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- // ==UserScript==
- // @name Kour.io Wallhack
- // @namespace http://tampermonkey.net/
- // @version 2024-04-01
- // @description Wallhacks for Kour.io
- // @author KourFan69
- // @match *://kour.io/*
- // @icon https://www.google.com/s2/favicons?sz=64&domain=tampermonkey.net
- // @grant none
- // @license MIT
- // @downloadURL https://update.greasyfork.org/scripts/491519/Kourio%20Wallhack.user.js
- // @updateURL https://update.greasyfork.org/scripts/491519/Kourio%20Wallhack.meta.js
- // ==/UserScript==
- ( function() {
- 'use strict';
- const WebGL = WebGL2RenderingContext.prototype;
- HTMLCanvasElement.prototype.getContext = new Proxy( HTMLCanvasElement.prototype.getContext, {
- apply( target, thisArgs, args ) {
- return Reflect.apply( ...arguments );
- }
- } );
- if( window.observer != undefined ) {
- window.observer.disconnect();
- }
- window.MutationObserver = {
- observe : function() {
- console.log( "Observed" );
- }
- };
- if( window.location.href.indexOf( "/a" ) != -1 ) {
- window.location.href = "https://kour.io";
- }
- var gl = null;
- const handler = {
- apply( target, thisArgs, args ) {
- const program = thisArgs.getParameter( thisArgs.CURRENT_PROGRAM );
- if( !program.uniforms ) {
- program.uniforms = {
- enabled: thisArgs.getUniformLocation( program, 'enabled' ),
- threshold: thisArgs.getUniformLocation( program, 'threshold' )
- };
- }
- var couldBePlayer = true;
- var threshold = 4.5;
- program.uniforms.enabled && thisArgs.uniform1i( program.uniforms.enabled, couldBePlayer );
- program.uniforms.threshold && thisArgs.uniform1f( program.uniforms.threshold, threshold );
- if( couldBePlayer ) {
- gl = thisArgs;
- }
- Reflect.apply( ...arguments );
- }
- };
- WebGL.drawElements = new Proxy( WebGL.drawElements, handler );
- WebGL.drawElementsInstanced = new Proxy( WebGL.drawElementsInstanced, handler );
- WebGL.shaderSource = new Proxy( WebGL.shaderSource, {
- apply( target, thisArgs, args ) {
- let [ shader, src ] = args;
- if( src.indexOf( 'gl_Position' ) > - 1 ) {
- if ( src.indexOf( 'OutlineEnabled' ) > - 1 ) {
- shader.isPlayerShader = true;
- }
- src = src.replace( `void main()
- {`, `
- out float vDepth;
- out float enabled;
- uniform float threshold;
- void main() {
- enabled = 0.0;
- ` );
- if( src.indexOf( "hlslcc_mtx4x4unity_WorldToObject" ) != -1 && src.indexOf( "_MaskSoftnessX" ) == -1
- && src.indexOf( "vs_TEXCOORD5.xyz = unity_SHC.xyz * vec3(u_xlat16_2) + u_xlat16_3.xyz;" ) != -1
- && src.indexOf( "_DetailAlbedoMap_ST" ) != -1
- && src.indexOf( "vs_TEXCOORD1.w = 0.0;" ) != -1
- ) {
- src = src.replace( "enabled = 0.0", `enabled = 1.0;
- if( in_POSITION0.y > 10.0 ) {
- //enabled = 2.0;
- }` );
- src = src.replace( /return;/, `
- gl_Position.z = 0.01 + gl_Position.z * 0.1;
- ` );
- }
- } else if ( src.indexOf( 'SV_Target0' ) > - 1 ) {
- src = src.replace( 'void main', `
- in float vDepth;
- in float enabled;
- void main
- ` ).replace( /return;/, `
- if( enabled > 0.5 && SV_Target0.a == 1.0 ) {
- SV_Target0 = mix( SV_Target0 * 0.8, vec4( 1.0, 0.0, 0.0, 1.0 ), 0.4 );
- if( enabled > 0.5 ) {
- //SV_Target0.xyz = vec3( 1.0, 0.0, 0.0 );
- }
- SV_Target0.a = 1.0;
- }
- ` );
- }
- args[ 1 ] = src;
- return Reflect.apply( ...arguments );
- }
- } );
- } )();
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