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- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local particleemitter = Instance.new("ParticleEmitter", torso)
- particleemitter.VelocitySpread = 180
- particleemitter.LockedToPart = true
- particleemitter.Lifetime = NumberRange.new(0.1)
- particleemitter.Speed = NumberRange.new(2)
- particleemitter.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 1), NumberSequenceKeypoint.new(1, 5.563)})
- particleemitter.RotSpeed = NumberRange.new(-45, 45)
- particleemitter.Rate = 100
- particleemitter.Rotation = NumberRange.new(-45, 45)
- particleemitter.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.701, 0), NumberSequenceKeypoint.new(1, 1)})
- particleemitter.LightEmission = 0
- particleemitter.Color = ColorSequence.new(Color3.new(255, 0, 0), Color3.new(0, 0, 255))
- s = Instance.new('Sound',char)
- s.SoundId = "rbxassetid://367193208" -- 356686094 = megalotrousle,414711562 = here we are,367193208 = SharaX DDYD
- s.Volume=3
- s.Pitch = 1
- s.Looped = true
- s:Play()
- local deb = false
- local shot = 0
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- hum.MaxHealth = math.huge
- hum.Health = math.huge
- ptz = {0.8, 0.85, 0.9, 0.95, 1, 1.05, 1.1}
- math.randomseed(os.time())
- for i,v in pairs (hed:GetChildren()) do
- if v:IsA("Sound") then
- v:Destroy()
- end
- end
- ----------------------------------------------------
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- ----------------------------------------------------
- hed.face.Texture = "rbxassetid://257837512"
- ----------------------------------------------------
- ypcall(function()
- char.Shirt:Destroy()
- char.Pants:Destroy()
- shirt = Instance.new("Shirt", char)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", char)
- pants.Name = "Pants"
- char.Shirt.ShirtTemplate = "rbxassetid://345371561"
- char.Pants.PantsTemplate = "rbxassetid://345372241"
- end)
- ----------------------------------------------------
- function lerp(a, b, t) -- Linear interpolation
- return a + (b - a)*t
- end
- function slerp(a, b, t) --Spherical interpolation
- dot = a:Dot(b)
- if dot > 0.99999 or dot < -0.99999 then
- return t <= 0.5 and a or b
- else
- r = math.acos(dot)
- return (a*math.sin((1 - t)*r) + b*math.sin(t*r)) / math.sin(r)
- end
- end
- function matrixInterpolate(a, b, t)
- local ax, ay, az, a00, a01, a02, a10, a11, a12, a20, a21, a22 = a:components()
- local bx, by, bz, b00, b01, b02, b10, b11, b12, b20, b21, b22 = b:components()
- local v0 = lerp(Vector3.new(ax, ay, az), Vector3.new(bx , by , bz), t) -- Position
- local v1 = slerp(Vector3.new(a00, a01, a02), Vector3.new(b00, b01, b02), t) -- Vector right
- local v2 = slerp(Vector3.new(a10, a11, a12), Vector3.new(b10, b11, b12), t) -- Vector up
- local v3 = slerp(Vector3.new(a20, a21, a22), Vector3.new(b20, b21, b22), t) -- Vector back
- local t = v1:Dot(v2)
- if not (t < 0 or t == 0 or t > 0) then -- Failsafe
- return CFrame.new()
- end
- return CFrame.new(
- v0.x, v0.y, v0.z,
- v1.x, v1.y, v1.z,
- v2.x, v2.y, v2.z,
- v3.x, v3.y, v3.z)
- end
- ----------------------------------------------------
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- ----------------------------------------------------
- --[[z = Instance.new("Sound", char)
- z.SoundId = "rbxassetid://303570180"--303570180
- z.Looped = true
- z.Pitch = 1
- z.Volume = 1
- wait(.1)
- z:Play()]]
- ----------------------------------------------------
- local Transforming = true
- hum.WalkSpeed = 0
- local fx = Instance.new("Part",torso)
- fx.Anchored = true
- fx.Material = "Neon"
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "SmoothPlastic"
- fx.Size = Vector3.new(1,1,1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Really black")
- fxm = Instance.new("SpecialMesh",fx)
- fxm.MeshId = "http://www.roblox.com/asset/?id=9982590"
- fxm.Scale = Vector3.new(1,1,1)
- for i = 1, 20 do rs:wait()
- fx.Transparency = fx.Transparency - (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
- rs:wait()
- end
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Toothpaste", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new('Really red')
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(10 + i*20.4, 10 + i*20.4, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/10
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- ----------------------------------------------------
- GroundWave = function()
- if Transforming == true then
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Really black")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for i = 1, 18, 1 do
- wm.Scale = Vector3.new(8 + i*8, 8 + i*8, 8 + i*8)
- --wave.Size = wm.Scale
- wave.CFrame = fx.CFrame
- wave.Transparency = i/001
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- elseif Transforming == false then
- wait()
- end
- end
- for i = 1, 100 do rs:wait()
- fx.CFrame = torso.CFrame
- end
- Spawn(function()
- while wait(1) do
- GroundWave()
- end
- end)
- wait(4)
- Transforming = false
- for i = 1, 20 do rs:wait()
- fx.Transparency = fx.Transparency + (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(0.5,0.5,0.5)
- rs:wait()
- end
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new("Institutional white")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(10 + i*10.1, 10 + i*10.1, 10)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- hum.WalkSpeed = 16
- ----------------------------------------------------
- Blast = function()
- local Colors = {"Toothpaste", "Really black"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = rarm.CFrame
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- z = Instance.new("Sound",wave)
- z.SoundId = "rbxassetid://237035051"
- z.Volume = 1
- z.Pitch = .9
- z:Play()
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wave.Size = Vector3.new(1 + i*4, 1 + i*4, 1 + i*4)
- --wave.Size = wm.Scale
- wave.CFrame = rarm.CFrame
- wave.Transparency = (1/14)
- rs:wait()
- end
- rs:wait()
- wave:Destroy()
- z:Destroy()
- end)()
- end
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end)
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- mod4 = Instance.new("Model",char)
- ptez = {0.7, 0.8, 0.9, 1}
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- function Punch()
- part=Instance.new('Part',mod4)
- part.Anchored=true
- part.CanCollide=false
- part.FormFactor='Custom'
- part.Size=Vector3.new(.2,.2,.2)
- part.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(0),0,0)
- part.Transparency=.7
- part.BrickColor=BrickColor.new('Toothpaste')
- mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=3270017'
- mesh.Scale=Vector3.new(3,3,3)
- part2=Instance.new('Part',mod4)
- part2.Anchored=true
- part2.CanCollide=false
- part2.FormFactor='Custom'
- part2.Size=Vector3.new(.2,.2,.2)
- part2.CFrame=root.CFrame*CFrame.new(0,1.5,-2.4)*CFrame.Angles(math.rad(90),0,0)
- part2.Transparency=.7
- part2.BrickColor=BrickColor.new('Toothpaste')
- mesh2=Instance.new('SpecialMesh',part2)
- mesh2.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh2.Scale=Vector3.new(3,1.5,3)
- for i,v in pairs(FindNearestTorso(torso.CFrame.p,4))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(2,6))
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=0,0.62,0.4 do
- wait()
- part.CFrame=part.CFrame
- part.Transparency=i
- mesh.Scale=mesh.Scale+Vector3.new(0.4,0.4,0.4)
- part2.CFrame=part2.CFrame
- part2.Transparency=i
- mesh2.Scale=mesh2.Scale+Vector3.new(0.4,0.2,0.4)
- end
- part.Parent=nil
- part2.Parent=nil
- end))
- end
- ----------------------------------------------------
- rarm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.RPunch == true and Debounces.RPunched == false then
- Debounces.RPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(5,8))
- if Debounces.ks==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.RPunched = false
- end
- end
- end
- end
- end)
- larm.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- if Debounces.LPunch == true and Debounces.LPunched == false then
- Debounces.LPunched = true
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,8))
- if Debounces.ks2==true then
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://169380525"
- z.Pitch = ptz[math.random(1,#ptz)]
- z.Volume = 1
- z:Play()
- end
- wait(.2)
- Debounces.LPunched = false
- end
- end
- end
- end
- end)
- ----------------------------------------------------
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,
- in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0, 0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- -------------------------------
- mouse.KeyDown:connect(function(key)
- if key == "q" then
- if Debounces.CanAttack == true then
- Debounces.CanAttack = false
- Debounces.NoIdl = true
- Debounces.on = true
- function FindNearestTorso(Position,Distance,SinglePlayer)
- if SinglePlayer then return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance end
- local List = {}
- for i,v in pairs(workspace:GetChildren())do
- if v:IsA("Model")then
- if v:findFirstChild("Torso")then
- if v ~= char then
- if(v.Torso.Position -Position).magnitude <= Distance then
