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- #include "zcommon.acs"
- #library "ssspacs"
- script 860 (int which, int a1, int a2)
- {
- int result;
- switch (which)
- {
- case 1:
- result = PlayerNumber();
- break;
- case 2:
- int i;
- for (i = 0; i < 64; i++)
- {
- if (PlayerInGame(i)) { SetActorState(0, StrParam(s:"SpawnPlayer", d:i)); }
- }
- break;
- case 3:
- result = PlayerCount();
- break;
- }
- SetResultValue(result);
- }
- script 861 (int which, int a1, int a2) clientside
- {
- int result;
- switch (which)
- {
- case 1:
- if (PlayerNumber() == a1) { SetActorState(0,"Spawn4"); }
- else { SetActorState(0,"Spawn3"); }
- break;
- case 2:
- if (PlayerNumber() == a1) { SetActorState(0,"Spawn4"); }
- else { SetActorState(0,"Spawn3"); }
- break;
- }
- SetResultValue(result);
- }
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