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FeatherBoard_CONFIG

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  1. # ------------------------------ #
  2. #
  3. #  FeatherBoard 3
  4. #  Runs like a feather on your server
  5. #  (c) Maxim Van de Wynckel
  6. #
  7. # ------------------------------ #
  8.  
  9. # Permissions: To use the action groups give them the permission
  10. #              featherboard.group.<group>
  11. #              Make sure to remove them from the other groups
  12. #              when giving a new permission.
  13.  
  14. # Variables: These variables can be used in the TEXT section
  15. #            of both the header as the footer.
  16. #            
  17. #            {PLAYER}       - Player name
  18. #            {PLAYERNICK}   - Player nickname
  19. #            {SERVER}       - Server name
  20. #            {PLAYERCOUNT}  - Server player count
  21. #            {BUNGEECOUNT}  - Bungee network player count
  22. #            4000+ more ... see spigot page
  23.  
  24. # Formatting: These are formatting tags allowing you to format the animations
  25. #             or placeholders.
  26. #
  27. #             Substring: This allows you to split a word (even a placeholder) in parts
  28. #               example: <substring begin=0 end=3>Hello World</substring> = Hel
  29. #               usage: This can be used to split placeholders when creating a typewriter
  30. #                      or to split the colors in a placeholder.
  31. #
  32. #             Scroll: This creates a scrolling animation of the text inside it. It accepts
  33. #                     two arguments (the length and space between scrolls).
  34. #               example: <scroll width=20 spaces=20>&2This is a &atest</scroll>
  35. #
  36. #             PLENTY MORE! See spigot page
  37.  
  38. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  39. # GENERAL PLUGIN SETTINGS
  40. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  41.  
  42. ## Config version (DO NOT EDIT)
  43. config: 2
  44.  
  45. ## Language file
  46. lang: 'en'
  47.  
  48. ## Debug mode
  49. debug: false
  50.  
  51. ## Log to file
  52. log:
  53.   enabled: true
  54.   # Reset log on startup
  55.   reset: false
  56.  
  57. ## Update checking
  58. update:
  59.   check: true # RECOMMENDED YOU LEAVE THIS TRUE
  60.  
  61. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  62. # PLUGIN SPECIFIC SETTINGS
  63. #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~#
  64.  
  65. # Placeholder settings
  66. placeholder:
  67.   # logs the memory usage of placeholders on startup
  68.   log-memory: false
  69.   # Clear unused placeholders that are not enabled.
  70.   clear-unused: true
  71.   # Config cache only
  72.   # This will only use placeholders in the config
  73.   # HOWEVER: IT WILL BREAK ALL CUSTOM PLACEHOLDERS!
  74.   # IT WILL ALSO PREVENT ANY HOOKS (PlaceholderAPI)
  75.   config-cache: false
  76.  
  77. # Tweaks to increase performance (Use at own risk)
  78. tweaks:
  79.   # This option does not send scoreboard remove packets
  80.   # to the client on quit. This can increase performance on servers
  81.   # where players quit a lot (hubs, ...)
  82.   #
  83.   # Removal of the plugin requires you to manually delete the scoreboard.dat in the worlds
  84.   # /data folder
  85.   #
  86.   # Enabling this can cause the scoreboard not to work anymore. Use at your own risk
  87.   keepScoreboardOnQuit: false
  88.   # Some placeholders have a slow process behind them. Meaning they might contact a database
  89.   # and take a while to 'resolve'. This will never cause lagg since the placeholders are loaded
  90.   # separate from the sending. But can slow down the animation because it has to wait
  91.   # for the placeholder to be loaded. When having multiple lines like a text that shows
  92.   # the information about the placeholders you put below it, this can cause problems.
  93.   # Enabling this will output a message in the console and ingame to operators
  94.   # saying when a placeholder is causing delays.
  95.   detect-placeholderdelay: false
  96.   # Putting this to true will SPAM your console with timings report per placeholder/animation
  97.   # refresh. Used for debugging purposes.