- table.insert(List,v)
- end
- end
- end
- end
- end
- return List
- end
- z = Instance.new("Sound",hed)
- z.SoundId = "rbxassetid://232213955"
- z.Pitch = 1
- z.Volume = 1
- wait(0.2)
- z:Play()
- sp = Instance.new("Part",rarm)
- sp.Anchored = true
- sp.CanCollide = false
- sp.Locked = true
- sp.Transparency = 0
- sp.Material = "Neon"
- sp.Size = Vector3.new(1,1,1)
- sp.TopSurface = "SmoothNoOutlines"
- sp.BottomSurface = "SmoothNoOutlines"
- sp.BrickColor = BrickColor.new("Toothpaste")
- spm = Instance.new("SpecialMesh",sp)
- spm.MeshId = "http://www.roblox.com/asset/?id=9756362"
- spm.Scale = Vector3.new(21,21,21)
- sp2 = Instance.new("Part", rarm)
- sp2.Name = "Energy"
- sp2.BrickColor = BrickColor.new("Toothpaste")
- sp2.Size = Vector3.new(1, 1, 1)
- sp2.Shape = "Ball"
- sp2.CanCollide = false
- sp2.Anchored = true
- sp2.Locked = true
- sp2.TopSurface = 0
- sp2.BottomSurface = 0
- sp2.Transparency = 1
- spm2 = Instance.new("SpecialMesh",sp2)
- spm2.MeshId = "rbxassetid://9756362"
- spm2.Scale = Vector3.new(2,2,2)
- for i = 1, 20 do
- spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 100, 20 do rs:wait()
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- end
- for i = 1, 20 do
- sp.CFrame = root.CFrame*CFrame.new(0,1,-2)
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(-40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(10),math.rad(-30),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(40), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- sp.Transparency = 1
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.62,-.2)*CFrame.Angles(math.rad(90),math.rad(0),math.rad(40)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(50),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(-50), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- if Debounces.on == false then break end
- rs:wait()
- end
- wait(1)
- sp.Transparency = 0
- sp2.Transparency = 0.84
- for i = 1, 20 do
- --spm.Scale = spm.Scale - Vector3.new(1,1,1)
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = sp.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(-i), math.rad(-i), math.rad(i))
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(110),math.rad(-6),math.rad(140)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(80),math.rad(6),math.rad(-40)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(30),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.3)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(20), 0, math.rad(-14)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-16), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- for i = 1, 2880, 50 do
- rs:wait()
- sp.CFrame = rarm.CFrame*CFrame.new(0,-1,0)
- sp2.CFrame = rarm.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
- rs:wait()
- end
- sp:Destroy()
- sp2:Destroy()
- local X = Instance.new("Part",char)
- local O = Instance.new("ObjectValue",X)
- O.Name = "creator"
- X.Locked = true
- X.Name = "Shell"
- X.Anchored = false
- X.CanCollide = false
- X.Transparency = 0
- X.Reflectance = 0
- X.BottomSurface = 0
- X.TopSurface = 0
- X.Shape = 0
- local V = Instance.new("ObjectValue",X)
- V.Value = char
- V.Name = "creator"
- X.BrickColor = BrickColor.new("Toothpaste")
- X.Size = Vector3.new(2,2,2)
- X.Material = "Neon"
- local Z = Instance.new("SpecialMesh",X)
- Z.MeshId = "http://www.roblox.com/asset/?id=9982590"
- Z.Scale = Vector3.new(0.5,0.5,1)
- X.CFrame = rarm.CFrame*CFrame.new(-3,0,0)
- local bv = Instance.new("BodyVelocity",X)
- bv.maxForce = Vector3.new(99999,99999,99999)
- X.CFrame = CFrame.new(X.Position,mouse.Hit.p)
- bv.velocity = X.CFrame.lookVector*500
- Explode = X.Touched:connect(function(hit)
- if hit ~= char and hit.Name ~= "Shell" then
- local cf = X.CFrame
- bv:Destroy()
- X.Anchored = true
- Z:Remove()
- Explode:disconnect()
- X.Size = Vector3.new(3,3,3)
- X.Touched:connect(function(hit) end)
- X.CanCollide = false
- local part3 = Instance.new("Part", rarm)
- part3.Anchored=true
- part3.CanCollide=false
- part3.Locked = true
- part3.TopSurface = "SmoothNoOutlines"
- part3.BottomSurface = "SmoothNoOutlines"
- part3.FormFactor='Custom'
- part3.Size=Vector3.new(1,1, 1)
- part3.CFrame=X.CFrame
- part3.Transparency=0
- part3.BrickColor=BrickColor.new("Toothpaste")
- local mesh3 = Instance.new("SpecialMesh",part3)
- mesh3.MeshId = "http://www.roblox.com/asset/?id=9756362"
- mesh3.Scale = Vector3.new(1,1,1)
- --debris:AddItem(X,8)
- local part4 = Instance.new("Part", rarm)
- part4.Material = "Neon"
- part4.Anchored=true
- part4.CanCollide=false
- part4.Locked = true
- part4.TopSurface = "SmoothNoOutlines"
- part4.BottomSurface = "SmoothNoOutlines"
- part4.FormFactor='Custom'
- part4.Size=Vector3.new(1,1, 1)
- part4.CFrame=X.CFrame
- part4.Transparency=0
- part4.BrickColor=BrickColor.new("Hot pink")
- local mesh4 = Instance.new("SpecialMesh",part4)
- mesh4.MeshId = "http://www.roblox.com/asset/?id=9756362"
- mesh4.Scale = Vector3.new(.5,.5,.5)
- local part7 = Instance.new("Part", rarm)
- part7.Material = "Neon"
- part7.Anchored=true
- part7.CanCollide=false
- part7.Locked = true
- part7.TopSurface = "SmoothNoOutlines"
- part7.BottomSurface = "SmoothNoOutlines"
- part7.FormFactor='Custom'
- part7.Size=Vector3.new(1,1, 1)
- part7.CFrame=X.CFrame
- part7.Transparency=0
- part7.BrickColor=BrickColor.new("Really black")
- local mesh7 = Instance.new("SpecialMesh",part7)
- mesh7.MeshId = "http://www.roblox.com/asset/?id=9756362"
- mesh7.Scale = Vector3.new(0.1, 0.1, 0.1)
- --[[X.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)
- part3.Touched:connect(function(ht)
- hit = ht.Parent
- if ht and hit:IsA("Model") then
- if hit:FindFirstChild("Humanoid") then
- if hit.Name ~= p.Name then
- hit:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- elseif ht and hit:IsA("Hat") then
- if hit.Parent.Name ~= p.Name then
- if hit.Parent:FindFirstChild("Humanoid") then
- hit.Parent:FindFirstChild("Humanoid"):TakeDamage(math.random(4,6))
- wait(.3)
- end
- end
- end
- end)]]--
- for i,v in pairs(FindNearestTorso(X.CFrame.p,140))do
- if v:FindFirstChild('Humanoid') then
- v.Humanoid:TakeDamage(math.random(60,90))
- v.Humanoid.PlatformStand = true
- v:FindFirstChild("Torso").Velocity = hed.CFrame.lookVector * 100
- end
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = Workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = Hit.BrickColor
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(2,2,2)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- ROW = function(out, trans, s, wt, t, ang, plus)
- for i = 1, 360, 360/t do
- local c = Instance.new("Part", game.Workspace)
- c.FormFactor = 3
- c.TopSurface = 0
- c.BottomSurface = 0
- c.Size = s
- c.Anchored = true
- c.CanCollide = wt
- c.Material=workspace.Base.Material
- c.Transparency = trans
- c.BrickColor = workspace.Base.BrickColor
- c.CFrame = CFrame.new(X.CFrame.x,0,X.CFrame.z) * CFrame.Angles(0, math.rad(i + plus), 0) * CFrame.new(0, 0, out) * ang
- c.Locked=true
- game.Debris:AddItem(c,15)
- end
- end
- Part = function(x,y,z,color,tr,cc,an,parent)
- local p = Instance.new('Part',parent or Weapon)
- p.formFactor = 'Custom'
- p.Size = Vector3.new(x,y,z)
- p.BrickColor = BrickColor.new(color)
- p.CanCollide = cc
- p.Transparency = tr
- p.Anchored = an
- p.TopSurface,p.BottomSurface = 0,0
- p.Locked=true
- p:BreakJoints()
- return p end
- Mesh = function(par,num,x,y,z)
- local msh = _
- if num == 1 then msh = Instance.new("CylinderMesh",par)
- elseif num == 2 then msh = Instance.new("SpecialMesh",par) msh.MeshType = 3
- elseif num == 3 then msh = Instance.new("BlockMesh",par)
- elseif num == 4 then msh = Instance.new("SpecialMesh",par) msh.MeshType = "Torso"
- elseif type(num) == 'string' then msh = Instance.new("SpecialMesh",par) msh.MeshId = num
- end msh.Scale = Vector3.new(x,y,z)
- return msh end
- function explosion(col1,col2,cfr,sz,rng,dmg)
- local a= Part(1,1,1,col1,.5,false,true,workspace)
- local a2= Part(1,1,1,col2,.5,false,true,workspace)
- local a3= Part(1,1,1,col2,.5,false,true,workspace)
- v1,v2,v3=sz.x,sz.y,sz.z
- local m= Mesh(a,'http://www.roblox.com/asset/?id=1185246',v1,v2,v3)
- local m2= Mesh(a2,3,v1/3,v2/3,v3/3)
- local m3= Mesh(a3,3,v1/3,v2/3,v3/3)
- a.CFrame=cfr
- a2.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- a3.CFrame=cfr*CFrame.Angles(math.random(),math.random(),math.random())
- Spawn(function()
- while wait() do
- if a.Transparency >= 1 then a:Destroy() a2:Destroy() a3:Destroy() break end
- m.Scale=m.Scale+Vector3.new(.1,0.1,0.1)
- m2.Scale=m2.Scale+Vector3.new(.1,0.1,0.1)
- m3.Scale=m3.Scale+Vector3.new(.1,0.1,0.1)
- a.Transparency=a.Transparency+0.05
- a2.Transparency=a2.Transparency+0.05
- a3.Transparency=a3.Transparency+0.05
- end
- end)
- end
- Crater(X,20)
- ROW(12, 0, Vector3.new(34.5, 30, 3), true, 8, CFrame.Angles(math.rad(math.random (30,60)), 0, math.rad (math.random(-30,30))), 0)
- z = Instance.new("Sound",X)
- z.SoundId = "rbxassetid://231917744"
- z.Pitch = .5
- z.Volume = 10
- z1 = Instance.new("Sound",X)
- z1.SoundId = "rbxassetid://231917744"
- z1.Pitch = .5
- z1.Volume = 10
- z2 = Instance.new("Sound",X)
- z2.SoundId = "rbxassetid://231917744"
