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- local Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8
- local Speed = 20*Scale
- local Gravity = 0.1
- local Player = game.Players.LocalPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- Humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll,false)
- local Torso = Character.HumanoidRootPart
- local Mouse = game.Players.LocalPlayer:GetMouse()
- local RenderStepped = game:GetService("RunService").RenderStepped
- local Camera = Workspace.CurrentCamera
- Camera:ClearAllChildren()
- local Model = Instance.new("Model",Character)
- local IgnoreList = {Character,Workspace.Terrain}
- local Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25)
- local Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25)
- local RotationOffset = CFrame.Angles(math.rad(90),math.rad(0),0)
- local Gangster = false
- local Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25)
- local Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25)
- local RotationOffsetHead = CFrame.Angles(0,0,0)
- local Handle = Instance.new("Part",Model)
- Handle.CanCollide = false
- Handle.Name = "Handle"
- Handle.Position = Vector3.new(0,100,0)
- Handle:BreakJoints()
- Handle.FormFactor = "Custom"
- Handle.Size = Vector3.new(0.2,0.2,0.2)
- Handle.TopSurface = "SmoothNoOutlines"
- Handle.BottomSurface = "SmoothNoOutlines"
- Handle.FrontSurface = "SmoothNoOutlines"
- Handle.BackSurface = "SmoothNoOutlines"
- Handle.RightSurface = "SmoothNoOutlines"
- Handle.LeftSurface = "SmoothNoOutlines"
- Handle.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Handle)
- Mesh.Scale = Vector3.new(0.25,1,0.4) / 0.2 * Scale
- local HandleWeld = Instance.new("Motor6D")
- HandleWeld.Part0 = Character["Right Arm"]
- HandleWeld.Part1 = Handle
- HandleWeld.C0 = CFrame.new(Vector3.new(0,-1,0)*Scale) * CFrame.Angles(math.rad(-105),0,0)
- HandleWeld.Parent = Handle
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.115,-0.475,0.190)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("CylinderMesh",Part)
- Mesh.Scale = Vector3.new(0.07,0.2,0.07) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.115,-0.475,-0.190)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,-0.175)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.23,0.2,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,-0.475,0.175)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.2,0.38) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.1,-0.475,0)*Scale) * CFrame.Angles(0,0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.3,0.05) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.25,-0.75)*Scale) * CFrame.Angles(math.rad(-10),0,0)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.05,0.625) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.1,-0.435)*Scale)
- PartWeld.Parent = Part
- if Humanoid then
- plrmodel = Humanoid.Parent
- if plrmodel.Humanoid.Health ~= 0 then
- --blood
- plrmodel.Archivable = true
- local Char = plrmodel
- local Hum = Char:FindFirstChild("Humanoid")
- local Tor = Char:FindFirstChild("Torso") or Char:FindFirstChild("UpperTorso")
- local Health = Hum.Health
- local M = math.random
- local R = math.rad
- local rates = {.05, .075, .1, .15}
