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- Command /Shop:
- trigger:
- open virtual furnace inventory with size 1 named "&c&nMain Menu" to player
- make gui slot 1 of player with coal named "&cCoal " with lore "&cFuel":
- make gui slot 2 of player with bedrock named "&cBedrock "&cDeveloped by &dSavanis&c with lore":
- make gui slot 0 of player with obsidian named "&c&lBlock Shop" with lore "&bLeft Click" to run:
- open virtual chest inventory with size 6 named "&c&lBlocks" to player
- make gui slot 0 of player with dirt named "&7Dirt" with lore "&c+ 1 cps &7For $50" to run:
- if {Money::%player%} >= 50:
- if {Items::%player%} is >= 192:
- send "&cYour inventory is full"
- else:
- give the player 1 of dirt
- remove 50 from {Money::%player%}
- add 1 to {Cps::%player%}
- add 1 to {Dirt::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 1 of player with cobblestone named "&7Cobblestone" with lore "&c+ 2 cps &7For $75" to run:
- if {Money::%player%} >= 75:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- else:
- give the player 1 of cobblestone
- remove 75 from {Money::%player%}
- add 2 to {Cps::%player%}
- add 1 to {Cobblestone::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 2 of player with stone named "&7Stone" with lore "&c+ 5 cps &7For $200" to run:
- if {Money::%player%} >= 200:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- else:
- give player 1 of stone
- remove 200 from {Money::%player%}
- add 5 to {Cps::%player%}
- add 1 to {Stone::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 3 of player with Oak planks named "&7Oak planks" with lore "&c+ 15 cps &7For $550" to run:
- if {Money::%player%} >= 550:
- if {Items::%player%} 192:
- send "&cYour inventory is full."
- else:
- give the player 1 of oak planks
- remove 550 from {Money::%player%}
- add 15 to {Cps::%player%}
- add 1 to {Stone::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- make gui slot 2 of player with stone named "&7Stripped oak log" with lore "&c+ 50 cps &7For $200" to run:
- if {Money::%player%} >= 200:
- if {Items::%player%} >= 192:
- send "&cYour inventory is full."
- else:
- make console execute command "/give %player% stone 1"
- remove 200 from {Money::%player%}
- add 2 to {Cps::%player%}
- add 1 to {Stone::%player%}
- add 1 to {Items::%player%}
- else:
- send "&cOmg you don't have enoth cash. &b&lNOOB"
- Command /Gmc:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to creative
- Command /Gma:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to adventure
- Command /Gmsp:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to spectator
- Command /Gms:
- trigger:
- if player has permission "Gamemode.Set":
- set the player's gamemode to survival
- Command /Setrank [<Player>] [<String>]:
- trigger:
- if player has permission "Set.Rank":
- Set {Rank::%arg-1%} to "%arg-2%"
- else:
- kick the player due to "Trying to exploit our systems."
- command /bal:
- trigger:
- send "&dBalance: &c%{Money::%player%}%"
- on join:
- if {Money::%player%} is not set:
- set {Money::%player%} to 1
- Set {Cps::%player%} to 1
- make console execute command "/give %player% dirt 1"
- set {Items::%player%} to 1
- every second:
- loop all players:
- add {Cps::%loop-player%} to {Money::%loop-player%}
- command /resetall:
- trigger:
- if player has permission "Operation.Perms":
- delete {Money::*}
- delete {Cps::*}
- delete {Items::*}
- delete {Dirt::*}
- delete {Cobblestone::*}
- delete {Stone::*}
- make console execute command "/clear @e"
- on drop:
- cancel event
- send "&cDropping items is not allowed"
- on break:
- if player has permission "Break.Blocks":
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