.Value = block.Value - 1
  2420. print(block.Value)
  2421. end
  2422. end
  2423. end
  2424. if blocked == false then
  2425. h.Health = h.Health - Damage
  2426. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2427. else
  2428. h.Health = h.Health - (Damage / 2)
  2429. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  2430. end
  2431. if Type == "Knockdown" then
  2432. local hum = hit.Parent.Humanoid
  2433. hum.PlatformStand = true
  2434. coroutine.resume(coroutine.create(function(HHumanoid)
  2435. swait(1)
  2436. HHumanoid.PlatformStand = false
  2437. end), hum)
  2438. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  2439. local bodvol = Create("BodyVelocity"){
  2440. velocity = angle * knockback,
  2441. P = 5000,
  2442. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2443. Parent = hit,
  2444. }
  2445. local rl = Create("BodyAngularVelocity"){
  2446. P = 3000,
  2447. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  2448. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  2449. Parent = hit,
  2450. }
  2451. game:GetService("Debris"):AddItem(bodvol, .5)
  2452. game:GetService("Debris"):AddItem(rl, .5)
  2453. elseif Type == "Normal" then
  2454. local vp = Create("BodyVelocity"){
  2455. P = 500,
  2456. maxForce = Vector3.new(math.huge, 0, math.huge),
  2457. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  2458. }
  2459. if knockback > 0 then
  2460. vp.Parent = hit.Parent.Torso
  2461. end
  2462. game:GetService("Debris"):AddItem(vp, .5)
  2463. elseif Type == "Up" then
  2464. local bodyVelocity = Create("BodyVelocity"){
  2465. velocity = Vector3.new(0, 20, 0),
  2466. P = 5000,
  2467. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2468. Parent = hit,
  2469. }
  2470. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  2471. elseif Type == "DarkUp" then
  2472. coroutine.resume(coroutine.create(function()
  2473. for i = 0, 1, 0.1 do
  2474. swait()
  2475. Effects.Block.Create(BrickColor.new("Royal purple"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  2476. end
  2477. end))
  2478. local bodyVelocity = Create("BodyVelocity"){
  2479. velocity = Vector3.new(0, 20, 0),
  2480. P = 5000,
  2481. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  2482. Parent = hit,
  2483. }
  2484. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  2485. elseif Type == "Snare" then
  2486. local bp = Create("BodyPosition"){
  2487. P = 2000,
  2488. D = 100,
  2489. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2490. position = hit.Parent.Torso.Position,
  2491. Parent = hit.Parent.Torso,
  2492. }
  2493. game:GetService("Debris"):AddItem(bp, 1)
  2494. elseif Type == "Freeze" then
  2495. local BodPos = Create("BodyPosition"){
  2496. P = 50000,
  2497. D = 1000,
  2498. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  2499. position = hit.Parent.Torso.Position,
  2500. Parent = hit.Parent.Torso,
  2501. }
  2502. local BodGy = Create("BodyGyro") {
  2503. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  2504. P = 20e+003,
  2505. Parent = hit.Parent.Torso,
  2506. cframe = hit.Parent.Torso.CFrame,
  2507. }
  2508. hit.Parent.Torso.Anchored = true
  2509. coroutine.resume(coroutine.create(function(Part)
  2510. swait(1.5)
  2511. Part.Anchored = false
  2512. end), hit.Parent.Torso)
  2513. game:GetService("Debris"):AddItem(BodPos, 3)
  2514. game:GetService("Debris"):AddItem(BodGy, 3)
  2515. end
  2516. local debounce = Create("BoolValue"){
  2517. Name = "DebounceHit",
  2518. Parent = hit.Parent,
  2519. Value = true,
  2520. }
  2521. game:GetService("Debris"):AddItem(debounce, Delay)
  2522. c = Create("ObjectValue"){
  2523. Name = "creator",
  2524. Value = Player,
  2525. Parent = h,
  2526. }
  2527. game:GetService("Debris"):AddItem(c, .5)
  2528. end
  2529. end
  2530.  
  2531. function damage(range,mindam,maxdam,pos)
  2532. for i,v in ipairs(workspace:GetChildren()) do
  2533. if v:IsA("Model") then
  2534. if v.Name ~= Player.Name then
  2535. if v:FindFirstChildOfClass("Humanoid") then
  2536. if v:FindFirstChild("Head") then
  2537. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  2538. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  2539. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  2540. end
  2541. end
  2542. end
  2543. end
  2544. end
  2545. end
  2546. end
  2547. end
  2548. -------------------------------------------------------
  2549. --End Damage Function--
  2550. -------------------------------------------------------
  2551.  