- local smooth = function(P)
- local SM = Enum.SurfaceType.SmoothNoOutlines
- P.TopSurface = SM
- P.BottomSurface = SM
- P.RightSurface = SM
- P.LeftSurface = SM
- P.FrontSurface = SM
- P.BackSurface = SM
- end
- local function BloodPool(Part,Size)
- local Pool = Instance.new("Part",game.Workspace)
- Pool.TopSurface = 0
- Pool.CanCollide = false
- Pool.BrickColor = BrickColor.new("Crimson")
- Pool.Transparency = 0
- Instance.new("CylinderMesh",Pool)
- Pool.Anchored = true
- Pool.Name = "BloodPoolPart"
- smooth(Pool)
- Pool.FormFactor = Enum.FormFactor.Custom
- Pool.Size = Size
- local c = Part.CFrame*CFrame.new(M(-3.01,3.01),-2.9,M(-3.01,3.01))
- coroutine.resume(coroutine.create(function()
- local rate = rates[M(1,#rates)]
- game.Debris:AddItem(Pool,15)
- for i = 1,M(25,70) do
- wait()
- Pool.CFrame = c
- Pool.Size = Pool.Size+Vector3.new(rate,0,rate)
- end
- wait(5)
- Pool:Destroy()
- end))
- end
- local function BloodDrops(Size,Area)
- local Blood = Instance.new("Part",game.Workspace)
- Blood.BrickColor = BrickColor.new("Crimson")
- Blood.Parent = plrmodel
- Blood.TopSurface = 0
- Blood.CanCollide = false
- Blood.Anchored = false
- Blood.FormFactor = Enum.FormFactor.Custom
- Blood.Size = Size
- Blood.CFrame = Area*CFrame.new(M(-1.00,1.00),M(-1.00,1.00),M(-1.00,1.00))
- return Blood
- end
- Hum.Changed:connect(function()
- if Hum.Health < Health then
- Health = Hum.Health
- for i = 1, math.random(4,10)do
- local Size = Vector3.new(M(-0.25,0.25),.2,M(-.25,.25))
- local Blood = BloodDrops(Size,Tor.CFrame)
- local Stopper = false
- local Size2 = Vector3.new(M(-0.25,0.25),.2,M(-.25,.25))
- BloodPool(Tor,Size2)
- end
- end
- end)
- end
- --Ragdoll
- wait()
- function getAttachment0(attachmentName)
- for _,child in next,plrmodel:GetChildren() do
- local attachment = child:FindFirstChild(attachmentName)
- if attachment then
- return attachment
- end
- end
- end
- plrmodel.Humanoid.Died:Connect(function(var)
- local removeHRP = true
- local head = plrmodel["Head"]
- local leftarm = plrmodel["Left Arm"]
- local leftleg = plrmodel["Left Leg"]
- local rightleg = plrmodel["Right Leg"]
- local rightarm = plrmodel["Right Arm"]
- local torso = plrmodel.Torso
- local root = plrmodel.HumanoidRootPart
- if removeHRP == true then
- root:Destroy()
- end
- local rootA =Instance.new("Attachment")
- local HeadA = Instance.new("Attachment")
- local LeftArmA = Instance.new("Attachment")
- local LeftLegA = Instance.new("Attachment")
- local RightArmA = Instance.new("Attachment")
- local RightLegA = Instance.new("Attachment")
- local TorsoA = Instance.new("Attachment")
- local TorsoA1 = Instance.new("Attachment")
- local TorsoA2 = Instance.new("Attachment")
- local TorsoA3 = Instance.new("Attachment")
- local TorsoA4 = Instance.new("Attachment")
- local TorsoA5 = Instance.new("Attachment")
- local function set1()
- HeadA.Name = "HeadA"
- HeadA.Parent = head
- HeadA.Position = Vector3.new(0, -0.5, 0)
- HeadA.Rotation = Vector3.new(0, 0, 0)
- HeadA.Axis = Vector3.new(1, 0, 0)
- HeadA.SecondaryAxis = Vector3.new(0, 1, 0)
- LeftArmA.Name = "LeftArmA"
- LeftArmA.Parent = leftarm
- LeftArmA.Position = Vector3.new(0.5, 1, 0)
- LeftArmA.Rotation = Vector3.new(0, 0, 0)
- LeftArmA.Axis = Vector3.new(1, 0, 0)