  98.   # This requires detect-placeholderdelay to true
  99.   verbose-placeholder-timings: false
  100.   # Ignore placeholder problems
  101.   # When set to true, the placeholder will not be disabled
  102.   # this also means that no ERRORS will be logged -> no troubleshooting
  103.   ignore-placeholder-problems: false
  104.  
  105. # Toggling allows you to disable the scoreboard
  106. database:
  107.   # If you want the toggle to stay even when your users
  108.   # log off you can enable this. Keep in mind that this requires a
  109.   # MySQL or SQLite database.
  110.   # If you are configuring the plugin for the first time it is advised
  111.   # to stay away from these settings until you managed the scoreboard
  112.   # set up.
  113.   persistent: false
  114.   # Database configuration is SIMILAR to http://wiki.bukkit.org/Bukkit.yml#database
  115.   # with isolation, url, driver, ...
  116.   # Database name
  117.   database: "featherboard"
  118.   # Database username
  119.   username: bukkit
  120.   # Database isolation type
  121.   isolation: SERIALIZABLE
  122.   # Database driver
  123.   driver: org.sqlite.JDBC
  124.   # Database password
  125.   password: walrus
  126.   # Database driver URL
  127.   # {DIR} will be replaced with the plugin directory
  128.   # {NAME} will be replaced wit the plugin name
  129.   url: jdbc:sqlite:{DIR}{NAME}.db
  130.   # Save interval in ticks
  131.   save-interval: 6000
  132.  
  133. # Disabled worlds. Add your world name in this list to
  134. # disable it.
  135. disabled-worlds:
  136. - 'ctf_teste'
  137. # Show delay on join. Usefull if you wish to let the user
  138. # enjoy a Title MOTD without having the scoreboard obstructing
  139. # the view.
  140. show-delay: 5
  141.  
  142. # Anti Flicker will use a new engine that will allow you to use fast animations
  143. # without any flicker.
  144. # You can disable this feature if you do not have fast refresh rates.
  145. antiflicker: true
  146.  
  147. # Lista de scoreboards
  148. boards:
  149.   # Scoreboard mostrado sempre que um jogador est� online.
  150.   # S� � substitu�do quando h� algum evento.
  151.   default:
  152.     # Linhas (0-15).
  153.     # N�o adicione mais ou o scoreboard ir� crashar.
  154.     titulo:
  155.       text:
  156.       - '      &e&lGEARBLOCKS      '
  157.       interval: 150
  158.       # If you don't want a static order of the frames and want to show each frame at random
  159.       # you can enable this option.
  160.       random: false
  161.     15:
  162.       text:
  163.       - ''
  164.       interval: -1
  165.       random: false
  166.     14:
  167.       text:
  168.       - '  &fPing: &7{ping} '
  169.       interval: 8
  170.       random: false
  171.     13:
  172.       text:
  173.       - '  &fOnline: &7{PLAYERCOUNT}  '
  174.       interval: 5
  175.       random: false
  176.     12:
  177.       text:
  178.       - ''
  179.       interval: -1
  180.       random: false
  181.     11:
  182.       text:
  183.       - '  &fRank: {PREFIX} '
  184.       interval: 1
  185.       random: false
  186.     10:
  187.       text:
  188.       - '  &fHorario Atual: &7{time}  '
  189.       interval: 1
  190.       random: false
  191.     9:
  192.       text:
  193.       - '&f'
  194.       interval: 1
  195.       random: false
  196.     8:
  197.       text:
  198.       - '<scroll minwidth="19" width="21">&7Utilize o comando &f/construir &7para ver as opções de construção</scroll>'
  199.       interval: 4
  200.       random: false
  201.     7:
  202.       text:
  203.       - '&f'
  204.       interval: 1
  205.       random: false
  206.     6:
  207.       text:
  208.       - '&ewww.gearblocksbt.com'
  209.       interval: 0
  210.       random: false
  211.  
  212.     # This is a combat scoreboard example showing
  213.   # combat related information.