- z2.Pitch = .5
- z2.Volume = 10
- z3 = Instance.new("Sound",X)
- z3.SoundId = "rbxassetid://245537790"
- z3.Pitch = .7
- z3.Volume = 1
- z4 = Instance.new("Sound",X)
- z4.SoundId = "rbxassetid://245537790"
- z4.Pitch = .7
- z4.Volume = 1
- wait(0.1)
- z:Play()
- z1:Play()
- z2:Play()
- z3:Play()
- z4:Play()
- local part=Instance.new('Part',rarm)
- part.Anchored=true
- part.CanCollide=false
- part.Locked = true
- part.FormFactor='Custom'
- part.Size=Vector3.new(1,1,1)
- part.CFrame=X.CFrame*CFrame.new(0,0,0)
- part.Transparency=0
- part.BrickColor=BrickColor.new('Really black')
- local mesh=Instance.new('SpecialMesh',part)
- mesh.MeshId='http://www.roblox.com/asset/?id=20329976'
- mesh.Scale=Vector3.new(2,2,2)
- local part2=part:clone()
- part2.Parent = rarm
- part2.BrickColor=BrickColor.new("Toothpaste")
- local part5=part:clone()
- part5.Parent = rarm
- part5.BrickColor=BrickColor.new("Toothpaste")
- local part6=part:clone()
- part6.Parent = rarm
- part6.BrickColor=BrickColor.new("Black")
- local mesh2=mesh:clone()
- mesh2.Parent=part2
- mesh2.Scale=Vector3.new(3, 3, 3)
- local mesh5=mesh:clone()
- mesh5.Parent=part5
- mesh5.Scale=Vector3.new(3, 3, 3)
- local mesh6=mesh:clone()
- mesh6.Parent=part6
- mesh6.Scale=Vector3.new(3, 3, 3)
- local blast = Instance.new("Part", rarm)
- blast.BrickColor = BrickColor.new("Really black")
- blast.Anchored = true
- blast.CanCollide = false
- blast.Locked = true
- blast.Size = Vector3.new(1, 1, 1)
- blast.TopSurface = "Smooth"
- blast.BottomSurface = "Smooth"
- blast.Transparency = 0
- blast.CFrame = HandCF
- local bm = Instance.new("SpecialMesh", blast)
- bm.Scale = Vector3.new(5,1,5)
- bm.MeshId = "rbxassetid://156292343"
- local blast2 = Instance.new("Part", rarm)
- blast2.BrickColor = BrickColor.new("Really black")
- blast2.Anchored = true
- blast2.CanCollide = false
- blast2.Locked = true
- blast2.Size = Vector3.new(1, 1, 1)
- blast2.TopSurface = "Smooth"
- blast2.BottomSurface = "Smooth"
- blast2.Transparency = 0
- blast2.CFrame = HandCF
- local bm2 = Instance.new("SpecialMesh", blast2)
- bm2.Scale = Vector3.new(3,1,3)
- bm2.MeshId = "rbxassetid://156292343"
- local blast3 = Instance.new("Part", rarm)
- blast3.BrickColor = BrickColor.new("Really black")
- blast3.Anchored = true
- blast3.CanCollide = false
- blast3.Locked = true
- blast3.Size = Vector3.new(1, 1, 1)
- blast3.TopSurface = "Smooth"
- blast3.BottomSurface = "Smooth"
- blast3.Transparency = 0
- blast3.CFrame = HandCF
- local bm3 = Instance.new("SpecialMesh", blast3)
- bm3.Scale = Vector3.new(3,1,3)
- bm3.MeshId = "rbxassetid://3270017"
- for i = 1,120 do rs:wait()
- X.Transparency = X.Transparency + (1/120)
- part.Transparency = part.Transparency + (1/120)
- part2.Transparency = part2.Transparency + (1/120)
- part3.Transparency = part3.Transparency + (1/120)
- part4.Transparency = part4.Transparency + (1/120)
- part5.Transparency = part5.Transparency + (1/120)
- part6.Transparency = part6.Transparency + (1/120)
- part7.Transparency = part7.Transparency + (1/120)
- blast.Transparency = blast.Transparency + (1/120)
- blast2.Transparency = blast2.Transparency + (1/120)
- blast3.Transparency = blast3.Transparency + (1/120)
- X.Size = X.Size + Vector3.new(.8,.8,.8)
- --part3.Size = part3.Size + Vector3.new(3,3,3)
- mesh.Scale = mesh.Scale + Vector3.new(1,.2,1)
- mesh2.Scale = mesh2.Scale + Vector3.new(1.1,.2,1.1)
- mesh3.Scale = mesh3.Scale + Vector3.new(3,3,3)
- mesh4.Scale = mesh4.Scale + Vector3.new(1.7,1.7,1.7)
- mesh5.Scale = mesh5.Scale + Vector3.new(1.6,.2,1.6)
- mesh6.Scale = mesh6.Scale + Vector3.new(2,.2,2)
- mesh7.Scale = mesh7.Scale + Vector3.new(4,4,4)
- bm.Scale = bm.Scale + Vector3.new(6,6,.2)
- bm2.Scale = bm2.Scale + Vector3.new(4,4,.2)
- bm3.Scale = bm3.Scale + Vector3.new(4,4,.2)
- X.CFrame = cf
- part.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2),0)
- part2.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2),0)
- part3.CFrame=X.CFrame
- part4.CFrame=X.CFrame
- part7.CFrame=X.CFrame
- part5.CFrame=X.CFrame * CFrame.Angles(0,math.rad(i*2.6),0)
- part6.CFrame=X.CFrame * CFrame.Angles(0,math.rad(-i*2.4),0)
- blast.CFrame=X.CFrame * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- blast2.CFrame=X.CFrame * CFrame.Angles(math.rad(-i*4), math.rad(i*4), math.rad(0))
- blast3.CFrame=X.CFrame * CFrame.Angles(math.rad(180+i*4), math.rad(90-i*4), math.rad(0))
- rs:wait()
- end
- X:Destroy()
- part:Destroy()
- part2:Destroy()
- part3:Destroy()
- part4:Destroy()
- part5:Destroy()
- part6:Destroy()
- blast:Destroy()
- blast2:Destroy()
- blast3:Destroy()
- z:Destroy()
- z1:Destroy()
- z2:Destroy()
- z3:Destroy()
- z4:Destroy()
- end
- end)
- for i = 1, 20 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(70),math.rad(-6),math.rad(-20)), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(10), 0, math.rad(-8)), 0.2)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-6), 0, math.rad(8)), 0.2)
- if Debounces.on == false then break end
- rs:wait()
- end
- if Debounces.CanAttack == false then
- Debounces.CanAttack = true
- Debounces.NoIdl = false
- Debounces.on = false
- end
- end
- end
- end)
- Character = game.Players.LocalPlayer.Character
- Head = Character.Head
- CV="Yellow"
- p = game.Players.LocalPlayer
- char = p.Character
- local txt = Instance.new("BillboardGui", char)
- txt.Adornee = char .Head
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- text.Font = "Cartoon"
- text.TextStrokeColor3 = Color3.new(5,8,9)
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=p.Character
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=char.Torso.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- text.TextColor3 = Color3.new(2,3,4.50)
- v.Shape="Block"
- text.Text = "Swiggity Swooty"
- local s = Instance.new("Sound",char)
- s.Name = "BGMusic"
- s.SoundId = "rbxassetid://294274117"
- s.Pitch = 0.7
- s.Volume = 100
- s.Looped = true
- s.archivable = false
- s.Parent = char.Head
- wait(0.1)
- s:play()
- Instance.new("ForceField", game.Players.LocalPlayer.Character)
- print("Inferno Loaded.")
- print("Are you worthy?")
- p = game.Players.LocalPlayer
- char = p.Character
- torso = char.Torso
- neck = char.Torso.Neck
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- cam=game.Workspace.CurrentCamera
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- bounce=false
- cooldown=false
- deeznuts=false
- attackdebounce = false
- deb=false
- equipped=true
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local Effects={}
- local gun=false
- local shoot=false
- player=nil
- mana=0
- cam = workspace.CurrentCamera
- ZTarget = nil
- RocketTarget = nil
- local m = Instance.new("Model",Character)
- m.Name = "WeaponModel"
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local red = 55
- local green = 125
- local blue = 25
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- local m = Instance.new("Model", Character)
- m.Name = "WeaponModel"
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- local RootJoint = RootPart.RootJoint
- local equipped = false
- local attack = false
- local Anim = "Idle"
- local idle = 0
- local attacktype = 1
- local Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local grabbed = false
- local cn = CFrame.new
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local lim = 0
- local st = 0
- local necko = cn(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
- local attacktype = 1
- local ZTarget, RocketTarget = nil, nil
- local euler = CFrame.fromEulerAnglesXYZ
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- rayCast = function(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local v = game.Players.localPlayer
- local torso = v.Character.Torso
- plr = game.Players.LocalPlayer
- char = game.Players.LocalPlayer.Character
- hum = game.Players.LocalPlayer.Character.Humanoid
- t = game.Players.LocalPlayer.Character.Torso
- h = game.Players.LocalPlayer.Character.Head
- ra = game.Players.LocalPlayer.Character["Right Arm"]
- la = game.Players.LocalPlayer.Character["Left Arm"]
- rl = game.Players.LocalPlayer.Character["Right Leg"]
- ll = game.Players.LocalPlayer.Character["Left Leg"]
- tors = Character.Torso
- lleg = Character["Left Leg"]
- root = Character.HumanoidRootPart
- hed = Character.Head
- rleg = Character["Right Leg"]
- rarm = Character["Right Arm"]
- larm = Character["Left Arm"]
- bsize1 = NumberSequenceKeypoint.new(3,3,3)
- bsize2 = NumberSequenceKeypoint.new(10,10,10)
- local Effects = {}
- attack = false
- local attacking = false
- vt = Vector3.new
- bc = BrickColor.new
- br = BrickColor.random
- it = Instance.new
- cf = CFrame.new
- euler = CFrame.fromEulerAnglesXYZ
- angles = CFrame.Angles
- matr = math.random
- local colororg = BrickColor.new("Dark red") -- set color u like
- local meshtype = "Sphere" -- only for specialmesh
- mouse = plr:GetMouse()
- CFuncs = {
- ["Part"] = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part"){
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material,
- }
- RemoveOutlines(Part)
- return Part
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Mesh"] = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh){