- LeftArmA.SecondaryAxis = Vector3.new(0, 1, 0)
- LeftLegA.Name = "LeftLegA"
- LeftLegA.Parent = leftleg
- LeftLegA.Position = Vector3.new(0, 1, 0)
- LeftLegA.Rotation = Vector3.new(0, 0, 0)
- LeftLegA.Axis = Vector3.new(1, 0, 0)
- LeftLegA.SecondaryAxis = Vector3.new(0, 1, 0)
- RightArmA.Name = "RightArmA"
- RightArmA.Parent = rightarm
- RightArmA.Position = Vector3.new(-0.5, 1, 0)
- RightArmA.Rotation = Vector3.new(0, 0, 0)
- RightArmA.Axis = Vector3.new(1, 0, 0)
- RightArmA.SecondaryAxis = Vector3.new(0, 1, 0)
- RightLegA.Name = "RightLegA"
- RightLegA.Parent = rightleg
- RightLegA.Position = Vector3.new(0, 1, 0)
- RightLegA.Rotation = Vector3.new(0, 0, 0)
- RightLegA.Axis = Vector3.new(1, 0, 0)
- RightLegA.SecondaryAxis = Vector3.new(0, 1, 0)
- rootA.Name= "rootA"
- rootA.Parent = root
- rootA.Position = Vector3.new(0, 0, 0)
- rootA.Rotation = Vector3.new(0, 90, 0)
- rootA.Axis = Vector3.new(0, 0, -1)
- rootA.SecondaryAxis = Vector3.new(0, 1, 0)
- end
- local function set2()
- TorsoA.Name = "TorsoA"
- TorsoA.Parent = torso
- TorsoA.Position = Vector3.new(0.5, -1, 0)
- TorsoA.Rotation = Vector3.new(0, 0, 0)
- TorsoA.Axis = Vector3.new(1, 0, 0)
- TorsoA.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA1.Name = "TorsoA1"
- TorsoA1.Parent = torso
- TorsoA1.Position = Vector3.new(-0.5, -1, 0)
- TorsoA1.Rotation = Vector3.new(0, 0, 0)
- TorsoA1.Axis = Vector3.new(1, 0, 0)
- TorsoA1.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA2.Name = "TorsoA2"
- TorsoA2.Parent = torso
- TorsoA2.Position = Vector3.new(-1, 1, 0)
- TorsoA2.Rotation = Vector3.new(0, 0, 0)
- TorsoA2.Axis = Vector3.new(1, 0, 0)
- TorsoA2.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA3.Name = "TorsoA3"
- TorsoA3.Parent = torso
- TorsoA3.Position = Vector3.new(1, 1, 0)
- TorsoA3.Rotation = Vector3.new(0, 0, 0)
- TorsoA3.Axis = Vector3.new(1, 0, 0)
- TorsoA3.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA4.Name = "TorsoA4"
- TorsoA4.Parent = torso
- TorsoA4.Position = Vector3.new(0, 1, 0)
- TorsoA4.Rotation = Vector3.new(0, 0, 0)
- TorsoA4.Axis = Vector3.new(1, 0, 0)
- TorsoA4.SecondaryAxis = Vector3.new(0, 1, 0)
- TorsoA5.Name = "TorsoA5"
- TorsoA5.Parent = torso
- TorsoA5.Position = Vector3.new(0, 0, 0)
- TorsoA5.Rotation = Vector3.new(0, 90, 0)
- TorsoA5.Axis = Vector3.new(0, 0, -1)
- TorsoA5.SecondaryAxis = Vector3.new(0, 1, 0)
- end
- local function set3()
- end
- spawn(set1);
- spawn(set2);
- local HA = Instance.new("HingeConstraint")
- HA.Parent = head
- HA.Attachment0 = HeadA
- HA.Attachment1 = TorsoA4
- HA.Enabled = true
- HA.LimitsEnabled=true
- HA.LowerAngle=0
- HA.UpperAngle=0
- local LAT = Instance.new("BallSocketConstraint")
- LAT.Parent = leftarm
- LAT.Attachment0 = LeftArmA
- LAT.Attachment1 = TorsoA2
- LAT.Enabled = true
- LAT.LimitsEnabled=true
- LAT.UpperAngle=90
- local RAT = Instance.new("BallSocketConstraint")
- RAT.Parent = rightarm
- RAT.Attachment0 = RightArmA
- RAT.Attachment1 = TorsoA3
- RAT.Enabled = true
- RAT.LimitsEnabled=true
- RAT.UpperAngle=90
- local HA = Instance.new("BallSocketConstraint")
- HA.Parent = head
- HA.Attachment0 = HeadA
- HA.Attachment1 = TorsoA4
- HA.Enabled = true
- local TLL = Instance.new("BallSocketConstraint")
- TLL.Parent = torso