  214.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  215.   # (Unless you want it to show all the time)
  216.   # You still need to 'trigger' this scoreboard in the vanilla_combat
  217.   combat-scoreboard-example:
  218.     # Lets just use the title,header and footer from the example above
  219.     # for in depth configuration look above.
  220.     #
  221.     # When designing a board that is used when triggered on an event. You have
  222.     # to think (before looking at the placeholders) what is relevant.
  223.     # For example: When I think of combat my first thoughts are:
  224.     # - Health: To see how much you have left
  225.     # - Possible cooldown timers
  226.     # - With who am I in combat>
  227.     # - Target health
  228.     # - mcMMO attacking level>
  229.     #
  230.     # Next you have to think what is important during that event:
  231.     # - Combat: not too much distraction (no animations, smaller scoreboard)
  232.     #
  233.     # Once you know those things start looking for placeholders. A lot of events such
  234.     # as mcmmo have placeholders that can only be used in such events.
  235.     title:
  236.       text:
  237.       # To create cool looking animations you create yourself
  238.       # you can use the graphical tool AnimationCreator
  239.       # https://www.spigotmc.org/resources/animationcreator.6001/
  240.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  241.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  242.       - '<single><delay times="10">&l><</single>'
  243.       - '<single>&fer</single>' # <single> will allow the frame to only run ONCE
  244.       - '<single>&fherB</single>'
  245.       - '<single>&fherBo</single>'
  246.       - '<single>&fatherBoa</single>'
  247.       - '<single>&featherBoar</single>'
  248.       - ' <delay times="100">&fFeatherBoard&1&l3' # <delay> will repeat the line X times
  249.       interval: 2
  250.       random: false
  251.     header:
  252.       text:
  253.       - '&f'
  254.       interval: 10
  255.       random: true
  256.     combat-label:
  257.       text:
  258.       - '&8&l> &f&lCombat target:'
  259.       interval: 100
  260.       random: false
  261.     combat-data:
  262.       text:
  263.       - '{vanilla-combat_opponent_name}'
  264.       interval: 2
  265.       random: false
  266.     spacer1:
  267.       text: []
  268.       interval: 100
  269.     health-label:
  270.       text:
  271.       - '&8&l> &f&lHealth stats:'
  272.       interval: 100
  273.       random: false
  274.     health-data-1:
  275.       text:
  276.       - '&aYou: {healthbar}'
  277.       interval: 1
  278.       random: false
  279.     health-data-2:
  280.       text:
  281.       - '&cTarget: {vanilla-combat_opponent_healthbar}'
  282.       interval: 1
  283.       random: false
  284.     footer:
  285.       text:
  286.       - '&f'
  287.       interval: 10
  288.       random: true
  289.   # This is an example for mcMMO when you level up
  290.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  291.   # (Unless you want it to show all the time)
  292.   # You still need to 'trigger' this scoreboard in the 'mcmmo-levelup'
  293.   mcmmo-levelup:
  294.     title:
  295.       text:
  296.       # To create cool looking animations you create yourself
  297.       # you can use the graphical tool AnimationCreator
  298.       # https://www.spigotmc.org/resources/animationcreator.6001/
  299.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  300.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  301.       - '<single><delay times="10">&l><</single>'
  302.       - '<single>&fer</single>' # <single> will allow the frame to only run ONCE
  303.       - '<single>&fherB</single>'
  304.       - '<single>&fherBo</single>'
  305.       - '<single>&fatherBoa</single>'
  306.       - '<single>&featherBoar</single>'
  307.       - ' <delay times="100">&fFeatherBoard&1&l3' # <delay> will repeat the line X times
  308.       interval: 2
  309.       random: false
  310.     header:
  311.       text:
  312.       - '&f'
  313.       interval: 10
  314.       random: true
  315.     info-label:
  316.       text:
  317.       # mcMMO-levelup comes with several event specific placeholders
  318.       - '&bCongrats! Level up: {mcmmo-levelup_levelsgained}'
  319.       interval: 10
  320.     spacer1: # This is a spacer an empty line
  321.       text:
  322.       - ''
  323.       interval: 10
  324.       # Do you want to randomize the animation frames>
  325.       random: false
  326.     skill-label: # You can add elements to the group and name them like you want
  327.       # Lets make a static label
  328.       text:
  329.       - '&9&l> &c&lSkill:'
  330.       interval: 10 # The interval is not important since its just 1 static text.
