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- var textMesh:TextMesh;
- var score = 0;
- var scorekeeper : ScoreKeeper;
- function Start (){
- scorekeeper = GameObject.FindObjectOfType(ScoreKeeper);
- }
- function Awake () {
- textMesh = GetComponent(TextMesh);
- }
- function AddToScore(){
- ++score;
- textMesh.text = "" + score;
- }
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