- TLL.Attachment0 = TorsoA1
- TLL.Attachment1 = LeftLegA
- TLL.Enabled = true
- TLL.LimitsEnabled=true
- TLL.UpperAngle=90
- local TRL = Instance.new("BallSocketConstraint")
- TRL.Parent = torso
- TRL.Attachment0 = TorsoA
- TRL.Attachment1 = RightLegA
- TRL.Enabled = true
- TRL.LimitsEnabled=true
- TRL.UpperAngle=90
- local RTA = Instance.new("BallSocketConstraint")
- RTA.Parent = root
- RTA.Attachment0 = rootA
- RTA.Attachment1 = TorsoA5
- RTA.Enabled = true
- RTA.LimitsEnabled=true
- RTA.UpperAngle=0
- head.Velocity = head.CFrame.lookVector*30
- for _,child in next,plrmodel:GetChildren() do
- if child:IsA("Accoutrement") then
- for _,part in next,child:GetChildren() do
- if part:IsA("BasePart") then
- part.Parent = plrmodel
- child:remove()
- local attachment1 = part:FindFirstChildOfClass("Attachment")
- local attachment0 = getAttachment0(attachment1.Name)
- if attachment0 and attachment1 then
- local constraint = Instance.new("HingeConstraint")
- constraint.Attachment0 = attachment0
- constraint.Attachment1 = attachment1
- constraint.LimitsEnabled = true
- constraint.UpperAngle = 0
- constraint.LowerAngle = 0
- constraint.Parent = plrmodel
- end
- end
- end
- end
- end
- end)
- end
- if Humanoid.Health ~= 0 then
- Humanoid.Health = 0
- wait(3)
- while true do
- if Humanoid.Health ~= 0 then
- Humanoid.Health = 0 --This loop is a strange kill system I know, but this prevents doing 99 damage instead of 100 for some reason.s
- else
- break
- end
- wait(0.3)
- end
- end
- for i = 0,80,10 do
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.25,0.15,0.03555*2) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.15,0.315)*Scale) * CFrame.Angles(math.rad(i-65),0,0) * CFrame.new(Vector3.new(0,0.2,0)*Scale)
- PartWeld.Parent = Part
- end
- local Barrel = Instance.new("Part",Model)
- Barrel.CanCollide = false
- Barrel.Position = Vector3.new(0,100,0)
- Barrel:BreakJoints()
- Barrel.FormFactor = "Custom"
- Barrel.Size = Vector3.new(0.2,0.2,0.2)
- Barrel.TopSurface = "SmoothNoOutlines"
- Barrel.BottomSurface = "SmoothNoOutlines"
- Barrel.FrontSurface = "SmoothNoOutlines"
- Barrel.BackSurface = "SmoothNoOutlines"
- Barrel.RightSurface = "SmoothNoOutlines"
- Barrel.LeftSurface = "SmoothNoOutlines"
- Barrel.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Barrel)
- Mesh.Scale = Vector3.new(0.25,0.2,2) / 0.2 * Scale
- local BarrelWeld = Instance.new("Motor6D")
- BarrelWeld.Part0 = Handle
- BarrelWeld.Part1 = Barrel
- BarrelWeld.C0 = CFrame.Angles(math.rad(15),0,0) * CFrame.new(Vector3.new(0,0.5,-0.7)*Scale)
- BarrelWeld.Parent = Barrel
- local Barrel1 = Barrel
- local Barrel2 = Instance.new("Part",Model)
- Barrel2.CanCollide = false
- Barrel2.Position = Vector3.new(0,100,0)
- Barrel2:BreakJoints()
- Barrel2.FormFactor = "Custom"
- Barrel2.Size = Vector3.new(0.2,0.2,0.2)
- Barrel2.TopSurface = "SmoothNoOutlines"
- Barrel2.BottomSurface = "SmoothNoOutlines"
- Barrel2.FrontSurface = "SmoothNoOutlines"
- Barrel2.BackSurface = "SmoothNoOutlines"
- Barrel2.RightSurface = "SmoothNoOutlines"
- Barrel2.LeftSurface = "SmoothNoOutlines"
- Barrel2.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Barrel2)
- Mesh.Scale = Vector3.new(0.25,0.25,2) / 0.2 * Scale