  331.       # Do you want to randomize the animation frames>
  332.       random: false
  333.     skill:
  334.       # Lets make a static label
  335.       text:
  336.       - '{mcmmo-levelup_skill_name}'
  337.       interval: 10 # The interval is not important since its just 1 static text.
  338.       # Do you want to randomize the animation frames>
  339.       random: false
  340.     spacer2: # This is a spacer an empty line
  341.       text:
  342.       - ''
  343.       interval: 100
  344.       # Do you want to randomize the animation frames>
  345.       random: false
  346.     skilllevel-label: # You can add elements to the group and name them like you want
  347.       # Lets make a static label
  348.       text:
  349.       - '&b&l> &c&lCurrent level:'
  350.       interval: 10 # The interval is not important since its just 1 static text.
  351.       # Do you want to randomize the animation frames>
  352.       random: false
  353.     skilllevel:
  354.       # Lets make a static label
  355.       text:
  356.       - '{mcmmo-levelup_skilllevel}'
  357.       interval: 10 # The interval is not important since its just 1 static text.
  358.       # Do you want to randomize the animation frames>
  359.       random: false
  360.     footer:
  361.       text:
  362.       - '&f'
  363.       interval: 10
  364.       random: true
  365.   # This is an example for Towny when you enter a town
  366.   # DO NOT GIVE THE PERMISSION FOR THIS SCOREBOARD
  367.   # (Unless you want it to show all the time)
  368.   # You still need to 'trigger' this scoreboard in the 'towny-town'
  369.   towny-town-example:
  370.     # Lets just use the title,header and footer from the example above
  371.     # for in depth configuration look above.
  372.     title:
  373.       text:
  374.       # To create cool looking animations you create yourself
  375.       # you can use the graphical tool AnimationCreator
  376.       # https://www.spigotmc.org/resources/animationcreator.6001/
  377.       # For all placeholders:   https://www.spigotmc.org/wiki/mvdw-placeholders/
  378.       # For all preset effects: https://www.spigotmc.org/wiki/mvdw-effects/
  379.       - '<single><delay times="10">&l><</single>'
  380.       - '<single>&fer</single>' # <single> will allow the frame to only run ONCE
  381.       - '<single>&fherB</single>'
  382.       - '<single>&fherBo</single>'
  383.       - '<single>&fatherBoa</single>'
  384.       - '<single>&featherBoar</single>'
  385.       - ' <delay times="100">&fFeatherBoard&1&l3' # <delay> will repeat the line X times
  386.       interval: 2
  387.       random: false
  388.     header:
  389.       text:
  390.       - '&f'
  391.       interval: 10
  392.       random: true
  393.     town-label:
  394.       text:
  395.       - '&bYou are in town:'
  396.       interval: 100
  397.     town-data:
  398.       text:
  399.       - '{towny_currenttown_name}'
  400.       interval: 100
  401.     spacer1:
  402.       text: []
  403.       interval: 100
  404.     townboard-label:
  405.       text:
  406.       - '&bTown board:'
  407.       interval: 100
  408.     townboard:
  409.       text:
  410.       - '&a<scroll minwidth="28" width="30">{towny_currenttown_townboard}</scroll>'
  411.       interval: 3
  412.     spacer2:
  413.       text: []
  414.       interval: 100
  415.     population-label:
  416.       text:
  417.       - '&bPopulation:'
  418.       interval: 100
  419.     poplulation-data:
  420.       text:
  421.       - '{towny_currenttown_residents}'
  422.       interval: 100
  423.     footer:
  424.       text:
  425.       - '&f'
  426.       interval: 10
  427.       random: true
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