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ijontichy

<stdin>

Jun 28th, 2014
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  1. #include "zcommon.acs"
  2. #library "ssspacs"
  3.  
  4. script 860 (int which, int a1, int a2)
  5. {
  6. int result;
  7.  
  8. switch (which)
  9. {
  10. case 1:
  11. result = PlayerNumber();
  12. break;
  13.  
  14. case 2:
  15. int i;
  16. for (i = 0; i < 64; i++)
  17. {
  18. if (PlayerInGame(i)) { SetActorState(0, StrParam(s:"SpawnPlayer", d:i)); }
  19. }
  20. break;
  21.  
  22. case 3:
  23. result = PlayerCount();
  24. break;
  25. }
  26. SetResultValue(result);
  27. }
  28.  
  29. script 861 (int which, int a1, int a2) clientside
  30. {
  31. int result;
  32.  
  33. switch (which)
  34. {
  35. case 1:
  36. if (PlayerNumber() == a1) { SetActorState(0,"Spawn4"); }
  37. else { SetActorState(0,"Spawn3"); }
  38. break;
  39.  
  40. case 2:
  41. if (PlayerNumber() == a1) { SetActorState(0,"Spawn4"); }
  42. else { SetActorState(0,"Spawn3"); }
  43. break;
  44. }
  45. SetResultValue(result);
  46. }
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