- local Barrel2Weld = Instance.new("Motor6D")
- Barrel2Weld.Part0 = Barrel
- Barrel2Weld.Part1 = Barrel2
- Barrel2Weld.C0 = CFrame.new(Vector3.new(0,0.225,0)*Scale)
- Barrel2Weld.Parent = Barrel2
- local RealBarrel = Instance.new("Part",Model)
- RealBarrel.CanCollide = false
- RealBarrel.Position = Vector3.new(0,100,0)
- RealBarrel:BreakJoints()
- RealBarrel.FormFactor = "Custom"
- RealBarrel.Size = Vector3.new(0.2,0.2,0.2)
- RealBarrel.TopSurface = "SmoothNoOutlines"
- RealBarrel.BottomSurface = "SmoothNoOutlines"
- RealBarrel.FrontSurface = "SmoothNoOutlines"
- RealBarrel.BackSurface = "SmoothNoOutlines"
- RealBarrel.RightSurface = "SmoothNoOutlines"
- RealBarrel.LeftSurface = "SmoothNoOutlines"
- RealBarrel.BrickColor = BrickColor.new("Dark grey metallic")
- local Mesh = Instance.new("CylinderMesh",RealBarrel)
- Mesh.Scale = Vector3.new(0.2,2,0.2) / 0.2 * Scale
- local RealBarrelWeld = Instance.new("Motor6D")
- RealBarrelWeld.Part0 = Barrel
- RealBarrelWeld.Part1 = RealBarrel
- RealBarrelWeld.C0 = CFrame.new(Vector3.new(0,0.1,-0.01)*Scale) * CFrame.Angles(math.rad(-90),0,0)
- RealBarrelWeld.Parent = RealBarrel
- for i = 1,75,15 do
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.05,0.065,0.05) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Handle
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.525,-0.515)*Scale) * CFrame.Angles(math.rad(i),0,0) * CFrame.new(Vector3.new(0,0,0.2)*Scale)
- PartWeld.Parent = Part
- end
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel2
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0.06,0.135,0.925)*Scale)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.05,0.11,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel2
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(-0.06,0.135,0.925)*Scale)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.025,0.1,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel2
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.135,-0.925)*Scale)
- PartWeld.Parent = Part
- local Part = Instance.new("Part",Model)
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.Transparency = 1
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Really black")
- local Mesh = Instance.new("BlockMesh",Part)
- Mesh.Scale = Vector3.new(0.1,0.1,0.1) / 0.2 * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = Barrel
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0,-5)*Scale)
- PartWeld.Parent = Part
- local Light = Instance.new("PointLight",Part)
- Light.Color = BrickColor.new("Gold").Color
- Light.Enabled = true
- Light.Shadows = true
- Light.Brightness = 0
- Light.Range = 6
- local Part = Instance.new("Part",Model)
- Part.Material = "Neon"
- Part.CanCollide = false
- Part.Position = Vector3.new(0,100,0)
- Part:BreakJoints()
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2,0.2,0.2)
- Part.TopSurface = "SmoothNoOutlines"
- Part.BottomSurface = "SmoothNoOutlines"
- Part.FrontSurface = "SmoothNoOutlines"
- Part.BackSurface = "SmoothNoOutlines"
- Part.RightSurface = "SmoothNoOutlines"
- Part.LeftSurface = "SmoothNoOutlines"
- Part.BrickColor = BrickColor.new("Bright yellow")
- Part.Transparency = 0.25
- local RecoilMesh = Instance.new("SpecialMesh",Part)
- RecoilMesh.MeshType = "FileMesh"
