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- Sandshrew Line
- Basic Ability 1: Sand Veil
- Basic Ability 2: Rough Skin
- Adv Ability 1: Sand Rush
- High Ability: Covert
- Diglett Line
- Basic Ability 1: Sand Veil
- Basic Ability 2: Arena Trap
- Adv Ability 1: Sand Force
- High Ability: Polycephaly
- Cubone Line
- Basic Ability 1: Rock Head
- Basic Ability 2: Lightningrod
- Adv Ability 1: Battle Armor
- High Ability: Battering Bone
- Battering Bone
- Static
- Effect: The Pokémon’s Moves Flinch Targets on a roll of 19-20 during Accuracy Check. If a move already has a chance of Flinching foes, Battering Bone lowers the number needed to roll in order to Flinch by -2.
- Gligar Line
- Basic Ability 1: Hyper Cutter
- Basic Ability 2: Sand Veil
- Adv Ability 1: Immunity
- High Ability: Poison Heal
- Phanpy
- Basic Ability 1: Pickup
- Basic Ability 2: Frisk
- Adv Ability 1: Sand Veil
- Adv Ability 2: Run Up
- High Ability: Sand Force
- Donphan
- Basic Ability 1: Sturdy
- Basic Ability 2: Reckless
- Adv Ability 1: Sand Veil
- Adv Ability 2: Run Up
- High Ability: Sand Force
- Baltoy
- Basic Ability 1: Levitate
- Adv Ability 1: Own Tempo
- Adv Ability 2: Sand Veil
- High Ability: Inner Focus
- Claydol
- Basic Ability 1: Levitate
- Adv Ability 1: Own Tempo
- Adv Ability 2: Sand Veil
- High Ability: Clay Cannons
- Clay Cannons
- Battle - Free Action
- Effect: Until the end of the round, the user may originate any Ranged Move they use from any square within two meters of them.
- Hippopotas
- Basic Ability 1: Sand Stream
- Basic Ability 2: Oblivious
- Adv Ability 1: Sand Force
- High Ability: Unaware
- Hippowdon
- Basic Ability 1: Sand Stream
- Basic Ability 2: Arena Trap
- Adv Ability 1: Sand Force
- High Ability: Crushing Jaws
- Drillbur Line
- Basic Ability 1: Sand Rush
- Basic Ability 2: Sand Force
- Adv Ability 1: Mold Breaker
- Adv Ability 2: Run Up
- High Ability: Parry
- Golett
- Basic Ability 1: Iron Fist
- Basic Ability 2: Klutz
- Adv Ability 1: Bodyguard
- Adv Ability 2: Hustle
- High Ability: No Guard
- Golurk
- Basic Ability 1: Iron Fist
- Basic Ability 2: Klutz
- Adv Ability 1: Bodyguard
- Adv Ability 2: Seal Breaker
- High Ability: No Guard
- Seal Breaker
- Center - Free Action
- Effect: The user becomes enraged for three turns. During these three turns, they must always attack the closest legal target to them at the beginning of each of their turns. If two or more targets are tied, then choose one between them. All damaging attacks made during this time do +2 Damage Base and have Recoil 1/4.
- Bonsly Line
- Basic Ability 1: Sturdy
- Basic Ability 2: Rock Head
- Adv Ability 1: Rattled
- High Ability: Cute Charm
- Sudowoodo
- Basic Ability 1: Sturdy
- Basic Ability 2: Rock Head
- Adv Ability 1: Rattled
- High Ability: Mimitree
- Mimitree
- Static
- Effect: Connection - Mimic. Whenever the user uses a Move copied by Mimic, they may choose to replace that Move with Mimic once more. When used this way, the user ignores Mimic's Frequency.
- Nosepass
- Basic Ability 1: Sturdy
- Basic Ability 2: Magnet Pull
- Adv Ability 1: Sand Force
- High Ability: Weak Armor
- Probopass
- Basic Ability 1: Sturdy
- Basic Ability 2: Magnet Pull
- Adv Ability 1: Sand Force
- High Ability: Mini-Noses
- Mini-Noses
- Center - Standard Action
- Effect: The user detaches up to three Mini-Noses from themselves and places them adjacent to them on the battlefield. These Mini-Noses have HP equal to the user's level but otherwise uses their user's stats. The user may shift them each round on their turn, and they may originate any Ranged Move from one of the Mini-Noses instead of themselves if they choose. If a Mini-Nose is reduced to 0 HP, it is destroyed and takes a full 24 hours to regrow, one at a time. If the user has less than three grown Mini-Noses, then this ability can only place as many on the field as are available. All Mini-Noses deactivate but are not destroyed if the user is Fainted.
- Onix
- Basic Ability 1: Rock Head
- Basic Ability 2: Sturdy
- Adv Ability 1: Weak Armor
- Adv Ability 2: Frighten
- High Ability: Jagged Edge
- Steelix
- Basic Ability 1: Rock Head
- Basic Ability 2: Sturdy
- Adv Ability 1: Sheer Force
- Adv Ability 2: Frighten
- High Ability: Jagged Edge
- Bronzor Line
- Basic Ability 1: Levitate
- Adv Ability 1: Heatproof
- Adv Ability 2: Heavy Metal
- High Ability: Shield
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