- Parent = Part,
- Offset = OffSet,
- Scale = Scale,
- }
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end;
- };
- ["Weld"] = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld"){
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1,
- }
- return Weld
- end;
- };
- ["Sound"] = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound"){
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace,
- }
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end;
- };
- ["ParticleEmitter"] = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter"){
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread,
- }
- return fp
- end;
- };
- CreateTemplate = {
- };
- }
- New = function(Object, Parent, Name, Data)
- local Object = Instance.new(Object)
- for Index, Value in pairs(Data or {}) do
- Object[Index] = Value
- end
- Object.Parent = Parent
- Object.Name = Name
- return Object
- end
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if Character:FindFirstChild("TalkingBillBoard")~= nil then
- Character:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",Character)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,3,0)
- naeeym2.Adornee = Character.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "SciFi"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0.15,0.15,1)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "SciFi"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(1.15,3.15,1)
- tecks3.TextStrokeColor3 = Color3.new(4,5,2)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- CFuncs["Sound"].Create("http://www.roblox.com/asset/?id=565939471", Character, .6, .8)
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- Player.Chatted:connect(onChatted)
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- Damage=math.random(minim,maxim)
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- h.Health=h.Health-Damage
- showDamage(hit.Parent,Damage,3,TorsoColor)
- else
- h.Health=h.Health-(Damage/2)
- showDamage(hit.Parent,Damage/2,3,BrickColor.new("Bright Purple"))
- end
- if Type=="Knockdown" then
- hum=hit.Parent.Humanoid
- hum.PlatformStand=true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand=false
- end),hum)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,10,0)
- bodyVelocity.P=1000
- bodyVelocity.maxForce=Vector3.new(1e+009, 1e+009, 1e+009)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-20,20),math.random(-20,20),math.random(-20,20))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- if Targetting==false then
- ZTarget=hit.Parent.Torso
- coroutine.resume(coroutine.create(function(Part)
- swait(5)
- end),ZTarget)
- TargHum=ZTarget.Parent:findFirstChild("Humanoid")
- targetgui=Instance.new("BillboardGui")
- targetgui.Parent=ZTarget
- targetgui.Size=UDim2.new(10,100,10,100)
- targ=Instance.new("ImageLabel")
- targ.Parent=targetgui
- targ.BackgroundTransparency=1
- targ.Image="rbxassetid://4834067"
- targ.Size=UDim2.new(1,0,1,0)
- cam.CameraType="Scriptable"
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- Targetting=true
- RocketTarget=ZTarget
- for i=1,Property do
- --while Targetting==true and Humanoid.Health>0 and Character.Parent~=nil do
- if Humanoid.Health>0 and Character.Parent~=nil and TargHum.Health>0 and TargHum.Parent~=nil and Targetting==true then
- swait()
- end
- --workspace.CurrentCamera.CoordinateFrame=CFrame.new(Head.CFrame.p,Head.CFrame.p+rmdir*100)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)
- dir=Vector3.new(cam.CoordinateFrame.lookVector.x,0,cam.CoordinateFrame.lookVector.z)
- cam.CoordinateFrame=CFrame.new(Head.CFrame.p,ZTarget.Position)*cf(0,5,10)*euler(-0.3,0,0)
- end
- Targetting=false
- RocketTarget=nil
- targetgui.Parent=nil
- cam.CameraType="Custom"
- end
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- showDamage=function(Char,Dealt,du,Color)
- m=Instance.new("Model")
- m.Name=""
- h=Instance.new("Humanoid")
- h.Health=0
- h.MaxHealth=0
- h.Parent=m
- c=Instance.new("Part")
- c.Transparency=0
- c.Material = "Neon"
- c.BrickColor=bc("Bright red")
- c.Name="Head"
- c.TopSurface=0
- c.BottomSurface=0
- CV="Hot pink"
- local txt = Instance.new("BillboardGui", c)
- txt.Adornee = c
- txt.Name = "_status"
- txt.Size = UDim2.new(2, 0, 1.2, 0)
- txt.StudsOffset = Vector3.new(-9, 8, 0)
- local text = Instance.new("TextLabel", txt)
- text.Size = UDim2.new(10, 0, 7, 0)
- text.FontSize = "Size24"
- text.TextScaled = true
- text.TextTransparency = 0
- text.BackgroundTransparency = 1
- text.TextTransparency = 0
- text.TextStrokeTransparency = 0
- if Dealt < 12 then
- text.Font = "Highway"
- elseif Dealt < 20 then
- text.Font = "SourceSansBold"
- elseif Dealt >= 20 then
- text.Font = "Fantasy"
- end
- text.TextStrokeColor3 = BrickColor.new("Really black").Color
- local hitsounds={"199149137","199149186","199149221","199149235","199149269","199149297"}
- v=Instance.new("Part")
- v.Name = "ColorBrick"
- v.Parent=c
- v.FormFactor="Symmetric"
- v.Anchored=true
- v.CanCollide=false
- v.BottomSurface="Smooth"
- v.TopSurface="Smooth"
- v.Size=Vector3.new(10,5,3)
- v.Transparency=1
- v.CFrame=c.CFrame
- v.BrickColor=BrickColor.new(CV)
- v.Transparency=1
- if Dealt < 12 then
- text.TextColor3 = BrickColor.new("White").Color
- elseif Dealt < 20 then
- text.TextColor3 = BrickColor.new("Bright yellow").Color
- elseif Dealt >= 20 then
- text.TextColor3 = BrickColor.new("Really red").Color
- end
- v.Shape="Block"
- text.Text = tostring(Dealt).. "!"
- local dam = Instance.new("Sound",c)
- local rndm=math.random(1,#hitsounds)
- local r=rndm
- dam.SoundId = "http://www.roblox.com/asset/?id="..hitsounds[r]
- dam.Volume = 1.25
- dam.Pitch = 1
- dam:Play()
- c.formFactor="Plate"
- c.Transparency = 1
- c.Size=Vector3.new(1,.4,1)
- ms=Instance.new("CylinderMesh")
- ms.Scale=Vector3.new(.8,.8,.8)
- if CRIT==true then
- ms.Scale=Vector3.new(1,1.25,1)
- end
- ms.Parent=c
- c.Reflectance=0
- Instance.new("BodyGyro").Parent=c
- c.Parent=m
- if Char:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char["Head"].CFrame.p+Vector3.new(0,1.5,0))
- elseif Char.Parent:findFirstChild("Head")~=nil then
- c.CFrame=CFrame.new(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0))
- end
- f=Instance.new("BodyPosition")
- f.P=2000
- f.D=100
- f.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- f.position=c.Position+Vector3.new(0,3,0)
- f.Parent=c
- game:GetService("Debris"):AddItem(m,.5+du)
- c.CanCollide=false
- m.Parent=workspace
- c.CanCollide=false
- wait(1)
- for l = 0, 9 do
- text.TextTransparency = text.TextTransparency + 0.1
- text.TextStrokeTransparency = text.TextStrokeTransparency + 0.1
- wait()
- end
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = it(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size14"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("White")
- return gui
- end
- ---- GUI set
- local basgui = it("GuiMain")
- basgui.Parent = Player.PlayerGui
- basgui.Name = "CooldownsGUI"
- local basframe = it("Frame")
- basframe.Parent = basgui
- basframe.BackgroundColor3 = Color3.new(255, 255, 255)
- basframe.BackgroundTransparency = 1
- basframe.BorderColor3 = Color3.new(17, 17, 17)
- basframe.Size = UDim2.new(0.2, 0, 0.2, 0)
- basframe.Position = UDim2.new(0.8, 0, 0.8, 0)
- local basicgui = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really Orange").Color, UDim2.new(0.35, 0, -0.125, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui.ZIndex = 2
- basicgui.Font = "Highway"
- basicgui.BackgroundTransparency = 0.5
- basicgui.BorderSizePixel = 0.65
- basicgui.TextScaled = true
- basicgui.Text = "(F)\nBooty Meteor"
- basicgui.TextSize = 24
- local basicgui2 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really Red").Color, UDim2.new(-0.15, 0, -0.125, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui2.ZIndex = 2
- basicgui2.Font = "Highway"
- basicgui2.BackgroundTransparency = 0.5
- basicgui2.BorderSizePixel = 0.65
- basicgui2.TextScaled = true
- basicgui2.Text = "(E)\nBooty Demise"
- basicgui2.TextSize = 24
- local basicgui3 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really Pink").Color, UDim2.new(-0.15, 0, 0.225, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui3.ZIndex = 2
- basicgui3.Font = "Highway"
- basicgui3.BackgroundTransparency = 0.5
- basicgui3.BorderSizePixel = 0.65
- basicgui3.TextScaled = true
- basicgui3.Text = "(Q)\nBooty Comet"
- basicgui3.TextSize = 24
- local basicgui4 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really Red").Color, UDim2.new(0.35, 0, 0.225, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui4.ZIndex = 2
- basicgui4.Font = "Highway"
- basicgui4.BackgroundTransparency = 0.5
- basicgui4.BorderSizePixel = 0.65
- basicgui4.TextScaled = true
- basicgui4.Text = "(R)\nBooty Wrath"
- basicgui4.TextSize = 24
- local basicgui5 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really Purple").Color, UDim2.new(-0.15, 0, -0.475, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui5.ZIndex = 2
- basicgui5.Font = "Highway"
- basicgui5.BackgroundTransparency = 0.5
- basicgui5.BorderSizePixel = 0.65
- basicgui5.TextScaled = true
- basicgui5.Text = "(Z)\n???"
