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RPCS3 Test01: config

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Oct 17th, 2018
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  1. Core:
  2. PPU Decoder: Recompiler (LLVM)
  3. PPU Threads: 2
  4. PPU Debug: false
  5. Save LLVM logs: false
  6. Use LLVM CPU: ""
  7. Max LLVM Compile Threads: 0
  8. Enable thread scheduler: true
  9. Set DAZ and FTZ: false
  10. SPU Decoder: Recompiler (ASMJIT)
  11. Lower SPU thread priority: false
  12. SPU Debug: false
  13. Preferred SPU Threads: 0
  14. SPU delay penalty: 3
  15. SPU loop detection: true
  16. SPU Shared Runtime: true
  17. SPU Block Size: Safe
  18. Accurate GETLLAR: false
  19. Accurate PUTLLUC: false
  20. SPU Verification: true
  21. SPU Cache: true
  22. Enable TSX: Enabled
  23. Accurate xfloat: false
  24. Lib Loader: Automatically load required libraries
  25. Hook static functions: false
  26. Load libraries:
  27. - libvdec.sprx
  28. HLE lwmutex: false
  29. Bind SPU threads to secondary cores: false
  30. Maximum immediate DMA write size: 16384
  31. VFS:
  32. $(EmulatorDir): ""
  33. /dev_hdd0/: $(EmulatorDir)dev_hdd0/
  34. /dev_hdd1/: $(EmulatorDir)dev_hdd1/
  35. /dev_flash/: $(EmulatorDir)dev_flash/
  36. /dev_usb000/: $(EmulatorDir)dev_usb000/
  37. /dev_bdvd/: ""
  38. /app_home/: ""
  39. Enable /host_root/: false
  40. Video:
  41. Renderer: Vulkan
  42. Resolution: 1280x720
  43. Aspect ratio: Auto
  44. Frame limit: Off
  45. Write Color Buffers: true
  46. Write Depth Buffer: false
  47. Read Color Buffers: false
  48. Read Depth Buffer: false
  49. Log shader programs: false
  50. VSync: true
  51. Debug output: false
  52. Debug overlay: false
  53. Use Legacy OpenGL Buffers: false
  54. Use GPU texture scaling: true
  55. Stretch To Display Area: false
  56. Force High Precision Z buffer: false
  57. Strict Rendering Mode: false
  58. Disable ZCull Occlusion Queries: false
  59. Disable Vertex Cache: true
  60. Disable FIFO Reordering: false
  61. Enable Frame Skip: false
  62. Force CPU Blit: false
  63. Disable On-Disk Shader Cache: false
  64. Disable Vulkan Memory Allocator: false
  65. Use full RGB output range: true
  66. Disable Asynchronous Shader Compiler: false
  67. Consecutive Frames To Draw: 1
  68. Consecutive Frames To Skip: 1
  69. Resolution Scale: 100
  70. Anisotropic Filter Override: 4
  71. Minimum Scalable Dimension: 16
  72. Driver Recovery Timeout: 1000000
  73. D3D12:
  74. Adapter: ""
  75. Vulkan:
  76. Adapter: GeForce GTX 770
  77. Force FIFO present mode: false
  78. Force primitive restart flag: false
  79. Performance Overlay:
  80. Enabled: false
  81. Detail level: High
  82. Metrics update interval (ms): 350
  83. Font size (px): 10
  84. Position: Top Left
  85. Font: n023055ms.ttf
  86. Horizontal Margin (px): 50
  87. Vertical Margin (px): 50
  88. Center Horizontally: false
  89. Center Vertically: false
  90. Opacity (%): 70
  91. Body Color (hex): "#FFE138FF"
  92. Body Background (hex): "#002339FF"
  93. Title Color (hex): "#F26C24FF"
  94. Title Background (hex): "#00000000"
  95. Margin (px): 50
  96. Shader Compilation Hint:
  97. Position X (px): 20
  98. Position Y (px): 690
  99. Shader Loading Dialog:
  100. Allow custom background: true
  101. Darkening effect strength: 30
  102. Blur effect strength: 0
  103. Audio:
  104. Renderer: XAudio2
  105. Dump to file: false
  106. Convert to 16 bit: false
  107. Downmix to Stereo: true
  108. Buffer Count: 32
  109. Start Threshold: 1
  110. Input/Output:
  111. Keyboard: "Null"
  112. Mouse: Basic
  113. Pad: Keyboard
  114. Camera: "Null"
  115. Camera type: Unknown
  116. Move: "Null"
  117. System:
  118. Language: French
  119. Enter button assignment: Enter with cross
  120. Net:
  121. Connection status: Disconnected
  122. IP address: 192.168.1.1
  123. Miscellaneous:
  124. Automatically start games after boot: true
  125. Exit RPCS3 when process finishes: false
  126. Start games in fullscreen mode: false
  127. Show FPS counter in window title: true
  128. Show trophy popups: true
  129. Show shader compilation hint: true
  130. Use native user interface: true
  131. Port: 2345
  132. Log: {}
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