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Gayngel

Untitled

Jan 23rd, 2015
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  1. //This script changes texture on a timer and in order. Change the float of llSetTimerEvent to increase or decrease the time between texture changes. To order you textures name them chronologically or alphabetically.
  2.  
  3. integer numberTextures = 0;
  4. integer currentTexture = 0;
  5.  
  6.  
  7. ChangeTexture ()
  8. {
  9. llSetTexture(llGetInventoryName(INVENTORY_TEXTURE, currentTexture), ALL_SIDES);
  10. if (currentTexture < numberTextures -1)
  11. currentTexture++;
  12. else
  13. currentTexture = 0;
  14. }
  15. default
  16. {
  17. state_entry ()
  18. {
  19. numberTextures = llGetInventoryNumber(INVENTORY_TEXTURE);
  20. llAllowInventoryDrop (TRUE);
  21. llSetTimerEvent (20.0);
  22. ChangeTexture ();
  23. }
  24. timer ()
  25. {
  26. ChangeTexture ();
  27. }
  28. touch_start (integer touches)
  29. {
  30. ChangeTexture ();
  31. }
  32. changed (integer Change)
  33. {
  34. if (Change & (CHANGED_ALLOWED_DROP | CHANGED_INVENTORY))
  35. ChangeTexture ();
  36. }
  37. }
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