- basicgui5.TextSize = 24
- local basicgui6 = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really Yellow").Color, UDim2.new(0.35, 0, -0.475, 0), UDim2.new(0.45, 0, 0.35, 0))
- basicgui6.ZIndex = 2
- basicgui6.Font = "Highway"
- basicgui6.BackgroundTransparency = 0.5
- basicgui6.BorderSizePixel = 0.65
- basicgui6.TextScaled = true
- basicgui6.Text = "(X)\nBooty Destruction"
- basicgui6.TextSize = 24
- local healthg = gui("TextLabel", basframe, "Basic", 0, BrickColor.new("Really black").Color, UDim2.new(-0.15, 0, 0.675, 0), UDim2.new(0.95, 0, 0.15, 0))
- healthg.ZIndex = 2
- healthg.Font = "Highway"
- healthg.BackgroundTransparency = 0.5
- healthg.BorderSizePixel = 0.65
- healthg.TextScaled = true
- healthg.Text = "health"
- healthg.TextSize = 24
- char.Humanoid.Animator.Parent = nil
- ---------------- set a position
- local handle = Instance.new("Part")
- handle.Parent = Character
- handle.Size = Vector3.new(0.2,0.2,0.2)
- handle.Archivable = true
- handle.Transparency = 1
- handle.CanCollide = false
- handle.BrickColor = BrickColor.new("White")
- handle.Material = "Neon"
- local handlmesh = Instance.new("BlockMesh",handle)
- handlmesh.Scale = Vector3.new(1,1,1)
- local handleweld = Instance.new("Weld")
- handleweld.Parent = handle
- handleweld.Part0 = rarm
- handleweld.Part1 = handle
- handleweld.C1 = CFrame.new(0, 1.35, 0)*CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- handleweld.Part0 = rarm
- ---- yeee boi here comes entrance of inferno
- hum.WalkSpeed = 0
- local dd = Instance.new("ParticleEmitter",handle)
- dd.Texture = "http://www.roblox.com/asset/?id=745304849"
- dd.LightEmission = 1
- dd.Color = ColorSequence.new(Color3.new(33,25/25,55/55))
- dd.Rate = 50
- dd.Lifetime = NumberRange.new(0.5)
- dd.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,0,0)})
- dd.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
- dd.Speed = NumberRange.new(0)
- dd.Rotation = NumberRange.new(-500,500)
- dd.VelocitySpread = 90000
- dd.LockedToPart = true
- dd.RotSpeed = NumberRange.new(-500,500)
- local bon = Instance.new("ParticleEmitter",handle)
- bon.Texture = "rbxassetid://296874871"
- bon.LightEmission = 0.75
- bon.Color = ColorSequence.new(Color3.new(55,25/55,25/25))
- bon.Rate = 0
- bon.Lifetime = NumberRange.new(2.5)
- bon.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- bon.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- bon.Speed = NumberRange.new(15)
- bon.Rotation = NumberRange.new(-500,500)
- bon.VelocitySpread = 90000
- bon.RotSpeed = NumberRange.new(-500,500)
- local bon2 = Instance.new("ParticleEmitter",handle)
- bon2.Texture = "rbxassetid://296874871"
- bon2.LightEmission = 0.75
- bon2.Color = ColorSequence.new(Color3.new(4,25/555,255/2355))
- bon2.Rate = 0
- bon2.Lifetime = NumberRange.new(2.5)
- bon2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,10,0)})
- bon2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- bon2.Speed = NumberRange.new(25)
- bon2.Rotation = NumberRange.new(-500,500)
- bon2.VelocitySpread = 90000
- bon2.RotSpeed = NumberRange.new(-500,500)
- for i = 0,8,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-90), math.rad(0), math.rad(100)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-7.5 + 2.5 * math.cos(sine / 32))), 0.3)
- end
- dd.Rate = 0
- bon.Rate = 99999
- bon2.Rate = 99999
- local tran = Instance.new("ParticleEmitter",handle)
- tran.Texture = "rbxassetid://296874871"
- tran.LightEmission = 0.75
- tran.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
- tran.Rate = 99999
- tran.Lifetime = NumberRange.new(0.25)
- tran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,1.5,0),NumberSequenceKeypoint.new(1,0,0)})
- tran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.25,0)})
- tran.Speed = NumberRange.new(0)
- tran.Rotation = NumberRange.new(-500,500)
- tran.VelocitySpread = 90000
- tran.LockedToPart = true
- tran.RotSpeed = NumberRange.new(-500,500)
- local tran2 = Instance.new("ParticleEmitter",handle)
- tran2.Texture = "http://www.roblox.com/asset/?id=745304849"
- tran2.LightEmission = 1
- tran2.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
- tran2.Rate = 50
- tran2.Lifetime = NumberRange.new(0.5)
- tran2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,2.5,0),NumberSequenceKeypoint.new(1,0,0)})
- tran2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0,0)})
- tran2.Speed = NumberRange.new(0)
- tran2.Rotation = NumberRange.new(-500,500)
- tran2.VelocitySpread = 90000
- tran2.LockedToPart = true
- tran2.RotSpeed = NumberRange.new(-500,500)
- wait(0.5)
- bon.Rate = 0
- bon2.Rate = 0
- wait(3.25)
- bon:Destroy()
- bon:Destroy()
- dd:Destroy()
- hum.WalkSpeed = 16
- -----------
- function InfernoComet()
- attack = true
- chatfunc("Booty Comet!!")
- handleweld.Part0 = rarm
- local tra = Instance.new("ParticleEmitter",handle)
- tra.Texture = "rbxassetid://296874871"
- tra.LightEmission = 0.75
- tra.Color = ColorSequence.new(Color3.new(033,25/25335,23355/23355))
- tra.Rate = 99999
- tra.Lifetime = NumberRange.new(0.25)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.25,0)})
- tra.Speed = NumberRange.new(0)
- tra.Rotation = NumberRange.new(-500,500)
- tra.VelocitySpread = 90000
- tra.LockedToPart = true
- tra.RotSpeed = NumberRange.new(-500,500)
- local tra2 = Instance.new("ParticleEmitter",handle)
- tra2.Texture = "http://www.roblox.com/asset/?id=745304849"
- tra2.LightEmission = 1
- tra2.Color = ColorSequence.new(Color3.new(23,25/3255,2355/2355))
- tra2.Rate = 50
- tra2.Lifetime = NumberRange.new(0.5)
- tra2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5.5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.5,0)})
- tra2.Speed = NumberRange.new(0)
- tra2.Rotation = NumberRange.new(-500,500)
- tra2.VelocitySpread = 90000
- tra2.LockedToPart = true
- tra2.RotSpeed = NumberRange.new(-500,500)
- for i = 0,4,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25 + 2.5 * math.cos(sine / 32))), 0.3)
- end
- local sa = Instance.new("Sound",handle)
- sa.SoundId = "rbxassetid://304448425"
- sa.Volume = 1
- sa.Pitch = 1
- sa:Play()
- tra.Rate = 0
- tra2.Rate = 0
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.Color = BrickColor.new("Bright Purple").Color
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = handle.CFrame
- lb.Anchored = true
- lb.Transparency = 1
- lb.Size = vt(1,1,1)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = meshtype
- local hitted = false
- lb.Anchored = false
- local trail = Instance.new("ParticleEmitter",lb)
- trail.Texture = "rbxassetid://296874871"
- trail.LightEmission = 1
- trail.Color = ColorSequence.new(Color3.new(14,25/2355,2355/2355))
- trail.Rate = 9999
- trail.Lifetime = NumberRange.new(1.5)
- trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,0,0)})
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- trail.Speed = NumberRange.new(0,0)
- trail.Rotation = NumberRange.new(-500,500)
- trail.RotSpeed = NumberRange.new(-500,500)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector *75
- bv.Parent = lb
- wait(0.05)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- trail.Rate = 0
- lb.Anchored = true
- local aa = Instance.new("Part")
- local val = 1*3.5
- aa.Parent = lb
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://402347142"
- exsound.Volume = 3.5
- exsound.Pitch = 1
- exsound:Play()
- aa.Material = "Neon"
- aa.Color = BrickColor.new("Bright Orange").Color
- aa.CanCollide = false
- aa.Shape = "Ball"
- aa.CFrame = lb.CFrame
- aa.Anchored = true
- aa.Transparency = 0
- aa.Size = vt(1,1,1)
- local thinger = Instance.new("SpecialMesh",aa)
- thinger.MeshType = meshtype
- thinger.Scale = vt(15,15,15)
- local explosion = Instance.new("Explosion",aa)
- explosion.Position = aa.Position
- explosion.BlastRadius = 222.5
- explosion.BlastPressure = 100
- local exp = Instance.new("ParticleEmitter",aa)
- exp.Texture = "rbxassetid://296874871"
- exp.LightEmission = 1
- exp.Color = ColorSequence.new(Color3.new(03,25/23355,3255/2355))
- exp.Rate = 9000000000
- exp.Lifetime = NumberRange.new(1)
- exp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Speed = NumberRange.new(100)
- exp.VelocitySpread = 9000000
- exp.Rotation = NumberRange.new(-500,500)
- exp.RotSpeed = NumberRange.new(-500,500)
- local expa = Instance.new("ParticleEmitter",aa)
- expa.Texture = "rbxassetid://296874871"
- expa.LightEmission = 1
- expa.Color = ColorSequence.new(Color3.new(0,235/2535,2355/2355))
- expa.Rate = 9000000000
- expa.Lifetime = NumberRange.new(2.75)
- expa.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,75,0)})
- expa.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- expa.Speed = NumberRange.new(100)
- expa.VelocitySpread = 9000000
- expa.Rotation = NumberRange.new(-500,500)
- expa.RotSpeed = NumberRange.new(-500,500)
- local exp2 = exp:Clone()
- exp2.Parent = aa
- local exp3 = exp:Clone()
- exp3.Parent = aa
- local exp4 = exp:Clone()
- exp4.Parent = aa
- local exp5 = exp:Clone()
- exp5.Parent = aa
- local exp6 = exp:Clone()
- exp6.Parent = aa
- local exp7 = exp:Clone()
- exp7.Parent = aa
- local expa2 = expa:Clone()
- expa2.Parent = aa
- local expa3 = expa:Clone()
- expa3.Parent = aa
- local expa4 = expa:Clone()
- expa4.Parent = aa
- local expa5 = expa:Clone()
- expa5.Parent = aa
- local expa6 = expa:Clone()
- expa6.Parent = aa
- local expa7 = expa:Clone()
- expa7.Parent = aa
- for i = 0, 1 do
- val = val - 0.025*3.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- exp.Rate = 0
- exp2.Rate = 0
- exp3.Rate = 0
- exp4.Rate = 0
- exp5.Rate = 0
- exp6.Rate = 0
- exp7.Rate = 0
- for i = 0, 1 do
- val = val - 0.025*3.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- expa.Rate = 0
- expa2.Rate = 0
- expa3.Rate = 0
- expa4.Rate = 0
- expa5.Rate = 0
- expa6.Rate = 0
- expa7.Rate = 0
- for i = 0, 21 do
- val = val - 0.025*3.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- for i = 0, 74 do
- val = val - 0.0145
- aa.Transparency = aa.Transparency + 0.0145
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- end
- end)
- attack = false
- wait(30)
- sa:Destroy()
- tra:Destroy()
- tra2:Destroy()
- lb:Destroy()
- end
- function InfernoHell()
- attack = true
- chatfunc("BOOTY...")