- RecoilMesh.MeshId = "http://www.roblox.com/Asset/?id=1323306"
- RecoilMesh.TextureId = "http://www.roblox.com/Asset/?id=98896228"
- RecoilMesh.Scale = Vector3.new(0.175,0,0.175) * Scale
- local PartWeld = Instance.new("Motor6D")
- PartWeld.Part0 = RealBarrel
- PartWeld.Part1 = Part
- PartWeld.C0 = CFrame.new(Vector3.new(0,0.95,0)*Scale)
- PartWeld.Parent = Part
- function ShootBullet(Target,barrel)
- local barrel = barrel or Barrel
- local Bullet = Instance.new("Part",Workspace)
- Barrel.CanCollide = false
- Bullet.FormFactor = "Custom"
- Bullet.Size = Vector3.new(0.2,0.2,5)*Scale
- Bullet.TopSurface = "Smooth"
- Bullet.BottomSurface = "Smooth"
- Bullet.Anchored = true
- Bullet.CanCollide = false
- Bullet.CFrame = CFrame.new((barrel.CFrame*CFrame.new(0,0,-barrel.Size.Z*barrel.Mesh.Scale.Z/2)).p,Target)*CFrame.new(0,0,-Bullet.Size.Z/2)
- Bullet.Transparency = 0.1
- Bullet.BrickColor = BrickColor.new("Gold")
- --[[local Mesh = Instance.new("SpecialMesh",Bullet)
- Mesh.MeshType = "FileMesh"
- Mesh.Scale = Vector3.new(0.5,0.5,0.2)
- Mesh.MeshId = "http://www.roblox.com/asset/?id=2697549"
- --Mesh.TextureId = "http://www.roblox.com/asset/?id=2697544"]]
- local Mesh = Instance.new("BlockMesh",Bullet)
- Mesh.Scale = Vector3.new(0.2,0.2,5)*Scale/Bullet.Size
- IgnoreList[#IgnoreList+1] = Bullet
- RenderStepped:wait()
- for i = Speed,1000,Speed do -- Loop to do the bullet movement and stuff.
- local ray,Hit,Pos,SurfaceNormal;
- ray = Ray.new(Bullet.Position,((Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)).p-Bullet.Position).unit*Speed)
- Hit,Pos,SurfaceNormal = Workspace:FindPartOnRayWithIgnoreList(ray,IgnoreList)
- Bullet.CFrame = Bullet.CFrame*CFrame.Angles(math.rad(-Gravity),0,0)*CFrame.new(0,0,-Speed)
- if Hit ~= nil then
- local Hum = Hit.Parent:FindFirstChild("Humanoid") or Hit.Parent.Parent:FindFirstChild("Humanoid") or (Hit.Parent.Parent.Parent ~= nil and Hit.Parent.Parent.Parent:FindFirstChild("Humanoid"))
- if Hum ~= nil then
- Hum:TakeDamage((((Gangster and math.random(99999,99999) or math.random(99999,99999))*Scale)/100)*Hum.MaxHealth)
- end
- break
- end
- RenderStepped:wait()
- end
- Bullet:Destroy()
- end
- Mouse.Button1Down:connect(function()
- if not Down and not DB then
- Down = true
- while Down do
- if Humanoid.Health == 0 then break end
- if not DB then
- DB = true
- local Sound = Instance.new("Sound",Barrel)
- Sound.SoundId = "http://www.roblox.com/Asset/?id=165946426" -- 132373574
- Sound.Volume = 5*Scale
- Sound.Pitch = (math.random(70,110)/100)/((Scale < 0.25 and 0.25) or (Scale > 4 and 4) or Scale)
- Sound:Play()
- Spawn(function()
- ShootBullet(Mouse.Hit.p,Barrel1)
- end)
- RecoilMesh.VertexColor = Vector3.new(1,math.random(160,245)/255,20/255)
- PartWeld.C0 = PartWeld.C0 * CFrame.Angles(0,math.rad(math.random(-40,40)),0)
- local Shell = Instance.new("Part",Workspace)
- Shell.FormFactor = "Custom"
- Shell.BrickColor = BrickColor.new("Bright yellow")
- Shell.Size = Vector3.new(0.2,0.5,0.2)*Scale
- Shell.CFrame = Barrel.CFrame*CFrame.new(0.5,0.5,0)*CFrame.Angles(math.rad(-90),0,0)
- Shell.Velocity = ((Barrel.CFrame*CFrame.new(5,0,math.random(-2,2))).p-Barrel.CFrame.p)*5*Scale
- local Mesh = Instance.new("CylinderMesh",Shell)