  2552. -------------------------------------------------------
  2553. --Start Animations--
  2554. -------------------------------------------------------
  2555. print("By Makhail07")
  2556. while true do
  2557. swait()
  2558. sine = sine + change
  2559. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2560. local velderp = root.Velocity.y
  2561. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2562. if equipped == true or equipped == false then
  2563. if attack == false then
  2564. idle = idle + 1
  2565. else
  2566. idle = 0
  2567. end
  2568. if 1 < root.Velocity.y and hitfloor == nil then
  2569. Anim = "Jump"
  2570. if attack == false then
  2571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2572. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2573. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2574. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2575. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2576. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2577. end
  2578. elseif -1 > root.Velocity.y and hitfloor == nil then
  2579. Anim = "Fall"
  2580. if attack == false then
  2581. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2582. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2583. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2584. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2585. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2586. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2587. end
  2588. elseif torvel < 1 and hitfloor ~= nil then
  2589. Anim = "Idle"
  2590. change = 1
  2591. if attack == false then
  2592. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 + Cos(sine / 10) / 3* Player_Size, 0* Player_Size, 1 + Cos(sine / 5) / 3* Player_Size) * angles(Rad(0 + 10 * Cos(sine / 5)), Rad(0), Rad(0 + 50 * Sin(sine / 10))), 0.65)
  2593. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0 - 10 * Cos(sine / 5)), Rad(0), Rad(1 - 50 * Sin(sine / 10))), 0.6)
  2594. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.7 * Cos(sine / 10), -0.3) * RHCF * angles(Rad(-9.5), Rad(-20), Rad(0)), 0.15)
  2595. LH.C0 = clerp(LH.C0, CF(-1, -0.9 + 0.7 * Cos(sine / 10), -0.3) * LHCF * angles(Rad(-6.5), Rad(20), Rad(0)), 0.15)
  2596. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(50), Rad(23 + 90 * Sin(sine / 10))), 0.6)
  2597. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 10)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-50), Rad(-23 + 90 * Sin(sine / 10))), 0.6)
  2598. end
  2599. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2600. Anim = "Walk"
  2601. change = 1
  2602. if attack == false then
  2603. hum.WalkSpeed = 25
  2604. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2605. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2606. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2607. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2608. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2609. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2610. end
  2611. elseif torvel >= 25 and hitfloor ~= nil then
  2612. Anim = "Sprint"
  2613. change = 1.35
  2614. if attack == false then
  2615. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2616. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2617. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.3 - 0.1 * Cos(sine / 20)* Player_Size, -.4* Player_Size) * angles(Rad(0), Rad(80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(-20)), 0.15)
  2618. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-80), Rad(0)) * angles(Rad(-10.5 + 3.5 * Sin(sine / 20)), Rad(0), Rad(20)), 0.15)
  2619. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  2620. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2621. end
  2622. end
  2623. end
  2624. if 0 < #Effects then
  2625. for e = 1, #Effects do
  2626. if Effects[e] ~= nil then
  2627. local Thing = Effects[e]
  2628. if Thing ~= nil then
  2629. local Part = Thing[1]
  2630. local Mode = Thing[2]
  2631. local Delay = Thing[3]
  2632. local IncX = Thing[4]
  2633. local IncY = Thing[5]
  2634. local IncZ = Thing[6]
  2635. if 1 >= Thing[1].Transparency then
  2636. if Thing[2] == "Block1" then
  2637. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2638. local Mesh = Thing[1].Mesh
  2639. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2640. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2641. elseif Thing[2] == "Block2" then
  2642. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2643. local Mesh = Thing[7]
  2644. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2645. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2646. elseif Thing[2] == "Block3" then
  2647. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2648. local Mesh = Thing[7]
  2649. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2650. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2651. elseif Thing[2] == "Cylinder" then
  2652. local Mesh = Thing[1].Mesh
  2653. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2654. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2655. elseif Thing[2] == "Blood" then
  2656. local Mesh = Thing[7]
  2657. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2658. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2659. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2660. elseif Thing[2] == "Elec" then
  2661. local Mesh = Thing[1].Mesh
  2662. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2663. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2664. elseif Thing[2] == "Disappear" then
  2665. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2666. elseif Thing[2] == "Shatter" then
  2667. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2668. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2669. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2670. Thing[6] = Thing[6] + Thing[5]
  2671. end
  2672. else
  2673. Part.Parent = nil
  2674. table.remove(Effects, e)
  2675. end
  2676. end
  2677. end
  2678. end
  2679. end
  2680. end
  2681. -------------------------------------------------------
  2682. --End Animations And Script--
  2683. ------------------------------------------------------
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