- handleweld.Part0 = rarm
- local aura = Instance.new("ParticleEmitter",tors)
- aura.Texture = "rbxassetid://305563617"
- aura.LightEmission = 1
- aura.Color = ColorSequence.new(Color3.new(0,25/255,255/255))
- aura.Rate = 25
- aura.Lifetime = NumberRange.new(0.75)
- aura.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,8.5,0),NumberSequenceKeypoint.new(1,0,0)})
- aura.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- aura.Speed = NumberRange.new(15)
- aura.VelocitySpread = 50
- local aura2 = Instance.new("ParticleEmitter",tors)
- aura2.Texture = "rbxassetid://296874871"
- aura2.LightEmission = 1
- aura2.Color = ColorSequence.new(Color3.new(30,2345/2455,2545/555))
- aura2.Rate = 99999
- aura2.Lifetime = NumberRange.new(1.5)
- aura2.Acceleration = vt(0,45,0)
- aura2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,3,0),NumberSequenceKeypoint.new(1,0,0)})
- aura2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- aura2.Speed = NumberRange.new(-25)
- aura2.Rotation = NumberRange.new(-500,500)
- aura2.VelocitySpread = 45
- aura2.RotSpeed = NumberRange.new(-500,500)
- local auran = Instance.new("ParticleEmitter",tors)
- auran.Texture = "rbxassetid://296874871"
- auran.LightEmission = 1
- auran.Color = ColorSequence.new(Color3.new(10,235/2525,2545/2525))
- auran.Rate = 0
- auran.Lifetime = NumberRange.new(5)
- auran.Acceleration = vt(0,-45,0)
- auran.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)})
- auran.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- auran.Speed = NumberRange.new(65)
- auran.Rotation = NumberRange.new(-500,500)
- auran.VelocitySpread = 100
- auran.RotSpeed = NumberRange.new(-500,500)
- local sa = Instance.new("Sound",handle)
- sa.SoundId = "rbxassetid://431105970"
- sa.Volume = 5
- sa.Pitch = 1
- sa:Play()
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,-1)* angles(math.rad(10),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(10)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(-10), math.rad(0), math.rad(-10)), 0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(10)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(60)),.3)
- end
- for i = 0, 5 do
- auran.Rate = 99999
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.Color = BrickColor.new("Bright Green").Color
- lb.CanCollide = false
- lb.Size = vt(1,1,1)
- lb.CFrame = tors.CFrame
- lb.Rotation = vt(0,0,0)
- lb.Anchored = true
- lb.Transparency = 0
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = "FileMesh"
- thing.MeshId = "http://www.roblox.com/asset/?id=20329976"
- thing.Scale = vt(0,15,0)
- local chancerot = math.random(1,2)
- for z = 0, 4 do
- if chancerot == 1 then
- lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
- elseif chancerot == 2 then
- lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
- end
- lb.Transparency = lb.Transparency + 0.1
- thing.Scale = thing.Scale + vt(15,0,15)
- wait()
- end
- auran.Rate = 0
- for z = 0, 4 do
- if chancerot == 1 then
- lb.CFrame = lb.CFrame*CFrame.Angles(0,0.1,0)
- elseif chancerot == 2 then
- lb.CFrame = lb.CFrame*CFrame.Angles(0,-0.1,0)
- end
- lb.Transparency = lb.Transparency + 0.1
- thing.Scale = thing.Scale + vt(15,0,15)
- wait()
- end
- lb:Destroy()
- end
- chatfunc("DESTRUCTION!!!")
- local sa = Instance.new("Sound",handle)
- sa.SoundId = "rbxassetid://416328540"
- sa.Volume = 10
- sa.Pitch = 0.75
- sa:Play()
- local sbs = Instance.new("BodyPosition", root)
- sbs.P = 3000
- sbs.D = 1000
- sbs.maxForce = Vector3.new(500000, 500000000, 500000)
- sbs.position = RootPart.CFrame.p + Vector3.new(0, 1000, 0)
- for i = 0,24,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25 + 2.5 * math.cos(sine / 32))), 0.3)
- end
- local shur = Instance.new("Part",char)
- local gahde = Instance.new("Sound",char)
- gahde.SoundId = "rbxassetid://402981977"
- gahde.Volume = 5
- gahde.Pitch = 0.6
- gahde:Play()
- shur.Transparency = 1
- shur.Material = "Neon"
- shur.BrickColor = bc("Bright red")
- shur.Anchored = true
- shur.CFrame = tors.CFrame + vt(0,10,0)
- shur.Size = vt(1,0.2,1)
- shur.CanCollide = false
- local dec = Instance.new("Decal",shur)
- dec.Texture = "http://www.roblox.com/asset/?id=840391577"
- dec.Face = "Top"
- local dec2 = dec:Clone()
- dec2.Parent = shur
- dec2.Face = "Bottom"
- local Meshshur = Instance.new("CylinderMesh",shur)
- Meshshur.Scale = vt(0,1,0)
- for i = 0, 39 do
- wait()
- Meshshur.Scale = Meshshur.Scale + vt(15,0,15)
- end
- local sa = Instance.new("Sound",char)
- sa.SoundId = "rbxassetid://428027602"
- sa.Volume = 2.5
- sa.Pitch = 0.5
- sa:Play()
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.Color = BrickColor.new("Bright Green").Color
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = handle.CFrame
- lb.Anchored = true
- lb.Transparency = 0
- lb.Size = vt(1,1,1)
- lb.CFrame = handle.CFrame
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = meshtype
- thing.Scale = vt(0,0,0)
- for i = 0, 89 do
- thing.Scale = thing.Scale + vt(2.5,2.5,2.5)
- lb.CFrame = lb.CFrame + Vector3.new(0,1.425,0)
- wait()
- end
- wait(1)
- for i = 0, 39 do
- wait()
- Meshshur.Scale = Meshshur.Scale - vt(15,0,15)
- end
- local sa = Instance.new("Sound",char)
- sa.SoundId = "rbxassetid://565538688"
- sa.Volume = 1
- sa.Pitch = 0.95
- sa:Play()
- wait(0.5)
- shur:Destroy()
- sbs:Destroy()
- local sa = Instance.new("Sound",char)
- sa.SoundId = "rbxassetid://416328540"
- sa.Volume = 1.5
- sa.Pitch = 0.5
- sa:Play()
- local sa = Instance.new("Sound",char)
- sa.SoundId = "rbxassetid://466493476"
- sa.Volume = 1.5
- sa.Pitch = 0.5
- sa:Play()
- aura.Rate = 0
- aura2.Rate = 0
- local hitted = false
- lb.Anchored = false
- local trail = Instance.new("ParticleEmitter",lb)
- trail.Texture = "rbxassetid://296874871"
- trail.LightEmission = 1
- trail.Color = ColorSequence.new(Color3.new(20,25/2535,55/455))
- trail.Rate = 9999
- trail.Lifetime = NumberRange.new(2.5)
- trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,150,0),NumberSequenceKeypoint.new(1,5,0)})
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- trail.Speed = NumberRange.new(100)
- trail.VelocitySpread = 9000000
- trail.Rotation = NumberRange.new(-500,500)
- trail.RotSpeed = NumberRange.new(-500,500)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector *75
- bv.Parent = lb
- wait(0.05)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- trail.Rate = 0
- lb.Anchored = true
- local aa = Instance.new("Part")
- for i = 0, 9 do
- lb.Transparency = lb.Transparency + 0.1
- local val = 1*3.5
- aa.Parent = lb
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://412831137"
- exsound.Volume = 10
- exsound.Pitch = 0.5
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://439342426"
- exsound.Volume = 10
- exsound.Pitch = 0.75
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://439342426"
- exsound.Volume = 10
- exsound.Pitch = 0.5
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://439342426"
- exsound.Volume = 10
- exsound.Pitch = 0.35
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://439342426"
- exsound.Volume = 10
- exsound.Pitch = 0.25
- exsound:Play()
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://439342426"
- exsound.Volume = 10
- exsound.Pitch = 0.2
- exsound:Play()
- aa.Material = "Neon"
- aa.Color = BrickColor.new("Bright Purple").Color
- aa.CanCollide = false
- aa.Shape = "Ball"
- aa.CFrame = lb.CFrame
- aa.Anchored = true
- aa.Transparency = 0
- aa.Size = vt(1,1,1)
- local thinger = Instance.new("SpecialMesh",aa)
- thinger.MeshType = meshtype
- thinger.Scale = vt(225,225,225)
- local explosion = Instance.new("Explosion",aa)
- explosion.Position = aa.Position
- explosion.BlastRadius = 5000
- explosion.BlastPressure = 100
- local exp = Instance.new("ParticleEmitter",aa)
- exp.Texture = "rbxassetid://296874871"
- exp.LightEmission = 1
- exp.Color = ColorSequence.new(Color3.new(20,25/2355,2455/2555))
- exp.Rate = 9000000000
- exp.Lifetime = NumberRange.new(1)
- exp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,175,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Speed = NumberRange.new(100)
- exp.VelocitySpread = 9000000
- exp.Rotation = NumberRange.new(-500,500)
- exp.RotSpeed = NumberRange.new(-500,500)
- local expa = Instance.new("ParticleEmitter",aa)
- expa.Texture = "rbxassetid://296874871"
- expa.LightEmission = 1
- expa.Color = ColorSequence.new(Color3.new(10,25/2535,2554/25))
- expa.Rate = 9000000000
- expa.Lifetime = NumberRange.new(2.75)
- expa.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,150,0)})
- expa.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- expa.Speed = NumberRange.new(100)
- expa.VelocitySpread = 9000000
- expa.Rotation = NumberRange.new(-500,500)
- expa.RotSpeed = NumberRange.new(-500,500)
- local exp2 = exp:Clone()
- exp2.Parent = aa
- local exp3 = exp:Clone()
- exp3.Parent = aa
- local exp4 = exp:Clone()
- exp4.Parent = aa
- local exp5 = exp:Clone()
- exp5.Parent = aa
- local exp6 = exp:Clone()
- exp6.Parent = aa
- local exp7 = exp:Clone()
- exp7.Parent = aa
- local expa2 = expa:Clone()
- expa2.Parent = aa
- local expa3 = expa:Clone()
- expa3.Parent = aa
- local expa4 = expa:Clone()
- expa4.Parent = aa
- local expa5 = expa:Clone()
- expa5.Parent = aa
- local expa6 = expa:Clone()
- expa6.Parent = aa
- local expa7 = expa:Clone()
- expa7.Parent = aa
- for i = 0, 1 do
- val = val - 0.025*3.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- exp.Rate = 0
- exp2.Rate = 0
- exp3.Rate = 0
- exp4.Rate = 0
- exp5.Rate = 0
- exp6.Rate = 0
- exp7.Rate = 0
- for i = 0, 1 do
- val = val - 0.025*3.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- expa.Rate = 0
- expa2.Rate = 0
- expa3.Rate = 0
- expa4.Rate = 0
- expa5.Rate = 0
- expa6.Rate = 0
- expa7.Rate = 0
- for i = 0, 21 do
- val = val - 0.025*3.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- for i = 0, 4 do
- val = val - 0.05
- aa.Transparency = aa.Transparency + 0.065*4.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- end
- end
- end)
- for i = 0,2,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(30)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25 + 2.5 * math.cos(sine / 32))), 0.3)
- end
- attack = false
- wait(60)
- sa:Destroy()
- sa:Destroy()
- sa:Destroy()
- sa:Destroy()
- sa:Destroy()
- aura:Destroy()
- aura2:Destroy()
- lb:Destroy()
- end
- function InfernoMeteor()
- attack = true
- chatfunc("Inferno...")