- Mesh.Scale = Vector3.new(0.2,0.5,0.2)*Scale/Shell.Size
- Spawn(function()
- wait(5)
- Shell:Destroy()
- end)
- for i = 1,20,7.5 do
- RotationOffset = RotationOffset*CFrame.Angles(math.rad(7.5),0,0)
- Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,-0.15,0)*Scale)
- Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,0.15)*Scale)
- Light.Brightness = Light.Brightness+38
- RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,0.375,0)*Scale)
- RenderStepped:wait()
- end
- wait(0.02)
- for i = 1,20,3.75 do
- RotationOffset = RotationOffset*CFrame.Angles(math.rad(-3.75),0,0)
- Part1Joint = Part1Joint*CFrame.new(Vector3.new(0,0.075,0)*Scale)
- Barrel2Weld.C0 = Barrel2Weld.C0*CFrame.new(Vector3.new(0,0,-0.075)*Scale)
- Light.Brightness = Light.Brightness-19
- RecoilMesh.Scale = RecoilMesh.Scale+(Vector3.new(0,-0.1875,0)*Scale)
- RenderStepped:wait()
- end
- wait(0.02)
- DB = false
- end
- end
- end
- end)
- Mouse.Button1Up:connect(function()
- Down = false
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key:lower() == "g" and not DB then
- DB = true
- if Gangster == true then
- for i = 1,70,5 do
- RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(-5),0)
- RenderStepped:wait()
- end
- Gangster = false
- else
- for i = 1,70,5 do
- RotationOffset = RotationOffset*CFrame.Angles(0,math.rad(5),0)
- RenderStepped:wait()
- end
- Gangster = true
- end
- DB = false
- end
- end)
- local Weld = Instance.new("Weld")
- Weld.Part0 = Torso
- Weld.Part1 = Character["Right Arm"]
- Weld.Parent = Torso
- local Weld2 = Instance.new("Weld")
- Weld2.Part0 = Torso
- Weld2.Part1 = Character.Head
- Weld2.Parent = Torso
- local RA = Character["Right Arm"]
- game:GetService("RunService"):BindToRenderStep("Pistol",Enum.RenderPriority.Character.Value,function()
- local Point = Torso.CFrame:vectorToObjectSpace(Mouse.Hit.p-Torso.CFrame.p)
- if Point.Z > 0 then
- if Point.X > 0 then
- Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(90),0)
- elseif Point.X < 0 then
- Torso.CFrame = CFrame.new(Torso.Position,Vector3.new(Mouse.Hit.X,Torso.Position.Y,Mouse.Hit.Z))*CFrame.Angles(0,math.rad(-90),0)
- end
- end
- local CFr = (Torso.CFrame*Part0Joint):toObjectSpace(CFrame.new((Torso.CFrame*Part0Joint).p,Mouse.Hit.p))--RayEnd))
- Weld.C0 = Part0Joint * (CFr-CFr.p) * RotationOffset
- Weld.C1 = Part1Joint
- Weld.Part0 = Torso
- Weld.Part1 = RA
- local CFr = (Torso.CFrame*Part0JointHead):toObjectSpace(CFrame.new((Torso.CFrame*Part0JointHead).p,Mouse.Hit.p))--RayEnd))
- Weld2.C0 = Part0JointHead * (CFr-CFr.p) * RotationOffsetHead
- Weld2.C1 = Part1JointHead
- Weld2.Part0 = Torso
- Weld2.Part1 = Character.Head
- local Last = Scale
- Scale = game.Players.LocalPlayer.Character.Torso.Size.X/2*(game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted") ~= nil and game.Players.LocalPlayer.Character.Torso:FindFirstChild("ScaleInserted").Scale.Z or 1)*0.8
- Speed = 20*Scale
- if Scale ~= Last then
- Part0Joint = CFrame.new(Vector3.new(1,0.75,0)*Scale*1.25)
- Part1Joint = CFrame.new(Vector3.new(-0.5,0.75,0)*Scale*1.25)
- Part0JointHead = CFrame.new(Vector3.new(0,1,0)*Scale*1.25)
- Part1JointHead = CFrame.new(Vector3.new(0,-0.5,0)*Scale*1.25)
- end
- end)
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