- handleweld.Part0 = rarm
- local tra = Instance.new("ParticleEmitter",handle)
- tra.Texture = "rbxassetid://296874871"
- tra.LightEmission = 0.75
- tra.Color = ColorSequence.new(Color3.new(10,25/2355,2545/25))
- tra.Rate = 99999
- tra.Lifetime = NumberRange.new(0.25)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.25,0)})
- tra.Speed = NumberRange.new(0)
- tra.Rotation = NumberRange.new(-500,500)
- tra.VelocitySpread = 90000
- tra.LockedToPart = true
- tra.RotSpeed = NumberRange.new(-500,500)
- local tra2 = Instance.new("ParticleEmitter",handle)
- tra2.Texture = "http://www.roblox.com/asset/?id=745304849"
- tra2.LightEmission = 1
- tra2.Color = ColorSequence.new(Color3.new(30,25/2255,55/2535))
- tra2.Rate = 50
- tra2.Lifetime = NumberRange.new(0.5)
- tra2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,10,0),NumberSequenceKeypoint.new(1,0,0)})
- tra2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.5,0)})
- tra2.Speed = NumberRange.new(0)
- tra2.Rotation = NumberRange.new(-500,500)
- tra2.VelocitySpread = 90000
- tra2.LockedToPart = true
- tra2.RotSpeed = NumberRange.new(-500,500)
- local sa = Instance.new("Sound",handle)
- sa.SoundId = "rbxassetid://565538688"
- sa.Volume = 1.5
- sa.Pitch = 0.975
- sa:Play()
- for i = 0,4,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(170), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25 + 2.5 * math.cos(sine / 32))), 0.3)
- end
- chatfunc("Meteor!!")
- local sa = Instance.new("Sound",handle)
- sa.SoundId = "rbxassetid://304529688"
- sa.Volume = 1.5
- sa.Pitch = 0.85
- sa:Play()
- tra.Rate = 0
- tra2.Rate = 0
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.Color = BrickColor.new("Bright Orange").Color
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = handle.CFrame
- lb.Anchored = true
- lb.Transparency = 1
- lb.Size = vt(1,1,1)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = meshtype
- local hitted = false
- lb.Anchored = false
- local trail = Instance.new("ParticleEmitter",lb)
- trail.Texture = "rbxassetid://296874871"
- trail.LightEmission = 1
- trail.Color = ColorSequence.new(Color3.new(10,25/2355,2545/25))
- trail.Rate = 9999
- trail.Lifetime = NumberRange.new(1.5)
- trail.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,25,0),NumberSequenceKeypoint.new(1,0,0)})
- trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- trail.Speed = NumberRange.new(0,0)
- trail.Rotation = NumberRange.new(-500,500)
- trail.RotSpeed = NumberRange.new(-500,500)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
- bv.velocity = mouse.Hit.lookVector *95
- bv.Parent = lb
- wait(0.05)
- lb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- trail.Rate = 0
- lb.Anchored = true
- local aa = Instance.new("Part")
- local val = 1*8
- aa.Parent = lb
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://402347142"
- exsound.Volume = 10
- exsound.Pitch = 0.945
- exsound:Play()
- aa.Material = "Neon"
- aa.Color = BrickColor.new("Bright Red").Color
- aa.CanCollide = false
- aa.Shape = "Ball"
- aa.CFrame = lb.CFrame
- aa.Anchored = true
- aa.Transparency = 0
- aa.Size = vt(1,1,1)
- local thinger = Instance.new("SpecialMesh",aa)
- thinger.MeshType = meshtype
- thinger.Scale = vt(15,15,15)
- local explosion = Instance.new("Explosion",aa)
- explosion.Position = aa.Position
- explosion.BlastRadius = 650
- explosion.BlastPressure = 100
- local exp = Instance.new("ParticleEmitter",aa)
- exp.Texture = "rbxassetid://296874871"
- exp.LightEmission = 1
- exp.Color = ColorSequence.new(Color3.new(10,25/2255,2535/2455))
- exp.Rate = 9000000000
- exp.Lifetime = NumberRange.new(1)
- exp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,100,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Speed = NumberRange.new(200)
- exp.VelocitySpread = 9000000
- exp.Rotation = NumberRange.new(-500,500)
- exp.RotSpeed = NumberRange.new(-500,500)
- local expa = Instance.new("ParticleEmitter",aa)
- expa.Texture = "rbxassetid://296874871"
- expa.LightEmission = 1
- expa.Color = ColorSequence.new(Color3.new(20,25/2535,2525/2455))
- expa.Rate = 9000000000
- expa.Lifetime = NumberRange.new(2.75)
- expa.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,125,0)})
- expa.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- expa.Speed = NumberRange.new(200)
- expa.VelocitySpread = 9000000
- expa.Rotation = NumberRange.new(-500,500)
- expa.RotSpeed = NumberRange.new(-500,500)
- local exp2 = exp:Clone()
- exp2.Parent = aa
- local exp3 = exp:Clone()
- exp3.Parent = aa
- local exp4 = exp:Clone()
- exp4.Parent = aa
- local exp5 = exp:Clone()
- exp5.Parent = aa
- local exp6 = exp:Clone()
- exp6.Parent = aa
- local exp7 = exp:Clone()
- exp7.Parent = aa
- local expa2 = expa:Clone()
- expa2.Parent = aa
- local expa3 = expa:Clone()
- expa3.Parent = aa
- local expa4 = expa:Clone()
- expa4.Parent = aa
- local expa5 = expa:Clone()
- expa5.Parent = aa
- local expa6 = expa:Clone()
- expa6.Parent = aa
- local expa7 = expa:Clone()
- expa7.Parent = aa
- for i = 0, 1 do
- val = val - 0.025*8
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- exp.Rate = 0
- exp2.Rate = 0
- exp3.Rate = 0
- exp4.Rate = 0
- exp5.Rate = 0
- exp6.Rate = 0
- exp7.Rate = 0
- for i = 0, 1 do
- val = val - 0.025*8
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- expa.Rate = 0
- expa2.Rate = 0
- expa3.Rate = 0
- expa4.Rate = 0
- expa5.Rate = 0
- expa6.Rate = 0
- expa7.Rate = 0
- for i = 0, 21 do
- val = val - 0.025*8
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- for i = 0, 74 do
- val = val - 0.0145
- aa.Transparency = aa.Transparency + 0.0145
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- end
- end)
- attack = false
- wait(30)
- sa:Destroy()
- tra:Destroy()
- tra2:Destroy()
- lb:Destroy()
- end
- function InfernoWrath()
- attack = true
- chatfunc("Booty Wrath!!")
- for i = 0,4,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-90)), 0.3)
- end
- local ff = Instance.new("ForceField",char)
- hum.WalkSpeed = 0
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.Color = BrickColor.new("Bright Purple").Color
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = torso.CFrame
- lb.Anchored = true
- lb.Transparency = 1
- lb.Size = vt(1,1,1)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = meshtype
- for i = 0, 4 do
- local lbr = Instance.new("Part")
- lbr.Parent = char
- lbr.Material = "Neon"
- lbr.Color = BrickColor.new("Bright Green").Color
- lbr.CanCollide = false
- lbr.Shape = "Ball"
- lbr.CFrame = lb.CFrame
- lbr.Anchored = true
- lbr.Transparency = 1
- lbr.Size = vt(1,1,1)
- local thinga = Instance.new("SpecialMesh",lbr)
- thinga.MeshType = meshtype
- thinga.Scale = vt(20*6,20*6,20*6)
- for z = 0, 19 do
- wait(0.025)
- lbr.Transparency = lbr.Transparency - 0.05
- thinga.Scale = thinga.Scale - vt(1*6,1*6,1*6)
- end
- lbr:Destroy()
- end
- local aa = Instance.new("Part")
- local val = 1*7.5
- aa.Parent = lb
- local exsound = Instance.new("Sound",handle)
- exsound.SoundId = "rbxassetid://402347142"
- exsound.Volume = 10
- exsound.Pitch = 1
- exsound:Play()
- aa.Material = "Neon"
- aa.Color = BrickColor.new("Bright Purple").Color
- aa.CanCollide = false
- aa.Shape = "Ball"
- aa.CFrame = lb.CFrame
- aa.Anchored = true
- aa.Transparency = 0
- aa.Size = vt(1,1,1)
- local thinger = Instance.new("SpecialMesh",aa)
- thinger.MeshType = meshtype
- thinger.Scale = vt(15*1.5,15*1.5,15*1.5)
- local explosion = Instance.new("Explosion",aa)
- explosion.Position = aa.Position
- explosion.BlastRadius = 500
- explosion.BlastPressure = 100
- local exp = Instance.new("ParticleEmitter",aa)
- exp.Texture = "rbxassetid://296874871"
- exp.LightEmission = 1
- exp.Color = ColorSequence.new(Color3.new(20,25/2545,2555/2525))
- exp.Rate = 9000000000
- exp.Lifetime = NumberRange.new(1)
- exp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Speed = NumberRange.new(115)
- exp.VelocitySpread = 9000000
- exp.Rotation = NumberRange.new(-500,500)
- exp.RotSpeed = NumberRange.new(-500,500)
- local expa = Instance.new("ParticleEmitter",aa)
- expa.Texture = "rbxassetid://296874871"
- expa.LightEmission = 1
- expa.Color = ColorSequence.new(Color3.new(20,25/2545,2515/2455))
- expa.Rate = 9000000000
- expa.Lifetime = NumberRange.new(2.75)
- expa.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,75,0)})
- expa.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- expa.Speed = NumberRange.new(115)
- expa.VelocitySpread = 9000000
- expa.Rotation = NumberRange.new(-500,500)
- expa.RotSpeed = NumberRange.new(-500,500)
- local exp2 = exp:Clone()
- exp2.Parent = aa
- local exp3 = exp:Clone()
- exp3.Parent = aa
- local exp4 = exp:Clone()
- exp4.Parent = aa
- local exp5 = exp:Clone()
- exp5.Parent = aa
- local exp6 = exp:Clone()
- exp6.Parent = aa
- local exp7 = exp:Clone()
- exp7.Parent = aa
- local expa2 = expa:Clone()
- expa2.Parent = aa
- local expa3 = expa:Clone()
- expa3.Parent = aa
- local expa4 = expa:Clone()
- expa4.Parent = aa
- local expa5 = expa:Clone()
- expa5.Parent = aa
- local expa6 = expa:Clone()
- expa6.Parent = aa
- local expa7 = expa:Clone()
- expa7.Parent = aa
- for i = 0, 1 do
- val = val - 0.025*7.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- exp.Rate = 0
- exp2.Rate = 0
- exp3.Rate = 0
- exp4.Rate = 0
- exp5.Rate = 0
- exp6.Rate = 0
- exp7.Rate = 0
- for i = 0, 1 do
- val = val - 0.025*7.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- ff:Destroy()
- hum.WalkSpeed = 16
- attack = false
- expa.Rate = 0
- expa2.Rate = 0
- expa3.Rate = 0
- expa4.Rate = 0
- expa5.Rate = 0
- expa6.Rate = 0
- expa7.Rate = 0
- for i = 0, 21 do
- val = val - 0.025*7.5
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- for i = 0, 74 do
- val = val - 0.0145
- aa.Transparency = aa.Transparency + 0.0145
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- wait(5)
- lb:Destroy()
- end
- function InfernoDemise()
- attack = true
- chatfunc("Booty Demise!!")
- local tra = Instance.new("ParticleEmitter",handle)
- tra.Texture = "rbxassetid://296874871"
- tra.LightEmission = 0.75
- tra.Color = ColorSequence.new(Color3.new(30,25/2455,2255/2555))
- tra.Rate = 99999
- tra.Lifetime = NumberRange.new(0.25)
- tra.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.25,0)})
- tra.Speed = NumberRange.new(0)
- tra.Rotation = NumberRange.new(-500,500)
- tra.VelocitySpread = 90000
- tra.LockedToPart = true
- tra.RotSpeed = NumberRange.new(-500,500)
- local tra2 = Instance.new("ParticleEmitter",handle)
- tra2.Texture = "http://www.roblox.com/asset/?id=745304849"
- tra2.LightEmission = 1
- tra2.Color = ColorSequence.new(Color3.new(20,25/2535,2545/2555))
- tra2.Rate = 50
- tra2.Lifetime = NumberRange.new(0.5)
- tra2.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5.5,0),NumberSequenceKeypoint.new(1,0,0)})
- tra2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1,0),NumberSequenceKeypoint.new(1,0.5,0)})
- tra2.Speed = NumberRange.new(0)
- tra2.Rotation = NumberRange.new(-500,500)
- tra2.VelocitySpread = 90000
- tra2.LockedToPart = true
- tra2.RotSpeed = NumberRange.new(-500,500)
- for i = 0,1,0.1 do
- swait()
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(0),math.rad(0),math.rad(90)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(5),math.rad(0),math.rad(-90)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(180)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-25 + 2.5 * math.cos(sine / 32))), 0.3)
- end
- tra.Rate = 0
- tra2.Rate = 0
- local lb = Instance.new("Part")
- lb.Parent = char
- lb.Material = "Neon"
- lb.Color = BrickColor.new("Bright Pink").Color
- lb.CanCollide = false
- lb.Shape = "Ball"
- lb.CFrame = mouse.Hit
- lb.Anchored = true
- lb.Transparency = 1
- lb.Size = vt(1,1,1)
- local thing = Instance.new("SpecialMesh",lb)
- thing.MeshType = meshtype
- for i = 0, 4 do
- local lbr = Instance.new("Part")
- lbr.Parent = char
- lbr.Material = "Neon"
- lbr.Color = BrickColor.new("Bright Green").Color
- lbr.CanCollide = false
- lbr.Shape = "Ball"
- lbr.CFrame = lb.CFrame
- lbr.Anchored = true
- lbr.Transparency = 1
- lbr.Size = vt(1,1,1)
- local thinga = Instance.new("SpecialMesh",lbr)
- thinga.MeshType = meshtype
- thinga.Scale = vt(20*4.5,20*4.5,20*4.5)
- for z = 0, 19 do
- wait(0.025)
- lbr.Transparency = lbr.Transparency - 0.05
- thinga.Scale = thinga.Scale - vt(1*4.5,1*4.5,1*4.5)
- end
- lbr:Destroy()
- end
- local aa = Instance.new("Part")
- local val = 1*6.25
- aa.Parent = lb
- local exsound = Instance.new("Sound",aa)
- exsound.SoundId = "rbxassetid://402347142"
- exsound.Volume = 4.5
- exsound.Pitch = 1
- exsound:Play()
- aa.Material = "Neon"
- aa.Color = BrickColor.new("Bright Red").Color
- aa.CanCollide = false
- aa.Shape = "Ball"
- aa.CFrame = lb.CFrame
- aa.Anchored = true
- aa.Transparency = 0
- aa.Size = vt(1,1,1)
- local thinger = Instance.new("SpecialMesh",aa)
- thinger.MeshType = meshtype
- thinger.Scale = vt(15*1.15,15*1.15,15*1.15)
- local explosion = Instance.new("Explosion",aa)
- explosion.Position = aa.Position
- explosion.BlastRadius = 350
- explosion.BlastPressure = 100
- local exp = Instance.new("ParticleEmitter",aa)
- exp.Texture = "rbxassetid://296874871"
- exp.LightEmission = 1
- exp.Color = ColorSequence.new(Color3.new(20,25/2535,2155/55))
- exp.Rate = 9000000000
- exp.Lifetime = NumberRange.new(1)
- exp.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,30,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,1,0)})
- exp.Speed = NumberRange.new(105)
- exp.VelocitySpread = 9000000
- exp.Rotation = NumberRange.new(-500,500)
- exp.RotSpeed = NumberRange.new(-500,500)
- local expa = Instance.new("ParticleEmitter",aa)
- expa.Texture = "rbxassetid://296874871"
- expa.LightEmission = 1
- expa.Color = ColorSequence.new(Color3.new(20,25/253,25/255))
- expa.Rate = 9000000000
- expa.Lifetime = NumberRange.new(2.75)
- expa.Size = NumberSequence.new({NumberSequenceKeypoint.new(0,5,0),NumberSequenceKeypoint.new(1,75,0)})
- expa.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.5,0),NumberSequenceKeypoint.new(1,1,0)})
- expa.Speed = NumberRange.new(105)
- expa.VelocitySpread = 9000000
- expa.Rotation = NumberRange.new(-500,500)
- expa.RotSpeed = NumberRange.new(-500,500)
- local exp2 = exp:Clone()
- exp2.Parent = aa
- local exp3 = exp:Clone()
- exp3.Parent = aa
- local exp4 = exp:Clone()
- exp4.Parent = aa
- local exp5 = exp:Clone()
- exp5.Parent = aa
- local exp6 = exp:Clone()
- exp6.Parent = aa
- local exp7 = exp:Clone()
- exp7.Parent = aa
- local expa2 = expa:Clone()
- expa2.Parent = aa
- local expa3 = expa:Clone()
- expa3.Parent = aa
- local expa4 = expa:Clone()
- expa4.Parent = aa
- local expa5 = expa:Clone()
- expa5.Parent = aa
- local expa6 = expa:Clone()
- expa6.Parent = aa
- local expa7 = expa:Clone()
- expa7.Parent = aa
- for i = 0, 1 do
- val = val - 0.025*6.25
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- exp.Rate = 0
- exp2.Rate = 0
- exp3.Rate = 0
- exp4.Rate = 0
- exp5.Rate = 0
- exp6.Rate = 0
- exp7.Rate = 0
- for i = 0, 1 do
- val = val - 0.025*6.25
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- attack = false
- expa.Rate = 0
- expa2.Rate = 0
- expa3.Rate = 0
- expa4.Rate = 0
- expa5.Rate = 0
- expa6.Rate = 0
- expa7.Rate = 0
- for i = 0, 21 do
- val = val - 0.025*6.25
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- for i = 0, 74 do
- val = val - 0.0145
- aa.Transparency = aa.Transparency + 0.0145
- thinger.Scale = thinger.Scale + vt(val,val,val)
- wait()
- end
- wait(5)
- lb:Destroy()
- tra:Destroy()
- tra2:Destroy()
- end
- mouse.KeyDown:connect(function(key)
- if key == "q" and attack == false then
- InfernoComet()
- end
- if key == "e" and attack == false then
- InfernoDemise()
- end
- if key == "r" and attack == false then
- InfernoWrath()
- end
- if key == "f" and attack == false then
- InfernoMeteor()
- end
- if key == "x" and attack == false then
- InfernoHell()
- end
- end)
- game:GetService("RunService").Stepped:connect(function()
- Torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- velocity = RootPart.Velocity.y
- sine = sine + change
- local hit, pos = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
- if equipped == true or equipped == false then
- healthg.Text = math.floor(hum.Health).. "/" ..math.floor(hum.MaxHealth)
- if RootPart.Velocity.y > 1 and hit == nil then
- Anim = "Jump"
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(-2.5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2.5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(50)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-50)), 0.3)
- end
- else
- if RootPart.Velocity.y < -1 and hit == nil then
- Anim = "Fall"
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(0),math.rad(0)),.3)
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0)* angles(math.rad(5),math.rad(0),math.rad(0)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(2.5),math.rad(0),math.rad(0)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.65, 0) * angles(math.rad(-10), math.rad(0), math.rad(-90)), 0.3)
- end
- else
- if Torsovelocity < 1 and hit ~= nil then
- Anim = "Idle"
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(-10),math.rad(0)),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(10),math.rad(0)),.3)
- if attack == false then
- change = 1
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))* angles(math.rad(0),math.rad(0),math.rad(-20)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(20)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.35, -0.25) * angles(math.rad(20 + 1.5 * math.cos(sine / 32)), math.rad(-30), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5, 0) * angles(math.rad(0), math.rad(0), math.rad(-10 + 1.5 * math.cos(sine / 32))), 0.3)
- end
- else
- if Torsovelocity > 2 and hit ~= nil then
- Anim = "Walk"
- RH.C0=clerp(RH.C0,cf(1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(0),math.rad(-25),math.rad(0 + 50 * math.cos(sine / 6))),.3)
- LH.C0=clerp(LH.C0,cf(-1,-1 - 0.05 * math.cos(sine / 32),0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(0),math.rad(-25),math.rad(0 + 50 * math.cos(sine / 6))),.3)
- if attack == false then
- RootJoint.C0 = clerp(RootJoint.C0,RootCF*cf(0,0,0 + 0.05 * math.cos(sine / 32))* angles(math.rad(15),math.rad(0),math.rad(25)),.3)
- Torso.Neck.C0 = clerp(Torso.Neck.C0,necko *angles(math.rad(10),math.rad(0),math.rad(-25)),.3)
- RW.C0 = clerp(RW.C0, CFrame.new(1, 0.35, -0.5) * angles(math.rad(20), math.rad(-30), math.rad(-90)), 0.3)
- LW.C0 = clerp(LW.C0, CFrame.new(-1.45, 0.5, 0) * angles(math.rad(0 - 45 * math.cos(sine / 5)), math.rad(0), math.rad(-10)), 0.3)
- end
- end
- end
- end
- end
- end
- end)
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